Name Set ImageFile Power/Boost Squad Type Mind Body Spirit Traits AGI FOR INT QCK SPP STR Rarity Collector Text Ichigo Kurosaki Pr Pr-001 37 Guardian 4 8 8 C Pr-001 At the start of the game, you may put in play 1 body energy. Spirit Energy Pr Pr-002 Energy Spirit C Pr-002 Mind Energy Pr Pr-003 Energy Mind C Pr-003 Body Energy Pr Pr-004 Energy Body C Pr-004 Isshin, Doctor Extraordinaire Pr Pr-005 2 QCK Character 1 1 1 Good, Human, Male 2 2 1 C Pr-005 You take -1 power damage when a Female Human in your party loses a battle. Ichigo, Substitute Soul Reaper Pr Pr-006 2 SPP Character 1 3 2 Cute, Good, Male, Soul Reaper 2 3 5 C Pr-006 [Discard a character card from your hand:] ICHIGO gets +2 to all stats for this battle. Use only while ICHIGO is defending. Limit once per battle. Kurosaki Clinic Pr Pr-007 2 FOR Battleground 1 C Pr-007 When a Human in your party loses a battle, you may put a card from your discard pile at the bottom of your deck. A Family United Pr Pr-008 2 INT Event 1 1 C Pr-008 If you have only Good characters in your party, draw 2 cards. Zangetsu [Pr] Pr Pr-009 1 STR Item 1 1 C Pr-009 Attached character gets +1 to all stats. If that character is ICHIGO, he gets +2 to all stats instead. Chad, Young Student Pr Pr-010 2 STR Character 1 2 1 Cute, Good, Human, Male, Student 2 2 4 C Pr-010 Grand Fisher Pr Pr-011 33 Guardian 10 4 6 C Pr-011 [Discard a card from your hand:] Choose a character that your opponent must defend with. Use only when you attack with a Hollow. Fishbone D, Menacing Evil Pr Pr-012 2 SPP Character 2 1 Evil, Hollow 1 3 2 C Pr-012 If all the characters in your party are Hollows, you may discard FISHBONE D from your hand to boost QCK 2 instead. Schoolyard Pr Pr-013 2 SPP Battleground 1 C Pr-013 Any Hollow in your party gets +1 to all stats while defending. Hexipodas, Playground Destroyer Pr Pr-014 2 AGI Character 1 1 Evil, Hollow 2 1 1 C Pr-014 Gathering of Hollows Pr Pr-015 2 FOR Event 1 1 1 C Pr-015 Search your deck for an Evil Hollow and put it in your hand. Acidwire, Fallen Brother Pr Pr-016 2 FOR Character 2 2 1 Evil, Hollow 2 4 2 C Pr-016 While your opponent's party has 1 or more Female Humans, you do not take power damage when ACIDWIRE loses a battle. Abuelo, Caring Mentor Pr Pr-017 1 STR Character 2 2 Good, Human, Male 3 3 3 C Pr-017 If you are boosting CHAD with ABUELO, you boost STR 4 instead. Annoying Whole, Tormentor Pr Pr-018 2 AGI Character 1 1 Male, Non-Unique, Whole 2 2 C Pr-018 When ANNOYING WHOLE loses a battle, your opponent discards a random card from his hand and draws a card. Baigon, Shunshunrikka Member Pr Pr-019 1 FOR Character 1 1 Good, Male, Spirit 2 1 2 C Pr-019 [Deplete BAIGON, a HINAGIKU and a LILY in your party:] This attack deals no power damage. Use only when attacked. [Clarification - You must control Baigon, Hinagiku, and Lily at the start of your turn to use this effect. CE-06-15-2007] Bulbous G, Schoolyard Terror Pr Pr-020 1 AGI Character 2 Evil, Hollow 3 3 C Pr-020 When you attack with BULBOUS G, you lose 2 power. Chad, Calm and Collected Pr Pr-021 1 QCK Character 2 3 Cute, Good, Human, Male 3 3 4 C Pr-021 [Deplete:] Choose a Whole in your discard pile and put it in your hand. Chad, Selfless Protector Pr Pr-022 1 STR Character 3 2 Cute, Good, Human, Male 5 2 2 C Pr-022 [1 Body:] Your boosts get +1 this battle. Use only while you are defending with a Cute Human. Chizuru, Enamored Classmate Pr Pr-023 1 FOR Character 1 Cute, Female, Human, Student 1 1 C Pr-023 You take -1 power damage when a Student in your party loses a battle. Use only while all characters in your party are Students. Dejected Whole, Afraid Pr Pr-024 1 QCK Character 1 2 Male, Non-Unique, Whole 3 3 1 C Pr-024 When DEJECTED WHOLE enters play, your opponent discards a random card from his hand. Elastic Hollow, Attack Position Pr Pr-025 1 INT Character 1 1 Evil, Hollow, Non-Unique 2 1 C Pr-025 While your party has 3 or more Hollows that cost 1 energy or less, ELASTIC HOLLOW gets +1 to all stats while attacking. Fishbone D, Stalking Hollow Pr Pr-026 1 SPP Character 2 2 Evil, Hollow 4 2 2 C Pr-026 [2 Body, deplete:] Choose a Hollow in your discard pile that has a cost of 5 energy or more and put it in your hand. Hinagiku, Shunshunrikka Member Pr Pr-027 1 INT Character 2 2 Good, Male, Spirit 3 2 2 C Pr-027 [Deplete HINAGIKU, a BAIGON and a LILY in your party:] This attack deals no power damage. Use only when attacked. [Clarification - You must control Baigon, Hinagiku, and Lily at the start of your turn to use this effect. CE-06-15-2007] Ichigo, Ready For Training Pr Pr-028 1 STR Character 2 1 6 Cute, Good, Male, Whole 7 3 5 C Pr-028 When ICHIGO enters play, your opponent discards his hand. Use only while all the characters in your party are Wholes. Ichigo, Umbrella Wielder Pr Pr-029 2 FOR Character 1 Cute, Good, Human, Male 1 1 1 C Pr-029 ICHIGO gets +1 to all stats while your party has a Female Human. Karin, Respectful Daughter Pr Pr-030 1 STR Character 2 2 Cute, Female, Good, Human 4 4 C Pr-030 KARIN cannot attack unless your party has another Cute Female. Keigo, Taken Aback Pr Pr-031 2 QCK Character 1 Cute, Human, Male, Student 1 1 C Pr-031 Your other Students get +1 to all stats while defending. Kon, Furious Pr Pr-032 1 SPP Character 3 2 1 Animal, Cute, Good 4 4 2 C Pr-032 [Reveal a KON character of any version from your hand:] KON gets +3 to all stats for this turn. Limit once per turn. Lily, Shunshunrikka Member Pr Pr-033 1 AGI Character 2 2 1 Cute, Female, Good, Spirit 4 3 2 C Pr-033 [Deplete LILY, a BAIGON and a HINAGIKU in your party:] This attack deals no power damage. Use only when attacked. [Clarification - You must control Baigon, Hinagiku, and Lily at the start of your turn to use this effect. CE-06-15-2007] Mantis Hollow, Poised For Battle Pr Pr-034 2 INT Character 1 Evil, Hollow, Non-Unique 1 1 C Pr-034 Mantis Hollow, Prowling the Streets Pr Pr-035 2 FOR Character 2 Evil, Hollow, Non-Unique 2 2 C Pr-035 The other MANTIS HOLLOWS in your party get +1 QCK. Menos Grande, Lurker Pr Pr-036 0 STR Character 4 4 Evil, Hollow 2 2 5 C Pr-036 All other Hollows in your party get +2 to all stats. Mizuiro, Lunch Partner Pr Pr-037 2 STR Character 1 2 Cute, Human, Male, Student 2 1 2 C Pr-037 [Deplete:] Search your discard pile for X events and shuffle them into your deck. X = the number of Female Students in your party. Ms. Ito, Concerned Teacher Pr Pr-038 1 INT Character 2 2 Cute, Female, Human 3 3 3 C Pr-038 [Deplete a Male Student in your party:] Gain 2 power. Use only while you have less power than your opponent. Limit once per turn. Overbearing Thug, Leader Pr Pr-039 2 STR Character 1 2 Evil, Human, Male, Non-Unique 1 1 4 C Pr-039 [Discard an Evil Human from your hand:] Draw a card. (*) Limit once per turn. [ERRATA CE-11-05-2007] Ray Hollow, on the Move Pr Pr-040 2 SPP Character 1 1 Evil, Hollow, Non-Unique 2 1 C Pr-040 Your opponent loses 1 power when he does not defend your attacking Hollows that cost 1 energy or less. Leech Spitter, Shrieker's Pet Pr Pr-041 1 SPP Character 1 1 Evil, Non-Unique, Spirit 3 1 2 C Pr-041 [Remove LEECH SPITTER from the game:] Your opponent loses 2 power when he attacks this turn. If SHRIEKER is in your party, your opponent loses 3 power instead. Renji, Intimidating Adversary Pr Pr-042 2 AGI Character 1 2 1 Cute, Male, Soldier, Soul Reaper 3 2 4 C Pr-042 [ERRATA CE-06-15-2007] Rukia, On the Job Pr Pr-043 2 STR Character 1 1 Cute, Female, Good, Soldier, Soul Reaper 2 2 1 C Pr-043 [2 Body:] While any Soldier in your party attacks this turn, it gets +1 to all stats. Limit once per turn. Rukia, Unknown Warrior Pr Pr-044 1 SPP Character 2 2 Cute, Female, Good, Soldier, Soul Reaper 2 3 4 C Pr-044 While RUKIA battles a Hollow, she gets +1 to all stats for that battle. Ryo, Bookworm Pr Pr-045 2 STR Character 2 Cute, Female, Human, Student 2 2 C Pr-045 [Discard a card from your hand:] Return RYO to your hand. Use only when RYO loses a battle while all characters in your party are Students. Saido, At The Ready Pr Pr-046 1 STR Character 2 2 Good, Male, Soldier, Soul Reaper 4 2 3 C Pr-046 Spiny Hollow, Flying Evil Pr Pr-047 2 STR Character 1 Evil, Hollow, Non-Unique 1 1 C Pr-047 Tatsuki, Eager to Spar Pr Pr-048 2 STR Character 1 2 Cute, Female, Good, Human, Student 2 2 2 C Pr-048 TATSUKI gets +1 to all stats while all characters in your party are Students. Tessai, Diligent Worker Pr Pr-049 0 AGI Character 4 3 Good, Human, Male 3 2 6 C Pr-049 When TESSAI enters play, search your deck for an item and put it in your hand. Tribal Hollow, Freshly Summoned Pr Pr-050 2 SPP Character 1 Evil, Hollow, Non-Unique 1 1 C Pr-050 Ururu, Heavy Arms Specialist Pr Pr-051 0 STR Character 3 4 Cute, Female, Good, Human 4 3 5 C Pr-051 [2 Body, deplete:] Discard any character in play that has an energy cost equal to or less than the number of items you control. Uryu, Scared Apprentice Pr Pr-052 2 SPP Character 1 1 Good, Human, Male, Quincy, Student 2 2 C Pr-052 [Discard an item attached to Uryu:] URYU gets +2 to all stats for this battle. Yoruichi, Cute Kitty Pr Pr-053 2 QCK Character 1 Animal, Cute 2 1 C Pr-053 Your items cost -1 body energy to play, to a minimum of 1. Yuzu, Attentive Nurse Pr Pr-054 2 QCK Character 3 Cute, Female, Good, Human 2 3 2 C Pr-054 [Deplete:] Gain 2 power. Use only while you have all Cute Humans in your party. Yuzu, Out in the Cold Pr Pr-055 2 AGI Character 1 Cute, Female, Good, Human 2 2 C Pr-055 When YUZU enters play, discard the top card of your deck. Cellphone Pr Pr-056 2 QCK Item 1 1 Non-Unique C Pr-056 [Remove CELLPHONE from the game:] Search your opponent's hand for 1 Hollow and discard it. Attach CELLPHONE only to a Soul Reaper. Enraku Pr Pr-057 1 INT Item 1 C Pr-057 Attached Human gets +1 to all stats. If that character is ORIHIME, she gets +2 to all stats instead. Farewell Letter Pr Pr-058 2 FOR Item 1 Non-Unique C Pr-058 [Deplete:] Choose 2 cards in your opponent's discard pile and remove them from the game. Memory Replacement Charm Pr Pr-059 1 SPP Item 1 1 Non-Unique C Pr-059 [Discard MEMORY REPLACEMENT CHARM from play:] Choose and deplete a character. Attach only to a Soul Reaper. Police Tape Pr Pr-060 1 STR Item 2 Non-Unique C Pr-060 [Discard POLICE TAPE from play:] Discard a battleground in play. Poster of Masaki Pr Pr-061 2 QCK Item 1 1 C Pr-061 Attach only to ICHIGO, ISSHIN, KARIN, or YUZU. You take -2 power damage when this attached character loses a battle to a Hollow. Refreshing Tea Pr Pr-062 1 QCK Item 1 1 C Pr-062 [Discard REFRESHING TEA from play:] Renew the character REFRESHING TEA was attached to. That character cannot attack this turn. Soccer Ball Pr Pr-063 2 QCK Item 1 C Pr-063 Attached character gets +1 AGI. If that character is KARIN, she gets +2 instead. Toast Pr Pr-064 1 FOR Item 1 C Pr-064 Attached Human gets +1 FOR. Vase of Flowers Pr Pr-065 2 FOR Item 1 1 C Pr-065 Attach only to a Whole. Attached character gets +2 to all stats while defending. Children's Playground Pr Pr-066 2 AGI Battleground 1 1 C Pr-066 Cute characters in your party get +1 to all stats while attacking a character that has a higher energy cost. Karakura Town Pr Pr-067 1 STR Battleground 2 C Pr-067 Your Hollows and Soul Reapers cost -1 Spirit energy to play. City Streets Pr Pr-068 1 INT Battleground 1 1 1 Non-Unique C Pr-068 [Deplete a character in your party that shares your defending stat:] Add its shared stat to your defending stat. Limit once per turn. Use while attacked. Acid Spray Pr Pr-069 1 STR Event 1 1 C Pr-069 Choose an discard an item in play. Bakudo Number 1 - Sai Pr Pr-070 1 INT Event 1 C Pr-070 Choose and deplete 1 of your opponent's Humans. Bakudo Number 99 Part 1 - Restrict Pr Pr-071 1 SPP Event 1 1 C Pr-071 Choose and deplete 1 of your opponent's Wholes. Breaking the Chain Pr Pr-072 1 INT Event 1 2 2 C Pr-072 [Discard any Whole in play:] That character's controller may put a Hollow in play from his hand. Deep Wound Pr Pr-073 2 STR Event 1 1 C Pr-073 If your opponent has taken power damage this turn, he loses 3 power. Encroachment Pr Pr-074 1 STR Event 1 C Pr-074 If you control 3 or more Hollows, choose and remove an item in play from the game. Honoring the Dead Pr Pr-075 1 STR Event 1 C Pr-075 [Remove 3 characters in your discard pile from the game:] Draw a card. Marked by a Hollow Pr Pr-076 2 SPP Event 1 C Pr-076 Choose a Hollow in your party and a Human in your opponent's party. That Hollow gets +3 to all stats while attacking that Human this turn. Questionable Logic Pr Pr-077 1 INT Event 1 C Pr-077 Discard a card from your hand to gain 5 power. Take Aim Pr Pr-078 1 SPP Event 1 1 C Pr-078 Name a trait. While a character in your party is attacking a character with that trait, your character gets +1 to all stats for that battle. Unjust Actions Pr Pr-079 1 SPP Event 2 1 C Pr-079 Remove a defeated character from the game instead of discarding it. Use while your party has only Hollows. Up Close and Personal Pr Pr-080 4 QCK Event 1 C Pr-080 Your character gets +4 STR this battle. Play only during battle. (*) Limit 1 copy per deck. [ERRATA CE-09-05-2007] Vicious Strike Pr Pr-081 2 AGI Event 2 2 C Pr-081 Look at your opponent's hand and discard a card from it. Use only when you defeat one of his characters. Watching From Afar Pr Pr-082 1 SPP Event 2 C Pr-082 (Remove from the game after use.) Search your discard pile for 4 cards and put them at the bottom of your deck. Body Energy Pr Pr-083 Energy Body C Pr-083 Mind Energy Pr Pr-084 Energy Mind C Pr-084 Spirit Energy Pr Pr-085 Energy Spirit C Pr-085 Menos Grande Pr Pr-086 39 Guardian 4 9 7 U Pr-086 Hollows in your party that have an energy cost of 4 or less get +1 to all stats. Orihime Inoue Pr Pr-087 35 Guardian 9 5 6 U Pr-087 When you play a Student, your opponent loses 1 power. Yasutora ''Chad'' Sado Pr Pr-088 40 Guardian 5 10 5 U Pr-088 Your STR and FOR boosts with a base of 1 or less get +1. [ERRATA CE-06-15-2007] Ayame, Shunshunrikka Member Pr Pr-089 2 QCK Character 1 Cute, Female, Good, Spirit 1 1 1 U Pr-089 [Deplete AYAME and a SHUN'O in your party:] Choose a character in your discard pile and put it in play depleted. [Clarification - You must control Baigon, Hinagiku, and Lily at the start of your turn to use this effect. CE-06-15-2007] Bulbous G, Damaged Hollow Pr Pr-090 2 INT Character 2 3 Evil, Hollow 4 3 4 U Pr-090 [Deplete, remove BULBOUS G from the game:] If your party has only Hollows, remove from the game any one item, battleground, or character in play. Centipede Hollow, Stalking Souls Pr Pr-091 2 AGI Character 2 1 Evil, Hollow, Non-Unique 2 3 U Pr-091 When CENTIPEDE HOLLOW enters play, you may search your deck for a battleground and put it in your hand. Use only while your party has 3 or more Hollows that cost 2 energy or less. [ERRATA CE-06-15-2007] Chad, Cutting Edge Fashion Pr Pr-092 1 INT Character 3 1 Cute, Good, Human, Male, Student 3 2 5 U Pr-092 When CHAD enters play, you may discard the top 5 cards of your deck to gain 2 power. Chad, Top 50 Student Pr Pr-093 2 AGI Character 4 2 1 Cute, Good, Human, Male, Student 6 3 2 U Pr-093 When CHAD enters play, search your deck for an event and put it in your hand. Chizuru, Resolute Pr Pr-094 1 AGI Character 2 3 Cute, Female, Human, Student 4 3 U Pr-094 When CHIZURU loses a battle, you may search your deck for an event that costs 3 energy or less and put it in your hand. Demonic Hollow, Snarling Rival Pr Pr-095 2 FOR Character 2 2 Evil, Hollow, Non-Unique 2 3 U Pr-095 [Deplete:] Put a Hollow that costs 2 energy or less into play from your hand . Your opponent gains 3 power. Don Kan'onji, Role Model Pr Pr-096 1 AGI Character 3 2 Good, Human, Male 4 4 3 U Pr-096 When your party has any Evil characters, discard DON KAN'ONJI from play. Hollow Henchmen, Servants Of Evil Pr Pr-097 2 INT Character 2 1 Evil, Hollow, Non-Unique 2 3 U Pr-097 [1 Mind, deplete a Hollow that costs 2 energy or less:] Draw a card. Ichigo, A New Incarnation Pr Pr-098 0 SPP Character 1 1 5 Cute, Male 5 5 5 U Pr-098 ICHIGO gains the Good or Evil trait while all other characters in your party have that trait. ICHIGO gains the Hollow or Soul Reaper trait while all other characters in your party have that trait. Isshin, Put In Place Pr Pr-099 1 AGI Character 1 5 Good, Human, Male 6 2 5 U Pr-099 Jinta, Unforgiving Loser Pr Pr-100 2 AGI Character 1 2 Good, Human, Male 3 2 2 U Pr-100 When JINTA loses a battle, you may return any items attached to him to your hand. Karin, Soccer Extraordinaire Pr Pr-101 2 AGI Character 1 2 Cute, Female, Good, Human 3 2 1 U Pr-101 When KARIN enters play while you have 2 or more other Cute Humans in your party search your deck for an item and put it in your hand. Keigo, Bohahahaha! Pr Pr-102 1 AGI Character 2 4 Cute, Human, Male, Student 2 4 4 U Pr-102 When you defend with a Student, your opponent loses 2 power. Kisuke, Supremely Confident Pr Pr-103 0 AGI Character 4 5 Good, Human, Male 4 7 4 U Pr-103 When KISUKE enters play, draw 1 card for each item you control, to a max of 5. Kon, Made Over Pr Pr-104 1 QCK Character 2 2 Animal, Cute, Good 2 4 2 U Pr-104 [Deplete:] Choose 2 KON characters of any version(s) in your discard pile and put them at the bottom of your deck. Kon, Mod Soul Pr Pr-105 2 STR Character 1 1 Animal, Cute, Good 2 2 U Pr-105 When KON attacks, you may search your deck for a KON character of any version and put it in your hand. [ERRATA CE-06-15-2007] Mahana, Inquisitive Schoolgirl Pr Pr-106 2 AGI Character 2 1 Cute, Female, Human, Student 2 3 U Pr-106 Your events cost -1 mind energy to play, to a minimum of 1. [ERRATA CE-06-15-2007] Masaki, Reassuring Mother Pr Pr-107 2 SPP Character 2 1 Cute, Female, Good, Human 3 1 2 U Pr-107 [Discard an ICHIGO, ISSHIN, KARIN, or YUZU from your hand:] Choose and deplete a character in your opponent's party. [ERRATA CE-06-15-2007] Michiru, Quiet Classmate Pr Pr-108 0 FOR Character 4 3 Cute, Female, Human, Student 5 5 U Pr-108 Renew MICHIRU at the start of your opponent's turn. Mr. Kagine, Unyielding Teacher Pr Pr-109 2 STR Character 2 1 Human, Male 2 3 U Pr-109 [Deplete:] Choose any Student in play. Return that Student to its owner's hand unless its controller discards a card from his hand. Use only at the start of your Main Step. [ERRATA CE-06-15-2007] Numb Chandelier, Aerial Threat Pr Pr-110 2 FOR Character 2 Evil, Hollow 5 2 U Pr-110 At the start of your Main Step, deplete 2 Spirit or discard NUMB CHANDELIER from play. [ERRATA CE-06-15-2007] Orihime, Impressionist Pr Pr-111 1 AGI Character 2 2 Cute, Female, Good, Human, Student 2 4 2 U Pr-111 [1 Spirit:] Name a trait. ORIHIME gains that trait for this turn. Pestering Whole, Hanging Out Pr Pr-112 1 INT Character 2 3 Male, Non-Unique, Whole 3 3 3 U Pr-112 [Deplete:] Search your deck for a Whole and put it in your hand. Pigtail Whole, Innocent Bystander Pr Pr-113 1 AGI Character 1 Cute, Female, Non-Unique, Whole 1 1 U Pr-113 [Deplete while in a battle:] Choose a Whole in your party. That Whole gets +1 to all stats for this battle. Use while you have more cards in your hand than your opponent. Primitive Hollow, Demi-Hollow Transformed Pr Pr-114 1 FOR Character 2 Evil, Hollow, Non-Unique 2 2 U Pr-114 Your Hollows that have an energy cost of 1 or less get +1 AGI. Rukia, Critically Injured Pr Pr-115 1 FOR Character 1 Cute, Female, Good, Soldier, Soul Reaper 1 2 U Pr-115 Deplete RUKIA when a Hollow enters play. Renew RUKIA when you play an item. Limit once per turn. Saido, Stealth Force Member Pr Pr-116 1 AGI Character 1 2 Male, Soldier, Soul Reaper 3 3 2 U Pr-116 [Remove SAIDO from the game:] If all characters in your party are Soldiers, discard any Battleground in play. Shrieker, Airborne Pr Pr-117 1 INT Character 3 Evil, Hollow 3 3 3 U Pr-117 [Remove SHRIEKER from the game:] Gain 1 power for each Hollow in your discard pile to a max of 5. Shrieker, Cockatiel Stalker Pr Pr-118 2 STR Character 3 2 Evil, Hollow 4 3 5 U Pr-118 (If your opponent's party has any Soul Reapers, you may discard SHRIEKER from your hand to boost AGI 2 instead.) Shun'o, Shunshunrikka Member Pr Pr-119 1 SPP Character 1 2 Cute, Female, Good, Spirit 1 2 2 U Pr-119 [Deplete SHUN'O and an AYAME in your party:] Choose a character in your discard pile and put it in play depleted. [Clarification - You must control Baigon, Hinagiku, and Lily at the start of your turn to use this effect. CE-06-15-2007] Sketch Hollow, Bad Spirit Pr Pr-120 1 AGI Character 1 2 Evil, Hollow, Non-Unique 3 3 U Pr-120 When SKETCH HOLLOW enters play, renew a Hollow in your party that costs 2 energy or less. Sketch Whole, Good Soul Pr Pr-121 1 QCK Character 2 1 3 Cute, Non-Unique, Whole 4 1 4 U Pr-121 [Return SKETCH WHOLE to your hand from play:] Choose a Whole in your party to get +4 to all stats for this battle. Soken, Quincy Trainer Pr Pr-122 1 QCK Character 2 2 Good, Human, Male, Quincy 2 2 4 U Pr-122 [Discard an item attached to SOKEN:] SOKEN may use his SPP as his defending stat this battle. Use when you defend with SOKEN. Tatsuki, Enraged Protector Pr Pr-123 1 SPP Character 2 3 Cute, Female, Good, Human, Student 5 1 5 U Pr-123 [1 Body:] Renew TATSUKI. Use only when your ORIHIME loses a battle. Limit once per turn. Tatsuki, on the Rampage Pr Pr-124 0 FOR Character 4 3 Cute, Female, Good, Human, Student 5 5 5 U Pr-124 Tessai, Hollow Destroyer Pr Pr-125 2 QCK Character 2 1 Good, Human, Male 3 1 U Pr-125 [Deplete:] Choose an item attached to a character in your party and attach it to another character in your party. Ururu, Sparring Partner Pr Pr-126 2 FOR Character 1 Cute, Female, Good, Human 1 2 U Pr-126 [Deplete, discard URURU from play:] Renew 1 mind, 1 body, and 1 spirit energy. Use only when you play an item while KISUKE is in your party. [ERRATA CE-06-15-2007] Uryu, Bandaged Duelist Pr Pr-127 1 AGI Character 3 3 Cute, Good, Human, Male, Quincy, Student 4 6 3 U Pr-127 [Deplete, remove URYU from the game:] Your opponent loses 6 power. Use only while you have 3 or more other Cute Humans in your party. Yoshi and Mika, Ghostly Couple Pr Pr-128 0 FOR Character 2 5 Female, Male, Whole 4 4 3 U Pr-128 [1 Mind, deplete:] Reveal 1 card from the top of your deck for each Whole in your party. You may put any of those cards at the bottom of your deck and the rest of those cards on top of your deck in any order. Yuichi, Talking Cockatiel Pr Pr-129 2 SPP Character 2 1 Animal, Cute 1 2 2 U Pr-129 [Deplete:] Choose a Human in your opponent's party. That Human gets -2 to all stats this turn. (*) While CHAD is in your party, YUICHI has 4 base INT. [ERRATA CE-06-15-2007] Zebra Hollow, Prepared To Strike Pr Pr-130 2 SPP Character 2 Evil, Hollow, Non-Unique 2 2 U Pr-130 (When you boost with ZEBRA HOLLOW, you may draw a card. If you do, you cannot boost again this battle.) [ERRATA CE-06-15-2007] Flower Hairpin Pr Pr-131 1 SPP Item 1 U Pr-131 [Discard FLOWER HAIRPIN from play:] Search your deck for a copy of either AYAME, BAIGON, HINAGIKU, LILY, SHUN'O, or TSUBAKI and put it in your hand. Hollow Bait Pr Pr-132 2 QCK Item 2 1 U Pr-132 While attached character is attacking, your opponent can only boost with 1 card per battle. Hollow Radar Pr Pr-133 1 QCK Item 1 1 1 Non-Unique U Pr-133 Attached character gets +1 to all stats while attacking. While attacking a Hollow, attached character gets +2 instead. Messenger Bag Pr Pr-134 1 INT Item 2 Non-Unique U Pr-134 Attached character gets +1 STR for each item attached to it. (*) Limit 1 MESSENGER BAG per character. Quincy Chain Pr Pr-135 2 INT Item 2 2 U Pr-135 [Discard QUINCY CHAIN from play:] Remove an opponent's character from the game when it loses a battle instead of discarding it. Use only when attached character wins a battle. (*) Attached character gains the Quincy trait. Sewing Kit Pr Pr-136 1 STR Item 1 1 Non-Unique U Pr-136 [Remove SEWING KIT from the game:] Search your discard pile for up to 3 items and put them at the bottom of your deck. If your guardian is URYU ISHIDA, put up to 5 items there instead. Family Altar Pr Pr-137 1 AGI Item 3 Non-Unique U Pr-137 [Deplete, search your discard pile for 4 characters and remove them from the game:] Choose a character in your discard pile and put it in your hand. Somafixer Pr Pr-138 1 SPP Item 1 Non-Unique U Pr-138 Attached character gains the Human trait and loses the Soul Reaper trait. Soul Candy - Yuki Pr Pr-139 1 SPP Item 1 1 Non-Unique U Pr-139 [Remove SOUL CANDY - YUKI from the game:] Your opponent discards a random card from his hand. (*) Attached character gains the Soul Reaper trait and loses the Human trait. Abandoned Warehouse Pr Pr-140 2 STR Battleground 3 Non-Unique U Pr-140 [Search your discard pile for an Evil character and remove it from the game:] Choose an Evil character in your party to get +1 to all stats for this battle. Limit once per battle. Bedroom Closet Pr Pr-141 2 QCK Battleground 1 1 U Pr-141 [2 Body:] Choose a character in your discard pile and put it at the top of your deck. Streets of Karakura Pr Pr-142 2 INT Battleground 2 U Pr-142 When a Hollow in your party defeats a Human, your opponent discards a random card from his hand and draws a card. Urahara's Shop Pr Pr-143 1 AGI Battleground 2 U Pr-143 (URAHARA'S SHOP costs 1 spirit energy while you have KISUKE in your party.) [Remove URAHARA'S SHOP from the game:] Deplete an opponent's character that has an energy cost less than the number of items you control. Bakudo Number 33 - Pale Fire Crash Pr Pr-144 2 SPP Event 2 U Pr-144 Choose a Hollow in play that has and SPP of 2 or less and discard it. Balance of Souls Pr Pr-145 1 QCK Event 2 U Pr-145 [Discard a character in your party:] Discard a character in your opponent's party. Bopping Them on the Head Pr Pr-146 1 FOR Event 1 1 U Pr-146 (Remove from the game after use.) Choose up to 2 characters in play that have an energy cost of 1 or less and discard them. Enter the Hero Pr Pr-147 2 QCK Event 1 1 1 U Pr-147 (Remove from the game after use.) Search your deck for a Good character and put it in your hand. Home Run! Pr Pr-148 1 SPP Event 1 1 1 U Pr-148 (Remove from the game after use.) Draw 3 cards. Use only when you win a battle. (*) (Limit 1 copy per deck.) Legacy of the Quincy Pr Pr-149 2 INT Event 2 2 U Pr-149 (Remove from the game after use.) Choose 2 Quincies in your discard pile and put them in play. Let's Do It Together Pr Pr-150 1 FOR Event 1 1 1 U Pr-150 [Deplete a character in your party:] Your character in this battle gets +4 to all stats for this battle. Look Out! Pr Pr-151 1 QCK Event 1 1 1 U Pr-151 Choose a character in play and return it to its owner's hand. Use only while one of that character's stats is 2 or more times its base. Narrow Escape Pr Pr-152 1 INT Event 1 1 U Pr-152 Discard 1 card from the top of your deck for each power damage you would take from this attack instead of taking its power damage. Use only when you would take power damage. Passing Over Pr Pr-153 1 QCK Event 3 U Pr-153 Choose a depleted character in play and discard it. That character's controller gains 2 power. Run Away Pr Pr-154 2 QCK Event 2 2 U Pr-154 (Remove from the game after use.) Choose an opponent's character or item in play. Put that card in its owner's hand. Use only on the turn that character or item is played. Stop Messing Around! Pr Pr-155 1 STR Event 1 1 U Pr-155 Your attacking character gets +5 to all stats this battle and does not deal power damage. Play only during battle. The Perfect Plan Pr Pr-156 2 AGI Event 3 U Pr-156 (Remove from the game after use.) If your party has 3 or more Cute characters, your opponent can only attack 1 time this turn. Unlocked Potential Pr Pr-157 1 AGI Event 3 U Pr-157 (Remove from the game after use.) Renew a character in your party. That character cannot deal power damage this turn. Body Energy Pr Pr-158 Energy Body U Pr-158 Mind Energy Pr Pr-159 Energy Mind U Pr-159 Spirit Energy Pr Pr-160 Energy Spirit U Pr-160 Kon Pr Pr-161 34 Guardian 7 4 9 R Pr-161 When a character in your party is defeated, you may discard a KON character from your hand instead of discarding the defeated character. (*) Your KON characters gain the Non-Unique trait. Rukia Kuchiki Pr Pr-162 36 Guardian 6 4 10 R Pr-162 [Discard a card from your hand:] Draw a card. Use only during your turn. Limit once per turn. Uryu Ishida Pr Pr-163 38 Guardian 6 7 7 R Pr-163 Once per game, you may shuffle your hand into your deck and draw the same number of cards. Acidwire, Over Possessive Pr Pr-164 1 INT Character 2 4 1 Evil, Hollow 1 8 R Pr-164 [Discard a card from your hand when you attack:] If all characters in your party are Hollows, you may attack with ACIDWIRE's QCK as any stat for this attack. Use only when you attack with ACIDWIRE. [ERRATA CE-11-05-2007] Acidwire, Vengeful Hollow Pr Pr-165 1 AGI Character 1 4 1 Evil, Hollow 3 5 5 R Pr-165 Discard ACIDWIRE from play when you have no other Hollows in your party. Byakuya, Squad 6 Captain [Pr] Pr Pr-166 2 FOR Character 4 4 Cute, Male, Soldier, Soul Reaper 7 6 4 R Pr-166 Soldiers in your party get +2 to all stats. [ERRATA CE-06-15-2007] Byakuya, Unforgiving Brother Pr Pr-167 2 STR Character 3 3 Cute, Male, Soldier, Soul Reaper 4 4 4 R Pr-167 [Discard a RUKIA character from your hand:] BYAKUYA gets +1 to all stats this battle. Centipede Hollow, Looming Threat Pr Pr-168 2 FOR Character 3 Evil, Hollow, Non-Unique 4 4 4 R Pr-168 When CENTIPEDE HOLLOW enters play, discard it unless you have 4 or more Hollows that cost 2 energy or less in your party. [ERRATA CE-06-15-2007] Chad, Awakened Power Pr Pr-169 2 SPP Character 4 1 Cute, Good, Human, Male 4 3 5 R Pr-169 [Deplete:] Renew one of your other Humans in your party. That Human gets +1 to all stats this turn. Don Kan'onji, World's Premiere Spiritualist Pr Pr-170 2 SPP Character 3 3 Good, Human, Male 5 3 5 R Pr-170 When DON KAN'ONJI wins a battle against a Hollow, remove it from the game instead of discarding it. When DON KAN'ONJI loses a battle to a Hollow, return him to your hand instead of discarding him. Fissure Hollow, Snarling Pr Pr-171 1 QCK Character 2 3 Evil, Hollow, Non-Unique 5 5 4 R Pr-171 [Deplete 2 other Hollows in your party:] Choose 2 Hollows in your discard pile that cost 2 energy or less and put them in your hand. Grand Fisher, Hostage Taker Pr Pr-172 1 QCK Character 4 4 4 Evil, Hollow 6 6 6 R Pr-172 At the start of your Main Step, draw 1 card for each Hollow in your party to a max of 5. Isshin, Concerned Father Pr Pr-173 1 AGI Character 2 2 Good, Human, Male 3 3 4 R Pr-173 Draw a card when a Cute Human in your party loses a battle. Isshin, Glamorous Dad Pr Pr-174 1 SPP Character 2 3 Good, Human, Male 2 5 3 R Pr-174 While you control YUZU or KARIN, ISSHIN does not deplete the first time you defend with him each turn. Jinta, Hits a Triple Pr Pr-175 1 QCK Character 1 2 Good, Human, Male 2 1 2 R Pr-175 When JINTA enters play, search your discard pile for an item and put it in your hand. Juvenile Whole, Saved Pr Pr-176 1 INT Character 1 3 Cute, Male, Non-Unique, Whole 2 2 2 R Pr-176 [1 Mind:] JUVENILE WHOLE gets +1 to all stats this turn for each card you have in your hand more than your opponent to a max of +3. Limit once per turn. Keigo, Nerd Intimidator Pr Pr-177 1 STR Character 3 6 Cute, Human, Male, Student 6 2 6 R Pr-177 [Deplete:] Reveal any number of events in your hand. Your opponent loses 1 power for each event revealed. Kisuke, Leading The Cleanup Pr Pr-178 1 INT Character 2 2 1 Good, Human, Male 5 3 3 R Pr-178 [Discard an item attached to KISUKE:] KISUKE may use AGI as his defending stat this battle. Use when you defend with KISUKE. Kisuke, Surprisingly Helpful Pr Pr-179 1 INT Character 3 3 2 Good, Human, Male 4 4 4 R Pr-179 [Discard an item you control:] Choose a character in your party to get +2 to all stats this attack. Limit once per attack. Kon, Crushed Velvet Pr Pr-180 1 FOR Character 5 1 2 Animal, Cute, Good 6 5 5 R Pr-180 When a KON character of any version in your party wins a battle, your opponent discards a random card from his hand. Kon, Plush Bod Mod Pr Pr-181 2 INT Character 2 1 Animal, Cute, Good 3 3 1 R Pr-181 [1 Mind:] Draw a card. Use only if you discarded a KON character of any version from your hand this turn. Limit once per turn. [ERRATA CE-06-15-2007] Masaki, Picturesque Mother Pr Pr-182 2 FOR Character 3 2 1 Cute, Female, Good, Human 4 5 3 R Pr-182 [Discard an ICHIGO, ISSHIN, KARIN, or YUZU from your hand] MASAKI gets +4 to all stats for this battle. Limit once per battle. Menos Grande, Doom Blast Charged Pr Pr-183 2 AGI Character 2 4 2 Evil, Hollow 5 5 6 R Pr-183 At the start of your Main Step, remove the top 4 cards of your deck from the game. Michiru, Sewing Request Pr Pr-184 2 INT Character 2 2 Cute, Female, Human, Student 3 3 3 R Pr-184 [Deplete:] Choose a stat on your opponent's defender. Your opponent uses that stat as the defending stat this battle. Use only at the start of battle while attacking with a Student. Mizuiro, Smooth Operator Pr Pr-185 2 INT Character 4 5 Cute, Human, Male, Student 7 5 4 R Pr-185 [Return a Student in your party to its owner's hand:] Your opponent loses power equal to that character's energy cost. Use only on your turn. Limit once per turn. Mod Soul, Enhanced Pr Pr-186 2 SPP Character 1 1 1 Non-Unique 1 1 1 R Pr-186 [Remove MOD SOUL from the game:] Search your discard pile for a Human that has an energy cost of 4 or less and put it in play. Use only while MOD SOUL is the only character in your party. [ERRATA CE-06-15-2007] Numb Chandelier, Terror of the Imagination Pr Pr-187 1 QCK Character 3 6 Evil, Hollow 1 1 1 R Pr-187 When you play NUMB CHANDELIER search your discard pile for 3 Hollows and put them in play. Orihime, 3rd In The Class Pr Pr-188 2 QCK Character 4 2 Cute, Female, Good, Human, Student 3 5 2 R Pr-188 When ORIHIME enters play, reveal one card from the top of your deck for each Student in your party. Put any events you revealed with this effect in your hand and then put the rest of the cards on top of your deck in any order. Orihime, Confused Friend Pr Pr-189 2 QCK Character 4 2 Cute, Female, Good, Student, Whole 3 3 6 R Pr-189 [Discard a card from your hand:] If that card is a Student, gain power equal to its energy cost. Use only while you have less power than your opponent. Limit once per turn. [ERRATA CE-06-15-2007] Orihime, Leek Spin Pr Pr-190 1 INT Character 1 1 Cute, Female, Good, Human 2 2 R Pr-190 Renew ORIHIME when you discard a card from your hand because of a card effect. Limit once per turn. Renji, Squad 6 Lieutenant [Pr] Pr Pr-191 2 QCK Character 3 2 1 Cute, Male, Soldier, Soul Reaper 4 4 3 R Pr-191 When RENJI enters play, search your deck for a copy of ZABIMARU and put it in your hand. Renji, Relaxing in the Soul Society Pr Pr-192 2 SPP Character 2 3 Cute, Male, Soldier, Soul Reaper 3 4 3 R Pr-192 [1 Mind, deplete:] Search your deck for a RUKIA character and put her in your hand. Rukia, New Classmate Pr Pr-193 2 FOR Character 2 1 2 Cute, Female, Good, Human, Student 2 3 2 R Pr-193 [2 Body, deplete:] Put a Student from your hand into play. Lose power equal to that character's energy cost. Rukia, Short-Tempered Teacher Pr Pr-194 2 SPP Character 1 2 Cute, Female, Good, Soldier, Soul Reaper 2 3 R Pr-194 When RUKIA enters play, search your deck for a card with "Bakudo" in the title and put it in your hand. [ERRATA CE-06-15-2007] Sora, Trapped Soul Pr Pr-195 1 SPP Character 3 5 Male, Whole 4 2 6 R Pr-195 [Deplete:] Choose a character in your party. Your opponent discards a random card from his hand. Your character gets +X to all stats this turn. X = the energy cost of the discarded card. Tatsuki, Feeling The Burn Pr Pr-196 1 INT Character 5 3 Cute, Female, Good, Human, Student 6 2 4 R Pr-196 When TATSUKI wins a battle, your opponent loses power equal to the losing character's energy cost. Taurus Hollow, Ready To Go Pr Pr-197 2 STR Character 1 1 Evil, Hollow, Non-Unique 2 1 R Pr-197 [2 Body, deplete:] Choose a character in your opponent's party. That character cannot defend against your Hollows that cost 1 energy or less this turn. [ERRATA CE-06-15-2007] Tsubaki, Shunshunrikka Member Pr Pr-198 2 STR Character 2 1 2 Cute, Good, Male, Spirit 4 4 5 R Pr-198 [Deplete, remove TSUBAKI from the game:] Remove one your opponent's characters from the game. Use only during the End Step. Uryu, Home Handicrafts Club Member Pr Pr-199 2 INT Character 2 Cute, Good, Human, Male, Quincy, Student 2 3 1 R Pr-199 When URYU enters play, search your deck for a copy of SEWING KIT and put it in your hand. [ERRATA CE-06-15-2007] Uryu, Unrelenting Pr Pr-200 2 QCK Character 6 Cute, Good, Human, Male, Quincy 7 6 4 R Pr-200 When URYU enters play search your discard pile for an item and put it in your hand. (*) When a character in your party loses a battle, your opponent loses 3 power. Yoruichi, Observant Cat Pr Pr-201 2 INT Character 3 2 Animal, Cute 3 3 3 R Pr-201 YORUICHI gets +1 to all stats while defending for each item you control to a max of 5. Yuichi, Resolved Youth Pr Pr-202 2 FOR Character 2 4 Cute, Male, Whole 3 3 2 R Pr-202 [2 Body, deplete:] Discard a character in play that has an energy cost of 4 or less. Use at the start of the Main Step while you have more cards in your hand than your opponent. Yuzu, Skilled Cook Pr Pr-203 2 INT Character 1 1 Cute, Female, Good, Human 1 1 1 R Pr-203 When YUZU loses a battle, you may search your deck for an item and put it in your hand. [ERRATA CE-06-15-2007] Amazing Armor of Justice Pr Pr-204 2 FOR Item 1 1 1 R Pr-204 [Say "Amazing Armor of Justice protect me!":] Attached defender gets +2 to all stats. Limit once per turn. Image of the Future Pr Pr-205 2 AGI Item 2 1 R Pr-205 [Deplete, discard a card from your hand:] Search your deck for a character card whose name matches the character IMAGE OF THE FUTURE is attached to and put it in your hand. Soul Candy - Chappy Pr Pr-206 1 SPP Item 2 2 R Pr-206 [Remove SOUL CANDY - CHAPPY from the game:] Draw 2 cards. (*) Attached character gains the Soul Reaper trait and loses the Human trait. Soul Glove Pr Pr-207 1 INT Item 1 1 2 R Pr-207 [Remove SOUL GLOVE from the game:] Search your discard pile for a Soul Reaper and put it in play. Use only when attached character is defeated. (*) (Limit 1 copy per deck.) Zabimaru Pr Pr-208 1 SPP Item 1 2 R Pr-208 Attached character gets +1 to all stats. If that character is RENJI, your opponent cannot boost SPP while that RENJI is attacking. Soul Reaper Academy Pr Pr-209 2 STR Battleground 1 2 R Pr-209 When SOUL REAPER ACADEMY enters play, you may discard an opponent's battleground. (*) When SOUL REAPER ACADEMY leaves play, you may draw a card. [ERRATA CE-06-15-2007] Underground Training Facility Pr Pr-210 2 FOR Battleground 1 1 1 R Pr-210 [1 Spirit, 1 Body, 1 Mind:] Put an energy in play depleted. Use only at the start of your turn while you have less energy than your opponent. [ERRATA CE-06-15-2007] Correct! Pr Pr-211 2 INT Event 1 R Pr-211 (Remove from the game after use.) You may use INT as your defending stat this battle. Play only when your opponent attacks. Evasion Pr Pr-212 2 AGI Event 1 R Pr-212 (Remove from the game after use.) You may use AGI as your defending stat this battle. Play only when your opponent attacks. Feeding Time Pr Pr-213 2 FOR Event 1 R Pr-213 (Remove from the game after use.) You may use FOR as your defending stat this battle. Play only when your opponent attacks. Lose the Bunnies Pr Pr-214 1 INT Event 2 R Pr-214 (Remove from the game after use.) If your party has 3 or more Humans, draw 1 card for each depleted Body Energy you control. Power Transfer Pr Pr-215 2 SPP Event 1 R Pr-215 (Remove from the game after use.) You may use SPP as your defending stat this battle. Play only when your opponent attacks. Reality Check [Pr] Pr Pr-216 1 STR Event 1 1 1 R Pr-216 (Remove from the game after use.) Cancel an activated card effect or event in the queue. Shunshunrikka Pr Pr-217 1 SPP Event 2 2 2 R Pr-217 If you have AYAME, BAIGON, HINAGIKU, LILY, SHUN'O, and TSUBAKI in your party, your opponent loses 25 power. Subdue by Force Pr Pr-218 2 STR Event 1 R Pr-218 (Remove from the game after use.) You may use STR as your defending stat this battle. Play only when your opponent attacks. Swift Justice Pr Pr-219 2 QCK Event 1 R Pr-219 (Remove from the game after use.) You may use your QCK as your defending stat this battle. Play only when your opponent attacks. The Mr. Kan'onji Challenge Pr Pr-220 2 INT Event 1 R Pr-220 (Remove from the game after use.) Draw 2 cards. (*) If you play 6 or more cards from your hand after THE MR. KAN'ONJI CHALLENGE this Step, renew all your energy at the end of this Step. Play only during the Main Step. (*) (Limit 2 copies per deck.) Ichigo, Confident Soul Reaper Pr Pr-221 2 QCK Character 8 Cute, Good, Male, Soul Reaper 7 5 7 UR Pr-221 [Deplete:] Choose and discard a Hollow in your opponent's party. Your opponent loses power equal to that Hollow's energy cost. Rukia, Battle Ready Pr Pr-222 2 SPP Character 7 Cute, Female, Good, Soldier, Soul Reaper 8 7 4 UR Pr-222 [Discard a card from your hand:] Choose a character that your opponent must defend with. Use only when you attack with RUKIA. (*) When RUKIA wins a battle, draw 2 cards. [ERRATA CE-06-15-2007] Shattered Shaft Pr Pr-223 1 SPP Battleground 1 2 UR Pr-223 [Discard a Whole in your party:] Search your discard pile for either a Soul Reaper or a Hollow that has an energy cost equal to or less than the Whole you discarded and put it in play. Limit once per turn. Use only on your turn. Tragic Accident Pr Pr-224 1 AGI Event 2 UR Pr-224 [Discard a character from your hand:] Search your deck for a character that has one of the same traits as the character you discarded and put it in your hand. Ichigo Kurosaki [BP] Pr Pr-BP01 37 Guardian 4 8 8 BP Pr-BP01 At the start of the game, you may put in play 1 body energy. Rukia Kuchiki [BP] Pr Pr-BP02 36 Guardian 6 4 10 BP Pr-BP02 [Discard a card from your hand:] Draw a card. Use only during your turn. Limit once per turn. Grand Fisher [BP] Pr Pr-BP03 33 Guardian 10 4 6 BP Pr-BP03 [Discard a card from your hand:] Choose a character that your opponent must defend with. Use only when you attack with a Hollow. Menos Grande [BP] Pr Pr-BP04 39 Guardian 4 9 7 BP Pr-BP04 Hollows in your party that have an energy cost of 4 or less get +1 to all stats. Kon [BP] Pr Pr-BP05 34 Guardian 7 4 9 BP Pr-BP05 When a character in your party is defeated, you may discard a KON character from your hand instead of discarding the defeated character. (*) Your KON characters gain the Non-Unique trait. Orihime Inoue [BP] Pr Pr-BP06 35 Guardian 9 5 6 BP Pr-BP06 When you play a Student, your opponent loses 1 power. Uryu Ishida [BP] Pr Pr-BP07 38 Guardian 6 7 7 BP Pr-BP07 Once per game, you may shuffle your hand into your deck and draw the same number of cards. Yasutora ''Chad'' Sado [BP] Pr Pr-BP08 40 Guardian 5 10 5 BP Pr-BP08 Your STR and FOR boosts with a base of 1 or less get +1. [ERRATA CE-15-06-2007] Grand Fisher [Hi-Tech] Pr Pr-HT01 33 Guardian 10 4 6 HT Pr-HT01 [Discard a card from your hand:] Choose a character that your opponent must defend with. Use only when you attack with a Hollow. Ichigo Kurosaki [Hi-Tech] Pr Pr-HT02 37 Guardian 4 8 8 HT Pr-HT02 At the start of the game, you may put in play 1 body energy. Kon [Hi-Tech] Pr Pr-HT03 34 Guardian 7 4 9 HT Pr-HT03 When a character in your party is defeated, you may discard a KON character from your hand instead of discarding the defeated character. (*) Your KON characters gain the Non-Unique trait. Menos Grande [Hi-Tech] Pr Pr-HT04 39 Guardian 4 9 7 HT Pr-HT04 Hollows in your party that have an energy cost of 4 or less get +1 to all stats. Orihime Inoue [Hi-Tech] Pr Pr-HT05 35 Guardian 9 5 6 HT Pr-HT05 When you play a Student, your opponent loses 1 power. Rukia Kuchiki [Hi-Tech] Pr Pr-HT06 36 Guardian 6 4 10 HT Pr-HT06 [Discard a card from your hand:] Draw a card. Use only during your turn. Limit once per turn. Uryu Ishida [Hi-Tech] Pr Pr-HT07 38 Guardian 6 7 7 HT Pr-HT07 Once per game, you may shuffle your hand into your deck and draw the same number of cards. Yasutora ''Chad'' Sado [Hi-Tech] Pr Pr-HT08 40 Guardian 5 10 5 HT Pr-HT08 Your STR and FOR boosts with a base of 1 or less get +1. [ERRATA CE-15-06-2007] Ichigo, A New Incarnation [Promo] Pr Pr-P01 0 SPP Character 1 1 5 Cute, Male 5 5 5 P Pr-P01 ICHIGO gains the Good or Evil trait while all other characters in your party have that trait. ICHIGO gains the Hollow or Soul Reaper trait while all other characters in your party have that trait. Orihime, Confused Friend [Promo] Pr Pr-P02 2 QCK Character 4 2 Cute, Female, Good, Student, Whole 3 3 6 P Pr-P02 [Discard a card from your hand:] If that card is a Student, gain power equal to its energy cost. Use only while you have less power than your opponent. Limit once per turn. [ERRATA CE-15-06-2007] Kisuke, Supremely Confident [Promo] Pr Pr-P03 0 AGI Character 4 5 Good, Human, Male 4 7 4 P Pr-P03 When KISUKE enters play, draw 1 card for each item you control, to a max of 5. Gathering of Hollows [Promo] Pr Pr-P04 2 FOR Event 1 1 1 P Pr-P04 Search your deck for an Evil Hollow and put it in your hand. Enter the Hero [Promo] Pr Pr-P05 2 QCK Event 1 1 1 P Pr-P05 (Remove from the game after use.) Search your deck for a Good character and put it in your hand. Unlocked Potential [Promo] Pr Pr-P06 1 AGI Event 3 P Pr-P06 (Remove from the game after use.) Renew a character in your party. That character cannot deal power damage this turn. Acidwire, Over Possessive [Promo] Pr Pr-P07 1 INT Character 2 4 1 Evil, Hollow 1 8 P Pr-P07 [Discard a card from your hand when you attack:] If all characters in your party are Hollows, you may attack with ACIDWIRE's QCK as any stat for this attack. Use only when you attack with ACIDWIRE. [ERRATA CE-11-05-2007] Let's Do It Together [Promo] Pr Pr-P08 1 FOR Event 1 1 1 P Pr-P08 [Deplete a character in your party:] Your character in this battle gets +4 to all stats for this battle. Mod Soul, Enhanced [Promo] Pr Pr-P09 2 SPP Character 1 1 1 Non-Unique 1 1 1 P Pr-P09 [Remove MOD SOUL from the game:] Search your discard pile for a Human that has an energy cost of 4 or less and put it in play. Use only while MOD SOUL is the only character in your party. [ERRATA CE-06-15-2007] The Perfect Plan [Promo] Pr Pr-P10 2 AGI Event 3 P Pr-P10 (Remove from the game after use.) If your party has 3 or more Cute characters, your opponent can only attack 1 time this turn. Mizuiro, Smooth Operator [Promo] Pr Pr-P11 2 INT Character 4 5 Cute, Human, Male, Student 7 5 4 P Pr-P11 [Return a Student in your party to its owner's hand:] Your opponent loses power equal to that character's energy cost. Use only on your turn. Limit once per turn. Image of the Future [Promo] Pr Pr-P12 2 AGI Item 2 1 P Pr-P12 [Deplete, discard a card from your hand:] Search your deck for a character card whose name matches the character IMAGE OF THE FUTURE is attached to and put it in your hand. [Trait Change - Image of the Future should not have the Non-Unique trait. CE-09-24-2007] Mahana, Inquisitive Schoolgirl [Promo] Pr Pr-P13 2 AGI Character 2 1 Cute, Female, Human, Student 2 3 P Pr-P13 Your events cost -1 mind energy to play, to a minimum of 1. [ERRATA CE-06-15-2007] Tessai, Diligent Worker [Promo] Pr Pr-P14 0 AGI Character 4 3 Good, Human, Male 3 2 6 P Pr-P14 When TESSAI enters play, search your deck for an item and put it in your hand. Ururu, Sparring Partner [Promo] Pr Pr-P15 2 FOR Character 1 Cute, Female, Good, Human 1 2 P Pr-P15 [Deplete, discard URURU from play:] Renew 1 mind, 1 body, and 1 spirit energy. Use only when you play an item while KISUKE is in your party. [ERRATA CE-06-15-2007] Don Kan'onji, World's Premiere Spiritualist [Promo] Pr Pr-P16 2 SPP Character 3 3 Good, Human, Male 5 3 5 P Pr-P16 When DON KAN'ONJI wins a battle against a Hollow, remove it from the game instead of discarding it. When DON KAN'ONJI loses a battle to a Hollow, return him to your hand instead of discarding him. Uryu, Home Handicrafts Club Member [Promo] Pr Pr-P17 2 INT Character 2 Cute, Good, Human, Male, Quincy, Student 2 3 1 P Pr-P17 When URYU enters play, search your deck for a copy of SEWING KIT and put it in your hand. [ERRATA CE-06-15-2007] Kisuke, Surprisingly Helpful [Promo] Pr Pr-P18 1 INT Character 3 3 2 Good, Human, Male 4 4 4 P Pr-P18 [Discard an item you control:] Choose a character in your party to get +2 to all stats this attack. Limit once per attack. Reality Check [Promo] Pr Pr-P19 1 STR Event 1 1 1 P Pr-P19 (Remove from the game after use.) Cancel an activated card effect or event in the queue. Narrow Escape [Promo] Pr Pr-P20 1 INT Event 1 1 P Pr-P20 Discard 1 card from the top of your deck for each power damage you would take from this attack instead of taking its power damage. Use only when you would take power damage. A Family United [Promo] Pr Pr-P21 2 INT Event 1 1 P Pr-P21 If you have only Good characters in your party, draw 2 cards. Passing Over [Promo] Pr Pr-P22 1 QCK Event 3 P Pr-P22 Choose a depleted character in play and discard it. That character's controller gains 2 power. Stop Messing Around! [Promo] Pr Pr-P23 1 STR Event 1 1 P Pr-P23 Your attacking character gets +5 to all stats this battle and does not deal power damage. Play only during battle. Rukia, New Classmate [Promo] Pr Pr-P24 2 FOR Character 2 1 2 Cute, Female, Good, Human, Student 2 3 2 P Pr-P24 [2 Body, deplete:] Put a Student from your hand into play. Lose power equal to that character's energy cost. Ichigo, Substitute Soul Reaper [Promo] Pr Pr-P25 2 SPP Character 1 3 2 Cute, Good, Male, Soul Reaper 2 3 5 P Pr-P25 [Discard a character card from your hand:] ICHIGO gets +2 to all stats for this battle. Use only while ICHIGO is defending. Limit once per battle. Kisuke Urahara SS SS-001 35 Guardian 9 5 6 C SS-001 [Discard an item from your hand or remove from the game an item in your discard pile:] Draw a card. Use only during your turn. Limit once per turn. [ERRATA CE-09-24-2007] Chad, Determined Friend SS SS-002 1 FOR Character 2 2 Cute, Good, Male, Spirit 2 2 4 C SS-002 You may renew CHAD when a Good or Cute character in your party is defeated. Limit once per turn. Ganju, Self-Proclaimed #1 Soul Reaper Hater of West Rukon SS SS-003 1 FOR Character 2 2 2 Male, Spirit 5 2 3 C SS-003 GANJU gets +3 to all stats while battling a Soul Reaper. Ganju, Self-Proclaimed Deep-Red Bullet of West Rukon SS SS-004 1 SPP Character 3 4 1 Male, Spirit 6 6 4 C SS-004 (GANJU costs -1 spirit energy to play while you have more cards in your discard pile than your opponent.) Ganju's Henchmen, Boar Riders SS SS-005 1 STR Character 1 1 Male, Non-Unique, Spirit 2 2 2 C SS-005 Your GANJU gets +1 to all stats. Hanataro, Dazed and Confused SS SS-006 2 STR Character 1 1 Good, Male, Soldier, Soul Reaper 2 2 C SS-006 Ikkaku, Overconfident SS SS-007 1 QCK Character 2 2 Male, Soldier, Soul Reaper 4 4 C SS-007 Izuru, Helpful Advisor SS SS-008 1 INT Character 1 1 Male, Soldier, Soul Reaper 1 1 C SS-008 At the start of your Main Step, you may renew a GIN in your party. Jidanbo, Opening the Gate SS SS-009 1 SPP Character 3 2 Male, Soldier, Spirit 4 4 C SS-009 While you have 2 or less cards in your hand, JIDANBO gets +2 to all stats. Koganehiko and Shiroganehiko, Stern Spectators SS SS-010 1 QCK Character 2 2 Good, Male, Spirit 2 2 C SS-010 [Discard a card from your hand:] Renew KOGANEHIKO AND SHIROGANEHIKO. Limit once per turn. Kukaku, Inventor SS SS-011 2 AGI Character 3 4 Cute, Female, Good, Spirit 5 5 5 C SS-011 (If you boost a Cute Spirit with KUKAKU, you may boost any stat by 2 instead of AGI.) Renji, Lashing Out SS SS-012 1 SPP Character 2 2 Cute, Male, Soldier, Soul Reaper 3 4 2 C SS-012 (If RENJI is discarded from your hand because of a card effect, your opponent loses 3 power.) Renji, Young Thief SS SS-013 1 STR Character 1 2 Cute, Male, Spirit 3 3 C SS-013 [Discard a card from your hand:] Remove from the game 2 cards in your opponent's discard pile. Rukia, Patiently Waiting SS SS-014 2 SPP Character 2 1 Cute, Female, Soldier, Soul Reaper 2 3 1 C SS-014 When Rukia enters play, draw a card. Use only if you played 2 energy this turn. Soul Reaper Gang, Ready To Fight SS SS-015 1 STR Character 1 1 Male, Non-Unique, Soldier, Soul Reaper 2 2 C SS-015 Tessai, Overjoyed SS SS-016 1 QCK Character 2 2 Good, Human, Male 3 3 1 C SS-016 [Discard an item attached to TESSAI:] TESSAI gets +2 to all stats for this attack. Uryu, Confident Quincy SS SS-017 1 AGI Character 1 1 1 Cute, Good, Male, Quincy, Spirit 3 3 C SS-017 Village Elder, Concerned SS SS-018 2 INT Character 1 1 Male, Non-Unique, Spirit 2 2 C SS-018 When VILLAGE ELDER enters play, you may discard the top 2 cards of your deck. If you do, gain 1 power. Use only while all the characters in your party are Spirits. Yoruichi, Adorable SS SS-019 2 INT Character 2 1 Animal, Cute, Spirit 2 2 C SS-019 When YORUICHI is defeated, you may return YORUICHI to your hand instead of discarding him. Yumichika, Tired of Running SS SS-020 2 STR Character 2 1 Cute, Male, Soldier, Soul Reaper 3 3 2 C SS-020 YUMICHIKA gets +1 to all stats while battling a character that isn't Cute. First Aid Kit SS SS-021 1 SPP Item 1 Non-Unique C SS-021 [Remove FIRST AID KIT from the game:] Gain 3 power. Fujikujaku SS SS-022 1 SPP Item 1 1 C SS-022 Attached character gets +1 to all stats. (*) While attached to YUMICHIKA, he cannot be depleted by your opponent's card effects. Healing Ointment SS SS-023 2 SPP Item 2 Non-Unique C SS-023 [Discard HEALING OINTMENT from play:] Attached character is not discarded. Use only when attached character would be discarded. Hozukimaru SS SS-024 2 STR Item 1 1 C SS-024 Attached character gets +1 to all stats. (*) While attached to IKKAKU he may use his highest stat as his defending stat this battle. Use when you defend with IKKAKU. Quincy Glove SS SS-025 1 QCK Item 1 C SS-025 [Remove QUINCY GLOVE from the game:] The character QUINCY GLOVE was attached to gets +5 to all stats this battle. (*) Attach only to a Quincy. Rice Balls SS SS-026 1 INT Item 1 Non-Unique C SS-026 Attached character gets +1 INT. Tsunzakigarasu SS SS-027 1 SPP Item 1 C SS-027 Attached character gets +2 AGI. (*) While attached to JIROBO, your opponent cannot use the activated effects on his items. Damaged Training Facility SS SS-028 1 SPP Battleground 1 1 Non-Unique C SS-028 When a character in your party is defeated, you may discard a character from your hand. If those characters share a trait, your defeated character is not discarded. Hanging Dog SS SS-029 1 STR Battleground 1 C SS-029 [Discard a Cute Spirit from your hand:] Search your deck for a different version of that character and put it in your hand. [ERRATA CE-21-07-2008] Hokuto Gate SS SS-030 2 SPP Battleground 1 C SS-030 Discard HOKUTO GATE while you have no Soul Reapers in your party. (*) Soul Reapers that have an energy cost of 5 or more get +1 to all stats. Kukaku's House SS SS-031 1 FOR Battleground 1 1 Non-Unique C SS-031 When one of your Spirits enters play, discard the top card of your deck. (*) Spirits in your party get +1 to all stats while defending. Squad 4 Treatment Station SS SS-032 1 FOR Battleground 1 C SS-032 At the start of your turn, you may put a Soul Reaper from your discard pile at the bottom of your deck. West Rukon District SS SS-033 2 INT Battleground 1 C SS-033 When you win a battle with one of your defending Spirits, gain 2 power. Calling All Captains SS SS-034 1 AGI Event 1 1 C SS-034 (Remove from the game after use.) Choose and deplete a Soul Reaper that has an energy cost of 6 or more. If that character is GIN, KANAME, or SOSUKE, draw a card. Costume Change SS SS-035 1 FOR Event 1 1 1 C SS-035 (Remove from the game after use.) Search your deck for an event with an energy cost of 5 or more and put it in your hand. Expert Medical Attention SS SS-036 1 FOR Event 1 1 C SS-036 Choose 3 characters from your discard pile and put them at the bottom of your deck. Healing SS SS-037 1 STR Event 1 1 C SS-037 (Remove from the game after use.) [Reveal a character in your hand:] Put a character with that name from your discard pile into your hand. Limit once per turn. Right in the Eye SS SS-038 4 AGI Event 1 C SS-038 Your character gets +4 INT this battle. Play only during battle. (*) Limit 1 copy per deck. [ERRATA CE-09-05-2007] Taking Hostages SS SS-039 1 QCK Event 1 C SS-039 Renew an opponent's character. That character cannot deplete except to defend this turn. Use only on your turn. Body Energy SS SS-040 Energy Body C SS-040 Mind Energy SS SS-041 Energy Mind C SS-041 Spirit Energy SS SS-042 Energy Spirit C SS-042 Kenpachi Zaraki SS SS-043 40 Guardian 3 10 7 U SS-043 You take a maximum of 2 power damage from characters with an energy cost of 2 or less. Renji Abarai SS SS-044 36 Guardian 4 8 8 U SS-044 When you play a Soul Reaper, you may deplete it and discard a card from your hand to search your deck for an item with that character's name in its text and attach it to that character for no energy cost. Chad, Watching Your Back SS SS-045 1 INT Character 3 4 Cute, Good, Male, Spirit 5 4 5 U SS-045 [Deplete, remove CHAD from the game:] Your opponent cannot attack this turn. Use only while all the characters in your party are Spirits and/or ICHIGO. Ganju, Battle-Worn SS SS-046 1 STR Character 2 4 Good, Male, Spirit 3 5 3 U SS-046 While you have 2 or less cards in your hand, GANJU does not deplete the first time he defends each turn. Ganju's Henchmen, Emotionally Attached SS SS-047 1 INT Character 1 1 Male, Non-Unique, Spirit 2 2 2 U SS-047 Your GANJU gets +1 to all stats. Gin, Under Interrogation SS SS-048 1 FOR Character 2 2 4 Cute, Male, Soldier, Soul Reaper 5 6 6 U SS-048 (If you boost any version of GIN with this card, you boost FOR 5 instead.) When GIN deals power damage, look at your opponent's hand and discard a card from it. Hanataro, Ready For Sweeping SS SS-049 2 FOR Character 1 1 Good, Male, Soldier, Soul Reaper 2 1 1 U SS-049 [Deplete:] Gain 1 power. Ichigo, Flabbergasted SS SS-050 1 INT Character 2 2 Cute, Good, Male, Soul Reaper 3 3 4 U SS-050 [Discard a card from your hand:] Search your deck for 2 cards and discard them. [ERRATA CE-21-07-2008] Ikkaku, Inviting an Attack SS SS-051 2 AGI Character 3 3 Male, Soldier, Soul Reaper 6 3 4 U SS-051 At the start of battle, discard all items attached to the defending character. Use only while IKKAKU is attacking and has HOZUKIMARU attached. Ikkaku, Lucky Dance SS SS-052 1 STR Character 1 2 Male, Soldier, Soul Reaper 2 2 2 U SS-052 (When you boost with IKKAKU draw a card.) Jidanbo, Hokuto Gatekeeper SS SS-053 2 QCK Character 2 5 1 Male, Soldier, Spirit 5 2 5 U SS-053 [2 Mind:] Discard the top 3 cards of your deck. You may put any Spirits discarded with this effect into your hand. Use only while all the characters in your party are Spirits. Kisuke, Zanpaku-to Wielder SS SS-054 1 INT Character 1 1 1 Good, Human, Male 2 2 2 U SS-054 During your turn while KISUKE is in your party, you may deplete a character in your party to play an item from your hand and attach it to that character for no energy cost. Koganehiko and Shiroganehiko, Pairs Cheerleading SS SS-055 2 SPP Character 2 2 Good, Male, Spirit 2 2 U SS-055 While you have more cards in your discard pile than your opponent, KOGANEHIKO AND SHIROGANEHIKO get +2 to all stats. Kukaku, Unexpected Collaborator SS SS-056 2 SPP Character 2 4 Cute, Female, Good, Spirit 4 4 4 U SS-056 [1 Mind:] Your opponent cannot defend against KUKAKU this attack. Use only when you attack while you have more cards in your discard pile than your opponent. Momo, Worried Friend SS SS-057 1 FOR Character 1 1 Cute, Female, Soldier, Soul Reaper 1 2 1 U SS-057 When MOMO enters play, you may renew a RENJI, SOSUKE, or TOSHIRO in your party. If you do, that character cannot attack this turn. Orihime, Motivating SS SS-058 1 AGI Character 3 3 Cute, Female, Good, Spirit 5 5 4 U SS-058 [1 Mind:] Your opponent cannot boost this battle. Use when you attack or defend with a Cute Spirit. Renji, Eager To Fight SS SS-059 1 AGI Character 1 1 1 Cute, Male, Soldier, Soul Reaper 2 2 U SS-059 [Discard the top card of your deck:] Renji gains +X to all stats for this battle. X = the boost value of the discarded card. Limit once per turn. Use only during battle. Rukia, Child Prodigy SS SS-060 2 INT Character 2 4 Cute, Female, Spirit 4 4 4 U SS-060 When RUKIA enters play, renew one of your mind energy. Use only while your opponent has more cards in his hand than you and while all the characters in your party are Cute Spirits. Rukia, Younger Self SS SS-061 1 FOR Character 2 3 Cute, Female, Spirit 2 4 3 U SS-061 [Discard a card from your hand, deplete:] Search your discard pile for a Spirit and put it in your hand. Soul Reaper Academy Teacher, Mentor SS SS-062 1 SPP Character 2 Male, Non-Unique, Soul Reaper 2 2 U SS-062 [Discard SOUL REAPER ACADEMY TEACHER from play:] Search your deck for a Cute Spirit and put it in your hand. Use only on your turn. Soul Reaper Gang, Goofing Off SS SS-063 1 AGI Character 1 1 Male, Non-Unique, Soldier, Soul Reaper 2 2 U SS-063 Uryu, New Outfit SS SS-064 1 QCK Character 4 3 Cute, Good, Male, Quincy, Spirit 5 6 4 U SS-064 [Discard a Spirit from your hand:] Your opponent loses 1 power. Yoruichi, Knowledgeable SS SS-065 2 FOR Character 1 1 Animal, Cute, Spirit 1 5 U SS-065 YORUICHI gets -1 INT for each card in your hand. Yumichika, In Flight SS SS-066 2 INT Character 2 2 Cute, Male, Soldier, Soul Reaper 4 4 2 U SS-066 Your opponent must pay 2 spirit energy to defend against YUMICHIKA. Hollow Mask SS SS-067 1 AGI Item 1 1 Non-Unique U SS-067 Attach only to a character with an energy cost of 5 or more. Attached character loses the Good trait and gains the Evil and Hollow traits. (*) While attached, this character's stats can attack as any stat. Map of the Seireitei SS SS-068 1 SPP Item 1 Non-Unique U SS-068 [Remove MAP OF THE SEIREITEI from the game:] Look at the top 5 cards of your deck and put them back in any order. Reishu Kaku SS SS-069 1 AGI Item 1 1 Non-Unique U SS-069 [Remove REISHU KAKU from the game:] The character REISHU KAKU was attached to can attack the turn it enters play. Classroom SS SS-070 2 AGI Battleground 1 1 U SS-070 If all the characters in your party are Students, your opponent loses 1 power when he pays the cost of an activated effect. Senkaimon SS SS-071 2 QCK Battleground 1 U SS-071 Characters in your party that do not have the Spirit trait gain the Spirit trait. Sewers SS SS-072 2 STR Battleground 1 U SS-072 When one of your Hollows that has an energy cost of 5 or more enters play, you may search your deck for a Hollow whose energy cost equals the other Hollow's energy cost +1 and put it into your hand. [ERRATA CE-09-05-2007] Escaping the Horde SS SS-073 1 SPP Event 2 1 U SS-073 [Return a character in your party to your hand:] This attack deals no power damage. Use only when attacked and only if the returning character's energy cost is more than the energy cost of the attacking character. Low Blow SS SS-074 1 SPP Event 1 1 U SS-074 Your character gets +X to all stats this battle. X = the number of cards your opponent has in his hand more than you, to a max of 5. Use only during battle while all the characters in your party are Spirits. Rest and Relaxation SS SS-075 1 QCK Event 1 1 1 U SS-075 (Remove from the game after use.) Gain 1 power for each renewed character in your party. Use during the End Step of your turn. Shoot to Kill SS SS-076 1 INT Event 2 2 U SS-076 (Remove from the game after use.) Discard all characters in play with an energy cost of 2 or less. The Chase is On SS SS-077 1 INT Event 1 1 U SS-077 (Remove from the game after use.) Name a card type that is in your discard pile. Reveal cards from the top of your deck until you reveal a card of that type. Put that card into your hand and then shuffle the rest into your deck. [ERRATA CE-21-07-2008] Timely Retreat SS SS-078 1 STR Event 2 2 U SS-078 Renew your defending character and remove him from the battle. You take -2 power damage from this attack. Use before winning and losing characters are defined. Byakuya Kuchiki SS SS-079 37 Guardian 6 6 8 R SS-079 At the start of the game, you may put in play 1 spirit energy. Bonnie, Dominant Boar SS SS-080 1 STR Character 1 1 1 Animal, Female, Spirit 3 3 R SS-080 When BONNIE enters play, search your deck for a GANJU character and put him in your hand. Chad, Checking Out the Scenery SS SS-081 2 AGI Character 1 3 Cute, Good, Male, Spirit 3 2 3 R SS-081 When CHAD enters play, search your deck for a battleground and put it in your hand. Ganju, Squaring Off SS SS-082 2 AGI Character 2 2 2 Male, Spirit 3 3 3 R SS-082 GANJU gets +1 to all stats for each GANJU'S HENCHMEN in your party. Gin, Playful Obstacle SS SS-083 2 INT Character 2 3 Cute, Male, Soldier, Soul Reaper 4 3 4 R SS-083 At the start of your Main Step, pay 2 spirit energy or deplete GIN. (*)While GIN is renewed, the first energy that your opponent plays each turn enters play depleted. Gin, Surprise Visitor SS SS-084 1 FOR Character 1 1 1 Cute, Male, Soldier, Soul Reaper 2 2 R SS-084 [Deplete:] Your opponent depletes 1 energy for each Squad 3 character in your party. Use only on your turn while you have only Squad 3 characters in your party. Hanataro, Timid Acquaintance SS SS-085 2 SPP Character 1 2 Good, Male, Soldier, Soul Reaper 2 2 2 R SS-085 When HANATARO leaves play, search your deck for a Soul Reaper that has an energy cost of 4 or more and put it on top of your deck. Ichigo, Injured SS SS-086 1 FOR Character 2 2 Cute, Good, Male, Soul Reaper 1 5 R SS-086 Deplete ICHIGO when a Soul Reaper enters play. (*) Renew ICHIGO when you play a battleground. Limit once per turn. Isshin, Proud Father SS SS-087 2 INT Character 2 1 Good, Human, Male 3 3 R SS-087 (When ISSHIN is discarded from your hand because of a card effect, you may remove ISSHIN from the game to put an ICHIGO, KARIN or YUZU from your discard pile into your hand.) Jirobo, 4th Seat of Squad 7 SS SS-088 2 INT Character 2 3 Male, Soldier, Soul Reaper 2 2 5 R SS-088 When JIROBO enters play, you may return a character that has an energy cost of 2 or less to its owner's hand. Jirobo, Imposing Soul Reaper SS SS-089 1 QCK Character 2 2 Male, Soldier, Soul Reaper 4 1 4 R SS-089 [Discard an item from your hand:] Choose a character that your opponent must defend with. Use only when you attack with JIROBO. Kenpachi, Lead Astray SS SS-090 1 FOR Character 2 2 Male, Soldier, Soul Reaper 1 5 R SS-090 KENPACHI gets -1 to all stats while YACHIRU is in play. Kukaku, Enraged SS SS-091 1 STR Character 4 4 Cute, Female, Good, Spirit 5 7 5 R SS-091 [Remove from the game any number of Spirits from your discard pile:] KUKAKU gets +1 to all stats this battle for each Spirit removed with this effect. Use only during battle. Orihime, Attack Readied SS SS-092 0 INT Character 3 3 Cute, Female, Good, Spirit 4 3 3 R SS-092 When you boost ORIHIME with a Spirit, boost that amount by +1 instead. Renji, Determined SS SS-093 1 QCK Character 3 3 Cute, Male, Soldier, Soul Reaper 4 4 4 R SS-093 When RENJI enters play, you may attach a ZABIMARU to him from your discard pile for no energy cost. Rukia, Soul Reaper Academy Student SS SS-094 1 QCK Character 1 1 Cute, Female, Spirit, Student 1 1 1 R SS-094 (When one of your Students enters play, you may return RUKIA to your hand from your discard pile.) Sosuke, Concerned SS SS-095 1 SPP Character 2 2 2 Male, Soldier, Soul Reaper 3 5 3 R SS-095 When SOSUKE enters play, you may discard a Soul Reaper from your hand. If you do, look at your opponent's hand. Toshiro, Impressionable SS SS-096 2 SPP Character 1 4 3 Cute, Male, Soldier, Soul Reaper 7 3 7 R SS-096 When TOSHIRO enters play, you may discard a Soul Reaper in your party. If you do, TOSHIRO can attack this turn. Uryu, Without Patience SS SS-097 2 FOR Character 4 4 Cute, Good, Male, Quincy, Spirit 6 6 7 R SS-097 When URYU enters play, you may discard any number of Cute Spirits from your hand. Choose and deplete an opponent's character for each Cute Spirit discarded with this effect. Yachiru, Onlooker SS SS-098 2 STR Character 2 Cute, Female, Soldier, Soul Reaper 1 1 R SS-098 [Deplete, remove YACHIRU from the game:] Name a stat. Your opponent cannot attack with that stat this turn. Use only while you have KENPACHI in your party. Benihime SS SS-099 1 STR Item 1 R SS-099 Attached character gets +2 QCK. (*) While attached to KISUKE, BENHIME cannot be discarded by your opponent's card effects. [Trait Change - Benihime should not have the Non-Unique trait. CE-09-05-2007] Hyorinmaru SS SS-100 2 INT Item 1 1 R SS-100 [2 Spirit] - Non-Unique characters cannot attack this turn. Use only at the start of your opponent's Main Step and while HYORINMARU is attached to TOSHIRO. (*) Attached character gets +2 SPP. [Trait Change - Hyorinmaru should not have the Non-Unique trait. CE-09-05-2007] The One-and-Only Original Kukaku-Brand Chili-Pepper Smoke Bomb With Bloody Tears Effect! SS SS-101 1 FOR Item 1 1 R SS-101 [Discard THE ONE-AND-ONLY ORIGINAL KUKAKU-BRAND CHILI-PEPPER SMOKE BOMB WITH BLOODY TEARS EFFECT! FROM PLAY:] Your opponent loses 1 power for each character in his party. Flower Crane Cannon SS SS-102 1 QCK Battleground 1 1 R SS-102 [Remove FLOWER CRANE CANNON from the game:] Remove from the game an opponent's item or battleground. Seireitei Alley SS SS-103 1 INT Battleground 1 Non-Unique R SS-103 [Remove SEIREITEI ALLEY from the game:] Cancel a boost on the queue. Use only while your Soul Reaper is in a battle. Beating Yourself SS SS-104 1 STR Event 3 R SS-104 (Remove from the game after use.) Choose and remove from the game a character in your opponent's party. Lose power equal to twice that character's energy cost. Eavesdropping SS SS-105 1 INT Event 4 R SS-105 (Remove from the game after use.) Name a card type. Look at your opponent's hand and discard a card of that type from it. Solemn Escort SS SS-106 1 AGI Event 1 1 R SS-106 Choose a depleted character in your party and a depleted character in your opponent's party. Those characters don't renew on their controller's next Resource Step. Splitting Up SS SS-107 2 SPP Event 4 R SS-107 (Remove from the game after use.) [Deplete a character in your party:] Renew a different character in your party. Unbelievable SS SS-108 1 QCK Event 1 R SS-108 [Reveal the top 5 cards of your deck:] If any characters with an energy cost of 2 or less were revealed with this effect, you may put one of them in play. Put the rest of the cards revealed on the bottom of your deck in any order. [ERRATA CE-22-08-2008] Kisuke, Vision of the Past SS SS-109 2 AGI Character 4 5 Good, Male, Soldier, Soul Reaper 6 8 UR SS-109 When KISUKE enters play, you may search your deck for BENIHIME and attach it to him for no energy cost. (*) All characters in your party get +1 to all stats while they have an item attached. Utter Destruction SS SS-110 2 INT Event 8 UR SS-110 (You may discard 5 cards from your hand instead of paying the energy cost for UTTER DESTRUCTION.) Discard all characters in play. Use only while your opponent has more power than you. Isane, Squad 4 Lieutenant SS SS-SSB01 1 INT Character 2 2 Cute, Female, Soldier, Soul Reaper 3 3 2 SSB SS-SSB01 When ISANE enters play, gain power equal to the number of Soul Reapers you have in your party. For each Squad 4 Soul Reaper, you may gain 2 power instead. [Stat Change - The first Stat that is listed on Isane is AGI and the color should be white instead of green. CE-09-05-2007] Retsu, Squad 4 Captain SS SS-SSB02 1 FOR Character 3 3 Female, Soldier, Soul Reaper 6 3 4 SSB SS-SSB02 When you gain power, you gain that amount +1 instead. Squad 4 at Your Service SS SS-SSB03 2 FOR Event 1 1 SSB SS-SSB03 (Remove from the game after use.) [Discard a Squad 4 character from your hand:] For this turn, you may play Soul Reapers from your discard pile as if they were in your hand. Use only on your turn. Rangiku, Squad 10 Lieutenant SS SS-SSB04 1 FOR Character 3 1 Cute, Female, Soldier, Soul Reaper 3 3 3 SSB SS-SSB04 (You may play RANGIKU for no energy cost if you played TOSHIRO this turn.) When RANGIKU enters play, you may deplete a Male character in play. Use only while you control TOSHIRO. Toshiro, Squad 10 Captain SS SS-SSB05 1 QCK Character 1 3 3 Cute, Male, Soldier, Soul Reaper 6 5 5 SSB SS-SSB05 TOSHIRO gets +2 to all stats while your opponent has an Evil character in his party. Squad 10 Ready For Action SS SS-SSB06 1 FOR Event 2 2 SSB SS-SSB06 (Remove from the game after use.) Renew all Squad 10 characters in your party. Yachiru, Squad 11 Lieutenant SS SS-SSB07 1 SPP Character 2 2 Cute, Female, Soldier, Soul Reaper 2 2 2 SSB SS-SSB07 [Deplete:] You may deplete 2 less body energy to play KENPACHI this turn. Kenpachi, Squad 11 Captain SS SS-SSB08 1 QCK Character 6 2 Male, Soldier, Soul Reaper 6 6 6 SSB SS-SSB08 (KENPACHI can only enter play from your hand.) When KENPACHI enters play, look at your opponent's hand and discard an event. Squad 11 Gang's All Here SS SS-SSB09 1 INT Event 1 1 SSB SS-SSB09 Your character gets +X to all stats this battle. X = the number of Squad 11 characters in play. Use only when one of your Squad 11 characters is in a battle. Unnamed Zanpaku-to SS SS-SSB10 1 STR Item 1 2 SSB SS-SSB10 Attached character gets +1 STR. While attached to KENPACHI, he gets +3 to all stats instead. Byakuya Kuchiki [Hi-Tech] SS SS-HT09 37 Guardian 6 6 8 HT SS-HT09 At the start of the game, you may put in play 1 spirit energy. Kenpachi Zaraki [Hi-Tech] SS SS-HT10 40 Guardian 3 10 7 HT SS-HT10 You take a maximum of 2 power damage from characters with an energy cost of 2 or less. Kisuke Urahara [Hi-Tech] SS SS-HT11 35 Guardian 9 5 6 HT SS-HT11 [Discard an item from your hand or remove from the game an item in your discard pile:] Draw a card. Use only during your turn. Limit once per turn. [ERRATA CE-24-09-2007] Renji Abarai [Hi-Tech] SS SS-HT12 36 Guardian 4 8 8 HT SS-HT12 When you play a Soul Reaper, you may deplete it and discard a card from your hand to search your deck for an item with that character's name in its text and attach it to that character for no energy cost. Jidanbo, Hokuto Gatekeeper [Promo] SS SS-P26 2 QCK Character 2 5 1 Male, Soldier, Spirit 5 2 5 P SS-P26 [2 Mind:] Discard the top 3 cards of your deck. You may put any Spirits discarded with this effect into your hand. Use only while all the characters in your party are Spirits. Rangiku, Squad 10 Lieutenant [Promo] SS SS-P27 1 FOR Character 3 1 Cute, Female, Soldier, Soul Reaper 3 3 3 P SS-P27 (You may play RANGIKU for no energy cost if you played TOSHIRO this turn.) When RANGIKU enters play, you may deplete a Male character in play. Use only while you control TOSHIRO. Jirobo, 4th Seat of Squad 7 [Promo] SS SS-P28 2 INT Character 2 3 Male, Soldier, Soul Reaper 2 2 5 P SS-P28 When JIROBO enters play, you may return a character with an energy cost of 2 or less to its owner's hand. The Chase is On [Promo] SS SS-P29 1 INT Event 1 1 P SS-P29 (Remove from the game after use.) Name a card type that is in your discard pile. Reveal cards from the top of your deck until you reveal a card of that type. Put that card into your hand and then shuffle the rest into your deck. [ERRATA CE-21-07-2008] Senkaimon [Promo] SS SS-P30 2 QCK Battleground 1 P SS-P30 Characters in your party that do not have the Spirit trait gain the Spirit trait. Timely Retreat [Promo] SS SS-P31 1 STR Event 2 2 P SS-P31 Renew your defending character and remove him from the battle. You take -2 power damage from this attack. Use before winning and losing characters are defined. Yoruichi, Knowledgeable SS SS-P32 2 FOR Character 1 1 Animal, Cute, Spirit 1 5 P SS-P32 YORUICHI gets -1 INT for each card in your hand. Right in the Eye [Promo] SS SS-P33 4 AGI Event 1 P SS-P33 Your character gets +4 INT this battle. Play only during battle. (*) Limit 1 copy per deck. [ERRATA CE-09-05-2007] Renji, Determined [Promo] SS SS-P34 1 QCK Character 3 3 Cute, Male, Soldier, Soul Reaper 4 4 4 P SS-P34 When RENJI enters play, you may attach a ZABIMARU to him from your discard pile for no energy cost. Ichigo, Injured [Promo] SS SS-P35 1 FOR Character 2 2 Cute, Good, Male, Soul Reaper 1 5 P SS-P35 Deplete ICHIGO when a Soul Reaper enters play. (*) Renew ICHIGO when you play a battleground. Limit once per turn. Mayuri Kurotsuchi Se Se-001 34 Guardian 8 5 7 C Se-001 When one of your characters deals power damage, discard cards from the top of your opponent's deck equal to that power damage instead. (*) Your Squad 12 characters gain the Non-Unique trait. Aramaki, Intoxicated Se Se-002 2 QCK Character 3 2 Male, Soldier, Soul Reaper 4 4 C Se-002 [Deplete:] Choose a character that your opponent must defend with. Use only when you attack with a Squad 11 character. Bat Hollow, In Formation Se Se-003 1 INT Character 1 1 Evil, Hollow, Non-Unique 1 1 C Se-003 [Discard a Hollow that costs 2 energy or less from your hand:] BAT HOLLOW gets +1 to all stats this battle. Limit once per turn. Chad, Empowered Se Se-004 2 AGI Character 1 2 2 Cute, Good, Male, Spirit 4 2 2 C Se-004 CHAD gets +1 STR for each other Good character in your party, to a max of +5. Frilled Hollow, Moving Along Se Se-005 1 QCK Character 2 2 Evil, Hollow, Non-Unique 2 2 2 C Se-005 When FRILLED HOLLOW leaves play, you may put in play a Hollow that costs 2 or less from your discard pile, depleted. [ERRATA CE-11-05-2007] Ganju, Focused Se Se-006 1 QCK Character 2 2 Good, Male, Spirit 3 2 2 C Se-006 GANJU cannot be depleted by your opponent's effects. Hanataro, Scared Se Se-007 1 SPP Character 1 1 Good, Male, Soldier, Soul Reaper 1 1 1 C Se-007 When HANATARO enters play, you may put a card from your discard pile with "Ganju" in the title into your hand. Thug, Confused Se Se-008 1 FOR Character 1 1 Evil, Human, Male, Non-Unique, Student 1 1 C Se-008 (While THUG is in your discard pile, you may deplete an Evil Human in your party to return THUG to your hand.) Thug, Glaring Se Se-009 1 INT Character 2 2 Evil, Human, Male, Non-Unique, Student 2 2 2 C Se-009 Evil Humans in your discard pile cannot be removed from the game. Ichigo, Junior High School Student Se Se-010 1 INT Character 3 1 Cute, Good, Human, Male, Student 3 3 C Se-010 (ICHIGO costs -1 body energy if you have played at least 2 other Students this turn.) Izuru, Student Se Se-011 1 FOR Character 3 1 Male, Spirit, Student 2 3 2 C Se-011 When you defend with IZURU, you may put a Student from your discard pile into your hand. Jinta, Batting Clean Up Se Se-012 1 STR Character 2 2 Good, Human, Male 2 2 2 C Se-012 JINTA gets +1 to all stats while he has an item attached. Karin, Reassuring Sister Se Se-013 1 FOR Character 1 2 1 Cute, Female, Good, Human 3 2 2 C Se-013 When KARIN enters play, renew a YUZU in your party. (*) Your opponent cannot defend against KARIN while she has SOCCER BALL attached. Kenpachi, Questioning Se Se-014 1 AGI Character 3 3 Male, Soldier, Soul Reaper 5 4 4 C Se-014 [Discard an UNNAMED ZANPAKUTO attached to KENPACHI:] Deplete 2 of your opponent's characters. Kiyone, Attentive Se Se-015 1 INT Character 1 2 Female, Soldier, Soul Reaper 2 2 2 C Se-015 When KIYONE enters play, you may search your deck for up to 2 characters and discard them. Gain 1 power for each Squad 13 character discarded with this effect. Mayuri, Trigger Happy Se Se-016 2 QCK Character 4 2 Male, Soldier, Soul Reaper 5 4 3 C Se-016 [Discard a Squad 12 character in your party:] Discard the top X cards of your opponent's deck. X = the discarded character's energy cost. Limit once per turn. [ERRATA CE-11-05-2007] Momo, In Training Se Se-017 1 STR Character 1 2 Cute, Female, Spirit, Student 2 2 C Se-017 [Return a Student in your party that costs 4 energy or less to your hand:] Your opponent loses 1 power. Limit once per turn. Nanao, Unemotional Assistant Se Se-018 1 SPP Character 3 Cute, Female, Soldier, Soul Reaper 3 3 C Se-018 [Deplete:] Your opponent's attacking character gets -1 to all stats this battle for each Squad 8 character in your discard pile. Use only while you do not have a defending character and while you have only Squad 8 characters in your party.. Nemu, Wounded Se Se-019 1 FOR Character 2 Cute, Female, Soldier, Soul Reaper 3 3 3 C Se-019 If NEMU deals power damage, discard NEMU at the end of battle. Renji, Sparring Se Se-020 2 SPP Character 2 1 Cute, Male, Spirit, Student 2 1 2 C Se-020 When you attack with RENJI, you may put a Student from your discard pile into your hand. Repentance Cell Guards, On the Job Se Se-021 2 SPP Character 1 1 Male, Non-Unique, Soldier, Soul Reaper 1 1 1 C Se-021 [Discard REPENTANCE CELL GUARDS from play:] Name a Squad. Search your deck for a Soul Reaper from that Squad and put it in your hand. Rukia, Freed Se Se-022 2 AGI Character 3 Cute, Female, Good, Soldier, Soul Reaper 2 2 2 C Se-022 When RUKIA enters play, you may search your deck for 3 Squad 13 character cards. Your opponent looks at those 3 cards and discards 2 of them. Put the remaining character in your hand. Sentaro, Following Orders Se Se-023 2 QCK Character 3 2 Male, Soldier, Soul Reaper 3 4 C Se-023 [Discard the top 5 cards of your deck:] SENTARO is not discarded. Use only when SENTARO would be discarded while you have only Squad 13 characters in your party. Snake Hollow, Slithering Se Se-024 1 INT Character 2 1 Evil, Hollow, Non-Unique 2 2 C Se-024 When SNAKE HOLLOW enters play, choose a character in your opponent's party. While you have only Hollows in your party, that character cannot use activated effects. Tatsufusa, Third Seat of Squad 8 Se Se-025 1 FOR Character 1 2 Male, Soldier, Soul Reaper 1 3 C Se-025 [Deplete, remove TATSUFUSA from the game:] Put a card from your discard pile into your hand. Use while you have only Squad 8 characters in your party. Ururu, Blaster Se Se-026 1 FOR Character 1 3 Cute, Female, Good, Human 3 3 C Se-026 URURU gets +1 to all stats while your opponent has one or more Hollows in his party. Yachiru, Calmly Watching Se Se-027 1 QCK Character 2 1 1 Cute, Female, Soldier, Soul Reaper 3 3 3 C Se-027 When YACHIRU enters play, you may put a KENPACHI from your discard pile into your hand. Yoruichi, Trainer Se Se-028 2 SPP Character 2 2 Cute, Female, Good, Spirit 2 2 2 C Se-028 [2 Body, deplete:] Renew a Good, Male character in your party. That character gains +3 to all stats this turn. Limit once per turn. Yuzu, Helping Animals Se Se-029 1 FOR Character 1 2 Cute, Female, Good, Human 2 2 C Se-029 YUZU gets +1 to all stats for each Animal you have in your party, to a max of +3. Alarm Clock Se Se-030 1 STR Item 1 Non-Unique C Se-030 Attached character cannot be depleted by your opponent's effects. Last Words Se Se-031 1 INT Item 1 Non-Unique C Se-031 [Deplete, remove from the game any number of Soul Reapers from your discard pile:] Put the same number of cards from your discard pile at the bottom of your deck in any order. Spare Key Se Se-032 1 FOR Item 2 Non-Unique C Se-032 [Discard Spare Key from play:] Discard an opponent's battleground in play and draw a card. Super Nutrition Tablet Se Se-033 1 INT Item 1 1 Non-Unique C Se-033 [Remove SUPER NUTRITION TABLET from the game:] Put an event from your discard pile at the top of your deck. Dressing Room Se Se-034 1 SPP Battleground 1 C Se-034 [Deplete a character in your party:] Search your deck for a different version of that character and put it in your hand. (*) Use only during your turn. (*) Limit once per turn. [ERRATA CE-01-18-2007] Roofs of the Seireitei Se Se-035 1 STR Battleground 1 Non-Unique C Se-035 When your opponent uses an activated effect, he discards the top card of his deck. Carried Away Se Se-036 1 FOR Event 2 2 C Se-036 (Remove from the game after use.) Remove all cards in your opponent's discard pile from the game. [ERRATA CE-21-07-2008] Golden Cannonball Se Se-037 4 SPP Event 1 C Se-037 (Limit 1 per deck.) Your character gets +4 FOR this battle. Play only during battle. Martial Arts Training Se Se-038 2 INT Event 1 2 C Se-038 Your opponent discards a random card from his hand. If you have only Wholes in your party, your opponent discards 2 random cards instead. Protective Shield Se Se-039 1 QCK Event 1 2 C Se-039 You take -2 power damage from each attack this turn. Body Energy Se Se-040 Energy Body C Se-040 Mind Energy Se Se-041 Energy Mind C Se-041 Spirit Energy Se Se-042 Energy Spirit C Se-042 Sosuke Aizen Se Se-043 37 Guardian 8 4 8 U Se-043 At the start of the game, you may put in play 1 mind energy. Yoruichi Shihoin Se Se-044 35 Guardian 7 7 6 U Se-044 [Lose 1 power:] Put a renewed energy from your energy pile into your side deck. If you do, put an energy from your side deck into your energy pile. Cammie, Adorable Se Se-045 1 INT Character 2 Animal, Cute 2 2 U Se-045 [Discard CAMMIE from play:] Search your deck for a character with "Karakura" in the title and put it in your hand. [Clarification - X is however much mind energy you want to pay. CE-11-05-2007] Chad, Junior High School Student Se Se-046 1 QCK Character 2 2 1 Cute, Good, Human, Male, Student 4 4 4 U Se-046 When CHAD enters play, you may put a Student from your discard pile into your hand. If you do, your opponent loses 1 power. Don Kan'onji, Celebrity Se Se-047 1 INT Character 2 2 Good, Human, Male 3 3 U Se-047 When DON KAN'ONJI wins a battle against an Evil character, draw a card. Ganju, Grappling Hook Expert Se Se-048 1 FOR Character 2 3 Good, Male, Spirit 2 2 4 U Se-048 (When GANJU is discarded from your hand by a card effect, you may put an item from your discard pile into your hand.) Hanataro, Protective Se Se-049 1 INT Character 3 2 Good, Male, Soldier, Soul Reaper 3 4 3 U Se-049 While all the characters in your party are Good, HANATARO may use any of his stats to defend as any stat. Thug, Angry Se Se-050 1 AGI Character 3 4 Evil, Human, Male, Non-Unique, Student 5 5 2 U Se-050 [Discard an Evil Human from your hand:] Evil Humans in your party get +1 to all stats this turn. Limit once per turn. Thug, Grungy Se Se-051 1 QCK Character 1 3 Evil, Human, Male, Non-Unique, Student 3 2 3 U Se-051 [Discard an Evil Human from your hand:] Discard an item in play. Ichigo, Playful Rescuer Se Se-052 1 STR Character 4 4 Cute, Good, Male, Soul Reaper 6 5 7 U Se-052 While you have RUKIA in your party, ICHIGO can attack the turn he enters play. Ikkaku, Recovering Se Se-053 1 SPP Character 2 1 Male, Soldier, Soul Reaper 2 2 2 U Se-053 [Deplete:] Your Squad 11 character in battle gets +2 to all stats for this battle. Izuru, Unyielding Se Se-054 1 STR Character 2 2 Male, Soldier, Soul Reaper 3 3 3 U Se-054 Your Squad 3 characters get +1 to all stats while defending. Jushiro, Mildly Annoyed Se Se-055 1 QCK Character 1 3 Cute, Male, Soldier, Soul Reaper 3 3 U Se-055 [Discard a Squad 13 character from your hand:] Draw a card. Use only on your turn. Limit once per turn. Kenpachi, Constant Fighter Se Se-056 1 INT Character 3 2 Male, Spirit 4 4 4 U Se-056 KENPACHI is not discarded when he loses a battle. Use only while you have less characters in your party than your opponent. Mayuri, Escape Artist Se Se-057 1 SPP Character 2 2 Male, Soldier, Soul Reaper 3 3 3 U Se-057 When MAYURI enters play, discard the top 2 cards of your opponent's deck. (*) When MAYURI leaves play, discard the top 2 cards of your opponent's deck. Nanao, Unforgiving Se Se-058 1 AGI Character 3 3 Cute, Female, Soldier, Soul Reaper 4 4 U Se-058 [Deplete, remove NANAO from the game:] Remove from the game a character in play with an energy cost less than the number of Squad 8 characters in your discard pile. Nemu, Sacrificed Se Se-059 1 STR Character 2 1 Cute, Female, Soldier, Soul Reaper 2 2 U Se-059 [Remove NEMU from the game:] Discard the top 3 cards of your opponent's deck. If you have MAYURI in your party, discard the top 6 cards instead. Rangiku, Letter Deliverer Se Se-060 1 STR Character 1 2 1 Cute, Female, Soldier, Soul Reaper 3 3 2 U Se-060 When RANGIKU enters play, you may renew a Squad 10 character in your party. If you do, discard that character at the end of your turn. Shuhei, On the Lookout Se Se-061 1 INT Character 2 1 Cute, Male, Soldier, Soul Reaper 2 2 1 U Se-061 [Deplete, discard a Squad 9 character from your hand:] Your opponent may discard a character from his hand. If he does not, he discards 2 random cards from his hand. Shunsui, Polite Drinker Se Se-062 1 QCK Character 2 2 Male, Soldier, Soul Reaper 3 3 3 U Se-062 [Put 3 Squad 8 characters from your discard pile at the bottom of your deck:] SHUNSUI can attack this turn. Use only when SHUNSUI enters play. Sosuke, Out For A Walk Se Se-063 1 QCK Character 2 2 Male, Soldier, Soul Reaper 1 1 1 U Se-063 [Deplete, discard a Soul Reaper from your hand:] Look at your opponent's hand and discard a card from it. Toshiro, Keeping the Peace Se Se-064 2 AGI Character 2 2 2 Cute, Male, Soldier, Soul Reaper 3 3 3 U Se-064 [1 Spirit:] If your opponent attacked with 2 or more characters in his last turn, TOSHIRO does not deplete the first time he attacks this turn. Uryu, Unleashed Se Se-065 1 QCK Character 4 2 Cute, Good, Male, Quincy, Spirit 3 4 3 U Se-065 When URYU leaves play, you may search your deck for an item that attaches only to a Quincy and put it in your hand. Yachiru, Innocent Child Se Se-066 1 STR Character 1 1 Cute, Female, Spirit 2 1 U Se-066 Yuzu, Running Away Se Se-067 1 STR Character 2 2 Cute, Female, Good, Human 3 3 U Se-067 (You may discard YUZU from your hand to renew a KARIN in your party. Use only on your opponent's turn.) Energy Devouring Eye Patch Se Se-068 1 QCK Item 2 U Se-068 At the start of your Main Step, pay 2 spirit or discard ENERGY DEVOURING EYE PATCH from play. (*) [Discard ENERGY DEVOURING EYE PATCH from play:] Attached character gets +X SPP this battle. X = the number of depleted spirit energy you have. Ginko Below the Belt Se Se-069 1 AGI Item 1 Non-Unique U Se-069 [Discard GINKO BELOW THE BELT from play:] Renew one mind or one spirit energy. Sanreishuto Se Se-070 1 FOR Item 2 U Se-070 Attach SANREISHUTO to your URYU ISHIDA guardian. (*) [Remove SANREISHUTO from the game:] Use the effect of your URYU ISHIDA guardian. This does not count towards the once per game limit. Shinten Se Se-071 1 STR Item 1 U Se-071 [Discard SHINTEN from play:] Deplete a character in your opponent's party. Use only on your turn. Super Spirit Javelin Se Se-072 1 SPP Item 2 U Se-072 Attached character gets +1 to all stats. (*) [Discard a card from your hand:] Renew attached character. Use only when an opponent's character attacks and while attached to a character with "Karakura" in the title. Research Laboratory Se Se-073 1 INT Battleground 2 U Se-073 [1 Mind:] Search your deck for a Squad 12 character and put it in your hand. Use only if you have discarded 3 or more cards from the top of your opponent's deck this turn. Limit once per turn. Sokyoku Hill Se Se-074 1 FOR Battleground 1 1 U Se-074 When an opponent's character in play would be discarded, remove that character from the game instead. A Promise Made Se Se-075 1 FOR Event 1 U Se-075 [Deplete a character in your party and choose a different character in your party:] The character you chose is not discarded. Use only when one of your characters would be discarded. Ganging Up Se Se-076 1 STR Event 1 1 U Se-076 (Remove from the game after use.) Put up to 3 Evil Humans from your discard pile into your hand. Karakura Attack Formation Se Se-077 1 AGI Event 1 1 1 U Se-077 If you have 3 or more characters in your party with "Karakura" in the title, you may remove from the game any character in play. Overreacting Se Se-078 1 AGI Event 1 U Se-078 Your opponent's attacking character gets -5 to all stats this battle. Use only while you do not have a defender. Toshiro Hitsugaya Se Se-079 36 Guardian 4 6 10 R Se-079 Any character in your party that has attacked 1 or more times this turn gets +1 to all stats during battle. (*) When you attack with a character that has attacked 1 or more times this turn, gain 1 power. Byakuya, Impassable Se Se-080 1 FOR Character 1 2 3 Cute, Male, Soldier, Soul Reaper 5 5 R Se-080 While BYAKUYA is renewed, your opponent's attacks do -2 power damage. Chad, Unyielding Se Se-081 1 SPP Character 2 3 Cute, Good, Male, Spirit 3 3 3 R Se-081 While CHAD is renewed, your opponent's events cost +1 spirit energy. Don Kan'onji, Karakura Gold Se Se-082 1 SPP Character 4 4 Good, Human, Male 6 4 6 R Se-082 DON KAN'ONJI gets +1 to all stats for each character in your party with "Karakura" in the title. While DON KAN'ONJI has SUPER SPIRIT JAVELIN attached, he may use his STR to defend as any stat. Ganju, Snoozing Se Se-083 1 INT Character 2 2 Good, Male, Spirit 3 3 R Se-083 Renew GANJU when you play an event. Limit once per turn. Gin, Smug Se Se-084 1 AGI Character 1 2 Cute, Male, Soldier, Soul Reaper 2 2 R Se-084 Your Squad 3 characters can use any of their stats to defend as any stat. Hanataro, Energized Se Se-085 1 QCK Character 2 2 Good, Male, Soldier, Soul Reaper 3 3 R Se-085 While one of your other Soul Reapers is depleted, HANATARO gets +1 to all stats. Thug, Looming Se Se-086 1 SPP Character 2 3 Evil, Human, Male, Non-Unique, Student 4 4 4 R Se-086 When THUG enters play, you may put an Evil Human from your discard pile into your hand. Yokochin, Thug Leader Se Se-087 1 STR Character 4 6 Evil, Human, Male 5 1 5 R Se-087 When YOKOCHIN enters play from your hand, you may put in play up to 4 Evil Humans with different names from your discard pile. Ichigo, Renewed Vigor Se Se-088 1 INT Character 1 3 Cute, Good, Male, Soul Reaper 3 3 R Se-088 When ICHIGO enters play, you may put up to 3 characters from your discard pile at the bottom of your deck. Jinta, Karakura Red Se Se-089 1 INT Character 3 1 Good, Human, Male 3 3 3 R Se-089 When JINTA defends, renew a KARIN in your party. (*) JINTA gets +1 to all stats while defending for each character in your party that has "Karakura" in the title. Jushiro, Remembering The Past Se Se-090 1 AGI Character 2 2 2 Cute, Male, Soldier, Soul Reaper 4 4 4 R Se-090 JUSHIRO gets +2 to all stats while you have 5 or more Squad 13 characters in your discard pile. (*) When JUSHIRO enters play, you may put a Squad 13 character from your discard pile at the top of your deck. Kaname, Solemn Obstacle Se Se-091 1 STR Character 1 1 2 Male, Soldier, Soul Reaper 2 2 2 R Se-091 Players cannot attack with a character that has the same energy cost as a character that already attacked this turn. Cammie, Karakura Sonic Lion Se Se-092 1 STR Character 3 2 Animal, Cute, Good, Spirit 4 4 4 R Se-092 (You may play CAMMIE anytime you may play an event.) If all the characters in your party have "Karakura" in the title, your opponent loses 4 power when you defend with CAMMIE. [ERRATA CE-11-05-2007] Karin, Karakura Red Se Se-093 1 FOR Character 2 2 Cute, Female, Good, Human 3 3 3 R Se-093 When KARIN defends, renew a JINTA in your party. (*) KARIN gets +1 to all stats while defending for each character in your party that has "Karakura" in the title. Kenpachi, Awaiting A Challenge Se Se-094 1 AGI Character 4 Male, Soldier, Soul Reaper 3 3 3 R Se-094 Renew KENPACHI when he wins a battle against a character that has an energy cost of 4 or less. Orihime, Disguised Se Se-095 1 STR Character 3 2 Cute, Female, Good, Spirit 4 3 3 R Se-095 ORIHIME gains the Soldier trait while all other characters in your party have that trait. (*) ORIHIME gains the Soul Reaper trait while all other characters in your party have that trait. Shunsui, Showered By Petals Se Se-096 2 INT Character 4 3 Male, Soldier, Soul Reaper 4 4 R Se-096 SHUNSUI gets +3 to all stats while you have 10 or more cards in your discard pile. If you have 10 or more Squad 8 characters in your discard pile, SHUNSUI gets +6 to all stats instead. Sosuke, Patient Listener Se Se-097 1 STR Character 3 2 Male, Soldier, Soul Reaper 4 4 R Se-097 (If your guardian is SOSUKE AIZEN, you may pay SOSUKE'S energy cost with any 5 energy instead.) Toshiro, Breaking it Up Se Se-098 1 STR Character 1 2 2 Cute, Male, Soldier, Soul Reaper 3 3 3 R Se-098 You may discard a Squad 10 character in your party to renew TOSHIRO. Limit once per turn. Ururu, Karakura Pink Se Se-099 1 QCK Character 1 1 Cute, Female, Good, Human 2 2 R Se-099 When you defend with a character with "Karakura" in the title, your opponent loses 3 power. Yoruichi, True Form Se Se-100 1 AGI Character 5 Cute, Female, Good, Spirit 4 4 R Se-100 If you overlaid YORUICHI, renew 2 body energy. [Clarification - When this Yoruichi leaves play because of an overlay, renew 2 body energy. CE-04-08-2008] Ashisogijizo Se Se-101 1 SPP Item 1 1 R Se-101 Attached character gets +1 to all stats. (*) While attached to MAYURI, your opponent discards the top card of his deck when he depletes a character in his party. Flying Trinket Se Se-102 1 AGI Item 1 1 R Se-102 [Discard FLYING TRINKET from play:] Your opponent cannot defend against attached character this turn. (*) Attach only to a character that has an energy cost of 4 or more. Tobiume Se Se-103 1 QCK Item 2 R Se-103 Attached character gets +1 to all stats. (*) While attached to MOMO, your events cost -1 spirit energy. Secret Training Grounds Se Se-104 2 QCK Battleground 1 1 Non-Unique R Se-104 While you have less power than your opponent, choose the stat on your defending character that has the highest base. That stat can defend as any stat for this attack. Use only when your opponent attacks. Clash of the Titans Se Se-105 1 QCK Event 4 R Se-105 Discard all characters in play that are not in battle. Use only while you are defending with a character. I'm Red! Se Se-106 1 FOR Event 1 1 R Se-106 Search your deck for a character with "Karakura" in the title and put it in your hand. Konjiki Ashisogijizo Se Se-107 1 QCK Event 1 1 1 R Se-107 Attach KONJIKI ASHISOGIJIZO to your MAYURI KUROTSUCHI guardian. (*) At the start of your turn remove from the game the top 2 cards of your opponent's deck. (*) Limit 1 attached KONJIKI ASHISOGIJIZO at a time. What Did You Say? Se Se-108 1 AGI Event 1 1 R Se-108 Cancel an activated effect on the queue. Uryu, Pinnacle of Power Se Se-109 2 SPP Character 6 1 Cute, Good, Male, Quincy, Spirit 6 6 6 UR Se-109 [Choose and return any amount of your energy in play to your side deck:] URYU gets +2 to all stats this battle for each energy returned with this effect. Use only if your guardian is URYU ISHIDA and if you've used his effect more than once this game. Put Me Down! Se Se-110 2 INT Event 1 1 1 UR Se-110 [Deplete a character in your party:] This attack deals no power damage. Use only during battle. Marechiyo, Squad 2 Lieutenant Se Se-SSB11 1 INT Character 2 1 Male, Soldier, Soul Reaper 2 2 SSB Se-SSB11 [Deplete:] Renew a Squad 2 character with a different name in your party. Soi Fon, Squad 2 Captain Se Se-SSB12 1 FOR Character 2 1 1 Cute, Female, Soldier, Soul Reaper 2 2 SSB Se-SSB12 [Deplete:] Choose a depleted character in play and discard it. Use while you have only Squad 2 characters in your party. Squad 2 Awaiting Orders Se Se-SSB13 1 QCK Event 1 1 SSB Se-SSB13 (Remove from the game after use.) Discard a character in play with an energy cost equal to or less than the number of Squad 2 characters you have in your party. Tetsuzaemon, Squad 7 Lieutenant Se Se-SSB14 1 AGI Character 1 2 2 Male, Soldier, Soul Reaper 4 4 4 SSB Se-SSB14 When TETSUZAEMON leaves play, your opponent discards a random card from his hand. Sajin, Squad 7 Captain Se Se-SSB15 1 INT Character 1 3 3 Male, Soldier, Soul Reaper 6 5 6 SSB Se-SSB15 Squad 7 characters in your party get +2 to all stats while you have more cards in your hand than your opponent. Squad 7 Ready to Fight Se Se-SSB16 1 STR Event 1 1 SSB Se-SSB16 Your opponent discards a random card from his hand. Search your deck for a card of the same type and put it in your hand. Use while you have only Squad 7 characters in your party. Nemu, Squad 12 Lieutenant Se Se-SSB17 1 INT Character 3 2 Cute, Female, Soldier, Soul Reaper 2 2 2 SSB Se-SSB17 [X Mind:] Discard the top X cards of your opponent's deck. Use only while you have 1 or more other Squad 12 characters in your party. Limit once per turn. [Clarification - X is however much mind energy you want to pay. CE-11-05-2007] Mayuri, Squad 12 Captain Se Se-SSB18 2 AGI Character 5 2 Male, Soldier, Soul Reaper 9 4 SSB Se-SSB18 When MAYURI deals power damage, you lose the game instead. (*) When your effects would discard any cards from the top of your opponent's deck, discard that amount +1 instead. Squad 12 R&D Team Se Se-SSB19 1 SPP Event 1 1 SSB Se-SSB19 Discard the top X cards of your opponent's deck. X = the number of characters in your party. Use only while you have a Squad 12 character in your party. Party Time Se Se-SSB20 1 SPP Event 2 SSB Se-SSB20 (Remove from the game after use.) [Deplete any number of characters in your party:] Gain power equal to the number of characters you depleted with this effect. Ichigo, Renewed Vigor [Promo] Se Se-P36 1 INT Character 1 3 Cute, Good, Male, Soul Reaper 3 3 P Se-P36 When ICHIGO enters play, you may put up to 3 characters from your discard pile at the bottom of your deck. Clash of the Titans [Promo] Se Se-P37 1 QCK Event 4 P Se-P37 Discard all characters in play that are not in battle. Use only while you are defending with a character. Party Time [Promo] Se Se-P38 1 SPP Event 2 P Se-P38 (Remove from the game after use.) [Deplete any number of characters in your party:] Gain power equal to the number of characters you depleted with this effect. Golden Cannonball [Promo] Se Se-P40 4 SPP Event 1 P Se-P40 (Limit 1 per deck.) Your character gets +4 FOR this battle. Play only during battle. Uryu, Unleashed [Promo] Se Se-P41 1 QCK Character 4 2 Cute, Good, Male, Quincy, Spirit 3 4 3 P Se-P41 When URYU leaves play, you may search your deck for an item that attaches only to a Quincy and put it in your hand. Cammie, Adorable [Promo] Se Se-P42 1 INT Character 2 Animal, Cute 2 2 P Se-P42 [Discard CAMMIE from play:] Search your deck for a character with "Karakura" in the title and put it in your hand. Sosuke, Patient Listener [Promo] Se Se-P43 1 STR Character 3 2 Male, Soldier, Soul Reaper 4 4 P Se-P43 (If your guardian is SOSUKE AIZEN, you may pay SOSUKE'S energy cost with any 5 energy instead.) Protective Shield [Promo] Se Se-P44 1 QCK Event 1 2 P Se-P44 You take -2 power damage from each attack this turn. Nemu, Squad 12 Lieutenant [Promo] Se Se-P45 1 INT Character 3 2 Cute, Female, Soldier, Soul Reaper 2 2 2 P Se-P45 [X Mind:] Discard the top X cards of your opponent's deck. Use only while you have 1 or more other Squad 12 characters in your party. Limit once per turn. [Clarification - X is however much mind energy you want to pay. CE-11-05-2007] Ururu, Blaster [Promo] Se Se-P46 1 FOR Character 1 3 Cute, Female, Good, Human 3 3 P Se-P46 URURU gets +1 to all stats while your opponent has one or more Hollows in his party. Soi Fon, Squad 2 Captain [Promo] Se Se-P47 1 FOR Character 2 1 1 Cute, Female, Soldier, Soul Reaper 2 2 P Se-P47 [Deplete:] Choose a depleted character in play and discard it. Use while you have only Squad 2 characters in your party. Yoruichi, True Form [Promo] Se Se-P48 1 AGI Character 5 Cute, Female, Good, Spirit 4 4 P Se-P48 If you overlaid YORUICHI, renew 2 body energy. [Clarification - When this Yoruichi leaves play because of an overlay, renew 2 body energy. CE-04-08-2008] Shunsui, Polite Drinker [Promo] Se Se-P49 1 QCK Character 2 2 Male, Soldier, Soul Reaper 3 3 3 P Se-P49 [Put 3 Squad 8 characters from your discard pile at the bottom of your deck:] SHUNSUI can attack this turn. Use only when SHUNSUI enters play. Kaname Tosen and Sajin Komamura Bk Bk-001 39 Guardian 5 8 7 C Bk-001 At the start of each turn, your opponent loses 1 power if he has 3 or less cards in his hand. (*) Your Squad 7 characters also belong to Squad 9 and vice-versa. Soi Fon Bk Bk-002 36 Guardian 7 5 8 C Bk-002 When one of your effects would discard any of your opponent's characters from play, remove them from the game instead. (*) When you attack with a Squad 2 character, you may remove 2 cards in your opponent's discard pile from the game. Airborne Hollow, Flying Bk Bk-003 1 AGI Character 3 Evil, Hollow, Non-Unique 2 2 C Bk-003 AIRBORNE HOLLOW gets +1 to all stats while you have 2 or more other Non-Unique Hollows in your party. Aramaki, Maki Maki Bk Bk-004 1 INT Character 1 1 Male, Soldier, Soul Reaper 1 1 C Bk-004 When ARAMAKI loses a battle, you may search your discard pile for a Squad 11 character and put it in your hand. Aramaki, Whiskers Bk Bk-005 1 AGI Character 2 3 Male, Soldier, Soul Reaper 4 4 C Bk-005 ARAMAKI gains "Aggressive" while you have 2 or more other Squad 11 characters in your party. Byakuya, Intolerant Bk Bk-006 1 STR Character 1 1 1 Cute, Male, Soldier, Soul Reaper 2 2 2 C Bk-006 When your opponent plays a character that costs 4 energy or less, you may renew BYAKUYA. Chad, Bandaged Bk Bk-007 1 QCK Character 2 1 Cute, Good, Male, Spirit 3 3 C Bk-007 [Discard CHAD from play:] Your Spirit is not discarded. Use when one of your Spirits would be discarded by an opponent's effect. Don Kan'onji, Back In Action Bk Bk-008 1 FOR Character 2 2 Good, Human, Male 3 3 C Bk-008 Good characters in your party gain "Defensive 1." (*) Evil characters in your opponent's party get -1 to all stats while attacking. Dummy Hollow, Advancing Bk Bk-009 1 STR Character 1 1 1 Evil, Hollow 2 2 C Bk-009 [Discard DUMMY HOLLOW from play:] Search your deck for up to 2 Hollows that cost 5 energy or more and put them on the top of your deck. Gin, Defensive Bk Bk-010 1 AGI Character 1 1 Cute, Male, Soldier, Soul Reaper 1 1 1 C Bk-010 (You cannot boost GIN..) [Defensive X.] X = the number of Squad 3 characters in your party. Hanataro, Concerned Bk Bk-011 2 AGI Character 3 3 Good, Male, Soldier, Soul Reaper 5 5 C Bk-011 When you deplete HANATARO, gain 3 power. Hanataro, On The Job Bk Bk-012 1 INT Character 2 2 Good, Male, Soldier, Soul Reaper 2 2 2 C Bk-012 Gain 1 power when one of your Defensive characters defends. Ichigo, Defensive Bk Bk-013 1 AGI Character 1 1 1 Cute, Good, Male, Soul Reaper 2 2 2 C Bk-013 [Defensive X.] X = the number of ICHIGO characters of any version in your party. Ikkaku, Zealous Bk Bk-014 1 FOR Character 1 4 Male, Soldier, Soul Reaper 5 5 5 C Bk-014 IKKAKU gets +1 to all stats while you have an Aggressive character in your party. Isane, Worried Bk Bk-015 1 STR Character 1 1 1 Cute, Female, Soldier, Soul Reaper 1 1 1 C Bk-015 [Discard ISANE from play:] Gain 2 power. Use only while you have 2 or more other Squad 4 characters in your party. Izuru, Confident Student Bk Bk-016 1 SPP Character 2 1 Male, Spirit, Student 1 3 C Bk-016 When IZURU leaves play, your opponent loses 1 power. Izuru, Looking For Support Bk Bk-017 1 STR Character 1 1 4 Male, Soldier, Soul Reaper 3 3 3 C Bk-017 [Discard a Squad 3 character from your hand:] IZURU gains "Defensive 4" this turn. Limit once per turn. Jinta, Determined Bk Bk-018 1 INT Character 2 2 2 Good, Human, Male 5 5 C Bk-018 Your opponent cannot defend against JINTA while you have 3 or more items in play. Kaien, Caring Husband Bk Bk-019 1 INT Character 2 2 Cute, Male, Soldier, Soul Reaper 3 3 3 C Bk-019 While you have 1 or more Squad 13 Female characters in your discard pile, KAIEN gains "Defensive 3." Kaname, Young Student Bk Bk-020 1 FOR Character 1 2 Male, Spirit, Student 2 2 C Bk-020 When KANAME leaves play, your opponent loses 1 power. Marechiyo, Eating on the Job Bk Bk-021 1 AGI Character 2 3 Male, Soldier, Soul Reaper 4 2 2 C Bk-021 When MARECHIYO enters play, you may deplete a character in your opponent's party. Use only while you have 2 or more other Squad 2 characters in your party. Marechiyo, Snacking Bk Bk-022 1 QCK Character 3 3 Male, Soldier, Soul Reaper 4 4 4 C Bk-022 MARECHIYO gets +1 to all stats for each depleted character in your opponent's party. Miyako, Passed Out Bk Bk-023 2 FOR Character 1 1 Cute, Female, Soldier, Soul Reaper 1 1 C Bk-023 When MIYAKO leaves play, you may search your deck for up to 2 Squad 13 characters and discard them. Momo, Deceived Bk Bk-024 1 AGI Character 3 Cute, Female, Soldier, Soul Reaper 1 1 1 C Bk-024 [Deplete:] Renew a Squad 5 character in your party. That character cannot attack this turn. Momo, Emotional Bk Bk-025 1 INT Character 1 3 Cute, Female, Soldier, Soul Reaper 3 3 C Bk-025 MOMO gets +3 to all stats while you have SOSUKE in your party. Nanao, Concerned Bk Bk-026 1 STR Character 3 Cute, Female, Soldier, Soul Reaper 2 2 C Bk-026 [Deplete, remove NANAO from the game:] Renew a Squad 8 character in your party that has an energy cost less than the number of Squad 8 characters in your discard pile. Orihime, Fashionable Bk Bk-027 1 STR Character 3 1 1 Cute, Female, Good, Spirit 3 5 3 C Bk-027 When ORIHIME enters play because she was overlaid, ORIHIME gains "Aggressive" and then is renewed if she entered play depleted. Use only while you have 1 or more other Good Spirits in your party. Rangiku, Solemn Bk Bk-028 1 INT Character 1 1 Cute, Female, Soldier, Soul Reaper 1 1 C Bk-028 When this RANGIKU leaves play because of an overlay, the new RANGIKU gains "Aggressive" and then is renewed if she entered play depleted. Rangiku, Thinking Bk Bk-029 1 QCK Character 1 1 2 Cute, Female, Soldier, Soul Reaper 3 3 C Bk-029 When RANGIKU leaves play, your opponent loses 1 power and you gain 1 power. Rukia, Nearing the End Bk Bk-030 1 QCK Character 2 2 Cute, Female, Good, Soldier, Soul Reaper 2 2 2 C Bk-030 When RUKIA leaves play, Good characters in your party gain "Aggressive" for this turn. Rukia, New Recruit Bk Bk-031 1 INT Character 1 1 1 Cute, Female, Soldier, Soul Reaper 2 2 C Bk-031 RUKIA gains "Defensive 2" while you have 2 or more Squad 13 characters in your discard pile. Sajin, Ready For Battle Bk Bk-032 1 FOR Character 1 1 1 Male, Soldier, Soul Reaper 2 2 C Bk-032 If SAJIN leaves play from an opponent's effect, your opponent discards a card from his hand. Shigekuni, Bathing Bk Bk-033 1 INT Character 1 2 Male, Soldier, Soul Reaper 1 1 1 C Bk-033 [Discard a card from your hand:] Choose a Squad 1 character in your party. That character gains "Defensive 1" this battle. Limit once per turn. Shigekuni, Watching Bk Bk-034 1 SPP Character 3 Male, Soldier, Soul Reaper 2 2 C Bk-034 [Defensive 1.] Soi Fon, Determined Bk Bk-035 1 STR Character 2 2 Cute, Female, Soldier, Soul Reaper 3 3 C Bk-035 When SOI FON leaves play, deplete a character in your opponent's party. Sosuke, Revealed Bk Bk-036 2 FOR Character 2 2 Evil, Male, Soldier, Soul Reaper 3 3 3 C Bk-036 All Good characters in play get -2 to all stats. Soul Reaper Assistants, Onlookers Bk Bk-037 1 STR Character 1 1 1 Female, Male, Non-Unique, Soldier, Soul Reaper 2 2 C Bk-037 [Deplete:] Your character in battle gets +1 to all stats this battle. If that character is a Soul Reaper, he gets +2 instead. Stealth Force Members, Guards Bk Bk-038 1 AGI Character 3 Non-Unique, Soldier, Soul Reaper 2 2 C Bk-038 [Discard a Squad 2 character from your hand:] STEALTH FORCE MEMBERS gain +X to all stats this battle. X = the number of cards in your opponent's removed pile, to a max of +4. Limit once per battle. Subordinate Soul Reapers, Watching Bk Bk-039 1 INT Character 3 Male, Non-Unique, Soldier, Soul Reaper 2 2 C Bk-039 SUBORDINATE SOUL REAPERS gains "Defensive 2" while you have a character in your party that has an energy cost of 5 or more. Tessai, Patiently Waiting Bk Bk-040 1 STR Character 3 1 Good, Human, Male 3 4 C Bk-040 TESSAI gains "Defensive 1" for each attached item in your party. Tetsuzaemon, Duelist Bk Bk-041 2 AGI Character 2 2 3 Male, Soldier, Soul Reaper 6 6 C Bk-041 Your opponent cannot defend against TETSUZAEMON with characters that have a cost of X or less. X = the number of cards in your hand more than your opponent. Uryu, Embarrassed Bk Bk-042 2 SPP Character 1 2 Cute, Good, Male, Quincy, Spirit 3 3 C Bk-042 When URYU enters play, search your deck for an item with "Uryu" in the text and put it in your hand. Yachiru, Joyful Bk Bk-043 1 AGI Character 1 2 Cute, Female, Soldier, Soul Reaper 1 1 1 C Bk-043 While you have 1 or more other Squad 11 characters in your party, YACHIRU gets +2 to all stats. Yasochika, 3rd Seat of Squad 4 Bk Bk-044 1 AGI Character 3 3 Male, Soldier, Soul Reaper 5 5 4 C Bk-044 [Discard a Squad 4 character from your hand:] Gain 1 power. Yoruichi, Patient Mentor Bk Bk-045 1 STR Character 1 1 1 Cute, Female, Good, Spirit 2 2 C Bk-045 When YORUICHI leaves play, search your deck for a Good Human and put it in your hand. Yumichika, Roughed Up Bk Bk-046 1 SPP Character 2 2 Cute, Male, Soldier, Soul Reaper 3 3 C Bk-046 When YUMICHIKA enters play, you may discard a Squad 11 character from your hand. If you do, YUMICHIKA gains "Aggressive." Expired Medicine Bk Bk-047 1 STR Item 1 Non-Unique C Bk-047 [Deplete:] Put 2 cards from your discard pile at the bottom of your deck. Gegetsuburi Bk Bk-048 1 INT Item 1 C Bk-048 Attached character gets +2 FOR. (*) While attached to MARECHIYO, he gains "Aggressive." Gonryomaru Bk Bk-049 1 FOR Item 1 C Bk-049 Attached character gets +1 to all stats. (*) While attached to CHOJIRO, Squad 1 characters in your party gain "Defensive 2." Haineko Bk Bk-050 1 SPP Item 1 C Bk-050 Attached Soul Reaper gets +1 to all stats. (*) Renew a Squad 10 character in your party. Use only when HAINEKO leaves play after being attached to RANGIKU. Itegumo Bk Bk-051 1 AGI Item 1 C Bk-051 Attached character gets +1 to all stats. (*) While attached to ISANE, gain 1 power when one of your Squad 4 characters enters play. Shihoin Special Shield Bk Bk-052 2 SPP Item 1 1 1 C Bk-052 [Deplete:] Put an item in play on the top of its owner's deck. Soul Reaper Uniform Bk Bk-053 1 STR Item 1 Non-Unique C Bk-053 Attached character gains the Soul Reaper trait. (*) While attached to a Student, attached character gains "[Deplete:] Your opponent loses 1 power." Dress Bk Bk-054 1 AGI Item 1 Non-Unique C Bk-054 Attached character gains the Cute trait. (*) While attached to a Female, your opponent must pay 2 mind energy to defend against this character. Suzumushi Bk Bk-055 1 QCK Item 1 1 C Bk-055 Attached character gets +2 AGI. (*) While attached to KANAME, he gains +2 to all stats instead and you count as having more cards in your hand than your opponent for your effects. Tenken Bk Bk-056 1 QCK Item 1 C Bk-056 Attached character gets +1 SPP. (*) While attached to SAJIN, he gets +2 SPP instead and you may use his SPP to attack as any stat. Central 46 Outer Chambers Bk Bk-057 1 FOR Battleground 1 C Bk-057 When CENTRAL 46 OUTER CHAMBERS enters play, choose "Good" or "Evil." Soul Reapers in your party gain that trait. Residential Rukongai Bk Bk-058 1 STR Battleground 1 Non-Unique C Bk-058 Spirits in your party gain "Defensive 1" while defending. Official Senkaimon Bk Bk-059 1 SPP Battleground 1 1 C Bk-059 Soul Reapers and Spirits in your party gain the Human trait. Backfire Bk Bk-060 1 INT Event 2 C Bk-060 Choose and discard an item in play. That item's owner loses power equal to the item's boost value. Daydreaming Bk Bk-061 1 FOR Event 1 C Bk-061 (Remove from the game after use.) You may put any depleted characters in your party on top of your deck. Eat It Bk Bk-062 1 QCK Event 2 C Bk-062 (Remove from the game after use.) Return any number of your body energy to your side deck. Your opponent returns the same number to his side deck. Use only while you have 1 or more Squad 3 character in your party. Evil Presence Bk Bk-063 1 STR Event 1 1 C Bk-063 Choose a character in your opponent's party. That character gets -X to all stats this battle. X = the number of Evil characters in your party. Use only when you do not have a character in battle. Fond Farewell Bk Bk-064 2 AGI Event 1 C Bk-064 When a character in your party leaves play this turn, you may remove from the game a card in your opponent's discard pile. Friendly Rivalry Bk Bk-065 2 FOR Event 4 C Bk-065 [Chose 2 characters in your party:] When one of those characters wins a battle this turn, renew the other character. Hammered Bk Bk-066 2 QCK Event 3 C Bk-066 [Deplete all Squad 3 and all Squad 10 characters in your party:] Those characters cannot be discarded or removed by your opponent's effects this turn. Helping Out Bk Bk-067 2 SPP Event 2 C Bk-067 [Deplete a character in your party:] Shuffle X cards from your discard pile into your deck, or search your deck for X cards and discard them. X = your character's energy cost. Kokujo Tengen Myo-oh Bk Bk-068 1 STR Event 1 1 1 C Bk-068 (Sajin Komamura) When your guardian causes your opponent to lose power, increase that amount by +2. Leaping to Conclusions Bk Bk-069 1 FOR Event 1 C Bk-069 Squad 5 characters in your party gain "Aggressive" this turn. Learn From the Best Bk Bk-070 1 AGI Event 1 1 C Bk-070 Squad 6 characters in your party get +1 to all stats while attacking this turn. Nightmares Bk Bk-071 1 SPP Event 2 C Bk-071 If you have at least 1 Evil character in your party with an energy cost of 5 or more, draw 2 cards. Powering Up Bk Bk-072 2 FOR Event 1 2 C Bk-072 (Remove from the game after use.) Your boosts this battle gain +1. Limit 1 POWERING UP per battle. Reporting for Duty Bk Bk-073 2 QCK Event 2 C Bk-073 The next Soldier you play this turn may be played anytime you could play an event. Restrained Bk Bk-074 2 SPP Event 1 C Bk-074 Evil characters in your opponent's party get -3 to all stats this turn. Returning Home Bk Bk-075 2 STR Event 2 C Bk-075 (Remove from the game after use.) Shuffle up to 4 Humans from your discard pile into your deck. If you have CHAD, ICHIGO, ORIHIME, or URYU in your party, shuffle up to 8 Humans instead. Sisterly Love Bk Bk-076 1 INT Event 1 1 C Bk-076 [Discard a Female character from your hand:] Female characters in your party get +X to all stats this turn. X = the discarded character's boost value. Surprise Visitors Bk Bk-077 1 SPP Event 1 C Bk-077 When one of your Squad 13 characters enters play this turn, your opponent chooses a character in his party. That character cannot attack during your opponent's next turn. Teleportation Bk Bk-078 1 STR Event 1 1 C Bk-078 Remove any number of characters from your hand. For each one removed by this effect, you may shuffle 3 characters from your discard pile into your deck. Uh-Oh! Bk Bk-079 1 FOR Event 1 1 C Bk-079 [Put a Spirit in your party on top of your deck:] Characters in your party with the same name get +2 to all stats this turn. Body Energy Bk Bk-080 Energy C Bk-080 Body Energy Bk Bk-081 Energy C Bk-081 Mind Energy Bk Bk-082 Energy C Bk-082 Mind Energy Bk Bk-083 Energy C Bk-083 Spirit Energy Bk Bk-084 Energy C Bk-084 Spirit Energy Bk Bk-085 Energy C Bk-085 Retsu Unohana Bk Bk-086 37 Guardian 8 4 8 U Bk-086 Your Non-Unique Soul Reapers that don't belong to a Squad now belong to Squad 4. (*) Your Squad 4 characters gain "Defensive 2." Zangetsu Bk Bk-087 38 Guardian 4 8 8 U Bk-087 You may have multiple versions of ICHIGO in play, but only 1 copy of each. (*) Your ZANGETSU item cards gain "Non-Unique." (*) ICHIGO KUROSAKI'S Bankai can attach to ZANGETSU. Chad, Stoic Bk Bk-088 1 AGI Character 2 2 Cute, Good, Male, Spirit 3 3 U Bk-088 [Deplete:] Return an opponent's character to its owner's hand. Use only while that character's stat is 2 or more times its base, and you have 1 or more other Spirits in your party, and all characters in your party are Spirits. Ganju, Surprised Bk Bk-089 1 AGI Character 3 3 Good, Male, Spirit 6 3 6 U Bk-089 [Discard up to 3 Spirits from your hand:] GANJU gets +1 to all stats this battle for each Spirit discarded by this effect. Limit once per turn. Gin, Pulling Back Bk Bk-090 1 QCK Character 2 2 Cute, Male, Soldier, Soul Reaper 2 4 2 U Bk-090 [Deplete:] The next Squad 3 character you play this turn costs -1 mind and -1 body energy. Gin, Squad 5 Lieutenant Bk Bk-091 2 SPP Character 2 2 Cute, Male, Soldier, Soul Reaper 4 2 U Bk-091 [Deplete:] Your Squad 5 character in battle gets +X to all stats this battle. X = the number of Squad 5 characters in your party. Use only while you are attacking. Huge Hollow, Gathering Bk Bk-092 1 STR Character 3 Evil, Hollow, Non-Unique 2 2 U Bk-092 [Deplete:] Your opponent cannot defend against this attack. Use only when you attack with a Hollow that costs 4 energy or less. Ichigo, Looking to Spar Bk Bk-093 1 STR Character 1 3 Cute, Good, Male, Soul Reaper 3 3 3 U Bk-093 ICHIGO gets +1 to all stats while he has an item attached. If that item is ZANGETSU, he gets +2 to all stats instead. Ikkaku, Ready to Spar Bk Bk-094 1 INT Character 4 4 Male, Soldier, Soul Reaper 6 6 6 U Bk-094 When you boost IKKAKU with a Squad 11 character, that boost gets +1. Izuru, Confined Bk Bk-095 1 FOR Character 2 2 Male, Soldier, Soul Reaper 4 4 4 U Bk-095 [Deplete:] The next Squad 3 character you play this turn costs -1 spirit energy. Izuru, Trapped Bk Bk-096 1 SPP Character 4 4 Male, Soldier, Soul Reaper 6 6 6 U Bk-096 [Deplete, remove IZURU from the game:] Your opponent puts X energy back into his side deck. X = the number of Squad 3 characters in your party, to a max of 4. Jushiro, Popular Bk Bk-097 1 STR Character 3 4 Cute, Male, Spirit, Student 4 7 4 U Bk-097 When JUSHIRO enters play, search your deck for 2 Students and put them on top of your deck. Kaien, Fighting for Honor Bk Bk-098 1 STR Character 2 2 Cute, Male, Soldier, Soul Reaper 3 3 U Bk-098 While you have 1 or more Squad 13 Female characters in your discard pile, KAIEN gains "Aggressive." Kaien, Merged Bk Bk-099 1 SPP Character 2 2 2 Evil, Hollow, Male, Soldier, Soul Reaper 5 5 5 U Bk-099 [Deplete, remove KAIEN from play:] Discard a Soul Reaper in play. That character's controller loses power equal to that character's boost value. Use only while all characters in your party are Hollows. Kaname, Accomplice Bk Bk-100 1 FOR Character 2 2 2 Evil, Male, Soldier, Soul Reaper 5 5 5 U Bk-100 When KANAME enters play while you have more cards in your hand than your opponent, he gains "Aggressive." Use while you have only Squad 9 characters in your party. Kenpachi, Taking All Challengers Bk Bk-101 2 SPP Character 2 1 1 Male, Soldier, Soul Reaper 2 2 2 U Bk-101 [Aggressive.] (*) When you attack with KENPACHI, you may search your deck for a Squad 11 character and put it on top of your deck. Kisuke, Playful Bk Bk-102 1 FOR Character 4 4 Good, Human, Male 6 7 6 U Bk-102 When KISUKE enters play, search your deck for 2 items and put them in play attached to one or more characters in your party. Kisuke, Sick Bk Bk-103 1 QCK Character 3 1 Good, Human, Male 2 2 2 U Bk-103 [Discard an item from your hand:] Search your deck for an item and put it in your hand. Limit once per turn. Kukaku, Flamboyant Bk Bk-104 1 FOR Character 2 2 Cute, Female, Good, Spirit 2 2 2 U Bk-104 KUKAKU gets +1 to all stats for each unique Spirit in your party. Kukaku, Helping Out Bk Bk-105 1 STR Character 1 1 Cute, Female, Good, Spirit 2 2 U Bk-105 When KUKAKU enters play, you may search your deck for a Spirit and put it on top of your deck. Parasitic Hollow, Wounded Bk Bk-106 1 INT Character 3 3 Evil, Hollow 5 5 U Bk-106 When PARASITIC HOLLOW enters play, discard up to 2 items in play. Momo, Blinded by Revenge Bk Bk-107 2 QCK Character 3 4 Cute, Female, Soldier, Soul Reaper 6 6 6 U Bk-107 While you have SOSUKE in your party, MOMO gains "Aggressive." Raging Hollow, Dangerous Bk Bk-108 1 AGI Character 2 2 Evil, Hollow 4 4 4 U Bk-108 When RAGING HOLLOW enters play, you may pay -2 body energy for the next Hollow you play this turn that has an energy cost of 4 or more. Renji, Bankai Training Bk Bk-109 1 INT Character 2 2 Cute, Male, Soldier, Soul Reaper 3 3 3 U Bk-109 When RENJI enters play, search your deck for a Bankai that can attach to your RENJI ABARAI guardian and attach it for no cost. Renji, Freed Bk Bk-110 1 STR Character 2 Cute, Male, Soldier, Soul Reaper 1 1 1 U Bk-110 When RENJI enters play, you may discard a Squad 6 character from your hand. If you do, search your deck for a battleground and put it on top of your deck. Renji, Proving Himself Bk Bk-111 2 AGI Character 3 4 Cute, Male, Spirit, Student 5 7 7 U Bk-111 When RENJI enters play you may discard a card from your hand. If you do, return all of your opponent's characters in play that have an energy cost of 2 or less to their owner's hands, and your opponent loses power equal to the number of characters returned by this effect. Rikichi, Admirer Bk Bk-112 1 INT Character 3 Cute, Male, Soldier, Soul Reaper 1 1 U Bk-112 When RIKICHI enters play, you may search your deck for a RENJI character and put him in your hand. Rukia, Caring Sister Bk Bk-113 1 STR Character 3 3 Cute, Female, Good, Soldier, Soul Reaper 5 5 5 U Bk-113 Other Squad 13 characters in your party get +1 to all stats. Rukia, Bored Bk Bk-114 1 AGI Character 4 Cute, Female, Spirit, Student 2 4 2 U Bk-114 [Deplete:] Put a Student from your discard pile on top of your deck. Rukia, Taking a Break Bk Bk-115 1 SPP Character 4 Cute, Female, Soldier, Soul Reaper 2 2 2 U Bk-115 [Deplete:] Your Squad 13 character in battle gets +X to all stats for this battle. X = the number of Squad 13 characters in your discard pile, to a max of 3. Use only during battle. Scythe Hollow, Threatening Bk Bk-116 1 FOR Character 2 3 Evil, Hollow 5 5 3 U Bk-116 When SCYTHE HOLLOW leaves play, search your deck for a Hollow that costs 5 energy or more and put it in your hand. Shigekuni, Quiet Commander Bk Bk-117 1 QCK Character 2 2 Male, Soldier, Soul Reaper 3 3 U Bk-117 [Discard a Squad 1 character from your hand:] SHIGEKUNI gets +X this battle. X = the discarded character's Defensive value. Limit once per turn. Soi Fon, Furious Bk Bk-118 1 SPP Character 4 4 Cute, Female, Soldier, Soul Reaper 7 5 7 U Bk-118 Characters that cost less than the number of cards in your opponent's removed pile cannot defend against SOI FON. Soi Fon, Shaorin Bk Bk-119 1 AGI Character 1 1 Cute, Female, Soldier, Soul Reaper 1 1 U Bk-119 (SOI FON belongs to Squad 2.) [Remove SOI FON from the game:] Remove a character in play that costs 2 energy or less. Use only while you have 1 or more other Squad 2 characters in play. Sosuke, Past Memory Bk Bk-120 1 AGI Character 1 1 Male, Soldier, Soul Reaper 1 1 U Bk-120 [Deplete, discard SOSUKE from play:] Search your deck for an Evil character and put it on top of your deck. Sosuke, Villainous Bk Bk-121 2 INT Character 5 4 Evil, Male, Soldier, Soul Reaper 7 8 6 U Bk-121 [Discard a Squad 5 character in your party:] SOSUKE gets +1 to all stats this battle. Stealth Force Members, Showing Respect Bk Bk-122 1 QCK Character 3 Non-Unique, Soldier, Soul Reaper 2 2 U Bk-122 (STEALTH FORCE MEMBERS belong to Squad 2.) [Deplete:] Remove from the game a card in your opponent's discard pile. Search your discard pile for a card of the same type and put it on top of your deck. Use only while all the characters in your party belong to Squad 2. Tetsuzaemon, Resting Bk Bk-123 1 STR Character 1 1 Male, Soldier, Soul Reaper 1 1 1 U Bk-123 [Discard TETSUZAEMON from play:] Your opponent discards a card from his hand. Use only while you have 1 or more other Squad 7 characters in your party. Toshiro, Little Shiro Bk Bk-124 1 QCK Character 1 1 Cute, Male, Spirit 1 1 U Bk-124 When TOSHIRO enters play choose a Spirit in your party. That Spirit gains "Aggressive" for this turn. Toshiro, Ready for Action Bk Bk-125 1 SPP Character 4 4 Cute, Male, Soldier, Soul Reaper 8 8 8 U Bk-125 When TOSHIRO enters play, name a trait. TOSHIRO renews when he wins a battle against a character with that trait. Toshiro, Researching Bk Bk-126 2 AGI Character 1 2 Cute, Male, Soldier, Soul Reaper 2 2 U Bk-126 [Deplete, remove TOSHIRO from play:] Search your deck for a Squad 10 character or a card with "Squad 10" in the title and put it in your hand. Yachiru, Biting Bk Bk-127 1 FOR Character 5 1 Cute, Female, Soldier, Soul Reaper 5 5 5 U Bk-127 (YACHIRU costs -1 body energy for each body energy you played this turn if you have a Squad 11 character in your party) Yoruichi, Dressed for Combat Bk Bk-128 1 FOR Character 1 3 Cute, Female, Good, Spirit 3 3 3 U Bk-128 [Defensive X.] X = the number of Spirits in your party. Yoruichi, Flash Master Bk Bk-129 1 INT Character 3 3 Cute, Female, Good, Spirit 6 6 4 U Bk-129 (You may play YORUICHI anytime you could play an event.) When YORUICHI enters play, you may search your deck for 5 Spirits and discard them. Yumichika, Stubborn Bk Bk-130 2 FOR Character 1 2 1 Cute, Male, Soldier, Soul Reaper 3 3 U Bk-130 While YUMICHIKA is renewed, your Squad 11 characters cannot be depleted by your opponent's effects. Bird Bath Bk Bk-131 1 SPP Item 1 1 Non-Unique U Bk-131 When an effect from one of your Animals refers to your deck, you may choose for it to refer to your discard pile instead and vice-versa. Doll Dress Bk Bk-132 1 QCK Item 1 1 Non-Unique U Bk-132 Attached character gets +1 to all stats. (*) [Discard DOLL DRESS from an attached KON in play:] Attached KON is not discarded. Use only when attached KON would be discarded. (*) Limit 1 DOLL DRESS per character. Kyokasuigetsu Bk Bk-133 1 SPP Item 2 U Bk-133 Attached character gets +1 INT. (*) While attached to SOSUKE, he gains +2 to all stats instead and your opponent's events cost +1 mind energy. Minazuki Bk Bk-134 1 AGI Item 1 1 U Bk-134 Attached character gets +2 INT. (*) While attached to RETSU, other Squad 4 characters in your party are not discarded by your opponent's effects. Special Device Bk Bk-135 1 SPP Item 1 1 U Bk-135 [Remove SPECIAL DEVICE from the game:] Search your deck for an item and put it in your hand. Superhero Suit Bk Bk-136 1 QCK Item 2 U Bk-136 Attached character gains the Good trait. (*) While attached character has "Karakura" in the title, he gains "Defensive 3" and cannot be discarded or removed from play by an opponent's effect. Suzumebachi Bk Bk-137 1 QCK Item 1 1 U Bk-137 Attached character gets +2 AGI. (*) While attached to SOI FON, the first character your opponent plays each turn enters play depleted. Tenshintai Bk Bk-138 1 STR Item 3 Non-Unique U Bk-138 [Deplete, remove TENSHITAI from the game:] Search your deck for a Bankai and put it in your hand. Wabisuke Bk Bk-139 1 FOR Item 1 1 U Bk-139 Attached character gets +1 to all stats. (*) While attached to IZURU, at the start of your opponent's Main Step you may deplete IZURU. If you do, your opponent may pay the energy cost of any items in his party. Your opponent discards each item that he does not pay for. Dining Room Bk Bk-140 1 AGI Battleground 1 1 U Bk-140 Players cannot boost characters that are in a battle. Path up the Hill Bk Bk-141 1 FOR Battleground 1 1 U Bk-141 Players cannot use activated effects on characters in their party. Seireitei Ruins Bk Bk-142 1 AGI Battleground 1 Non-Unique U Bk-142 [Deplete a Soul Reaper in your party:] Your opponent depletes a Soul Reaper in his party. Limit once per SEIREITEI RUINS. Use only on your turn. Grave of Remembrance Bk Bk-143 1 INT Battleground 1 Non-Unique U Bk-143 [Remove a non-character card from your discard pile:] Put up to 5 characters from your discard pile at the bottom of your deck. Limit once per turn. Stealth Force Training Ground Bk Bk-144 1 SPP Battleground 1 1 U Bk-144 Players cannot attack with more than 2 different characters in their party per turn. Television Studio Bk Bk-145 1 STR Battleground 1 1 Non-Unique U Bk-145 Your opponent loses 1 power when you defend with a character that has "Karakura" in the title. Bakudo 61 - Six Bars of Light Bk Bk-146 1 SPP Event 4 U Bk-146 (Remove from the game after use.) Depleted characters in your opponent's party do not renew at the start of your opponent's next turn. Double Team Bk Bk-147 1 INT Event 3 U Bk-147 [Return 2 characters in your party to their owner's hands:] Return a character in your opponent's party to its owner's hand. Get it Right Bk Bk-148 2 INT Event 1 U Bk-148 [Remove a character in your hand:] Put a different version of that character from your discard pile into your hand. Hihio Zabimaru Bk Bk-149 1 AGI Event 1 1 1 U Bk-149 (Renji Abarai) You do not have to discard a card to use your guardian. (*) When one of your Soul Reapers would be discarded from play by an opponent's effect, you may discard a Soul Reaper from your hand to keep that character in play. Hollow Aid Bk Bk-150 1 QCK Event 2 U Bk-150 (Remove from the game after use.) [Deplete a Hollow in your party:] Hollows in your party are not discarded by your opponent's effects this turn. Use only when any of your Hollows would be discarded by an opponent's effect. Learn About the Central 46 Bk Bk-151 1 SPP Event 2 U Bk-151 (Remove from the game after use.) [Discard a card from your hand:] Search your deck for a card from the Soul Society Expansion and put it into your hand. Old Friends Bk Bk-152 1 QCK Event 1 1 U Bk-152 Search your deck for an item and attach it to a Squad 2 or Squad 12 character in your party for no energy cost. On the Move Bk Bk-153 1 SPP Event 2 2 U Bk-153 Choose up to 4 characters in play that cost 4 energy or less. Those characters cannot attack this turn. Relentless Assault Bk Bk-154 2 INT Event 1 1 1 U Bk-154 Choose a character in your party. That character does not deplete the first time it attacks this turn. Reunited Bk Bk-155 1 AGI Event 1 1 U Bk-155 Put a character from your discard pile into your hand. Deplete a character in play that has the same energy cost. Rock, Paper, Scissors Bk Bk-156 1 FOR Event 1 1 1 U Bk-156 Both you and your opponent may discard a card from your hands. The player who discarded the card with the highest mind energy cost draws 2 cards. If there is a tie, no cards are drawn by this effect. Skirt Chasing Bk Bk-157 1 QCK Event 1 1 U Bk-157 If you have a Male character or a KON in your party, deplete all Females in your opponent's party. Traitorous Trio Bk Bk-158 1 AGI Event 1 1 U Bk-158 If an Evil character was discarded from your hand by one of your effects this turn, your opponent cannot boost this turn. Upgrade Complete Bk Bk-159 1 QCK Event 1 1 1 U Bk-159 Search your deck for a different version of a Human in your party and put it in your hand. You Should Have Listened Bk Bk-160 1 INT Event 1 1 1 U Bk-160 (Remove from the game after use.) Renew all characters in your party. Use only when one of your opponent's Soul Reapers enters play. Jushiro Ukitake and Shunsui Kyoraku Bk Bk-161 40 Guardian 7 6 7 R Bk-161 When any number of cards in your discard pile would be removed from the game, you may put that number of Squad 8 and/or 13 characters from your discard pile at the bottom of your deck instead. (*) Your Squad 8 characters also belong to Squad 13 and vice-versa. Shigekuni Genryusai Yamamoto Bk Bk-162 35 Guardian 5 9 6 R Bk-162 At the start of the game, choose Squad 3, 5, 6, or 11. Your Squad 1 characters also belong to that Squad and vice-versa. (*) Squad 1 characters in your party gain "Defensive 3." Academy Instructor, Teaching Bk Bk-163 1 INT Character 1 2 1 Male, Non-Unique, Soul Reaper 2 2 2 R Bk-163 [Discard a Student from your hand:] Search your deck for a Soul Reaper with the same name and put it in your hand. Limit once per turn. Byakuya, Nearly Untouchable Bk Bk-164 1 SPP Character 1 2 2 Cute, Male, Soldier, Soul Reaper 8 8 8 R Bk-164 When BYAKUYA enters play, discard him unless you discard a SENBONZAKURA or SENBONZAKURA KAGEYOSHI from your hand. Chojiro, Loyal Follower Bk Bk-165 2 AGI Character 2 Male, Soldier, Soul Reaper 1 1 R Bk-165 [Defensive 2.] (*) [Deplete:] Your Squad 1 character in battle gets +X to all stats this battle. X = that character's Defensive value. Don Kan'onji, Karakura Leader Bk Bk-166 1 QCK Character 1 1 Good, Human, Male 1 1 R Bk-166 When DON KAN'ONJI enters play, search your deck for an item or event with "Karakura" in its text and put it in your hand. Ganju, Bandaged Bk Bk-167 1 SPP Character 2 Good, Male, Spirit 2 2 R Bk-167 [Remove GANJU from play:] Search your deck for a card with "Ganju" in the title and put it in your hand. Gin, Caring Bk Bk-168 1 INT Character 1 1 1 Cute, Good, Male, Spirit 2 2 2 R Bk-168 (If GIN is discarded from your hand by a card effect, renew 1 energy.) Gin, Relishing the Fight Bk Bk-169 1 SPP Character 1 2 1 Cute, Male, Soldier, Soul Reaper 1 3 3 R Bk-169 When your opponent does not defend against GIN, you may search your deck for a Squad 3 character and put it at the top of your deck. Ichigo, to the Rescue Bk Bk-170 1 QCK Character 3 3 Cute, Good, Male, Soul Reaper 5 5 5 R Bk-170 [Discard an ICHIGO character of any version from your hand:] ICHIGO gets +2 to all stats this battle. Limit once per battle. Jushiro, Perplexed Bk Bk-171 1 STR Character 2 3 Cute, Male, Soldier, Soul Reaper 4 4 4 R Bk-171 While JUSHIRO is renewed, other Squad 13 characters in your party cannot be discarded by your opponent's effects. Kaien, Squad 13 Lieutenant Bk Bk-172 2 FOR Character 3 3 Cute, Male, Soldier, Soul Reaper 5 5 R Bk-172 When KAIEN enters play, you may search your deck for up to 5 Squad 13 characters and discard them. (*) When KAIEN leaves play, you may shuffle up to 5 cards from your discard pile into your deck. Kanisawa, Assistant Trainer Bk Bk-173 1 STR Character 2 2 Cute, Female, Spirit, Student 3 3 2 R Bk-173 [Deplete:] Your opponent loses power equal to the number of Students in your party. Limit once per turn. Kenpachi, Recovering Bk Bk-174 1 STR Character 2 4 2 Male, Soldier, Soul Reaper 7 7 R Bk-174 You do not lose power from your opponent's effects while you have 1 or more other Squad 11 characters in your party. Kisuke, Chatting Bk Bk-175 1 STR Character 1 1 Good, Human, Male 1 1 R Bk-175 [Discard KISUKE from play:] Search your deck for an Animal and put it in your hand. Kon, Geared for Battle Bk Bk-176 1 AGI Character 4 1 Animal, Cute, Good 4 4 R Bk-176 When KON enters play, you may discard a non-character card from your hand. If you do, put in play a KON of any version from your discard pile that has an energy cost equal to or less than that card. [ERRATA CE-01-05-2008] Kon, Karakura King Bk Bk-177 1 FOR Character 4 6 Animal, Cute, Good 8 8 R Bk-177 Characters in your party with "Karakura" in title cannot be depleted by your opponent's effects. (*) KON gains "Aggressive" while you have at least one other KON character of any version or a character with "Karakura" in the title in your party. Miyako, 3rd Seat of Squad 13 Bk Bk-178 1 STR Character 2 2 Cute, Female, Soldier, Soul Reaper 2 2 2 R Bk-178 Your opponent cannot defend against MIYAKO while you have 3 or more Squad 13 characters in your discard pile. Obsessed Hollow, Affectionate Bk Bk-179 1 SPP Character 1 4 5 Evil, Hollow 8 8 R Bk-179 When OBSESSED HOLLOW enters play from your hand, you may discard a Hollow from your hand. If you do, set your power to your opponent's power. Use only if you have dealt power damage to your opponent this game Orihime, Apologetic Bk Bk-180 1 SPP Character 1 2 Cute, Female, Good, Spirit 2 2 R Bk-180 When ORIHIME enters play, you may search your deck for a different version of ORIHIME and put her in your hand. Rangiku, Starved Bk Bk-181 1 INT Character 1 1 Cute, Female, Spirit 1 1 1 R Bk-181 (When RANGIKU is discarded from your hand by a card effect, your opponent depletes 1 energy.) Renji, Protector Bk Bk-182 2 AGI Character 3 4 Cute, Good, Male, Soldier, Soul Reaper 6 6 6 R Bk-182 When RENJI enters play, discard all characters in play that cost 2 energy or less. Use only while you have 1 or more other Squad 6 characters in your party. Retsu, Pondering Bk Bk-183 1 QCK Character 2 2 Female, Soldier, Soul Reaper 2 2 2 R Bk-183 When you renew RETSU, you may search your deck for a Squad 4 character and put it on top of your deck. Sajin, Enraged Bk Bk-184 1 SPP Character 2 2 Male, Soldier, Soul Reaper 3 3 R Bk-184 Your opponent discards a card from his hand when he does not defend against one of your Squad 7 characters. Limit once per turn. Sajin, Unmasked Bk Bk-185 2 QCK Character 3 3 3 Male, Soldier, Soul Reaper 7 7 7 R Bk-185 When SAJIN enters play from your hand, your opponent discards a character in his party for each card in your hand more than his. Use only while all the characters in your party belong to Squad 7. Shuhei, Remorseful Bk Bk-186 1 SPP Character 3 3 Cute, Male, Soldier, Soul Reaper 3 6 3 R Bk-186 When SHUHEI enters play, your opponent discards a card from his hand and you draw a card. Use only while you have 1 or more other Squad 9 characters in your party. Shuhei, Team Leader Bk Bk-187 1 QCK Character 3 2 Cute, Male, Spirit, Student 3 3 5 R Bk-187 [Deplete, remove Shuhei from play:] Students in your party cannot be discarded from play this turn. Your opponent loses 4 power. Soi Fon, Emotional Bk Bk-188 2 QCK Character 2 1 2 Cute, Female, Soldier, Soul Reaper 5 4 4 R Bk-188 When a Squad 2 character in your party becomes depleted, you may remove from the game a character in your opponent's discard pile. Soi Fon, Shunko Empowered Bk Bk-189 2 INT Character 2 1 4 Cute, Female, Soldier, Soul Reaper 7 7 5 R Bk-189 When SOI FON enters play, discard a renewed character in play. Use only when you overlay SOI FON. Tetsuzaemon, Quiet Bk Bk-190 1 SPP Character 3 3 Male, Soldier, Soul Reaper 6 4 4 R Bk-190 When TETSUZAEMON enters and leaves play, your opponent discards 2 cards from his hand. Use only while you have 1 or more other Squad 7 characters in your party. Yachiru, Happy to See You Bk Bk-191 1 INT Character 2 2 Cute, Female, Soldier, Soul Reaper 2 2 2 R Bk-191 When your opponent plays a character, you may renew YACHIRU. Use while you have only Squad 11 characters in your party. Yoruichi, Former Stealth Force Leader Bk Bk-192 2 SPP Character 4 2 2 Cute, Female, Soldier, Soul Reaper 6 6 6 R Bk-192 (YORUICHI belongs to Squad 2.) YORUICHI gets +X to all stats. X = the number of characters in your opponent's removed pile, to a max of +3. Yoruichi, Thoughtful Bk Bk-193 1 QCK Character 2 3 Cute, Female, Good, Spirit 5 4 3 R Bk-193 [Discard a Spirit from your hand:] Search your deck for an event that costs less than the discarded Spirit and put it in your hand. Use only on your turn. Limit once per turn. Yuzu, Karakura Yellow Bk Bk-194 1 AGI Character 2 3 Cute, Female, Good, Human 4 4 4 R Bk-194 When YUZU leaves play, you may renew a character in your party with "Karakura" in the title. Hogyoku Bk Bk-195 1 STR Item 2 R Bk-195 Attached character gains the Evil trait. (*) Attached Soul Reaper or Hollow gets +2 to all stats. Katenkyokotsu Bk Bk-196 1 FOR Item 1 1 R Bk-196 Attached character gets +1 to all stats. (*) While attached to SHUNSUI, he cannot be depleted by your opponent's effects and you count as having 10 Squad 8 characters in your discard pile for your effects. Photo of the Past Bk Bk-197 1 SPP Item 1 1 Non-Unique R Bk-197 [Remove PHOTO OF THE PAST from the game:] Put a character from your discard pile at the top of your deck. Sake Bk Bk-198 1 AGI Item 1 1 Non-Unique R Bk-198 While attached character is attacking with a non-INT stat, he gets +X to all stats. X = his base INT. (*) Limit 1 SAKE per character. Senbonzakura Bk Bk-199 1 AGI Item 1 1 R Bk-199 Attached character gets +2 SPP. (*) While attached to BYAKUYA, put a Squad 6 character from your discard pile into your hand. Use only when you attack with BYAKUYA. Shinso Bk Bk-200 1 INT Item 1 1 R Bk-200 Attached character gets +2 FOR. (*) While attached to GIN, he gains "[Deplete:] Your opponent depletes 2 energy." Sogyonokotowari Bk Bk-201 1 INT Item 1 1 R Bk-201 Attached character gets +2 INT. (*) While attached to JUSHIRO, he cannot be discarded from play by your opponent's effects and you count as having 5 Squad 13 characters in your discard pile for your effects. Substitute Soul Reaper Permit Bk Bk-202 1 INT Item 1 1 Non-Unique R Bk-202 Attached character gains the Soul Reaper trait. (*) Attached character gains "[Deplete:] Discard a Hollow in play that costs 3 energy or less." Central 46 Inner Chamber Bk Bk-203 1 AGI Battleground 1 1 R Bk-203 [Discard CENTRAL 46 INNER CHAMBER from play:] Renew an opponent's attacking character and remove it from battle. Network Headquarters Bk Bk-204 1 QCK Battleground 1 Non-Unique R Bk-204 [Discard NETWORK HEADQUARTERS from play:] Renew a character in your party with "Karakura" in the title. That character can only deplete to defend this turn. Relaxing Hot Springs Bk Bk-205 1 SPP Battleground 2 Non-Unique R Bk-205 [Discard a card from your hand or deplete a Spirit in your party:] Gain 1 power. Limit once per turn. Squad 7 Headquarters Bk Bk-206 1 AGI Battleground 1 1 R Bk-206 Squad 7 characters in your party gain, "[Deplete, discard a card from your hand:] Your opponent discards a card from his hand." Broken Bk Bk-207 1 AGI Event 2 2 2 R Bk-207 (Remove from the game after use.) Your opponent shuffles his hand into his deck and draws that many cards. Shuffle your hand into your deck and draw that many cards. Careful Planning Bk Bk-208 1 FOR Event 1 1 R Bk-208 Look at your opponent's hand and discard a card from it. You lose 4 power. Daiguren Hyorinmaru Bk Bk-209 1 SPP Event 1 1 1 R Bk-209 (Toshiro Hitsugaya) Squad 10 characters in your party gain "[3 Spirit:] Renew this character. This character cannot deplete except to attack this turn. Limit once per turn." Happy Days Bk Bk-210 1 INT Event 1 R Bk-210 Look at the top 5 cards of your deck. Put each of those cards at the top or bottom of your deck in any order. I'm Sorry Bk Bk-211 2 STR Event 2 R Bk-211 Cancel a triggered effect on the queue. Use only when a character enters play. Outclassed Bk Bk-212 1 STR Event 3 R Bk-212 [Deplete a Squad 6 character in your party:] Deplete all characters in your opponent's party that have a lower cost than your Squad 6 character. Use only on your opponent's turn. Outnumbered Bk Bk-213 1 AGI Event 1 1 1 R Bk-213 If you have 6 or more Hollows in your party, you may remove a character in your opponent's party from the game. If your guardian is GRAND FISHER, you need only 2 or more Hollows instead. Senbonzakura Kageyoshi Bk Bk-214 1 SPP Event 1 1 1 R Bk-214 (Byakuya Kuchiki) [Return one of your spirit energy to your side deck and choose a character in your party:] That character gains "Aggressive" this turn and is discarded at the end of the turn. Limit once per turn. Shunko Bk Bk-215 1 AGI Event 1 1 1 R Bk-215 Attach SHUNKO to your SOI FON or YORUICHI SHIHOIN guardian. (*) At the start of your turn, you may search your deck for a Battleground and put it in play at no cost. (*) Limit 1 attached SHUNKO at a time. Suzumushi Tsuishiki Enmakorogi Bk Bk-216 1 INT Event 1 1 1 R Bk-216 (Kaname Tosen) Your opponent reveals the first card he would draw each turn before putting it in his hand. You may have him put that card at the bottom of his deck and draw another card instead. Tensa Zangetsu Bk Bk-217 1 QCK Event 1 1 1 R Bk-217 (Ichigo Kurosaki) [Return one of your body energy to your side deck:] Search your discard pile for an event that costs 2 energy or more and put it in your hand. Use only during your turn. Limit once per turn. (*) Other events you play are removed from the game after use. Unrequited Love Bk Bk-218 1 INT Event 2 R Bk-218 [Deplete a KON in your party and discard a KON character from your hand:] Put a character in your opponent's party on top of its owner's deck. If that character was a Hollow, draw a card. Working Out Bk Bk-219 1 SPP Event 1 1 R Bk-219 (Remove from the game after use.) [Search your deck for a Squad 7 or 9 character and remove it from the game:] Shuffle a character in play with a cost less than the card you removed into its owner's deck. Wrong Again Bk Bk-220 1 STR Event 2 2 R Bk-220 [Deplete a Squad 11 character in your party:] Discard 2 characters in play with an equal or lower energy cost. Byakuya, Unstoppable Bk Bk-221 2 AGI Character 2 4 4 Cute, Male, Soldier, Soul Reaper 8 8 8 UR Bk-221 (BYAKUYA costs -1 of any energy for each Squad 6 character in your party.) When BYAKUYA enters play, you may return one energy to your side deck. If you do, deplete an opponent's character, and a character in your party gains "Aggressive." Use while you have 1 or more other Squad 6 characters in your party. Sosuke, Master of Deception Bk Bk-222 1 STR Character 4 4 4 Evil, Male, Soldier, Soul Reaper 9 9 9 UR Bk-222 (You may discard any number of Evil characters from your hand. SOSUKE costs -1 of any energy for each card discarded by this effect.) Other Evil characters in your party get +2 to all stats and gain "Aggressive." (*) Discard SOSUKE when you have a character in your party that isn't Evil. Peace at Last Bk Bk-223 2 AGI Event 2 2 2 UR Bk-223 (Remove from the game after use.) Both you and your opponent cannot attack during the next 2 turns of the game. (*) Both you and your opponent cannot lose power during the next 2 turns of the game. Tending Your Own Bk Bk-224 1 QCK Event 2 2 2 UR Bk-224 (Remove from the game after use.) Search your discard pile for a character and put it into play. Lose power equal to its energy cost. Chojiro, Squad 1 Lieutenant Bk Bk-SSB21 1 FOR Character 2 2 2 Male, Soldier, Soul Reaper 4 4 2 SSB Bk-SSB21 [Defensive 3.] (*) When CHOJIRO leaves play, you may discard a Squad 1 character from your hand. If you do, you may draw a card. Shigekuni, Squad 1 Captain Bk Bk-SSB22 1 STR Character 3 3 3 Male, Soldier, Soul Reaper 6 7 8 SSB Bk-SSB22 [Defensive 1.] (*) You do not take power damage when one of your defending Squad 1 characters loses a battle. Squad 1 in Command Bk Bk-SSB23 1 FOR Event 1 1 SSB Bk-SSB23 (Remove from the game after use.) Renew a Squad 1 character in your party. That character can only deplete to defend this turn. Renji, Squad 6 Lieutenant Bk Bk-SSB24 2 QCK Character 3 2 1 Cute, Male, Soldier, Soul Reaper 4 4 3 SSB Bk-SSB24 When RENJI enters play, search your deck for a copy of ZABIMARU and put it in your hand. Byakuya, Squad 6 Captain Bk Bk-SSB25 2 FOR Character 4 4 Cute, Male, Soldier, Soul Reaper 7 6 4 SSB Bk-SSB25 Soldiers in your party get +2 to all stats. Squad 6 Always Ready Bk Bk-SSB26 1 AGI Event 1 1 SSB Bk-SSB26 Squad 6 characters in your party may only be defended by characters that have a higher energy cost this turn. Nanao, Squad 8 Lieutenant [Subset] Bk Bk-SSB27 2 AGI Character 1 4 Cute, Female, Soldier, Soul Reaper 4 4 SSB Bk-SSB27 When you attack with NANAO, you may discard the top 3 cards of your deck. If you do, you may put 3 non-character cards from your discard pile at the bottom of your deck. Use only while you have 1 or more other Squad 8 character in your party. Shunsui, Squad 8 Captain Bk Bk-SSB28 1 STR Character 5 4 Male, Soldier, Soul Reaper 7 7 7 SSB Bk-SSB28 [Put up to 3 Squad 8 characters from your discard pile at the bottom of your deck:] SHUNSUI gets +X to all stats this battle. X = the total boost value of those characters. Limit once per battle. Squad 8 Standing Their Ground Bk Bk-SSB29 1 SPP Event 1 SSB Bk-SSB29 Discard the top 5 cards of your deck. You may put any non-character cards discarded by this effect at the top of your deck in any order. Use while you have only Squad 8 characters in your party. Kiyone, 3rd Seat of Squad 13 Bk Bk-SSB30 1 AGI Character 3 1 Female, Soldier, Soul Reaper 2 2 2 SSB Bk-SSB30 When KIYONE leaves play, you may put a JUSHIRO or SENTARO from your discard pile into your hand. Sentaro, 3rd Seat of Squad 13 Bk Bk-SSB31 1 QCK Character 1 3 Male, Soldier, Soul Reaper 2 2 2 SSB Bk-SSB31 When SENTARO leaves play, you may put a JUSHIRO or KIYONE from your discard pile into your hand. Jushiro, Squad 13 Captain Bk Bk-SSB32 1 FOR Character 4 4 Cute, Male, Soldier, Soul Reaper 7 7 7 SSB Bk-SSB32 When JUSHIRO enters play, you may discard a Squad 13 character from your hand. If you do, JUSHIRO gains "Aggressive." Squad 13 Stepping Up Bk Bk-SSB33 1 STR Event 1 SSB Bk-SSB33 You may pay the energy cost of the next Squad 13 character you play this turn with any type of energy instead. Hihio Zabimaru [Promo] Bk Bk-P50 1 AGI Event 1 1 1 P Bk-P50 (Renji Abarai) You do not have to discard a card to use your guardian. (*) When one of your Soul Reapers would be discarded from play by an opponent's effect, you may discard a Soul Reaper from your hand to keep that character in play. Academy Instructor, Teaching [Promo] Bk Bk-P52 1 INT Character 1 2 1 Male, Non-Unique, Soul Reaper 2 2 2 P Bk-P52 [Discard a Student from your hand:] Search your deck for a Soul Reaper with the same name and put it in your hand. Limit once per turn. Isane, Worried [Promo] Bk Bk-P53 1 STR 4 Character 1 1 1 Cute, Female, Soldier, Soul Reaper 1 1 1 P Bk-P53 [Discard /Isane/ from play:] Gain 2 power. Use only while you have 2 or more other Squad 4 characters in your party. Huge Hollow, Gathering [Promo] Bk Bk-P54 1 STR Character 3 Evil, Hollow, Non-Unique 2 2 P Bk-P54 [Deplete:] Your opponent cannot defend against this attack. Use only when you attack with a Hollow that costs 4 energy or less. Izuru, Trapped [Promo] Bk Bk-P55 1 SPP 3 Character 4 4 Male, Soldier, Soul Reaper 6 6 6 P Bk-P55 [Deplete, remove /Izuru/ from the game:] Your opponent puts X energy back into his side deck. X = the number of Squad 3 characters in your party, to a max of 4. Restrained [Promo] Bk Bk-P56 2 SPP Event 1 P Bk-P56 Evil characters in your opponent's party get -3 to all stats this turn. Nanao, Squad 8 Lieutenant Bk Bk-P57 2 AGI 8 Character 1 4 Cute, Female, Soldier, Soul Reaper 4 4 P Bk-P57 When you attack with /Nanao/, you may discard the top 3 cards of your deck. If you do, you may put 3 non-character cards from your discard pile at the bottom of your deck. Use only while you have 1 or more other Squad 8 characters in your party. Friendly Rivalry [Promo] Bk Bk-P58 2 FOR Event 4 P Bk-P58 [Chose 2 characters in your party:] When one of those characters wins a battle this turn, renew the other character. Yuzu, Karakura Yellow [Promo] Bk Bk-P59 1 AGI Character 2 3 Cute, Female, Good, Human 4 4 4 P Bk-P59 When YUZU leaves play, you may renew a character in your party with "Karakura" in the title. Suzumushi Tsuishiki Enmakorogi [Promo] Bk Bk-P60 1 INT Event 1 1 1 P Bk-P60 (Kaname Tosen) Your opponent reveals the first card he would draw each turn before putting it in his hand. You may have him put that card at the bottom of his deck and draw another card instead. Sosuke, Revealed [Promo] Bk Bk-P62 2 FOR 5 Character 2 2 Evil, Male, Soldier, Soul Reaper 3 3 3 P Bk-P62 All Good characters in play get -2 to all stats. Surprise Visitors [Promo] Bk Bk-P63 1 SPP Event 1 P Bk-P63 When one of your Squad 13 characters enters play this turn, your opponent chooses a character in his party. That character cannot attack during your opponent's next turn. Skirt Chasing [Promo] Bk Bk-P65 1 QCK Event 1 1 P Bk-P65 If you have a Male character or a KON in your party, deplete all Females in your opponent's party. Hogyoku [Promo] Bk Bk-P66 1 STR Item 2 P Bk-P66 Attached character gains the Evil trait. (*) Attached Soul Reaper or Hollow gets +2 to all stats. Central 46 Inner Chamber [Promo] Bk Bk-P67 1 AGI Battleground 1 1 P Bk-P67 [Discard /Central 46 Inner Chamber/ from play:] Renew an opponent's attacking character and remove it from battle. On the Move [Promo] Bk Bk-P68 1 SPP Event 2 2 P Bk-P68 Choose up to 4 characters in play that cost 4 energy or less. Those characters cannot attack this turn. Gin Ichimaru Bk Bk-P70 38 Guardian 8 5 7 P Bk-P70 Your Squad 3, 5 and 9 characters belong to all 3 of these Squads (*) When one of your Squad 3 characters enters play, you may return a character in your opponent's party that has an energy cost of 3 or less to his owner's hand. Tatsuki Arisawa Bt Bt-001 38 Guardian 8 9 3 C Bt-001 Students in your party get -1 to all stats and gain "Aggressive." (*) Any Student in your party is discarded from play at the end of the turn that it attacks. (*) When one of your Students is discarded from play, your opponent loses 1 power. Yoshino Soma Bt Bt-002 37 Guardian 5 6 7 C Bt-002 At the start of your turn, you may collect any characters in your discard pile or hand as Souls. (*) [1 Soul:] Your Bount characters that are Souls count as 2 Souls instead of 1 this turn. Chad, On the Attack Bt Bt-003 1 STR Character 3 1 Cute, Good, Human, Male 3 2 3 C Bt-003 [Remove a Non-Student Human in your hand from the game] - Chad gets +X to all stats. X = the removed card's boost value + 2. Use only during battle. Limit once per battle. Chad, With Sidekick Bt Bt-004 1 SPP Character 2 2 2 Cute, Good, Human, Male 5 5 C Bt-004 When you boost CHAD with an Animal, you may use its boost value as any stat. Chizuru, Uncontrollable Bt Bt-005 1 INT Character 1 1 1 Cute, Female, Human, Student 2 3 C Bt-005 When one of your Females enters play, you may deplete CHIZURU. If you do, that Female gains "Aggressive." Conductor, Mesmerized Bt Bt-006 1 QCK Character 1 2 Evil, Human, Male 3 1 C Bt-006 (If CONDUCTOR is discarded from your hand because of a card effect, draw a card.) Ganju, Surprise Visitor Bt Bt-007 1 QCK Character 1 1 Good, Human, Male 1 1 1 C Bt-007 (You may play GANJU anytime you could play an event.) [Defensive X.] X = the number of Non-Student Humans in your party. Ichigo, Annoyed Bt Bt-008 1 INT Character 1 2 Cute, Good, Human, Male, Student 3 1 1 C Bt-008 When ICHIGO leaves play, draw a card. Ichigo, Hanging On Bt Bt-009 1 QCK Character 2 2 2 Cute, Good, Male, Soul Reaper 4 5 6 C Bt-009 (If ICHIGO is discarded from your hand because of a card effect, renew an ICHIGO of any version in your party.) Isshin, Eating Bt Bt-010 1 AGI Character 2 2 Good, Human, Male 3 3 3 C Bt-010 [Return one of your Body energy to your side deck:] ISSHIN gets +2 to all stats this battle. Use only while you have one or more other Non-Student Humans in your party. Isshin, Loving Bt Bt-011 1 INT Character 1 1 1 Good, Human, Male 2 2 2 C Bt-011 (ISSHIN counts as having "Karakura" in his title.) [Defensive X.] X = 2 or the number of characters in your party with "Karakura" in the title, whichever is more. Jushiro, Concerned Bt Bt-012 1 QCK 13 Character 1 1 Cute, Good, Male, Soldier, Soul Reaper 2 2 C Bt-012 When JUSHIRO enters and leaves play, you may discard the top 5 cards of your deck. If you do, you may put any 5 cards from your discard pile at the bottom of your deck. Use only if you have 1 or more other Squad 13 characters in your party. [ERRATA CE-22-08-2008] Kiyone and Sentaro, Listening Up Bt Bt-013 2 FOR 13 Character 3 3 Female, Good, Male, Soldier, Soul Reaper 5 3 5 C Bt-013 (You may search your deck for up to 9 Squad 13 characters and discard them. KIYONE AND SENTARO costs -1 Spirit energy for every 3 Squad 13 characters discarded by this effect.) Kon, Accessory Bt Bt-014 1 INT Character 2 1 Animal, Cute, Good 3 2 3 C Bt-014 While you have 6 or more KON characters in your party, your events cost -1 energy. Kon, Tantrum Bt Bt-015 0 STR Character 3 3 Animal, Cute, Good 5 4 5 C Bt-015 If a KON character in your party is defeated in a battle, you may return him to your hand to return the winner of that battle to its owner's hand at the end of the battle. Kurodo, Blushing Bt Bt-016 1 INT Character 3 1 Good, Human, Male 3 3 3 C Bt-016 Return KURODO to your hand when a Cute Female enters play. (*) When KURODO leaves play, your opponent depletes 2 characters in his party. Kurodo, Bunny Purse Bt Bt-017 1 QCK Character 2 1 1 Animal, Cute, Good 3 3 4 C Bt-017 (When KURODO is discarded from your hand because of a card effect, your opponent loses power equal to the number of Animals in your party.) Noba, Introduced Bt Bt-018 1 INT Character 1 1 Animal, Cute, Good 2 2 C Bt-018 (You may play NOBA anytime you could play an event.) Your opponent loses X power the first time he attacks each turn. X = the number of Animals in your party to a max of 2. Orihime, Always Concerned Bt Bt-019 1 FOR Character 1 1 Cute, Female, Good, Human 2 2 C Bt-019 [Remove ORIHIME from the game:] Put up to 3 Non-Student Humans from your discard pile on top of your deck. Rangiku, Embarrassed Bt Bt-020 2 INT 10 Character 1 1 Cute, Female, Good, Soldier, Soul Reaper 2 2 C Bt-020 ([Discard RANGIKU from your hand:] Renew a RANGIKU of any version in your party. That RANGIKU can deplete only to attack this turn.) Renji, Freeloader Bt Bt-021 1 QCK Character 2 2 Cute, Good, Human, Male 2 2 C Bt-021 When RENJI enters play, you may renew one Body energy and your opponent depletes one Body energy. (*) While you have YORUICHI in your party, RENJI gets +1 to all stats. Renji, In the Spotlight Bt Bt-022 1 QCK Character 2 2 Cute, Good, Human, Male, Student 3 3 3 C Bt-022 When RENJI attacks, your opponent must defend if able. Rin, R&D Team Member Bt Bt-023 1 INT 12 Character 1 1 Female, Good, Soldier, Soul Reaper 1 1 C Bt-023 [Deplete:] Search your opponent's deck for any card and put it on top of his deck. Use only while a Squad 12 character that you control is in battle. Lirin, Antagonizing Bt Bt-024 1 AGI Character 5 Cute, Female, Good, Human 4 5 3 C Bt-024 [Deplete a non-LIRIN character in your party] - Renew LIRIN. Limit once per turn. (*) While LIRIN is renewed, you do not take power damage when you lose a battle. Lirin, Birdy Bt Bt-025 1 FOR Character 2 1 Animal, Cute, Good 2 2 2 C Bt-025 [Defensive X.] X = the number of Animals in your party. Lirin, Impatient Bt Bt-026 1 FOR Character 2 2 Cute, Female, Human 4 4 3 C Bt-026 LIRIN gains "Aggressive" while there is a KURODO or NOBA in your party. (*) Renew LIRIN at the start of your opponent's Main Step. Rukia, Back in Town Bt Bt-027 1 STR Character 1 1 Cute, Female, Good, Human 2 2 C Bt-027 When RUKIA enters play, reveal the top card of your opponent's deck. You may put that card at the bottom of your opponent's deck. Rukia, Fond Memory Bt Bt-028 1 SPP 13 Character 2 2 Cute, Female, Good, Soldier, Soul Reaper 2 3 2 C Bt-028 Soul Reapers in your party may switch their defending stat to SPP. Use while defending. Ryo, Annoyed Bt Bt-029 1 QCK Character 2 3 Bount, Evil, Human, Male 4 4 4 C Bt-029 RYO gets +X to all stats. X = the amount of Souls you have, to a max of +3. Shigekuni, Thoughtful Bt Bt-030 1 INT 1 Character 1 1 Good, Male, Soldier, Soul Reaper 1 1 1 C Bt-030 [Defensive 2.] (*) [Discard SHIGEKUNI from play:] The next Squad 1 character you play this turn costs -3 energy. Shunsui, Relaxing Bt Bt-031 1 FOR 8 Character 4 4 Good, Male, Soldier, Soul Reaper 8 8 8 C Bt-031 (You may put any number of Squad 8 characters from your discard pile at the bottom of your deck. SHUNSUI costs -1 Mind energy for each Squad 8 character put at the bottom by this effect.) Sora, Inviting Bt Bt-032 2 AGI Character 1 2 Human, Male 2 2 2 C Bt-032 [Discard a card from your hand] - Your Non-Student Human in battle gains "Defensive 2." Use only while defending. Tatsuki, Confused Bt Bt-033 1 SPP Character 3 4 Cute, Female, Good, Human, Student 4 7 4 C Bt-033 When TATSUKI leaves play, your opponent loses 3 power. Tessai and Kisuke, Welcoming Bt Bt-034 1 INT Character 3 3 Good, Human, Male 6 4 2 C Bt-034 When an effect would remove an item in your discard pile, you may put it at the bottom of your deck instead. Yoruichi, Irritated Bt Bt-035 1 STR Character 2 Animal, Cute, Good 1 2 C Bt-035 #VALOR! Yoshino, Disturbed Bt Bt-036 1 STR Character 5 4 Bount, Cute, Evil, Female, Human 8 8 C Bt-036 YOSHINO cannot be depleted or discarded by your opponent's effects while you have 10 or more Souls. Yoshino, Inviting Bt Bt-037 1 SPP Character 2 1 Bount, Cute, Evil, Female, Human 3 2 C Bt-037 YOSHINO gets +1 to all stats while you have 5 or more Souls. Dining Table Bt Bt-038 1 FOR Item 1 1 Non-Unique C Bt-038 (Limit 1 DINING TABLE per character.) Attached character gains "Defensive 1." If attached to an Animal, it gains "Defensive 2" instead. Floor Plan Bt Bt-039 1 INT Item 1 C Bt-039 Your opponent loses 1 power when you discard or remove an item in your party to pay for its effect. Paperwork Bt Bt-040 1 STR Item 2 C Bt-040 When a character defends against this attached character, it does not renew during its controller's next Resource Step. Dimensional Gateway Bt Bt-041 1 AGI Battleground 1 1 C Bt-041 When one of your Animals wins a battle while defending, your opponent loses power equal to the defeated character's energy cost. Local Shop Bt Bt-042 1 QCK Battleground 1 1 C Bt-042 At the start of your turn, you may search your deck for an item and put it on top of your deck. Museum Bt Bt-043 1 STR Battleground 1 C Bt-043 When your Bankai or Doll would leave play, you may put it in your hand instead. Squad 10 Headquarters Bt Bt-044 1 FOR Battleground 2 C Bt-044 When one of your Squad 10 characters enters play, you may discard a card from your hand. If you do, renew a character in your party. If you do not, renew a Squad 10 character in your party instead. Limit once per turn. Butting Heads Bt Bt-045 1 FOR Event 1 1 C Bt-045 [Return a Student in your party to its owner's hand:] Your opponent loses X power. X = the number of Students in your party to a max of 5. Entwined Bt Bt-046 1 SPP Event 1 C Bt-046 (Remove from the game after use.) While you have no cards in your hand, Spirits in your party get +2 to all stats this turn. Huh??? Bt Bt-047 1 INT Event 1 1 C Bt-047 If you returned a character to your opponent's hand this turn, you may have your opponent shuffle his hand into his deck and draw the same number of cards. Impossible Dream Bt Bt-048 1 STR Event 2 C Bt-048 Discard an attached card in play. Mod on Mod Action Bt Bt-049 1 STR Event 1 1 1 C Bt-049 Attach only to your KON guardian. (*) You may discard any Animal from your hand for your Guardian's ability. (*) [Remove from the game an Animal in your discard pile] - Renew a character in your party. That character cannot deplete except to block this turn. New and Improved Bt Bt-050 1 SPP Event 1 1 C Bt-050 Your SPP and AGI boosts get +1 this turn. Plushie Fury Bt Bt-051 1 FOR Event 1 C Bt-051 Animals in your party get +1 to all stats this turn. Rejected Bt Bt-052 1 SPP Event 1 C Bt-052 [Deplete a Defensive character in your party:] Characters in your party get +X to all stats while defending and may use their highest stat to defend as any stat this turn. X = the depleted character's Defensive value. Slighted Bt Bt-053 1 QCK Event 1 1 C Bt-053 Characters in your opponent's party cannot deal more power damage to you than their base attacking stat this turn. Steamed Bt Bt-054 1 QCK Event 2 C Bt-054 Discard an opponent's item in play. (*) For each Squad 11 character in your party, you may search your deck for an item and attach it to them for no energy cost. Sucked In Bt Bt-055 1 SPP Event 1 C Bt-055 When you play a character with "Shunshunrikka" in the title this turn, it costs -X energy. X = the number of Spirits in your party when you play that character. Under Control Bt Bt-056 1 SPP Event 3 C Bt-056 Your opponent names a trait. You may put any characters in your opponent's party without that trait on top of his deck in any order. Unexpected Rescue Bt Bt-057 2 FOR Event 1 1 C Bt-057 When a character enters play from your discard pile this turn, you may search your deck for a Spirit and put it in your hand. If the searched character has "Shunshunrikka" in the title, you may play it for no energy cost this turn. Body Energy Bt Bt-058 Energy Body C Bt-058 Mind Energy Bt Bt-059 Energy Mind C Bt-059 Spirit Energy Bt Bt-060 Energy Spirit C Bt-060 Ban and Ho Bt Bt-061 35 Guardian 7 5 6 U Bt-061 At the start of your turn, you may collect any events in your discard pile or hand as Souls. (*) You must pay 1 Soul before playing any event. (*) You may play any events with an energy cost of 1 or more from your Souls as if they were in your hand and then remove them from the game after use unless they attach. [ERRATA CE-22-08-2008] Ban and Ho, Clever Bt Bt-062 1 AGI Character 1 1 Bount, Evil, Human, Male 2 2 U Bt-062 When BAN AND HO enters play, you may collect any card in your discard pile as a Soul. Chad, Onlooker Bt Bt-063 1 FOR Character 2 2 Cute, Good, Human, Male, Student 2 3 3 U Bt-063 [Discard a Student in your party:] Renew 1 of your Body energy. Limit once per turn. Chad, Unemotional Bt Bt-064 1 INT Character 2 4 2 Cute, Good, Human, Male, Student 7 7 U Bt-064 When CHAD enters play, you may discard a Student in your party. Your opponent loses power equal to twice that character's boost value. Go, Shadowy Bt Bt-065 1 FOR Character 2 2 Bount, Evil, Human, Male 2 2 4 U Bt-065 When a Bount in your party would be discarded, you may collect it as a Soul instead. Hanataro, Shy Bt Bt-066 1 SPP Character 1 2 Good, Human, Male 3 3 U Bt-066 Non-Student Humans in your party cannot be depleted by your opponent's effects. Ichigo, Reeling in the Catch Bt Bt-067 1 AGI Character 1 1 Cute, Good, Male, Soul Reaper 1 1 U Bt-067 [Discard the top card of your deck:] ICHIGO gets +X to all stats this attack. X = the discarded card's Spirit energy cost. Limit once per turn. Use only during battle. Jin, in Command Bt Bt-068 1 INT Character 3 3 Bount, Cute, Evil, Human, Male 6 6 6 U Bt-068 When JIN enters and leaves play, you may collect 3 cards in your discard pile as Souls. Jinta, Bored Bt Bt-069 1 SPP Character 2 2 2 Good, Human, Male 5 1 5 U Bt-069 JINTA gets +X to all stats. X = the number of items in your removed from game pile. Keigo, Pitcher Bt Bt-070 1 SPP Character 3 4 Cute, Human, Male, Student 7 7 U Bt-070 [Deplete:] Put a Student from your discard pile into your hand. Your opponent loses power equal to that character's boost value. Kisuke, Eating Bt Bt-071 1 AGI Character 2 2 Good, Human, Male 4 4 U Bt-071 [4 Body:] Draw 2 cards. Kisuke, Explaining Himself Bt Bt-072 2 INT Character 2 2 Good, Human, Male 4 3 3 U Bt-072 When KISUKE enters and leaves play, look at the top 3 cards of your deck and put them back in any order. Kon, Damaged Bt Bt-073 1 QCK Character 1 2 1 Animal, Cute, Good 2 3 2 U Bt-073 While KON is renewed, you lose -1 power from your opponent's effects. Kurodo, Smug Bt Bt-074 1 FOR Character 1 2 Human, Male 3 3 2 U Bt-074 [1 Mind] - Choose a trait. KURODO gains that trait until he leaves play. Mayuri, Sitting in Wait Bt Bt-075 2 STR 12 Character 3 1 Good, Male, Soldier, Soul Reaper 3 3 3 U Bt-075 When MAYURI enters play, search your deck for a battleground and put it in play. Use only while you have 2 or more other Squad 12 characters in your party. Noba, Hiding Bt Bt-076 2 SPP Character 3 2 Good, Human, Male 3 2 4 U Bt-076 [Deplete] - Search your deck for up to 3 cards with a boost stat matching your defending stat and boost with them. Use only while defending. Orihime, Distracted Bt Bt-077 1 INT Character 2 3 Cute, Female, Good, Human 5 3 3 U Bt-077 [Deplete:] You may pay the energy cost of your Non-Student Humans with any type of energy this turn. Orihime, Taken Aback Bt Bt-078 1 FOR Character 1 2 Cute, Female, Good, Human, Student 2 2 2 U Bt-078 [Discard ORIHIME from play:] Put a Student with an energy cost of 2 or less from your discard pile into your hand. Renji, New to Town Bt Bt-079 1 INT Character 2 1 Cute, Good, Human, Male 2 2 2 U Bt-079 While RENJI is depleted, you may play battlegrounds from your discard pile as if they were in your hand. Renji, Pointing Bt Bt-080 1 SPP Character 1 1 Cute, Good, Human, Male, Student 1 2 U Bt-080 (If you boost a RENJI in your party with this card, renew that RENJI at the end of battle.) Renji, Resting Bt Bt-081 1 STR Character 1 1 Cute, Good, Human, Male 2 2 U Bt-081 If you overlay this RENJI, the new RENJI gains "Aggressive" and enters play renewed. Items attached to this RENJI may be attached to the new RENJI for no energy cost. Lirin, Noticing Bt Bt-082 1 AGI Character 2 1 Animal, Cute, Good 2 2 U Bt-082 When LIRIN enters and leaves play, you may search your deck for an item or battleground and put it in your hand. Use only while you have 1 or more other Animals in your party. Rukia, Taking Orders Bt Bt-083 1 AGI Character 1 1 1 Cute, Female, Good, Human 3 3 3 U Bt-083 When RUKIA enters play, renew all characters in your party that have the words "Captain" or "Lieutenant" in their titles. Ryo, Talkative Bt Bt-084 1 STR Character 3 4 Bount, Evil, Human, Male 5 5 U Bt-084 [2 Souls:] RYO gets +5 to all stats this turn. Limit once per turn. Sora, Returned Bt Bt-085 1 QCK Character 2 Human, Male 2 1 U Bt-085 [Deplete, remove SORA from the game:] Put into play an ACIDWIRE of any version from your hand. Uryu, Calculating Bt Bt-086 1 QCK Character 3 3 Cute, Good, Human, Male, Quincy 4 4 4 U Bt-086 URYU gets +1 INT for each other Quincy in your party. Uryu, Master of Sewing Bt Bt-087 1 FOR Character 3 1 Cute, Good, Human, Male, Quincy, Student 4 4 U Bt-087 Your opponent's effects cannot remove Animals in your discard pile from the game. Uryu, Outside Bt Bt-088 1 SPP Character 1 Cute, Good, Human, Male, Quincy, Student 1 1 U Bt-088 When URYU enters and leaves play, return one of your opponent's battlegrounds to his hand. Use only while you have 2 or more Quincies in your party. (*) Your opponent loses 2 power when he plays a battleground. Yoruichi, Helpful Bt Bt-089 1 AGI Character 3 3 Cute, Female, Good, Human 5 5 U Bt-089 You do not lose power the first time you use the effect of your YORUICHI SHIHOIN guardian each turn. Yuzu, Watching Bt Bt-090 1 STR Character 1 2 Cute, Female, Good, Human 3 3 3 U Bt-090 [Deplete:] Search your deck for a battleground and put it in your hand. Use only when one of your Non-Student Humans leaves play. Claw Game Bt Bt-091 1 QCK Item 1 1 U Bt-091 [Deplete attached character:] Reveal the top 5 cards of your deck. You may attach an item revealed in those cards to this character and discard the rest of the revealed cards. Test Tube Bt Bt-092 1 STR Item 1 1 U Bt-092 [Discard TEST TUBE from play:] Search your deck for an Animal and put it in your hand. Apartment Complex Bt Bt-093 1 STR Battleground 1 1 U Bt-093 When you overlay a character, you may remove the old character from the game to put a character from your discard pile into your hand. Bount Mansion Bt Bt-094 1 SPP Battleground 1 1 U Bt-094 Your Bounts cost -1 energy to play while you have 5 or more Souls. While you have 10 or more Souls, your Bounts cost -2 energy to play instead. Train Station Bt Bt-095 1 INT Battleground 1 1 U Bt-095 When you win a battle with a defending Bount, your opponent loses power equal to the difference in stats. Along for the Ride Bt Bt-096 1 INT Event 1 1 U Bt-096 Remove 2 cards in your opponent's discard pile from the game. If your guardian is SOI FON, search your opponent's deck for all copies of those cards and discard them. Back Off Bt Bt-097 1 QCK Event 1 1 1 U Bt-097 (Remove from the game after use.) This attack deals no power damage. Lose power equal to half of this attack's damage rounded down, and then your opponent loses power equal to half of this attack's damage rounded down. Use when you would take power damage. Circular Logic Bt Bt-098 1 INT Event 2 U Bt-098 Your opponent cannot perform attacks this turn unless he pays 1 energy each time he declares an attack. Demonic Possession Bt Bt-099 1 QCK Event U Bt-099 [Discard a card from your hand:] The next character you play this turn costs -1 energy. If your guardian is GRAND FISHER, it costs -3 energy instead. Dominated Bt Bt-100 1 QCK Event 2 U Bt-100 Your opponent cannot attack this turn. Use only when you win a battle with a defending character. Drowned Bt Bt-101 1 AGI Event 1 1 1 U Bt-101 (Remove from the game after use.) Your opponent discards a card from his hand. If you have 2 or more Squad 7 characters in your party and only Squad 7 or 9 characters in your party, he discards 3 cards instead and loses 1 power for each card discarded by this effect. Five Bt Bt-102 1 AGI Event 5 U Bt-102 (Remove from the game after use.) Both players reveal the top 5 cards of their deck and may put in play any characters, items and battlegrounds revealed. Put the remaining cards in their owners' hands. Insulting Bt Bt-103 1 STR Event 4 U Bt-103 (Remove from the game after use.) Draw a card. (*) If you have 2 or more Wholes in your party, your opponent discards X cards from his hand. X = the number of Wholes in your party. Joke's on You Bt Bt-104 1 FOR Event 1 1 U Bt-104 Return a character in your party to its owner's hand. Your opponent loses power equal to that character's boost value. If your guardian is ORIHIME INOUE, your opponent loses power equal to that character's cost instead. Mod Souls Everywhere Bt Bt-105 2 SPP Event 2 2 2 U Bt-105 [Remove any number of Animals from your discard pile:] Renew that number of Animals in your party. Mysterious Opponents Bt Bt-106 1 QCK Event 1 1 U Bt-106 (Remove from the game after use.) Name a character. Your opponent reveals his hand and discards all versions of that character in his hand. Strategic Meeting Bt Bt-107 1 INT Event 1 U Bt-107 You may discard any number of cards from your hand. If you have no cards in your hand, you may put a Spirit from your discard pile that has an energy cost of X or less in play for no energy cost. X = the number of cards you discarded by this effect. Striking Back Bt Bt-108 1 STR Event 3 U Bt-108 Put up to 2 of your opponent's energy back into his side deck. (*) (Limit 2 copies per deck.) Thrown Out Bt Bt-109 1 SPP Event 1 1 U Bt-109 Search your deck for a card with "Bakudo" in the title and put it in your hand. If you have only Squad 6 characters in your party, you may search for up to 3 cards that have "Bakudo" in the title and/or "Squad 6" in the text instead. Warm Welcome Bt Bt-110 1 AGI Event 2 U Bt-110 You may return any number of your energy to your side deck. Gain power equal to the number of energy you returned by this effect. If your guardian is RETSU UNOHANA, you gain twice as much power instead. Ryo Udagawa Bt Bt-111 39 Guardian 6 6 6 R Bt-111 At the start of your turn, you may collect any items in your discard pile or hand as Souls. (*) [2 Souls:] Discard an item from your hand. Your opponent loses power equal to that item's energy cost. Ban and Ho, In Sync Bt Bt-112 1 FOR Character 3 3 Bount, Evil, Human, Male 6 5 R Bt-112 When BAN AND HO enter play, you may collect a card in your hand as a Soul. Ganju, Pyromaniac Bt Bt-113 1 SPP Character 1 2 2 Good, Human, Male 3 4 4 R Bt-113 When GANJU comes into play search your deck for up to 2 copies of THE ONE-AND-ONLY ORIGINAL KUKAKU-BRAND CHILI-PEPPER SMOKE BOMB WITH BLOODY TEARS EFFECT! and attach them to GANJU for no energy cost. Hanataro, Store Clerk Bt Bt-114 1 SPP Character 3 3 Good, Human, Male 5 3 3 R Bt-114 [Deplete:] Renew one of your other Non-Student Humans. Helmed Hollow, Peeking Bt Bt-115 1 SPP Character 2 Evil, Hollow 2 2 R Bt-115 [Remove HELMED HOLLOW from play:] Renew a Non-Unique Hollow in your party that costs 2 energy or less. Ichigo, on the Attack Bt Bt-116 1 SPP Character 3 4 Cute, Good, Male, Soul Reaper 6 6 R Bt-116 ICHIGO gets +2 to all stats while you have only Good characters in your party. (*) ICHIGO gets +2 to all stats while your opponent has 1 or more Evil characters in his party. Isshin, Attack Position Bt Bt-117 1 STR Character 3 3 Good, Human, Male 3 3 6 R Bt-117 When ISSHIN enters play, your opponent puts X cards from his hand on top of his deck. X = the number of Non-Student Humans in your party. Jinta and Ururu, Surprised Bt Bt-118 1 QCK Character 1 2 Cute, Female, Good, Human, Male 2 1 2 R Bt-118 When JINTA AND URURU enter play, search your deck for 2 items and discard them. If your guardian is KISUKE URAHARA, you may put them in your hand instead. Karakura High Teacher, Gazing Outside Bt Bt-119 1 INT Character 4 4 Cute, Female, Human 8 8 R Bt-119 When KARAKURA HIGH TEACHER enters play, draw a card for each Non-Student Human in your party. Karakura High Teacher, Greeting Bt Bt-120 1 AGI Character 1 1 Cute, Female, Human 2 2 R Bt-120 When KARAKURA HIGH TEACHER leaves play, search your deck for a Non-Student Human and put it in your hand. Keigo, Happy to See You Bt Bt-121 1 INT Character 1 2 Cute, Human, Male, Student 3 3 R Bt-121 [Discard KEIGO from play:] Search your deck for an item and attach it to a Student in your party for no energy cost. Kisuke, Former Squad 12 Captain Bt Bt-122 1 AGI 12 Character 3 4 Good, Male, Soldier, Soul Reaper 6 6 4 R Bt-122 [2 Spirit:] Your opponent draws cards equal to the number of cards in his hand. Limit once per turn. Kon, Distraught Bt Bt-123 1 FOR Character 5 Animal, Cute, Good 4 4 3 R Bt-123 [Remove KON from play] - Cards in your hand, deck and discard pile cannot be discarded or removed this turn. Kon, Yarn Dispenser Bt Bt-124 2 FOR Character 1 1 Animal, Cute, Good 2 2 R Bt-124 Your KON characters of any version cost -1 energy to play. Maki, Silent Bt Bt-125 2 AGI Character 1 1 1 Evil, Male, Soul Reaper 3 3 R Bt-125 (If your Guardian can collect Souls, MAKI gains the Bount trait. (*) While MAKI is a Soul, he counts as 3 Souls instead of 1.) Nanao, Informative Bt Bt-126 1 FOR 8 Character 2 2 Cute, Female, Good, Soldier, Soul Reaper 3 3 3 R Bt-126 ([Discard NANAO from your hand:] Put in play a Squad 8 character from your hand with an energy cost less than the number of Squad 8 characters in your discard pile.) Noba, Mysterious Bt Bt-127 1 STR Character 2 1 2 Human, Male 2 4 4 R Bt-127 [Deplete, remove NOBA from the game] - Name a trait that a character in your party has. Return all characters in play with that trait to their owners' hands. Noba, Turtle Suit Bt Bt-128 1 AGI Character 2 2 Animal, Cute, Good 3 3 3 R Bt-128 (You may play NOBA anytime you can play an event.) (*) [Aggressive.] Return NOBA to your hand at the end of any turn he comes into play. Rukia, Mods in Tow Bt Bt-129 2 QCK Character 2 2 Cute, Female, Good, Human 3 3 3 R Bt-129 You may put in play depleted an Animal from your hand for no cost. Lose power equal to that Animal's energy cost. Use only when RUKIA enters play. Rukia, Worried Bt Bt-130 1 INT Character 4 4 Cute, Female, Good, Human, Student 7 7 R Bt-130 When RUKIA enters play, put up to 2 cards from your discard pile into your hand. Use while you have only Students in your party. Soi Fon, Tracking Bt Bt-131 2 SPP 2 Character 1 1 Cute, Female, Good, Soldier, Soul Reaper 2 2 R Bt-131 ([Discard SOI FON from your hand:] Remove a card in your opponent's discard pile from the game. Your opponent reveals his hand and discards all copies of that card from his hand. Use while you have 1 or more Squad 2 characters in your party.) Toshiro, Annoyed Bt Bt-132 1 SPP 10 Character 1 1 Cute, Good, Male, Soldier, Soul Reaper 2 2 R Bt-132 ([Discard TOSHIRO from your hand:] Non-character cards with "Squad 10" in the text cost 1 Spirit energy to play this turn.) Uryu, Keeping Calm Bt Bt-133 1 QCK Character 5 Cute, Good, Human, Male, Quincy, Student 4 4 4 R Bt-133 [Deplete, discard a card from your hand:] If the boost value on the discarded card matches the attacker's stat, you take no power damage from this attack. Use only while you have less characters in your party than your opponent. Uryu, Shocked Bt Bt-134 1 INT Character 4 1 1 Cute, Good, Human, Male, Quincy, Student 4 4 R Bt-134 When one of your Quincies leaves play, your opponent discards a card from his hand and loses power equal to its boost value. Yoruichi, Unabashed Bt Bt-135 1 SPP Character 1 2 1 Cute, Female, Good, Human 2 2 2 R Bt-135 [Reveal your hand to your opponent:] YORUICHI gains +4 to all stats this battle. Use only while you have 1 or more other Cute Females in your party. Limit once per turn. Guhl and Gunther Bt Bt-136 1 SPP Item 1 Doll R Bt-136 (Ban and Ho) You may also collect battlegrounds, characters, and items from your discard pile as Souls at the start of your turn. (*) [8 Souls:] Your opponent cannot play events while GUHL AND GÜNTHER is attached. Fried Bt Bt-137 1 AGI Item 1 Doll R Bt-137 (Ryo Udagawa) You may also collect battlegrounds, characters, and events from your discard pile as Souls at the start of your turn. (*) [3 Souls:] Your opponent loses power equal to the number of characters in your party. Limit once per turn. Goethe Bt Bt-138 1 QCK Item 1 Doll R Bt-138 (Yoshino Soma) You may also collect battlegrounds, events and items from your discard pile as Souls at the start of your turn. (*) [X Souls:] Your character in battle gets +X to all stats this battle, to a max of 10. Limit once per turn. Letter of Absence Bt Bt-139 1 AGI Item 1 1 1 R Bt-139 [Deplete attached character:] Attached character cannot leave play from your opponent's effects this turn. Mark of the Bount Bt Bt-140 1 SPP Item 1 1 1 R Bt-140 [Discard MARK OF THE BOUNT from play:] Search your deck for a Bount or a Doll and put it in your hand. Pay Phone Bt Bt-141 1 QCK Item 1 R Bt-141 [Deplete attached character:] Name a trait. Search your deck for a character with that trait and put it on top of your deck. Convenience Store Bt Bt-142 1 INT Battleground 2 R Bt-142 Players cannot have cards discarded from the top of their decks from their opponents' effects. Hospital Bt Bt-143 1 FOR Battleground 2 R Bt-143 Players cannot lose power from their opponents' card effects. Karakura Nightlife Bt Bt-144 1 AGI Battleground 1 1 R Bt-144 At the end of each player's turn, that player discards down to 5 cards in hand. Soul Society Library Bt Bt-145 1 SPP Battleground 2 R Bt-145 Players cannot have cards discarded from their hands by their opponent's card effects. Bounts Forever Bt Bt-146 1 INT Event R Bt-146 [25 Souls:] If your guardian has a Doll attached, you win the game. Drawing a Crowd Bt Bt-147 1 INT Event 1 1 1 R Bt-147 [Discard a card from your hand:] Search your side deck for a battleground and put it in play. Fiery Rage Bt Bt-148 1 AGI Event 1 1 R Bt-148 Your character in battle gets +3 to all stats this battle. Limit 1 FIERY RAGE per battle. Get Over Here Bt Bt-149 1 FOR Event 1 1 1 R Bt-149 (Remove from the game after use.) Search your side deck for a character and put it in your hand. Meet the Family Bt Bt-150 2 STR Event 1 1 1 R Bt-150 Attach to your RUKIA KUCHIKI guardian. (*) When you use your guardian's ability, you may look at the top 5 cards of your deck and choose the card you draw. Put the remaining cards at the top of your deck in any order. Obsession Bt Bt-151 1 AGI Event 1 1 1 R Bt-151 Attach to your guardian. While attached, you may have 1 extra copy of a character in your party if it matches a character printed on your guardian. Limit 1 OBSESSION per guardian. [ERRATA CE-21-07-2008] On the Clock Bt Bt-152 1 QCK Event 1 1 1 R Bt-152 Search your deck for 3 cards with different titles and reveal them. Your opponent chooses one to go your hand and you discard the other 2. Peekaboo Bt Bt-153 1 INT Event R Bt-153 Reveal the top card of your deck. Renew energy equal to that card's boost value. QQ Bt Bt-154 1 FOR Event 1 1 1 R Bt-154 (This card effect cannot be canceled. Neither player can add activated effects to the queue that this card is played in. Remove from the game after use.) Return a character in play to its owner's hand. Reality Check Bt Bt-155 1 STR Event 1 1 1 R Bt-155 (Remove from the game after use.) Cancel an activated card effect or event on the queue. The Quincy Way Bt Bt-156 1 STR Event 1 1 1 R Bt-156 Attach to your URYU ISHIDA guardian. (*) You may have multiple versions of your Quincies in play, but only 1 copy of each. (*) Your URYU characters cost -2 energy. The War at Home Bt Bt-157 1 AGI Event 1 1 R Bt-157 [Discard one of your Battlegrounds in play and choose one of the following:] Your opponent loses 5 power or discard 2 of your opponent's Battlegrounds in play. Dual Energy - Body and Spirit Bt Bt-158 Energy Body and Spirit R Bt-158 (Limit 1 per deck. Counts as both a Body and Spirit energy for side deck construction.) When you deplete this card for energy, you may use it for Body or Spirit energy. Dual Energy - Mind and Body Bt Bt-159 Energy Mind and Body R Bt-159 (Limit 1 per deck. Counts as both a Mind and Body energy for side deck construction.) When you deplete this card for energy, you may use it for Mind or Body energy. Dual Energy - Spirit and Mind Bt Bt-160 Energy Spirit and Mind R Bt-160 (Limit 1 per deck. Counts as both a Spirit and Mind energy for side deck construction.) When you deplete this card for energy, you may use it for Spirit or Mind energy. Cute Drawings Bt Bt-161 1 SPP Event 8 UR Bt-161 (You may discard 5 cards from your hand instead of paying the energy cost for CUTE DRAWINGS.) Return all energy in play to their owners' side decks. Use only while your opponent has more power than you. Entering the Lair of the Bounts Bt Bt-162 1 INT Event 1 1 1 UR Bt-162 You do not take power damage this turn. Use only while you have a Doll attached and while you have 10 or more Souls. Chad, Posing Bt Bt-OPN01 1 FOR Character 2 2 Cute, Good, Human, Male 2 3 2 OPN Bt-OPN01 When you renew CHAD, you may search your deck for a card with a FOR boost and put it on top of your deck. Ganju, Tough Guy Bt Bt-OPN02 1 FOR Character 3 3 Good, Male, Spirit 5 5 OPN Bt-OPN02 When GANJU enters play, search your deck for a KUKAKU and put her in your hand. Hanataro, Sidekick Bt Bt-OPN03 1 FOR 4 Character 2 2 Good, Male, Soldier, Soul Reaper 3 3 3 OPN Bt-OPN03 [Deplete, discard HANATARO from play:] Search your deck for a GANJU and put him in your hand. If you play that version of GANJU this turn, it costs -2 energy. Ichigo, Hip Duds Bt Bt-OPN04 1 STR Character 2 2 Cute, Good, Human, Male 3 3 OPN Bt-OPN04 ICHIGO gets +1 to all stats for each other Non-Student Human in your party. Orihime, Serious Bt Bt-OPN05 2 FOR Character 5 4 Cute, Female, Good, Human 8 8 8 OPN Bt-OPN05 (You may discard 5 Non-Student Humans from your hand instead of paying the energy cost for ORIHIME.) ORIHIME gains "Aggressive" while you have 2 or more other Non-Student Humans in your party. Orihime, Stylish Bt Bt-OPN06 1 FOR Character 2 2 Cute, Female, Good, Human 4 4 OPN Bt-OPN06 [Deplete a character in your party with "Shunshunrikka" in the title:] Search your deck for a character with "Shunshunrikka" in the title and put it in your hand. [Stat Change - The first Stat that is listed on Orihime is FOR and the color should be red instead of green. CE-21-07-2008] Soi Fon, Deadly Bt Bt-OPN07 1 STR 2 Character 3 1 2 Cute, Female, Soldier, Soul Reaper 6 5 5 OPN Bt-OPN07 If you have only Squad 2 characters in your party, SOI FON gains "Aggressive." (*) When SOI FON attacks, you may discard a Squad 2 character from your hand. If you do, remove from the game a depleted character in play. Toshiro, Ready to Strike Bt Bt-OPN08 1 STR 10 Character 1 2 1 Cute, Male, Soldier, Soul Reaper 4 4 OPN Bt-OPN08 (When TOSHIRO leaves play, you may search your deck for a different version of TOSHIRO and put it in play depleted.) (*) Any Squad 10 character in your party gets +1 to all stats for that turn if it attacked one or more times in that turn. Uryu, Glancing Bt Bt-OPN09 1 STR Character 2 2 Cute, Good, Human, Male, Quincy 2 2 2 OPN Bt-OPN09 When URYU enters play search your deck for a card that can attach to your URYU ISHIDA guardian and attach it for no energy cost. Yoruichi, Quick Bt Bt-OPN10 2 STR Character 3 1 3 Animal, Cute, Good 6 5 6 OPN Bt-OPN10 (You may play YORUICHI anytime you could play an event.) Other Animals in your party get +2 to all stats. [Stat Change - Stat Change - The last Stat that is listed on Yoruichi is QCK and the color should be purple instead of red. CE-22-08-2008] Yoshino, Up Close Bt Bt-P79 1 AGI Character 4 3 Bount, Cute, Evil, Female, Human 7 7 P Bt-P79 [Deplete:] Discard a character in your opponent's party that has an energy cost less than the number of Souls you have. Ichigo, Rushing In Bt Bt-P80 1 FOR Character 3 1 Cute, Good, Male, Soul Reaper 3 3 3 P Bt-P80 [Aggressive.] When ICHIGO enters play, renew one of your other Soul Reapers in your party. Thumbs Up Bt Bt-P82 1 FOR Event 1 P Bt-P82 (Remove from the game after use.) Draw 2 cards. (*) If you play 3 or more cards from your hand after THUMBS UP this Step, renew all your energy at the end of this Step. Play only during your opponent's Main Step. (*) (Limit 2 copies per deck.) Hado 31 - Shakkaho Bt Bt-P83 1 QCK Event 1 1 P Bt-P83 Return a character in play to its owner's hand. Use only when that character deals you power damage this turn.