Name Set ImageFile Cost Type SubType-Icon Level Faction Keywords Strength Wits Alchemy Rarity Collector Text Alphonse Elric, Honest and Honorable FMA FMA-001 10 Character [LEADER] 3 Elric Spirit - Hero 7 6 6 C 01-FMA-001 Alphonse Elric gets +2 to each attribute while opposing a villain character in a battle or search party. Alphonse Elric, In the Flesh FMA FMA-002 5 Character [LEADER] 1 Elric Human - Hero 3 3 4 C 01-FMA-002 At the start of the game, search your deck for an armor card. Attach it to Alphonse Elric, regardless of cost. Alphonse Elric, Protective Soul FMA FMA-003 7 Character [LEADER] 2 Elric Spirit - Hero 5 4 6 U 01-FMA-003 Battle Strength: Replace one of your characters in the battle with Alphonse Elric. Alphonse Elric, Seven Feet of Trouble FMA FMA-004 9 Character [LEADER] 3 Elric Spirit - Hero 7 6 6 R 01-FMA-004 Search Wits 7: Take 2 search actions. Alphonse Elric, Skilled Alchemist FMA FMA-005 6 Character [LEADER] 1 Elric Spirit - Hero 1 2 3 F 01-FMA-005 Main Wits X: Reveal the top X cards of your deck. Choose one attachment card revealed, and add it to your hand. Place the rest on the bottom of your deck. Edward Elric, Body of the Sanctioned FMA FMA-006 10 Character [LEADER] 3 Elric Human - State Alchemist - Hero 5 5 6 U 01-FMA-006 Search Alchemy X: Move home target character with alchemy X or lower. Edward Elric, Dog of the Military FMA FMA-007 6 Character [LEADER] 1 Elric Human - State Alchemist - Hero 3 2 3 C 01-FMA-007 Edward Elric gets +2 alchemy while he has an item attachment. Edward Elric, Man of Action FMA FMA-008 8 Character [LEADER] 2 Elric Human - State Alchemist - Hero 4 3 5 U 01-FMA-008 Battle Alchemy Set: Target ally gets +X strength or +X wits. X is Edward Elric's alchemy. Edward Elric, Novice FMA FMA-009 5 Character [LEADER] 1 Elric Human - Hero 3 2 4 F 01-FMA-009 Main Wits Set: Search your deck for one Elric faction ally. Add it to your hand. Edward Elric, Unbeliever FMA FMA-010 7 Character [LEADER] 2 Elric Human - State Alchemist - Hero 5 5 5 R 01-FMA-010 React Wits 6: After you play a wits event, reset Edward Elric. Envy, Father Cornello FMA FMA-011 10 Character [LEADER] 3 Homunculus Sin - Villain 6 8 0 R 01-FMA-011 Also counts as Father Cornello for deck construction purposes | Main Wits: Target ally may not assign to a search party this turn. [When he comes into play, you must discard any Envy allies you have in play. CRD 11-16-2006] Lust, Always in Control FMA FMA-012 10 Character [LEADER] 3 Homunculus Sin - Villain 7 6 0 U 01-FMA-012 Main Wits X: Set target ally with cost lower than X. Lust, Manipulator FMA FMA-013 6 Character [LEADER] 1 Homunculus Sin - Villain 2 3 0 C 01-FMA-013 React Wits X: Cancel an ability played by a character with wits X. Lust, Puppeteer FMA FMA-014 5 Character [LEADER] 1 Homunculus Sin - Villain 3 4 0 F 01-FMA-014 At the start of the game, choose a faction. While this card is in play, you do not pay a faction penalty when recruiting members of that faction. Lust, Shadow of Evil FMA FMA-015 7 Character [LEADER] 2 Homunculus Sin - Villain 6 6 0 U 01-FMA-015 Main Wits 8: Target player discards 1 card of their choice. Lust, Woman with a Dream FMA FMA-016 9 Character [LEADER] 3 Homunculus Sin - Villain 7 9 0 R 01-FMA-016 When a card would go to your discard pile, remove it from the game instead | Once per turn, you may play a card from your discard pile as though it were in your hand. Basque Grand, Authoritarian FMA FMA-017 6 Character [LEADER] 1 Military Human - Soldier - 5th Laboratory - State Alchemist - Villain 2 2 2 C 01-FMA-017 Main Alchemy Sacrifice an ally: Draw 1 card. Basque Grand, Browbeater FMA FMA-018 5 Character [LEADER] 1 Military Human - Soldier - 5th Laboratory - State Alchemist - Villain 3 3 3 U 01-FMA-018 Battle Alchemy Discard 1 card: Target player discards 1 card of their choice. Basque Grand, Evil Schemer FMA FMA-019 9 Character [LEADER] 3 Military Human - Soldier - 5th Laboratory - State Alchemist - Villain 8 6 7 U 01-FMA-019 Your 5th Laboratory allies get +1 to each attribute. Basque Grand, Ruthless Commander FMA FMA-020 8 Character [LEADER] 2 Military Human - Soldier - 5th Laboratory - State Alchemist - Villain 5 2 4 U 01-FMA-020 Search Alchemy Sacrifice an ally: Reduce the goal to win this location by 2. Basque Grand, The Iron Blood Alchemist FMA FMA-021 10 Character [LEADER] 3 Military Human - Soldier - 5th Laboratory - State Alchemist - Villain 6 6 5 R 01-FMA-021 React Alchemy: Cancel a battle event or ability. Maes Hughes, Lieutenant Colonel FMA FMA-022 8 Character [LEADER] 2 Military Human - Soldier - Hero 4 5 0 R 01-FMA-022 Search Wits X: Move target character with wits X or lower from your home to the search party. You may target Maes Hughes with this ability if he is at home. Maes Hughes, Proud Father FMA FMA-023 7 Character [LEADER] 2 Military Human - Soldier - Hero 7 6 0 U 01-FMA-023 Your hero allies cost 1 less, to a minimum of 1. Maes Hughes, Senior Investigator FMA FMA-024 9 Character [LEADER] 3 Military Human - Soldier - Hero 8 8 0 R 01-FMA-024 React Wits: Redirect an action targeting one of your characters to another legal target. Maes Hughes, Undercover Agent FMA FMA-025 5 Character [LEADER] 1 Military Human - Soldier - Hero 3 5 0 C 01-FMA-025 Battle Strength Set: Target character gets +2 strength or +2 wits. This ability may be played from home. Maes Hughes, Workaholic FMA FMA-026 10 Character [LEADER] 3 Military Human - Soldier - Hero 8 6 0 U 01-FMA-026 React Wits: Before an opponent attacks Maes Hughes, take a Search action. Roy Mustang, Administrator FMA FMA-027 8 Character [LEADER] 2 Military Human - Soldier - State Alchemist 2 5 4 R 01-FMA-027 All allies cost 1 extra command to recruit. Roy Mustang, Jaded Officer FMA FMA-028 7 Character [LEADER] 2 Military Human - Soldier - State Alchemist 6 5 5 C 01-FMA-028 Main Strength: Raise the goal for winning the current location by 2 until the end of the turn. [Erratum: CRD 11-16-2006] Roy Mustang, Lieutenant Colonel FMA FMA-029 6 Character [LEADER] 1 Military Human - Soldier - State Alchemist 2 2 3 C 01-FMA-029 Battle Alchemy 4: Target character gets -2 strength. Roy Mustang, Natural Leader FMA FMA-030 5 Character [LEADER] 1 Military Human - Soldier - State Alchemist 3 3 4 F 01-FMA-030 Main Alchemy 5: Draw 1 card. Roy Mustang, The Flame Alchemist FMA FMA-031 9 Character [LEADER] 3 Military Human - Soldier - State Alchemist 6 8 7 U 01-FMA-031 Battle Alchemy Discard any number of cards: Roy Mustang gets +1 strength for each discarded card. Father Cornello, Benevolent Father FMA FMA-032 6 Character [LEADER] 1 Rebel Human - Villain 2 3 1 C 01-FMA-032 Main Alchemy 2: Put a mob ally into play from your hand. At the end of the turn, sacrifice that card. Father Cornello, Madman FMA FMA-033 7 Character [LEADER] 2 Rebel Human - Villain 6 5 4 C 01-FMA-033 Your chimera allies get +1 to each attribute, and get "Search Strength Sacrifice this character: Reduce the goal for winning this location by X. X is this character's strength." Father Cornello, Power Monger FMA FMA-034 9 Character [LEADER] 3 Rebel Human - Villain 8 5 6 U 01-FMA-034 Main Strength 8: Put a Rebel ally into play from your hand. Father Cornello, Smug Fool FMA FMA-035 5 Character [LEADER] 1 Rebel Human - Villain 4 4 2 F 01-FMA-035 While Father Cornello is attacking, he gets +1 to each attribute. Father Cornello, Third-Rate Charlatan FMA FMA-036 8 Character [LEADER] 2 Rebel Human - Villain 5 3 4 R 01-FMA-036 Main Alchemy 6: Put an ally into play from your hand. Return to your hand an ally with equal or greater cost. Majhal, Defender of the Weak FMA FMA-037 9 Character [LEADER] 3 Unaligned Human - Villain 4 6 7 U 01-FMA-037 Battle Strength: Target ally gets +3 strength. Majhal, Friend of Mr. Elric FMA FMA-038 8 Character [LEADER] 2 Unaligned Human 2 4 5 C 01-FMA-038 Search Alchemy X: Target character gets -X wits. Majhal, Hero of Linter FMA FMA-039 5 Character [LEADER] 1 Unaligned Human - Hero 1 3 4 U 01-FMA-039 Search Alchemy X: Reset target character with alchemy X or lower. Majhal, Monster Hunter FMA FMA-040 6 Character [LEADER] 1 Unaligned Human - Hero 1 1 2 C 01-FMA-040 Main Alchemy Sacrifice an ally: Put target ally with equal or lower cost into play from your discard pile. [Erratum: CRD 11-16-2006] Majhal, Psychotic Alchemist FMA FMA-041 7 Character [LEADER] 2 Unaligned Human 5 5 5 R 01-FMA-041 Search Alchemy Discard X cards: Set target ally with cost of X or lower. [Erratum: CRD 11-16-2006] Alphonse Elric, Bodyguard FMA FMA-042 10 Character [ALLY] Elric Spirit - Hero 8 5 7 R 01-FMA-042 While ready, redirect any event or ability targetting your Edward Elric to Alphonse Elric. Alphonse Elric, Loyal Brother FMA FMA-043 6 Character [ALLY] Elric Spirit - Hero 4 4 5 C 01-FMA-043 React Wits: After Edward Elric resets, reset Alphonse Elric. Alphonse Elric, Shy Young Boy FMA FMA-044 8 Character [ALLY] Elric Spirit - Hero 5 5 6 U 01-FMA-044 Wits Search: Move Alphonse Elric home. Clause, Tomboy FMA FMA-045 2 Character [ALLY] Elric Human 2 2 0 R 01-FMA-045 Clause does not count toward the maximum number of allies your leader may control | Battle Wits Set: Target character gets +2 strength. Edward Elric, Prodigy FMA FMA-046 9 Character [ALLY] Elric Human - State Alchemist - Hero 5 5 7 U 01-FMA-046 Battle Alchemy Set one of your characters: Edward Elric gets +3 alchemy. Edward Elric, Quick Thinker FMA FMA-047 8 Character [ALLY] Elric Human - State Alchemist - Hero 3 5 5 R 01-FMA-047 Search Wits 6: Reduce a target character's wits to 0. Edward Elric, Researcher FMA FMA-048 6 Character [ALLY] Elric Human - State Alchemist - Hero 2 3 5 U 01-FMA-048 React Alchemy X: Cancel an event with cost less than X targeting you or one of your alchemists. [Erratum: CRD 11-16-2006] Halling, Innkeeper FMA FMA-049 5 Character [ALLY] Elric Human 3 5 0 C 01-FMA-049 Halling cannot be attacked with an alchemy attack. [Erratum: The demo deck version of Halling has a 5 strength and 4 wits, while the version found in booster packs and starter decks has a 3 strength and 5 wits. All versions should be played as a 3 strength, 5 wits character. CRD 11-16-2006] Kyle Halling, Miner's Son FMA FMA-050 1 Character [ALLY] Elric Human 2 1 0 C 01-FMA-050 Man of Light, Anonymous Benefactor FMA FMA-051 4 Character [ALLY] Elric Human 3 3 3 U 01-FMA-051 Battle Alchemy: Target character gets +2 wits while opposing Homunculus characters. Mrs. Halling, Innkeeper FMA FMA-052 3 Character [ALLY] Elric Human 2 3 0 R 01-FMA-052 React Wits Set: Before an ally is defeated, set them instead. Nina Tucker, Irrepressible Tot FMA FMA-053 3 Character [ALLY] Elric Human 1 1 0 R 01-FMA-053 Main Wits Set: Set target character with wits 2 or lower. Pinako Rockbell, Hardnosed Gramma FMA FMA-054 3 Character [ALLY] Elric Human 3 3 0 U 01-FMA-054 Search Wits Set: Reset target Elric faction character. Pinako Rockbell, Skilled Surgeon FMA FMA-055 5 Character [ALLY] Elric Human 3 4 0 R 01-FMA-055 Search Wits Set: Target a defeated Elric faction character at its controller's home. Recover that character. Rebellious Miners, Citizens of Youswell FMA FMA-056 4 Character [ALLY] Elric Human - Mob 4 4 0 C 01-FMA-056 Rose Thomas, Apostate FMA FMA-057 5 Character [ALLY] Elric Human 3 5 0 C 01-FMA-057 Search Wits: Reduce the goal to win this location by Rose Thomas' strength. Roy Mustang, Mysterious Stranger FMA FMA-058 6 Character [ALLY] Elric Human - Soldier - State Alchemist 3 4 4 C 01-FMA-058 Search Alchemy Discard an Elric faction ally with cost X: Set target character with strength equal to or lower than X. Shou's New Chimera, Nina and Alexander FMA FMA-059 6 Character [ALLY] Elric Chimera 5 4 0 R 01-FMA-059 Main Wits Sacrifice an ally with cost X: Defeat target character with cost less than X. Trisha Elric, Loving Mother FMA FMA-060 7 Character [ALLY] Elric Human 4 6 0 R 01-FMA-060 Your leader can spend one extra command to recruit allies. Trisha Elric, Supportive Mother FMA FMA-061 2 Character [ALLY] Elric Human 1 3 0 U 01-FMA-061 Your leader gets +1 wits and +1 alchemy. Winry Rockbell, Gearhead FMA FMA-062 7 Character [ALLY] Elric Human 4 6 0 R 01-FMA-062 Search Wits: Your attachments get "Search Wits: Target character gets -2 strength or -2 wits." Winry Rockbell, Mechanic FMA FMA-063 4 Character [ALLY] Elric Human 4 4 0 C 01-FMA-063 Battle Wits: Target character with an attachment gets +2 to each attribute. Caine, Chimera Revealed FMA FMA-064 2 Character [ALLY] Homunculus Chimera 4 0 0 R 01-FMA-064 Main Strength Sacrifice Caine: Defeat target character with equal or lower wits. Cray, Unwitting Dupe FMA FMA-065 2 Character [ALLY] Homunculus Human 2 3 0 C 01-FMA-065 Battle Strength Sacrifice Cray: Target character gets +2 strength or +2 wits. Credulous Crowd, Citizens of Liore FMA FMA-066 4 Character [ALLY] Homunculus Human 4 4 0 U 01-FMA-066 Battle Wits: Target character gets +2 alchemy while opposing Elric faction characters. Diehard Few, Citizens of Liore FMA FMA-067 2 Character [ALLY] Homunculus Human 2 3 0 R 01-FMA-067 React Wits Sacrifice Diehard Few: Cancel an event targeting your Homunculus leader. Envy, Homunculus FMA FMA-068 10 Character [ALLY] Homunculus Sin - Villain 7 9 0 R 01-FMA-068 Main Wits: Envy copies an activated abilty on target character until end of turn. [The Premier Edition version of this card (FMA 68/240 R) is considered to have the same name as the promo Envy, Homunculus (OP2006 6). CRD 11-16-2006] Envy, Doppelganger FMA FMA-069 6 Character [ALLY] Homunculus Sin - Villain 0 5 0 C 01-FMA-069 Main Wits: Envy copies one of target character's attributes until end of turn. Envy, Voice of Reason FMA FMA-070 4 Character [ALLY] Homunculus Sin - Villain 4 4 0 U 01-FMA-070 You do not pay a faction penalty for Rebel allies. Father Cornello, Disposable Pawn FMA FMA-071 9 Character [ALLY] Homunculus Human - Villain 6 7 2 U 01-FMA-071 Search Wits Discard 1 card: Reset Father Cornello. Father Cornello, Lust's Ringbearer FMA FMA-072 7 Character [ALLY] Homunculus Human - Villain 4 6 2 R 01-FMA-072 Main Strength Sacrifice an attachment with cost X on Father Cornello: Set target ally with cost lower than X. [Erratum: CRD 11-16-2006] Foolish Pawns, Lust's Tools FMA FMA-073 4 Character [ALLY] Homunculus Human 3 4 0 R 01-FMA-073 Each character opposing Foolish Pawns in a search party gets -1 to each attribute. Gluttony, Homunculus FMA FMA-074 7 Character [ALLY] Homunculus Sin - Villain 7 2 0 R 01-FMA-074 Search Strength: Target player places the top 2 cards of their deck into their discard pile. Gluttony, Simpleton FMA FMA-075 5 Character [ALLY] Homunculus Sin - Villain 6 1 0 C 01-FMA-075 Battle Strength Discard 1 card: This character gets +2 strength. Lust, Cloaked Stranger FMA FMA-076 8 Character [ALLY] Homunculus Sin - Villain 5 5 0 R 01-FMA-076 Search Wits X: Defeat target character with strength X or lower. Lust, Mystery Woman FMA FMA-077 5 Character [ALLY] Homunculus Sin - Villain 3 5 0 U 01-FMA-077 Battle Wits: Target a character opposing Lust in a battle. Reduce that character's strength by Lust's wits. Obnoxious Locals, Citizens of Liore FMA FMA-078 1 Character [ALLY] Homunculus Human 1 2 0 U 01-FMA-078 Main Wits Sacrifice Obnoxious Locals: Target Elric faction leader loses 1 experience. Rose Thomas, Blind Follower FMA FMA-079 1 Character [ALLY] Homunculus Human 1 3 0 C 01-FMA-079 Main Wits Set: Look at target player's hand or face-down leader cards. Search Party, Citizens of Liore FMA FMA-080 4 Character [ALLY] Homunculus Human 2 4 0 R 01-FMA-080 Battle Wits 5: Change this battle to a battle of wits. Vigilantes, Citizens of Liore FMA FMA-081 4 Character [ALLY] Homunculus Human - Mob 4 4 0 C 01-FMA-081 Basque Grand, Brigadier General FMA FMA-082 8 Character [ALLY] Military Human - 5th Laboratory - Soldier - State Alchemist - Villain 4 5 5 U 01-FMA-082 Main Alchemy Sacrifice one of your soldier allies: Each of your characters gets +2 strength and +2 alchemy until the end of turn. Elysia Hughes, Beloved Newborn FMA FMA-083 1 Character [ALLY] Military Human 0 1 0 U 01-FMA-083 Battle Wits Set: Target Maes Hughes gets +4 strength. This ability may be played from home. Gracia Hughes, Pregnant Mom FMA FMA-084 2 Character [ALLY] Military Human 1 3 0 R 01-FMA-084 Main Wits Set: Search your deck for Elysia Hughes. Add that card to your hand. Hakuro, General FMA FMA-085 5 Character [ALLY] Military Human - Soldier 4 4 0 R 01-FMA-085 Your other soldier characters get +1 strength and +1 wits. Jean Havoc, Second Lieutenant FMA FMA-086 5 Character [ALLY] Military Human - Soldier 4 4 0 C 01-FMA-086 Jean Havoc gets +1 strength while he has a weapon attachment. King Bradley, Prideful Leader FMA FMA-087 6 Character [ALLY] Military Human - Soldier 5 5 0 R 01-FMA-087 Main Wits Sacrifice a soldier ally with wits X: Set target character who has wits lower than X. Liza Hawkeye, Full of Advice FMA FMA-088 6 Character [ALLY] Military Human - Soldier 5 5 0 C 01-FMA-088 Battle Strength: Target defending character gets +2 strength. Liza Hawkeye, Sharpshooter FMA FMA-089 7 Character [ALLY] Military Human - Soldier 5 6 0 R 01-FMA-089 While defending, your Roy Mustang gets +2 strength and cannot be defeated. Maes Hughes, Dedicated Soldier FMA FMA-090 4 Character [ALLY] Military Human - Soldier - Hero 4 3 0 C 01-FMA-090 Maes Hughes cannot be defeated while attacking. Maes Hughes, Superspy FMA FMA-091 7 Character [ALLY] Military Human - Soldier - Hero 5 6 0 R 01-FMA-091 Main Wits: Name a card type. Reveal target player's hand. Maes Hughes gets +1 wits for each card of the chosen type revealed. Military Escort, Personal Bodyguard FMA FMA-092 1 Character [ALLY] Military Human - Soldier 2 1 0 C 01-FMA-092 Battle Strength Sacrifice Military Escort: Target character gets +2 strength. Military Guard, Enlisted Man FMA FMA-093 4 Character [ALLY] Military Human - Soldier 4 4 0 U 01-FMA-093 Battle Strength: Target character gets +2 strength while opposing Rebel characters. Roy Mustang, Benefactor FMA FMA-094 5 Character [ALLY] Military Human - Soldier - State Alchemist 3 3 4 U 01-FMA-094 Your other state alchemists get +1 alchemy. Roy Mustang, Pragmatist FMA FMA-095 10 Character [ALLY] Military Human - Soldier - State Alchemist 6 6 7 R 01-FMA-095 React Strength: After Roy Mustang defeats a character with cost less than 4, reset him. Security Guard, New Recruit FMA FMA-096 2 Character [ALLY] Military Human - Soldier - Mob 2 2 0 R 01-FMA-096 React Strength: Cancel a react played during a battle. [CRD 11-16-2006] Sheska, Civilian FMA FMA-097 3 Character [ALLY] Military Human 3 4 0 U 01-FMA-097 You play with the top card of your deck face-up. Shou Tucker, Fellow Researcher FMA FMA-098 9 Character [ALLY] Military Human - 5th Laboratory - State Alchemist - Villain 6 5 5 R 01-FMA-098 Main Alchemy Sacrifice an ally: Put a chimera card into play from your hand. Shou Tucker, Proctor FMA FMA-099 6 Character [ALLY] Military Human - State Alchemist 4 5 4 U 01-FMA-099 Battle Alchemy Discard 1 card: Shou Tucker gets +2 alchemy. Shou Tucker, Single Father FMA FMA-100 4 Character [ALLY] Military Human - State Alchemist 1 3 4 C 01-FMA-100 You do not pay a faction penalty for chimera allies. Vato Falman, Plainclothesman FMA FMA-101 2 Character [ALLY] Military Human - Soldier 2 3 0 U 01-FMA-101 You get +4 to determine the active player. Yoki, Corrupt Lieutenant FMA FMA-102 6 Character [ALLY] Military Human - Soldier 4 6 0 R 01-FMA-102 Search Wits Set: Move target character home. Angry Mob, Citizens of Liore FMA FMA-103 2 Character [ALLY] Rebel Human - Mob 3 2 0 U 01-FMA-103 React Wits: After Angry Mob comes into play, search your deck for a copy of Angry Mob. Add it to your hand. Bald, Blue Brigade Leader FMA FMA-104 9 Character [ALLY] Rebel Human 8 5 0 C 01-FMA-104 React Strength: After Bald comes into play, search your deck for a Rebel mob character. Add it to your hand. Bald, Hostage Taker FMA FMA-105 5 Character [ALLY] Rebel Human 5 2 0 R 01-FMA-105 While Bald is ready, allies cannot be recovered. Beast in the Dark, Cornello's Pet FMA FMA-106 2 Character [ALLY] Rebel Chimera - Mob 4 2 0 U 01-FMA-106 Caine, Not Who Rose Thinks FMA FMA-107 6 Character [ALLY] Homunculus Chimera 7 4 0 R 01-FMA-107 Search Strength X: Set target character with strength X or lower. Cornello's Attendants, Children of God FMA FMA-108 1 Character [ALLY] Rebel Human 3 1 0 C 01-FMA-108 Cray, Cornello's Right-Hand Man FMA FMA-109 3 Character [ALLY] Rebel Human 4 3 0 C 01-FMA-109 Main Strength Sacrifice Cray: Set target character. Cray, Righteous Thug FMA FMA-110 8 Character [ALLY] Rebel Human 8 5 0 R 01-FMA-110 Battle Wits Discard 1 card: Cray gets +2 wits. Leto Icon, Animated Statue FMA FMA-111 4 Character [ALLY] Rebel Construct 6 0 0 R 01-FMA-111 While defending, Leto Icon is not defeated by losing a wits or alchemy battle. Leto's Faithful, Citizens of Liore FMA FMA-112 2 Character [ALLY] Rebel Human - Mob 1 2 0 R 01-FMA-112 Leto's Faithful gets +1 strength for each of your other mob characters. Lion Chimera, Kingly Beast FMA FMA-113 10 Character [ALLY] Rebel Chimera 8 6 0 R 01-FMA-113 Lion Chimera cannot be attacked by a character with lower strength. Liore Bartender, High-Strung Man FMA FMA-114 4 Character [ALLY] Rebel Human 4 4 0 R 01-FMA-114 Search Wits 5: Reset target mob character. Parakeet Chimera, Bird of Pray FMA FMA-115 4 Character [ALLY] Rebel Chimera - Mob 6 0 0 U 01-FMA-115 Search Strength: Target character gets -3 alchemy. Rebel Assassin, Eastern Liberation Front FMA FMA-116 4 Character [ALLY] Rebel Human 4 4 0 U 01-FMA-116 Battle Strength: Target character gets +1 to each attribute while opposing Military characters. Rebel Elite, Eastern Liberation Front FMA FMA-117 5 Character [ALLY] Rebel Human 5 4 0 U 01-FMA-117 Battle Wits 5: If Rebel Elite has an attachment, set target character opposing him in a battle. Rebel Engineers, Eastern Liberation Front FMA FMA-118 6 Character [ALLY] Rebel Human 7 4 0 R 01-FMA-118 Rebel Engineers gets +2 strength and -2 wits while opposing a Military character in a search party. Rebel Infiltrators, Eastern Liberation Front FMA FMA-119 4 Character [ALLY] Rebel Human - Mob 5 3 0 C 01-FMA-119 Search Strength 4: Target Military character gets -3 wits. Rebel Sergeant, Eastern Liberation Front FMA FMA-120 4 Character [ALLY] Rebel Human 5 4 0 U 01-FMA-120 Your mob characters get +1 strength. Rose Thomas, Leto's Servant FMA FMA-121 4 Character [ALLY] Rebel Human 4 5 0 C 01-FMA-121 Battle Wits Set: Target character gets +2 strength. Rose Thomas, Member of the Flock FMA FMA-122 8 Character [ALLY] Rebel Human 5 6 0 R 01-FMA-122 While you have Father Cornello in play, Rose Thomas gets +2 strength and +2 wits. Scar, Stalker FMA FMA-123 6 Character [ALLY] Rebel Human - Ishbalite 5 4 5 U 01-FMA-123 Main Alchemy X: Defeat target chimera character with strength X or lower. Barry the Chopper, Ladykiller FMA FMA-124 3 Character [ALLY] Unaligned Human - Villain 5 2 0 C 01-FMA-124 After this character is defeated, each other player's leader gets 1 experience. Barry the Chopper, Psychopath FMA FMA-125 8 Character [ALLY] Unaligned Human - Villain 7 4 0 R 01-FMA-125 Battle Strength: Reveal the top 10 cards of your deck. Play one battle event card which you revealed if you can, paying all costs. Place the other revealed cards into your discard pile. Karin-Doll, Unstable Creation FMA FMA-126 5 Character [ALLY] Unaligned Spirit - Mob 3 4 0 U 01-FMA-126 Search Wits: Target a character with strength 3 or lower. Move that character home. Lebi, Old Flame FMA FMA-127 5 Character [ALLY] Unaligned Human 3 4 0 C 01-FMA-127 Main Wits Return Lebi to your hand: Return target ally character with cost 4 or lower to its owner's hand. Lyra, Upstart Alchemist FMA FMA-128 6 Character [ALLY] Unaligned Human 3 4 5 R 01-FMA-128 Lyra gets +1 to each attribute while she has an attachment. Majhal, Friendly Neighbor FMA FMA-129 4 Character [ALLY] Unaligned Human 2 2 4 C 01-FMA-129 Battle Alchemy Discard 1 ally: Majhal gets +3 to each attribute. Marin, Curious Girl FMA FMA-130 1 Character [ALLY] Unaligned Human 1 2 0 U 01-FMA-130 React Wits: After Marin comes into play, draw 1 card. Policeman, Citizen of Linter FMA FMA-131 2 Character [ALLY] Unaligned Human 1 1 0 R 01-FMA-131 Main Wits Sacrifice Policeman: Gain 1 experience. Alchemist's Caduceus FMA FMA-132 7 Attachment Mark +1 +1 U 01-FMA-132 Will only attach to an Elric faction character | Search Alchemy X: Set target character with strength X or lower. Alchemist's Gloves FMA FMA-133 7 Attachment Item +2 U 01-FMA-133 Antique Armor FMA FMA-134 6 Attachment Armor +1 C 01-FMA-134 Battle Strength 6: End this battle immediately without resolution. Auto-mail Arm FMA FMA-135 6 Attachment Auto-mail +1 C 01-FMA-135 Battle Strength 4: This character gets +1 wits. Auto-mail Leg FMA FMA-136 6 Attachment Auto-mail +1 C 01-FMA-136 Battle Wits 4: This character gets +1 strength. Automotive FMA FMA-137 5 Attachment Vehicle U 01-FMA-137 Search Wits 4: Move target character you control into the search party. You may target this character with this ability if he is at home. Cornello's Ring FMA FMA-138 6 Attachment Item +1 C 01-FMA-138 React Alchemy Sacrifice Cornello's Ring: Before you pay for an alchemy event or ability, reduce the cost by 3, to a minimum of 1. Eyepatch FMA FMA-139 5 Attachment Item +1 C 01-FMA-139 Father Cornello's Chain Gun FMA FMA-140 10 Attachment Weapon +2 R 01-FMA-140 Unique | Search Strength 9: Move target character home. Introduction to Alchemy FMA FMA-141 5 Attachment Item +1 C 01-FMA-141 Lab Gear FMA FMA-142 7 Attachment Item +2 U 01-FMA-142 Lyra's Pendant FMA FMA-143 8 Attachment Item +1 +2 R 01-FMA-143 Unique | Your alchemy events and abilities cost 2 less, to a minimum of 1. Mark of the Ouroboros FMA FMA-144 7 Attachment Mark +1 +1 U 01-FMA-144 Unique | Mark of the Ouroboros can only be attached to a Homunculus character. | React Wits 6: At the start of the action step, after the active player has been determined, play a Search action. [CRD 11-16-2006] Military Commission FMA FMA-145 7 Attachment Mark +1 +1 U 01-FMA-145 Will only attach to a Military character | Your Military characters get "Search Strength Set: Reset target character." Military Saber FMA FMA-146 5 Attachment Weapon +1 C 01-FMA-146 Pinako's Tools FMA FMA-147 8 Attachment Item +1 R 01-FMA-147 Unique | Search Wits Move this character home: Target a defeated ally at its controller's home. Recover that character. Pistol FMA FMA-148 7 Attachment Weapon +2 U 01-FMA-148 Rebel Brand FMA FMA-149 7 Attachment Mark +1 +1 U 01-FMA-149 Will only attach to a Rebel character | Battle Strength 6: This character gets +2 to each attribute. Spear FMA FMA-150 6 Attachment Weapon +1 R 01-FMA-150 Battle Alchemy 5: Destroy target attachment on an opposing character in this battle. State Alchemist's Watch FMA FMA-151 9 Attachment Item +1 +2 R 01-FMA-151 Will only attach to a State Alchemist character | Search Wits 7: Target character gets -3 to each attribute while attacking this turn. Abandon Your Friends FMA FMA-152 X Event U 01-FMA-152 Search Strength X: Set target character with strength X or lower. Alchemic Blade FMA FMA-153 5 Event U 01-FMA-153 Battle Alchemy 5: This character gets +3 alchemy. Alchemist Showdown FMA FMA-154 5 Event U 01-FMA-154 Battle Alchemy 5: This battle becomes a battle of alchemy. Alexander FMA FMA-155 4 Event U 01-FMA-155 Search Strength 4: Return each attachment on target character to its owner's hand. Arm Blade FMA FMA-156 0 Event C 01-FMA-156 Battle Alchemy: This character gets +1 alchemy. Assist FMA FMA-157 X Event R 01-FMA-157 Search Alchemy X: Reset target ally of cost X or lower. Autofire FMA FMA-158 5 Event U 01-FMA-158 Battle Strength 5: This character gets +3 strength. Blood Sacrifice FMA FMA-159 0 Event C 01-FMA-159 Battle Alchemy Discard any number of cards: This character gets +1 alchemy for each discarded card. Bribe FMA FMA-160 7 Event R 01-FMA-160 Battle Wits 7: End this battle immediately without resolution. Burning the Past FMA FMA-161 5 Event R 01-FMA-161 May only be played by an Elric faction character. | Main Alchemy 5: Each player shuffles his hand and discard pile into their draw deck and draws 4 cards. Remove Burning the Past from the game. [Erratum: CRD 11-16-2006] Cage FMA FMA-162 4 Event U 01-FMA-162 React Alchemy 4: Cancel a strength event or ability. Challenge the Sun FMA FMA-163 0 Event R 01-FMA-163 Main Strength: Begin a battle of strength. Target one of your ready characters to attack and a character with equal or higher strength controlled by another player to defend. No other characters can assign or move into this battle. [Targets (attacker and defender) must be chosen before this card can be canceled. Erratum: CRD 11-16-2006] Charge! FMA FMA-164 4 Event C 01-FMA-164 Battle Strength 4: This character gets +2 strength, or +3 strength if attacking. Clever Idea FMA FMA-165 0 Event U 01-FMA-165 Search Alchemy Sacrifice an attachment: Target character gets -2 to each attribute. Curiosity FMA FMA-166 4 Event U 01-FMA-166 Main Wits 4: Target ally must assign to a search party this turn, if able. Daring Gambit FMA FMA-167 4 Event U 01-FMA-167 React Wits 4: Cancel an alchemy event or ability. Daring the Unspeakable FMA FMA-168 0 Event R 01-FMA-168 Main Alchemy Set two of your characters: Reveal cards from the top of your deck until you reveal an ally card. Add that card into your hand. Place the other revealed cards into your discard pile. Death from Above FMA FMA-169 4 Event C 01-FMA-169 Battle Strength 4: This character gets +2 strength, or +3 strength if defending. Deeds, Not Words! FMA FMA-170 0 Event U 01-FMA-170 React Strength: Cancel a react event or ability. Defiance FMA FMA-171 3 Event C 01-FMA-171 Battle Strength 3: This character gets +1 strength for each location in your opponents' victory piles. Dirty Tricks FMA FMA-172 0 Event R 01-FMA-172 Only playable by a villain character | Main Wits Set this character: Set target ally with cost less than this character's wits. Disarmed FMA FMA-173 2 Event C 01-FMA-173 Search Strength 2: Destroy target attachment. Disguise FMA FMA-174 5 Event U 01-FMA-174 Battle Wits 5: This character gets +3 wits. Disintegration FMA FMA-175 5 Event C 01-FMA-175 Battle Alchemy 5: This character gets +2 strength. Distraction FMA FMA-176 7 Event R 01-FMA-176 Main Wits 7: Each player discards enough cards to equalize the number of cards all players have in hand. This card's cost may not be reduced. Evil Portents FMA FMA-177 5 Event R 01-FMA-177 Main Wits 5: All characters get -1 to each attribute until end of turn. Exposed FMA FMA-178 6 Event U 01-FMA-178 Main Wits 6: Look at target player's hand. They discard one non-ally card of your choice. Fallback Plan FMA FMA-179 4 Event C 01-FMA-179 Battle Wits 4: This character gets +2 wits, or +3 if he is set. Flim-flam Artistry FMA FMA-180 5 Event C 01-FMA-180 Battle Alchemy 5: This character gets +2 wits. Follow Me! FMA FMA-181 5 Event U 01-FMA-181 Search Alchemy 5: Target character copies one of this character's attributes. [Clarification: To use this card, you must play it on one of your characters with alchemy 5 (or less, if using Equivalent Exchange). You may then copy one of that character's attributes onto another character - yours or an opponent's - until the end of the search phase. CRD 11-16-2006] Frenzy FMA FMA-182 0 Event R 01-FMA-182 Battle Alchemy Place the top 4 cards of your deck into the discard pile: This character gets +3 alchemy or +3 strength. Grim Determination FMA FMA-183 X Event R 01-FMA-183 Search Strength X: Target a defeated ally with cost X or lower at its controller's home. Recover that character. Hidden Gadgets FMA FMA-184 0 Event C 01-FMA-184 Battle Wits: This character gets +1 wits for each of his attachments. Huddle FMA FMA-185 0 Event C 01-FMA-185 Battle Wits: This character gets +1 wits. Improvised Weapon FMA FMA-186 3 Event C 01-FMA-186 Battle Wits 3: This character gets +2 wits. In Over Your Head FMA FMA-187 4 Event C 01-FMA-187 Battle Alchemy 4: Defeat target attacking character with strength greater than twice his printed strength. [If the target has a printed strength of 0, this card will defeat him if his current strength is 1 or greater. CRD 11-16-2006] Ingredients FMA FMA-188 0 Event R 01-FMA-188 Main Alchemy Sacrifice two allies with a total cost of X: Search your deck for a chimera ally with cost X or lower. Put that card into play. Intimidation FMA FMA-189 5 Event C 01-FMA-189 Battle Wits 5: Target character gets -2 to each attribute. Join the Fray FMA FMA-190 3 Event C 01-FMA-190 Search Strength 3: Move this character from home into the search party. Kick FMA FMA-191 3 Event C 01-FMA-191 Battle Strength 3: This character gets +2 strength. Lebi's Candle FMA FMA-192 5 Event U 01-FMA-192 Main Wits 5: Reduce target character's wits to 0. Lots of Surprises FMA FMA-193 3 Event R 01-FMA-193 Battle Wits 3: This character gets +1 wits for each card in your hand. Nightmares FMA FMA-194 8 Event R 01-FMA-194 May only be played by a Homunculus character | Main Wits 8: Target player discards 2 random cards. Nighttime FMA FMA-195 7 Event R 01-FMA-195 Main Alchemy 7: Each player discards their hand and draws 4 cards. Preparations FMA FMA-196 5 Event C 01-FMA-196 Battle Strength 5: This character gets +2 wits. Pressure FMA FMA-197 4 Event U 01-FMA-197 React Strength 4: Cancel a wits event or ability. Quick Conversion FMA FMA-198 0 Event C 01-FMA-198 Battle Alchemy Sacrifice an attachment: This character gets +3 alchemy. Quick Draw FMA FMA-199 5 Event U 01-FMA-199 Main Alchemy 5: Draw 2 cards. Rally the People FMA FMA-200 4 Event R 01-FMA-200 May only be played by a Rebel character | Search Strength 4: Reset all of your Rebel characters. Ready for Battle FMA FMA-201 0 Event C 01-FMA-201 Battle Strength: This character gets +1 strength. Reinforcements FMA FMA-202 5 Event [WITS] R 01-FMA-202 Reinforcements can only be played by a Military character. | Main Strength 5: Search your deck for a Military ally. Add it to your hand. [Erratum: This card should be played as written ("Main Strength 5"), not as indicated by the wits icon in the corner. CRD 11-16-2006] Rough Experience FMA FMA-203 0 Event R 01-FMA-203 May only be played by a hero character | React Wits Set this character: After you win a battle, your leader gets 1 experience. Run, You Coward! FMA FMA-204 X Event U 01-FMA-204 Search Wits X: Move home target character with wits X or lower. Savagery to Match Their Numbers FMA FMA-205 4 Event C 01-FMA-205 Battle Strength 4: This attacking character gets +1 strength for each attacking character. Sensei's Shadow FMA FMA-206 7 Event R 01-FMA-206 Main Alchemy 7: Search your deck for any card. Add it to your hand. Short Fuse FMA FMA-207 5 Event C 01-FMA-207 Battle Strength 5: This character gets +2 alchemy. Simple Transmutation FMA FMA-208 0 Event C 01-FMA-208 Battle Alchemy Put two cards from your discard pile on the bottom of your deck: This character gets +2 alchemy. Sneak Attack FMA FMA-209 5 Event C 01-FMA-209 Battle Wits 5: This character gets +2 strength. Sneak Thief FMA FMA-210 5 Event U 01-FMA-210 Main Wits 5: Move target attachment from one character to another character. You must pay all costs and meet all requirements as if the card had been played from your hand. The attachment must be legal and cannot force an opponent to discard an attachment with the same keyword. | [You cannot play Sneak Thief if you cannot legally make this attachment or if you choose not to pay any costs involved. You cannot use Sneak Thief to move a unique attachment to your side of the table if you already have a copy of that unique attachment in play. | If you play a Sneak Thief to move an attachment to an opponent's character, you must still pay the costs as if you were attaching it to your own character. If the new attachment would require the opponent to sacrifice a card, then he may disallow the attachment, and Sneak Thief is cancelled. CRD 11-16-2006] Stand With Your Friends FMA FMA-211 3 Event U 01-FMA-211 React Strength 3: Before a character moves due to an event or ability, cancel that movement. Stone Wall FMA FMA-212 X Event U 01-FMA-212 Search Alchemy X: Target a character with alchemy X or lower. Reduce his attributes to 0. Taunt FMA FMA-213 5 Event U 01-FMA-213 Battle Wits 5: This battle becomes a battle of wits. Teamwork FMA FMA-214 0 Event R 01-FMA-214 Battle Strength Set one of your other characters: This character gets +3 strength or +3 wits. Test of Might FMA FMA-215 5 Event U 01-FMA-215 Battle Strength 5: This battle becomes a battle of strength. The Better Weapon FMA FMA-216 3 Event C 01-FMA-216 Battle Alchemy 3: This character gets +2 alchemy. The Sinner's Body FMA FMA-217 3 Event U 01-FMA-217 React Strength 3: Before this character is defeated in a battle, search your deck for one automail card. Attach it to this character, regardless of cost. [When you play this card, the battle has already resolved; the auto-mail attachment does not change the outcome of the battle and the character will still be defeated. CRD 11-16-2006] Trip FMA FMA-218 0 Event R 01-FMA-218 Battle Wits Discard 1 random card: Target character gets -3 wits or -3 alchemy. Very Sick FMA FMA-219 X Event R 01-FMA-219 Search Wits X: Target a defeated ally with cost of X or lower at its controller's home. That character cannot be recovered this turn. What's That For? FMA FMA-220 5 Event C 01-FMA-220 Battle Wits 5: This character gets +2 alchemy. Alchemist Testing Grounds FMA FMA-221 1 Location Central City U 01-FMA-221 Battle: Alchemy | Goal: Alchemy +1 | Characters with 0 alchemy may not assign to a search party. Altar to Leto FMA FMA-222 2 Location Liore R 01-FMA-222 Battle: Alchemy - Strength - Wits | Goal: Strength +3 | The first two players who assign characters to a search party may remove a battle type from this location. Arid Desert FMA FMA-223 1 Location Liore C 01-FMA-223 Battle: Strength | Goal: Strength +1 | During the search action phase, characters are defeated instead of being sent home. [Erratum: "Characters moved home during the search phase are defeated." | Cards are defeated only if they are moved home during the search phase - typically by a search action that moves characters home. All characters move home naturally during the cleanup phase; Arid Desert's game text would not take effect at this time. CRD 11-16-2006] Central Library, First Branch FMA FMA-224 4 Location Central City C 01-FMA-224 Battle: Wits | Goal: Wits +7 | Each character gets "Battle Strength 7: Reduce target character's wits to equal to this character's wits." Country Station FMA FMA-225 2 Location Linter R 01-FMA-225 Battle: Alchemy - Strength - Wits | Goal: Wits +3 | The winner of this location plays the location next turn. Elric House Ruins FMA FMA-226 2 Location Resembool C 01-FMA-226 Battle: Alchemy | Goal: Alchemy +3 | Increase the attribute cost of all events and abilities by 2. [Erratum: CRD 11-16-2006] Festival Grounds FMA FMA-227 1 Location Linter C 01-FMA-227 Battle: Alchemy | Goal: Wits +1 | Each character gets "Search Strength 7: Set target character with 4 or lower wits." High Command FMA FMA-228 2 Location Central City C 01-FMA-228 Battle: Strength | Goal: Wits +3 | Each character gets "Battle Alchemy 4: This character gets +2 strength." Hughes Estate FMA FMA-229 1 Location Central City U 01-FMA-229 Battle: Wits | Goal: Wits +1 | Each player must assign at least one character to a search party, if possible. Industrial Area FMA FMA-230 4 Location Youswell U 01-FMA-230 Battle: Alchemy | Goal: Strength +7 | Each character gets "Search Wits 6: Raise or reduce the goal for winning this location by 3." Linter Graveyard FMA FMA-231 3 Location Linter C 01-FMA-231 Battle: Wits | Goal: Alchemy +5 | Each character gets "Search Strength 4: Target player places the top 2 cards of his deck into the discard pile." Majhal's House FMA FMA-232 3 Location Linter R 01-FMA-232 Battle: Alchemy | Goal: Strength +5 | The first location played next turn is worth +1 victory. Riverside FMA FMA-233 3 Location Central City R 01-FMA-233 Battle: Strength | Goal: Wits +5 | Attachments do not give abilities or attribute bonuses or penalties. [CRD 11-16-2006] Rockbell's House FMA FMA-234 2 Location Resembool C 01-FMA-234 Battle: Strength | Goal: Strength +3 | Each attachment gets "Battle Strength 5: This character gets +2 strength until the end of the turn." Temple of Leto FMA FMA-235 3 Location Liore C 01-FMA-235 Battle: Wits | Goal: Strength +5 | Each character gets +1 wits for each of their attachments. Tucker Estate FMA FMA-236 3 Location Central City U 01-FMA-236 Battle: Alchemy | Goal: Wits +3 | Use alchemy instead of wits to determine the active player. Wine Fountain FMA FMA-237 2 Location Liore U 01-FMA-237 Battle: Alchemy - Strength - Wits | Goal: Wits +3 | Each player may assign no more than 3 characters to a search party. Yoki's Mansion FMA FMA-238 2 Location Youswell C 01-FMA-238 Battle: Wits | Goal: Strength +3 | Each character gets "Search Alchemy 5: Raise the goal of this location by 2." Youswell Inn FMA FMA-239 1 Location Youswell R 01-FMA-239 Battle: Strength | Goal: Alchemy +1 | After the assignment step, each player with at least one character in a search party draws 3 cards. Youswell Mine FMA FMA-240 3 Location Youswell U 01-FMA-240 Battle: Strength | Goal: Alchemy +5 | Use strength instead of wits to determine the active player. Alphonse Elric, Protective Soul FMA FMA-X-a01 7 Character [LEADER] 2 Elric Spirit - Hero 5 4 6 X 01-FMA-X-a01 Battle Strength: Replace one of your characters in the battle with Alphonse Elric. Edward Elric, Prodigy [Chase] FMA FMA-X-a02 9 Character [ALLY] Elric Human - State Alchemist - Hero 5 5 7 X 01-FMA-X-a02 Battle Alchemy Set one of your characters: Edward Elric gets +3 alchemy. Trisha Elric, Loving Mother [Chase] FMA FMA-X-a03 7 Character [ALLY] Elric Human 4 6 0 X 01-FMA-X-a03 Your leader can spend one extra command to recruit allies. Pinako's Tools [Chase] FMA FMA-X-a04 8 Attachment Item +1 X 01-FMA-X-a04 Unique | Search Wits Move this character home: Target a defeated ally at it's controller's home. Recover that character. Alchemist Showdown [Chase] FMA FMA-X-a05 5 Event X 01-FMA-X-a05 Battle Alchemy 5: This battle becomes a battle of alchemy. Burning the Past [Chase] FMA FMA-X-a06 5 Event X 01-FMA-X-a06 May only be played by an Elric faction character. | Main Alchemy 5: Each player shuffles his hand and discard pile into their draw deck and draws 4 cards. Remove Burning the Past from the game. [Erratum: CRD 11-16-2006] Quick Draw [Chase] FMA FMA-X-a07 5 Event X 01-FMA-X-a07 Main Alchemy 5: Draw 2 cards. Sensei's Shadow FMA FMA-X-a08 7 Event X 01-FMA-X-a08 Main Alchemy 7: Search your deck for any card. Add it to your hand. Taunt [Chase] FMA FMA-X-a09 5 Event X 01-FMA-X-a09 Battle Wits 5: This battle becomes a battle of wits. Tucker Estate [Chase] FMA FMA-X-a10 3 Location Central City X 01-FMA-X-a10 Battle: Alchemy | Goal: Wits +3 | Use alchemy instead of wits to determine active player. Edward Elric, Unbeliever FMA FMA-X-b01 7 Character [LEADER] 2 Elric Human - State Alchemist - Hero 5 5 5 X 01-FMA-X-b01 React Wits 6: After you play a wits event, reset Edward Elric. Basque Grand, The Iron Blood Alchemist [Chase] FMA FMA-X-b02 10 Character [LEADER] 3 Military Human - Soldier - 5th Laboratory - State Alchemist - Villain 6 6 5 X 01-FMA-X-b02 React Alchemy: Cancel a battle event or ability. Roy Mustang, Administrator FMA FMA-X-b03 8 Character [LEADER] 2 Military Human - Soldier - State Alchemist 2 5 4 X 01-FMA-X-b03 All allies cost 1 extra command to recruit. [Erratum: The chase version of this card (3/10 Xb) erroneously has the Hero keyword. It should have the same keywords as the non-chase version: Human, Soldier, and State Alchemist. CRD 11-16-2006] Yoki, Corrupt Lieutenant [Chase] FMA FMA-X-b04 6 Character [ALLY] Military Human - Soldier 4 6 0 X 01-FMA-X-b04 Search Wits Set: Move target character home. Policeman, Citizen of Linter [Chase] FMA FMA-X-b05 2 Character [ALLY] Unaligned Human 1 1 0 X 01-FMA-X-b05 Main Wits Sacrafice Policeman: Gain 1 experience. State Alchemist's Watch [Chase] FMA FMA-X-b06 9 Attachment Item +1 +2 X 01-FMA-X-b06 Will only attach to a State Alchemist character. | Search Wits 7: Target character gets -3 to each attribute while attacking this turn. Reinforcements [Chase] FMA FMA-X-b07 5 Event X 01-FMA-X-b07 Reinforcements can only be played by a Military character. | Main Strength 5: Search your deck for a Military ally. Add it to your hand. [Erratum: This card should be played as written ("Main Strength 5"), not as indicated by the wits icon in the corner. CRD 11-16-2006] Rough Experience [Chase] FMA FMA-X-b08 0 Event X 01-FMA-X-b08 May only be played by a hero character. | React Wits Set this character: After you win a battle, your leader gets 1 experience. Test of Might FMA FMA-X-b09 5 Event X 01-FMA-X-b09 Battle Strength 5: This battle becomes a battle of strength. Riverside [Chase] FMA FMA-X-b10 3 Location [CLUE] Central City X 01-FMA-X-b10 Battle: Strength | Goal: Wits +5 | Attachments do not give abilities or attribute bonuses or penalties. [This card was removed from Premiere set. CRD 11-16-2006] Lust, Shadow of Evil [Chase] FMA FMA-X-c01 7 Character [LEADER] 2 Homunculus Sin - Villain 6 6 0 X 01-FMA-X-c01 Main Wits 8: Target player discards 1 card of your choice. Father Cornello, Power Monger [Chase] FMA FMA-X-c02 9 Character [LEADER] 3 Rebel Human - Villain 8 5 6 X 01-FMA-X-c02 Main Strength 8: Put a Rebel ally into play from your hand. Foolish Pawns, Lust's Tools [Chase] FMA FMA-X-c03 4 Character [ALLY] Homunculus Human 3 4 0 X 01-FMA-X-c03 Each character opposing Foolish Pawns in a search party gets -1 to each attribute. Leto Icon, Animated Statue [Chase] FMA FMA-X-c04 4 Character [ALLY] Rebel Construct 6 0 0 X 01-FMA-X-c04 While defending, Leto Icon is not defeated by losing a wits or alchemy battle. Lion Chimera, Kingly Beast [Chase] FMA FMA-X-c05 10 Character [ALLY] Rebel Chimera 8 6 0 X 01-FMA-X-c05 Lion Chimera cannot be attacked by a character with lower strength. Father Cornello's Chain Gun [Chase] FMA FMA-X-c06 10 Attachment Weapon +2 X 01-FMA-X-c06 Unique | Search Strength 9: Move target character home. Dirty Tricks [Chase] FMA FMA-X-c07 0 Event X 01-FMA-X-c07 Only playable by a villain character. | Main Wits Set this character: Set target ally with cost less than this characters wits. Evil Portents [Chase] FMA FMA-X-c08 5 Event X 01-FMA-X-c08 Main Wits 5: All characters get -1 to each attribute until end of turn. Nightmares [Chase] FMA FMA-X-c09 8 Event X 01-FMA-X-c09 May only be played by a Homunculus character. | Main Wits 8: Target player discards 2 random cards. Arid Desert [Chase] FMA FMA-X-c10 1 Location [CLUE] Liore X 01-FMA-X-c10 Battle: Strength | Goal: Strength +1 | During the search action phase, characters are defeated instead of being sent home. [Erratum: "Characters moved home during the search phase are defeated." | Cards are defeated only if they are moved home during the search phase - typically by a search action that moves characters home. All characters move home naturally during the cleanup phase; Arid Desert's game text would not take effect at this time. This card was removed from Premiere set. CRD 11-16-2006] Maes Hughes, Senior Investigator FMA FMA-X-d01 9 Character [LEADER] 3 Military Human - Soldier - Hero 8 8 0 X 01-FMA-X-d01 React Wits: Redirect an action targeting one of your characters to another legal target. Majhal, Hero of Linter [Chase] FMA FMA-X-d02 5 Character [LEADER] 1 Unaligned Human - Hero 1 3 4 X 01-FMA-X-d02 Search Alchemy X: Reset target character with alchemy X or lower. Alphonse Elric, Bodyguard [Chase] FMA FMA-X-d03 10 Character [ALLY] Elric Spirit - Hero 8 5 7 X 01-FMA-X-d03 While ready, redirect any event or ability targeting your Edward Elric to Alphonse Elric. [The collector's number on this card is wrong. It should be 3/9d. CRD 11-16-2006] Father Cornello, Disposable Pawn [Chase] FMA FMA-X-d04 9 Character [ALLY] Homunculus Human - Villain 6 7 2 X 01-FMA-X-d04 Search Wits Discard 1 card: Reset Father Cornello Roy Mustang, Benefactor [Chase] FMA FMA-X-d05 5 Character [ALLY] Military Human - Soldier - State Alchemist 3 3 4 X 01-FMA-X-d05 Your other state alchemists get +1 alchemy. Lyra, Upstart Alchemist [Chase] FMA FMA-X-d06 6 Character [ALLY] Unaligned Human 3 4 5 X 01-FMA-X-d06 Lyra gets +1 to each attribute while she has an attachment. Lyra's Pendant [Chase] FMA FMA-X-d07 8 Attachment Item +1 +2 X 01-FMA-X-d07 Unique | Your alchemy events and abilities cost 2 less, to a minimum of 1. Rally the People [Chase] FMA FMA-X-d08 4 Event X 01-FMA-X-d08 May only be played by a Rebel character. | Search Strength 4: Reset all your Rebel characters. Country Station [Chase] FMA FMA-X-d09 2 Location [CLUE] Linter X 01-FMA-X-d09 Battle: Alchemy - Strength - Wits | Goal: Wits +3 | The winner of this location plays the location next turn. [This card was removed from Premiere set. CRD 11-16-2006] Alphonse Elric, Suit of Armor FMA FMA-X-e01 8 Character [LEADER] 2 Elric Spirit - Hero 4 2 4 X 01-FMA-X-e01 Battle Alchemy 6: End this battle immediately without resolution. Edward Elric, Avenger FMA FMA-X-e02 9 Character [LEADER] 3 Elric Human - State Alchemist - Hero 7 8 7 X 01-FMA-X-e02 React Wits: After one of your allies is targeted by an event or ability, redirect it to Edward Elric. Lust, Femme Fatale [Chase] FMA FMA-X-e03 8 Character [LEADER] 2 Homunculus Sin - Villain 4 5 0 X 01-FMA-X-e03 Battle Wits 6: This battle becomes a battle of wits. Basque Grand, Tucker's Patron [Chase] FMA FMA-X-e04 7 Character [LEADER] 1 Military Human - Soldier - 5th Laboratory - State Alchemist - Villain 6 5 5 X 01-FMA-X-e04 Basque Grand has +5 command for playing attachments | Your allies have +2 cost for playing attachments. [Erratum: This card should be a level 2 leader. CRD 11-16-2006] Maes Hughes, Smitten Husband [Chase] FMA FMA-X-e05 6 Character [LEADER] 1 Military Human - Soldier - Hero 3 2 0 X 01-FMA-X-e05 While all of your allies are Military, you get +10 to determine the active player. Roy Mustang, Master Manipulator FMA FMA-X-e06 10 Character [LEADER] 3 Military Human - Soldier - State Alchemist 4 5 7 X 01-FMA-X-e06 Main Alchemy 10: Exchange the current location and one location in your victory pile. Father Cornello, Bombast FMA FMA-X-e07 10 Character [LEADER] 3 Rebel Human - Villain 7 6 5 X 01-FMA-X-e07 While you have more characters than any opponent, your Rebel characters get +2 strength. Majhal, Soul Binder FMA FMA-X-e08 10 Character [LEADER] 3 Unaligned Human - Villain 5 4 7 X 01-FMA-X-e08 Search Alchemy Sacrifice a character with cost X: Majhal gets +X to each attribute. Resembool Graveyard [Chase] FMA FMA-X-e09 2 Location Resembool X 01-FMA-X-e09 Battle: Alchemy | Goal: Alchemy +3 | Elric faction characters get +1 to each attribute. [Erratum: CRD 11-16-2006] Temple Square FMA FMA-X-e10 1 Location Liore X 01-FMA-X-e10 Battle: Wits | Goal: Strength +1 | Each character gets "Search Alchemy 5: Target character gets -2 strength." [Erratum: This card should have the "Liore" keyword. CRD 11-16-2006] Scar, Ishbala's Crusader [Chase] FMA FMA-X-s01 5 Character [LEADER] 1 Rebel Human - Ishbalite 4 3 3 X 01-FMA-X-s01 Main Strength X: Set target character with strength X or lower. Alphonse Elric, In the Flesh [Transmuted] FMA FMA-T-AE01 5 Character [LEADER] 1 Elric Human - Hero 3 3 4 T 01-FMA-T-AE01 At the start of the game, search your deck for an armor card. Attach it to Alphonse Elric, regardless of cost. Alphonse Elric, Seven Feet of Trouble [Transmuted] FMA FMA-T-AE02 9 Character [LEADER] 3 Elric Spirit - Hero 7 6 6 T 01-FMA-T-AE02 Search Wits 7: Take 2 search actions. Alphonse Elric, Skilled Alchemist [Transmuted] FMA FMA-T-AE03 6 Character [LEADER] 1 Elric Spirit - Hero 1 2 3 T 01-FMA-T-AE03 Main Wits X: Reveal the top X cards of your deck. Choose one attachment card revealed, and add it to your hand. Place the rest on the bottom of your deck. Edward Elric, Body of the Sanctioned [Transmuted] FMA FMA-T-EE01 10 Character [LEADER] 3 Elric Human - State Alchemist - Hero 5 5 6 T 01-FMA-T-EE01 Search Alchemy X: Move home target character with alchemy X or lower. Edward Elric, Man of Action [Transmuted] FMA FMA-T-EE02 8 Character [LEADER] 2 Elric Human - State Alchemist - Hero 4 3 5 T 01-FMA-T-EE02 Battle Alchemy Set: Target ally gets +X strength or +X wits. X is Edward Elric's alchemy. Edward Elric, Novice [Transmuted] FMA FMA-T-EE03 5 Character [LEADER] 1 Elric Human - Hero 3 2 4 T 01-FMA-T-EE03 Main Wits Set: Search your deck for one Elric faction ally. Add it to your hand. Envy, Father Cornello [Transmuted] FMA FMA-T-EN01 10 Character [LEADER] 3 Homunculus Sin - Villain 6 8 0 T 01-FMA-T-EN01 Also counts as Father Cornello for deck construction purposes. | Main Wits: Target ally may not assign to a search party this turn. [When he comes into play, you must discard any Envy allies you have in play. CRD 11-16-2006] Father Cornello, Madman [Transmuted] FMA FMA-T-FC01 7 Character [LEADER] 2 Rebel Human - Villain 6 5 4 T 01-FMA-T-FC01 Your chimera allies have +1 to each attribute, and get "Search Strength Sacrafice this character: Reduce the goal for winning this location by X. X is this character's strength." Father Cornello, Smug Fool [Transmuted] FMA FMA-T-FC02 5 Character [LEADER] 1 Rebel Human - Villain 4 4 2 T 01-FMA-T-FC02 While Father Cornello is attacking, he gets +1 to each attribute. Father Cornello, Third-Rate Charlatan [Transmuted] FMA FMA-T-FC03 8 Character [LEADER] 2 Rebel Human - Villain 5 3 4 T 01-FMA-T-FC03 Main Alchemy 6: Put an ally into play from your hand. Return to your hand a character of equal or greater cost. Lust, Always in Control [Transmuted] FMA FMA-T-LU01 10 Character [LEADER] 3 Homunculus Sin - Villain 7 6 0 T 01-FMA-T-LU01 Main Wits X: Set target ally with cost lower than X. Lust, Puppeteer [Transmuted] FMA FMA-T-LU02 5 Character [LEADER] 1 Homunculus Sin - Villain 3 4 0 T 01-FMA-T-LU02 At the start of the game, choose a faction. While this card is in play, you do not pay a faction penalty when recruiting members of that faction. Lust, Woman with a Dream [Transmuted] FMA FMA-T-LU03 9 Character [LEADER] 3 Homunculus Sin - Villain 7 9 0 T 01-FMA-T-LU03 When a card would go to the discard pile, remove it from the game instead. | Once per turn, you may play a card from your discard pile as though it were in your hand. Maes Hughes, Lieutenant Colonel [Transmuted] FMA FMA-T-MH01 8 Character [LEADER] 2 Military Human - Soldier - Hero 4 5 0 T 01-FMA-T-MH01 Search Wits X: Move target characer with wits X or lower from your home to the search party. You may target Maes Hughes with this ability if he is at home. Majhal, Psychotic Alchemist [Transmuted] FMA FMA-T-MA01 7 Character [LEADER] 2 Unaligned Human 5 5 5 T 01-FMA-T-MA01 Search Alchemy Discard X cards: Set target ally with cost of X or lower. [Erratum: CRD 11-16-2006] Roy Mustang, The Flame Alchemist [Transmuted] FMA FMA-T-RM01 9 Character [LEADER] 3 Military Human - Soldier - State Alchemist 6 8 7 T 01-FMA-T-RM01 Battle Alchemy Discard any number of cards: Roy Mustang gets +1 strength for each discarded card. Roy Mustang, Jaded Officer [Transmuted] FMA FMA-T-RM02 7 Character [LEADER] 2 Military Human - Soldier - State Alchemist 6 5 5 T 01-FMA-T-RM02 Main Strength: Raise the goal for winning the current location by 2 until the end of the turn. [Erratum: CRD 11-16-2006] Roy Mustang, Natural Leader [Transmuted] FMA FMA-T-RM03 5 Character [LEADER] 1 Military Human - Soldier - State Alchemist 3 3 4 T 01-FMA-T-RM03 Main Alchemy 5: Draw 1 card. Alphonse Elric, Pure of Heart BW BW-001 6 Character [ALLY] Elric Spirit - Hero 3 4 4 C 02-BW-001 Battle Alchemy 5: Alphonse Elric gets +2 to the attribute being used for this battle. Edward Elric, Executioner BW BW-002 7 Character [ALLY] Elric Human - State Alchemist - Hero 5 3 4 R 02-BW-002 Search Strength X: Target a defeated ally with cost X at his owner's home. Put that card into the discard pile. Fletcher Tringham, Young Alchemist BW BW-003 2 Character [ALLY] Elric Human - Hero 2 2 2 R 02-BW-003 Fletcher does not count toward the number of allies your leader can control. | Battle Alchemy Set: Target character gets +2 alchemy. Nash Tringham, Red Water Researcher BW BW-004 7 Character [ALLY] Elric Human 4 5 5 U 02-BW-004 Nash Tringham cannot assign to a search party. | Main Wits Set: Search your deck for a card with "Red Water" in its name. Add that card to your hand. Russell Tringham, Idealist BW BW-005 8 Character [ALLY] Elric Human - Hero 5 4 6 R 02-BW-005 React Wits: After one of your other characters is defeated, reset Russell Tringham. Russell Tringham, Son of Nash Tringham BW BW-006 4 Character [ALLY] Elric Human 2 3 4 C 02-BW-006 Russell Tringham gets +1 to each attribute for each of your other cards with "Tringham" in its name. Tim Marcoh, The Crystal Alchemist BW BW-007 9 Character [ALLY] Elric Human - Hero 4 6 6 R 02-BW-007 Will not join a Military leader. | Search Alchemy (1): Target a character that has an attachment with "Red Water" in the name. Set that character. Winry Rockbell, Shopaholic BW BW-008 3 Character [ALLY] Elric Human 2 3 0 U 02-BW-008 Main Wits Set: Reveal the top 4 cards of your deck. Add one attachment revealed to your hand. Place the rest on the bottom of your deck, in any order. Envy, Copycat BW BW-009 8 Character [ALLY] Homunculus Sin - Villain 5 6 0 R 02-BW-009 Main Wits: Target a search or battle wits event in your discard pile. Remove that card from the game. Until the end of the turn, Envy can play that card once. [Erratum: CRD 11-16-2006] Fletcher Tringham, ''Alphonse Elric'' BW BW-010 7 Character [ALLY] Homunculus Human 3 5 4 U 02-BW-010 Battle Wits: Move home target | blocking character. Gluttony, Gorger BW BW-011 9 Character [ALLY] Homunculus Sin - Villain 9 3 0 U 02-BW-011 Search Strength (1): Target character cannot attack while Gluttony is in a search party. Lust, Unstoppable BW BW-012 7 Character [ALLY] Homunculus Sin - Villain 5 6 0 C 02-BW-012 Toughness: 2 (Lust is not defeated in a battle unless she loses by at least 2.) Mugear, Armed and Dangerous BW BW-013 5 Character [ALLY] Homunculus Human - Villain 3 5 1 C 02-BW-013 Battle Alchemy Discard any number of cards: Mugear gets +1 alchemy for each discarded card. Mugear, Land Baron BW BW-014 9 Character [ALLY] Homunculus Human - Villain 5 6 3 R 02-BW-014 Mugear can assign to a search party while set. | Main Strength Set: Set target character with lower wits than Mugear. Rose Thomas, Hapless Pawn BW BW-015 3 Character [ALLY] Homunculus Human 2 3 0 R 02-BW-015 Main Wits Set: Target character gets -2 to each attribute until the end of turn. Russell Tringham, ''Edward Elric'' BW BW-016 5 Character [ALLY] Homunculus Human 2 3 2 U 02-BW-016 Main Wits Set: Target player sets one of his characters. [The player targeted by Russell must choose to set one of his ready characters, if he has one. CRD 11-16-2006] Alex Louis Armstrong, Strong and Beautiful BW BW-017 7 Character [ALLY] Military Human - Soldier - State Alchemist 4 4 4 U 02-BW-017 React Strength: Cancel a battle event or ability. | React Wits: After another player plays an event or ability that draws one or more cards, draw 1 card. Alex Louis Armstrong, The Strong-Arm Alchemist BW BW-018 9 Character [ALLY] Military Human - Soldier - State Alchemist 6 3 5 R 02-BW-018 Toughness: 2 (Alex Louis Armstrong is not defeated in a battle unless he loses by at least 2.) Black Hayate, Mascot BW BW-019 2 Character [ALLY] Military Animal 2 2 0 C 02-BW-019 Search Wits Sacrifice Black Hayate: Reset target character in your home and move him into the search party. Heymans Breda, Cynophobe BW BW-020 3 Character [ALLY] Military Human - Soldier 2 3 0 C 02-BW-020 Main Wits Sacrifice Heymans Breda: Search your discard pile for a Military ally. Add that card to your hand. Juliet Douglas, Messenger of Doom BW BW-021 7 Character [ALLY] Military Human 4 6 0 R 02-BW-021 Search Wits: Target an opponent's character in his home. Move that character into his search party. Liza Hawkeye, Ambidextrous Bodyguard BW BW-022 7 Character [ALLY] Military Human - Soldier 6 5 0 U 02-BW-022 Liza Hawkeye can attach up to 2 weapons. | React Strength: Liza Hawkeye blocks this attack. Roy Mustang, Sarcastic BW BW-023 5 Character [ALLY] Military Human - Soldier - State Alchemist 3 3 4 R 02-BW-023 Search Wits (1): Move target character home. Vato Falman, Warrant Officer BW BW-024 8 Character [ALLY] Military Human - Soldier 7 6 0 R 02-BW-024 React Wits: After you play a Military ally, draw 1 card. Adoring Fans, Big Distraction BW BW-025 3 Character [ALLY] Rebel Human - Mob 3 2 0 C 02-BW-025 React Strength: Adoring Fans blocks this attack. Claire, Devoted Nun BW BW-026 9 Character [ALLY] Rebel Human - Mob 6 5 4 C 02-BW-026 Reduce the attribute cost of your events and abilities by 1. Claire, Nurse BW BW-027 7 Character [ALLY] Rebel Human - Mob 5 4 3 U 02-BW-027 React Wits: After one of your mob allies is defeated in battle, put target mob ally into play from your discard pile. [Characters are returned to play at a player's home. Erratum: CRD 11-16-2006] Claire, Schoolteacher BW BW-028 5 Character [ALLY] Rebel Human - Mob 4 3 3 U 02-BW-028 Main Wits: Draw 1 card, then discard 1 card. Claire, Selfless Benefactor BW BW-029 3 Character [ALLY] Rebel Human - Mob 3 2 3 R 02-BW-029 Search Wits: Target player places the top 2 cards of his deck into his discard pile. Loner, Faceless Butcher BW BW-030 7 Character [ALLY] Rebel Human 7 7 7 R 02-BW-030 Loner gets -1 to each attribute for each other character you have in this search party. Pensioner, Veteran BW BW-031 4 Character [ALLY] Rebel Human 5 3 0 C 02-BW-031 All Military allies cost 1 extra command to recruit. Trend Follower, Citizen of Aquroya BW BW-032 8 Character [ALLY] Rebel Human 7 4 0 R 02-BW-032 Trend Follower costs 1 less command to recruit for each of your mob characters. Alisa, Girl in Need BW BW-033 3 Character [ALLY] Unaligned Human 2 3 0 C 02-BW-033 Your allies get +1 to each attribute while in asearch party at a Xenotime location. Belsio, Misunderstood Neighbor BW BW-034 7 Character [ALLY] Unaligned Human 5 5 0 R 02-BW-034 Reduce the attribute cost of events played by Belsio by 2, to a minimum of 1. Conductor, Government Worker BW BW-035 5 Character [ALLY] Unaligned Human 4 4 0 U 02-BW-035 React Wits: After you play a Train card, reset this character. A Good Meal BW BW-036 6 Attachment Item C 02-BW-036 Search Strength Sacrifice A Good Meal: This character gets +2 to each attribute. Alchemic Gun BW BW-037 6 Attachment Weapon +1 R 02-BW-037 Unique | Search Alchemy 5: Target character gets -2 to each attribute. Cannon BW BW-038 8 Attachment Weapon +1 U 02-BW-038 Battle Strength 7: Target character cannot play events or abilities until the end of the battle. Elysia Monolith BW BW-039 7 Attachment Item R 02-BW-039 Unique | Will only attach to a military character. | Main Wits Set this character: Draw 1 card. Hawkeye's Pistol BW BW-040 9 Attachment Weapon +1 R 02-BW-040 Unique | React Wits: After this character is targeted by an opponent's even or ability, raise the attribute cost of that event or ability by 3. [Erratum: CRD 11-16-2006] Loyalty BW BW-041 3 Attachment Oath U 02-BW-041 May only attach to a mob ally. | This character does not count toward the number of allies your leader can control. Red Water Fever BW BW-042 1 Attachment -1 -1 -1 C 02-BW-042 Your deck may contain any number of Red Water Fever cards. | You may attach this card to any character. | This character gets "Main Wits Set: Destroy all attachments on this character." [The activated ability granted by this card has no targets. It is affecting the attachments, not the character. CRD 11-16-2006] Stacked Deck BW BW-043 6 Attachment Item U 02-BW-043 This character gets +1 to all attributes until end of turn when you play a train card. Stray Kitten BW BW-044 7 Attachment Animal +1 C 02-BW-044 You can play Stray Kitten from your discard pile as though it were in your hand. The Armstrong Family Gloves BW BW-045 10 Attachment Item +3 R 02-BW-045 Allies defeated by this character are placed into their owner's discard pile instead of being defeated. [When this card sends a character to the discard pile, that character is not defeated. Effects that trigger off a character being defeated (or "before a character is defeated") do not trigger. However, undefeatable characters (attacking Maes Hughes, Dedicated Soldier or any Roy Mustang with Liza Hawkeye, Sharpshooter out) will not be discarded by the Gloves. CRD 11-16-2006] A Clue for the Search BW BW-046 0 Event [WITS] R 02-BW-046 Main Wits (1): Shuffle the current location into its owner's deck. Search your location deck and put a location into play. Absorption BW BW-047 0 Event [ALCHEMY] R 02-BW-047 Main Alchemy (1): Target leader loses 1 experience. Arresting Development BW BW-048 5 Event [WITS] U 02-BW-048 Battle Wits 5: Target player must discard a card to play an alchemy event or ability until the end of the battle. Awesome Presence BW BW-049 4 Event [STRENGTH] C 02-BW-049 May only be played by an human character. | Battle Strength 4: This character gets +3 wits. Block BW BW-050 4 Event [WITS] U 02-BW-050 React Wits 4: This character blocks this attack. [If this card is canceled, the character playing it is not set. Setting a character is a cost of blocking. Playing the Block card does not create a block in its own right but instead grants the character the ability to block. CRD 11-16-2006] By the Order of the Fuhrer BW BW-051 X Event [STRENGTH] R 02-BW-051 Main Strength X: Defeat target character with cost X who does not share a faction with his leader. Catch the Train BW BW-052 9 Event [WITS] Train R 02-BW-052 Main Wits 9: Begin a search phase. Each player can assign up to 3 characters. After this search phase, return all characters to their home and you play a new location. [After the created search phase has ended, all characters move home; they do not set or reset. The main phase then continues, with the player to the left of the player who played Catch the Train taking the next action or passing. CRD 11-16-2006] Decoy BW BW-053 4 Event [ALCHEMY] C 02-BW-053 Battle Alchemy 4: Target one of your characters. He cannot be targeted by events or abilities until end of the battle. Desperate Parry BW BW-054 0 Event [STRENGTH] C 02-BW-054 Battle Strength Discard 1 random card: This character gets +4 strength. Duck and Cover BW BW-055 4 Event [WITS] C 02-BW-055 Battle Wits 4: This character gets +3 wits. You cannot play events or abilities until the end of the battle. Fearless BW BW-056 6 Event [STRENGTH] R 02-BW-056 May only be played by an Rebel character. | Battle Strength 6: This character gets "Toughness: 2." House-to-House Search BW BW-057 6 Event [STRENGTH] R 02-BW-057 May only be played by a Military character. | Search Strength 6: Raise or reduce the attribute goal for winning this location by the number of ready Military characters in your search party. Immortal BW BW-058 4 Event [STRENGTH] C 02-BW-058 May only be played by a spirit character. | Battle Strength 4: This character gets +2 to each attribute. Inhuman Power BW BW-059 4 Event [WITS] C 02-BW-059 May only be played by an sin character. | Battle Wits 4: This character gets +3 strength. Iron Maiden BW BW-060 8 Event [WITS] U 02-BW-060 May only be played by a villain character. | Main Wits 8: Target player puts 2 cards from their hand onto the top of their deck. Leaving Xenotime BW BW-061 5 Event [WITS] Train C 02-BW-061 Search Wits 5: Move any number of your target characters home from the search party. Left Behind BW BW-062 4 Event [STRENGTH] Train C 02-BW-062 Battle Strength 4: Remove this character from battle, and move them to your home. Locked Blades BW BW-063 3 Event [WITS] C 02-BW-063 Battle Wits 3: Only the attacking and defending characters can play events or abilities until the battle ends. More BW BW-064 5 Event [WITS] U 02-BW-064 Main Wits 5: Draw 2 cards. Reveal your hand to your opponents. More at Stake BW BW-065 7 Event [ALCHEMY] U 02-BW-065 Search Alchemy 7: Change the attribute goal of this location to wits. Out the Window BW BW-066 7 Event [STRENGTH] R 02-BW-066 Battle Strength 7: This character gets +3 to the attribute being used for this battle. Persuasion BW BW-067 0 Event [WITS] R 02-BW-067 May only be played by a Homunculus ally. | Main Wits Set this character: You gain control of target ally with cost lower than this character's cost until end of turn. You cannot sacrifice that ally or declare an attack with that ally while you control it. [You may only play Persuasion if you could legally play the character from your hand for purposes of uniqueness. In other words, you can't bring over a non-mob character if you control a copy of that character with the same name. You can, however, bring over a villain character if you have a hero leader, or vice versa. You can't use Persuasion to move a character with a unique attachment to your side of the table if you have a copy of that attachment already in play. | After Persuasion expires, if uniqueness would be broken by the character moving back to your side of the table (in terms of unique characters or unique attachments), you must sacrifice the unique card(s) on your side of the table before bringing the other card(s) back. CRD 11-16-2006] Raise the Dead BW BW-068 1 Event [ALCHEMY] C 02-BW-068 Main Alchemy 1: Add target ally card in your discard pile to your hand. Red Water Poison BW BW-069 0 Event [WITS] U 02-BW-069 Main Wits: Target a character that has an attachment with "Red Water" in the title. Set that character. Reflection BW BW-070 Event R 02-BW-070 At the start of the turn, if Reflection is in your discard pile and you have fewer cards in your hand than each opponent, add it to your hand. [Clarification: CRD 11-16-2006] Shopping BW BW-071 5 Event [WITS] U 02-BW-071 Main Wits 5: Reveal the top 4 cards of your deck. Add 1 attachment revealed to your hand. Place the rest of the cards on the bottom of your deck in any order. The Confident Hero BW BW-072 0 Event [WITS] U 02-BW-072 May only be played by a hero character. | Search Wits Set this character: Set up to two target villain characters in a search party. [Erratum: CRD 11-16-2006] Train to Aquroya BW BW-073 6 Event [STRENGTH] Train U 02-BW-073 Search Strength 6: Move target ally another player controls into their search party. Wild Card BW BW-074 4 Event [ALCHEMY] R 02-BW-074 May only be played by an Elric faction character. | React Alchemy 4: Cancel an ability or event targeting this character. Woohoo! BW BW-075 3 Event [WITS] U 02-BW-075 Main Wits 3: Shuffle up to 3 target cards from your discard pile into your deck. Alphonse Elric, Demon Armor BW BW-076 8 Character [LEADER] 2 Elric Spirit - Hero 2 3 5 R 02-BW-076 Search Strength Move Alphonse Elric home: Move target character home. Edward Elric, Our Hero BW BW-077 9 Character [LEADER] 3 Elric Human - State Alchemist - Hero 7 8 8 R 02-BW-077 React Wits: After you win a location, Edward Elric gets 1 experience. Tim Marcoh, Clever Deserter BW BW-078 7 Character [LEADER] 2 Elric Human - Hero 5 5 6 C 02-BW-078 Search Alchemy 7: Reveal the top 4 cards of your deck. Add any alchemy events to your hand. Put the rest on the bottom of your deck. Tim Marcoh, Desperate Fugitive BW BW-079 10 Character [LEADER] 3 Elric Human - Hero 5 5 7 U 02-BW-079 Battle Alchemy: Tim Marcoh gets +X to one attribute. X is the victory points of this location. Tim Marcoh, Military Doctor BW BW-080 5 Character [LEADER] 1 Elric Human - Soldier - State Alchemist 2 3 4 R 02-BW-080 Cleanup Wits Set: Recover target ally. Tim Marcoh, Soldier with a Conscience BW BW-081 6 Character [LEADER] 1 Elric Human - Soldier - State Alchemist 2 2 3 C 02-BW-081 Your state alchemists gain the Elric faction. Envy, Imposter BW BW-082 6 Character [LEADER] 1 Homunculus Sin - Villain 0 1 0 C 02-BW-082 At the start of the game, Envy copies target leader's attributes and abilities. Envy, One Thousand Faces BW BW-083 9 Character [LEADER] 3 Homunculus Sin - Villain 9 9 0 U 02-BW-083 While you have fewer cards in your hand than any opponent, leaders cannot play events or abilities. Envy, Vain BW BW-084 7 Character [LEADER] 2 Homunculus Sin - Villain 4 5 0 C 02-BW-084 Your villain allies cost 2 less to recruit. Lust, Pure Evil BW BW-085 5 Character [LEADER] 1 Homunculus Sin - Villain 3 5 0 R 02-BW-085 Lust gets +1 to each attribute while opposing a hero in a search party. | Search Wits 4: Target character gets -1 to each attribute. Basque Grand, Butcher of Ishbal BW BW-086 10 Character [LEADER] 3 Military Human - 5th Laboratory - Soldier - State Alchemist - Villain 5 5 6 R 02-BW-086 At the start of your draw phase, look at the top 3 cards of your deck. Put one in your discard pile, and put the other two into your hand. This replaces your normal draw. Maes Hughes, Keeper of Secrets BW BW-087 5 Character [LEADER] 1 Military Human - Soldier - Hero 3 5 0 R 02-BW-087 Search Wits: Target player reveals his hand. Reduce the attribute goal for winning this location by the number of event cards in his hand. Roy Mustang, Career Officer BW BW-088 5 Character [LEADER] 1 Military Human - Soldier - State Alchemist 3 3 3 F 02-BW-088 Your other soldiers get +1 strength. | Your other state alchemists get +1 alchemy. Roy Mustang, Colonel BW BW-089 9 Character [LEADER] 3 Military Human - Soldier - State Alchemist 7 8 7 R 02-BW-089 Main Wits Discard 1 card: Roy Mustang gets 1 experience. Roy Mustang, Duelist BW BW-090 7 Character [LEADER] 2 Military Human - Soldier - State Alchemist 4 4 6 F 02-BW-090 Roy Mustang gets +1 to each attribute for each of your other state alchemist characters. Psiren, Folk Hero BW BW-091 10 Character [LEADER] 3 Rebel Human 7 5 5 R 02-BW-091 Once per turn, you can play an event card from an opponent's discard pile as if it were in your hand. If you do, remove that card from the game. Psiren, Master Thief BW BW-092 9 Character [LEADER] 3 Rebel Human 8 7 5 U 02-BW-092 React Wits: Before an ally is defeated, move that character home instead. Psiren, Shameless Flirt BW BW-093 6 Character [LEADER] 1 Rebel Human 3 2 2 C 02-BW-093 Characters opposing Psiren in a battle get -1 to each attribute. Psiren, Tattooed Renegade BW BW-094 7 Character [LEADER] 2 Rebel Human 5 6 4 U 02-BW-094 Psiren cannot be blocked. Scar, Alchemist Hunter BW BW-095 9 Character [LEADER] 3 Rebel Human - Ishbalite 8 5 8 U 02-BW-095 Main Alchemy Set: Begin a battle of alchemy. Scar is the attacking character, and target character controlled by another player is the defending character. No other characters can assign or move into this battle. [His ability has two targets: himself and the defending character. CRD 11-16-2006] Scar, Brawler BW BW-096 7 Character [LEADER] 2 Rebel Human - Ishbalite 7 4 6 F 02-BW-096 Main Strength (1): Change the attribute goal of this location to strength. [Erratum: His ability lasts until the end of the turn. CRD 11-16-2006] Scar, Harbinger of Chaos BW BW-097 6 Character [LEADER] 1 Rebel Human - Ishbalite 3 2 2 F 02-BW-097 Your mob allies cost 1 less to recruit, to a minimum of 1. [CRD 11-16-2006] Scar, Scarred Man of the East BW BW-098 5 Character [LEADER] 1 Rebel Human - Ishbalite 4 3 3 R 02-BW-098 Main Strength X: Set target character with strength X or lower. Aquroya Hospital BW BW-099 2 Location [CLUE] Aquroya U 02-BW-099 Battle: Wits | Goal: Alchemy +2 | At the start of the victory step, recover each defeated character. Art Museum BW BW-100 3 Location [CLUE] Aquroya C 02-BW-100 Battle: Alchemy | Goal: Wits +5 and an alchemist character. | The winner of this location can add an attachment to his hand from his discard pile. Belsio's Plantation BW BW-101 1 Location [CLUE] Xenotime C 02-BW-101 Battle: Strength - Wits | Goal: Alchemy + 5 | After this location moves to a victory pile, the winner of this location can increase the victory points of each location in his victory pile by 1. Capitol Building BW BW-102 1 Location [CLUE] Central City F 02-BW-102 Battle: Alchemy - Strength | Goal: Wits +3 and a state alchemist character | Each leader gets "Search Wits Discard 3 cards: Move target character home." Dueling Grounds BW BW-103 4 Location [CLUE] East City R 02-BW-103 Battle: Alchemy | Goal: Wits +5 | Each player can only assign one character to attack at a time. Empty Fountain BW BW-104 2 Location [CLUE] Liore U 02-BW-104 Battle: Strength | Goal: Wits +2 | Military and Rebel characters get +1 to each attribute. Ishbal Ruins BW BW-105 1 Location [CLUE] Ishbal F 02-BW-105 Battle: Strength | Goal: Strength +3 and a mob character | At the start of the victory step, each player defeats one of his allies. Mugear's Manse BW BW-106 2 Location [CLUE] Xenotime C 02-BW-106 Battle: Wits | Goal: Alchemy +3 | After Mugear's Manse is revealed, each player can search their deck for a card with "Red Water" in it's name. [After searching their decks for a card with "Red Water" in the title, that card should be put in the player's hand. Erratum: CRD 11-16-2006] Parish Church BW BW-107 1 Location [CLUE] Aquroya R 02-BW-107 Battle: Wits | Goal: Alchemy +1 and Wits +1 | Attacks cannot be declared. Police Station BW BW-108 2 Location [CLUE] Aquroya U 02-BW-108 Battle: Strength | Goal: Strength +4 | At the start of the victory step, all defeated allies are placed in the discard pile. Red Water Caverns BW BW-109 3 Location [CLUE] Xenotime U 02-BW-109 Battle: Strength - Wits | Goal: Alchemy +3 | Characters with attachments with "Red Water" in their name cannot assign to a search party. Street Market BW BW-110 2 Location [CLUE] Xenotime C 02-BW-110 Battle: Wits | Goal: Strength +3 and an attachment card | Each leader gets "Main Wits Discard 1 attachment card: Draw 1 card." Envy, Copycat BW BW-X-a01 8 Character [ALLY] Homunculus Sin - Villain 5 6 0 X 02-BW-X-a01 Main Wits: Target a search or battle wits event in your discard pile. Remove that card from the game. Until the end of the turn, Envy can play that card once. [Erratum: CRD 11-16-2006] By the Order of the Fuhrer [Chase] BW BW-X-a02 X Event [STRENGTH] X 02-BW-X-a02 Main Strength X: Defeat target character with cost X who does not share a faction with his leader. Lust, Pure Evil BW BW-X-a03 5 Character [LEADER] 1 Homunculus Sin - Villain 3 5 0 X 02-BW-X-a03 Lust gets +1 to each attribute while opposing a hero in a search party. | Search Wits 4: Target character gets -1 to each attribute. Tim Marcoh, Clever Deserter [Chase] BW BW-X-a04 7 Character [LEADER] 2 Elric Human - Hero 5 5 6 X 02-BW-X-a04 Search Alchemy 7: Reveal the top 4 cards of your deck. Add any alchemy events to your hand. Put the rest on the bottom of your deck. Red Water Caverns [Chase] BW BW-X-a05 3 Location [CLUE] Xenotime X 02-BW-X-a05 Battle: Strength - Wits | Goal: Alchemy +3 | Characters with attachments with "Red Water" in their name cannot assign to a search party. [The chase version of this card (5/5 Xa) has the wrong battle and goal types. It should be the same as the non-chase version (Battle: Strength and Wits, Goal: Alchemy +3). Erratum: CRD 11-16-2006] Edward Elric, Executioner [Chase] BW BW-X-b01 7 Character [ALLY] Elric Human - State Alchemist - Hero 5 3 4 X 02-BW-X-b01 Search Strength X: Target a defeated ally with cost X at his owner's home. Put that card into the discard pile. Alex Louis Armstrong, The Strong-Arm Alchemist [Chase] BW BW-X-b02 9 Character [ALLY] Military Human - Soldier - State Alchemist 6 3 5 X 02-BW-X-b02 Toughness: 2 (Alex Louis Armstrong is not defeated in a battle unless he loses by at least 2.) Belsio, Misunderstood Neighbor [Chase] BW BW-X-b03 7 Character [ALLY] Unaligned Human 5 5 0 X 02-BW-X-b03 Reduce the attribute cost of events played by Belsio by 2, to a minimum of 1. Catch the Train [Chase] BW BW-X-b04 9 Event [WITS] Train X 02-BW-X-b04 Main Wits 9: Begin a search phase. Each player can assign up to 3 characters. After this search phase, return all characters to their home and you play a new location. [After the created search phase has ended, all characters move home; they do not set or reset. The main phase then continues, with the player to the left of the player who played Catch the Train taking the next action or passing. CRD 11-16-2006] Belsio's Plantation [Chase] BW BW-X-b05 1 Location [CLUE] Xenotime X 02-BW-X-b05 Battle: Strength - Wits | Goal: Alchemy +5 | After this location moves to a victory pile, the winner of this location can increase the victory points of each location in his victory pile by 1. Claire, Schoolteacher [Chase] BW BW-X-c01 5 Character [ALLY] Rebel Human - Mob 4 3 3 X 02-BW-X-c01 Main Wits: Draw 1 card, then discard 1 card. Trend Follower, Citizen of Aquroya [Chase] BW BW-X-c02 8 Character [ALLY] Rebel Human 7 4 0 X 02-BW-X-c02 Trend Follower costs 1 less command to recruit for each of your mob characters. Psiren, Master Thief BW BW-X-c03 9 Character [LEADER] 3 Rebel Human 8 7 5 X 02-BW-X-c03 React Wits: Before an ally is defeated, move that character home instead. Psiren, Tattooed Renegade [Chase] BW BW-X-c04 7 Character [LEADER] 2 Rebel Human 5 6 4 X 02-BW-X-c04 Psiren cannot be blocked. Scar, Alchemist Hunter [Chase] BW BW-X-c05 9 Character [LEADER] 3 Rebel Human - Ishbalite 8 5 8 X 02-BW-X-c05 Main Alchemy Set: Begin a battle of alchemy. Scar is the attacking character, and target character controlled by another player is the defending character. No other characters can assign or move into this battle. [His ability has two targets: himself and the defending character. CRD 11-16-2006] Winry Rockbell, Shopaholic BW BW-X-d01 3 Character [ALLY] Elric Human 2 3 0 X 02-BW-X-d01 Main Wits Set: Reveal the top 4 cards of you your deck. Add one attachment card revealed to your hand. Place the rest on the bottom of your deck, in any order. Vato Falman, Warrant Officer BW BW-X-d02 8 Character [ALLY] Military Human - Soldier 7 6 0 X 02-BW-X-d02 React Wits: After you play a Military ally, draw 1 card. Hawkeye's Pistol [Chase] BW BW-X-d03 9 Attachment Weapon +1 X 02-BW-X-d03 Unique | React Wits: After this character is targeted by an opponent's even or ability, raise the attribute cost of that event or ability by 3. [Erratum: CRD 11-16-2006] Shopping [Chase] BW BW-X-d04 5 Event [WITS] X 02-BW-X-d04 Main Wits 5: Reveal the top 4 cards of your deck. Add 1 attachment revealed to your hand. Place the rest on the bottom of your deck in any order. Basque Grand, Butcher of Ishbal [Chase] BW BW-X-d05 10 Character [LEADER] 3 Military Human - 5th Laboratory - Soldier - State Alchemist - Villain 5 5 6 X 02-BW-X-d05 At the start of your draw phase, look at the top 3 cards of your deck. Put one into your discard pile, and put the other two into your hand. This replaces your normal draw. Edward Elric, Good-Hearted BW BW-X-e01 7 Character [LEADER] 2 Elric Human - State Alchemist - Hero 4 3 5 X 02-BW-X-e01 Search Alchemy Discard a character card: Reset target character with the same name. Tim Marcoh, Former State Alchemist BW BW-X-e02 9 Character [LEADER] 3 Elric Human - Hero 6 7 8 X 02-BW-X-e02 Tim Marcoh gets -2 to each attribute while opposing a sin character in a battle or search party. | Battle Alchemy: Target character gets "Toughness: 2." Roy Mustang, Fearsome Foe BW BW-X-e03 9 Character [LEADER] 3 Military Human - Soldier - State Alchemist 5 7 7 X 02-BW-X-e03 Search Alchemy X: Target a character with X alchemy. Reduce his strength to 0. Psiren, Trickster BW BW-X-e04 8 Character [LEADER] 2 Rebel Human 5 4 5 X 02-BW-X-e04 While in a search party, Psiren cannot be attacked with the first search action in a search phase. Scar, Fearless BW BW-X-e05 10 Character [LEADER] 3 Rebel Human - Ishbalite 7 6 6 X 02-BW-X-e05 Search Alchemy 10: Defeat target state alchemist character. Edward Elric, Godlike Power [Chase] BW BW-X-s01 11 Character [LEADER] 4 Elric Human - State Alchemist - Hero 8 9 10 X 02-BW-X-s01 Each player draws 1 extra card during the draw phase. Envy, Imposter [Transmuted] BW BW-T-EN01 6 Character [LEADER] 1 Homunculus Sin - Villain 0 1 0 T 02-BW-T-EN01 At the start of the game, Envy copies target leader's attributes and abilities. Envy, One Thousand Faces [Transmuted] BW BW-T-EN02 9 Character [LEADER] 3 Homunculus Sin - Villain 9 9 0 T 02-BW-T-EN02 While you have fewer cards in your hand than any opponent, leaders cannot play event or abilities. Psiren, Folk Hero [Transmuted] BW BW-T-PS01 10 Character [LEADER] 3 Rebel Human 7 5 5 T 02-BW-T-PS01 Once per turn, you can play an event card from an opponent's discard pile as if it were in your hand. If you do, remove that card from the game. Psiren, Shameless Flirt [Transmuted] BW BW-T-PS02 6 Character [LEADER] 1 Rebel Human 3 2 2 T 02-BW-T-PS02 Characters opposing Psiren in a battle get -1 to each attribute. Roy Mustang, Duelist [Transmuted] BW BW-T-RM01 7 Character [LEADER] 2 Military Human - Soldier - State Alchemist 4 4 6 T 02-BW-T-RM01 Roy Mustang gets +1 to each attribute for each of your other state alchemist characters. Scar, Brawler [Transmuted] BW BW-T-SC01 7 Character [LEADER] 2 Rebel Human - Ishbalite 7 4 6 T 02-BW-T-SC01 Main Strength (1): Change the attribute goal of this location to strength. [Erratum: The transmutated version of this card (SC 1/2 T) erroneously has the Military faction. It is a Rebel leader. | Erratum: His ability lasts until the end of the turn. CRD 11-16-2006] Scar, Harbinger of Chaos [Transmuted] BW BW-T-SC02 6 Character [LEADER] 1 Rebel Human - Ishbalite 3 2 2 T 02-BW-T-SC02 Your mob allies cost 1 less to recruit, to a minimum of 1. [Erratum: The transmutated version of this card (SC 2/2 T) erroneously has the Military faction. It is a Rebel leader. CRD 11-16-2006] Tim Marcoh, Desperate Fugitive [Transmuted] BW BW-T-TM01 10 Character [LEADER] 3 Elric Human - Hero 5 5 7 T 02-BW-T-TM01 Battle Alchemy: Tim Marcoh gets +X to one attribute. X is the victory points of this location. Tim Marcoh, Military Doctor [Transmuted] BW BW-T-TM02 5 Character [LEADER] 1 Elric Human - Soldier - State Alchemist 2 3 4 T 02-BW-T-TM02 Cleanup Wits Set: Recover target ally. Alphonse Elric, Lifesaver AH AH-001 11 Character [LEADER] 4 Elric Spirit - Hero 10 7 9 U 03-AH-001 Battle Alchemy: Target one of your allies. Remove him from battle. Alphonse Elric, Tin Can AH AH-002 5 Character [LEADER] 1 Elric Spirit - Hero 3 2 4 C 03-AH-002 Battle Alchemy 5: Change this battle to a battle of strength. Edward Elric, Godlike Power AH AH-003 11 Character [LEADER] 4 Elric Human - State Alchemist - Hero 8 9 10 R 03-AH-003 Each player draws 1 extra card during the draw phase. Edward Elric, Intimidating AH AH-004 5 Character [LEADER] 1 Elric Human - State Alchemist - Hero 2 3 4 F 03-AH-004 Search Alchemy 5: Target character gets -2 to one attribute. Edward Elric, Inventive AH AH-005 8 Character [LEADER] 2 Elric Human - State Alchemist - Hero 4 3 5 F 03-AH-005 Main Wits 4: Look at the top 2 cards of your deck. You can put any of those cards on the bottom of your deck, in any order. Return the remaining cards to the top of your deck. Tim Marcoh, One Step Ahead AH AH-006 12 Character [LEADER] 4 Elric Human - Hero 7 8 9 U 03-AH-006 The attribute cost for alchemy events and abilities is +2. | React Alchemy: After Tim Marcoh levels up, remove each player's discard pile from the game. Envy, Basque Grand AH AH-007 11 Character [LEADER] 4 Homunculus Sin - 5th Laboratory - Soldier - Villain 9 11 0 R 03-AH-007 Envy also counts as Basque Grand for deck construction. | Battle Strength 10: Target a character with a battle ability. Play that battle ability, paying all costs. Lust, Seeking Humanity AH AH-008 11 Character [LEADER] 4 Homunculus Sin - Villain 8 10 0 U 03-AH-008 Search Wits 12: Change the goal of this location to "Wits +5." Shou Tucker, Flesh Sculptor AH AH-009 11 Character [LEADER] 4 Homunculus Chimera - 5th Laboratory - State Alchemist - Villain 9 10 9 R 03-AH-009 Your chimera allies gain the Homunculus faction. | At the start of each turn, each player sacrifices an ally. Shou Tucker, Mad Scientist AH AH-010 7 Character [LEADER] 2 Homunculus Chimera - 5th Laboratory - State Alchemist - Villain 5 6 5 C 03-AH-010 Your chimera allies gain the Homunculus faction. | Recruit Alchemy Sacrafice an ally: Search your deck for a chimera ally. Add it to your hand. Shou Tucker, Master of Chimeras AH AH-011 9 Character [LEADER] 3 Homunculus Chimera - 5th Laboratory - State Alchemist - Villain 7 8 7 U 03-AH-011 Your chimera allies gain the Homunculus faction. | Search Alchemy: Reset target chimera ally. Shou Tucker, Soulless Father AH AH-012 5 Character [LEADER] 1 Homunculus Chimera - 5th Laboratory - State Alchemist - Villain 3 4 3 C 03-AH-012 Your chimera allies gain the Homunculus faction. | Main Alchemy Sacrafice an Ally: Add one battle type of your choice to this location until the end of the turn. Alex Louis Armstrong, Expert Alchemist AH AH-013 5 Character [LEADER] 1 Military Human - Soldier - State Alchemist - Hero 4 2 3 F 03-AH-013 Battle Alchemy 4: Alex Louis Armstrong gets +2 alchemy. Alex Louis Armstrong, Expert Motivator AH AH-014 7 Character [LEADER] 2 Military Human - Soldier - State Alchemist - Hero 5 4 4 F 03-AH-014 Main Wits 6: Reset target soldier character. Alex Louis Armstrong, Expert Soldier AH AH-015 6 Character [LEADER] 1 Military Human - Soldier - State Alchemist - Hero 2 2 2 C 03-AH-015 Battle Strength 4: Target character gets -2 wits. Alex Louis Armstrong, Expert Woodcutter AH AH-016 9 Character [LEADER] 3 Military Human - Soldier - State Alchemist - Hero 8 7 7 C 03-AH-016 React Alchemy: Before Alex Louis Armstrong is defeated, draw 2 cards. Alex Louis Armstrong, Expert Wrestler AH AH-017 11 Character [LEADER] 4 Military Human - Soldier - State Alchemist - Hero 9 8 9 U 03-AH-017 Only one character can attack at a time. Maes Hughes, Risk-Taker AH AH-018 12 Character [LEADER] 4 Military Human - Soldier - Hero 9 9 0 R 03-AH-018 Main Wits 12: Shuffle the location into its owner's location deck. Search target opponent's location deck for a location and put it into play. Roy Mustang, The Man Who Would Be King AH AH-019 11 Character [LEADER] 4 Military Human - Soldier - State Alchemist 9 9 9 R 03-AH-019 Recruit Wits Set: Search your deck for a Military ally. Add it to your hand. Scar, Ishbala's Avenger AH AH-020 8 Character [LEADER] 2 Rebel Human - Ishbalite 5 4 3 C 03-AH-020 Search Alchemy Discard a Rebel character: Defeat target character with alchemy lower than Scar. Scar, Single Minded AH AH-021 12 Character [LEADER] 4 Rebel Human - Ishbalite 9 8 8 R 03-AH-021 Main Strength 12: Add strength to the battle types for this location until the end of turn. Alex Louis Armstrong, Overbearing Bodyguard AH AH-022 7 Character [ALLY] Elric Human - Soldier - State Alchemist - Hero 4 4 5 R 03-AH-022 When Alex Louis Armstrong is paying for an event or ability, cards discarded for Equivalent Exchange reduce the attribute cost by 2 instead of 1. | Battle Alchemy 9: Alex Louis Armstrong gets +2 strength. Alphonse Elric, Rather Noticeable AH AH-023 9 Character [ALLY] Elric Spirit - Hero 6 5 7 C 03-AH-023 Search Alchemy 8: Target one of your other characters. He cannot be attacked while Alphonse Elric is in a search party. Alphonse Elric, Sidekick AH AH-024 3 Character [ALLY] Elric Spirit - Hero 2 2 3 R 03-AH-024 Loyal: 2 | While Alphonse Elric is ready, when your leader would become set, set Alponse Elric instead. [This ability is required, not optional. It must be used when you or your opponent would set your leader. This includes setting as a cost of an ability or to initiate an attack. CRD 11-16-2006] Den, Watchdog AH AH-025 3 Character [ALLY] Elric Animal 2 2 0 U 03-AH-025 Battle Wits: Target Elric faction character gets +1 to each attribute. Edward Elric, Determined to Succeed AH AH-026 4 Character [ALLY] Elric Human - State Alchemist - Hero 2 3 4 C 03-AH-026 Battle Alchemy 5: Target character gets +1 to each attribute. Edward Elric, Imitating Scar AH AH-027 11 Character [ALLY] Elric Human - State Alchemist - Hero 9 6 8 U 03-AH-027 React Strength: After Edward Elric declares an attack, destroy all attachments on the defending character. Pinako Rockbell, Wise Old Lady AH AH-028 6 Character [ALLY] Elric Human 4 5 0 R 03-AH-028 Main Wits Set: Look at the top 5 cards of your deck. Put two on the bottom of your deck, and replace the others on top of your deck in any order. Winry Rockbell, Compulsive Tinkerer AH AH-029 5 Character [ALLY] Elric Human - Hero 4 4 0 F 03-AH-029 Main Wits Sacrifice one of Winry Rockbell's attachments: Draw 1 card. Envy, Grand Dissembler AH AH-030 11 Character [ALLY] Homunculus Sin - 5th Laboratory - Soldier - Villain 8 11 0 R 03-AH-030 Main Wits: Put target card in your discard pile on the bottom of your deck. Gluttony, Big Fists AH AH-031 7 Character [ALLY] Homunculus Sin - Villain 7 3 0 R 03-AH-031 Main Strength: Target a search or battle strength event in your discard pile. Remove that card from the game. Until the end of the turn, Envy can play that card once. [Erratum: CRD 11-16-2006] Lust, Torturer AH AH-032 7 Character [ALLY] Homunculus Sin - Villain 4 5 0 R 03-AH-032 Loyal: 2 | Main Wits X: Target character with X wits cannot assign to a search party this turn. Nina Tucker, Artificial Human AH AH-033 2 Character [ALLY] Homunculus Chimera 2 4 0 U 03-AH-033 React Wits Sacrifice Nina Tucker: Cancel an event with attribute cost of 5 or less. Number 48, Younger Brother AH AH-034 8 Character [ALLY] Homunculus Spirit - 5th Laboratory - Villain 8 6 0 U 03-AH-034 Number 48 cannot be defeated during battle resolution while you have another spirit character in your search party. Number 66, Psychotic Philosopher AH AH-035 4 Character [ALLY] Homunculus Spirit - 5th Laboratory - Villain 3 5 0 U 03-AH-035 Search Wits 6: Set target Spirit character. Rioters, Citizens of Liore AH AH-036 4 Character [ALLY] Homunculus Human 3 4 0 C 03-AH-036 Main Wits Sacrifice Rioters: Target player puts two cards from his hand on top of his deck. Shou Tucker, Bait AH AH-037 6 Character [ALLY] Homunculus Chimera - 5th Laboratory - State Alchemist - Villain 3 5 3 C 03-AH-037 While ready in a search party, Shou Tucker blocks each opponent's first attack. Alex Louis Armstrong, Imposing AH AH-038 11 Character [ALLY] Military Human - Soldier - State Alchemist - Hero 8 7 7 R 03-AH-038 React Strength 7: Alex Louis Armstrong blocks this attack. Denny Bloch, Easily Bored AH AH-039 3 Character [ALLY] Military Human - Soldier 3 3 0 R 03-AH-039 Loyal: 2 | Recruit Wits Spend 1 command: Target leader gets -1 command for recruiting. Hakuro, Ruthless and Heartless AH AH-040 7 Character [ALLY] Military Human - Soldier 6 4 0 U 03-AH-040 Your soldier allies get "Toughness: 1" while opposing a higher-cost ally at a battle. King Bradley, Always on Duty AH AH-041 8 Character [ALLY] Military Human - Soldier 7 6 0 U 03-AH-041 Recruit Wits Spend 1 command: Draw 1 card. Maes Hughes, Aggressive AH AH-042 6 Character [ALLY] Military Human - Soldier - Hero 5 5 0 C 03-AH-042 While Maes Hughes is attacking, he gets +2 strength and +2 wits. Maria Ross, Maternal Instinct AH AH-043 5 Character [ALLY] Military Human - Soldier - Hero 4 5 0 C 03-AH-043 Search Wits 6: Target character cannot play alchemy events or abilities until the end of the turn. Roy Mustang, Just a Snap AH AH-044 7 Character [ALLY] Military Human - Soldier - State Alchemist 4 4 4 F 03-AH-044 React Alchemy 6: After an opponent plays a battle event, draw 1 card. Roy Mustang, Supremely Confident AH AH-045 9 Character [ALLY] Military Human - Soldier - State Alchemist 7 6 6 R 03-AH-045 Main Alchemy 9: Put the cards in your hand on the bottom of your deck in any order, then draw that many cards. Grandpa, Citizen of Ishbal AH AH-046 3 Character [ALLY] Rebel Human - Ishbalite 2 2 0 R 03-AH-046 Grandpa gets +1 strength and +1 wits for each of your advantages. Greed, Man With a Plan AH AH-047 4 Character [ALLY] Rebel Sin - Villain 4 4 0 C 03-AH-047 Your advantages cost 1 less, to a minimum of 1. Inspector, Citizen of Aquroya AH AH-048 4 Character [ALLY] Rebel Human 4 4 0 C 03-AH-048 React Wits: Cancel an event or ability targeting a location. Marta, Chimera AH AH-049 7 Character [ALLY] Rebel Chimera 7 4 0 U 03-AH-049 Search Strength Set: Change the attribute goal of this location to strength. Militia, Citizens of Liore AH AH-050 5 Character [ALLY] Rebel Human - Mob 6 2 0 R 03-AH-050 Loyal: 2 | Battle Strength 7: This character uses strength instead of any other attribute for this battle. Refugees, Citizens of Ishbal AH AH-051 4 Character [ALLY] Rebel Human - Ishbalite - Mob 4 4 0 C 03-AH-051 Search Strength Sacrifice Refugees: Defeat target ally with cost lower than Refugees. Rick, Young Rebel AH AH-052 3 Character [ALLY] Rebel Human - Ishbalite 3 3 0 U 03-AH-052 Main Wits: Remove target card in a discard pile from the game. Scar's Brother, Driven to Insanity AH AH-053 11 Character [ALLY] Rebel Human - Ishbalite 10 8 7 R 03-AH-053 Battle Alchemy 9: Move target defending character home. Librarian, Research Attendant AH AH-054 2 Character [ALLY] Unaligned Human 2 2 0 U 03-AH-054 Librarian does not count toward the number of allies your leader can control. | Battle Wits Set: Target character gets +2 wits. Lyra, Budding Talent AH AH-055 2 Character [ALLY] Unaligned Human 2 2 2 R 03-AH-055 React Alchemy: Cancel an event or ability that draws 1 or more cards. Prison Guards, Civil Servants AH AH-056 5 Character [ALLY] Unaligned Human - 5th Laboratory - Soldier 3 4 0 C 03-AH-056 React Wits: After Prison Guards comes into play, destroy all attachments. Chalk AH AH-057 7 Attachment Weapon +1 C 03-AH-057 Battle Alchemy: Target character gets +1 alchemy. Cleaver AH AH-058 7 Attachment Weapon +1 C 03-AH-058 Battle Strength: Target character gets +1 strength. Mother's Locket AH AH-059 4 Attachment Armor U 03-AH-059 This character's attributes cannot be reduced below his printed attributes. Noble Cause AH AH-060 12 Attachment Oath +3 +3 +3 R 03-AH-060 Unique Sidearm AH AH-061 7 Attachment Weapon +1 C 03-AH-061 Battle Wits: Target character gets +1 wits. Staff Car AH AH-062 5 Attachment Vehicle U 03-AH-062 Search Wits 6: Target one of your characters and this character. Move them home. Tank of Red Water AH AH-063 8 Attachment Item +3 R 03-AH-063 This character cannot play alchemy events or abilities. Trusted Advisor AH AH-064 6 Attachment Item R 03-AH-064 This character cannot be targeted by events or abilities. Aflame AH AH-065 5 Event [STRENGTH] U 03-AH-065 Battle Strength 5: Target an opposing character. This character gets +1 strength for each attachment on targeted character. Destroy all attachments on the targeted character. Bazaar AH AH-066 4 Event [ALCHEMY] C 03-AH-066 React Alchemy 4: Cancel an event if a card with the same name is in any player's discard pile. Betrayal AH AH-067 6 Event [WITS] C 03-AH-067 Main Wits 6: Destroy target advantage. Careful Planning AH AH-068 7 Event [WITS] U 03-AH-068 Battle Wits 7: This character gets +2 to each attribute. Change in Plans AH AH-069 7 Event [ALCHEMY] Train R 03-AH-069 Main Alchemy 7: Shuffle the current location into its owner's location deck. You play a new location from the top of your location deck. Do Our Bidding AH AH-070 4 Event [WITS] R 03-AH-070 React Wits 4: Before an opponent draws 1 or more cards from an event or ability he played, you draw that many cards instead. [This card can react to any card that forces a player to discard his hand before drawing (such as Nightmares or Burning the Past). | In the case of conditional draws (such as Maes Hughes, Analyst) or events or abilities that may draw a variable number of cards, this card must be played after the event or ability is announced and all costs are paid but before the result of the draw is known. CRD 11-16-2006] Exhaustion AH AH-071 6 Event [STRENGTH] U 03-AH-071 Battle Strength 6: Change target character's attirbutes to his printed attributes. Familiarity AH AH-072 0 Event [WITS] R 03-AH-072 Battle Wits: Name a card. Reveal the top card of your deck. If that card is the revealed card, this character gets +3 to one attribute. Full-Body Throw AH AH-073 7 Event [STRENGTH] R 03-AH-073 Search Strength 7: Target character cannot play events or abilities until the end of the turn. Heptagram Circle AH AH-074 0 Event [ALCHEMY] U 03-AH-074 May only be played while at a 5th Laboratory location. | Battle Alchemy Discard 1 card: This character gets +2 wits and +2 alchemy. Hidden Traps AH AH-075 7 Event [WITS] R 03-AH-075 May only be played while at a 5th Laboratory location. | Search Wits 7: Each player defeats one of his characters. Infiltration AH AH-076 8 Event [WITS] R 03-AH-076 Main Wits 8, (1): Name a card. Search target player's hand and deck for all copies of that card. Place those cards into that player's discard pile. [When naming a card, you can either give the card's full name or designate it uniquely by describing it (such as "the Edward Elric who cancels events" when naming Edward Elric, Researcher or "the event that cancels an alchemy ability or event" when naming Daring Gambit). In tournaments, however, such descriptions are subject to a judge's interpretation, if the opponent calls for a judge. CRD 11-16-2006] Insight AH AH-077 5 Event [WITS] U 03-AH-077 Main Wits 5: Search your deck for an advantage card. Add that card to your hand. Lessons from the Past AH AH-078 5 Event [WITS] R 03-AH-078 Main Wits 5: Reveal your experience cards. Add one of those cards to your hand. Put this card into your experience cards. Lessons from the Past can only be played if your leader has one or more experience. [Erratum: CRD 11-16-2006] Momentum AH AH-079 5 Event [ALCHEMY] U 03-AH-079 React Alchemy 5: After one of your characters receives an attribute bonus from an event or activated ability, double that bonus. [Each playing of Momentum doubles the currently existing bonus. Thus, if you started with a +2 bonus and played Momentum once, the bonus would become +4. If it were played again, the bonus would become +8, then +16, and so on. Erratum: CRD 11-16-2006] Motivation AH AH-080 0 Event [STRENGTH] C 03-AH-080 May only be played by a hero character. | Search Strength: This character gets +2 wits. No Time AH AH-081 0 Event [WITS] C 03-AH-081 Battle Wits: Target character gets -2 alchemy. Oops AH AH-082 7 Event [WITS] R 03-AH-082 Main Wits 7, (1): Destroy all attachments. Overconfident AH AH-083 4 Event [WITS] U 03-AH-083 React Wits 4: After a character receives an attribute bonus from an event or activated ability, set that character. [Erratum: CRD 11-16-2006] Peek AH AH-084 3 Event [WITS] C 03-AH-084 Main Wits 3: Look at target opponent's hand. Draw 1 card. Plan B AH AH-085 5 Event [WITS] R 03-AH-085 When an event or ability played by an opponent makes you discard Plan B, draw 3 cards. | Main Wits 5: Reset target character. [Although the first ability of Plan B is not a react, it should be treated as such with regards to the Timing section of Reacts, above. In other words, if you must discard multiple cards due to an opponent's event or ability and you discard one or more Plan Bs, you do not draw any cards until after the discard effect has fully resolved and all cards have been discarded (as well as any other effects on the card). | Even if you have a choice of what to discard, if you discard Plan B, you still draw the 3 cards. CRD 11-16-2006] Red Water Overload AH AH-086 5 Event [ALCHEMY] R 03-AH-086 May only be played at a 5th Laboratory location. | Search Alchemy 5: Alchemy events and abilities cannot be played. Stand Firm AH AH-087 0 Event [STRENGTH] U 03-AH-087 Battle Strength Set this character: This character cannot be defeated during an alchemy battle. Stunning Attack AH AH-088 0 Event [STRENGTH] C 03-AH-088 Battle Strength: Target character gets -2 wits. Suppressing Fire AH AH-089 5 Event [STRENGTH] C 03-AH-089 Battle Strength 5: This state alchemist, mob or soldier character gets +2 to one attribute. Surveillance System AH AH-090 4 Event [WITS] U 03-AH-090 May only be played by a 5th Laboratory character. | Battle Wits 4: This character gets +2 to each attribute. Target Civilians AH AH-091 0 Event [WITS] C 03-AH-091 May only be played by a villain character. | Search Wits: This character gets +2 strength. The Armstrong Technique AH AH-092 5 Event [STRENGTH] R 03-AH-092 When The Armstrong Technique is discarded for Equivalent Exchange, it reduces the attribute cost by 2 instead of 1. | Battle Strength 5: Target character gets +2 strength, or +1 to any attribute. The Best Lead Yet AH AH-093 6 Event [WITS] U 03-AH-093 Main Wits 6: Search your location deck for a location card. Set it aside and shuffle your location deck. Put the chosen card on top of your location deck. Wounded AH AH-094 0 Event [ALCHEMY] C 03-AH-094 Battle Alchemy: Target character gets -2 strength. Conspiracy AH AH-095 1 Advantage C 03-AH-095 Your leader gets +1 to each attribute while at a 5th Labratory location. Deep Understanding AH AH-096 2 Advantage U 03-AH-096 Search Wits 7: Reduce the attribute goal for this location by 1 for each location in your victory pile. Escalation AH AH-097 2 Advantage U 03-AH-097 Each player draws 1 extra card during the draw phase. Lead By Example AH AH-098 3 Advantage R 03-AH-098 When you assign your leader to a search party, you can assign any of your set allies to the search party. Strategic Planning AH AH-099 4 Advantage R 03-AH-099 At the start of the draw phase, if you are the active player, you can set your leader. If you do, you play the location this turn. Wheedling AH AH-100 2 Advantage C 03-AH-100 You get +5 to determine the active player. Abandoned Complex AH AH-101 2 Location [CLUE] 5th Laboratory R 03-AH-101 Battle: Strength - Wits | Goal: Wits +3 | Each character gets "Main Wits Set: Put target card in your discard pile on the bottom of your deck." Arcane Prison AH AH-102 1 Location [CLUE] 5th Laboratory C 03-AH-102 Battle: Wits | Goal: Strength +3 | At the start of the Search action step, set all sin characters in search parties. Idyllic Pastures AH AH-103 3 Location [CLUE] Resembool C 03-AH-103 Battle: Strength - Alchemy | Goal: Strength +4 | Each character gets "Search Wits 5: Change this location's attribute goal to strength, wits or alchemy." Library Ruins AH AH-104 2 Location [CLUE] Central City U 03-AH-104 Battle: Wits | Goal: Strength +3 | After this location is played, each player can search his deck for a wits event and put it into his hand. Materials Storage AH AH-105 2 Location [CLUE] 5th Laboratory R 03-AH-105 Battle: Wits | Goal: Alchemy +4 | Each player can only assign one character to search parties. | Each character gets "Search Wits: Move this character into the search party." Red Water Chamber AH AH-106 2 Location [CLUE] 5th Laboratory R 03-AH-106 Battle: Alchemy | Goal: Wits +2 and an attachment with "Red Water" in its name | Alchemy events and abilities cannot be played. Refugee Camp AH AH-107 2 Location [CLUE] Rebel City R 03-AH-107 Battle: Strength | Goal: Wits +4 | Mob allies cost 1 less to recruit, to a minimum of 1. Rockbell Auto-mail AH AH-108 2 Location [CLUE] Resembool U 03-AH-108 Battle: Strength | Goal: Strength +3 | After this location is played, each player can search his deck for a non-unique attachment and put it into his hand. The Conversion Room AH AH-109 2 Location [CLUE] 5th Laboratory U 03-AH-109 Battle: Alchemy | Goal: Alchemy +4 | After this location is played, each player can search his deck for a chimera ally and put it into his hand. Trapped Hallway AH AH-110 2 Location [CLUE] 5th Laboratory R 03-AH-110 Battle: Strength - Wits - Alchemy | Goal: Alchemy +3 | Each leader gets "Main Wits Discard a card: Put Trapped Hallway on the bottom of its owner's location deck. Play a new location." Roy Mustang, The Man Who Would Be King [Chase] AH AH-X-a01 11 Character [LEADER] 4 Military Human - Soldier - State Alchemist 9 9 9 X 03-AH-X-a01 Recruit Wits Set: Search your deck for a Military ally. Add it to your hand. Scar, Single Minded AH AH-X-a02 12 Character [LEADER] 4 Rebel Human - Ishbalite 9 8 8 X 03-AH-X-a02 Main Strength 12: Add strength to the battle types for this location until the end of turn. Denny Bloch, Easily Bored [Chase] AH AH-X-a03 3 Character [ALLY] Military Human - Soldier 3 3 0 X 03-AH-X-a03 Loyal: 2 | Recruit Wits Spend 1 command: Target leader gets -1 command for recruiting. Scar's Brother, Driven to Insanity [Chase] AH AH-X-a04 11 Character [ALLY] Rebel Human - Ishbalite 10 8 7 X 03-AH-X-a04 Battle Alchemy 9: Move target defending character home. Library Ruins [Chase] AH AH-X-a05 2 Location [CLUE] Central City X 03-AH-X-a05 Battle: Wits | Goal: Strength +3 | After this location is played, each player can search his deck for a wits event and put it into his hand. Alphonse Elric, Tin Can [Chase] AH AH-X-b01 5 Character [LEADER] 1 Elric Spirit - Hero 3 2 4 X 03-AH-X-b01 Battle Alchemy 5: Change this battle to a battle of strength. Edward Elric, Imitating Scar [Chase] AH AH-X-b02 11 Character [ALLY] Elric Human - State Alchemist - Hero 9 6 8 X 03-AH-X-b02 React Strength: After Edward Elric declares an attack, destroy all attachments on the defending character. Pinako Rockbell, Wise Old Lady [Chase] AH AH-X-b03 6 Character [ALLY] Elric Human 4 5 0 X 03-AH-X-b03 Main Wits Set: Look at the top 5 cards of your deck. Put two on the bottom of your deck, and replace the others on top of your deck in any order. Escalation [Chase] AH AH-X-b04 2 Advantage X 03-AH-X-b04 Each player draws 1 extra card during the draw phase. Rockbell Auto-mail [Chase] AH AH-X-b05 2 Location [CLUE] Resembool X 03-AH-X-b05 Battle: Strength | Goal: Strength +3 | After this location is played, each player can search his deck for a non-unique attachment and put it into his hand. Envy, Basque Grand AH AH-X-c01 11 Character [LEADER] 4 Homunculus Sin - 5th Laboratory - Soldier - Villain 9 11 0 X 03-AH-X-c01 Envy also counts as Basque Grand for deck construction. | Battle Strength 10: Target a character with a battle ability. Play that battle ability, paying all costs. Number 48, Younger Brother [Chase] AH AH-X-c02 8 Character [ALLY] Homunculus Spirit - 5th Laboratory - Villain 8 6 0 X 03-AH-X-c02 Number 48 cannot be defeated during battle resolution while you have another spirit character in your search party. Roy Mustang, Supremely Confident [Chase] AH AH-X-c03 9 Character [ALLY] Military Human - Soldier - State Alchemist 7 6 6 X 03-AH-X-c03 Main Alchemy 9: Put the cards in your hand on the bottom of your deck in any order, then draw that many cards. Noble Cause [Chase] AH AH-X-c04 12 Attachment Oath +3 +3 +3 X 03-AH-X-c04 Unique The Conversion Room [Chase] AH AH-X-c05 2 Location [CLUE] 5th Laboratory X 03-AH-X-c05 Battle: Alchemy | Goal: Alchemy +4 | After this location is played, each player can search his deck for a chimera ally and put it into his hand. Alex Louis Armstrong, Expert Soldier [Chase] AH AH-X-d01 6 Character [LEADER] 1 Military Human - Soldier - State Alchemist - Hero 2 2 2 X 03-AH-X-d01 Battle Strength 4: Target character gets -2 wits. Envy, Grand Dissembler [Chase] AH AH-X-d02 11 Character [ALLY] Homunculus Sin - Villain 8 11 0 X 03-AH-X-d02 Main Wits: Put target card in your discard pile on the bottom of your deck. Greed, Man With a Plan [Chase] AH AH-X-d03 4 Character [ALLY] Rebel Sin - Villain 4 4 0 X 03-AH-X-d03 Your advantages cost 1 less, to a minimum of 1. Lead By Example [Chase] AH AH-X-d04 3 Advantage X 03-AH-X-d04 When you assign your leader to a search party, you can assign any of your set allies to the search party. Trapped Hallway [Chase] AH AH-X-d05 2 Location [CLUE] 5th Laboratory X 03-AH-X-d05 Battle: Strength - Wits - Alchemy | Goal: Alchemy +3 | Each leader gets "Main Wits Discard a card: Put Trapped Hallway on the bottom of its owner's location deck. Play a new location." Edward Elric, Relentless AH AH-X-e01 9 Character [LEADER] 3 Elric Human - State Alchemist - Hero 7 7 7 X 03-AH-X-e01 Search Strength 9: Target a character in your home with strength 8 or less. Move him into the search party and reset him. Envy, Instigator AH AH-X-e02 5 Character [LEADER] 1 Homunculus Sin - Villain 3 4 0 X 03-AH-X-e02 React Wits 5: Before targets are chosen for an event, you choose the targets. Shou Tucker, Knowledge Revealed AH AH-X-e03 8 Character [LEADER] 2 Homunculus Chimera - 5th Laboratory - State Alchemist - Villain 4 5 4 X 03-AH-X-e03 Your chimera allies gain the Homunculus faction. | Each player plays with his hand revealed. Alex Louis Armstrong, Expert Shadow AH AH-X-e04 7 Character [LEADER] 2 Military Human - Soldier - State Alchemist - Hero 6 3 4 X 03-AH-X-e04 Villain allies cost 1 extra command to recruit. | React Strength 7: After a character moves, move target character home. Scar, Infamous Outcast AH AH-X-e05 10 Character [LEADER] 3 Rebel Human - Ishbalite 7 4 7 X 03-AH-X-e05 Your Ishbalite allies cost 2 less command to recruit, to a minimum of 1. | Battle Strength: Target Ishbalite character gets +2 to each attribute. Defeat that character at the end of the battle. Envy, Mole [Chase] AH AH-X-s01 10 Character [LEADER] 3 Military Sin - Soldier - Villain 6 8 0 X 03-AH-X-s01 Envy also counts as Maria Ross for deck construction purposes. | Stealth | Battle Wits 10: Each character opposing Envy in this battle gets -1 to each attribute. Alex Louis Armstrong, Expert Motivator [Transmuted] AH AH-T-ALA01 7 Character [LEADER] 2 Military Human - Soldier - State Alchemist - Hero 5 4 4 T 03-AH-T-ALA01 Main Wits 6: Reset target soldier character. Alex Louis Armstrong, Expert Wrestler [Transmuted] AH AH-T-ALA02 11 Character [LEADER] 4 Military Human - Soldier - State Alchemist - Hero 9 8 9 T 03-AH-T-ALA02 Only one character can attack at a time. Alphonse Elric, Lifesaver [Transmuted] AH AH-T-AE01 11 Character [LEADER] 4 Elric Spirit - Hero 10 7 9 T 03-AH-T-AE01 Battle Alchemy: Target one of your allies. Remove him from battle. Edward Elric, Inventive [Transmuted] AH AH-T-EE01 8 Character [LEADER] 2 Elric Human - State Alchemist - Hero 4 3 5 T 03-AH-T-EE01 Main Wits 4: Look at the top 2 cards of your deck. You can put any of those cards on the bottom of your deck, in any order. Return the remaining cards to the top of your deck. Lust, Seeking Humanity [Transmuted] AH AH-T-LU01 11 Character [LEADER] 4 Homunculus Sin - Villain 8 10 0 T 03-AH-T-LU01 Search Wits 12: Change the goal of this location to "Wits +5." Maes Hughes, Risk-Taker [Transmuted] AH AH-T-MH01 12 Character [LEADER] 4 Military Human - Soldier - Hero 9 9 0 T 03-AH-T-MH01 Main Wits 12: Shuffle the location into its owner's location deck. Search target opponent's location deck for a location and put it into play. Scar, Ishbala's Avenger [Transmuted] AH AH-T-SC01 8 Character [LEADER] 2 Rebel Human - Ishbalite 5 4 3 T 03-AH-T-SC01 Search Alchemy Discard a Rebel character: Defeat target character with alchemy lower than Scar. Shou Tucker, Flesh Sculptor [Transmuted] AH AH-T-ST01 11 Character [LEADER] 4 Homunculus Chimera - 5th Laboratory - State Alchemist - Villain 9 10 9 T 03-AH-T-ST01 Your chimera allies gain the Homunculus faction. | At the start of each turn, each player sacrafices an ally. Shou Tucker, Mad Scientist [Transmuted] AH AH-T-ST02 7 Character [LEADER] 2 Homunculus Chimera - 5th Laboratory - State Alchemist - Villain 5 6 5 T 03-AH-T-ST02 Your chimera allies gain the Homunculus Faction. | Recruit Alchemy Sacrafice an ally: Search your deck for a chimera ally. Add it to your hand. Alphonse Elric, Protective Soul [Transmutation] AH AH-TR-01 7 Character [LEADER] 2 Elric Spirit - Hero 5 4 6 TR 03-AH-TR-01 Battle Strength: Exchange one of your characters in the battle with Alphonse Elric. [Reprint] Edward Elric, Difficult Experience AH AH-TR-02 8 Character [LEADER] 2 Elric Human - State Alchemist - Hero 2 5 5 TR 03-AH-TR-02 Edward Elric's experience is face up. | Battle Alchemy 8: Play an event from your experience as though it were in your hand. If you play an event in this way, choose a card in your hand and add it to Edward Elric's experience. [Erratum: CRD 11-16-2006] [Preview] Envy, Just a Mask AH AH-TR-03 7 Character [LEADER] 2 Homunculus Sin - Villain 5 7 0 TR 03-AH-TR-03 [Preview] Lust, Manipulator [Transmutation] AH AH-TR-04 6 Character [LEADER] 1 Homunculus Sin - Villain 2 3 0 TR 03-AH-TR-04 React Wits X: Cancel an ability played by a character with wits X. [Reprint] Maes Hughes, Insightful Colonel AH AH-TR-05 5 Character [LEADER] 1 Military Human - Soldier - Hero 4 5 0 TR 03-AH-TR-05 Main Wits: Look at target player's hand. [Preview] Roy Mustang, Master Manipulator [Transmutation] AH AH-TR-06 10 Character [LEADER] 3 Military Human - Soldier - State Alchemist 4 5 7 TR 03-AH-TR-06 Main Alchemy 10: Target this location. Exchange it with a location in your victory pile. [Reprint] Greed, Ultimate Shield [Transmutation] AH AH-TR-07 10 Character [LEADER] 3 Rebel Sin - Villain 7 5 0 TR 03-AH-TR-07 Greed cannot be defeated. [Preview] Scar, Single Minded [Transmutation] AH AH-TR-08 12 Character [LEADER] 4 Rebel Human - Ishbalite 9 8 8 TR 03-AH-TR-08 Main Strength 12: Add strength to the battle types for this location until the end of turn. [Reprint] Dante, Reclusive Herbalist AH AH-TR-09 8 Character [LEADER] 1 Unaligned Human - Villain 6 6 6 TR 03-AH-TR-09 Dante gains the faction of each of your allies. Dante cannot gain experience or level up, even while Dante is defeated. | Battle Wits 8: Reset Dante. [Erratum: CRD 11-16-2006] [Exclusive] Alphonse Elric, Fearless Brother HP HP-001 7 Character [LEADER] 2 Elric Spirit - Hero 4 5 6 F 04-HP-001 Alphonse Elric does not need to set to block attacks. | Battle Strength 6: Alphonse Elric gets +2 to each attribute until the end of the turn. Only playable while Alphonse Elric is blocking an attack. Alphonse Elric, Wrecked Armor HP HP-002 6 Character [LEADER] 1 Elric Spirit - Hero 2 1 3 F 04-HP-002 Alphonse Elric gets +1 command while he has an attachment. Edward Elric, In-Patient HP HP-003 10 Character [LEADER] 3 Elric Human - State Alchemist - Hero 6 5 7 R 04-HP-003 Your hero allies get +1 alchemy. | Search Alchemy 9: Reduce target character's wits to 0. Tim Marcoh, On a Mission HP HP-004 8 Character [LEADER] 2 Elric Human - Hero 3 4 5 R 04-HP-004 Reduce the attribute cost for your noble events by 3. | Search Wits 5: Reset target ally. Envy, Hiding in Plain Sight HP HP-005 6 Character [LEADER] 1 Homunculus Sin - Villain 1 4 0 F 04-HP-005 Hero allies cost 1 extra command to recruit. | Battle Wits 5: Envy gets +2 strength. Envy, Reversal of Fortune HP HP-006 11 Character [LEADER] 4 Homunculus Sin - Villain 10 12 0 U 04-HP-006 Play passes to the right instead of the left. | Battle Wits Discard 1 card: Envy copies an activated ability on target character. Envy, Vicious HP HP-007 8 Character [LEADER] 2 Homunculus Sin - Villain 5 6 0 F 04-HP-007 Your villain allies get +1 wits. | Search Wits: Move home target ally if his wits is less than the number of villain allies you have in your search party. Lust, Blackmailer HP HP-008 8 Character [LEADER] 2 Homunculus Sin - Villain 4 5 0 R 04-HP-008 Search Wits Discard 1 card, Set: Look at target player's hand and choose a card. He discards that card. Alex Louis Armstrong, Expert Envoy HP HP-009 10 Character [LEADER] 3 Military Human - Soldier - State Alchemist - Hero 7 4 5 C 04-HP-009 Locations cannot be targeted or affected by events or abilities. | Battle Strength 9: Target character gets -2 strength, or -1 to each attribute. Basque Grand, Conscienceless Officer HP HP-010 7 Character [LEADER] 2 Military Human - 5th Laboratory - Soldier - State Alchemist - Villain 5 5 4 R 04-HP-010 Reduce the attribute cost for your vile events by 3. | Main Alchemy Discard a card: Draw 1 card. Envy, Mole HP HP-011 10 Character [LEADER] 3 Military Sin - Soldier - Villain 6 8 0 R 04-HP-011 Envy also counts as Maria Ross for deck construction purposes. | Stealth | BattleWits 10: Each character opposing Envy in this battle gets -1 to each attribute. Maes Hughes, Always Prepared HP HP-012 6 Character [LEADER] 1 Military Human - Soldier - Hero 2 3 0 F 04-HP-012 Maes Hughes gets +1 wits for each of his attachments. Maes Hughes, Analyst HP HP-013 7 Character [LEADER] 2 Military Human - Soldier - Hero 5 6 0 F 04-HP-013 Main Wits 7: Name a card. Reveal the top card of your deck. If it is the named card, draw it. Maes Hughes, Hero of the Day HP HP-014 9 Character [LEADER] 3 Military Human - Soldier - Hero 7 8 0 R 04-HP-014 Stealth (Once per turn, Maes Hughes can attack a character at home as though that character were in the search party.) | React Wits: Cancel a react event or ability. Roy Mustang, Friend of the Fallen HP HP-015 8 Character [LEADER] 2 Military Human - Soldier - State Alchemist - Hero 2 4 5 U 04-HP-015 Roy Mustang gets +1 to each attribute while opposing a villain character in a battle. | Battle Alchemy 7: Change this battle to a battle type of your choice. Father Cornello, Leto's Zealot HP HP-016 11 Character [LEADER] 4 Rebel Human - Villain 10 8 9 R 04-HP-016 While attacking, your allies get "Toughness: 1." | Battle Strength 12: Father Cornello gets +3 to one attribute. Psiren, Swordswoman HP HP-017 5 Character [LEADER] 1 Rebel Human 3 3 3 C 04-HP-017 Battle Alchemy 1: Psiren gets +1 strength and -1 alchemy. This ability is playable three times per turn. Scar, Driven HP HP-018 5 Character [LEADER] 1 Rebel Human - Ishbalite 4 2 3 F 04-HP-018 Scar gets +1 to each attribute for each of your mob allies. Scar, Hard to Kill HP HP-019 8 Character [LEADER] 2 Rebel Human - Ishbalite 6 3 3 F 04-HP-019 Search Strength 8: Reset Scar. Majhal, Zombie Master HP HP-020 11 Character [LEADER] 4 Unaligned Human - Villain 7 8 10 R 04-HP-020 You can recruit allies in your discard pile as though they were in your hand. | Battle Alchemy 12: Majhal gets +3 to one attribute. Alphonse Elric, Noble Kinsman HP HP-021 2 Character [ALLY] Elric Spirit - Hero 2 2 2 U 04-HP-021 Main Alchemy Sacrifice Alphonse Elric: Target a noble event in your discard pile. Add it to your hand. Alphonse Elric, The Voice of Conscience HP HP-022 7 Character [ALLY] Elric Spirit - Hero 5 5 5 C 04-HP-022 Augment 2: Target character cannot be attacked until the end of the turn. Edward Elric, Auto-mail Warrior HP HP-023 8 Character [ALLY] Elric Human - State Alchemist - Hero 4 4 6 U 04-HP-023 Battle Alchemy 7: Edward Elric gets +2 strength or +2 wits. Edward Elric, Hard-Luck Case HP HP-024 5 Character [ALLY] Elric Human - State Alchemist - Hero 3 3 4 C 04-HP-024 Edward Elric cannot attach auto-mail attachments. | Search Strength: Move any number of your target characters home. Edward Elric, Strategist HP HP-025 4 Character [ALLY] Elric Human - State Alchemist - Hero 1 1 3 R 04-HP-025 While Edward Elric is ready, your events cannot be canceled. Fletcher Tringham, Petulant Child HP HP-026 4 Character [ALLY] Elric Human - Hero 3 3 4 U 04-HP-026 Loyal: 2 | Battle Alchemy 5: Target character gets -2 strength. Nash Tringham, Reclusive Researcher HP HP-027 5 Character [ALLY] Elric Human 4 4 4 R 04-HP-027 Augment 2: Your leader gets 1 experience. Roy Mustang, Daring Gambler HP HP-028 8 Character [ALLY] Elric Human - Soldier - State Alchemist - Hero 4 5 6 C 04-HP-028 Search Alchemy: Target this location. Reduce its attribute goal by 3. Russell Tringham, Agricultural Expert HP HP-029 9 Character [ALLY] Elric Human 3 6 6 U 04-HP-029 React Alchemy: After you draw a card, discard that card. Draw 1 card. Tim Marcoh, Penitent Soldier HP HP-030 11 Character [ALLY] Elric Human - Hero 8 6 7 R 04-HP-030 Tim Marcoh will not join a Military leader. | Main Strength 10: Target this location. Reduce its attribute goal by 1 until the end of the turn. If the goal is now 0, you win the location and play a new location. Tim Marcoh, Renegade Doctor HP HP-031 7 Character [ALLY] Elric Human - Hero 3 4 5 F 04-HP-031 Battle Alchemy 7: This battle becomes a battle of alchemy. Winry Rockbell, Young, Gifted Auto-Mail Engineer HP HP-032 6 Character [ALLY] Elric Human 5 5 0 R 04-HP-032 Loyal: 1 | Search Wits Discard a card: Destroy target attachment. Envy, Just a Rumor HP HP-033 5 Character [ALLY] Homunculus Sin - Villain 4 5 0 C 04-HP-033 React Wits: After another player plays an event or ability that draws 1 or more cards, he discards 2 cards. Father Cornello, Warden HP HP-034 4 Character [ALLY] Homunculus Human - Villain 3 4 2 U 04-HP-034 Battle Wits 5: Target character gets -2 alchemy. Lust, Homunculus HP HP-035 6 Character [ALLY] Homunculus Sin - Villain 4 6 0 R 04-HP-035 Loyal: 1 | Main Wits 7, Set: Target opponent reveals his hand. Set all copies of each character he revealed. He can discard any of the revealed cards. Lust, Not Quite Human HP HP-036 2 Character [ALLY] Homunculus Sin - Villain 2 3 0 U 04-HP-036 Main Wits Sacrifice Lust: Target a vile event in your discard pile. Add it to your hand. Mugear, Fall Guy HP HP-037 7 Character [ALLY] Homunculus Human - Villain 4 5 3 U 04-HP-037 React Wits: Mugear blocks this attack if this is a battle of wits. Number 48, The Slicer Brothers HP HP-038 6 Character [ALLY] Homunculus Spirit - 5th Laboratory - Villain 4 6 0 C 04-HP-038 Augment 2: Set target character. Number 66, Barry the Chopper HP HP-039 4 Character [ALLY] Homunculus Spirit - 5th Laboratory - Villain 4 4 0 R 04-HP-039 Augment 2: Target player discards 1 card of his choice. Shou Tucker, Accomplice HP HP-040 8 Character [ALLY] Homunculus Chimera - 5th Laboratory - State Alchemist - Villain 4 6 5 F 04-HP-040 Search Alchemy 6: Set target human character. Slavering Beast, Dark Experiment HP HP-041 3 Character [ALLY] Homunculus Chimera - 5th Laboratory - Mob 2 2 0 R 04-HP-041 Main Wits Sacrifice Slavering Beast: Search your deck for an advantage of cost 2 or less. Put that card into play. Sloth, Miss Director HP HP-042 8 Character [ALLY] Homunculus Sin - Villain 5 7 0 R 04-HP-042 React Wits Discard 1 card: Cancel an alchemy event or augment ability. Sloth, Miss Guidance HP HP-043 3 Character [ALLY] Homunculus Sin - Villain 3 4 0 U 04-HP-043 Loyal: 2 | As an additional cost to play an event or ability that draws 1 or more cards, a player must discard 1 card. Sloth, Miss Information HP HP-044 11 Character [ALLY] Homunculus Sin - Villain 7 10 0 C 04-HP-044 Search Wits 12: Set target character. Alex Louis Armstrong, Uncomfortably Outspoken HP HP-045 5 Character [ALLY] Military Human - Soldier - State Alchemist - Hero 4 4 4 R 04-HP-045 Augment 2: Each other ally costs 1 extra command to recruit until the end of the turn. Elysia Hughes, Orphan HP HP-046 1 Character [ALLY] Military Human 1 1 0 U 04-HP-046 React Wits: After Maes Hughes is defeated, reset target hero ally. This ability can be used from home. Gracia Hughes, Widow HP HP-047 9 Character [ALLY] Military Human 5 8 0 U 04-HP-047 Main Wits Discard 1 card: Your leader gains 1 experience. Kain Fuery, Master Sergeant HP HP-048 7 Character [ALLY] Military Human - Soldier 5 5 0 R 04-HP-048 Your leader gets +1 command for recruiting. King Bradley, War Leader HP HP-049 12 Character [ALLY] Military Human - Soldier 9 9 0 U 04-HP-049 Battle Strength 10: King Bradley gets +1 wits for each card in target opponent's hand. Maes Hughes, Disingenuous HP HP-050 4 Character [ALLY] Military Human - Soldier - Hero 3 4 0 U 04-HP-050 Search Wits, Sacrafice Maes Hughes: Defeat target Sin ally. Maes Hughes, Trusted Friend HP HP-051 9 Character [ALLY] Military Human - Soldier - Hero 7 8 0 R 04-HP-051 Search Wits 9: Reset another target ally. Maria Ross, Insubordinate HP HP-052 5 Character [ALLY] Military Human - Solider - Hero 3 3 0 F 04-HP-052 Toughness: 3 (Maria Ross cannot be defeated during battle resolution unless she loses by at least 3.) Roy Mustang, Haunted Past HP HP-053 5 Character [ALLY] Military Human - Soldier - State Alchemist - Hero 2 4 3 C 04-HP-053 Battle Wits 5: Target soldier character gets +2 to one attribute. Sheska, Unemployed HP HP-054 8 Character [ALLY] Military Human - Hero 4 6 0 R 04-HP-054 Main Wits Discard 1 card: Name an event card. That card cannot be played this turn. Shou Tucker, Civilian HP HP-055 3 Character [ALLY] Military Human - State Alchemist 3 3 3 C 04-HP-055 Augment 2: Draw 2 cards. Zolf J. Kimbly, The Crimson Alchemist HP HP-056 5 Character [ALLY] Military Human - Soldier - State Alchemist - Villain 3 2 4 C 04-HP-056 Battle Alchemy 5: Zolf J. Kimbly gets +2 strength and +2 wits. Alchemical Amateur, Desperate Soul HP HP-057 5 Character [ALLY] Rebel Human - Ishbalite - Mob 4 2 0 R 04-HP-057 Battle Strength 5: Alchemical Amateur gets a bonus to his alchemy equal to his strength. Chimera Pack, Guardians HP HP-058 2 Character [ALLY] Rebel Chimera - 5th Laboratory - Mob 3 2 0 C 04-HP-058 Battle Strength: Target chimera character gets +1 strength. Enforcer, No Job Too Small HP HP-059 3 Character [ALLY] Rebel Human 4 2 0 R 04-HP-059 Augment 2: Search your deck for a Rebel ally with cost of 2 or less and put it into play. Freelancer, Alchemist Mercenary HP HP-060 7 Character [ALLY] Rebel Human - Villain 5 4 6 C 04-HP-060 Augment 2: Your characters get +2 strength until the end of the turn. Greed, Rebellious Sin HP HP-061 9 Character [ALLY] Rebel Sin - Villain 8 6 0 R 04-HP-061 Greed cannot be defeated while he is ready. Insurgent, Child Soldier HP HP-062 6 Character [ALLY] Rebel Human - Ishbalite 7 4 0 F 04-HP-062 Insurgent cannot be blocked. Leo, Survivor HP HP-063 8 Character [ALLY] Rebel Human - Ishbalite 6 4 0 U 04-HP-063 Leo gets +3 strength and +3 wits while you have fewer cards in your hand than each opponent. Number 66, Loose Cannon HP HP-064 3 Character [ALLY] Rebel Spirit - Villain 2 2 0 U 04-HP-064 Number 66 gets +1 to each attribute for each non-human character your opponents control. Police Squad, Citizens of Aquroya HP HP-065 5 Character [ALLY] Rebel Human 5 3 0 U 04-HP-065 React Strength: After Police Squad wins a battle during the search phase, take a search action. Rick, Careless HP HP-066 5 Character [ALLY] Rebel Human - Ishbalite 5 3 0 R 04-HP-066 If a card would be put into the discard pile, remove it from the game instead. Scar, Cold Hearted HP HP-067 5 Character [ALLY] Rebel Human - Ishbalite 4 3 3 C 04-HP-067 Battle Alchemy Discard 1 card: Target ally gets +3 alchemy. Street Gang, Citizens of Liore HP HP-068 3 Character [ALLY] Rebel Human - Mob 3 2 0 U 04-HP-068 Battle Strength: Target character gets +2 to his lowest attribute. In case of a tie, each tied attribute gets +2. Bike Gang, Mobile Trouble HP HP-069 2 Character [ALLY] Unaligned Human 2 2 0 C 04-HP-069 Increase the faction penalty by 1. Majhal, Lost to the Past HP HP-070 7 Character [ALLY] Unaligned Human 3 5 4 R 04-HP-070 Majhal cannot be set, except to pay the cost of any action. Rose Thomas, Disobedient Servant HP HP-071 3 Character [ALLY] Unaligned Human 2 2 0 U 04-HP-071 Increase the attribute cost for all events and abilities by 1. Binoculars HP HP-072 7 Attachment Item R 04-HP-072 This character gets Stealth. (Once per turn, this character can attack a character at home as though that character was in a search party.) Bitter Memories HP HP-073 9 Attachment Oath +1 +1 U 04-HP-073 Unique | Bitter Memories can only be attached to a Rebel character. | Battle Strength 9: Change the battle to a battle of strength. Custom Work HP HP-074 9 Attachment Auto-mail +1 +1 U 04-HP-074 Unique | Custom Work can only be attached to an Elric faction character. | React Alchemy 9: Cancel a wits event. Maes' Throwing Knives HP HP-075 9 Attachment Weapon +1 +1 U 04-HP-075 Unique | Maes' Throwing Knives can only be attached to a Military character. | Search Strength 7: Target this location. Change its attribute goal to Strength +3 and Wits +3. Privileged Position HP HP-076 12 Attachment Mark R 04-HP-076 Unique | Your leader gets +2 command for recruiting. Psychological Torture HP HP-077 9 Attachment Item +1 +1 U 04-HP-077 Unique | Psychological Torture can only be attached to a Homunculus character. | Main Wits 9: Each opponent places the top 2 cards of his deck into his discard pile. Rocket Launcher HP HP-078 8 Attachment Weapon +1 R 04-HP-078 Unique | Search Strength 9: Target this location. Add strength to its battle types. Smoke Grenade HP HP-079 6 Attachment Weapon +1 C 04-HP-079 Search Wits Sacrifice Smoke Grenade: Draw 1 card. Swimsuit Edition HP HP-080 5 Attachment Item C 04-HP-080 Main Strength Sacrifice Swimsuit Edition: Reset target character. Taboo Circles HP HP-081 6 Attachment Mark C 04-HP-081 Search Wits 5: Put target card in your discard pile on the bottom of your deck. Too Many Books HP HP-082 8 Attachment Item +3 C 04-HP-082 This character cannot play wits events or abilities. Utility Automotive HP HP-083 7 Attachment Vehicle R 04-HP-083 Search Strength 6: If this character is at home, reset him and move him into the search party. A New Day HP HP-084 7 Event [WITS] Noble U 04-HP-084 Search Wits 7: Reset all characters. Alone in the Dark HP HP-085 0 Event [WITS] Noble R 04-HP-085 React Wits: Cancel an event or ability that allows a player to search a deck. Players cannot search decks until the end of turn. Draw 1 card. Another Perspective HP HP-086 5 Event [WITS] C 04-HP-086 Battle Wits 5: Target character gets +2 wits. Birthday Party HP HP-087 5 Event [WITS] R 04-HP-087 Main Wits 5: Target a player with more than 8 cards in his hand. He reveals his hand, and you choose 4 cards. He shuffles all other cards into his deck. Break the Seal HP HP-088 3 Event [ALCHEMY] Vile C 04-HP-088 Battle Alchemy 3: Remove target card in a discard pile from the game. Bull's-eye HP HP-089 4 Event [STRENGTH] Noble C 04-HP-089 Search Strength 4: Destroy target advantage or attachment. [Clarification: This card can target advantages at home. CRD 11-16-2006] Combined Arms HP HP-090 5 Event [ALCHEMY] C 04-HP-090 Battle Alchemy 5: Target character gets +2 alchemy. Congratulations HP HP-091 Event R 04-HP-091 After this card is discarded for Equivalent Exchange, draw 1 card. Countercharge HP HP-092 5 Event [STRENGTH] Noble C 04-HP-092 React Strength 5: This character blocks this attack. Counterterrorism HP HP-093 3 Event [STRENGTH] Noble U 04-HP-093 React Strength 3: Cancel a vile event. Diligent HP HP-094 3 Event [WITS] Noble - Vile R 04-HP-094 Battle Wits 3: This character gets +1 wits for each card in target opponent's hand. Disengage HP HP-095 4 Event [WITS] Vile C 04-HP-095 Battle Wits 4: Remove this attacking character from battle. Easily Overlooked HP HP-096 5 Event [STRENGTH] R 04-HP-096 Search Strength 5: Characters you control with cost 3 or less get +1 to each attribute. Flesh Wound HP HP-097 6 Event [WITS] Vile C 04-HP-097 Battle Wits 6: Target character gets -2 to each attribute. Going It Alone HP HP-098 5 Event [ALCHEMY] Noble R 04-HP-098 Search Alchemy 5: Reset target character if your search party has fewer characters than any other search party. Impromptu Weapon HP HP-099 5 Event [WITS] Noble R 04-HP-099 Battle Wits 5: This character gets +1 alchemy. If you win this battle, add Impromptu Weapon to your hand. Maes' Funeral HP HP-100 4 Event [WITS] Vile C 04-HP-100 Battle Wits 4: Target player discards a card of his choice. Mindless Violence HP HP-101 8 Event [WITS] U 04-HP-101 Mindless Violence cannot be played if your leader is an Elric faction character. | Main Wits 8: Target player discards a card at random, then discards a card of his choice. Old Tricks Work Best HP HP-102 0 Event [ALCHEMY] R 04-HP-102 Search Alchemy Discard 2 cards: Target a search event in your discard pile. Play that search event, then remove it from the game. Overwhelmed HP HP-103 10 Event [STRENGTH] R 04-HP-103 Search Strength 10: Defeat target character if you have more characters in your search party than each other player. Pillar of the People HP HP-104 0 Event [STRENGTH] Noble C 04-HP-104 Battle Strength: This character gets +1 strength for each of your mob characters. Plans Within Plans HP HP-105 3 Event [WITS] Vile R 04-HP-105 React Wits 3: After another player's character moves into a search party, reset target character. Revered Counselor HP HP-106 5 Event [STRENGTH] U 04-HP-106 Revered Counselor cannot be played if your leader is a Homunculus character. | Battle Strength 5: This character gets +1 to one attribute for each experience your leader has. Selfless Support HP HP-107 5 Event [STRENGTH] C 04-HP-107 Battle Strength 5: Target character gets +2 strength. Shapeshifting HP HP-108 8 Event [WITS] Vile R 04-HP-108 Search Wits 8: Target this location. Add wits to its battle types. Standoff HP HP-109 5 Event [STRENGTH] Noble R 04-HP-109 React Strength 5: Cancel a battle event or ability. Take Hostages HP HP-110 7 Event [WITS] Vile U 04-HP-110 Search Wits 7: Set target ally. Terrorist Threats HP HP-111 3 Event [WITS] Vile U 04-HP-111 React Wits 3: Cancel a noble event. The Right Kind of People HP HP-112 7 Event [STRENGTH] U 04-HP-112 The Right Kind of People cannot be played if your leader is a Rebel character. | Main Strength 7: Draw 3 cards, then discard 2 cards. Trapped HP HP-113 9 Event [STRENGTH] Vile R 04-HP-113 React Strength 9: Before this character plays a search action, that action can target characters at home as though they were in a search party. Up Against the Wall HP HP-114 4 Event [STRENGTH] R 04-HP-114 Search Strength 4: Target a character. Negate his passive abilities. He cannot play activated abilities until the end of the turn. Walking Tall HP HP-115 3 Event [ALCHEMY] Noble C 04-HP-115 React Alchemy 3: Before one of your characters gets an attribute bonus from an event or activated ability, choose a new attribute for that bonus to affect. [This card only transfers one attribute bonus. For example, if your character received +2/+2/+2 to strength/wits/alchemy, you could choose to move one of the +2 bonuses (making it +4/0/+2, for instance); you could not move both +2 bonuses to one attribute, giving it a +6. CRD 11-16-2006] Well Hidden HP HP-116 5 Event [WITS] U 04-HP-116 Well Hidden cannot be played if your leader is a Military character. | Search Wits 5: Target player sets one of his ready characters in his search party. Birthday Present HP HP-117 2 Advantage R 04-HP-117 Main Wits Sacrifice Birthday Present: Search your deck for a unique attachment. Add it to your hand. Charismatic Leader HP HP-118 1 Advantage C 04-HP-118 Your leader can control 2 additional allies. Drink Your Milk HP HP-119 2 Advantage C 04-HP-119 React Wits: After a player discards a card, he sets one of his ready characters. Limitless Numbers HP HP-120 1 Advantage R 04-HP-120 You can recruit allies from underneath Limitless Numbers as though they were in your hand. | Before one of your mob allies is defeated, you can place it underneath Limitless Numbers instead. Medical Care HP HP-121 2 Advantage C 04-HP-121 Each player recovers one extra character for free during the cleanup phase. Military Records HP HP-122 2 Advantage U 04-HP-122 Military Records can only be played if your leader is a Military character. | Search Wits 5: Draw 1 card. Raw Firepower HP HP-123 2 Advantage U 04-HP-123 Raw Firepower can only be played if your leader is a Rebel character. | Battle Strength 7: This battle becomes a battle of strength. Subtle Corruption HP HP-124 2 Advantage U 04-HP-124 Subtle Corruption can only be played if your leader is a Homunculus character. | Main Wits Set this villain ally: Set target ally with lower cost. The Brigadier General HP HP-125 2 Advantage R 04-HP-125 While all of your characters share one faction, your leader gets +1 command for recruiting. Undying Loyalty HP HP-126 2 Advantage U 04-HP-126 Undying Loyalty can only be played if your leader is an Elric faction character. | React Alchemy 7: This character blocks this attack. Central Hospital HP HP-127 2 Location [CLUE] Central City R 04-HP-127 Battle: Wits - Alchemy | Goal: Strength +3 | Each leader gets +1 command for recruiting. Dark Alleys HP HP-128 2 Location [CLUE] Central City R 04-HP-128 Battle: Wits | Goal: Strength +3 | Each leader gets 1 extra experience during the power-up phase. [During the power-up phase, leaders can either gain two experience or level up (gaining no experience). They cannot level up and gain one experience. CRD 11-16-2006] Express Train HP HP-129 3 Location [CLUE] Amestris U 04-HP-129 Battle: Wits | Goal: Strength +5 | Character cannot move into or out of search parties. Farmer's Market HP HP-130 3 Location [CLUE] Central City C 04-HP-130 Battle: Strength | Goal: Wits +5 | When Farmer's Market is played, remove each player's discard pile from the game. Goma Street HP HP-131 2 Location [CLUE] Liore C 04-HP-131 Battle: Wits | Goal: Strength +4 | Each leader gets Search Alchemy Discard 1 card: Reset target character. Hideout HP HP-132 2 Location [CLUE] Amestris C 04-HP-132 Battle: Alchemy | Goal: Wits +2 and Strength +2 | Each character gets Battle Wits 4: Target character gets +1 alchemy. Military Cemetary HP HP-133 3 Location [CLUE] Central City R 04-HP-133 Battle: Strength - Wits | Goal: Strength +6 | Each leader gets React Wits: After one of your characters is defeated, reset this character. On the Road HP HP-134 1 Location [CLUE] Amestris R 04-HP-134 Battle: Strength | Goal: Wits +1 | As an additional cost to play an event, a player must discard 1 card. River Dock HP HP-135 2 Location [CLUE] Central City R 04-HP-135 Battle: Strength | Goal: Alchemy +1 | The winner of this location discards 2 cards. Seedy Hotel HP HP-136 2 Location [CLUE] Central City U 04-HP-136 Battle: Strength | Goal: Strength +4 | Battle types cannot be added or changed. Storm Drains HP HP-137 3 Location [CLUE] Central City R 04-HP-137 Battle: Alchemy | Goal: Wits +5 | Characters cannot be targeted by opponents' events or abilities. Streetside Pub HP HP-138 1 Location [CLUE] Liore C 04-HP-138 Battle: Strength - Wits - Alchemy | Goal: Wits +1 | Streetside Pub cannot be targeted or affected by events or abilities. Temple of Ishbala HP HP-139 2 Location [CLUE] Ishbal C 04-HP-139 Battle: Wits - Alchemy | Goal: Strength +3 | When Temple of Ishbala is played, each player draws 2 cards, and then discards 2 cards. Uptown HP HP-140 2 Location [CLUE] Central City U 04-HP-140 Battle: Alchemy | Goal: Wits +4 | Each character gets Main Strength 4: Reset this character. Edward Elric, In-Patient [Chase] HP HP-X-a01 10 Character [LEADER] 3 Elric Human - State Alchemist - Hero 6 5 7 X 04-HP-X-a01 Your hero allies get +1 alchemy. | Search Alchemy 9: Reduce target character's wits to 0. Alphonse Elric, The Voice of Conscience [Chase] HP HP-X-a02 7 Character [ALLY] Elric Spirit - Hero 5 5 5 X 04-HP-X-a02 Augment 2: Target character cannot be attacked until the end of the turn. Utility Automotive [Chase] HP HP-X-a03 7 Attachment Vehicle X 04-HP-X-a03 Search Strength 6: If this character is at home, reset him and move him into the search party. Diligent [Chase] HP HP-X-a04 3 Event [WITS] Noble - Vile X 04-HP-X-a04 Battle Wits 3: This character gets +1 wits for each card in target opponent's hand. Birthday Present [Chase] HP HP-X-a05 2 Advantage X 04-HP-X-a05 Main Wits Sacrifice Birthday Present: Search your deck for a unique attachment. Add it to your hand. Dark Alleys [Chase] HP HP-X-a06 2 Location [CLUE] Central City X 04-HP-X-a06 Battle: Wits | Goal: Strength +3 | Each leader gets 1 extra experience during the power-up phase. [During the power-up phase, leaders can either gain two experience or level up (gaining no experience). They cannot level up and gain one experience. CRD 11-16-2006] Envy, Hiding in Plain Sight [Chase] HP HP-X-b01 6 Character [LEADER] 1 Homunculus Sin - Villain 1 4 0 X 04-HP-X-b01 Hero allies cost 1 extra command to recruit. | Battle Wits 5: Envy gets +2 strength. Number 66, Barry the Chopper [Chase] HP HP-X-b02 4 Character [ALLY] Homunculus Spirit - 5th Laboratory - Villain 4 4 0 X 04-HP-X-b02 Augment 2: Target player discards 1 card of his choice. Sloth, Miss Director HP HP-X-b03 8 Character [ALLY] Homunculus Sin - Villain 5 7 0 X 04-HP-X-b03 React Wits, Discard 1 card: Cancel an Alchemy Event or Augment ability. Binoculars [Chase] HP HP-X-b04 7 Attachment Item X 04-HP-X-b04 This character gets Stealth. (Once per turn, this character can attack a character at home as though that character were in a search party.) Trapped [Chase] HP HP-X-b05 9 Event [STRENGTH] Vile X 04-HP-X-b05 React Strength 9: Before this character plays a search action, that action can target characters at home as though they were in a search party. The Brigadier General [Chase] HP HP-X-b06 2 Advantage X 04-HP-X-b06 While all of your characters share one faction, your leader gets +1 command for recruiting. Maes Hughes, Hero of the Day [Chase] HP HP-X-c01 9 Character [LEADER] 3 Military Human - Soldier - Hero 7 8 0 X 04-HP-X-c01 Stealth (Once per turn, Maes Hughes can attack a character at home as though that character was in a search party.) | React Wits: Cancel a react event or ability. Shou Tucker, Civilian [Chase] HP HP-X-c02 3 Character [ALLY] Military Human - State Alchemist 3 3 3 X 04-HP-X-c02 Augment 2: Draw 2 cards. Privileged Position [Chase] HP HP-X-c03 12 Attachment Mark X 04-HP-X-c03 Unique | Your leader gets +2 command for recruiting. Congratulations [Chase] HP HP-X-c04 Event X 04-HP-X-c04 After this card is discarded for Equivalent Exchange, draw 1 card. Standoff [Chase] HP HP-X-c05 5 Event [STRENGTH] Noble X 04-HP-X-c05 React Strength 5: Cancel a battle event or ability. Central Hospital [Chase] HP HP-X-c06 2 Location [CLUE] Central City X 04-HP-X-c06 Battle: Wits - Alchemy | Goal: Strength +3 | Each leader gets +1 command for recruiting. Scar, Driven HP HP-X-d01 5 Character [LEADER] 1 Rebel Human - Ishbalite 4 2 3 X 04-HP-X-d01 Scar gets +1 to each attribute for each of your mob allies. Greed, Rebellious Sin HP HP-X-d02 9 Character [ALLY] Rebel Sin - Villain 8 6 0 X 04-HP-X-d02 Greed cannot be defeated while he is ready. Rocket Launcher [Chase] HP HP-X-d03 8 Attachment Weapon +1 X 04-HP-X-d03 Unique | Search Strength 9: Target this location. Add strength to its battle types. Overwhelmed [Chase] HP HP-X-d04 10 Event [STRENGTH] X 04-HP-X-d04 Search Strength 10: Defeat target character if you have more characters in your search party than each other player. Limitless Numbers [Chase] HP HP-X-d05 1 Advantage X 04-HP-X-d05 You can recruit allies from underneath Limitless Numbers as though they were in your hand. | Before one of your mob allies is defeated, you can place it underneath Limitless Numbers instead. River Dock [Chase] HP HP-X-d06 2 Location [CLUE] Central City X 04-HP-X-d06 Battle: Strength | Goal: Alchemy +1 | The winner of this location discards 2 cards. Alphonse Elric, Conflicted Soul HP HP-X-e01 10 Character [LEADER] 3 Elric Spirit - Hero 6 5 7 X 04-HP-X-e01 Search Alchemy Remove 4 cards in your discard pile from the game: Set target ally with cost 8 or less. Envy, Mind Games HP HP-X-e02 7 Character [LEADER] 2 Homunculus Sin - Villain 5 7 0 X 04-HP-X-e02 Search Wits 9: Reduce target character's alchemy to 0. Shou Tucker, Educated Fool [Chase] HP HP-X-e03 6 Character [LEADER] 1 Homunculus Chimera - 5th Laboratory - State Alchemist - Villain 1 3 2 X 04-HP-X-e03 Your chimera allies gain the Homunculus faction. | At the start of the game, search your deck for an advantage card of cost 2 or less. Put that card into play, ignoring costs. Maes Hughes, Family Man HP HP-X-e04 11 Character [LEADER] 4 Military Human - Soldier - Hero 10 11 0 X 04-HP-X-e04 Villain characters get -1 to each attribute while opposing Maes Hughes in a search party. | Your opponents cannot block attacks. Scar, Life on the Run [Chase] HP HP-X-e05 9 Character [LEADER] 3 Rebel Human - Ishbalite 8 6 8 X 04-HP-X-e05 Your characters cannot be the targets of opponents' events or abilities. Izumi Curtis, Sensei [Chase] HP CardMissing 10 Character [LEADER] 3 Elric 4 6 7 X 04-HP-X-s01 Quick Alchemy: 1 | Your Elric faction alchemist allies get +1 alchemy. | Battle Strength 5: Destroy target advantage or attachment. Alphonse Elric, Seven Feet of Trouble HP HP-PC-01 9 Character [LEADER] 3 Elric Spirit - Hero 7 6 6 PC 04-HP-PC-01 Search Wits 7: Take 2 search actions. Edward Elric, Novice HP HP-PC-02 5 Character [LEADER] 1 Elric Human - Hero 3 2 4 PC 04-HP-PC-02 Main Wits Set: Search your deck for an Elric faction ally. Add it to your hand. Edward Elric, The Fullmetal Alchemist HP HP-PC-03 9 Character [LEADER] 3 Elric Human - State Alchemist - Hero 7 5 7 PC 04-HP-PC-03 Edward Elric gets +1 alchemy for each of your other hero characters. Tim Marcoh, Soldier with a Conscience [Player's Choice] HP HP-PC-04 6 Character [LEADER] 1 Elric Human - Soldier - State Alchemist 2 2 3 PC 04-HP-PC-04 Your state alchemists gain the Elric faction. Envy, Vain [Player's Choice] HP HP-PC-05 7 Character [LEADER] 2 Homunculus Sin - Villain 4 5 0 PC 04-HP-PC-05 Your villain allies cost 2 less to recruit. Lust, Femme Fatale HP HP-PC-06 8 Character [LEADER] 2 Homunculus Sin - Villain 4 5 0 PC 04-HP-PC-06 Battle Wits 6: This battle becomes a battle of wits. Lust, Vision of Beauty HP HP-PC-07 6 Character [LEADER] 1 Homunculus Sin - Villain 2 3 0 PC 04-HP-PC-07 Search Wits 5: Target character gets -2 wits. Basque Grand, Tucker's Patron HP HP-PC-08 7 Character [LEADER] 2 Military Human - 5th Laboratory - Soldier - State Alchemist - Villain 6 5 5 PC 04-HP-PC-08 Basque Grand has +5 command for playing attachments. | Your allies have +2 for cost for playing attachments. [Erratum: This card should be a level 2 leader. CRD 11-16-2006] Maes Hughes, Smitten Husband HP HP-PC-09 6 Character [LEADER] 1 Military Human - Soldier - Hero 3 2 0 PC 04-HP-PC-09 While all of your allies are Military characters, you get +10 to determine the active player. Roy Mustang, Jaded Officer HP HP-PC-10 7 Character [LEADER] 2 Military Human - Soldier - State Alchemist 6 5 5 PC 04-HP-PC-10 Main Strength: Raise the goal for winning the current location by 2 until the end of the turn. [Erratum: CRD 11-16-2006] Father Cornello, Smug Fool HP HP-PC-11 5 Character [LEADER] 1 Rebel Human - Villain 4 4 2 PC 04-HP-PC-11 While Father Cornello is attacking, he gets +1 to each attribute. Psiren, Folk Hero HP HP-PC-12 10 Character [LEADER] 3 Rebel Human 7 5 5 PC 04-HP-PC-12 Once per turn, you can play an event card from an opponent's discard pile as if it were in your hand. If you do, remove that card from the game. Scar, Harbinger of Chaos HP HP-PC-13 6 Character [LEADER] 1 Rebel Human - Ishbalite 3 2 2 PC 04-HP-PC-13 Your mob allies cost 1 less to recruit, to a minimum of 1. Scar, Ishbala's Crusader HP HP-PC-14 8 Character [LEADER] 2 Rebel Human - Ishbalite 5 3 5 PC 04-HP-PC-14 Search Alchemy X: Destroy target attachment with cost X or lower. Alphonse Elric, Pure of Heart [Player's Choice] HP HP-PC-15 6 Character [ALLY] Elric Spirit - Hero 3 4 4 PC 04-HP-PC-15 Battle Alchemy 5: Alphonse Elric gets +2 to the attribute being used for this battle. Edward Elric, Researcher HP HP-PC-16 6 Character [ALLY] Elric Human - State Alchemist - Hero 2 3 5 PC 04-HP-PC-16 React Alchemy X: Cancel an event with cost less than X targeting you or one of your alchemists. [Erratum: CRD 11-16-2006] Shou's New Chimera, Nina and Alexander [Player's Choice] HP HP-PC-17 6 Character [ALLY] Elric Chimera 5 4 0 PC 04-HP-PC-17 Main Wits Sacrafice an ally with cost X: Defeat target ally with cost less than X. Trisha Elric, Supportive Mother [Player's Choice] HP HP-PC-18 2 Character [ALLY] Elric Human 1 3 0 PC 04-HP-PC-18 Your leader gets +1 wits and +1 alchemy. Envy, Doppelganger [Player's Choice] HP HP-PC-19 6 Character [ALLY] Homunculus Sin - Villain 0 5 0 PC 04-HP-PC-19 Main Wits: Envy copies one of target characters attributes until the end of the turn. Father Cornello, Lust's Ringbearer [Player's Choice] HP HP-PC-20 7 Character [ALLY] Homunculus Human - Villain 4 6 2 PC 04-HP-PC-20 Main Strength Sacrifice an attachment with cost X on Father Cornello: Set target ally with cost lower than X. [Erratum: CRD 11-16-2006] Lust, Cloaked Stranger HP HP-PC-21 8 Character [ALLY] Homunculus Sin - Villain 5 5 0 PC 04-HP-PC-21 Search Wits X: Defeat target character with Strength X or lower. Rose Thomas, Hapless Pawn [Player's Choice] HP HP-PC-22 3 Character [ALLY] Homunculus Human 2 3 0 PC 04-HP-PC-22 Main Wits Set: Target character gets -2 to each attribute until end of turn. Alex Louis Armstrong, Strong and Beautiful HP HP-PC-23 7 Character [ALLY] Military Human - Soldier - State Alchemist 4 4 4 PC 04-HP-PC-23 React Strength: Cancel a battle event or ability. | React Wits: After another player plays an event or ability that draws one or more cards, draw 1 card. Hakuro, General [Player's Choice] HP HP-PC-24 5 Character [ALLY] Military Human - Soldier 4 4 0 PC 04-HP-PC-24 Your other soldier characters get +1 strength and +1 wits. Liza Hawkeye, Sharpshooter [Player's Choice] HP HP-PC-25 7 Character [ALLY] Military Human - Soldier 5 6 0 PC 04-HP-PC-25 While defending, your Roy Mustang gets +2 strength and cannot be defeated. Maes Hughes, Dedicated Soldier HP HP-PC-26 4 Character [ALLY] Military Human - Soldier - Hero 4 3 0 PC 04-HP-PC-26 Maes Hughes cannot be defeated while attacking. Angry Mob, Citizens of Liore [Player's Choice] HP HP-PC-27 2 Character [ALLY] Rebel Human - Mob 3 2 0 PC 04-HP-PC-27 React Wits: After Angry Mob comes into play, search your deck for a copy of Angry Mob. Add it to your hand. Claire, Nurse [Player's Choice] HP HP-PC-28 7 Character [ALLY] Rebel Human - Mob 5 4 3 PC 04-HP-PC-28 React Wits: After one of your mob allies is defeated in battle, put target mob ally into play from your discard pile. [Characters are returned to play at a player's home. Erratum: CRD 11-16-2006] Militia, Citizens of Liore [Player's Choice] HP HP-PC-29 5 Character [ALLY] Rebel Human - Mob 6 2 0 PC 04-HP-PC-29 Loyal: 2 | Battle Strength 7: This character uses strength instead of any other attribute for this battle. Scar, Stalker HP HP-PC-30 6 Character [ALLY] Rebel Human - Ishbalite 5 4 5 PC 04-HP-PC-30 Main Alchemy X: Defeat target chimera character with strength X or lower. Lyra, Upstart Alchemist HP HP-PC-31 6 Character [ALLY] Unaligned Human 3 4 5 PC 04-HP-PC-31 Lyra gets +1 to each attribute while she has an attachment. Majhal, Friendly Neighbor [Player's Choice] HP HP-PC-32 4 Character [ALLY] Unaligned Human 2 2 4 PC 04-HP-PC-32 Battle Alchemy Discard 1 ally: Majhal gets +3 to each attibute. Policeman, Citizen of Linter HP HP-PC-33 2 Character [ALLY] Unaligned Human 1 1 0 PC 04-HP-PC-33 Main Wits Sacrifice Policeman: Your leader gets 1 experience. Alchemist's Caduceus [Player's Choice] HP HP-PC-34 7 Attachment Mark +1 +1 PC 04-HP-PC-34 Alchemist's Caduceus can only be attached to an Elric faction character. | Search Alchemy X: Set target character with strength X or lower. Hawkeye's Pistol HP HP-PC-35 9 Attachment Weapon +1 PC 04-HP-PC-35 Unique | React Wits: After this character is targeted by an opponent's even or ability, raise the attribute cost of that event or ability by 3. [Erratum: CRD 11-16-2006] Mark of the Ouroboros [Player's Choice] HP HP-PC-36 7 Attachment Mark +1 +1 PC 04-HP-PC-36 Unique | Mark of the Ouroboros can only be attached to a Homunculus character. | React Wits 6: At the start of the action step, after the active player has been determined, play a Search action. [CRD 11-16-2006] Military Commission [Player's Choice] HP HP-PC-37 7 Attachment Mark +1 +1 PC 04-HP-PC-37 Military Commission can only be attached to a Military character. | Your Military characters get Search Strength Set: Reset target character. Rebel Brand [Player's Choice] HP HP-PC-38 7 Attachment Mark +1 +1 PC 04-HP-PC-38 Rebel Brand can only be attached to a Rebel character. | Battle Strength 6: This character gets +2 to each attribute. Red Water Fever [Player's Choice] HP HP-PC-39 1 Attachment -1 -1 -1 PC 04-HP-PC-39 Your deck may contain any number of Red Water Fever cards. | You may attach this card to any character. | This character gets "Main Wits Set: Destroy all attachments on this character." [The activated ability granted by this card has no targets. It is affecting the attachments, not the character. CRD 11-16-2006] Spear [Player's Choice] HP HP-PC-40 6 Attachment Weapon +1 PC 04-HP-PC-40 Battle Alchemy 5: Destroy target attachment on an opposing character in this battle. Stray Kitten [Player's Choice] HP HP-PC-41 7 Attachment Animal +1 PC 04-HP-PC-41 You can play Stray Kitten from your discard pile as though it were in your hand. A Job Well Done HP HP-PC-42 5 Event [WITS] PC 04-HP-PC-42 Search Wits 5: If you win this location, you play the location next turn. Burning the Past HP HP-PC-43 5 Event [ALCHEMY] PC 04-HP-PC-43 May only be played by an Elric faction character. | Main Alchemy 5: Each player shuffles his hand and discard pile into their draw deck and draws 4 cards. Remove Burning the Past from the game. [Erratum: CRD 11-16-2006] Cage [Player's Choice] HP HP-PC-44 4 Event [ALCHEMY] PC 04-HP-PC-44 React Alchemy 4: Cancel a strength event or ability. Daring Gambit [Player's Choice] HP HP-PC-45 4 Event [WITS] PC 04-HP-PC-45 React Wits 4: Cancel an alchemy event or ability. Frenzy [Player's Choice] HP HP-PC-46 0 Event [ALCHEMY] PC 04-HP-PC-46 Battle Alchemy Place the top 4 cards of your deck into the discard pile: This character gets +3 strength or +3 alchemy. Ingredients [Player's Choice] HP HP-PC-47 0 Event [ALCHEMY] PC 04-HP-PC-47 Main Alchemy Sacrifice two allies with a total cost of X: Search your deck for a chimera ally of cost X or lower. Put that card into play. Intimidation [Player's Choice] HP HP-PC-48 5 Event [WITS] PC 04-HP-PC-48 Battle Wits 5: Target character gets -2 to each attribute. More HP HP-PC-49 5 Event [WITS] PC 04-HP-PC-49 Main Wits 5: Draw 2 cards. Reveal your hand to your opponents. Plan B HP HP-PC-50 5 Event [WITS] PC 04-HP-PC-50 When an event or ability played by an opponent makes you discard Plan B, draw 3 cards. | Main Wits 5: Reset target character. [Although the first ability of Plan B is not a react, it should be treated as such with regards to the Timing section of Reacts, above. In other words, if you must discard multiple cards due to an opponent's event or ability and you discard one or more Plan Bs, you do not draw any cards until after the discard effect has fully resolved and all cards have been discarded (as well as any other effects on the card). | Even if you have a choice of what to discard, if you discard Plan B, you still draw the 3 cards. CRD 11-16-2006] Pressure [Player's Choice] HP HP-PC-51 4 Event [STRENGTH] PC 04-HP-PC-51 React Strength 4: Cancel a wits event or ability. Reinforcements HP HP-PC-52 5 Event [STRENGTH] PC 04-HP-PC-52 Reinforcements can only be played by a Military character. | Main Strength 5: Search your deck for a Military ally. Add it to your hand. [Erratum: This card should be played as written ("Main Strength 5"), not as indicated by the wits icon in the corner. CRD 11-16-2006] Sneak Thief [Player's Choice] HP HP-PC-53 5 Event [WITS] PC 04-HP-PC-53 Main Wits 5: Move target attachment from one character to another character. You must pay all costs and meet all requirements as if the card had been played from your hand. The attachment must be legal and cannot force an opponent to discard an attachment with the same keyword. | [You cannot play Sneak Thief if you cannot legally make this attachment or if you choose not to pay any costs involved. You cannot use Sneak Thief to move a unique attachment to your side of the table if you already have a copy of that unique attachment in play. | If you play a Sneak Thief to move an attachment to an opponent's character, you must still pay the costs as if you were attaching it to your own character. If the new attachment would require the opponent to sacrifice a card, then he may disallow the attachment, and Sneak Thief is cancelled. CRD 11-16-2006] Spoils of War HP HP-PC-54 0 Event [ALCHEMY] PC 04-HP-PC-54 Battle Alchemy: If you win this battle, add target card from your discard pile to your hand. Stone Wall [Player's Choice] HP HP-PC-55 X Event [ALCHEMY] PC 04-HP-PC-55 Search Alchemy X: Target a character with alchemy X or lower. Reduce his attributes to 0. Suppressing Fire [Player's Choice] HP HP-PC-56 5 Event [STRENGTH] PC 04-HP-PC-56 Battle Strength 5: This state alchemist, mob or soldier character gets +2 to one attribute. Arid Desert HP HP-PC-57 1 Location [CLUE] Liore PC 04-HP-PC-57 Battle: Strength | Goal: Strength +1 | Characters moved home during the search action phase are defeated instead. [Erratum: "Characters moved home during the search phase are defeated." | Cards are defeated only if they are moved home during the search phase - typically by a search action that moves characters home. All characters move home naturally during the cleanup phase; Arid Desert's game text would not take effect at this time. CRD 11-16-2006] Mugear's Manse [Player's Choice] HP HP-PC-58 2 Location [CLUE] Xenotime PC 04-HP-PC-58 Battle: Wits | Goal: Alchemy +3 | After Mugear's Manse is revealed, each player can search their deck for a card with "Red Water" in it's name. [After searching their decks for a card with "Red Water" in the title, that card should be put in the player's hand. Erratum: CRD 11-16-2006] Resembool Graveyard HP HP-PC-59 2 Location [CLUE] Resembool PC 04-HP-PC-59 Battle: Alchemy | Goal: Alchemy +3 | Elric faction characters get +1 to each attribute. Youswell Inn [Player's Choice] HP HP-PC-60 1 Location [CLUE] Youswell PC 04-HP-PC-60 Battle: Strength | Goal: Alchemy +1 | After the assignment step, each player with at least one character in a search party draws 3 cards. Edward Elric, Researcher [Signature] HP HP-SIG-01 6 Character [ALLY] Elric Human - State Alchemist - Hero 2 3 5 SIG 04-HP-SIG-01 React Alchemy X: Cancel an event with cost less than X targeting you or one of your alchemists. [Erratum: CRD 11-16-2006] Lust, Cloaked Stranger [Signature] HP HP-SIG-02 8 Character [ALLY] Homunculus Sin - Villain 5 5 0 SIG 04-HP-SIG-02 Search Wits X: Defeat target character with strength X or lower. Maes Hughes, Dedicated Soldier [Signature] HP HP-SIG-03 4 Character [ALLY] Military Human - Soldier - Hero 4 3 0 SIG 04-HP-SIG-03 Maes Hughes cannot be defeated while attacking. Scar, Cold Hearted [Signature] HP HP-SIG-04 5 Character [ALLY] Rebel Human - Ishbalite 4 3 3 SIG 04-HP-SIG-04 Battle Alchemy Discard 1 card: Target ally gets +3 alchemy. Alphonse Elric, Wrecked Armor [Transmuted] HP HP-T-AE01 6 Character [LEADER] 1 Elric Spirit - Hero 2 1 3 T 04-HP-T-AE01 Alphonse Elric gets +1 command while he has an attachment. Basque Grand, Conscienceless Officer [Transmuted] HP HP-T-BG01 7 Character [LEADER] 2 Military Human - 5th Laboratory - Soldier - State Alchemist - Villain 5 5 4 T 04-HP-T-BG01 Reduce the attribute cost for your vile events by 3. | Main Alchemy Discard a card: Draw 1 card. Envy, Vicious [Transmuted] HP HP-T-EN01 8 Character [LEADER] 2 Homunculus Sin - Villain 5 6 0 T 04-HP-T-EN01 Your villain allies get +1 wits. | Search Wits: Move home target ally if his wits is less than the number of villain allies you have in your search party. Father Cornello, Leto's Zealot [Transmuted] HP HP-T-FC01 11 Character [LEADER] 4 Rebel Human - Villain 10 8 9 T 04-HP-T-FC01 While attacking, your allies get Toughness: 1. | Battle Strength 12: Father Cornello gets +3 to one attribute. Lust, Blackmailer [Transmuted] HP HP-T-LU01 8 Character [LEADER] 2 Homunculus Sin - Villain 4 5 0 T 04-HP-T-LU01 Search Wits Discard 1 card, Set: Look at target player's hand and choose a card. He discards that card. Maes Hughes, Analyst [Transmuted] HP HP-T-MH01 7 Character [LEADER] 2 Military Human - Soldier - Hero 5 6 0 T 04-HP-T-MH01 Main Wits 7: Name a card. Reveal the top card of your deck. If it is the named card, draw it. Majhal, Zombie Master [Transmuted] HP HP-T-MJ01 11 Character [LEADER] 4 Unaligned Human - Villain 7 8 10 T 04-HP-T-MJ01 You can recruit allies in your discard pile as though they were in your hand. | Battle Alchemy 12: Majhal gets +3 to one attribute. Scar, Driven [Transmuted] HP HP-T-SC01 5 Character [LEADER] 1 Rebel Human - Ishbalite 4 2 3 T 04-HP-T-SC01 Scar gets +1 to each attribute for each of your mob allies. Tim Marcoh, On a Mission [Transmuted] HP HP-T-TM01 8 Character [LEADER] 2 Elric Human - Hero 3 4 5 T 04-HP-T-TM01 Reduce the attributes cost for your noble events by 3. | Search Wits 5: Reset target ally. Alphonse Elric, Persistent AG AG-001 5 Character [LEADER] 1 Elric Human - Hero 3 3 4 C 05-AG-001 Alphonse Elric gets +1 to each attribute while blocking. | React Strength 4: Alphonse Elric blocks this attack. Move him into the search party if he is at home. Edward Elric, His Favorite Trick AG AG-002 5 Character [LEADER] 1 Elric Human - Soldier - State Alchemist - Hero 3 3 4 U 05-AG-002 Quick Alchemy: 1 | Main Alchemy Discard 1 card: Search your deck for a card with Arm Blade in the name and add it to your hand. Izumi Curtis, Mistress of Alchemy AG AG-003 12 Character [LEADER] 4 Elric Human - Hero 7 8 9 R 05-AG-003 Quick Strength: 2 | Quick Wits: 2 | Quick Alchemy: 3 Izumi Curtis, Protector AG AG-004 7 Character [LEADER] 2 Elric Human - Hero 4 5 6 U 05-AG-004 Quick Alchemy: 1 | React Strength 6: Izumi Curtis blocks this attack. Izumi Curtis, Sensei AG AG-005 10 Character [LEADER] 3 Elric Human - Hero 4 6 7 R 05-AG-005 Quick Alchemy: 1 | Your Elric faction alchemist allies get +1 alchemy. | Battle Strength 5: Destroy target advantage or attachment. Izumi Curtis, Teacher AG AG-006 6 Character [LEADER] 1 Elric Human - Hero 1 2 3 U 05-AG-006 Quick Alchemy: 1 | Your allies named Edward Elric and "Alphonse Elric" cost 1 less command to recruit and at the start of the game. Envy, Adaptable AG AG-007 5 Character [LEADER] 1 Homunculus Sin - Villain 2 5 0 R 05-AG-007 Battle Wits: Exchange two of Envy's attributes. Sloth, Fluid AG AG-008 6 Character [LEADER] 1 Homunculus Sin - Villain 2 3 0 R 05-AG-008 Cleanup Wits: Recover Sloth. You can use this ability while Sloth is defeated. Sloth, Obfuscator AG AG-009 7 Character [LEADER] 2 Homunculus Sin - Villain 6 7 0 U 05-AG-009 Increase the attribute cost for all events and abilities by 2. Sloth, Soul Carrier AG AG-010 9 Character [LEADER] 3 Homunculus Sin - Villain 8 9 0 R 05-AG-010 Sloth's experience is face up. | You can recruit sin allies from Sloth's experience as if they were in your hand. Sloth, The Fuhrer's Aide AG AG-011 5 Character [LEADER] 1 Homunculus Sin - Villain 3 5 0 C 05-AG-011 Quick Wits: 1 | Your Military allies gain the Homunculus faction. Frank Archer, Clean Conscience AG AG-012 10 Character [LEADER] 3 Military Human - Soldier - Villain 7 6 0 C 05-AG-012 React Wits: After you declare an attack, draw 1 card. Frank Archer, Contingency Plans AG AG-013 7 Character [LEADER] 2 Military Human - Soldier - Villain 5 7 0 R 05-AG-013 Search Wits 8: Reveal the top 4 cards of your deck and add 1 battle event revealed to your hand. Put the rest on the bottom of your deck in any order. Frank Archer, Dedicated to His Military Duties AG AG-014 8 Character [LEADER] 2 Military Human - Soldier - Villain 4 6 0 U 05-AG-014 Reduce the attribute cost of your battle events by 2, to a minimum of 1. Frank Archer, Kidnapper AG AG-015 11 Character [LEADER] 4 Military Human - Soldier - Villain 9 9 0 R 05-AG-015 While Frank Archer is in a search party, your attacking characters cannot be defeated. Frank Archer, Negotiator AG AG-016 5 Character [LEADER] 1 Military Human - Soldier - Villain 3 4 0 C 05-AG-016 Your attacking characters get +1 to each attribute. Greed, Carefree Sin AG AG-017 7 Character [LEADER] 2 Rebel Sin - Villain 6 6 0 U 05-AG-017 Toughness: 2 | Search Strength 8: Reset Greed. Greed, Hard as Diamonds AG AG-018 12 Character [LEADER] 4 Rebel Sin - Villain 10 8 0 R 05-AG-018 Toughness: 4 | Greed cannot be defeated in an alchemy battle. Greed, Heavy Drinker AG AG-019 6 Character [LEADER] 1 Rebel Sin - Villain 4 2 0 C 05-AG-019 Toughness: 2 Greed, Ultimate Shield AG AG-020 10 Character [LEADER] 3 Rebel Sin - Villain 7 5 0 R 05-AG-020 Greed cannot be defeated. Shou Tucker, Fugitive Alchemist AG AG-021 9 Character [LEADER] 3 Rebel Chimera - 5th Laboratory - State Alchemist - Villain 7 6 5 R 05-AG-021 Your chimera allies gain the Rebel faction. | Your Rebel and chimera allies get +1 to each attribute. Alphonse Elric, Box of Parts AG AG-022 4 Character [ALLY] Elric Spirit - Hero 3 2 3 U 05-AG-022 Alphonse Elric gets +1 to each attribute while you have Edward Elric in play. Alphonse Elric, Tireless Fighter AG AG-023 9 Character [ALLY] Elric Spirit - Hero 6 7 8 R 05-AG-023 React Alchemy: After Alphonse Elric wins a strength or wits battle, draw 1 card. Dante, Aged Teacher AG AG-024 8 Character [ALLY] Elric Human 2 4 5 R 05-AG-024 Quick Alchemy: 4 Edward Elric, Enraged AG AG-025 7 Character [ALLY] Elric Human - State Alchemist - Hero 5 5 6 R 05-AG-025 Quick Alchemy: 2 | As an additional cost for Edward Elric to attack, discard 1 card. Edward Elric, Revisiting His Past AG AG-026 10 Character [ALLY] Elric Human - State Alchemist - Hero 6 6 8 U 05-AG-026 Loyal: 2 | React Alchemy 9: After Edward Elric wins a battle, target an event in your discard pile played during that battle and add it to your hand. Izumi Curtis, Seething Temper AG AG-027 9 Character [ALLY] Elric Human - Hero 4 5 6 R 05-AG-027 Quick Alchemy: 2 | Search Alchemy 7: Defeat target character with strength less than Izumi Curtis. Mason, Izumi's Aide AG AG-028 5 Character [ALLY] Elric Human 5 5 0 U 05-AG-028 Augment 1: Target alchemist character gets +3 alchemy until the end of the turn. Paninya, Auto-mail Contender AG AG-029 5 Character [ALLY] Elric Human 4 4 0 C 05-AG-029 Paninya has +3 cost for playing auto-mail attachments. | React Strength: After Paninya comes into play, search your deck for an auto-mail attachment and play it on Paninya, paying all costs. Pinako Rockbell, Leopardess of Resembool AG AG-030 2 Character [ALLY] Elric Human - Hero 2 3 0 U 05-AG-030 Augment 1: Search your deck for an auto-mail attachment and add it to your hand. | Augment 1: Set target character with an auto-mail attachment. Sig Curtis, Big Man AG AG-031 6 Character [ALLY] Elric Human - Hero 5 4 0 R 05-AG-031 Quick Strength: 1 | Reduce the attribute cost of strength events played by Sig Curtis by 2, to minimum of 1. Winry Rockbell, Tagging Along AG AG-032 6 Character [ALLY] Elric Human - Hero 4 6 0 C 05-AG-032 Main Wits 8: Target an auto-mail attachment in your discard pile and add it to your hand. Envy, Causing a Fuhrer AG AG-033 4 Character [ALLY] Homunculus Sin - Soldier - Villain 3 4 0 U 05-AG-033 Quick Wits: 1 | React Wits: Cancel an event or ability that moves a character. Frank Archer, Self-serving Soldier AG AG-034 4 Character [ALLY] Homunculus Human - Soldier - Villain 3 5 0 C 05-AG-034 Battle Wits: Target Military or Homunculus character gets +1 to each attribute. | Battle Wits: Target Military or Homunculus character gets -1 to each attribute. Gluttony, Ravenous AG AG-035 6 Character [ALLY] Homunculus Sin - Villain 7 2 0 U 05-AG-035 Augment 2: Remove target discard pile from the game. Lust, Handmaiden AG AG-036 3 Character [ALLY] Homunculus Sin - Villain 2 4 0 U 05-AG-036 Your other sin characters get +1 wits. Lyra, Not Who Greed Thinks AG AG-037 9 Character [ALLY] Homunculus Human - Villain 5 6 6 R 05-AG-037 Quick Alchemy: 3 | Main Wits Discard two cards: Destroy target advantage. Sloth, Miss Understanding AG AG-038 7 Character [ALLY] Homunculus Sin - Villain 5 6 0 R 05-AG-038 Sloth cannot be moved or set by an opponent's event or ability. Wrath, Evasive AG AG-039 3 Character [ALLY] Homunculus Sin - Villain 2 2 2 U 05-AG-039 Quick Alchemy: 2 | While Wrath is in a search party, characters cannot move into or out of search parties. Wrath, New Homunculus AG AG-040 8 Character [ALLY] Homunculus Sin - Villain 5 5 4 R 05-AG-040 Loyal: 2 | Quick Strength: 2 | Quick Alchemy: 2 Wrath, Really Aggressive AG AG-041 5 Character [ALLY] Homunculus Sin - Villain 3 4 2 C 05-AG-041 Quick Alchemy: 1 | React Strength 4: After Wrath declares an attack, target player discards 1 card. Zolf J. Kimbly, Lunatic Prisoner AG AG-042 7 Character [ALLY] Homunculus Human - 5th Laboratory - State Alchemist - Villain 3 5 4 R 05-AG-042 React Alchemy: After Zolf J. Kimbly wins a battle, he gets +2 to each attribute until the end of the turn. Alex Louis Armstrong, Archer's Subordinate AG AG-043 4 Character [ALLY] Military Human - Soldier - State Alchemist - Hero 3 3 3 U 05-AG-043 Loyal: 2 | Quick Strength: 2 | Alex Louis Armstrong can join a villain leader. Frank Archer, Lieutenant Colonel AG AG-044 7 Character [ALLY] Military Human - Soldier - Villain 6 6 0 R 05-AG-044 Augment 2: Your characters get +1 strength and +1 wits until the end of the turn. Frank Archer, Two-Faced AG AG-045 4 Character [ALLY] Military Human - Soldier - Villain 4 4 0 U 05-AG-045 Frank Archer can join a hero leader. | Battle Wits: Target hero character gets -2 to one attribute. General Grumman, Chess Master AG AG-046 3 Character [ALLY] Military Human - Soldier 2 3 0 U 05-AG-046 Battle Wits Set: Target soldier character gets Quick Wits: 2 This ability can be used from home. Heymans Breda, Major Armstrong AG AG-047 7 Character [ALLY] Military Human - Soldier 5 5 0 R 05-AG-047 Battle Wits 6: Target another soldier with a battle ability. Copy that ability. Jean Havoc, Mustang's Chauffeur AG AG-048 2 Character [ALLY] Military Human - Soldier 2 2 0 R 05-AG-048 Main Wits Sacrifice Jean Havoc: Search your deck for a vehicle attachment and add it to your hand. Kain Fuery, Electrician AG AG-049 8 Character [ALLY] Military Human - Soldier 5 7 0 R 05-AG-049 Augment 2: Until the end of the turn, the next time one of your ready characters would become defeated, set that character instead. Rank and File, Nervous Recruits AG AG-050 2 Character [ALLY] Military Human - Soldier - Mob 3 1 0 C 05-AG-050 Loyal: 1 | You get +2 to determine the active player. | Battle Strength: Target soldier character gets +1 strength. Roy Mustang, High Morals AG AG-051 9 Character [ALLY] Military Human - Soldier - State Alchemist - Hero 6 7 5 C 05-AG-051 Your noble events cannot be canceled. Sheska, Carrying the Torch AG AG-052 5 Character [ALLY] Military Human - Hero 4 4 0 U 05-AG-052 Main Wits 5: Your wits events cannot be canceled until the end of turn. State Alchemists, Dogs of the Military AG AG-053 8 Character [ALLY] Military Human - Soldier - State Alchemist - Hero 5 5 5 R 05-AG-053 Your Alex Louis Armstrong gets +1 strength. | Your Roy Mustang gets +1 wits. | Your Edward Elric gets +1 alchemy. Displaced Mob, Ishbalite Survivors AG AG-054 2 Character [ALLY] Rebel Human - Ishbalite - Mob 2 1 0 R 05-AG-054 Refugees gets +2 strength while blocking. | React Strength: Refugees blocks this attack. Dorochet, Greed's Best Friend AG AG-055 7 Character [ALLY] Rebel Chimera 6 5 0 U 05-AG-055 Loyal: 3 | Quick Strength: 2 | React Strength: Dorochet blocks this attack. Entourage, Rogues Gallery AG AG-056 9 Character [ALLY] Rebel Chimera 7 6 0 R 05-AG-056 Loyal: 3 | When recruiting Entourage, reduce its cost by the current location's point value. Law, Bull-Headed AG AG-057 7 Character [ALLY] Rebel Chimera - Soldier 7 4 0 U 05-AG-057 Loyal: 3 | Quick Strength: 2 | Law has +3 cost for playing weapon attachments. Lizard Man, Scaly Spy AG AG-058 8 Character [ALLY] Rebel Chimera - Villain 6 6 0 R 05-AG-058 Loyal: 3 | Stealth | Main Wits: Lizard Man cannot be targeted by or play events and abilities until the end of turn. Marta, Infiltrator AG AG-059 4 Character [ALLY] Rebel Chimera 5 3 0 C 05-AG-059 Loyal: 3 | Quick Strength: 1 | Search Strength Set: Set target character with strength less than Marta. Priest of Ishbala, Man of Peace AG AG-060 4 Character [ALLY] Rebel Human - Ishbalite 4 5 0 C 05-AG-060 Your other Ishbalite allies get +1 wits. Scar, In Hiding AG AG-061 10 Character [ALLY] Rebel Human - Ishbalite 8 7 7 R 05-AG-061 Scar cannot be targeted by your opponent's strength or wits events. Shou Tucker, Supposedly Executed AG AG-062 5 Character [ALLY] Rebel Chimera - State Alchemist - Villain 4 3 3 U 05-AG-062 Shou Tucker cannot assign to a search party. | Main Alchemy Discard 1 card: Search your deck for a chimera ally and add it to your hand. Zolf J. Kimbly, Pyrotechnician AG AG-063 11 Character [ALLY] Rebel Human - State Alchemist - Villain 8 7 7 R 05-AG-063 Search Alchemy Discard an ally: Defeat target ally with cost lower than the discarded ally. Brutus, Arm-Wrestling Champ AG AG-064 9 Character [ALLY] Unaligned Human 8 4 0 R 05-AG-064 Battle Strength 10: Destroy all attachments on opposing characters in this battle. Dominic LeCoulte, Auto-mail Craftsman AG AG-065 3 Character [ALLY] Unaligned Human 3 3 0 C 05-AG-065 Reduce the cost of your auto-mail attachments by 1. Marauder, Masked Demon AG AG-066 4 Character [ALLY] Unaligned 5 3 0 U 05-AG-066 While Marauder is in play, he gains each keyword (except mob) on each other character. Mysterious Boy, Untainted Child AG AG-067 2 Character [ALLY] Unaligned Sin 2 2 2 C 05-AG-067 Quick Alchemy: 1 Yoki, Miserable Snitch AG AG-068 6 Character [ALLY] Unaligned Human 4 6 0 U 05-AG-068 Search Wits: Move target other character you control into the search party. 1.5'' Culverin AG AG-069 12 Attachment Auto-Mail - Weapon +2 R 05-AG-069 Unique | Search Strength 12, Set this character: Target opponent sets one of his ready characters and defeats another of his characters. Both characters must be in the search party. At the Gate AG AG-070 7 Attachment Mark +1 C 05-AG-070 This character gets Quick Alchemy: 2. Katana AG AG-071 7 Attachment Weapon +1 C 05-AG-071 This character gets Quick Wits: 2. Maul AG AG-072 7 Attachment Weapon +1 C 05-AG-072 This character gets Quick Strength: 2. Sniper Rifle AG AG-073 9 Attachment Weapon +1 R 05-AG-073 Unique | Once per turn, this character can declare an attack from home as though he were in a search party. Top-Notch Work AG AG-074 8 Attachment Auto-mail +1 +1 R 05-AG-074 This character's attributes cannot be reduced by opponents' events and abilities. Transmuted Arm Blade AG AG-075 7 Attachment Auto-mail - Weapon +2 -1 R 05-AG-075 React Wits Discard two cards: Cancel an event or ability that destroys or moves one or more of your attachments. Tribal Mask AG AG-076 7 Attachment Armor +1 R 05-AG-076 React Strength 5: Cancel an ability targeting this character. Under My Protection AG AG-077 6 Attachment Oath C 05-AG-077 React Wits: This character blocks this attack. Vow to Succeed AG AG-078 7 Attachment Oath C 05-AG-078 This character gets Toughness: 2. A Way Out AG AG-079 5 Event [WITS] Noble U 05-AG-079 Main Wits 5: Reveal the top 4 cards of your deck. If you reveal a noble event, your events cannot be canceled until the end of the turn. Alchemists' Duel AG AG-080 0 Event [ALCHEMY] R 05-AG-080 Main Alchemy: Begin a battle of alchemy. Target one of your ready alchemist characters to attack and a character with equal or higher alchemy controlled by another player to defend. No other characters can assign or move into this battle. Banding Together AG AG-081 5 Event [STRENGTH] Noble U 05-AG-081 Battle Strength 5: Target character gets +1 to one attribute for each of your hero characters, to a maximum bonus of 3. Checkmate AG AG-082 6 Event [WITS] C 05-AG-082 Battle Wits 6: This character gets +2 wits. Opposing player reveals his hand. Collapsed Ceiling AG AG-083 0 Event [STRENGTH] C 05-AG-083 Search Strength Move this character home: Target player sets one of his ready characters in the search party. Crevasse AG AG-084 8 Event [ALCHEMY] R 05-AG-084 Battle Alchemy 8: End this battle immediately without resolution and move all characters involved in the battle home. Death Threat AG AG-085 5 Event [WITS] Vile U 05-AG-085 Main Wits 5: Target opponent can discard a noble event. If he does not, he discards 1 random card. Demonic Duo AG AG-086 0 Event [WITS] Vile R 05-AG-086 Search Wits Set two villain characters: Defeat target character with strength of 5 or less. Display of Prowess AG AG-087 0 Event [WITS] C 05-AG-087 Battle Wits Discard 1 card: This character gets +2 strength and +2 wits until end of turn. Explosion AG AG-088 8 Event [STRENGTH] R 05-AG-088 Search Strength 8, Discard X cards: Defeat all allies in search parties with cost X. Extortion AG AG-089 0 Event [WITS] Vile U 05-AG-089 Recruit Wits Discard any number of vile events: Recruit a non-hero ally. Reduce his cost by 1 for each discarded card. Feral Rage AG AG-090 4 Event [STRENGTH] R 05-AG-090 Can only be played by a chimera character. | Battle Strength 4: This character gets +2 strength and Toughness: 2. Friends Through Their Muscles AG AG-091 0 Event [STRENGTH] R 05-AG-091 Search Strength Set: Target character with strength less than this character's strength cannot attack. Hand of Stone AG AG-092 6 Event [ALCHEMY] R 05-AG-092 Battle Alchemy 6: This character gets a bonus to each attribute equal to your leader's level. Icy Gaze AG AG-093 5 Event [STRENGTH] Vile U 05-AG-093 Battle Strength 5: Target opposing character gets -1 to one attribute for each of your villain characters, to a maximum penalty of 3. Massacre AG AG-094 5 Event [WITS] Vile R 05-AG-094 Search Wits 5: If your leader's level is less than the number of opponents' defeated characters, your leader gets 1 experience. Missile Weapon AG AG-095 0 Event [STRENGTH] C 05-AG-095 Search Strength Sacrifice an attachment: Set target ally with cost lower than the attachment's cost. Mobilization AG AG-096 6 Event [WITS] Train U 05-AG-096 Mobilization can only be played if your leader is a Military character. | Search Wits 6: Move any number of your target characters into the search party from home. [Erratum: CRD 11-16-2006] Nice Catch AG AG-097 3 Event [ALCHEMY] U 05-AG-097 Nice Catch can only be played if your leader is an Elric faction character. | Main Alchemy 3: Search your deck for an animal card and add it to your hand. Philanthropy AG AG-098 5 Event [WITS] Noble R 05-AG-098 Main Wits 5: Target a noble event in your discard pile and add it to your hand. Remove Philanthropy from the game. Physical Perfection AG AG-099 0 Event [STRENGTH] R 05-AG-099 React Strength (1): Before a character is defeated, set that character instead. Piledriver AG AG-100 6 Event [STRENGTH] C 05-AG-100 Battle Strength 6: This character gets +2 strength. The opposing player discards 1 card of his choice. Raving Mad AG AG-101 0 Event [WITS] C 05-AG-101 Battle Wits Discard 1 card: This character gets +2 strength and +2 alchemy until end of turn. Repair Job AG AG-102 4 Event [STRENGTH] U 05-AG-102 When this card is discarded for Equivalent Exchange to pay for an attachment, it reduces the cost by 2. | React Strength 4: Cancel an event or ability that destroys or moves an attachment. Serious Damage AG AG-103 X Event [ALCHEMY] R 05-AG-103 Search Alchemy X: Destroy all attachments on target leader with X command. Shared Experience AG AG-104 0 Event [ALCHEMY] Noble R 05-AG-104 Main Alchemy (1): All leaders get two experience. Sidetracked AG AG-105 0 Event [WITS] R 05-AG-105 Cleanup Wits: Remove your leader from the game. (You do not lose the game.) At the end of the next turn, return your leader to play, recover and ready him, and he gets 3 experience. [If you play a second Sidetracked while your leader is out of play, he will gain 6 experience when he returns to play. | An out-of-play leader cannot recruit. A leader does not lose his attachments when he is out of play. CRD 11-16-2006] Snare AG AG-106 5 Event [ALCHEMY] R 05-AG-106 Main Alchemy 5: Negate all passive abilities on target character until the end of the turn. Stone Missiles AG AG-107 6 Event [ALCHEMY] C 05-AG-107 Battle Alchemy 6: This character gets +2 alchemy. Target player sets one of his ready allies with cost 4 or less in a search party. The Price in Blood AG AG-108 0 Event [STRENGTH] R 05-AG-108 Main Strength Sacrifice two or more human mob allies with a total cost of X: Search your deck for a non-mob Rebel ally with cost X or lower. Put that card into play. The Teacher Arrives AG AG-109 0 Event [ALCHEMY] Noble R 05-AG-109 Search Alchemy Set two of your hero characters: Target a hero ally in your discard pile with cost 8 or less. Put that ally into play at home. The Truth AG AG-110 0 Event [WITS] C 05-AG-110 Battle Wits Discard 1 card: This character gets +2 wits and +2 alchemy until end of turn. Thousand-Fist Attack AG AG-111 7 Event [ALCHEMY] C 05-AG-111 Battle Alchemy 7: Reveal your hand. This character gets +1 to any attribute for each alchemy event revealed. Threats of Violence AG AG-112 5 Event [WITS] Vile C 05-AG-112 Main Wits 5: Target opponent chooses and reveals two cards from his hand. Choose one, which he discards. Three-Way Battle AG AG-113 0 Event [WITS] Vile U 05-AG-113 Three-Way Battle can only be played if there are characters from at least 3 factions in play. | Main Wits: Your characters get +1 to each attribute until the end of the turn. Throwing Your Weight Around AG AG-114 0 Event [STRENGTH] U 05-AG-114 Throwing Your Weight Around can only be played if your leader is a Rebel character. | Battle Strength Set: Target character gets +2 to any attribute. Tough Hide AG AG-115 5 Event [STRENGTH] U 05-AG-115 Battle Strength 5: This character gets a bonus to each attribute equal to his Toughness. Unnatural Speed AG AG-116 6 Event [WITS] U 05-AG-116 Unnatural Speed can only be played if your leader is a Homunculus character. | Battle Wits 6: If you win this battle, remove the top 4 cards of opposing player's deck from the game. All the Knowledge in the World AG AG-117 2 Advantage R 05-AG-117 Main Wits 5: Reveal the top card of your deck. If it is a noble event, your leader gets one experience. Disgusting Acts AG AG-118 2 Advantage U 05-AG-118 React Wits 4: After you play a vile event, target player places the top 2 cards of his deck into his discard pile. Dominating Forces AG AG-119 2 Advantage U 05-AG-119 While you have the most characters in a search party, characters cannot move into or out of search parties. Mysterious Sickness AG AG-120 2 Advantage C 05-AG-120 Negate all passive abilities on characters at home during the search phase. Proper Training AG AG-121 1 Advantage C 05-AG-121 The cost of allies cannot be raised or lowered during the recruit phase except by the faction penalty. Righteous Wrath AG AG-122 1 Advantage C 05-AG-122 Search Wits Discard a noble event: Your leader gets +2 to each attribute. Sense of Urgency AG AG-123 1 Advantage C 05-AG-123 Reduce the cost of all augment abilities by 1. Stones of Life AG AG-124 3 Advantage R 05-AG-124 Your sin characters get React Strength 5, Discard 3 cards: Before this character is defeated, move him home and set him instead. [Erratum: CRD 11-16-2006] Tandem Attack AG AG-125 2 Advantage R 05-AG-125 Battle Strength 4: If you have more than one attacking character, each attacking character gets +2 strength or +1 to any attribute (your choice for each character). Underhanded Means AG AG-126 1 Advantage C 05-AG-126 Search Wits Discard a vile event: Your leader gets +2 to each attribute. Chico's Grave AG AG-127 2 Location [CLUE] Dublith U 05-AG-127 Battle: Wits | Goal: Wits +5 | After Chico's Grave is played, each player can search his deck for an advantage and add it to his hand. Curtis Butcher Shop AG AG-128 0* Location [CLUE] Dublith R 05-AG-128 Battle: Alchemy | Goal: Alchemy +4 and Wits +4 | While in a victory pile, Curtis Butcher Shop's point value is equal to your leader's level. Dante's Chateau AG AG-129 3 Location [CLUE] Amestris C 05-AG-129 Battle: Strength - Alchemy | Goal: Wits +5. | Alchemist characters get +2 wits. Devil's Nest AG AG-130 4 Location [CLUE] South City R 05-AG-130 Battle: Strength - Wits - Alchemy | Goal: Strength +7 | Each leader gets Search Strength (1): Defeat target ally. This ability can be used any number of times per turn. Dominic's Auto-mail Shop AG AG-131 2 Location [CLUE] Rush Valley C 05-AG-131 Battle: Wits | Goal: Strength +3 | Attachments cannot be moved or destroyed. Dublith Streets AG AG-132 1 Location [CLUE] Dublith C 05-AG-132 Battle: Alchemy | Goal: Strength +1 | Each attacking character is sent home at the end of battle. Greed's Hideout AG AG-133 4 Location [CLUE] Amestris R 05-AG-133 Battle: Strength | Goal: Wits +5 | Before Greed's Hideout moves into a player's victory pile, remove it from the game unless that player removes another location in his victory pile from the game. Ishbalan Exile's Tent AG AG-134 3 Location [CLUE] Kishua U 05-AG-134 Battle: Strength - Alchemy | Goal: Strength +4 and a character with Toughness | Players cannot play events. Abilities cannot be canceled. Izumi's Training Yard AG AG-135 2 Location [CLUE] Dublith R 05-AG-135 Battle: Strength | Goal: Alchemy +3 | After Izumi's Training Yard is played, each player sets his character with the highest alchemy. Rush Valley Streets AG AG-136 1 Location [CLUE] Rush Valley R 05-AG-136 Battle: Wits | Goal: Strength +1 | After Rush Valley Streets is played, each player can search his deck for a noble or vile event and add it to his hand. Sensei's Shrine AG AG-137 1 Location [CLUE] Yock Island R 05-AG-137 Battle: Alchemy | Goal: Wits +1 | Each leader gets ''Main Alchemy 4: Target an ally in your discard pile and add it to your hand. Remove your discard pile from the game.” South HQ AG AG-138 0* Location [CLUE] South City C 05-AG-138 Battle: Wits - Alchemy | Goal: Strength +3 | While in a victory pile, South HQ's point value is equal to the number of different factions among your characters. Western Slum AG AG-139 1 Location [CLUE] Kishua C 05-AG-139 Battle: Strength | Goal: Wits +1 | All characters (including those in hands, decks, and discard piles) lose their factions and are unaligned. Yock Island AG AG-140 1 Location [CLUE] Yock Island U 05-AG-140 Battle: Strength | Goal: Wits +3 | When Yock Island moves to a victory pile, the winner's leader gets one experience. Izumi Curtis, Mistress of Alchemy [Chase] AG AG-X-a01 12 Character [LEADER] 4 Elric Human - Hero 7 8 9 X 05-AG-X-a01 Quick Strength: 2 | Quick Wits: 2 | Quick Alchemy: 3 Alphonse Elric, Box of Parts [Chase] AG AG-X-a02 4 Character [ALLY] Elric Spirit - Hero 3 2 3 X 05-AG-X-a02 Alphonse Elric gets +1 to each attribute while you have Edward Elric in play. Zolf J. Kimbly, Lunatic Prisoner [Chase] AG AG-X-a03 7 Character [ALLY] Homunculus Human - 5th Laboratory - State Alchemist - Villain 3 5 4 X 05-AG-X-a03 React Alchemy: After Zolf J. Kimbly wins a battle, he gets +2 to each attribute until the end of the turn. [Erratum: The subtitle on the chase version of this card (AG 3/8 Xa) is misspelled "Luncatic Prisoner." CRD 11-16-2006] Law, Bull-Headed [Chase] AG AG-X-a04 7 Character [ALLY] Rebel Chimera - Soldier 7 4 0 X 05-AG-X-a04 Loyal: 3 | Quick Strength: 2 | Law has +3 cost for playing weapon attachments. 1.5'' Culverin [Chase] AG AG-X-a05 12 Attachment Auto-mail - Weapon +2 X 05-AG-X-a05 Unique | Search Strength 12, Set this character: Target opponent sets one of his ready characters and defeats another of his characters. Both characters must be in the search party. Demonic Duo [Chase] AG AG-X-a06 0 Event [WITS] Vile X 05-AG-X-a06 Search Wits Set two villain characters: Defeat target character with strength of 5 or less. The Teacher Arrives [Chase] AG AG-X-a07 0 Event [ALCHEMY] Noble X 05-AG-X-a07 Search Alchemy Set two of your hero characters: Target a hero ally in your discard pile with cost 8 or less. Put that ally into play at home. South HQ [Chase] AG AG-X-a08 0* Location [CLUE] South City X 05-AG-X-a08 Battle: Wits - Alchemy | Goal: Strength +3 | While in a victory pile, South HQ's point value is equal to the number of different factions among your characters. Sloth, Obfuscator [Chase] AG AG-X-b01 7 Character [LEADER] 2 Homunculus Sin - Villain 6 7 0 X 05-AG-X-b01 Increase the attribute cost for all events and abilities by 2. Dorochet, Greed's Best Friend [Chase] AG AG-X-b02 7 Character [ALLY] Rebel 6 5 0 X 05-AG-X-b02 Loyal: 3 | Quick Strength: 2 | React Strength: Dorochet blocks this attack. Sheska, Carrying the Torch [Chase] AG AG-X-b03 5 Character [ALLY] Military 4 4 0 X 05-AG-X-b03 Main Wits: 5 Your wits events cannot be canceled untill the end of the turn. Sig Curtis, Big Man [Chase] AG AG-X-b04 6 Character [ALLY] Elric 5 4 0 X 05-AG-X-b04 Quick Strength: 1 | Reduce the attribute cost of strength events played by Sig Curtis by 2, to minimum of 1. Banding Together [Chase] AG AG-X-b05 5 Event [STRENGTH] Noble X 05-AG-X-b05 Battle Strength 5: Target character gets +1 to one attribute for each of your hero characters, to a maximum bonus of 3. Icy Gaze [Chase] AG AG-X-b06 5 Event [STRENGTH] Vile X 05-AG-X-b06 Battle Strength 5: Target opposing character gets -1 to one attribute for each of your villain characters, to a maximum penalty of 3. Stones of Life [Chase] AG AG-X-b07 3 Advantage X 05-AG-X-b07 Your sin characters get React Strength 5, Discard 3 cards: Before this character is defeated, move him home and set him instead. [Erratum: CRD 11-16-2006] Yock Island [Chase] AG AG-X-b08 1 Location [CLUE] Yock Island X 05-AG-X-b08 Battle: Strength | Goal: Wits +3 | When Yock Island moves to a victory pile, the winner's leader gets one experience. Alphonse Elric, Persistent [Chase] AG AG-X-c01 5 Character [LEADER] 1 Elric 3 3 4 X 05-AG-X-c01 Alphonse Elric gets +1 to each attribute while blocking. | React Strength 4: Alphonse Elric moves into the search party if at home and blocks this attack. Frank Archer, Clean Conscience [Chase] AG AG-X-c02 10 Character [LEADER] 3 Military 7 6 0 X 05-AG-X-c02 React Wits: After you declare an attack, draw 1 card. Edward Elric, Enraged [Chase] AG AG-X-c03 7 Character [ALLY] Elric 5 5 6 X 05-AG-X-c03 Quick Alchemy: 2 | As an additional cost for Edward Elric to attack, discard 1 card. Wrath, Evasive [Chase] AG AG-X-c04 3 Character [ALLY] Homunculus 2 2 2 X 05-AG-X-c04 Quick Alchemy: 2 | While Wrath is in a search party, characters cannot move into or out of search parties. Top-Notch Work [Chase] AG AG-X-c05 8 Attachment Auto-mail +1 +1 X 05-AG-X-c05 This character's attributes cannot be reduced by opponents' events and abilities. Explosion [Chase] AG AG-X-c06 8 Event [STRENGTH] X 05-AG-X-c06 Strength 8, Discard X cards: Defeat all allies in search parties with cost X. Physical Perfection [Chase] AG AG-X-c07 0 Event [STRENGTH] X 05-AG-X-c07 React Strength (1): Before a character is defeated, set that character instead. Ishbalan Exile's Tent [Chase] AG CardMissing 3 Location [CLUE] Kishua X 05-AG-X-c08 Battle: Strength - Alchemy | Goal: Strength +4 and a character with Toughness | Players cannot play events. Abilities cannot be canceled. Edward Elric, His Favorite Trick [Chase] AG AG-X-d01 5 Character [LEADER] 1 Elric 3 3 4 X 05-AG-X-d01 Quick Alchemy: 1 | Main Alchemy Discard 1 card: Search your deck for a card with "Arm Blade" in the name and add it to your hand. Greed, Carefree Sin [Chase] AG AG-X-d02 7 Character [LEADER] 2 Rebel 6 6 0 X 05-AG-X-d02 Toughness: 2 | Search Strength 8: Reset Greed. Gluttony, Ravenous [Chase] AG AG-X-d03 6 Character [ALLY] Homunculus 7 2 0 X 05-AG-X-d03 Augment 2: Remove target discard pile from the game. Roy Mustang, High Morals [Chase] AG AG-X-d04 9 Character [ALLY] Military 6 7 5 X 05-AG-X-d04 Your noble events cannot be canceled. Alchemists' Duel [Chase] AG AG-X-d05 0 Event [ALCHEMY] X 05-AG-X-d05 Main Alchemy: Begin a battle of alchemy. Target one of your ready alchemist characters to attack and a character with equal or higher alchemy controlled by another player to defend. No other characters can assign or move into this battle. Hand of Stone [Chase] AG AG-X-d06 6 Event [ALCHEMY] X 05-AG-X-d06 Battle Alchemy 6: This character gets a bonus to each attribute equal to your leader's level. Sense of Urgency [Chase] AG AG-X-d07 1 Advantage X 05-AG-X-d07 Reduce the cost of all augment abilities by 1. Rush Valley Streets [Chase] AG AG-X-d08 1 Location [CLUE] Rush Valley X 05-AG-X-d08 Battle: Wits | Goal: Strength +1 | After Rush Valley Streets is played, each player can search his deck for a noble or vile event and add it to his hand. Edward Elric, Martial Artist AG AG-X-e01 7 Character [LEADER] 2 Elric 5 4 6 X 05-AG-X-e01 Quick Alchemy: 1 | While Edward Elric has a weapon attachment, he gets +1 strength and +1 alchemy. Izumi Curtis, PO'ed [Chase] AG AG-X-e02 8 Character [LEADER] 2 Elric 3 4 5 X 05-AG-X-e02 Quick Alchemy: 2 | Your alchemy events and abilities cannot be canceled. Sloth, Military Insider AG AG-X-e03 10 Character [LEADER] 3 Homunculus 7 8 0 X 05-AG-X-e03 Main Wits 9: Reveal the top card of your deck. If it is an ally and you do not have an ally with the same name in play, put it into play. Greed, Combat Form AG AG-X-e04 9 Character [LEADER] 3 Rebel 9 8 0 X 05-AG-X-e04 Toughness: 3 | Battle Wits Discard an advantage: Greed gets +3 strength and +3 Wits. Scar, Soldier of Ishbal AG AG-X-e05 0 Character [LEADER] 1 Rebel 3 2 2 X 05-AG-X-e05 Scar gets +9 command for purpouses of determining starting allies. Liza Hawkeye, Pure [Chase] AG CardMissing 6 Character [LEADER] 1 Military Human - Soldier - Hero 3 3 0 X 05-AG-X-s01 Reduce the attribute cost of your noble events by 3. | Increase the attribute cost of all vile events by 3. Winry Rockbell, Shopaholic [Signature] AG CardMissing 3 Character [ALLY] Elric Human 2 3 0 SIG 05-AG-SIG-05 Main Wits Set: Reveal the top 4 cards of your deck. Add one attachment revealed to your hand. Place the rest on the bottom of your deck, in any order. Edward Elric, Auto-mail Warrior [Signature] AG CardMissing 8 Character [ALLY] Elric Human - State Alchemist - Hero 4 4 6 SIG 05-AG-SIG-09 Battle Alchemy 7: Edward Elric gets +2 strength or +2 wits. Envy, Just a Rumor [Signature] AG CardMissing 5 Character [ALLY] Homunculus Sin - Villain 4 5 0 SIG 05-AG-SIG-10 React Wits: After another player plays an event or ability that draws 1 or more cards, he discards 2 cards. Shou Tucker, Proctor [Signature] AG CardMissing 6 Character [ALLY] Military Human - State Alchemist 4 5 4 SIG 05-AG-SIG-12 Battle Alchemy Discard 1 card: Shou Tucker gets +2 alchemy. Envy, Adaptable [Transmuted] AG AG-T-EN01 5 Character [LEADER] 1 Homunculus Sin - Villain 2 5 0 T 05-AG-T-EN01 Battle Wits: Exchange two of Envy's attributes. Frank Archer, Dedicated to His Military Duties [Transmuted] AG AG-T-FA01 8 Character [LEADER] 2 Military T 05-AG-T-FA01 Reduce the attribute cost of your battle events by 2, to a minimum of 1. Greed, Hard as Diamonds [Transmuted] AG AG-T-GR01 12 Character [LEADER] 4 Rebel T 05-AG-T-GR01 Toughness: 4 | Greed cannot be defeated in an alchemy battle. Greed, Heavy Drinker [Transmuted] AG AG-T-GR02 6 Character [LEADER] 1 Rebel T 05-AG-T-GR02 Toughness: 2 Izumi Curtis, Protector [Transmuted] AG AG-T-IC01 7 Character [LEADER] 2 Elric T 05-AG-T-IC01 Quick Alchemy: 1 | React Strength 6: Izumi Curtis blocks this attack. Izumi Curtis, Teacher [Transmuted] AG AG-T-IC02 6 Character [LEADER] 1 Elric T 05-AG-T-IC02 Quick Alchemy: 1 | Your allies named Edward Elric and "Alphonse Elric" cost 1 less command to recruit and at the start of the game. Sloth, Soul Carrier [Transmuted] AG AG-T-SL01 9 Character [LEADER] 3 Homunculus T 05-AG-T-SL01 Sloth's experience is face up. | You can recruit sin allies from Sloth's experience as if they were in your hand. Alphonse Elric, The Philosopher's Stone [Transmuted] AG AG-T-AE01 * Character [LEADER] 3 Elric T 05-AG-T-AE01 Quick Alchemy: 3 | Alphonse Elric's command is equal to his alchemy. Alphonse Elric, The Philosopher's Stone SDS SDS-001 * Character [LEADER] 3 Elric Spirit - Hero 6 4 8 R 06-SDS-001 Quick Alchemy: 3 | Alphonse Elric's command is equal to his alchemy. Lust, Alchemy Tutor SDS SDS-002 6 Character [LEADER] 1 Homunculus Sin - Villain 2 4 0 C 06-SDS-002 Battle Wits: Target non-alchemist ally gets +4 alchemy. Sloth, Just a Secretary SDS SDS-003 6 Character [LEADER] 1 Homunculus Sin - Villain 2 3 0 U 06-SDS-003 Main Wits 4: Reveal the top card of your deck. Set an ally with the same cost as the card revealed. Basque Grand, Army of One SDS SDS-004 6 Character [LEADER] 1 Military Human - 5th Laboratory - Soldier - State Alchemist - Villain 4 2 1 R 06-SDS-004 Basque Grand has +3 command for purposes of playing attachments. Hakuro, Lieutenant Fuhrer SDS SDS-005 11 Character [LEADER] 4 Military Human - Soldier 9 10 0 R 06-SDS-005 Hakuro also counts as any Military leader for deck construction purposes. | Your soldier allies cannot be defeated while defending in a battle of alchemy. Liza Hawkeye, Calming Influence SDS SDS-006 9 Character [LEADER] 3 Military Human - Soldier - Hero 8 8 0 R 06-SDS-006 Battle Strength 10: Target defending character gets +3 to any attribute. Liza Hawkeye, Dutiful Soldier SDS SDS-007 8 Character [LEADER] 2 Military Human - Soldier - Hero 5 5 0 U 06-SDS-007 Search Strength 7: Defeat target mob ally. Liza Hawkeye, Pure SDS SDS-008 6 Character [LEADER] 1 Military Human - Soldier - Hero 3 3 0 R 06-SDS-008 Reduce the attribute cost of your noble events by 3. | Increase the attribute cost of all vile events by 3. Liza Hawkeye, Snap Shot SDS SDS-009 12 Character [LEADER] 4 Military Human - Soldier - Hero 9 9 0 R 06-SDS-009 Quick Wits: 3 | Liza Hawkeye can attach up to two weapons. | Battle Strength: Liza Hawkeye gets +1 strength and +1 wits for each weapon attached to her. Liza Hawkeye, Sworn to Protect SDS SDS-010 5 Character [LEADER] 1 Military Human - Soldier - Hero 4 4 0 U 06-SDS-010 React Wits: Liza Hawkeye blocks this attack. Psiren, Smooth Criminal SDS SDS-011 12 Character [LEADER] 4 Rebel Human 7 9 8 R 06-SDS-011 Quick Wits: 3 | Main Alchemy (1): Reset all of your allies. Scar, Forging the Stone SDS SDS-012 7 Character [LEADER] 2 Rebel Human - Ishbalite 6 4 6 R 06-SDS-012 Quick Alchemy: 3 | Scar cannot play events. [Erratum: The regular version of this card (SDS 12/140) has the wrong alchemy. It should be 6, as seen on the transmutation version (SDS SC 1/1). CRD 11-16-2006] Majhal, Gracious Host SDS SDS-013 6 Character [LEADER] 1 Unaligned Human 1 2 2 R 06-SDS-013 At the start of the game, Majhal ignores faction restrictions and faction penalties when choosing starting characters. Rose Thomas, Figurehead SDS SDS-014 6 Character [LEADER] 1 Elric, Rebel Human - Zealot 3 2 0 C 06-SDS-014 Battle Wits: Target zealot ally gets +1 to each attribute. This ability can be used from home. Rose Thomas, Holy Mother SDS SDS-015 7 Character [LEADER] 2 Elric, Rebel Human - Zealot 6 5 0 R 06-SDS-015 Your zealot allies get Toughness: 1. Rose Thomas, Liore's Last Hope SDS SDS-016 9 Character [LEADER] 3 Elric, Rebel Human - Zealot 8 7 0 U 06-SDS-016 Cleanup Wits: Recover target defeated zealot ally. Rose Thomas, Prophet SDS SDS-017 8 Character [LEADER] 2 Elric, Rebel Human - Zealot 5 4 0 U 06-SDS-017 Search Wits 5: Move your target zealot ally into the search party. This ability can be used from home. Rose Thomas, Voice Returned SDS SDS-018 11 Character [LEADER] 4 Elric, Rebel Human - Zealot 10 9 0 R 06-SDS-018 React Wits: Before your target zealot ally is defeated, return him and all cards attached to him to your hand. This ability can be used from home. Pride, Eccentric Leader SDS SDS-019 6 Character [LEADER] 1 Military, Homunculus Sin - Shadow - Soldier - Villain 2 3 0 C 06-SDS-019 Recruit Wits Spend 1 command: Target leader gets -1 command for recruiting. Pride, Fuhrer King Bradley SDS SDS-020 7 Character [LEADER] 2 Military, Homunculus Sin - Shadow - Soldier - Villain 5 6 0 R 06-SDS-020 While you have 3 shadow allies in play, your soldier allies cost 2 less to recruit. Pride, Master Swordsman SDS SDS-021 12 Character [LEADER] 4 Military, Homunculus Sin - Shadow - Soldier - Villain 9 10 0 R 06-SDS-021 React Wits: After your shadow ally wins a battle, draw 2 cards. Pride, Supreme Commander SDS SDS-022 8 Character [LEADER] 2 Military, Homunculus Sin - Shadow - Soldier - Villain 5 5 0 U 06-SDS-022 React Strength: Your target shadow ally blocks this attack. This ability can only be used when Pride is defending in a battle. Pride, Ultimate Eye SDS SDS-023 10 Character [LEADER] 3 Military, Homunculus Sin - Shadow - Soldier - Villain 7 8 0 U 06-SDS-023 Main Wits 10: Target player chooses and reveals a number of cards from his hand equal to the number of shadow allies you have in play. He discards one revealed card of your choice. Alphonse Elric, Hiding Place SDS SDS-024 5 Character [ALLY] Elric Spirit - Hero 4 3 4 C 06-SDS-024 React Wits: After you discard a card, draw 1 card. Alphonse Elric, Marked for Life SDS SDS-025 10 Character [ALLY] Elric Spirit - Hero 6 7 8 R 06-SDS-025 Alphonse Elric can attach any number of marks, but not more than one mark with the same name. Alphonse Elric can ignore faction restrictions on marks. Courier, Message Runner SDS SDS-026 4 Character [ALLY] Elric Human - Zealot 4 5 0 C 06-SDS-026 Augment 2: Target other zealot character gets +2 to each attribute until the end of the turn. Edward Elric, Losing His Cool SDS SDS-027 9 Character [ALLY] Elric Human - State Alchemist - Hero 6 5 7 U 06-SDS-027 Quick Alchemy: 2 | Battle Alchemy Discard a noble event: Edward Elric gets +2 to each attribute. Izumi Curtis, Instructor SDS SDS-028 5 Character [ALLY] Elric Human - Hero 2 4 4 C 06-SDS-028 Quick Alchemy: 1 | Battle Alchemy: Target other ally gets +1 alchemy and "Quick Alchemy: 1." Lydia, Lujon's Fiancee SDS SDS-029 2 Character [ALLY] Elric Human 2 2 0 U 06-SDS-029 Battle Wits Sacrifice Lydia: Target Elric faction character gets +2 to each attribute. Lyra, Zealot SDS SDS-030 9 Character [ALLY] Elric Human - Zealot - Villain 5 6 8 R 06-SDS-030 Quick Alchemy: 1 | While you have another zealot ally in play, Lyra gets "Quick Alchemy: 2" (total of "Quick Alchemy: 3"). Marta, Out for Revenge SDS SDS-031 8 Character [ALLY] Elric Chimera 7 6 0 R 06-SDS-031 Search Strength Defeat Marta: Defeat target state alchemist or soldier character. Scar, Hero of Liore SDS SDS-032 7 Character [ALLY] Elric Human - Ishbalite - Zealot 5 3 5 R 06-SDS-032 Quick Alchemy: 2 | Battle Alchemy 6: Target other zealot character gets +2 strength or +2 alchemy. Sheska, Co-conspirator SDS SDS-033 5 Character [ALLY] Elric Human - Soldier - Hero 4 5 0 R 06-SDS-033 Loyal: 1 | While you have Winry Rockbell in play, Sheska gets "Stealth." The Elric Brothers, The Only Family They've Got SDS SDS-034 7 Character [ALLY] Elric Human - State Alchemist - Hero 4 4 5 R 06-SDS-034 The Elric Brothers counts as Edward Elric and Alphonse Elric. | Quick Alchemy: 2 | Battle Alchemy Discard 1 card: Target one of your other characters. He gets a bonus to alchemy equal to The Elric Brothers' alchemy. [This ally has a cost of 6 when started with or played by Izumi Curtis, Teacher. CRD 11-16-2006] Trisha Elric, Single Mom SDS SDS-035 3 Character [ALLY] Elric Human 2 4 0 C 06-SDS-035 Battle Wits: Target ally gets +2 to each attribute while opposing a leader. Bound Soul, Animated Armor SDS SDS-036 3 Character [ALLY] Homunculus Spirit - 5th Laboratory - Shadow - Soldier 4 3 0 C 06-SDS-036 React Strength 5: After you recruit a shadow ally, target player discards 1 card. Envy, Shadow SDS SDS-037 7 Character [ALLY] Homunculus Sin - Shadow - Villain 6 8 0 U 06-SDS-037 Envy gets -1 to each attribute for each non-shadow character you have in play. Gluttony, Fine Diner SDS SDS-038 10 Character [ALLY] Homunculus Sin - Villain 11 4 0 U 06-SDS-038 Search Strength: Place target defeated ally at its owner's home into its owner's discard pile. Lujon, Locally Famous SDS SDS-039 8 Character [ALLY] Homunculus Human - Villain 4 7 5 R 06-SDS-039 Quick Alchemy: 2 | While Lujon is ready, your leader cannot be targeted. Lujon, Lust's Little Mistake SDS SDS-040 6 Character [ALLY] Homunculus Human 4 5 4 C 06-SDS-040 Augment 2: Add target ally card in your discard pile to your hand. Lust, Unseen Hand SDS SDS-041 6 Character [ALLY] Homunculus Sin - Shadow - Villain 6 6 0 U 06-SDS-041 Augment 2: Search your deck for a shadow ally. Add that card to your hand. Scar, Final Rest SDS SDS-042 5 Character [ALLY] Homunculus Human - Ishbalite 3 4 2 R 06-SDS-042 While you have a Rebel character in play, Scar gets +1 to each attribute. Sloth, Miss Shaped SDS SDS-043 9 Character [ALLY] Homunculus Sin - Shadow - Villain 6 9 0 R 06-SDS-043 Search Wits: Target character cannot play events or abilities. Tucker's Experiments, Shou's Newer Chimeras SDS SDS-044 8 Character [ALLY] Homunculus Chimer - Shadow 7 5 0 U 06-SDS-044 Loyal: 2 | Quick Strength: 2 | Events and abilities played by your shadow characters cannot be canceled during the search phase. Wrath, Raw Emotion SDS SDS-045 9 Character [ALLY] Homunculus Sin - Villain 5 6 6 U 06-SDS-045 Quick Alchemy: 2 | Battle Alchemy Discard a vile event: Wrath gets +2 to each attribute. Basque Grand, Slave Driver SDS SDS-046 5 Character [ALLY] Military Human - 5th Laboratory - Shadow - Soldier - State Alchemist - Villain 4 3 4 U 06-SDS-046 Battle Alchemy Sacrifice a shadow ally: Basque Grand gets +2 to each attribute and "Toughness: 2." Black Hayate, Dog of the Military SDS SDS-047 4 Character [ALLY] Military Animal - Soldier 4 3 0 U 06-SDS-047 Black Hayate can only be played if you have Liza Hawkeye in play. | Main Wits: Look at the top card of target player's draw deck or location deck. You may place it on the bottom of that deck. Chimera Squad, Twisted Beasts SDS SDS-048 1 Character [ALLY] Military Chimera - 5th Laboratory - Shadow 2 1 0 C 06-SDS-048 Loyal: 1 | Search Strength Sacrifice Chimera Squad: Target character cannot attack. Edward Elric, Defiant SDS SDS-049 6 Character [ALLY] Military Human - Soldier - State Alchemist - Hero 4 3 5 R 06-SDS-049 Battle Alchemy 6: Target solider character cannot be defeated during an alchemy battle. Frank Archer, Confiscator SDS SDS-050 5 Character [ALLY] Military Human - Soldier - Villain 5 5 0 C 06-SDS-050 Augment 2: Destroy all attachments on target character. Frank Archer, Devious Schemer SDS SDS-051 10 Character [ALLY] Military Human - Shadow - Soldier - Villain 8 8 0 R 06-SDS-051 Search Wits (1): Declare an attack with one or more of your shadow characters. After that battle has resolved, you can declare another attack. Hakuro, Dark Ambition SDS SDS-052 3 Character [ALLY] Military Human - Shadow - Soldier 2 3 0 U 06-SDS-052 Main Wits: Your other shadow characters get +1 strength or +1 wits until the end of turn. Kain Fuery, Superstitious SDS SDS-053 8 Character [ALLY] Military Human - Soldier 4 6 0 U 06-SDS-053 Battle Wits: Kain Fuery gets a bonus to each attribute equal to your leader's level. Law, Bullish SDS SDS-054 6 Character [ALLY] Military Human - Shadow - Soldier 5 5 0 C 06-SDS-054 Your shadow characters get "Toughness: 1." Marta, Lead Scout SDS SDS-055 5 Character [ALLY] Military Human - Shadow - Soldier 5 4 0 R 06-SDS-055 Battle Strength 6: Target shadow character gets +2 to one attribute. Roy Mustang, Playing the Game SDS SDS-056 9 Character [ALLY] Military Human - Shadow - Soldier - State Alchemist 5 7 7 R 06-SDS-056 React Wits: Cancel an event or ability targeting one of your shadow characters. That character cannot play events or abilities until the end of the turn. Spotters, Forward Observers SDS SDS-057 7 Character [ALLY] Military Human - Shadow - Soldier 7 8 0 C 06-SDS-057 Spotters costs 1 extra command to recruit for each non-shadow character you have in play. Winry Rockbell, Infiltrator SDS SDS-058 7 Character [ALLY] Military Human - Soldier - Hero 5 5 0 U 06-SDS-058 Loyal: 1 | Winry Rockbell gets +1 wits for each of her attachments. Zolf J. Kimbly, Master of Destruction SDS SDS-059 9 Character [ALLY] Military Human - 5th Laboratory - Soldier - State Alchemist - Villain 7 6 6 R 06-SDS-059 Loyal: 2 | React Alchemy: After Zolf J. Kimbly wins a battle, destroy all attachments on target character. Bodyguard, Hardened Warrior SDS SDS-060 10 Character [ALLY] Rebel Human - Zealot 8 5 0 U 06-SDS-060 Bodyguard costs 1 less to recruit for each zealot character you have in play. Edward Elric, Supporting Presence SDS SDS-061 5 Character [ALLY] Rebel Human - State Alchemist - Zealot - Hero 4 3 3 R 06-SDS-061 Quick Alchemy: 2 | While you have Rose Thomas in play, Edward Elric gets +1 to each attribute. Faithful Servants, Citizens of Liore SDS SDS-062 4 Character [ALLY] Rebel Human - Zealot 4 4 0 R 06-SDS-062 Main Wits Set: Reveal a number of cards from the top of your deck equal to the number of zealots you have in play. Add one advantage card revealed to your hand. Place the rest on the bottom of your deck, in any order. Liore Bartender, Subdued Host SDS SDS-063 5 Character [ALLY] Rebel Human - Zealot 4 4 0 C 06-SDS-063 Search Wits: Reset target other zealot ally. Liore Children, Rock Throwers SDS SDS-064 3 Character [ALLY] Rebel Human - Zealot 4 2 0 C 06-SDS-064 React Strength: After you play a zealot ally, draw 1 card. Liore Sentries, Civilian Soldiers SDS SDS-065 3 Character [ALLY] Rebel Human - zealot - Mob 4 2 0 U 06-SDS-065 Toughness: 1 | While your leader is a zealot, Liore Sentries does not count toward the number of allies your leader can control. Lust, Doomed to Die SDS SDS-066 4 Character [ALLY] Rebel Human - Ishbalite 4 4 0 C 06-SDS-066 Battle Wits, Discard 1 card: Target Ishbalite gets +2 to one attribute. Lyra, Long-Range Plans SDS SDS-067 10 Character [ALLY] Rebel Human - Villain 6 5 7 R 06-SDS-067 Quick Alchemy: 3 | React Wits: Cancel an event or ability that moves or sets a character. People of Ishbal, Pushed to the Brink SDS SDS-068 2 Character [ALLY] Rebel Human - Ishbalite - Mob 3 2 0 C 06-SDS-068 Quick Strength: 1 Rebel Fanatics, Passionate Worshippers SDS SDS-069 6 Character [ALLY] Rebel Human - Zealot 6 4 0 C 06-SDS-069 Your zealot characters get "Quick Strength: 1." Rebel Leaders, Advisory Group SDS SDS-070 5 Character [ALLY] Rebel Human - Zealot 5 4 0 U 06-SDS-070 Battle Strength 6: Target other attacking zealot character gets +2 to one attribute. Rose's Baby, Holy Mother's Child SDS SDS-071 1 Character [ALLY] Rebel Human - Zealot 0 1 0 U 06-SDS-071 Battle Wits Set: Target other attacking zealot gets +2 to one attribute. This ability can be played from home. Scar's Brother, The Cause of It All SDS SDS-072 7 Character [ALLY] Rebel Human - Ishbalite - Zealot 5 4 4 R 06-SDS-072 Search Alchemy: Your target other Zealot ally gets +4 to each attribute. Destroy that ally at the end of the search phase. [Erratum: Scar's Brother is not a hero. CRD 11-16-2006] Bluebird, Symbol of Good Fortune SDS SDS-073 1 Character [ALLY] Unaligned Animal 1 1 0 C 06-SDS-073 While Bluebird is ready, events and abilities played by your opponent cannot discard cards from your hand. Katherine Elle Armstrong, Debutante SDS SDS-074 3 Character [ALLY] Unaligned Human 2 3 0 C 06-SDS-074 Quick Strength: 2 | Level 1 leaders cannot gain, spend, or lose experience outside of the power-up phase. Outcast, Ishbalan Exile SDS SDS-075 4 Character [ALLY] Unaligned Human - Ishbalite 2 4 4 R 06-SDS-075 Outcast will not join a Rebel leader. | React Wits: Cancel an event with an attribute cost of 0. [Erratum: CRD 11-16-2006] Restauranteur, All You Can Eat SDS SDS-076 6 Character [ALLY] Unaligned Human 6 4 0 C 06-SDS-076 Locations cannot be targeted or affected by abilities or events. Shou Tucker, Tinkerer SDS SDS-077 8 Character [ALLY] Unaligned Chimera - State Alchemist - Villain 4 4 5 R 06-SDS-077 Shou Tucker gets +2 alchemy while he has an attachment. Vicious Thugs, Far from Civilization SDS SDS-078 6 Character [ALLY] Unaligned Human - Mob 6 4 0 C 06-SDS-078 Vicious Thugs gets "Toughness: 2" while opposing a character with lower strength in a battle. 5th Laboratory Mark SDS SDS-079 6 Attachment Mark U 06-SDS-079 5th Laboratory Mark will only attach to a chimera. | Battle Strength: Target chimera character gets +1 to each attribute. Battle Tank SDS SDS-080 8 Attachment Vehicle +1 C 06-SDS-080 Battle Tank will only attach to a character with wits of 6 or higher. | Battle Wits: This character gets +3 strength. Edward Elric's Spear SDS SDS-081 8 Attachment Weapon +1 C 06-SDS-081 Edward Elric's Spear will only attach to a character with strength of 6 or higher. | Battle Strength: This character gets +3 alchemy. Fanatacism SDS SDS-082 15 Attachment Mark +2 +2 +2 R 06-SDS-082 Reduce Fanatacism's cost by the number of zealots you have in play. Infusion SDS SDS-083 7 Attachment Mark +1 R 06-SDS-083 Infusion will only attach to a human ally. | This character loses the human keyword and gets "Toughness: 1", "Quick Strength: 1", and the "Chimera" keyword. Listening Devices SDS SDS-084 8 Attachment Item +1 U 06-SDS-084 Main Wits 7: Look at target opponent's hand. Long Study SDS SDS-085 6 Attachment Oath R 06-SDS-085 When Long Study comes into play, choose an attribute. This character gets +1 to the chosen attribute. Motorcycle SDS SDS-086 6 Attachment Vehicle C 06-SDS-086 This character gets +1 to each attribute while at a Liore location. Spooky Shadows SDS SDS-087 8 Attachment Mark +1 R 06-SDS-087 While Spooky Shadows is attached to a shadow character, abilities cannot be played during the search phase. | Main Wits: Negate Spooky Shadows' text until the end of the turn. [Erratum: The non-chase version of this card (SDS 87/140) incorrectly gives a bonus to strength instead of wits. It should give a +1 to wits, as printed on the chase version. CRD 11-16-2006] Tampered Watch SDS SDS-088 8 Attachment Item +1 C 06-SDS-088 Tampered Watch will only attach to a character with alchemy of 6 or higher. | Battle Alchemy: This character gets +3 wits. The Grand Arcanum SDS SDS-089 7 Attachment Mark +4 R 06-SDS-089 The Grand Arcanum will only attach to a non-alchemist character. Vital Message SDS SDS-090 5 Attachment Oath U 06-SDS-090 Vital Message will only attach ro a Rebel character. | Battle Strength Set this character: Target character gets +1 to one attribute. This ability may be used from home. Altering the Records SDS SDS-091 7 Event [WITS] R 06-SDS-091 Altering the Records can only be played by a shadow character. | Search Wits 7 Set: Change all characters' attributes to their printed attributes. Artillery Strike SDS SDS-092 0 Event [STRENGTH] U 06-SDS-092 Artillery Strike can only be played by a Military character. | Search Strength: Negate all leaders' game texts. Automotive Accident SDS SDS-093 4 Event [STRENGTH] C 06-SDS-093 Search Strength 4: Destroy target attachment. | Search Strength 4: Defeat target character with a vehicle attachment. Badly Injured SDS SDS-094 0 Event [ALCHEMY] R 06-SDS-094 Search Alchemy (1): Defeat target set character. Boot to the Head SDS SDS-095 6 Event [STRENGTH] C 06-SDS-095 Battle Strength 6: Target character gets -2 to each attribute. | Battle Strength 6: This character gets +3 strength. Calculated Risk SDS SDS-096 0 Event [WITS] Noble R 06-SDS-096 Calculated Risk can only be played by a hero leader. | Main Wits: You may discard 6 cards. If you do, discard your experience, place the top card of your location deck into target opponent's victory pile, and advance your leader to the next level. Combo Move SDS SDS-097 4 Event [STRENGTH] U 06-SDS-097 Battle Strength 4: This zealot character gets +1 to one attribute and "Quick Strength: 2." Courage SDS SDS-098 7 Event [ALCHEMY] C 06-SDS-098 Battle Alchemy 7: This character gets +2 to one attribute (or +3 to each attribute if he is a hero). Determination SDS SDS-099 5 Event [STRENGTH] U 06-SDS-099 Battle Strength 5: This hero, Ishbalite, or zealot character gets +2 to one attribute. Display of Power SDS SDS-100 6 Event [ALCHEMY] C 06-SDS-100 Battle Alchemy 6: Target character gets -2 to each attribute. | Battle Alchemy 6: This character gets +3 alchemy. Disturbing Imagery SDS SDS-101 4 Event [WITS] C 06-SDS-101 Search Wits 4: Target player discards 1 card. | Search Wits 4: Set target character with cost 3 or less. Drawing Time SDS SDS-102 6 Event [WITS] C 06-SDS-102 Drawing Time can only be played if it is the only card in your hand. | Main Wits 6: Draw 3 cards. Eavesdropping SDS SDS-103 5 Event [WITS] R 06-SDS-103 Main Wits 5: Look at target opponent's hand. Name a card in that player's hand. Copies of that card cannot be played until the end of the turn. Entombed SDS SDS-104 X Event [ALCHEMY] U 06-SDS-104 Main Alchemy X: Target ally with cost X can't play abilities or events this turn. Growing Up SDS SDS-105 5 Event [WITS] U 06-SDS-105 Growing Up can only be played by an Elric faction character. | Main Wits 5: Add target card in your discard pile to your hand. Remove your discard pile from play. Happy Dance SDS SDS-106 7 Event [STRENGTH] U 06-SDS-106 Main Strength 7: Reset target character. | Battle Strength 7: Target character gets +3 strength. Loving Memory SDS SDS-107 6 Event [WITS] C 06-SDS-107 Battle Wits 6: Target character gets -2 to each attribute. | Battle Wits 6: This character gets +3 wits. Martyr SDS SDS-108 0 Event [STRENGTH] R 06-SDS-108 Main Strength Sacrafice a zealot ally: Your zealot characters get "Toughness: 1" until the end of turn. Medical Experiments SDS SDS-109 0 Event [WITS] U 06-SDS-109 Medical Experiments can only be played by a shadow leader. | React Wits Discard 1 card: Before target shadow character is defeated, set that character instead. Moral Obligation SDS SDS-110 6 Event [STRENGTH] R 06-SDS-110 Moral Obligation can only be played by a zealot ally. | React Strength 6: This character blocks this attack and gets +1 to each attribute. My Turn for Fame SDS SDS-111 0 Event [WITS] Vile R 06-SDS-111 My Turn for Fame can only be played by a villain leader. | Main Wits: Sacrifice any number of allies. If their total cost is equal to or greater than double your leader's command, discard your experience and advance your leader to the next level. Onslaught SDS SDS-112 6 Event [WITS] R 06-SDS-112 Search Wits 6: All non-shadow characters get -1 to each attribute. Open Defiance SDS SDS-113 6 Event [WITS] U 06-SDS-113 Main Wits 6: Reset target character. | Main Wits 6: Target character must assign to a search party this turn, if able. Path of Blood SDS SDS-114 6 Event [ALCHEMY] U 06-SDS-114 Search Alchemy 6: Reset target character. | Search Alchemy 6: Defeat target ally with cost of 2 or less. Pomato SDS SDS-115 0 Event [WITS] R 06-SDS-115 Main Wits Set two characters that do not share a keyword: Draw 3 cards. Reflexive Act SDS SDS-116 7 Event [STRENGTH] R 06-SDS-116 React Strength 7: This character blocks this attack and gets "Toughness: 1." Shades of the Past SDS SDS-117 5 Event [WITS] U 06-SDS-117 Shades of the Past can only be played by a Homunculus character. | Battle Wits 5: This character gets +2 wits. If you win this battle, remove up to 4 cards in target discard pile from the game. Sneak Away SDS SDS-118 4 Event [WITS] R 06-SDS-118 React Wits 4: Cancel an event targeting your zealot character. Terror SDS SDS-119 4 Event [WITS] C 06-SDS-119 Search Wits 4: Move target set character home. The Unexpected SDS SDS-120 5 Event [STRENGTH] U 06-SDS-120 Battle Strength 5: This 5th laboratory, shadow or villain character gets +2 to one attribute. Unlimited Resources SDS SDS-121 0 Event [WITS] R 06-SDS-121 Main Wits: Draw a number of cards equal to the number of shadow characters you have in play, then discard that many cards. Aliens! SDS SDS-122 2 Advantage R 06-SDS-122 When Aliens! comes into play, choose "human", "sin", "spirit", or "construct". While Aliens! is in play, replace the chosen keyword on all cards with the "alien" keyword. | All aliens get "Battle Wits: Target alien gets +1 to one attribute." Deadly Secret SDS SDS-123 2 Advantage U 06-SDS-123 Main Wits Sacrifice this character: Draw 2 cards. Fossil Disease SDS SDS-124 3 Advantage R 06-SDS-124 At the start of the cleanup phase, each player chooses an opponent's defeated ally. Place the chosen allies in their owners' discard piles. Remembering the Fallen SDS SDS-125 3 Advantage C 06-SDS-125 Main Wits Remove target hero ally in your discard pile from the game: Draw 1 card. Righteous Fervor SDS SDS-126 1 Advantage C 06-SDS-126 Your zealot allies get "Toughness: 1" while opposing a higher cost ally in a battle. The Perfect Plan SDS SDS-127 2 Advantage R 06-SDS-127 React Alchemy Sacrifice The Perfect Plan: Before paying the cost of an event or activated ability, reduce that event or ability's cost to 0. The Shadow Government SDS SDS-128 2 Advantage U 06-SDS-128 The Shadow Government can only be played if your leader is a shadow character. | Battle Wits 7: Change this battle to a battle of wits. Cramped Alley SDS SDS-129 2 Location [CLUE] Liore C 06-SDS-129 Battle: Alchemy | Goal: Wits +3 | Defending characters get +1 strength and +1 wits. Desolate Ruins SDS SDS-130 3 Location [CLUE] Ishbal C 06-SDS-130 Battle: Strength - Alchemy | Goal: Alchemy +5 | Cards cannot be taken into hand or drawn from draw decks or discard piles outside the draw phase. Detention Camp SDS SDS-131 3 Location [CLUE] Kishua U 06-SDS-131 Battle: Wits - Alchemy | Goal: Strength +5 | Characters cannot be moved home. Escape Route SDS SDS-132 1 Location [CLUE] Liore R 06-SDS-132 Battle: Wits - Alchemy | Goal: Wits +1 | Each character gets "Search Wits Set: Move target character home." Mass Graves SDS SDS-133 1 Location [CLUE] Liore R 06-SDS-133 Battle: Strength - Wits | Goal: Strength +2 | When this location is played, each player with more than 4 cards in his hand discards until he has 4 cards in his hand. Plague-Ridden Village SDS SDS-134 3 Location [CLUE] Amestris R 06-SDS-134 Battle: Strength - Wits - Alchemy | Goal: Alchemy +3 | At the start of the victory step, each player can discard 2 cards to recover a defeated character. Quiet Town SDS SDS-135 2 Location [CLUE] Amestris C 06-SDS-135 Battle: Alchemy | Goal: Wits +2 | Instead of the attacker, the side with the higher strength gets the first action in battles (attacker if tied). The Armstrong Estate SDS SDS-136 2 Location [CLUE] Central City R 06-SDS-136 Battle: Strength | Goal: Alchemy +3 | After this location comes into play, each player can search his deck for a search strength or battle strength event and add it to his hand. The Fuhrer's Parlor SDS SDS-137 1 Location [CLUE] Central City C 06-SDS-137 Battle: Wits | Goal: Wits +2 | After a character receives an attribute bonus from an activated ability, that character gets +1 to the attribute receiving the bonus. Unsecured Lair SDS SDS-138 1 Location [CLUE] Central City R 06-SDS-138 Battle: Strength | Goal: Wits +1 | All players play with their hand revealed. Warehouse 13 SDS SDS-139 3 Location [CLUE] Central City R 06-SDS-139 Battle: Strength - Wits - Alchemy | Goal: Special | The player with the most characters in a search party during the victory step wins this location. This location cannot be targeted. The Philosopher's Stone SDS SDS-140 3 Philosopher's Stone [CLUE] R 06-SDS-140 Battle Alchemy: Target character gets +1 to any attribute. Liza Hawkeye, Calming Influence [Chase] SDS SDS-X-a01 9 Character [LEADER] 3 Military Human - Soldier - Hero 8 8 0 X 06-SDS-X-a01 Quick Alchemy: 1 | Your allies named Edward Elric and Alphonse Elric cost 1 less command to recruit and at the start of the game. Rose Thomas, Figurehead [Chase] SDS SDS-X-a02 6 Character [LEADER] 1 Elric, Rebel Human - Zealot 3 2 0 X 06-SDS-X-a02 Battle Wits: Target zealot ally gets +1 to each attribute. This ability can be used from home. Marta, Out for Revenge [Chase] SDS SDS-X-a03 8 Character [ALLY] Elric Chimera 7 6 0 X 06-SDS-X-a03 Search Strength Defeat Marta: Defeat target state alchemist or soldier character. Frank Archer, Devious Schemer [Chase] SDS SDS-X-a04 10 Character [ALLY] Military Human - Shadow - Soldier - Villain 8 8 0 X 06-SDS-X-a04 Search Wits (1): Declare an attack with one or more of your shadow characters. After that battle has resolved, you can declare another attack. Lust, Unseen Hand [Chase] SDS SDS-X-a05 6 Character [ALLY] Homunculus Sin - Shadow - Villain 6 6 0 X 06-SDS-X-a05 Augment 2: Search your deck for a shadow ally. Add that card to your hand. Infusion [Chase] SDS SDS-X-a06 7 Attachment Mark +1 X 06-SDS-X-a06 Infusion will only attach to a human ally. | This character loses the human keyword and gets "Toughness: 1", "Quick Strength: 1", and the "Chimera" keyword. Disturbing Imagery [Chase] SDS SDS-X-a07 4 Event [WITS] X 06-SDS-X-a07 Search Wits 4: Target player discards 1 card. | Search Wits 4: Set target character with cost 3 or less. The Unexpected [Chase] SDS SDS-X-a08 5 Event [STRENGTH] X 06-SDS-X-a08 Battle Strength 5: This 5th laboratory, shadow or villain character gets +2 to one attribute. The Armstrong Estate [Chase] SDS SDS-X-a09 2 Location [CLUE] Central City X 06-SDS-X-a09 Battle: Strength | Goal: Alchemy +3 | After this location comes into play, each player can search his deck for a search strength or battle strength event and add it to his hand. Sloth, Just a Secretary [Chase] SDS SDS-X-b01 6 Character [LEADER] 1 Homunculus Sin - Villain 2 3 0 X 06-SDS-X-b01 Main Wits 4: Reveal the top card of your deck. Set an ally with the same cost as the card revealed. Liza Hawkeye, Snap Shot [Chase] SDS SDS-X-b02 12 Character [LEADER] 4 Military Human - Soldier - Hero 9 9 0 X 06-SDS-X-b02 Quick Wits: 3 | Liza Hawkeye can attach up to two weapons. | Battle Strength: Liza Hawkeye gets +1 strength and +1 wits for each weapon attached to her. Scar's Brother, The Cause of It All [Chase] SDS SDS-X-b03 7 Character [ALLY] Rebel Human - Ishbalite - Zealot 5 4 4 X 06-SDS-X-b03 Search Alchemy: Your target other Zealot ally gets +4 to each attribute. Destroy that ally at the end of the search phase. [Erratum: Scar's Brother is not a hero. CRD 11-16-2006] Scar, Final Rest [Chase] SDS SDS-X-b04 5 Character [ALLY] Homunculus Human - Ishbalite 3 4 2 X 06-SDS-X-b04 While you have a Rebel character in play, Scar gets +1 to each attribute. Alphonse Elric, Marked for Life [Chase] SDS SDS-X-b05 10 Character [ALLY] Elric Spirit - Hero 6 7 8 X 06-SDS-X-b05 Alphonse Elric can attach any number of marks, but not more than one mark with the same name. Alphonse Elric can ignore faction restrictions on marks. Spooky Shadows [Chase] SDS SDS-X-b06 8 Attachment Mark +1 X 06-SDS-X-b06 While Spooky Shadows is attached to a shadow character, abilities cannot be played during the search phase. | Main Wits: Negate Spooky Shadows' text until the end of the turn. Path of Blood [Chase] SDS SDS-X-b07 6 Event [ALCHEMY] X 06-SDS-X-b07 Search Alchemy 6: Reset target character. | Search Alchemy 6: Defeat target ally with cost of 2 or less. Determination [Chase] SDS SDS-X-b08 5 Event [STRENGTH] X 06-SDS-X-b08 Battle Strength 5: This hero, Ishbalite, or zealot character gets +2 to one attribute. Quiet Town [Chase] SDS SDS-X-b09 2 Location [CLUE] Amestris X 06-SDS-X-b09 Battle: Alchemy | Goal: Wits +2 | Instead of the attacker, the side with the higher strength gets the first action in battles (attacker if tied). Pride, Master Swordsman [Chase] SDS SDS-X-c01 12 Character [LEADER] 4 Military, Homunculus Sin - Shadow - Soldier - Villain 9 10 0 X 06-SDS-X-c01 React Wits: After your shadow ally wins a battle, draw 2 cards. Rose Thomas, Holy Mother [Chase] SDS SDS-X-c02 7 Character [LEADER] 2 Elric, Rebel Human - Zealot 6 5 0 X 06-SDS-X-c02 Your zealot allies get Toughness: 1. Envy, Shadow [Chase] SDS SDS-X-c03 7 Character [ALLY] Homunculus Sin - Shadow - Villain 6 8 0 X 06-SDS-X-c03 Envy gets -1 to each attribute for each non-shadow character you have in play. Edward Elric, Supporting Presence [Chase] SDS SDS-X-c04 5 Character [ALLY] Rebel Human - State Alchemist - Zealot - Hero 4 3 3 X 06-SDS-X-c04 Quick Alchemy: 2 | While you have Rose Thomas in play, Edward Elric gets +1 to each attribute. Black Hayate, Dog of the Military [Chase] SDS SDS-X-c05 4 Character [ALLY] Military Animal - Soldier 4 3 0 X 06-SDS-X-c05 Black Hayate can only be played if you have Liza Hawkeye in play. | Main Wits: Look at the top card of target player's draw deck or location deck. You may place it on the bottom of that deck. Fanatacism [Chase] SDS SDS-X-c06 15 Attachment Mark +2 +2 +2 X 06-SDS-X-c06 Reduce Fanatacism's cost by the number of zealots you have in play. Onslaught [Chase] SDS SDS-X-c07 6 Event [WITS] X 06-SDS-X-c07 Search Wits 6: All non-shadow characters get -1 to each attribute. Moral Obligation [Chase] SDS SDS-X-c08 6 Event [STRENGTH] X 06-SDS-X-c08 Moral Obligation can only be played by a zealot ally. | React Strength 6: This character blocks this attack and gets +1 to each attribute. The Shadow Government [Chase] SDS SDS-X-c09 2 Advantage X 06-SDS-X-c09 The Shadow Government can only be played if your leader is a shadow character. | Battle Wits 7: Change this battle to a battle of wits. Psiren, Smooth Criminal [Chase] SDS SDS-X-d01 12 Character [LEADER] 4 Rebel Human 7 9 8 X 06-SDS-X-d01 Quick Wits: 1 | Your Military allies gain the Homunculus faction. Pride, Eccentric Leader [Chase] SDS SDS-X-d02 6 Character [LEADER] 1 Military, Homunculus Sin - Shadow - Soldier - Villain 2 3 0 X 06-SDS-X-d02 Recruit Wits Spend 1 command: Target leader gets -1 command for recruiting. Roy Mustang, Playing the Game [Chase] SDS SDS-X-d03 9 Character [ALLY] Military Human - Shadow - Soldier - State Alchemist 5 7 7 X 06-SDS-X-d03 React Wits: Cancel an event or ability targeting one of your shadow characters. That character cannot play events or abilities until the end of the turn. Lyra, Zealot [Chase] SDS SDS-X-d04 9 Character [ALLY] Elric Human - Zealot - Villain 5 6 8 X 06-SDS-X-d04 Quick Alchemy: 1 | While you have another zealot ally in play, Lyra gets Quick Alchemy: 2 (total of Quick Alchemy: 3). Lust, Doomed to Die [Chase] SDS SDS-X-d05 4 Character [ALLY] Rebel Human - Ishbalite 4 4 0 X 06-SDS-X-d05 Battle Wits Discard 1 card: Target Ishbalite gets +2 to one attribute. Altering the Records [Chase] SDS SDS-X-d06 7 Event [WITS] X 06-SDS-X-d06 Altering the Records can only be played by a shadow character. | Search Wits 7 Set: Change all characters' attributes to their printed attributes. Artillery Strike [Chase] SDS SDS-X-d07 0 Event [STRENGTH] X 06-SDS-X-d07 Artillery Strike can only be played by a Military character. | Search Strength: Negate all leaders' game texts. Fossil Disease [Chase] SDS SDS-X-d08 3 Advantage X 06-SDS-X-d08 At the start of the cleanup phase, each player chooses an opponent's defeated ally. Place the chosen allies in their owners' discard piles. Warehouse 13 [Chase] SDS SDS-X-d09 3 Location [CLUE] Central City X 06-SDS-X-d09 Battle: Strength - Wits - Alchemy | Goal: Special | The player with the most characters in a search party during the victory step wins this location. This location cannot be targeted. Edward Elric, Persistant SDS SDS-X-e01 6 Character [LEADER] 1 Elric Human - Hero 2 2 3 X 06-SDS-X-e01 Search Wits 3: If he is home, move Edward Elric into the search party and reset him. Alex Louis Armstrong, Expert Matchmaker SDS SDS-X-e02 6 Character [LEADER] 1 Military Human - Soldier - State Alchemist - Hero 3 2 2 X 06-SDS-X-e02 Main Wits 3: Each player sets one of his ready characters. Liza Hawkeye, Sniper [Chase] SDS SDS-X-e03 7 Character [LEADER] 2 Military Human - Soldier - Hero 6 6 0 X 06-SDS-X-e03 Search Strength 8: Destroy target advantage or attachment. This ability can target cards at home. Pride, Secret Agenda SDS SDS-X-e04 9 Character [LEADER] 3 Military, Homunculus Sin - Shadow - Soldier - Villain 8 9 0 X 06-SDS-X-e04 Your shadow characters cannot be targeted by opponents' events or abilities. Rose Thomas, Determined Survivor SDS SDS-X-e05 10 Character [LEADER] 3 Elric, Rebel Human - Zealot 7 6 0 X 06-SDS-X-e05 Toughness: 1 | Battle Wits 8: Target zealot ally gets "Toughness: 2." This ability can be used from home. Hohenheim Elric, Returning Father [Chase] SDS CardMissing 6 Character [LEADER] 1 Elric Human - Hero 2 2 3 X 06-SDS-X-s01 Quick Alchemy: 1 | While opposing a sin character in a battle, Hohenheim Elric cannot be defeated during battle resolution. Liza Hawkeye, Full of Advice [Signature] SDS SDS-SIG-06 6 Character [ALLY] Military Human - Soldier 5 5 0 SIG 06-SDS-SIG-06 Battle Strength: Target defending character gets +2 strength. Greed, Rebellious Sin [Signature] SDS SDS-SIG-07 9 Character [ALLY] Rebel Sin - Villain 8 6 0 SIG 06-SDS-SIG-07 Greed cannot be defeated while he is ready. Lyra, Budding Talent [Signature] SDS SDS-SIG-08 2 Character [ALLY] Unaligned Human 2 2 2 SIG 06-SDS-SIG-08 React Alchemy: Cancel an event or ability that draws 1 or more cards. Roy Mustang, State Alchemist [Signature] SDS SDS-SIG-11 6 Character [ALLY] Military Human - Soldier - State Alchemist 4 4 4 SIG 06-SDS-SIG-11 Battle Alchemy 6: Change this battle to a battle of strength. Basque Grand, Army of One [Transmuted] SDS SDS-T-BG01 6 Character [LEADER] 1 Military Human - 5th Laboratory - Soldier - State Alchemist - Villain 4 2 1 T 06-SDS-T-BG01 Basque Grand has +3 command for purposes of playing attachments. Liza Hawkeye, Dutiful Soldier [Transmuted] SDS SDS-T-LH01 8 Character [LEADER] 2 Military Human - Soldier - Hero 5 5 0 T 06-SDS-T-LH01 Search Strength 7: Defeat target mob ally. Liza Hawkeye, Sworn to Protect [Transmuted] SDS SDS-T-LH02 5 Character [LEADER] 1 Military Human - Soldier - Hero 4 4 0 T 06-SDS-T-LH02 React Wits: Liza Hawkeye blocks this attack. Lust, Alchemy Tutor [Transmuted] SDS SDS-T-LU01 6 Character [LEADER] 1 Homunculus Sin - Villain 2 4 0 T 06-SDS-T-LU01 Battle Wits: Target non-alchemist ally gets +4 alchemy. Pride, Fuhrer King Bradley [Transmuted] SDS SDS-T-PR01 7 Character [LEADER] 2 Military, Homunculus Sin - Shadow - Soldier - Villain 5 6 0 T 06-SDS-T-PR01 While you have 3 shadow allies in play, your soldier allies cost 2 less to recruit. Pride, Ultimate Eye [Transmuted] SDS SDS-T-PR02 10 Character [LEADER] 3 Military, Homunculus Sin - Shadow - Soldier - Villain 7 8 0 T 06-SDS-T-PR02 Main Wits 10: Target player chooses and reveals a number of cards from his hand equal to the number of shadow allies you have in play. He discards one revealed card of your choice. Rose Thomas, Liore's Last Hope [Transmuted] SDS SDS-T-RT01 9 Character [LEADER] 3 Elric, Rebel Human - Zealot 8 7 0 T 06-SDS-T-RT01 Cleanup Wits: Recover target defeated zealot ally. Rose Thomas, Voice Returned [Transmuted] SDS SDS-T-RT02 11 Character [LEADER] 4 Elric, Rebel Human - Zealot 10 9 0 T 06-SDS-T-RT02 React Wits: Before your target zealot ally is defeated, return him and all cards attached to him to your hand. This ability can be used from home. Scar, Forging the Stone [Transmuted] SDS SDS-T-SC01 7 Character [LEADER] 2 Rebel Human - Ishbalite 6 4 6 T 06-SDS-T-SC01 Quick Alchemy: 3 | Scar cannot play events. [CRD 11-16-2006] Hohenheim Elric, 400 Years Old SAC SAC-001 10 Character [LEADER] 3 Elric Human - Hero 5 6 7 R 07-SAC-001 Quick Alchemy: 2 | Search (2): Reset target hero character. If that character has Elric in his name, he gets +1 to each attribute. Hohenheim Elric, Feeling Young Again SAC SAC-002 8 Character [LEADER] 2 Elric Human - Hero 4 4 5 U 07-SAC-002 Quick Alchemy: 1 | Battle (1): Hohenheim Elric gets +2 to each attribute. Hohenheim Elric, Grieving SAC SAC-003 9 Character [LEADER] 3 Elric Human - Hero 7 7 8 U 07-SAC-003 Quick Alchemy: 2 | Battle (1): Target hero ally gets Toughness: 3 until the end of the turn. Hohenheim Elric, Master Alchemist SAC SAC-004 6 Character [LEADER] 1 Elric Human - Hero 1 2 3 C 07-SAC-004 Quick Alchemy: 1 | You have +2 clue points for purposes of playing a Philosopher's Stone. Hohenheim Elric, Returning Father SAC SAC-005 6 Character [LEADER] 1 Elric Human - Hero 2 2 3 R 07-SAC-005 Quick Alchemy: 1 | While opposing a sin character in a battle, Hohenheim Elric cannot be defeated during battle resolution. Hohenheim Elric, Stray Dog SAC SAC-006 11 Character [LEADER] 4 Elric Human - Hero 9 9 10 R 07-SAC-006 Quick Alchemy: 3 | Search (2): Recover target character at home and move him into the search party. Izumi Curtis, One-Woman Invasion SAC SAC-007 10 Character [LEADER] 3 Elric Human - Hero 4 5 7 R 07-SAC-007 Quick Alchemy: 2 | Battle Alchemy 10: Allies defeated by Izumi Curtis in this battle are placed into their owner's discard pile instead of being defeated. Dante, 400 Years Old SAC SAC-008 8 Character [LEADER] 2 Homunculus Human - Villain 4 5 4 U 07-SAC-008 Quick Alchemy: 1 | Battle (1): Dante gets Quick Wits: 3. Dante, Hostage Taker SAC SAC-009 9 Character [LEADER] 3 Homunculus Human - Villain 6 8 7 U 07-SAC-009 Quick Alchemy: 2 | Main (2): Target a villain ally in your discard pile. Add it to your hand. Dante, Mistress of the Gate SAC SAC-010 11 Character [LEADER] 4 Homunculus Human - Villain 9 10 9 R 07-SAC-010 Quick Alchemy: 3 | Search (3): Defeat target ally. Dante, Moment of Hysteria SAC SAC-011 6 Character [LEADER] 1 Homunculus Human - Villain 2 3 1 C 07-SAC-011 Quick Alchemy: 1 | You have +2 clue points for purposes of playing a Philosopher's Stone. Dante, Power Revealed SAC SAC-012 7 Character [LEADER] 2 Homunculus Human - Villain 5 6 5 R 07-SAC-012 Quick Alchemy: 2 | React (1): Cancel a main, react, or alchemy ability. Dante, Shepherd of Sins SAC SAC-013 6 Character [LEADER] 1 Homunculus Human - Villain 2 3 2 R 07-SAC-013 Quick Alchemy: 1 | While opposing a hero character in a battle, Dante cannot be defeated during battle resolution. Sloth, Behind the Scenes SAC SAC-014 12 Character [LEADER] 4 Homunculus Sin - Villain 8 10 0 R 07-SAC-014 Recruit Wits Discard an ally: Sloth gains command equal to that ally's cost. Sloth, Sedate SAC CardMissing 8 Character [LEADER] 2 Homunculus Sin - Villain 4 6 0 U 07-SAC-015 Main Wits Set: Each leader must assign to search parties this turn and can assign while set. Alex Louis Armstrong, Expert Debater SAC SAC-016 8 Character [LEADER] 2 Military Human - Soldier - State Alchemist - Hero 6 3 3 R 07-SAC-016 Quick Strength: 2 | Alex Louis Armstrong can use his strength to pay the attribute cost for events and abilities he plays. Frank Archer, Investigator SAC SAC-017 6 Character [LEADER] 1 Military Human - Soldier - Villain 3 3 0 U 07-SAC-017 Your villain allies gain the Military faction. Rose Thomas, Inspirational Leader SAC SAC-018 10 Character [LEADER] 3 Elric, Rebel Human - Zealot 7 6 0 R 07-SAC-018 Toughness: 1 | React Wits 7: Before Rose Thomas is defeated, sacrifice a zealot ally instead. Pride, Leader of a Nation SAC SAC-019 6 Character [LEADER] 1 Military, Homunculus Sin - Shadow - Soldier - Villain 2 4 0 C 07-SAC-019 React Wits 5: Cancel an event or ability targeting your shadow character. Alphonse Elric, Home Again SAC SAC-020 4 Character [ALLY] Elric Human - Hero 2 3 4 C 07-SAC-020 React Alchemy: After one of your defeated allies goes to the discard pile, put Alphonse Elric into play. This ability can only be used when Alphonse Elric is in your hand. Alphonse Elric, Indelible Seal SAC SAC-021 9 Character [ALLY] Elric Spirit - Zealot - Hero 7 5 6 R 07-SAC-021 Toughness: 2 | React (2): Before Alphonse Elric is defeated, reset him instead. This ability costs (1) if your leader is a zealot. Dante, Secretive Crone SAC SAC-022 3 Character [ALLY] Elric Human 1 3 3 C 07-SAC-022 Quick Alchemy: 1 | Main Alchemy Sacrifice Dante: Search your deck for a Philosopher's Stone. Add it to your hand. Edward Elric, Family Ties SAC SAC-023 11 Character [ALLY] Elric Human - State Alchemist - Hero 7 6 7 R 07-SAC-023 Quick Alchemy: 2 | Edward Elric costs 1 less to recruit for each of your characters with Elric in its name. Fletcher Tringham, Sprout SAC SAC-024 3 Character [ALLY] Elric Human - Hero 2 2 3 R 07-SAC-024 Augment 3: Search your location deck for a location card. Set it aside and shuffle your location deck. Put the chosen card on top of your location deck. Hohenheim Elric, Decaying Body SAC SAC-025 7 Character [ALLY] Elric Human - Hero 5 5 7 U 07-SAC-025 Quick Alchemy: 3 | Hohenheim Elric gets -1 to each attribute for each experience your leader has. Ice Sculpture, Alchemic Creation SAC SAC-026 7 Character [ALLY] Elric Construct - Mob 0 0 0 C 07-SAC-026 Loyal: 2 | Toughness: 3 | Battle Strength: Ice Sculpture gets a bonus to one attribute equal to your leader's alchemy. Izumi Curtis, Sacrificial Act SAC SAC-027 5 Character [ALLY] Elric Human - Hero 3 3 4 U 07-SAC-027 Loyal: 2 | Main Alchemy Sacrifice Izumi Curtis: Your leader gets 2 experience. Lust, Taking a Chance SAC SAC-028 4 Character [ALLY] Elric Sin - Villain 3 4 0 R 07-SAC-028 Lust can join a hero leader. | Your other hero and villain characters get +1 wits. Pinako Rockbell, Demanding Matron SAC SAC-029 8 Character [ALLY] Elric Human 4 6 0 R 07-SAC-029 Main Wits X: Destroy target attachment with cost X. The attachment's owner draws 1 card. Roy Mustang, Seeking Revenge SAC SAC-030 6 Character [ALLY] Elric Human - Soldier - State Alchemist - Hero 3 4 4 R 07-SAC-030 Toughness: 1 | While Maes Hughes is in your discard pile, Roy Mustang gets +2 to each attribute. Russell Tringham, Still Taller SAC SAC-031 6 Character [ALLY] Elric Human - Hero 4 4 5 U 07-SAC-031 Augment 2: Russell Tringham gets +3 to one attribute until the end of the turn. Winry Rockbell, Selfless Love SAC SAC-032 4 Character [ALLY] Elric Human - Hero 3 5 0 C 07-SAC-032 Loyal: 2 | Recruit Wits Discard 1 card: Target one of your characters. You get a bonus to determine the active player equal to that character's alchemy until the end of the turn. Dante, Decaying Flesh SAC SAC-033 7 Character [ALLY] Homunculus Human - Villain 5 6 6 U 07-SAC-033 Quick Wits: 2 | Quick Alchemy: 2 | Dante gets -1 to each attribute for each experience your leader has. Envy, True Face SAC SAC-034 6 Character [ALLY] Homunculus Sin - Villain 5 6 0 R 07-SAC-034 React Wits Discard 1 card: Cancel an ability played by a leader. Gargoyle, Alchemic Minion SAC SAC-035 7 Character [ALLY] Homunculus Construct - Mob 0 0 0 C 07-SAC-035 Loyal: 2 | Quick Strength: 2 | Battle Wits: Gargoyle gets a bonus to any attribute equal to your leader's wits. Gluttony, Consuming the Stone SAC SAC-036 3 Character [ALLY] Homunculus Sin - Villain 4 1 0 C 07-SAC-036 Quick Strength: 1 | Main Alchemy Sacrifice Gluttony: Search your deck for a Philosopher's Stone. Add it to your hand. Gluttony, Pure Hunger SAC SAC-037 4 Character [ALLY] Homunculus Sin - Villain 4 2 0 U 07-SAC-037 Search Strength Discard 1 card: Remove target ally with cost of 3 or less from the game. Lust, Last Chance SAC SAC-038 5 Character [ALLY] Homunculus Sin - Villain 4 5 0 U 07-SAC-038 Loyal: 2 | Search Wits Sacrifice Lust: Add wits to the battle types for this location. Change the goal of the current location to Wits +1. Rock Serpent, Alchemic Beast SAC SAC-039 5 Character [ALLY] Homunculus Construct 7 0 0 R 07-SAC-039 Battle Strength 8: Rock Serpent uses strength instead of any other attribute for this battle. You can only use this ability during a battle of wits. Rose Thomas, Host Body SAC SAC-040 2 Character [ALLY] Homunculus Human 2 3 0 C 07-SAC-040 React Wits: Before one of your villain allies is defeated, sacrifice Rose Thomas instead. Shou Tucker, Obsessed SAC SAC-041 4 Character [ALLY] Homunculus Chimera - Shadow - State Alchemist - Villain 4 2 3 R 07-SAC-041 Quick Strength: 2 | Augment 2: Target other shadow character gets +2 to each attribute until the end of the turn. Sloth, Miss Identified SAC SAC-042 2 Character [ALLY] Homunculus Sin - Villain 2 3 0 R 07-SAC-042 Main Wits Set: Look at the top card of target opponent's main deck. You may place it on the bottom of that deck. The Dragon, Driven by Hate SAC SAC-043 9 Character [ALLY] Homunculus Sin - Villain 9 7 0 R 07-SAC-043 The Dragon cannot have attachments. | The Dragon gets +2 to each attribute while at a Gate location. Wrath, Overkill SAC SAC-044 8 Character [ALLY] Homunculus Sin - Villain 5 4 4 U 07-SAC-044 Wrath can have any number of weapon attachments. | Wrath gets +1 to each attribute for each weapon attachment on him. Alex Louis Armstrong, Feigning Loyalty SAC SAC-045 5 Character [ALLY] Military Human - Shadow - Soldier - State Alchemist - Hero 4 3 3 C 07-SAC-045 Alex Louis Armstrong can join a villain leader. | Battle Wits 4: Target hero or villain character gets +2 to any attribute. Architect, Civil Servant SAC SAC-046 3 Character [ALLY] Military Human 2 4 0 U 07-SAC-046 Main Wits Sacrifice Architect: Look at the top 3 cards of your location deck. Place them on top of your location deck in any order. Cute Nurse, Loves a Man in Uniform SAC SAC-047 5 Character [ALLY] Military Human 4 4 0 U 07-SAC-047 Loyal: 2 | Search Wits Sacrifice Cute Nurse: Reset all your soldier characters. Denny Bloch, Lovesick SAC SAC-048 2 Character [ALLY] Military Human - Soldier - Hero 3 2 0 C 07-SAC-048 React Strength: Before one of your hero allies is defeated, sacrifice Denny Bloch instead. Frank Archer, Experimental Hybrid SAC SAC-049 9 Character [ALLY] Military Human - Soldier - Villain 9 3 0 R 07-SAC-049 Frank Archer can have any number of auto-mail attachments. | Main Strength Discard 1 card: Search your deck for an auto-mail attachment and attach it to Frank Archer. Infantry Squad, Front-Line Soldiers SAC SAC-050 6 Character [ALLY] Military Human - Soldier - Mob 6 5 0 U 07-SAC-050 Infantry Squad cannot play events. | Battle Wits: Infantry Squad gets +2 wits or +2 strength. Liza Hawkeye, No-Nonsense Soldier SAC SAC-051 8 Character [ALLY] Military Human - Soldier - Hero 6 6 0 R 07-SAC-051 Increase the attribute cost of all react events and abilities by 3. Nash Tringham, 5th Laboratory Researcher SAC SAC-052 4 Character [ALLY] Military Human - 5th Laboratory - Shadow 3 3 4 C 07-SAC-052 Loyal: 2 | Augment 2: Search your deck for a Philosopher's Stone. Add it to your hand. Pride, King of the Beasts SAC SAC-053 7 Character [ALLY] Military Sin - Shadow - Soldier - Villain 5 6 0 R 07-SAC-053 Quick Wits: 2 | Main Wits 8: Put an advantage into play from your hand. Roy Mustang, Heavy Handed SAC SAC-054 7 Character [ALLY] Military Human - Soldier - State Alchemist - Hero 4 5 4 U 07-SAC-054 While Roy Mustang is in a search party, set each defending character after an attack is declared. Selim Bradley, Little King SAC SAC-055 2 Character [ALLY] Military Human 2 3 0 C 07-SAC-055 Quick Wits: 1 Squad Leader, NCO SAC SAC-056 4 Character [ALLY] Military Human - Soldier 4 4 0 C 07-SAC-056 Battle Strength Discard 1 card: Squad Leader gets Toughness: 3. Acolytes, Servants of the Holy Mother SAC SAC-057 2 Character [ALLY] Rebel Human - Zealot - Mob 2 3 0 R 07-SAC-057 Recruit Wits,Spend 4 command: Put Acolytes into play. This ability can only be used while Acolytes is in your discard pile and only if your leader is a zealot. Aimless Drifters, Down on Their Luck SAC SAC-058 7 Character [ALLY] Rebel Human - Mob 2 4 0 U 07-SAC-058 Battle Strength: Aimless Drifters gets a bonus to his strength equal to his strength. Jean Havoc, General Mustang SAC SAC-059 3 Character [ALLY] Rebel Human - Soldier 4 3 0 R 07-SAC-059 Search Strength: Declare an attack with only Jean Havoc. The defender must have a higher strength than Jean Havoc. After that battle has ended, take a search action. Liza Hawkeye, Personal Escort SAC SAC-060 6 Character [ALLY] Rebel Human - Soldier - Hero 6 5 0 R 07-SAC-060 Liza Hawkeye blocks each opponent's first attack. | Liza Hawkeye does not need to set to block and can block while set. Outcast, Finally Accepted SAC SAC-061 9 Character [ALLY] Rebel Human - Ishbalite 5 7 6 U 07-SAC-061 React Alchemy: After Outcast comes into play, place all cards on target Philosopher's Stone into its owner's discard pile. Plague Victims, Human Sacrifices SAC SAC-062 5 Character [ALLY] Rebel Human 5 4 0 U 07-SAC-062 Loyal: 2 | Battle Wits Sacrifice Plague Victims: Target character gets a bonus to each attribute equal to Plague Victims' strength. Priest of Ishbala, Spiritual Leader SAC SAC-063 4 Character [ALLY] Rebel Human - Zealot 4 5 0 U 07-SAC-063 Battle Strength 5: Target other zealot ally cannot be defeated in a battle of wits. Renegade Soldiers, Mustang Loyalists SAC SAC-064 3 Character [ALLY] Rebel Human - Soldier - Mob 4 3 0 C 07-SAC-064 Renegade Soldiers cannot be attacked by a character with a higher strength. Rick, New Beginning SAC SAC-065 6 Character [ALLY] Rebel Human - Ishbalite 6 5 0 U 07-SAC-065 Augment 2: Search your deck for an alchemist ally. Add it to your hand. Rose Thomas, Hunted Outlaw SAC SAC-066 4 Character [ALLY] Rebel Human 4 4 0 R 07-SAC-066 Loyal: 1 | You get a bonus to determine the active player equal to your leader's strength. Roy Mustang, To the Death SAC SAC-067 7 Character [ALLY] Rebel Human - Soldier - State Alchemist - Hero 5 4 4 R 07-SAC-067 Battle Wits 5: Reveal the top card of your draw deck. If it is a battle event, Roy Mustang gets +2 to each attribute and you draw 1 card. Scar's Brother, Ultimate Gift SAC SAC-068 5 Character [ALLY] Rebel Human - Ishbalite 3 3 4 C 07-SAC-068 React Alchemy: Before one of your allies is defeated, sacrifice target ally with the same or greater cost instead. Alphonse Elric, Bronze Statue SAC SAC-069 5 Character [ALLY] Unaligned Construct - Spirit - Hero 0 0 0 R 07-SAC-069 Quick Alchemy: 7 Edward, Parallel Soul SAC SAC-070 3 Character [ALLY] Unaligned Human 3 3 0 C 07-SAC-070 Main Alchemy Sacrifice Edward: Search your deck for an alchemist ally. Add it to your hand. Edward Elric, On the Lam SAC SAC-071 4 Character [ALLY] Unaligned Human - State Alchemist - Hero 3 2 3 R 07-SAC-071 Main Wits: Edward Elric gets Quick Strength: 2, Quick Wits: 2, or Quick Alchemy: 2 until the end of the turn. Wrath, On His Own SAC SAC-072 2 Character [ALLY] Unaligned Sin 2 2 2 U 07-SAC-072 Main Alchemy Sacrifice Wrath: Target a non-unique attachment in your discard pile. Add it to your hand. Alphonse Elric's Blood Seal SAC SAC-073 5 Attachment Mark +2 +1 +2 R 07-SAC-073 Unique | Alphonse Elric's Blood Seal can only be attached to a non-spirit ally. This character gains the Spirit keyword. If Alphonse Elric's Blood Seal is destroyed, remove this character from the game. Arachnocycle SAC SAC-074 6 Attachment Auto-mail - Vehicle U 07-SAC-074 React Strength 6: Before this character gets an attribute bonus from an event or activated ability, choose a new attribute for that bonus to affect. Calling in Favors SAC SAC-075 9 Attachment Oath +1 U 07-SAC-075 Recruit Wits Sacrifice Calling in Favors: Your leader gets +1 command for recruiting. Dirt Blanket SAC SAC-076 5 Attachment Item C 07-SAC-076 This character cannot attack or be attacked. Edward Elric's Machine Gun SAC SAC-077 9 Attachment Auto-mail - Weapon +2 -1 R 07-SAC-077 Unique | Battle Strength 8: Reveal the top 4 cards of your deck. This character gets +1 to each attribute for each event revealed. Place the revealed cards on the bottom of your deck in any order. Hunted SAC SAC-078 6 Attachment R 07-SAC-078 Unique | Hunted can only be attached to an opposing character (paying Equivalent Exchange, if necessary). | If this character is defeated during battle resolution, destroy this card and your leader gets 1 experience. Lust's Locket SAC SAC-079 7 Attachment Item +1 R 07-SAC-079 Unique | Sin characters cannot target or attack this character. | Reduce the attribute cost of your battle events and abilities by 1. Medicinal Herbs SAC SAC-080 6 Attachment Item C 07-SAC-080 Cleanup Strength Sacrifice Medicinal Herbs: Recover target ally with cost less than this character's wits. Roy Mustang's Gloves SAC SAC-081 8 Attachment Item +1 +1 R 07-SAC-081 Unique | Battle Alchemy Discard 2 cards: This character gets a bonus to his strength or wits equal to his alchemy. The Fuhrer's Sword SAC SAC-082 9 Attachment Weapon +1 +1 R 07-SAC-082 Unique | Main Wits 8: Target character's wits do not count for determining the active player until the end of the turn. The Promise SAC SAC-083 7 Attachment Oath +2 +2 U 07-SAC-083 Unique | The Promise can be played during the search phase as a search action. | The Promise can only be played if you have a defeated character in play. A City Consumed SAC SAC-084 3 Event [CLUE] R 07-SAC-084 Battle Wits 10: This character gets +3 to any attribute. | Main (3): Put any ally into play from your hand with cost less than or equal to your leader's command. A Line in the Sand SAC SAC-085 7 Event [ALCHEMY] R 07-SAC-085 Search Alchemy 7 Discard 1 card: Target the current location. Add alchemy to its battle types. Braving the Unknown SAC SAC-086 1 Event [CLUE] C 07-SAC-086 Main Alchemy 5: Draw 1 card. | Main (1): Draw 3 cards. Calling Up the Reserves SAC SAC-087 8 Event [ALCHEMY] R 07-SAC-087 Main Alchemy 8: Return target location in your victory pile to the bottom of its owner's location deck. Your leader gains experience equal to the location's clue-point value. Camouflage SAC SAC-088 5 Event [STRENGTH] C 07-SAC-088 Battle Strength 5: Choose an advantage in play. Target character gets toughness equal to the advantage's cost until the end of the turn. Consumption SAC SAC-089 3 Event [CLUE] R 07-SAC-089 Main Strength 12: Destroy all attachments. | Main (3): Destroy all attachments. Each player discards one card for each of his attachments destroyed. Death SAC SAC-090 9 Event [STRENGTH] Vile R 07-SAC-090 Can only be played by an ally. | Search Strength 9: Each player sacrifices an ally in a search party. Destructive Force SAC SAC-091 6 Event [WITS] U 07-SAC-091 Battle Wits 6: This character gets +1 to each attribute for each attachment on target opposing character. Dramatic Entrance SAC SAC-092 6 Event [ALCHEMY] C 07-SAC-092 React Alchemy 6: This character moves into the search party and blocks this attack. This card can only be played by a character at home. Entrenched Position SAC SAC-093 7 Event [STRENGTH] R 07-SAC-093 You cannot play Entrenched Position if you have played a main event or ability this turn. | Main Strength 7: You and your characters cannot be targeted by opponents' events and abilities until the end of the turn. You cannot play any more main events or abilities this turn. Evacuate the Wounded SAC SAC-094 6 Event [STRENGTH] U 07-SAC-094 Search Strength 6: Move all set characters home. ''Family'' Reunion SAC SAC-095 4 Event [WITS] C 07-SAC-095 Battle Wits 4: This character gets +1 to each attribute or +3 to each attribute if he shares a word in his name or subtitle with an opposing character's name or subtitle. Flashback SAC SAC-096 0 Event [ALCHEMY] R 07-SAC-096 Can only be played by an Elric faction character. | Battle Alchemy (1): Target a battle event in your discard pile. Play it as though it were in your hand, paying all costs. Graverobbing SAC SAC-097 5 Event [STRENGTH] U 07-SAC-097 Main Strength 5: Choose 4 target cards with different names in your discard pile. Target opponent chooses one, which you put in your hand. Remove the rest from the game. Great Potential SAC SAC-098 3 Event [CLUE] U 07-SAC-098 Main Alchemy 11: Target character gets +2 to each attribute until the end of the turn. | Main (3): Your alchemists get +2 to each attribute until the end of the turn. Inflation SAC SAC-099 4 Event [ALCHEMY] C 07-SAC-099 React Alchemy 4: Before an event or ability played by an opponent makes you discard 1 or more cards, that opponent discards the same number of cards. Inhuman Rage SAC SAC-100 0 Event [STRENGTH] R 07-SAC-100 Can only be played by a Homunculus character. | Battle Strength (1): This character gets a bonus to his strength equal to his wits. The bonus cannot exceed the character's printed strength. Message of Hope SAC SAC-101 0 Event [STRENGTH] R 07-SAC-101 Can only be played by a Rebel character. | Cleanup Strength (1): Recover all of your defeated allies with cost of 3 or less. Nurtured on Souls SAC SAC-102 2 Event [CLUE] C 07-SAC-102 Main Wits 8: Target leader gets +3 wits until the end of the turn. | Main (2): Your leader gains 2 experience. Obliterate SAC SAC-103 1 Event [CLUE] C 07-SAC-103 Main Wits 6: Remove target card in a discard pile from the game. | Main (1): Remove target discard pile from the game. Overwhelming Firepower SAC SAC-104 1 Event [CLUE] C 07-SAC-104 Battle Strength 7: This character gets Toughness: 2. | Battle (1): This character gets Toughness: 3 until the end of the turn. Propaganda SAC SAC-105 0 Event [WITS] R 07-SAC-105 Can only be played by a Military character. | Battle Wits (1): If you win this battle, reset this character. Purifying the Stone SAC SAC-106 0 Event [ALCHEMY] C 07-SAC-106 Main Alchemy Sacrifice an ally: Place all cards on target Philosopher's Stone out of play. Regeneration SAC SAC-107 5 Event [STRENGTH] Vile R 07-SAC-107 Main Strength 5: Target a vile event in your discard pile and add it to your hand. Remove Regeneration from the game. Return from the Abyss SAC SAC-108 2 Event [CLUE] U 07-SAC-108 Search Alchemy 9: Move target ally home. | Battle (2): Move target opposing character home. End this battle immediately without resolution. Ricochet SAC SAC-109 5 Event [STRENGTH] R 07-SAC-109 React Strength 5: Redirect an ability targeting one of your cards to another one of your cards. Sealed In SAC SAC-110 5 Event [ALCHEMY] C 07-SAC-110 Battle Alchemy 5: This character gets +1 to any attribute. | React Alchemy 5: Cancel an event or ability that targets or affects a location. This event can be used from home. Sealing the Homunculi SAC SAC-111 1 Event [CLUE] U 07-SAC-111 Battle Strength 5: This character gets +1 to any attribute. | Battle (1): Defeat target attacking character. This event can only be used while this character is defending at home. Steely Resolve SAC SAC-112 6 Event [STRENGTH] C 07-SAC-112 Can only be played by a human character. | Battle Strength 6: This character gets +1 to each attribute and Toughness: 2. Strike a Match SAC SAC-113 6 Event [ALCHEMY] C 07-SAC-113 Main Alchemy Sacrifice an attachment: Destroy target attachment with equal or lower cost. | Main Alchemy 6: Target player chooses and destroys one of his attachments. Ultimate Destruction SAC SAC-114 2 Event [CLUE] R 07-SAC-114 Search Alchemy 9: Defeat target ally with cost of 5 or less | Search (2): Defeat target ally. Unrivaled Strength SAC SAC-115 2 Event [CLUE] C 07-SAC-115 Battle Strength 7: This character gets +2 to any attribute. | Battle (2): This character gets +4 to each attribute. Untold Joy SAC SAC-116 1 Event [CLUE] U 07-SAC-116 Search Wits 7: Set target ally with cost of 5 or less. | Search (1): Set target ally. Yanked SAC SAC-117 6 Event [ALCHEMY] U 07-SAC-117 React Alchemy 6: Cancel a main event or ability. Automatic Oven SAC SAC-118 1 Advantage R 07-SAC-118 Recruit Wits Spend 1 command: Place a card here face down from the top of your main deck. | Recruit Wits Sacrifice 1 or more cards here: Your leader gets a bonus to command equal to the number of cards sacrificed minus 1. Fight on My Terms SAC SAC-119 3 Advantage R 07-SAC-119 After Fight on My Terms comes into play, name an attribute. Add that attribute to the battle types for all opponents' locations. Frozen SAC SAC-120 2 Advantage U 07-SAC-120 As an additional cost to play a main event or ability, a player must discard 1 card. This ability does not apply to the first main event or ability successfully played by each player during a turn. Mistaken Identity SAC SAC-121 1 Advantage U 07-SAC-121 Recruit Wits Discard an ally card: Recruit an ally with the same name as the discarded ally. Reduce its cost by 1. Suicide Charge SAC SAC-122 2 Advantage C 07-SAC-122 Battle Strength Sacrifice a mob ally: Target character gets +3 to each attribute. Surprise! SAC SAC-123 2 Advantage U 07-SAC-123 Set characters cannot play activated abilities. Books Steel SAC SAC-124 1 Location [CLUE] Central City R 07-SAC-124 Battle: Wits | Goal: Alchemy +2 | The winner of this location looks at the top three cards of his deck and adds one to his hand. He then puts the rest on the bottom of his deck in any order. Bradley's Cellar SAC SAC-125 2 Location [CLUE] Central City R 07-SAC-125 Battle: Wits | Goal: Wits +3 and Alchemy +3 | Each character gets Battle Wits 4: Change this battle to a battle type of your choice. Field Command SAC SAC-126 1 Location [CLUE] Amestris C 07-SAC-126 Battle: Strength | Goal: Strength +2 and a character with a Quick ability G. G. Factory SAC SAC-127 2 Location [CLUE] Amestris R 07-SAC-127 Battle: Strength - Alchemy | Goal: Wits +3 | After this location is played, each player can search his deck for a Philosopher's Stone and add it to his hand. Grand Ballroom SAC SAC-128 3 Location [CLUE] Underground C 07-SAC-128 Battle: Strength - Wits - Alchemy | Goal: Wits +6 | Allies with cost of 9 or higher get +2 to each attribute. London in Flames SAC SAC-129 2 Location [UNKNOWN ICON] London - Gate C 07-SAC-129 Battle: Strength - Alchemy | Goal: Strength +3 | Battle events and abilities that provide a bonus to strength provide an additional +1 bonus to strength. Mountain River SAC SAC-130 1 Location [CLUE] Resembool R 07-SAC-130 Battle: Alchemy | Goal: Strength +1 | Leaders cannot be defeated. On the Thames SAC SAC-131 2 Location [CLUE] London - Gate C 07-SAC-131 Battle: Strength - Wits | Goal: Wits +3 | Alchemy events and abilities cannot be played. Reception Hall SAC SAC-132 3 Location [CLUE] Underground R 07-SAC-132 Battle: Alchemy | Goal: Strength +6 | Each character adds his strength and wits to his alchemy during battle. Battle types cannot be changed. Resembool Station SAC SAC-133 1 Location [CLUE] Resembool U 07-SAC-133 Battle: Alchemy | Goal: Wits +2 | After this location is played, each player reveals the top card of his deck. If it is an ally, that player can add it to his hand. Scenic Grotto SAC SAC-134 2 Location [CLUE] Underground C 07-SAC-134 Battle: Strength | Goal: Alchemy +3 | Each ally gets Augment 1: Draw 1 card. Strassenmarkt SAC SAC-135 2 Location [CLUE] Munich - Gate C 07-SAC-135 Battle: Wits - Alchemy | Goal: Wits +3 | Each Elric faction character gets +1 alchemy and You get +2 to determine the active player. Bright Jewel SAC SAC-136 4 Philosopher's Stone [CLUE] U 07-SAC-136 Your leader gets +1 to each attribute. Red Stone SAC SAC-137 2 Philosopher's Stone [CLUE] R 07-SAC-137 React Alchemy: After Red Stone comes into play, search your deck for an event with a cost of (1). Add that card to your hand. Red Tincture SAC SAC-138 2 Philosopher's Stone [CLUE] U 07-SAC-138 Battle Alchemy: Target character gets +1 wits or +1 alchemy. Right Arm of Judgment SAC SAC-139 3 Philosopher's Stone [CLUE] R 07-SAC-139 React Alchemy: After Right Arm of Judgment comes into play, search your deck for an event with a cost of (1) or (2). Add that card to your hand. Scar's Revenge SAC SAC-140 4 Philosopher's Stone [CLUE] R 07-SAC-140 React Alchemy: After Scar's Revenge comes into play, search your deck for an event with a cost of (1), (2), or (3). Add that card to your hand. Izumi Curtis, PO'ed SAC SAC-PC-01 8 Character [LEADER] 2 Elric Human - Hero 3 4 5 PC 07-SAC-PC-01 Quick Alchemy: 2 | Your alchemy events and abilities cannot be canceled. Shou Tucker, Educated Fool SAC SAC-PC-02 6 Character [LEADER] 1 Homunculus Chimera - 5th Laboratory - State Alchemist - Villain 1 3 2 PC 07-SAC-PC-02 Your chimera allies gain the Homunculus faction. | At the start of the game, search your deck for an advantage card of cost 2 or less. Put that card into play, ignoring costs. Liza Hawkeye, Sniper SAC SAC-PC-03 7 Character [LEADER] 2 Military Human - Soldier - Hero 6 6 0 PC 07-SAC-PC-03 Search Strength 8: Destroy target advantage or attachment. This ability can target cards at home. Scar, Life on the Run SAC SAC-PC-04 9 Character [LEADER] 3 Rebel Human - Ishbalite 8 6 8 PC 07-SAC-PC-04 Your characters cannot be the targets of opponents' events or abilities. Alphonse Elric, Impenetrable Armor SAC SAC-PC-05 7 Character [ALLY] Elric Spirit - Hero 6 4 6 PC 07-SAC-PC-05 Alphonse Elric cannot be targeted by events or abilities. | Alphonse Elric cannot play events or abilities. Dante, Aged Teacher [Player's Choice] SAC SAC-PC-06 8 Character [ALLY] Elric Human 2 4 5 PC 07-SAC-PC-06 Quick Alchemy: 4 Lust, Artificial Human SAC SAC-PC-07 8 Character [ALLY] Homunculus Sin - Villain 6 7 0 PC 07-SAC-PC-07 React Wits 8: Cancel an alchemy event or ability. King Bradley, Always on Duty [Player's Choice] SAC SAC-PC-08 8 Character [ALLY] Military Human - Soldier 7 6 0 PC 07-SAC-PC-08 Recruit Wits Spend 1 command: Draw 1 card. Veteran Alchemists, Military Elite SAC SAC-PC-09 8 Character [ALLY] Military Human - Soldier - State Alchemist 4 4 5 PC 07-SAC-PC-09 Veteran Alchemists gets +1 to each attribute for each location in your victory pile. Greed, Reckless SAC SAC-PC-10 6 Character [ALLY] Rebel Sin - Villain 5 4 0 PC 07-SAC-PC-10 Battle Strength 6: Each attacking character gets "Toughness: 1." Leo, Survivor [Player's Choice] SAC SAC-PC-11 8 Character [ALLY] Rebel Human - Ishbalite 6 4 0 PC 07-SAC-PC-11 Leo gets +3 strength and +3 wits while you have fewer cards in your hand than each opponent. Lyra's Pendant SAC SAC-PC-12 8 Attachment Item +1 +2 PC 07-SAC-PC-12 Unique | Your alchemy events and abilities cost 2 less, to a minimum of 1. Alchemist Showdown SAC SAC-PC-13 5 Event [ALCHEMY] PC 07-SAC-PC-13 Battle Alchemy 5: This battle becomes a battle of alchemy. Blood and Water SAC SAC-PC-14 0 Event [ALCHEMY] PC 07-SAC-PC-14 Main Alchemy (1): Draw 3 cards. Change in Plans [Player's Choice] SAC SAC-PC-15 7 Event [ALCHEMY] Train PC 07-SAC-PC-15 Main Alchemy 7: Shuffle the current location into its owner's location deck. Play a new location from the top of your location deck. Deeds, Not Words! [Player's Choice] SAC SAC-PC-16 0 Event [STRENGTH] PC 07-SAC-PC-16 React Strength: Cancel a react event or ability. Taunt SAC SAC-PC-17 5 Event [WITS] PC 07-SAC-PC-17 Battle Wits 5: This battle becomes a battle of wits. Raw Firepower [Player's Choice] SAC SAC-PC-18 2 Advantage PC 07-SAC-PC-18 Raw Firepower can only be played if your leader is a Rebel character. | Battle Strength 7: This battle becomes a battle of strength. Sloth, Miss Director [Signature] SAC SAC-SIG-13 8 Character [ALLY] Homunculus Sin - Villain 5 7 0 SIG 07-SAC-SIG-13 React Wits Discard 1 card: Cancel an alchemy event or augment ability. Vato Falman, Warrant Officer [Signature] SAC SAC-SIG-14 8 Character [ALLY] Military Human - Soldier 7 6 0 SIG 07-SAC-SIG-14 React Wits: After you play a Military ally, draw 1 card. Alphonse Elric, False Memories [Signature] SAC SAC-SIG-15 5 Character [ALLY] Rebel Spirit - Hero 4 3 3 SIG 07-SAC-SIG-15 Toughness: 2 Izumi Curtis, One With All [Signature] SAC SAC-SIG-16 8 Character [ALLY] Elric Human - Hero 3 5 6 SIG 07-SAC-SIG-16 Main Alchemy: Look at the top 5 cards of your deck. Rearrange them in any order. Hohenheim Elric, Grieving [Chase] SAC SAC-X-a01 9 Character [LEADER] 3 Elric Human - Hero 7 7 8 X 07-SAC-X-a01 Quick Alchemy: 2 | Main (1): Target hero ally gets Toughness: 3 until the end of the turn. Dante, Decaying Flesh [Chase] SAC SAC-X-a02 7 Character [ALLY] Homunculus Human - Villain 5 6 6 X 07-SAC-X-a02 Quick Wits: 2 | Quick Alchemy: 2 | Dante gets -1 to each attribute for each experience your leader has. Frank Archer, Experimental Hybrid [Chase] SAC SAC-X-a03 9 Character [ALLY] Military Human - Soldier - Villain 9 3 0 X 07-SAC-X-a03 Frank Archer can have any number of auto-mail attachments. | Main Strength Discard 1 card: Search your deck for an auto-mail attachment and attach it to Frank Archer. Roy Mustang, To the Death [Chase] SAC SAC-X-a04 7 Character [ALLY] Rebel Human - Soldier - State Alchemist - Hero 5 4 4 X 07-SAC-X-a04 Battle Wits 5: Reveal the top card of your draw deck. If it is a battle event, Roy Mustang gets +2 to each attribute and you draw 1 card. Lust's Locket [Chase] SAC SAC-X-a05 7 Attachment Item +1 X 07-SAC-X-a05 Unique | Sin characters cannot target or attack this character. | Reduce the attribute cost of your battle events and abilities by 1. Braving the Unknown [Chase] SAC SAC-X-a06 1 Event [CLUE] X 07-SAC-X-a06 Main Alchemy 5: Draw 1 card. | Main (1): Draw 3 cards. Dramatic Entrance [Chase] SAC SAC-X-a07 6 Event [ALCHEMY] X 07-SAC-X-a07 React Alchemy 6: This character moves into the search party and blocks this attack. This card can only be played by a character at home. Fight on My Terms [Chase] SAC SAC-X-a08 3 Advantage X 07-SAC-X-a08 After Fight on My Terms comes into play, name an attribute. Add that attribute to the battle types for all opponents' locations. Field Command [Chase] SAC SAC-X-a09 1 Location [CLUE] Amestris X 07-SAC-X-a09 Battle: Strength | Goal: Strength +2 and a character with a Quick ability Dante, Mistress of the Gate [Chase] SAC SAC-X-b01 11 Character [LEADER] 4 Homunculus Human - Villain 9 10 9 X 07-SAC-X-b01 Quick Alchemy: 3 | Search (3): Defeat target ally. Rose Thomas, Inspirational Leader [Chase] SAC SAC-X-b02 10 Character [LEADER] 3 Elric, Rebel Human - Zealot 7 6 0 X 07-SAC-X-b02 Toughness: 1 | React Wits 7: Before Rose Thomas is defeated, sacrifice a zealot ally instead. Hohenheim Elric, Decaying Body [Chase] SAC SAC-X-b03 7 Character [ALLY] Elric Human - Hero 5 5 7 X 07-SAC-X-b03 Quick Alchemy: 3 | Hohenheim Elric gets -1 to each attribute for each experience your leader has. Wrath, Overkill [Chase] SAC SAC-X-b04 8 Character [ALLY] Homunculus Sin - Villain 5 4 4 X 07-SAC-X-b04 Wrath can have any number of weapon attachments. | Wrath gets +1 to each attribute for each weapon attachment on him. Liza Hawkeye, No-Nonsense Soldier [Chase] SAC SAC-X-b05 8 Character [ALLY] Military Human - Soldier - Hero 6 6 0 X 07-SAC-X-b05 Increase the attribute cost of all react events and abilities by 3. Calling in Favors [Chase] SAC SAC-X-b06 9 Attachment Oath +1 X 07-SAC-X-b06 Recruit Wits Sacrifice Calling in Favors: Your leader gets +1 command for recruiting. Unrivaled Strength [Chase] SAC SAC-X-b07 2 Event [CLUE] X 07-SAC-X-b07 Battle Strength 7: This character gets +2 to any attribute. | Battle (2): This character gets +4 to each attribute. G. G. Factory [Chase] SAC SAC-X-b08 2 Location [CLUE] Amestris X 07-SAC-X-b08 Battle: Strength - Alchemy | Goal: Wits +3 | After this location is played, each player can search his deck for a Philosopher's Stone and add it to his hand. Bright Jewel [Chase] SAC SAC-X-b09 4 Philosopher's Stone [CLUE] X 07-SAC-X-b09 Your leader gets +1 to each attribute. Dante, Power Revealed [Chase] SAC SAC-X-c01 7 Character [LEADER] 2 Homunculus Human - Villain 5 6 5 X 07-SAC-X-c01 Quick Alchemy: 2 | React (1): Cancel a main, react, or alchemy ability. Edward Elric, Family Ties [Chase] SAC SAC-X-c02 11 Character [ALLY] Elric Human - State Alchemist - Hero 7 6 7 X 07-SAC-X-c02 Quick Alchemy: 2 | Edward Elric costs 1 less to recruit for each of your characters with Elric in its name. Jean Havoc, ''General Mustang'' SAC SAC-X-c03 3 Character [ALLY] Rebel Human - Soldier 4 3 0 X 07-SAC-X-c03 Search Strength: Declare an attack with only Jean Havoc. The defender must have a higher strength than Jean Havoc. After that battle has ended, take a search action. Alphonse Elric, Bronze Statue [Chase] SAC SAC-X-c04 5 Character [ALLY] Unaligned Construct - Spirit - Hero 0 0 0 X 07-SAC-X-c04 Quick Alchemy: 7 The Fuhrer's Sword [Chase] SAC SAC-X-c05 9 Attachment Weapon +1 +1 X 07-SAC-X-c05 Unique | Main Wits 8: Target character's wits do not count for determining the active player until the end of the turn. Death [Chase] SAC SAC-X-c06 9 Event [STRENGTH] Vile X 07-SAC-X-c06 Can only be played by an ally. | Search Strength 9: Each player sacrifices an ally in a search party. Purifying the Stone [Chase] SAC SAC-X-c07 0 Event [ALCHEMY] X 07-SAC-X-c07 Main Alchemy Sacrifice an ally: Place all cards on target Philosopher's Stone out of play. Frozen [Chase] SAC SAC-X-c08 2 Advantage X 07-SAC-X-c08 As an additional cost to play a main event or ability, a player must discard 1 card. This ability does not apply to the first main event or ability played by a player during a turn. Grand Ballroom [Chase] SAC SAC-X-c09 3 Location [CLUE] Underground X 07-SAC-X-c09 Battle: Strength - Wits - Alchemy | Goal: Wits +6 | Allies with cost of 9 or higher get +2 to each attribute. Hohenheim Elric, Stray Dog [Chase] SAC SAC-X-d01 11 Character [LEADER] 4 Elric Human - Hero 9 9 10 X 07-SAC-X-d01 Quick Alchemy: 3 | Search (2): Recover target character at home and move him into the search party. Alex Louis Armstrong, Expert Debater [Chase] SAC SAC-X-d02 8 Character [LEADER] 2 Military Human - Soldier - State Alchemist - Hero 6 3 3 X 07-SAC-X-d02 Quick Strength: 2 | Alex Louis Armstrong can use his strength to pay the attribute cost for events and abilities he plays. Lust, Taking a Chance [Chase] SAC SAC-X-03 4 Character [ALLY] Elric Sin - Villain 3 4 0 X 07-SAC-X-03 Lust can join a hero leader. | Your other hero and villain characters get +1 wits. Shou Tucker, Obsessed [Chase] SAC SAC-X-d04 4 Character [ALLY] Homunculus Chimera - Shadow - State Alchemist - Villain 4 2 3 X 07-SAC-X-d04 Quick Strength: 2 | Augment 2: Target other shadow character gets +2 to each attribute until the end of the turn. Edward Elric, On the Lam [Chase] SAC SAC-X-d05 4 Character [ALLY] Unaligned Human - State Alchemist - Hero 3 2 3 X 07-SAC-X-d05 Main Wits: Edward Elric gets Quick Strength: 2, Quick Wits: 2, or Quick Alchemy: 2 until the end of the turn. Roy Mustang's Gloves [Chase] SAC SAC-X-d06 8 Attachment Item +1 +1 X 07-SAC-X-d06 Unique | Battle Alchemy Discard 2 cards: This character gets a bonus to his strength or wits equal to his alchemy. Nurtured on Souls [Chase] SAC SAC-X-d07 2 Event [CLUE] X 07-SAC-X-d07 Main Wits 8: Target leader gets +3 wits until the end of the turn. | Main (2): Your leader gains 2 experience. Bradley's Cellar [Chase] SAC SAC-X-d08 2 Location [CLUE] Central City X 07-SAC-X-d08 Battle: Wits | Goal: Wits +3 and Alchemy +3 | Each character gets Battle Wits 4: Change this battle to a battle type of your choice. Red Stone [Chase] SAC SAC-X-d09 2 Philosopher's Stone [CLUE] X 07-SAC-X-d09 React Alchemy: After Red Stone comes into play, search your deck for an event with a cost of (1). Add that card to your hand. Edward Elric, Final Transmutation SAC SAC-X-e01 12 Character [LEADER] 4 Elric Human - State Alchemist - Hero 8 7 10 X 07-SAC-X-e01 Quick Alchemy: 4 | Recruit Alchemy 13: Target an ally in your discard pile. Add it to your hand. Hohenheim Elric, Protective Father SAC SAC-X-e02 7 Character [LEADER] 2 Elric Human - Hero 5 5 6 X 07-SAC-X-e02 Quick Alchemy: 2 | React (1): After one of your characters is targeted by an event or ability, target opponent discards his hand. Dante, Seductress SAC SAC-X-e03 10 Character [LEADER] 3 Homunculus Human - Villain 6 7 5 X 07-SAC-X-e03 Quick Alchemy: 2 | Main (1): Set target human ally. Liza Hawkeye, Demanding Obedience SAC SAC-X-e04 10 Character [LEADER] 3 Military Human - Soldier - Hero 7 7 0 X 07-SAC-X-e04 Quick Wits: 2 | Your defending soldier characters get Toughness: 1. Greed, Agile Fighter SAC SAC-X-e05 8 Character [LEADER] 2 Rebel Sin - Villain 6 4 0 X 07-SAC-X-e05 Quick Strength: 2 | React Wits: After you discard an event to pay for a Quick ability, return that card to your hand. Edward Elric, Artificial Limbs SAC CardMissing Character [LEADER] X 07-SAC-X-s01 Dante, 400 Years Old [Transmuted] SAC SAC-T-DA01 8 Character [LEADER] 2 Homunculus Human - Villain 4 5 4 T 07-SAC-T-DA01 Quick Alchemy: 1 | Battle (1): Dante gets Quick Wits: 3. Dante, Hostage Taker [Transmuted] SAC SAC-T-DA02 9 Character [LEADER] 3 Homunculus Human - Villain 6 8 7 T 07-SAC-T-DA02 Quick Alchemy: 2 | Main (2): Target a villain ally in your discard pile. Add it to your hand. Dante, Moment of Hysteria [Transmuted] SAC SAC-T-DA03 6 Character [LEADER] 1 Homunculus Human - Villain 2 3 1 T 07-SAC-T-DA03 Quick Alchemy: 1 | You have +2 clue points for purposes of playing a Philosopher's Stone. Hohenheim Elric, 400 Years Old [Transmuted] SAC SAC-T-HE01 10 Character [LEADER] 3 Elric Human - Hero 5 6 7 T 07-SAC-T-HE01 Quick Alchemy: 2 | Search (2): Reset target hero character. If that character has Elric in his name, he gets +1 to each attribute. Hohenheim Elric, Feeling Young Again [Transmuted] SAC SAC-T-HE02 8 Character [LEADER] 2 Elric Human - Hero 4 4 5 T 07-SAC-T-HE02 Quick Alchemy: 1 | Battle (1): Hohenheim Elric gets +2 to each attribute. Hohenheim Elric, Master Alchemist [Transmuted] SAC SAC-T-HE03 6 Character [LEADER] 1 Elric Human - Hero 1 2 3 T 07-SAC-T-HE03 Quick Alchemy: 1 | You have +2 clue points for purposes of playing a Philosopher's Stone. Izumi Curtis, One-Woman Invasion [Transmuted] SAC SAC-T-IC01 10 Character [LEADER] 3 Elric Human - Hero 4 5 7 T 07-SAC-T-IC01 Quick Alchemy: 2 | Battle Alchemy 10: Allies defeated by Izumi Curtis in this battle are placed into their owner's discard pile instead of being defeated. Pride, Leader of a Nation [Transmuted] SAC SAC-T-PR01 6 Character [LEADER] 1 Military, Homunculus Sin - Shadow - Soldier - Villain 2 4 0 T 07-SAC-T-PR01 React Wits 5: Cancel an event or ability targeting your shadow character. Sloth, Behind the Scenes [Transmuted] SAC SAC-T-SL01 12 Character [LEADER] 4 Homunculus Sin - Villain 8 10 0 T 07-SAC-T-SL01 Recruit Wits Discard an ally: Sloth gains command equal to that ally's cost. Edward Elric, The Fullmetal Alchemist [CON05] P P-CON05-PR 9 Character [LEADER] 3 Elric Human - State Alchemist - Hero 7 5 7 CON05 00-P-CON05-PR Edward Elric gets +1 alchemy for each of your other hero characters. Alex Louis Armstrong, Strong and Beautiful [JOY] P P-JOY-01 9 Character [ALLY] Military Human - Soldier - State Alchemist 6 3 5 JOY 00-P-JOY-01 React Strength: Cancel a battle event or ability. | React Wits: After another player plays an event or ability that draws one or more cards, draw 1 card. Alphonse Elric, Shy Young Boy [JOY] P P-JOY-02 8 Character [ALLY] Elric Spirit - Hero 5 5 6 JOY 00-P-JOY-02 Wits Search: Move Alphonse Elric home. Edward Elric, Quick Thinker [JOY] P P-JOY-03 8 Character [ALLY] Elric Human - State Alchemist - Hero 3 5 5 JOY 00-P-JOY-03 Search Wits 6: Reduce a target character's wits to 0. Maes Hughes, Dedicated Solider P P-JOY-04 4 Character [ALLY] Military Human - Soldier - Hero 4 3 0 JOY 00-P-JOY-04 Maes Hughes cannot be defeated while attacking. Roy Mustang, Pragmatist [JOY] P P-JOY-05 10 Character [ALLY] Military Human - Soldier - State Alchemist 6 6 7 JOY 00-P-JOY-05 Quick Alchemy: 1 | Your allies named Edward Elric and Alphonse Elric cost 1 less command to recruit and at the start of the game. Scar, Stalker [JOY] P P-JOY-06 6 Character [ALLY] Rebel Human - Ishbalite 5 4 5 JOY 00-P-JOY-06 Main Alchemy X: Defeat target chimera character with strength X or lower. Winry Rockbell, Gearhead [JOY] P P-JOY-07 7 Character [ALLY] Elric Human 4 6 0 JOY 00-P-JOY-07 Search Wits: Your attachments get "Search Wits: Target character gets -2 strength or -2 wits." Roy Mustang, State Alchemist P P-OP05-01 6 Character [ALLY] Military Human - Soldier - State Alchemist 4 4 4 OP05 00-P-OP05-01 Battle Alchemy 6: Change this battle to a battle of strength. Spoils of War [OP05] P P-OP05-02 0 Event [ALCHEMY] OP05 00-P-OP05-02 Sloth's experience is face up. | You can recruit sin allies from Sloth's experience as if they were in your hand. Edward Elric, Hero of the People P P-OP05-03 8 Character [ALLY] Military Human - State Alchemist - Hero 4 5 5 OP05 00-P-OP05-03 Quick Wits: 1 | Your Military allies gain the Homunculus faction. A Job Well Done [OP05] P P-OP05-04 5 Event [STRENGTH] OP05 00-P-OP05-04 Search Wits 5: If you win this location, you play the location next turn. [Erratum: This card should be played as written ("Search Wits 5"), not as indicated by the strength icon in the corner. | This card does target the current location. CRD 11-16-2006] Veteran Alchemists, Military Elite [OP05] P P-OP05-05 8 Character [ALLY] Military Human - Soldier - State Alchemist 4 4 5 OP05 00-P-OP05-05 Veteran Alchemists gets +1 to each attribute for each location in your victory pile. Alphonse Elric, Martial Artist P P-OP05-06 3 Character [ALLY] Elric Spirit - Hero 2 1 3 OP05 00-P-OP05-06 Reduce the attribute cost of your battle events by 2, to a minimum of 1. Caught Off Guard P P-OP05-07 0 Event [STRENGTH] OP05 00-P-OP05-07 React Strength: After this character wins a battle, instead of defeating any losing characters, defeat target character with strength less than a losing character. [Erratum: CRD 11-16-2006] Edward Elric's Arm Blade P P-OP05-08 7 Attachment Weapon +2 +1 OP05 00-P-OP05-08 When a card would go to your discard pile, remove it from the game instead | Once per turn, you may play a card from your discard pile as though it were in your hand. I've Got The Stones P P-OP05-09 5 Event [ALCHEMY] OP05 00-P-OP05-09 Battle Alchemy 5: This character gets +1 strength. If you win this battle, add this card to your hand. Alphonse Elric, Tireless Fighter [OP05] P P-OP05-10 9 Character [ALLY] Elric Spirit - Hero 6 7 8 OP05 00-P-OP05-10 React Alchemy: After Alphonse Elric wins a strength or wits battle, draw 1 card. The Elric Brothers, Edward and Alphonse P P-OP05-11 8 Character [LEADER] 2 Elric Human - State Alchemist - Hero 4 4 5 OP05 00-P-OP05-11 The Elric Brothers counts as Edward Elric and Alphonse Elric. Your leader stack can contain Edward Elric and Alphonse Elric. | Search Alchemy 7: Target an attachment in your discard pile. Attach it to The Elric Brothers. The Elric Brothers, Edward and Alphonse [OP05] P CardMissing 8 Character [LEADER] 2 Elric Human - State Alchemist - Hero 4 4 5 OP05 00-P-OP05-12 The Elric Brothers counts as Edward Elric and Alphonse Elric. Your leader stack can contain Edward Elric and Alphonse Elric. | Search Alchemy 7: Target an attachment in your discard pile. Attach it to The Elric Brothers. Lust, Vision of Beauty [PR05] P P-PR05-01 6 Character [LEADER] 1 Homunculus Sin - Villain 2 3 0 PR05 00-P-PR05-01 Search Wits 5: Target character gets -2 wits. Scar, Ishbala's Crusader [PR05] P P-PR05-02 8 Character [LEADER] 2 Rebel Human - Ishbalite 5 3 5 PR05 00-P-PR05-02 Search Alchemy X: Destroy target attachment with cost X or lower. Gunslinging P P-PR05-03 6 Event [STRENGTH] PR05 00-P-PR05-03 Battle Strength 6: This character gets +2 to each attribute, or +3 if at least one player is employed at JoyRide Entertainment. Alphonse Elric, ''The Fullmetal Alchemist'' P P-PR05-04 7 Character [LEADER] 2 Elric Spirit - Hero 5 6 6 PR05 00-P-PR05-04 While Alphonse Elric has an attachment, he gets "Main Wits 7: Shuffle the current location into its owner's location deck. He plays a new location." Edward Elric, Shrimp P P-PR05-05 8 Character [LEADER] 2 Elric Human - State Alchemist - Hero 3 5 5 PR05 00-P-PR05-05 Edward Elric gets +2 wits and +2 alchemy while opposing a character with greater strength in a battle. Blood and Water [PR05] P P-PR05-06 0 Event [ALCHEMY] PR05 00-P-PR05-06 Main Alchemy (1): Draw 3 cards. Artificial Human P P-PR05-07 8 Event [ALCHEMY] PR05 00-P-PR05-07 Search Alchemy 8: Target character in its owner's home. Recover that character and move them into their owner's search party. They attach this card and gain the "Sin" keyword. [After it is played and fully resolved, Artificial Human is still an event, but cannot be canceled by cards that cancel an event. It is attached to a character, but is not an attachment. If it is removed from play, the character it is attached to stays in play but loses the "Sin" keyword. CRD 11-16-2006] State Alchemists, Dogs of the Military [PR05] P P-PR05-08 8 Character [ALLY] Military Human - Soldier - State Alchemist - Hero 5 5 5 PR05 00-P-PR05-08 Your Alex Louis Armstrong gets +1 strength. | Your Roy Mustang gets +1 wits. | Your Edward Elric gets +1 alchemy. Alphonse Elric, Impenetrable Armor [CON06] P P-CON06-01 7 Character [ALLY] Elric Spirit - Hero 6 4 6 CON06 00-P-CON06-01 Alphonse Elric cannot be targeted by events or abilities. | Alphonse Elric cannot play events or abilities. Alphonse Elric, Impenetrable Armor [CON06] P P-CON06-02 7 Character [ALLY] Elric Spirit - Hero 6 4 6 CON06 00-P-CON06-02 Alphonse Elric cannot be targeted by events or abilities. | Alphonse Elric cannot play events or abilities. Alphonse Elric, Impenetrable Armor [CON06] P P-CON06-03 7 Character [ALLY] Elric Spirit - Hero 6 4 CON06 00-P-CON06-03 Alphonse Elric cannot be targeted by events or abilities. | Alphonse Elric cannot play events or abilities. Alphonse Elric, Impenetrable Armor [CON06] P P-CON06-04 7 Character [ALLY] Elric Spirit - Hero 6 4 CON06 00-P-CON06-04 Alphonse Elric cannot be targeted by events or abilities. | Alphonse Elric cannot play events or abilities. Alphonse Elric, Impenetrable Armor [CON06] P P-CON06-05 7 Character [ALLY] Elric Spirit - Hero 6 4 CON06 00-P-CON06-05 Alphonse Elric cannot be targeted by events or abilities. | Alphonse Elric cannot play events or abilities. Alphonse Elric, Impenetrable Armor [CON06] P P-CON06-06 7 Character [ALLY] Elric Spirit - Hero 6 4 CON06 00-P-CON06-06 Alphonse Elric cannot be targeted by events or abilities. | Alphonse Elric cannot play events or abilities. Alchemist Testing Grounds [OP06] P P-OP06-01 1 Location [CLUE] Central City OP06 00-P-OP06-01 Battle: Alchemy | Goal: Alchemy +1 | Characters with 0 alchemy may not assign to a search party. Edward Elric, Self Righteous P P-OP06-02 7 Character [ALLY] Elric Human - State Alchemist - Hero 4 4 5 OP06 00-P-OP06-02 Edward Elric gets +2 to each attribute while opposing a villain character in battle. | Main Wits Discard a card: Target character gains the "villain" keyword untill the end of the turn. Expertise P P-OP06-03 6 Event [STRENGTH] OP06 00-P-OP06-03 Battle Strength 6: This character gets +2 to any attribute. Lust, Artificial Human [OP06] P P-OP06-04 8 Character [ALLY] Homunculus Sin - Villain 6 7 0 OP06 00-P-OP06-04 React Wits 8: Cancel an alchemy event or ability. Greed, Reckless [OP06] P P-OP06-05 6 Character [ALLY] Rebel Sin - Villain 5 4 0 OP06 00-P-OP06-05 Battle Strength 6: Each attacking character gets "Toughness: 1." Envy, Homunculus [OP06] P P-OP06-06 10 Character [ALLY] Homunculus Sin - Villain 7 9 0 OP06 00-P-OP06-06 Main Wits: Envy copies an activated abilty on target character until end of turn. Izumi Curtis, One With All [OP06] P P-OP06-07 8 Character [ALLY] Elric Human - Hero 3 5 6 OP06 00-P-OP06-07 Main Alchemy: Look at the top 5 cards of your deck. Rearrange them in any order. Looking Back P P-OP06-08 1 Advantage OP06 00-P-OP06-08 Main Wits 5: Reveal your experience cards. Exchange one card in your hand with one of your experience cards. Maes Hughes, Mentor P P-OP06-09 7 Character [ALLY] Elric Human - Soldier - Hero 5 6 0 OP06 00-P-OP06-09 Battle Wits 7: Maes Hughes gets +1 wits for each villain character opposing him in the search party. Alphonse Elric, False Memories P P-OP06-10 5 Character [ALLY] Rebel Spirit - Hero 4 3 3 OP06 00-P-OP06-10 Toughness: 2 Goodbye P P-OP06-11 5 Event [WITS] OP06 00-P-OP06-11 Search Wits 5: Target player places the top 4 cards of his deck into his discard pile. The Elric Brothers, The Only Family They've Got [OP06] P P-OP06-12 7 Character [ALLY] Elric Human - State Alchemist - Hero 4 4 5 OP06 00-P-OP06-12 The Elric Brothers counts as Edward Elric and Alphonse Elric. | Quick Alchemy: 2 | Battle Alchemy Discard 1 card: Target one of your other characters. He gets a bonus to alchemy equal to The Elric Brothers' alchemy. [This ally has a cost of 6 when started with or played by Izumi Curtis, Teacher. CRD 11-16-2006] Scar, The Weight of Duty P P-OP06-13 8 Character [ALLY] Elric Human - Ishbalite - Hero 4 4 6 OP06 00-P-OP06-13 Scar get's +2 strength while you have more cards in your hand than each opponent. | Search Strength 6: Set target character with an attachment. Gone Fishin' P P-OP06-14 4 Event [WITS] OP06 00-P-OP06-14 Search Wits 4: Reveal the top 4 cards of your deck. Add one to your hand. Place the rest in your discard pile. Zolf J. Kimbly, Mercenary P P-OP06-15 8 Character [ALLY] Human - Soldier - State Alchemist 4 6 5 OP06 00-P-OP06-15 Quick Wits: 2 | Zolf J. Kimbly's cost cannot be modified. | Battle Wits Sacrifice an ally: Zolf J. Kimbly gets +2 to each attribute. Common Ground P P-PR06-01 5 Event [WITS] PR06 00-P-PR06-01 Search Wits 5: Move this charcter and target character to their home. A Hero's Passing P P-PR06-02 3 Advantage PR06 00-P-PR06-02 Battle Strength: Target hero character gets +1 to one attribute for each of your hero characters. Izumi Curtis, One With All P P-PR06-03 8 Character [ALLY] Elric Human - Hero 3 5 6 PR06 00-P-PR06-03 Main Alchemy: Look at the top 5 cards of your deck. Rearrange them in any order. Edward Elric, Hard-Luck Case [PR06] P P-PR06-04 5 Character [ALLY] Elric Human - State Alchemist - Hero 3 3 4 PR06 00-P-PR06-04 Edward Elric cannot attach auto-mail attachments. | Search Strength: Move any number of your target characters home. Envy, Just a Rumor P P-PR06-05 5 Character [ALLY] Homunculus Sin - Villain 4 5 0 PR06 00-P-PR06-05 React Wits: After another player plays an event or ability that draws 1 or more cards, he discards 2 cards. Roy Mustang, Haunted Past [PR06] P P-PR06-06 5 Character [ALLY] Military Human - Soldier - State Alchemist - Hero 2 4 3 PR06 00-P-PR06-06 Battle Wits 5: Target soldier character gets +2 to one attribute. Scar, Cold Hearted P P-PR06-07 5 Character [ALLY] Rebel Human - Ishbalite 4 3 3 PR06 00-P-PR06-07 Battle Alchemy Discard 1 card: Target ally gets +3 alchemy. Alchemists' Gate P P-PR06-08 3 Location [CLUE] PR06 00-P-PR06-08 Battle: Alchemy | Goal: Wits +6 | All characters gets +1 alchemy and "Battle Alchemy 3: This character gets +2 to each attribute." Alphonse Elric, Light on His Feet P P-PR06-09 12 Character [LEADER] 4 Elric Spirit - Hero 10 7 9 PR06 00-P-PR06-09 Opponent's characters cannot play react events or abilities while Alphonse Elric is in a search party. Scar, Righteous Killer P P-PR06-10 11 Character [LEADER] 4 Rebel Human - Ishbalite 9 8 9 PR06 00-P-PR06-10 Search Strength 12: Recover all of your defeated mob alllies. Seven Deadly Sins P P-PR06-11 Advantage PR06 00-P-PR06-11 Your villain characters get "Quick Wits: 1." | While you have more than one sin character, they each get "Toughness: 2" and your locations cannot be target by events or abilities. Liza Hawkeye, Aegis P P-PR06-12 10 Character [ALLY] Military Human - Soldier 8 8 0 PR06 00-P-PR06-12 While Liza Hawkeye is ready, your leader cannot be attacked. | Battle Wits 10: liza Hawkeye gets +2 to one attribute. Breed, Resigned to His Fate P P-PR07-02 7 Character [ALLY] Sin 7 5 0 PR07 00-P-PR07-02 Main Strength 8: Gree gets "Toughness: 3," "Quick Strength 3," or "Greed uses strength instead of alchemy in a battle of alchemy" until the end of turn. Alphonse Elric, Protective Soul P P-HD-01 7 Character [LEADER] 2 Elric Spirit - Hero 5 4 6 HD 00-P-HD-01 Battle Strength: Exchange one of your characters in the battle with Alphonse Elric. Edward Elric, Unbeliever [HD] P P-HD-02 7 Character [LEADER] 2 Elric Human - State Alchemist - Hero 5 5 5 HD 00-P-HD-02 React Wits 6: After you play a wits event, reset Edward Elric. Envy, Basque Grand [HD] P P-HD-03 11 Character [LEADER] 4 Homunculus Sin - 5th Laboratory - Soldier - Villain 9 11 0 HD 00-P-HD-03 Envy also counts as Basque Grand for deck construction. | Battle Strength 10: Target a character with a battle ability. Play that battle ability, paying all costs. Lust, Pure Evil [HD] P P-HD-04 5 Character [LEADER] 1 Homunculus Sin - Villain 3 5 0 HD 00-P-HD-04 Lust gets +1 to each attribute while opposing a hero in a search party. | Search Wits 4: Target character gets -1 to each attribute. Maes Hughes, Senior Investigator [HD] P P-HD-05 9 Character [LEADER] 3 Military Human - Soldier - Hero 8 8 0 HD 00-P-HD-05 React Wits: Redirect an action targeting one of your characters to another legal target. Roy Mustang, Administrator [HD] P P-HD-06 8 Character [LEADER] 2 Military Human - Soldier - State Alchemist 2 5 4 HD 00-P-HD-06 All allies cost 1 extra command to recruit. Psiren, Master Thief [HD] P P-HD-07 9 Character [LEADER] 3 Rebel Human 8 7 5 HD 00-P-HD-07 React Wits: Before an ally is defeated, move that character home instead. Scar, Single Minded [HD] P P-HD-08 12 Character [LEADER] 4 Rebel Human - Ishbalite 9 8 8 HD 00-P-HD-08 Main Strength 12: Add strength to the battle types for this location until the end of turn. Challenge the Sun [HOL] P AB-HOL-01 0 Event [STRENGTH] HOL 00-AB-HOL-01 Main Strength: Begin a battle of strength. Target one of your ready characters to attack and a character with equal or higher strength controlled by another player to defend. No other characters can assign or move into this battle. [Targets (attacker and defender) must be chosen before this card can be canceled. Erratum: CRD 11-16-2006] Sensei's Shadow [HOL] P AB-HOL-02 7 Event [ALCHEMY] HOL 00-AB-HOL-02 Main Alchemy 7: Search your deck for any card. Add it to your hand. [CRD 11-16-2006] Burning the Past [HOL] P AB-HOL-03 5 Event [ALCHEMY] HOL 00-AB-HOL-03 May only be played by an Elric faction character. | Main Alchemy 5: Each player shuffles his hand and discard pile into their draw deck and draws 4 cards. Remove Burning the Past from the game. [Erratum: CRD 11-16-2006] More [HOL] P AB-HOL-04 5 Event [WITS] HOL 00-AB-HOL-04 Main Wits 5: Draw 2 cards. Reveal your hand to your opponents. [CRD 11-16-2006] Birthday Party [HOL] P AB-HOL-05 5 Event [WITS] HOL 00-AB-HOL-05 Main Wits 5: Target a player with more than 8 cards in his hand. He reveals his hand, and you choose 4 cards. He shuffles all other cards into his deck. [CRD 11-16-2006] Aflame [HOL] P AB-HOL-06 5 Event [STRENGTH] HOL 00-AB-HOL-06 Battle Strength 5: Target an opposing character. This character gets +1 strength for each attachment on targeted character. Destroy all attachments on the targeted character. [CRD 11-16-2006] Roy Mustang, In His Footsteps P AB-FC-01 9 Character [LEADER] 3 Military Human - Soldier - State Alchemist - Hero 9 5 7 FC 00-AB-FC-01 Roy Mustang also counts as Maes Hughes for deck construction. | Your hero alllies get +1 wits. | Battle Alchemy 9: Roy Mustang gets +1 to each attribute for each hero ally in your discard pile. Help Is On the Way P AB-FC-02 5 Event [WITS] Noble FC 00-AB-FC-02 Main Wits 5: Search your deck for a hero ally. Add it to your hand. Edward Elric, Strategist [FC] P AB-FC-03 4 Character [ALLY] Elric Human - State Alchemist - Hero 1 1 3 FC 00-AB-FC-03 While Edward Elric is ready, your events cannot be canceled. Envy, Copycat [FC] P AB-FC-04 8 Character [ALLY] Homunculus Sin - Villain 5 6 0 FC 00-AB-FC-04 Main Wits: Target a search or battle wits event in your discard pile. Remove that card from the game. Until the end of the turn, Envy can play that card once. [Erratum: CRD 11-16-2006] Out the Window [FC] P AB-FC-05 7 Event [STRENGTH] FC 00-AB-FC-05 Battle Strength 7: This character gets +3 to the attribute being used for this battle. Lust, Creating an Incident P AB-FC-06 8 Character [LEADER] 2 Homunculus Sin - Villain 4 5 0 FC 00-AB-FC-06 Your Homunculus allies gain the "Villain" keyword. | Battle Wits 7: Target villain character opposing a hero character gets +3 to each attribute. Mob Mentality P AB-FC-07 2 Advantage FC 00-AB-FC-07 React Strength 3: After you recruit a mob ally, draw 1 card. Roy Mustang, Sarcastic [FC] P AB-FC-08 5 Character [ALLY] Military Human - Soldier - State Alchemist 3 3 4 FC 00-AB-FC-08 Search Wits (1): Move target character home. Scar, In Hiding [FC] P AB-FC-09 10 Character [ALLY] Rebel Human - Ishbalite 8 7 7 FC 00-AB-FC-09 Scar cannot be targeted by your opponent's strength or wits events. Test of Might [FC] P AB-FC-10 5 Event [STRENGTH] FC 00-AB-FC-10 Battle Strength 5: This battle becomes a battle of strength. Edward Elric, Inspiring P AB-FC-11 12 Character [LEADER] 4 Elric Human - State Alchemist - Hero 8 7 9 FC 00-AB-FC-11 Quick Alchemy: 3 | Your hero allies gain the Elric faction. React Alchemy 12: After Edward Elric wins a battle, each of your hero characters gets +1 to each attribute until the end of the turn. Alphonse Elric, Captive P AB-FC-12 11 Character [ALLY] Elric Spirit - Hero 8 7 9 FC 00-AB-FC-12 If Alphonse Elric is in a search party during the victory step and a player wins the current location, permanently increase the clue-point value of the current location by 1. Lyra, Budding Talent P AB-FC-13 2 Character [ALLY] Unaligned Human 2 2 2 FC 00-AB-FC-13 React Alchemy: Cancel an event or ability that draws 1 or more cards. The Armstrong Family Gloves [FC] P AB-FC-14 10 Attachment Item +3 FC 00-AB-FC-14 Allies defeated by this character are placed into their owner's discard pile instead of being defeated. [When this card sends a character to the discard pile, that character is not defeated. Effects that trigger off a character being defeated (or "before a character is defeated") do not trigger. However, undefeatable characters (attacking Maes Hughes, Dedicated Soldier or any Roy Mustang with Liza Hawkeye, Sharpshooter out) will not be discarded by the Gloves. CRD 11-16-2006] Run, You Coward! [FC] P AB-FC-15 X Event [WITS] FC 00-AB-FC-15 Search Wits X: Move home target character with wits X or lower. Greed, Voracious Appetite P AB-FC-16 8 Character [LEADER] 2 Rebel Sin - Villain 6 5 0 FC 00-AB-FC-16 Toughness: 3 Pride, Commander in Chief P AB-FC-17 8 Character [ALLY] Homunculus Sin - Shadow - Soldier - Villain 3 5 0 FC 00-AB-FC-17 Military characters cannot attack Pride or target Pride with events and abilities. | Quick Wits: 2 Edward Elric, Shrimp [FC] P AB-FC-18 8 Character [LEADER] 2 Elric Human - State Alchemist - Hero 3 5 5 FC 00-AB-FC-18 Edward Elric gets +2 wits and +2 alchemy while opposing a character with greater strength in a battle. Maes Hughes, Aggressive [FC] P AB-FC-19 6 Character [ALLY] Military Human - Soldier - Hero 5 5 0 FC 00-AB-FC-19 While Maes Hughes is attacking, he gets +2 strength and +2 wits. Plan B [FC] P AB-FC-20 5 Event [WITS] FC 00-AB-FC-20 When an event or ability played by an opponent makes you discard Plan B, draw 3 cards. | Main Wits 5: Reset target character. [Although the first ability of Plan B is not a react, it should be treated as such with regards to the Timing section of Reacts, above. In other words, if you must discard multiple cards due to an opponent's event or ability and you discard one or more Plan Bs, you do not draw any cards until after the discard effect has fully resolved and all cards have been discarded (as well as any other effects on the card). | Even if you have a choice of what to discard, if you discard Plan B, you still draw the 3 cards. CRD 11-16-2006] Izumi Curtis, Feigning Defeat P AB-FC-21 9 Character [LEADER] 3 Elric Human - Hero 5 7 8 FC 00-AB-FC-21 Quick Alchemy: 2 | React Alchemy: Before Izumi Curtis is defeated, defeat target set character. Artistic Alchemy P AB-FC-22 7 Event [WITS] FC 00-AB-FC-22 React Alchemy 4: Cancel an activated ability printed on a target attachment. Destroy that attachment. Alex Louis Armstrong, Overbearing Bodyguard [FC] P AB-FC-23 7 Character [ALLY] Elric Human - Soldier - State Alchemist - Hero 4 4 5 FC 00-AB-FC-23 When Alex Louis Armstrong is paying for an event or ability, cards discarded for Equivalent Exchange reduce the attribute cost by 2 instead of 1. | Battle Alchemy 9: Alex Louis Armstrong gets +2 strength. Gluttony, Big Fists [FC] P AB-FC-24 7 Character [ALLY] Homunculus Sin - Villain 0 0 0 FC 00-AB-FC-24 Main Strength: Target a search or battle strength event in your discard pile. Remove that card from the game. Until the end of the turn, Envy can play that card once. [Erratum: CRD 11-16-2006] Custom Work [FC] P AB-FC-25 9 Attachment Auto-mail +1 +1 FC 00-AB-FC-25 Unique | Custom Work can only be attached to an Elric faction character. | React Alchemy 9: Cancel a wits event. Shou Tucker, Breeder P AB-FC-26 10 Character [LEADER] 3 Military Chimera - 5th Laboratory - State Alchemist - Villain 7 6 5 FC 00-AB-FC-26 Your chimera allies gain the Military faction nad get "Quick Strength: 1" Winry Rockbell, Locksmith P AB-FC-27 6 Character [ALLY] Elric Human - Hero 4 5 0 FC 00-AB-FC-27 While Winry Rockbell has an attachment, she gets "Main Wits 6: Draw 1 card." Lust, Torturer [FC] P AB-FC-28 7 Character [ALLY] Homunculus Sin - Villain 4 5 0 FC 00-AB-FC-28 Loyal: 2 | Main Wits X: Target character with X wits cannot assign to a search party this turn. Scar, Hero of Liore [FC] P AB-FC-29 7 Character [ALLY] Elric Human - Ishbalite - Zealot 5 3 5 FC 00-AB-FC-29 Quick Alchemy: 2 | Battle Alchemy 6: Target other zealot character gets +2 strength or +2 alchemy. Antique Armor [FC] P AB-FC-30 6 Attachment Armor +1 FC 00-AB-FC-30 Battle Strength 6: End this battle immediately without resolution.