Name Set ImageFile Difficulty Type Block Hand/Speed-Zone Vitality/Damage Resource Keywords Control Statistics Rarity Collector Text Gabe, Boy Wonder PA PA-001 6 Character +0M 6 25 [CHAOS] [ALL] [FIRE] 6 G: M, Ht: 5'6'', Wt: 150, BT: O R PA-001 E Commit 1 foundation: Your [CHAOS] attack gets +1 damage. | R Commit, Discard 1 momentum: After an attack you played deals damage, add it to your momentum. Latent Psychic Ability PA PA-002 4 Attack +2M 2H 2 [AIR] [CHAOS] [VOID] Ranged 2 U PA-002 R: After you play this card as a block, draw 1 card and then discard 1 card. Mein Leapen PA PA-003 4 Attack +2L 3H 2 [AIR] [CHAOS] [DEATH] Stun: 2 2 U PA-003 E Commit 1 foundation: If your opponent has no ready foundations, they lose 2 vitality. Special Move PA PA-004 3 Attack +4M 3M 3 [CHAOS] [DEATH] [ALL] 3 U PA-004 While this card is in your card pool, add +1 difficulty to all of your cards unless you discard 1 momentum before making the control check. Strange Liquid PA PA-005 4 Attack 3M 2 [CHAOS] [EVIL] [WATER] Ranged 3 U PA-005 E: This attack gets -1 speed and +1 damage. The Dixie Twist PA PA-006 4 Attack 0M 5 [CHAOS] [FIRE] [GOOD] Powerful: 1 2 U PA-006 E Discard X momentum: This attack gets +X speed. Tube Strike PA PA-007 4 Attack +2M 3M 3 [CHAOS] [DEATH] [ORDER] Weapon 3 C PA-007 E Commit 1 foundation: If this attack deals damage, destroy any 1 asset. Unsporting Conduct PA PA-008 3 Attack +2L 3L 1 [CHAOS] [DEATH] [LIFE] Kick 3 C PA-008 E Discard 1 momentum: This attack gets +1 damage. Hide Behind The Couch PA PA-009 X Action [CHAOS] [LIFE] [WATER] 3 R PA-009 R Discard 1 momentum: After your opponent plays an attack, its damage is reduced to 0. X equals the difficulty of the attack played by your opponent. The Horns PA PA-010 4 Action [CHAOS] [EVIL] [FIRE] 2 R PA-010 While this card is in your card pool, all of your attacks get +2 damage. | F: Take 1 card from your discard pile and add it to your momentum. 7 Iron PA PA-011 X Asset [CHAOS] [FIRE] [VOID] Weapon 4 R PA-011 When you play this card into your card pool, place X Iron counters on it. | E Commit: Your attack gets +2 damage. Only playable while the printed difficulty of the attack is equal to or less than the number of Iron counters on this card. Sir Quacks-A-Lot PA PA-012 4 Asset [CHAOS] [LIFE] [WATER] 3 R PA-012 F: Place the top 3 cards of your deck face down under this card. | F Commit: Take 1 card from under this card and add it to your momentum. Apathy PA PA-013 2 Foundation +3M [CHAOS] [EVIL] [WATER] 4 C PA-013 R Commit, Discard 1 momentum: After you take damage from an unblocked attack, commit any 2 foundations. Collector PA PA-014 3 Foundation [CHAOS] [EARTH] [ALL] 4 R PA-014 R Commit: After you play a foundation or asset into your card pool, take 1 card from your card pool and add it to your momentum. Gadget Addict PA PA-015 2 Foundation [CHAOS] [ALL] [FIRE] 5 U PA-015 R Commit: After you play an asset into your card pool, draw 1 card. Generic Rage PA PA-016 3 Foundation [CHAOS] [DEATH] [FIRE] 6 U PA-016 R Commit 1 foundation: After 1 of your attacks is successfully blocked, take 1 card from your hand and add it to your momentum. Hijinks PA PA-017 2 Foundation [AIR] [CHAOS] [LIFE] 5 C PA-017 R Commit: After 1 of your attacks is blocked, you and your opponent both lose 1 vitality. Secret Obsession PA PA-018 2 Foundation +3M [CHAOS] [ALL] [FIRE] 5 U PA-018 E Commit: Your opponent loses 1 vitality. Only playable while you have more cards in your hand than your opponent has in their hand. Superhero Blood Transfusion PA PA-019 3 Foundation [CHAOS] [EARTH] [GOOD] 5 R PA-019 R Commit: When you are taking damage, reduce that damage by 2 (minimum 1). [ERRATA 02.01.2007] Whimsy PA PA-020 3 Foundation +3H [AIR] [CHAOS] [LIFE] 5 R PA-020 F Commit, Commit 1 other foundation: Choose 1 of the following. | Commit any card. | Ready any committed card. | Any player discards 1 card. | Any player draws 1 card. Tycho, Evil Genius PA PA-021 6 Character +0M 7 23 [ORDER] [VOID] [WATER] 6 G: M, Ht: 5'8'', Wt: 160, BT: A R PA-021 R Commit 1 foundation: After you play a Form card or ability, draw 1 card. | E Commit: Your opponent's attack is fully blocked. Critical Strike PA PA-022 3 Attack +2M 2M 3 [FIRE] [GOOD] [ORDER] 2 R PA-022 E Commit 1 foundation: Choose a number then make a control check. If the check matches the chosen number, this attack gets +2 speed and +2 damage. Diatribe PA PA-023 5 Attack +3H 3M 2 [AIR] [ORDER] [ALL] Multiple: 2 2 R PA-023 E: Your opponent discards 1 card. Elaborate Mechanism PA PA-024 4 Attack +3H 3L 1 [EARTH] [ORDER] [VOID] 2 U PA-024 E: This attack gets +1 damage for each card in any card pool. Erode The Human Soul PA PA-025 4 Attack 3M 2 [DEATH] [EVIL] [ORDER] Powerful: 1 2 U PA-025 E Discard this card from your card pool: Discard the top 5 cards of any player's deck. [BANNED 02.01.2007] Inedible Cuisine PA PA-026 4 Attack +4L 2H 4 [LIFE] [ORDER] [WATER] 3 R PA-026 R: After this attack is blocked, your opponent loses 1 vitality. Large Animal Tranquilizer PA PA-027 5 Attack 3M 3 [LIFE] [ORDER] [WATER] Ranged - Stun: 3 2 U PA-027 E: Your opponent loses 1 vitality. Only playable while your opponent has less vitality than you. Mantis Technique PA PA-028 5 Attack +3H 3H 3 [ORDER] [VOID] [WATER] 3 C PA-028 E: This attack is unblockable. Only playable while you have twice the number of cards in your hand as your opponent has in their hand. Really Big Word PA PA-029 5 Attack 1M 2 [AIR] [ORDER] [VOID] 2 R PA-029 E Commit 2 foundations, discard 2 momentum: Choose any word printed on a card your opponent has in play. This attack gets +X damage. X equals the number of letters in the chosen word. Dramatic Monologue PA PA-030 3 Action +1H [ORDER] [LIFE] [WATER] 4 U PA-030 F: Draw a card. | While this card is in your card pool, it gets the ability "R: After you play another action card with a F ability, ready any 1 card." False Contrition PA PA-031 3 Action [EVIL] [ORDER] [VOID] 4 U PA-031 R: After an attack deals damage to your opponent, they draw 2 cards and lose 3 vitality. Rare Card PA PA-032 1 Asset +1M [AIR] [CHAOS] [EARTH] 6 R PA-032 F Commit 2 foundations: Ready any card. Thesaurus PA PA-033 3 Asset +1M [EARTH] [ALL] [WATER] 4 R PA-033 F Commit, Discard X momentum: Ready X foundations. X must be equal to or less than the number of ready foundations your opponent controls. Calculating PA PA-034 3 Foundation +3H [ORDER] [VOID] [WATER] 4 R PA-034 F Commit: Choose a card type. Reveal the top 4 cards of your deck. If you reveal 2 or more cards of the chosen card type, your opponent reveals their hand and discards all cards of the chosen card type. Dirty Pool PA PA-035 2 Foundation [EVIL] [ORDER] [WATER] 4 U PA-035 E Commit: Make any attack unblockable. Only playable if you have already played 2 or more E abilities during this attack. Double-Dealing PA PA-036 3 Foundation +3L [AIR] [ORDER] [VOID] 5 C PA-036 E Commit 1 foundation: Your attack gets +1 speed. | Tycho F Commit 1 foundation: Choose 1 [ORDER] card in your discard pile and add it to your hand. [BANNED 02.01.2007] Oneupsmanship PA PA-037 2 Foundation +2M [ALL] [FIRE] [ORDER] 5 U PA-037 R Commit: After you are dealt damage by an opponent's attack, you gain 2 vitality. Only playable while you have more vitality than your opponent. Skullduggery PA PA-038 3 Foundation [EVIL] [ORDER] [WATER] 4 R PA-038 E: Reveal the top card of any deck. Specialist Knowledge PA PA-039 2 Foundation [FIRE] [ORDER] [VOID] 4 U PA-039 F Commit, Discard 1 momentum: Your opponent reveals their hand. Choose and discard 1 card in your opponent's hand. Treachery PA PA-040 5 Foundation [EVIL] [DEATH] [ORDER] 2 U PA-040 R Commit: After your opponent plays a non-attack card, discard 1 card from any card pool. Vast Intellect PA PA-041 3 Foundation +1M [GOOD] [ORDER] [VOID] 5 U PA-041 R Commit: After you make a control check when attempting to block an attack, that control check gets +2. Only playable while you have more cards in your hand than your opponent has in their hand. The Fleshreaper PA PA-042 5 Attack +4M 2M 2 [CHAOS] [FIRE] [ORDER] Ranged 1 R PA-042 E Discard or destroy X momentum, foundations, or assets that you control in any combination: This attack gets +X speed or +X damage. Fruit F#@!er PA PA-043 4 Asset [EVIL] [CHAOS] [DEATH] 2 R PA-043 F Commit: Choose 1 foundation. Make a control check where the difficulty is equal to the difficulty of the chosen foundation plus 2. If successful, destroy the chosen foundation. If you destroy the chosen foundation you may discard 2 momentum to ready this card. Sentient Appliance PA PA-044 3 Asset [CHAOS] [EARTH] [ORDER] 3 R PA-044 While ready, all cards get +1 difficulty. | F: Commit this card. The Watch PA PA-045 5 Asset [CHAOS] [ORDER] [VOID] 3 R PA-045 F Commit: Place 2 Time tokens on this card. | R Commit, Discard 1 Time token from this card: After you take damage from an attack, your opponent's Combat Phase ends and your opponent gains control of this card. Penny Arcade PA PA-P01 3 Asset [FIRE] [ORDER] [VOID] 5 P PA-P01 F Commit: Ready your character card. | F Commit, destroy 1 asset: Destroy any asset. | E Discard 1 momentum: Your [FIRE] or [ORDER] attack gets +1 damage or +1 speed. Chun-Li * SF01 SF01-001 6 Character +0M 6 24 [AIR] [LIFE] [WATER] 6 G: F, Ht: 5'8'', Wt: ??, BT: A SR SF01-001 E Commit: Switch the damage and speed values of your attack. | E Commit, discard 1 momentum: Your attack gets +X speed. X equals the damage of the attack. Chun-Li ** SF01 SF01-002 6 Character +0M 6 23 [AIR] [VOID] [WATER] 6 G: F, Ht: 5'8'', Wt: ??, BT: A DX SF01-002 E: Take the top card of your deck and add it to your momentum. Only playable after you have played a reversal. | R Commit, Discard 1 momentum: After you successfully block, you may play any kick attack in your hand as a Reversal with +1 difficulty. Sankaku Tobi SF01 SF01-003 2 Action [AIR] [GOOD] [WATER] 4 C SF01-003 R: After you block an attack, play any kick as a Reversal. | Chun-Li R: After your opponent successfully plays an attack, partially block that attack, you may then play any kick as a Reversal. Yatta! SF01 SF01-004 4 Action [AIR] [VOID] [WATER] 4 R SF01-004 F: Add up to 2 attacks you played this turn to your hand. Discard 1 card. | Chun-Li R Make a control check: After you decide to block an opponent's attack, play this card as either a high or low block with a block rating equal to the control check. Backflip Kick SF01 SF01-005 4 Attack 4M 3 [AIR] [GOOD] [WATER] Kick - Reversal 2 U SF01-005 E: This attack gets "Stun: 2". Not playable if this attack is played as a Reversal. Heel Stomp SF01 SF01-006 4 Attack +3M 3H 2 [AIR] [FIRE] [WATER] Kick 3 U SF01-006 This attack can only be blocked by high blocks. | E: The next copy of heel stomp you play this turn gets -2 difficulty and +2 damage. Hyakuretsu Kyaku SF01 SF01-007 4 Attack +1H 4M 2 [AIR] [LIFE] [WATER] Kick 2 R SF01-007 E Commit X foundations: This attack gets "Multiple: X". If this attack (or any copies of this attack created by its Multiple ability) is blocked, all other copies of this attack are discarded. Kakushu Raku Kyaku SF01 SF01-008 4 Attack +2M 4M 2 [AIR] [LIFE] [WATER] Kick - Multiple: 1 3 U SF01-008 E Commit 1 foundation: This attack gets +2 speed. Knee Flip Kick SF01 SF01-009 4 Attack +1M 3H 2 [AIR] [LIFE] [WATER] Kick 3 U SF01-009 E: If the next attack you play has a mid attack zone, it gets -1 difficulty. | Chun-Li E: The next kick or throw attack you play this turn gets +2 speed. Koshu To SF01 SF01-010 5 Attack 3M 3 [AIR] [GOOD] [WATER] Reversal - Throw 2 R SF01-010 If this attack is completely blocked, it still deals half damage (rounded up). | E: If this attack deals damage, discard the top card of your deck. If the discarded card is a kick attack that you could normally play, play that attack (no control check necessary). Senjo Shu SF01 SF01-011 4 Attack 3L 3 [AIR] [EARTH] [WATER] Kick 2 C SF01-011 E Commit 1 foundation: This attack gets +2 speed. If you have another attack in your card pool with a speed of 5 or greater, this attack gets +2 damage as well. Senretsukyaku SF01 SF01-012 5 Attack 5M 1 [AIR] [GOOD] [WATER] Chun-Li Only - Kick - Multiple: 3 - Reversal 1 SR SF01-012 E: This attack and all of its Multiple copies get +X damage. X equals the number of other attacks in your card pool (not counting Multiple copies of this attack). Soren Sho SF01 SF01-013 4 Attack 3H 2 [AIR] [FIRE] [WATER] Punch - Reversal 2 C SF01-013 You may not play this card as a Reversal after you have blocked a low attack. | E: Your next [AIR] attack this turn gets +2 damage. Spinning Bird Kick SF01 SF01-014 5 Attack +2M 3H 3 [AIR] [ALL] [WATER] Chun-Li Only - Kick - Multiple: 2 - Ranged 2 DX SF01-014 E Discard 1 card: Take 1 attack card with speed 5 or greater in your discard pile and add it to your hand. Tenshin Shu Kyaku SF01 SF01-015 5 Attack 4H 3 [AIR] [LIFE] [WATER] Kick 2 C SF01-015 E Commit your character card: This attack gets +1 speed. If this attack deals damage, discard it from your card pool. | Chun-Li E: This attack gets +1 speed. If this attack deals damage, ready your character card. Determined Pursuit SF01 SF01-016 2 Foundation [AIR] [VOID] [WATER] 2 U SF01-016 R Commit: After you fail a control check, your Combat Phase does not end. Clear your card pool and start a new Combat Phase. You may not play attacks for the rest of this turn. Only playable if your opponent has more foundations than you. | Chun-Li R Commit, Discard 1 momentum: After you fail a control check for an [AIR] card, you may make the check again. Interpol Training SF01 SF01-017 2 Foundation [AIR] [LIFE] [WATER] 5 R SF01-017 E Commit: Your attack gets +1 speed. If the attack was played as a Reversal, it gets +2 speed instead. World's Strongest Woman SF01 SF01-018 3 Foundation [AIR] [CHAOS] [WATER] 4 DX SF01-018 E Discard 1 momentum: Your kick attack gets +2 speed. Dhalsim * SF01 SF01-019 6 Character +0M 8 20 [ALL] [DEATH] [VOID] 6 G: M, Ht: 5'10'', Wt: 107, BT: O SR SF01-019 F Destroy any number of your ready foundations: Your opponent discards X+1 cards. X equals the number of foundations destroyed. Only playable once per turn. | R Commit 1 foundation: After your opponent plays an ability printed on their character, they discard 1 card Dhalsim ** SF01 SF01-020 6 Character +0M 7 23 [AIR] [ALL] [VOID] 6 G: M, Ht: 5'10'', Wt: 107, BT: O DX SF01-020 F Commit: Choose one of the following abilities: You and your opponent each draw a number of cards equal to your respective momentums or you and your opponent each discard a number of cards equal to your respective momentums. | E Discard X cards from your momentum: Your attack gets "Stun: X". Yoga Teleport SF01 SF01-021 4 Action [ALL] [DEATH] [VOID] 3 R SF01-021 R: After your opponent plays a foundation or asset, if there are no attacks in their card pool, discard that foundation or asset. | Dhalsim R Discard 1 momentum: After your opponent plays a card, if there are no attacks in their card pool, negate its effects and discard that card. Skull Necklace SF01 SF01-022 4 Asset [ALL] [DEATH] [VOID] Dhalsim Only - Item - Unique 4 DX SF01-022 R Discard 1 momentum: After a response ability is played, negate the effects of that response ability. Drill Headthrust SF01 SF01-023 4 Attack +2H 3M 3 [ALL] [DEATH] [VOID] Ranged 3 R SF01-023 You may only play this attack if you have no other attacks in your card pool. | E: If this attack deals damage, commit a number of your opponent's assets equal to the amount of damage dealt. Drill Kick SF01 SF01-024 4 Attack 3H 2 [ALL] [ORDER] [VOID] Kick - Ranged 3 R SF01-024 You may only play this attack if you have no other attacks in your card pool. | E: If this attack deals damage, take 1 card in your discard pile and add it to your hand. Yoga Blast SF01 SF01-025 5 Attack 3M 4 [ALL] [DEATH] [VOID] Ranged 3 DX SF01-025 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: If this attack deals damage, your opponent must discard 1 card each time they play a card into their card pool for the rest of this turn. Yoga Fierce Punch SF01 SF01-026 5 Attack 3H 4 [ALL] [ORDER] [VOID] Punch 3 C SF01-026 E Discard 2 momentum: If this attack deals damage, take up to 3 of your cards that have been removed from the game and add them to your hand. Yoga Fire SF01 SF01-027 5 Attack +1L 4M 3 [ALL] [DEATH] [VOID] Ranged 3 U SF01-027 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: If this attack deals damage, your opponent may not play response or enhance abilities for the rest of this turn. Yoga Flame SF01 SF01-028 4 Attack 3H 2 [ALL] [DEATH] [VOID] Ranged - Stun: 1 3 R SF01-028 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: This attack is unblockable unless your opponent discards 1 card when they choose to block. Yoga Inferno SF01 SF01-029 7 Attack 6M 8 [ALL] [DEATH] [VOID] Dhalsim Only - Stun: 1 2 SR SF01-029 R: If this attack dealt damage, when you clear your card pool place it in your staging area with 2 Fire tokens on it. Each of your ready phases remove 1 Fire token and your opponent discards 2 cards. If at any time this card has no Fire tokens on it discard it. Yoga Jab SF01 SF01-030 4 Attack +1H 3L 2 [ALL] [DEATH] [VOID] Punch 3 U SF01-030 E: Choose 1 foundation. Abilities printed on copies of the chosen foundation may not be played this turn. | Dhalsim E: Choose 1 card. Abilities printed on copies of the chosen card may not be played this turn. Yoga Roundhouse Kick SF01 SF01-031 5 Attack 3H 6 [ALL] [ORDER] [VOID] Kick - Stun: 1 2 C SF01-031 E Discard 1 momentum: If this attack deals damage, take up to 3 cards in your discard pile and add them in your hand. Yoga Short Kick SF01 SF01-032 5 Attack 3L 4 [ALL] [DEATH] [VOID] Kick 3 C SF01-032 E Discard 1 momentum: For the rest of this turn, your opponent must discard 1 random card before they commit foundations to make a control check succeed. Yoga Strong Punch SF01 SF01-033 5 Attack +1M 3H 4 [ALL] [DEATH] [VOID] Punch 2 C SF01-033 E Discard 1 momentum: Your opponent must discard 2 cards unless they discard 1 momentum. | Dhalsim E: Your opponent must discard 1 card unless they discard 1 momentum. Calm Mind SF01 SF01-034 3 Foundation [ALL] [DEATH] [WATER] 4 C SF01-034 R Commit: After your opponent plays a non-attack card into their card pool, they discard 1 card. Mystic SF01 SF01-035 3 Foundation [ALL] [ORDER] [VOID] 4 C SF01-035 F Commit: Take 1 of your cards that has been removed from the game and add it to your hand. Yoga Mastery SF01 SF01-036 4 Foundation [ALL] [DEATH] [VOID] 6 U SF01-036 R Add the top card of your deck to your card pool face down: After your opponent plays an enhance ability, negate the effects of that ability. Ken * SF01 SF01-037 6 Character +0M 6 25 [ALL] [FIRE] [VOID] 6 G: M, Ht: 5'11'', Wt: 180, BT: B SR SF01-037 E Commit: Your [ALL] attack gets +2 speed. | E Discard 1 momentum: Draw 1 card. Only playable if you have an attack card in your card pool. Ken ** SF01 SF01-038 6 Character +0M 7 22 [ALL] [GOOD] [VOID] 6 G: M, Ht: 5'11'', Wt: 180, BT: B DX SF01-038 F Commit: Once per turn reveal your hand to your opponent and then draw X cards. X equals the number of attack cards revealed. | R Discard 1 momentum: When you are taking damage reduce that damage by 1 (to a minimum of 1). [ERRATA 02.01.2007] Fierce Determination SF01 SF01-039 6 Action [ALL] [FIRE] [VOID] 3 C SF01-039 F Discard 1 momentum: The next punch attack you play this turn is unblockable. Ready For You SF01 SF01-040 3 Action +1M [ALL] [VOID] [WATER] 3 R SF01-040 F: Draw 3 cards. Discard 2 cards. Flaming Shoryuken SF01 SF01-041 5 Attack 3H 4 [ALL] [FIRE] [VOID] Ken Only - Punch 3 DX SF01-041 E: This attack gets +3 speed. Your opponent draws 2 cards. Fumikomi Mae Geri SF01 SF01-042 4 Attack 4L 2 [ALL] [ORDER] [VOID] Kick 2 U SF01-042 E Discard X cards: If this attack deals damage, draw X cards. Hiza Geri SF01 SF01-043 4 Attack +2L 4M 3 [ALL] [FIRE] [VOID] Throw 2 U SF01-043 If this attack is completely blocked, it still deals half damage (rounded up). | E: If this attack deals damage, your opponent discards 2 cards. Hold For a Second Overhead Kick SF01 SF01-044 4 Attack 4M 3 [ALL] [FIRE] [VOID] Kick 2 C SF01-044 E Discard 1 card: If this attack deals damage, you either draw 1 card or your next attack this turn gets +2 speed. Inazuma Kakato Wari SF01 SF01-045 4 Attack +3H 3H 3 [ALL] [ORDER] [VOID] Kick 3 C SF01-045 E: Your opponent chooses 1 of your momentum cards. Add the chosen card to your hand. Jigoku Guruma SF01 SF01-046 5 Attack 3L 3 [ALL] [FIRE] [VOID] Throw 3 U SF01-046 If this attack is completely blocked, it still deals half damage (rounded up). | E Commit X foundations: This attack gets +X speed. Only [ALL] or [VOID] foundations may be commited to pay this ability's cost. Ken's Hadoken SF01 SF01-047 4 Attack 3M 3 [ALL] [CHAOS] [VOID] Ranged 3 R SF01-047 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | Ken R: Before you add this card to your momentum during the End Phase, attach this card to your character instead. While attached, your character's hand size gets +1. Ken's Seoi Nage SF01 SF01-048 4 Attack 3M 3 [ALL] [FIRE] [VOID] Throw 3 U SF01-048 If this attack is completely blocked, it still deals half damage (rounded up). | E Discard 1 card: Your next attack this turn gets +2 speed. | Ken E: Your next attack this turn gets +1 speed. Draw 1 card. Ken's Tatsumaki SF01 SF01-049 5 Attack 3H 4 [ALL] [FIRE] [VOID] Kick 2 R SF01-049 E Commit 1 foundation: This attack gets +2 speed. | Ken E: If this attack is blocked, your opponent loses 1 vitality. Only playable if you have more cards in your hand than your opponent has in their hand. Shinden Kakato Otoshi SF01 SF01-050 5 Attack 4H 3 [ALL] [LIFE] [VOID] Kick 3 U SF01-050 E: If this attack deals damage, draw 1 card and then discard 1 card. Shoryureppa SF01 SF01-051 6 Attack 3M 5 [ALL] [FIRE] [VOID] Ken Only - Punch 3 SR SF01-051 E: This attack gets +5 speed. Your opponent draws 4 cards. Charisma SF01 SF01-052 3 Foundation [ALL] [ORDER] [VOID] 6 C SF01-052 E Commit: You and your opponent each discard 1 card. Shotokan Master SF01 SF01-053 3 Foundation [ALL] [GOOD] [VOID] 4 DX SF01-053 E Commit, discard 1 card: Any attack gets -1 damage (to a minimum of 1). If that attack deals damage to you, draw 1 card. Shotokan Training [SF01] SF01 SF01-054 1 Foundation [ALL] [EARTH] [VOID] 5 C SF01-054 E Commit, discard 1 card: Any attack gets -1 damage. Ryu * SF01 SF01-055 6 Character +0M 6 25 [ALL] [ORDER] [VOID] 6 G: M, Ht: 5'10'', Wt: 175, BT: O SR SF01-055 R Commit: After you block an attack, draw 2 cards. | E Commit 1 foundation: Your opponent commits 1 of their foundations. Ryu ** SF01 SF01-056 6 Character +0M 6 25 [ALL] [VOID] [WATER] 6 G: M, Ht: 5'10'', Wt: 175, BT: O DX SF01-056 E Commit 1 foundation: If your attack deals damage, you gain 1 vitality. | R: After you fail an attempt to play a block, draw 1 card. Finesse SF01 SF01-057 5 Action [ALL] [ORDER] [VOID] 3 DX SF01-057 R: When you are reduced to 0 or less vitality, you do not lose the game and are returned to 1 vitality. You Must Defeat Sheng Long… SF01 SF01-058 2 Action [ALL] [ORDER] [VOID] 3 R SF01-058 F Discard 1 card: Search your deck for a card with equal or lesser difficulty than a card you already have in your card pool, show it to your opponent, and add it to your hand. ...To Stand a Chance SF01 SF01-059 5 Action +2M [ALL] [LIFE] [VOID] 4 C SF01-059 F Destroy any number of foundations you control: Draw 1 card for each foundation you destroyed for this ability's cost. | Ryu F Destroy any number of foundations you control: Draw 1 card and gain 1 vitality for each foundation you destroyed for this ability's cost. Foot Sweep SF01 SF01-060 4 Attack +3H 2L 4 [ALL] [ORDER] [VOID] Kick - Stun: 2 2 C SF01-060 E Commit 2 foundations: If this attack deals damage, you gain 1 vitality and your opponent commits 1 foundation. Jodan Sokuto Geri SF01 SF01-061 4 Attack 4M 3 [ALL] [EARTH] [VOID] Kick 3 R SF01-061 E Discard X momentum: If this attack is blocked, draw X cards. X cannot be greater than the damage of this attack. Kyubi Kudaki SF01 SF01-062 3 Attack 2M 2 [ALL] [EARTH] [VOID] Punch 3 C SF01-062 E: For the rest of the turn when you gain vitality, gain 1 extra vitality. Ryu's Hadoken SF01 SF01-063 4 Attack 3M 3 [ALL] [ORDER] [VOID] Ranged 3 R SF01-063 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: If this attack deals damage, your opponent commits 1 foundation. | Ryu E Destroy 1 foundation: Draw 1 card. Ryu's Seoi Nage SF01 SF01-064 4 Attack 3M 4 [ALL] [LIFE] [VOID] Throw 2 U SF01-064 If this attack is completely blocked, it still deals half damage (rounded up). | E: This attack gets -1 speed and -3 damage. If this attack deals damage, you gain 2 vitality. | Ryu E Commit your character card: Draw 1 card. Ryu's Shoryuken SF01 SF01-065 5 Attack 4M 6 [ALL] [EARTH] [VOID] Powerful: 1 - Punch 3 R SF01-065 E Discard 1 card: Draw 1 card. | Ryu R: Before you draw a card, this attack gets +2 damage instead. Ryu's Tatsumaki SF01 SF01-066 5 Attack +2L 4H 5 [ALL] [VOID] [WATER] Kick - Multiple: 2 1 R SF01-066 R: After you play this card as a block, you and your opponent each draw 2 cards. Only playable if the difficulty of the blocked attack is equal to or greater than this card's printed difficulty. Sakotsu Wari SF01 SF01-067 4 Attack 2H 4 [ALL] [LIFE] [VOID] Punch 2 U SF01-067 E: If this attack deals damage, you gain 2 vitality. | Ryu E: If this attack deals damage, you gain 3 vitality and this card's first ability cannot be played. Only playable if this card's first ability has not been played. Shakunetsu Hadoken SF01 SF01-068 5 Attack 3M 5 [ALL] [LIFE] [VOID] Ryu Only - Ranged - Stun: 2 3 DX SF01-068 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: Gain 2 vitality. Only playable if your opponent committed foundations due to this attack's Stun ability. Shinku Hadoken SF01 SF01-069 4 Attack +4M 4M 3 [ALL] [ORDER] [VOID] Ryu Only - Ranged 3 SR SF01-069 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: If this attack is blocked, you either draw 1 card or your opponent commits 1 foundation. Tomoe Nage SF01 SF01-070 6 Attack 3L 5 [ALL] [LIFE] [VOID] Stun: 1 - Throw 1 U SF01-070 If this attack is completely blocked, it still deals half damage (rounded up). | E Discard 1 card: Gain 1 vitality. Apt Pupil SF01 SF01-071 3 Foundation [ALL] [EARTH] [VOID] 5 C SF01-071 E Commit: Your [ALL] attack gets +1 damage. | Ryu R Commit: After you gain vitality, ready 1 foundation you control. Skilled Fighter SF01 SF01-072 2 Foundation +3M [ALL] [ORDER] [VOID] 5 C SF01-072 R Commit 3 foundations: After you block an attack, draw 2 cards. Sagat ** SF01 SF01-073 6 Character +0M 6 26 [AIR] [ALL] [EARTH] 6 G: M, Ht: 7'5'', Wt: 303, BT: B R SF01-073 E Discard 1 card: Your attack gets -1 speed and +3 damage. | E Commit 1 foundation: If your attack deals damage, draw 1 card. Sagat * SF01 SF01-074 6 Character +0M 7 23 [AIR] [DEATH] [EARTH] 6 G: M, Ht: 7'5'', Wt: 303, BT: B SR SF01-074 F Commit: Discard your hand and draw a number of cards equal to the number of cards you discarded. | R Commit, Discard 1 momentum: After you resolve an attack, make a control check for that attack again. If successful, your opponent loses vitality equal to the printed damage of the attack and your Combat Phase ends. Muay Thai Defense SF01 SF01-075 3 Action +2H [AIR] [EARTH] [FIRE] 3 C SF01-075 F: Add this card to your card pool. | While this card is in your card pool your attacks get +1 damage and any blocks you play get -1 difficulty. You aren't a warrior… SF01 SF01-076 5 Action +2L [AIR] [ALL] [EARTH] 3 U SF01-076 F: Your next attack this turn is unblockable. Only playable if you have more cards in your staging area than your opponent has in their staging area. ...You are a beginner! SF01 SF01-077 0 Action +2L [AIR] [ALL] [EARTH] 5 R SF01-077 R: After 1 of your attacks gets a speed or damage bonus, draw 1 card. Eye Patch SF01 SF01-078 4 Asset [AIR] [ALL] [EARTH] Sagat Only - Item 5 R SF01-078 R: After a player draws a card, any attack gets +1 damage. Ground Tiger Shot SF01 SF01-079 5 Attack 3L 6 [AIR] [EARTH] [FIRE] Ranged 1 R SF01-079 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: If you have 2 or more kick attacks in your card pool, this attack gets +2 damage. Jumping Knee Strike SF01 SF01-080 5 Attack 3H 5 [AIR] [ALL] [EARTH] Kick 3 C SF01-080 E Commit 1 foundation: If this attack deals damage, draw 1 card. Muay Thai Punch SF01 SF01-081 4 Attack 2M 4 [AIR] [EARTH] [VOID] Punch 2 C SF01-081 E Commit 3 foundations, Discard 3 momentum: This attack gets +8 damage. | Sagat E: Discard this card from your card pool. Overhand Throw SF01 SF01-082 5 Attack 2H 6 [AIR] [ALL] [EARTH] Throw 3 U SF01-082 If this attack is completely blocked, it still deals half damage (rounded up). | E: Your next attack this turn gets +2 damage. Only playable if you have drawn a card this turn. Tiger Genocide SF01 SF01-083 7 Attack 2M 10 [AIR] [DEATH] [EARTH] Sagat Only - Punch 2 SR SF01-083 E Commit X foundations: This attack gets +X damage and "Stun: X". Any foundations committed by this attack's Stun ability are destroyed. Tiger Knee SF01 SF01-084 6 Attack 3M 6 [AIR] [EARTH] [FIRE] Kick - Multiple: 1 3 R SF01-084 E: The next attack you play this turn gets -1 speed and +1 damage for every copy of this attack in your card pool. Tiger Shot SF01 SF01-085 4 Attack 2M 5 [AIR] [EARTH] [FIRE] Ranged 2 R SF01-085 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: If you have 2 or more punch attacks in your card pool, this attack gets +2 damage. Tiger Uppercut SF01 SF01-086 5 Attack 3M 5 [AIR] [EARTH] [FIRE] Powerful: 3 - Punch 2 R SF01-086 E: If this attack deals damage, your next attack this turn gets +1 damage. | Sagat E: This attack gets 'Powerful:6" instead of "Powerful: 3". Only playable if you have more cards in your card pool than your opponent has in their card pool. Champion SF01 SF01-087 4 Foundation [AIR] [EARTH] [VOID] 4 U SF01-087 E Commit, discard 1 card, discard 1 card from your card pool: Your attack gets +1 damage. | Sagat E Commit, discard 1 card from your card pool: Your attack gets +1 damage. Hardened Veteran SF01 SF01-088 2 Foundation [AIR] [EARTH] [FIRE] 4 C SF01-088 E Commit: Your attack gets +1 damage or any attack gets -1 damage. Only playable if you have more cards in your card pool than your opponent has in their card pool. Muay Thai Discipline SF01 SF01-089 3 Foundation [AIR] [EARTH] [WATER] 4 U SF01-089 R Commit 1 foundation: When playing a punch attack, kicks in your card pool do not count towards the difficulty of the attack and your punch gets -1 damage. | R Commit 1 foundation: When playing a kick attack, punches in your card pool do not count towards the difficulty of the attack and your kick gets -1 damage. Size and Speed SF01 SF01-090 3 Foundation [AIR] [EARTH] [FIRE] 5 U SF01-090 E Commit: Your attack gets +2 damage. Only playable if you have more cards in your staging area than your opponent has is their staging area. Zangief ** SF01 SF01-091 6 Character +0M 4 30 [EARTH] [ORDER] [VOID] 6 G: M, Ht: 7', Wt: 380, BT: A R SF01-091 R Commit, Discard 3 momentum: After your opponent cycles their deck, they must remove 5 additional cards from the game. | E: Put 1 card from your discard pile on the bottom of your deck. Zangief * SF01 SF01-092 6 Character +0M 5 28 [EARTH] [VOID] [WATER] 6 G: M, Ht: 7', Wt: 380, BT: A SR SF01-092 E Discard 1 momentum: Your attack gets +X damage. X equals the control of the momentum card discarded to pay this ability's cost. | E: Your opponent places the top 2 cards of their deck into their discard pile. Only playable if you have a throw in your card pool. If you have played this ability already this turn, commit this card. My Strength is Much Greater than Yours SF01 SF01-093 3 Action +1M [DEATH] [EARTH] [VOID] 5 U SF01-093 F: The next [EARTH] attack you play this turn gets +1 difficulty and "Powerful: 2". | R: After your opponent cycles their deck, they must remove 3 additional cards from the game. Overwhelming Strength SF01 SF01-094 3 Asset [EARTH] [ORDER] [VOID] 4 R SF01-094 While this card is in play, your opponent's character is committed and may not ready. During your opponent's ready phase they may discard 1 momentum to destroy this card. Abdominal Claw SF01 SF01-095 5 Attack +1L 4L 2 [EARTH] [ORDER] [VOID] Multiple: 2 - Throw 2 U SF01-095 If this attack is completely blocked, it still deals half damage (rounded up). | E: If this card is added to your momentum, add it face up. | While this card is face up in your momentum, each player must commit 1 foundation after their Ready Phase. Air Throw SF01 SF01-096 5 Attack +3H 3H 4 [EARTH] [FIRE] [VOID] Throw 2 U SF01-096 If this attack is completely blocked, it still deals half damage (rounded up). | R: After this block successfully blocks a ranged attack, your opponent takes 3 damage. | E: Your next [EARTH] attack this turn gets -1 difficulty and +2 damage. Banishing Punch SF01 SF01-097 4 Attack 4M 3 [DEATH] [EARTH] [VOID] Punch 3 R SF01-097 E: If you add this card to your momentum, add it face up. | R: After either player's ready phase, your opponent discards 1 card from the top of their deck. Only playable while this card is face up in your momentum. Body Press SF01 SF01-098 4 Attack +1M 2H 3 [DEATH] [EARTH] [VOID] Throw 2 U SF01-098 If this attack is fully blocked it still deals half damage (rounding up). | E Commit 1 foundation: Your opponent draws 5 cards and then discards 6 cards. If you are playing Zangief you may choose to have your opponent draw 4 cards and then discard 6 cards instead. Double German Suplex SF01 SF01-099 4 Attack 3M 4 [DEATH] [EARTH] [VOID] Throw 2 R SF01-099 If this attack is completely blocked, it still deals half damage (rounded up). | E: If you add this card to your momentum, add it face up. | R: After your opponent draws cards with one of their card effects, they discard the top 3 cards of their deck. Only playable while this card is face up in your momentum. Face Claw SF01 SF01-100 5 Attack +2H 4H 2 [EARTH] [FIRE] [VOID] 3 U SF01-100 E: This attack gets +X damage. X equals your momentum. | E: Your opponent discards X cards from the top of their deck. X equals half of this attack's damage (rounded down). Final Atomic Buster SF01 SF01-101 8 Attack 3M 12 [DEATH] [EARTH] [VOID] Zangief Only - Throw 2 SR SF01-101 If this attack is completely blocked, it still deals half damage (rounded up). | E Commit 1 foundation: Your opponent discards the top 6 cards of their deck. Pile Driver SF01 SF01-102 5 Attack 3H 4 [EARTH] [ORDER] [VOID] Stun: 1 - Throw 2 U SF01-102 If this attack is completely blocked, it still deals half damage (rounded up). | E: Foundations committed by this attack's Stun ability or any of your other card effects may not be readied during your opponent's next Ready Phase. Russian Double Knee Press SF01 SF01-103 5 Attack 3L 3 [EARTH] [FIRE] [VOID] Stun: 1 2 U SF01-103 E Commit 1 foundation: This attack gets +X damage. X equals the control check made to play this attack. | Zangief E: This attack gets +X damage. X equals your characters handsize. Spinning Lariat SF01 SF01-104 5 Attack 4H 2 [EARTH] [FIRE] [VOID] Multiple: 3 - Punch 2 R SF01-104 E Commit 1 foundation: This attack (and each copy created by its Multiple ability) gets +X damage. X equals the number of other attacks in your card pool (not including copies of this attack created by its Multiple ability). Spinning Pile Driver SF01 SF01-105 5 Attack +1L 2H 5 [EARTH] [FIRE] [VOID] Zangief Only - Throw 3 R SF01-105 If this attack is completely blocked, it still deals half damage (rounded up). | E: If you add this card to your momentum, add it face up. | R: After your opponent places 1 or more cards into their discard pile from one of your card effects, they take 2 damage if this card is face up in your momentum. Grappler SF01 SF01-106 3 Foundation [EARTH] [FIRE] [VOID] 5 C SF01-106 R Commit: Before you make a control check for a throw attack, that attack gets -2 difficulty. | R Commit: After you play a throw attack, your opponent takes 3 damage unless they discard the top 3 cards of their deck. National Hero SF01 SF01-107 2 Foundation [EARTH] [FIRE] [VOID] 5 R SF01-107 E Discard 1 momentum: Your throw attack gets +2 damage. Ring Veteran SF01 SF01-108 3 Foundation [EARTH] [ORDER] [VOID] 5 C SF01-108 R Commit: After your opponent's Ready Phase, commit 1 of your opponent's foundations. | Zangief R Commit: After your opponent readies a foundation, commit any 1 asset and any 1 foundation. Block [SF01] SF01 SF01-109 2 Action +1M [ALL] [VOID] [WATER] 4 C SF01-109 F Reveal the top card of your deck: You may play the revealed card as though it were in your hand until the end of this turn. | R Commit 1 foundation: Before you block with this card, change this card's block zone to high or low. Crouch SF01 SF01-110 3 Action [EVIL] [ORDER] [VOID] 4 U SF01-110 R: After you block a high attack, all mid and high attacks get +2 difficulty as long as this card is in your card pool. Dodge SF01 SF01-111 1 Action +2M [DEATH] [ORDER] [VOID] 4 C SF01-111 F: Look at your opponent's hand. | R Commit 1 foundation: Before you block with this card, change this card's block zone to high. Fighting Spirit SF01 SF01-112 0 Action +4M [ALL] [ORDER] [VOID] 4 C SF01-112 R: After your opponent plays an attack, choose 1 mid block card in your discard pile and add it to your hand. Only playable if this is your opponent's third attack this turn. Jump SF01 SF01-113 0 Action +2M [DEATH] [ORDER] [VOID] 4 C SF01-113 F: Look at the top card of your opponent's deck | R Commit 1 foundation: Before you block with this card, change this card's block zone to low. Power Up SF01 SF01-114 3 Action +3M [AIR] [CHAOS] [VOID] 5 SR SF01-114 F: Add the top 2 cards of your deck to your momentum. Revenge SF01 SF01-115 2 Action [EARTH] [GOOD] [WATER] 5 R SF01-115 R Discard 1 momentum: After you take 5 or more damage, all of the attacks in your hand get Reversal until the end of the turn. Reversal SF01 SF01-116 6 Action [EARTH] [GOOD] [WATER] 1 SR SF01-116 R: When you are taking damage from an attack, reduce that damage to 0. This card becomes an exact copy of the attack that dealt damage, redirected at your opponent, with all bonuses played on the original attack included (this attack may be blocked). [ERRATA 02.01.2007] Smack Talk SF01 SF01-117 4 Action [ALL] [CHAOS] [LIFE] 3 R SF01-117 F: Add 1 card from the top of your discard pile to your momentum and gain X vitality. X equals your momentum minus your opponent's momentum. Taunt SF01 SF01-118 2 Action [DEATH] [EVIL] [VOID] 5 U SF01-118 R: After you successfully block an opponent's attack, your opponent must either play an attack or pass as their next action. Balanced Stance SF01 SF01-119 4 Asset [EARTH] [FIRE] [ORDER] Stance 2 C SF01-119 While this card is ready in your staging area, you may only play an attack if the last card in your card pool is not an attack and you may only play a non-attack card if the last card in your card pool is an attack. | E: Your attack gets +2 speed and +2 damage. | E Commit: Draw 1 card. Crouching Stance SF01 SF01-120 4 Asset [DEATH] [EVIL] [WATER] Stance 3 U SF01-120 R Commit: Before you play a block or an attack, all of your low attacks get Reversal and your opponent may not play high attacks against you for the rest of this turn. Defensive Stance SF01 SF01-121 4 Asset [DEATH] [ORDER] [VOID] Stance 2 U SF01-121 R Commit: Before you block an attack, all of your attacks without blocks may be played as mid blocks with +2 difficulty for the rest of this turn. Offensive Stance SF01 SF01-122 2 Asset [EARTH] [FIRE] [WATER] Stance 2 U SF01-122 F Commit: Your attacks this turn deal +2 damage if they aren't blocked. Your opponent may play any attack as a Reversal for the rest of this turn. Close Throw SF01 SF01-123 5 Attack 4M 4 [EARTH] [LIFE] [VOID] Stun: 2 - Throw 3 U SF01-123 If this attack is completely blocked, it still deals half damage (rounded up). | If your last attack was blocked, this card may be played at -2 difficulty and -2 damage. Fierce Punch SF01 SF01-124 4 Attack +3L 3H 4 [DEATH] [ORDER] [VOID] Punch 2 U SF01-124 E: Commit up to 2 assets. Forward Kick [SF01] SF01 SF01-125 3 Attack +3M 2M 3 [DEATH] [EVIL] [FIRE] Kick 3 U SF01-125 E: Choose a resource symbol. If your opponent attempts to block this attack, foundations with the chosen symbol may not be committed to modify your opponent's control check. Quick Elbow SF01 SF01-126 0 Attack +3M 2M 1 [AIR] [CHAOS] [WATER] Punch 3 C SF01-126 R Commit 2 foundations: After this card deals damage or is blocked, add it to your momentum. Roundhouse Kick SF01 SF01-127 5 Attack +2L 2H 6 [DEATH] [EVIL] [VOID] Kick 2 U SF01-127 E: Destroy 1 committed foundation. Short Kick SF01 SF01-128 4 Attack +3H 4L 2 [DEATH] [ORDER] [VOID] Kick 3 C SF01-128 E: If the last card you played into your card pool is a punch, this attack gets "Stun: 2". Strong Punch SF01 SF01-129 4 Attack +2M 3M 3 [AIR] [CHAOS] [WATER] Punch 3 C SF01-129 R: After you play this card, you may have it replace any attack already in your card pool. Discard the replaced attack. Your opponent may attempt to block this attack normally. Super Kick SF01 SF01-130 3 Attack +2M 2M 4 [CHAOS] [EARTH] [FIRE] Kick 2 R SF01-130 E Discard 1 momentum: This attack gets +4 damage. Super Punch SF01 SF01-131 4 Attack +2M 3M 3 [CHAOS] [EARTH] [FIRE] Punch 3 R SF01-131 E Discard 1 momentum: This attack gets +3 damage. Aerial Combatant SF01 SF01-132 2 Foundation [DEATH] [FIRE] [LIFE] 6 C SF01-132 E Commit: Change the attack zone of any mid attack to high. Beefy [SF01] SF01 SF01-133 4 Foundation [ALL] [ORDER] [VOID] 5 C SF01-133 F Commit: While this card is committed your character gets +1 hand size. During your Ready Phase you may choose to leave this card committed. Experienced SF01 SF01-134 2 Foundation [CHAOS] [EVIL] [WATER] 5 U SF01-134 R Commit: Before you make a control check for a character only card or card that has a character ability, that card gets -2 difficulty. Feels No Pain SF01 SF01-135 3 Foundation [AIR] [EARTH] [GOOD] 5 SR SF01-135 R Commit, discard X momentum: When you are taking damage, reduce the damage taken by X (to a minimum of 1). [ERRATA 02.01.2007] Beginner's Luck SF01 SF01-136 2 Foundation [AIR] [CHAOS] [EVIL] 5 C SF01-136 This foundation adds +2 (instead of +1) when committed to modify a control check. If this foundation is committed to modify a control check for a non-attack card, destroy it. Ground Fighter SF01 SF01-137 2 Foundation [EARTH] [FIRE] [LIFE] 6 C SF01-137 E Commit: Change the attack zone of any mid attack to low. Physically Fit SF01 SF01-138 5 Foundation [EARTH] [FIRE] [VOID] 4 U SF01-138 E Commit, discard 1 attack: Your attack gets +X damage. X equals the damage of the discarded attack. Only playable if the attack and the discarded card share a resource symbol. Quick SF01 SF01-139 2 Foundation [EARTH] [ORDER] [VOID] 5 C SF01-139 E Commit 1 foundation: Change the attack zone of any attack to mid. Scrapper SF01 SF01-140 4 Foundation [EARTH] [LIFE] [VOID] 5 R SF01-140 R Commit, discard 1 attack from your hand: When you are taking damage, reduce that damage by 2 (to a minimum of 1). [ERRATA 02.01.2007] Signature Style SF01 SF01-141 3 Foundation [EARTH] [FIRE] [VOID] 5 SR SF01-141 F Discard 1 momentum: Ready your character. | E Commit: Your character only attack gets +2 damage. Too Fast To See SF01 SF01-142 6 Foundation [DEATH] [FIRE] [LIFE] 4 U SF01-142 E Commit, Discard X cards from your hand and/or momentum: Your attack is unblockable. X equals the speed of the attack. Tricky [SF01] SF01 SF01-143 2 Foundation [ALL] [DEATH] [VOID] 5 C SF01-143 R Commit: Before you draw a card, discard 2 cards. Balrog *** SF01 SF01-P01 6 Character +0M 5 25 [DEATH] [CHAOS] [FIRE] 6 G: M, Ht: 6'6'', Wt: 250, BT: A P SF01-P01 E Commit, Discard 1 momentum: Your punch attack gets +2 damage. | R Commit: After you completely block an attack, your opponent must play a non-attack card or pass as their next action. Blanka *** SF01 SF01-P02 6 Character +0M 7 22 [CHAOS] [DEATH] [EVIL] 6 G: M, Ht: 6'4'', Wt: 262, BT: B P SF01-P02 E: Your attack gets +1 damage. | F Commit: Take 2 cards from any discard pile and remove them from the game. E. Honda *** SF01 SF01-P03 6 Character +0M 5 30 [ALL] [EARTH] [WATER] 6 G: M, Ht: 6'1'', Wt: 353, BT: A P SF01-P03 E Discard 1 momentum: Any attack gets -1 damage. | F: Commit: Take 1 card from the top of your deck and add it to your momentum. Guile *** SF01 SF01-P04 6 Character +0M 6 25 [AIR] [FIRE] [ORDER] 6 G: M, Ht: 6'2'', Wt: 218, BT: O P SF01-P04 E: Each player takes 1 random card from their hand and adds it to their card pool face down. | E Commit: Your attack gets +1 damage. [ERRATA 02.01.2007] M. Bison *** SF01 SF01-P05 6 Character +0M 5 25 [EARTH] [ORDER] [VOID] 6 G: M, Ht: 6'2'', Wt: 256, BT: A P SF01-P05 R: After you play a card, look at the top card of your deck. You may discard it. | F Commit, commit 1 foundation: Destroy 1 non-character non-foundation card in either player's staging area. If you destroy a card you control, gain 3 vitality. Vega *** SF01 SF01-P06 6 Character +0M 7 22 [AIR] [CHAOS] [FIRE] 6 G: M, Ht: 6'2'', Wt: 178, BT: O P SF01-P06 F Commit: Each player discard all cards in their card pool. | R Discard 1 momentum: Before you make a control check for an attack, that check gets +1. Round 1 ... FIGHT! SF01 SF01-P07 1 Action +3M [AIR] [DEATH] [VOID] 5 P SF01-P07 R: After the beginning of your Combat Phase, ready your character card and commit your opponent's caracter card. Only playable if this is the first turn of the game. Round 2 ... FIGHT! SF01 SF01-P08 3 Action +3M [ALL] [ORDER] [WATER] 6 P SF01-P08 R: After you draw this card in your opening hand of a game, draw 3 cards. This card remains in your card pool until the end of the first turn. Round 3 ... FIGHT! SF01 SF01-P09 2 Action +3M [AIR] [FIRE] [VOID] 4 P SF01-P09 R: After you draw this card in your opening hand of a game, you and your opponent each lose 5 vitality. This card remains in your card pool until the end of first turn. Turbo SF01 SF01-P10 4 Action [AIR] [ALL] [WATER] 3 P SF01-P10 F: After a player plays a card and resolves all of its effects, that player draws 1 card. This card is not discarded from your your card pool as normal during your End Phase. Discard this card from you card pool during your opponent's End Phase. [BANNED 02.01.2007] Street Fighter SF01 SF01-P11 3 Foundation [EARTH] [FIRE] [LIFE] 4 P SF01-P11 E Commit: Your attack gets +1 speed and +2 damage. Only playable if your attack shares 2 or more resource symblos with your character card. World's Greatest SF01 SF01-P12 3 Foundation [ALL] [CHAOS] [VOID] 4 P SF01-P12 F Destroy this card, discard 1 momentum: Search your deck for 1 character card. Reveal it to your opponent and add it to your hand. Shuffle your deck. Astaroth * SC01 SC01-001 6 Character +0M 6 30 [EARTH] [EVIL] [VOID] 6 G: M, Ht: 6'4'', Wt: 287, BT: ? DX SC01-001 E Commit 1 foundation: Your attack gets +X damage. X equals the number of other cards in your card pool. Astaroth ** SC01 SC01-002 6 Character +0M 6 28 [CHAOS] [EARTH] [EVIL] 6 G: M, Ht: 6'4'', Wt: 287, BT: ? SR SC01-002 R Commit 2 foundations: Before you make a control check, the control check is equal to your momentum (no check necessary). Size Matters SC01 SC01-003 4 Action [EARTH] [EVIL] [GOOD] 4 R SC01-003 R Remove this card from the game: When you are taking damage from your opponent's attack, reduce that damage to 1. Only playable if both your character's height and weight are greater than the height and weight of your opponent's character. [ERRATA 02.01.2007] Kulutues SC01 SC01-004 7 Asset +2M [EARTH] [EVIL] [FIRE] Astaroth Only - Weapon - Unique 4 SR SC01-004 E Commit 1 foundation: Make a control check. Your attack gets +X damage. X equals the control check. Annihilation SC01 SC01-005 6 Attack 3H 5 [AIR] [EARTH] [EVIL] Weapon 3 U SC01-005 E: If this attack deals 5 or more damage, during your End Phase you may move this attack into your staging area as a foundation instead of adding it to your momentum. Ax Grave SC01 SC01-006 4 Attack +2L 3L 3 [CHAOS] [EARTH] [EVIL] Weapon 2 C SC01-006 E: Make a number of control checks equal to your momentum plus 1. This attack gets +X damage. X equals the number of control checks that were higher than the previous control check. Demented Moon SC01 SC01-007 7 Attack 2M 14 [CHAOS] [EARTH] [EVIL] Astaroth Only - Weapon - Powerful: 3 2 DX SC01-007 You may only play this card if you have at least 2 other cards in your card pool. | R Discard 1 momentum: Before you make a control check, that check gets +2. If successful, discard this card from your card pool. Destruction SC01 SC01-008 5 Attack +4H 2H 4 [CHAOS] [EARTH] [EVIL] Weapon 3 U SC01-008 E Discard 1 momentum: If this attack is blocked, your opponent loses 1 vitality. | Astaroth E Discard 1 momentum: If this attack is blocked, your opponent loses 3 vitality. Hades Break SC01 SC01-009 3 Attack +3M 1L 2 [CHAOS] [EARTH] [EVIL] Weapon 2 C SC01-009 E: Make a control check. The damage of this card equals the control check. Maelstrom Divide SC01 SC01-010 4 Attack 3M 4 [EARTH] [EVIL] [VOID] Weapon - Powerful: 1 3 U SC01-010 You may only play this card if you have at least 1 other card in your card pool. | E: If you use this attack's Powerful ability, you may discard cards from your hand as well as your momentum to pay its cost. Minotaur Crush SC01 SC01-011 3 Attack +2M 2M 2 [EARTH] [EVIL] [FIRE] Weapon 2 C SC01-011 E: If this attack deals damage, the rest of your attacks this turn get +1 damage for each attack in your card pool that dealt damage this turn. Poseiden Tide Rush SC01 SC01-012 6 Attack 3M 6 [CHAOS] [EARTH] [EVIL] Weapon 2 R SC01-012 E: If this card is added to your momentum, add it face up. | R Discard 1 momentum: Before you make a control check, that check gets +X. X equals your momentum. Only playable while this card is face up in your momentum. Poseidon Crest SC01 SC01-013 5 Attack 3M 6 [AIR] [EARTH] [EVIL] Weapon 3 R SC01-013 E: If this card is added to your momentum, add it face up. | R Discard this card from your momentum: When you are taking damage, reduce that damage by 3 (to a minimum of 1). Only playable while this card is face up in your momentum. [ERRATA 02.01.2007] Reverse Spiral SC01 SC01-014 5 Attack 3H 5 [CHAOS] [EARTH] [EVIL] Weapon 3 R SC01-014 E: If this card is added to your momentum, add it face up. | R Discard this card from your momentum: When you are taking damage, reduce that damage by X (to a minimum of 1). X equals the number of your ready foundations. Only playable while this card is face up in your momentum. [ERRATA 02.01.2007] Tornado Shot SC01 SC01-015 4 Attack 2H 3 [CHAOS] [EARTH] [EVIL] Weapon 2 C SC01-015 E: You and your opponent both make a control check. If your control check was higher than your opponent's, this attack gets +X damage. X equals your opponent's control check. Gyulkus SC01 SC01-016 2 Foundation +3M [CHAOS] [EARTH] [EVIL] Weapon 5 DX SC01-016 E Discard 1 momentum: Your attack gets +X damage. X equals the discarded card's control. Made not Born SC01 SC01-017 3 Foundation [EARTH] [EVIL] [GOOD] 4 U SC01-017 R Commit: Before an opponent's attack deals damage, that damage is reduced to its printed value. | Astaroth Commit E: Any attack gets -3 damage. Single Minded SC01 SC01-018 3 Foundation [EARTH] [EVIL] [FIRE] 5 C SC01-018 E Commit: Your attack gets +X damage. X equals the number of other attacks in your card pool. | Astaroth E Discard 2 momentum: Your attack gets +X damage. X equals the number of other cards in your card pool. Cassandra * SC01 SC01-019 6 Character +0M 7 22 [GOOD] [LIFE] [VOID] 6 G: F, Ht: 5'5'', Wt: ?, BT: B SR SC01-019 R: Before making a control check for an attack played as a Reversal, any blocks in your card pool do not count toward the attack's difficulty. | E Discard 1 momentum: Your attack gets +1 speed. Cassandra ** SC01 SC01-020 6 Character +0M 7 22 [AIR] [LIFE] [VOID] 6 G: F, Ht: 5'5'', Wt: ?, BT: B R SC01-020 R Discard 1 card: After your opponent plays a non-attack card, negate it's effects and discard it from their card pool if the card you discarded was of the same type as their played card. | F Commit: Play 1 attack from your hand as normal. That attack gets +2 speed. [BANNED 02.01.2007] Angel Step SC01 SC01-021 1 Action [FIRE] [LIFE] [VOID] 5 R SC01-021 F Commit 1 foundation and discard 1 momentum: All your attacks this turn get +1 speed. Digamma Sword & Nemea Shield SC01 SC01-022 2 Asset +2M [GOOD] [LIFE] [VOID] Cassandra Only - Weapon - Unique 3 SR SC01-022 Your Reversals get +1 damage. | F Destroy this card: Destroy 1 enemy weapon asset. Angel Press SC01 SC01-023 4 Attack +1L 2L 3 [LIFE] [ORDER] [VOID] Weapon 3 C SC01-023 You may only play this card as a block if you have 2 or less cards in your card pool. | E Discard 1 momentum: This attack gets +2 speed. Dancing Shield SC01 SC01-024 3 Attack 2M 3 [GOOD] [LIFE] [VOID] Weapon - Reversal 2 U SC01-024 E Draw 1 card: This attack gets +4 speed. Only playable if this card shares a resource symbol with your opponent's character card. Destined Greatness SC01 SC01-025 5 Attack 2M 4 [GOOD] [LIFE] [VOID] Reversal - Throw 2 C SC01-025 If this attack is completely blocked, it still deals half damage (rounded up). | E: Switch this attack's damage and speed values. Guardian's Judgement SC01 SC01-026 6 Attack +3M 3M 6 [LIFE] [ORDER] [VOID] Throw 1 R SC01-026 If this attack is completely blocked, it still deals half damage (rounded up). | E Commit X foundations: Commit X of your opponent's foundations. Heaven's Guardian SC01 SC01-027 4 Attack 3M 4 [FIRE] [LIFE] [VOID] Weapon 2 R SC01-027 E: This attack gets +X speed. X equals the number of foundations you committed to pass this attack's control check. Holy Purification SC01 SC01-028 4 Attack +2M 3M 3 [LIFE] [VOID] [WATER] Weapon 2 C SC01-028 R: After you block with this card, add it to your momentum. | Cassandra E Discard 1 momentum: Your opponent discards 2 momentum. Only playable if this attack's speed is greater than the amount of cards in your opponent's momentum. Luminance Fall SC01 SC01-029 3 Attack 1H 3 [AIR] [LIFE] [VOID] Kick - Stun: 1 2 U SC01-029 E: This attack gets +X speed. X equals your momentum. Seraphim Hammer SC01 SC01-030 4 Attack +2H 2L 4 [GOOD] [LIFE] [VOID] Weapon - Reversal 2 R SC01-030 E: If this card is added to your momentum, add it face up. | R Commit: When you give an attack a speed bonus, ready 1 foundation. Only playable while this card is face up in your momentum. Seraphim Heel SC01 SC01-031 3 Attack +3M 2M 3 [GOOD] [LIFE] [VOID] Kick - Reversal 3 C SC01-031 Can only be played as a reversal if your opponent has a non-attack card in their card pool. | E Discard 1 momentum: Your next attack this turn gets +2 speed. Shield Nova SC01 SC01-032 3 Attack +2M 2M 2 [AIR] [LIFE] [VOID] Weapon 3 U SC01-032 E Discard 1 card: Your next attack this turn gets +3 speed. Shooting Star SC01 SC01-033 3 Attack +2L 1H 3 [AIR] [LIFE] [VOID] Weapon 2 U SC01-033 E Discard 1 momentum: This attack may only be blocked by [AIR] cards. Angel Twirl SC01 SC01-034 3 Foundation [GOOD] [LIFE] [VOID] 5 R SC01-034 R Commit 1 foundation: After you block an attack, draw 1 card. | Cassandra R: After you draw a card, your attack gets +1 speed. Angelic Protection [SC01] SC01 SC01-035 3 Foundation [LIFE] [ORDER] [VOID] 6 U SC01-035 R Commit: After you fail to block an attack, you may play another block. Assured Retribution SC01 SC01-036 3 Foundation [GOOD] [LIFE] [VOID] 5 C SC01-036 R Commit: After you fail to play an attack as a Reversal, you may play another Reversal. | Cassandra E Commit: Your attack gets +1 speed. Mitsurugi * SC01 SC01-037 6 Character +0M 6 25 [ALL] [FIRE] [GOOD] 6 G: M, Ht: 5'7'', Wt: 142, BT: AB SR SC01-037 R Commit 1 foundation: After 1 of your attacks deals damage, your opponent loses 1 vitality. | F Commit: Add 1 [FIRE] card in your card pool to your momentum. Mitsurugi ** SC01 SC01-038 6 Character +0M 6 22 [ALL] [FIRE] [WATER] 6 G: M, Ht: 5'7'', Wt: 142, BT: AB R SC01-038 E Commit 2 foundations: Your opponent must discard 1 momentum as an additional cost to block your attack. A Perfect Cut SC01 SC01-039 4 Action +4H [ALL] [FIRE] [LIFE] Weapon 4 R SC01-039 F: Draw 1 card. If the next card you play this turn is an attack, it gets +3 speed. | Mitsurugi F: If the next card you play this turn is an attack it gets +3 speed and +2 damage. Shishi-Oh SC01 SC01-040 6 Asset +2M [ALL] [CHAOS] [FIRE] Mitsurugi Only - Weapon - Unique 4 SR SC01-040 E: Your weapon attack gets +1 damage. | R Discard 1 momentum: Before you make a control check for a block, that block gets -1 difficulty. Autumn Requiem SC01 SC01-041 4 Attack 3M 5 [AIR] [ALL] [FIRE] Weapon 2 U SC01-041 E Commit 1 foundation: This attack gets +2 damage. Only playable if you have more momentum than your opponent. Bullet Cutter SC01 SC01-042 3 Attack +2M 2M 3 [ALL] [FIRE] [GOOD] Weapon 2 U SC01-042 R Commit 1 foundation: After you completely block an attack with this card, play it as a Reversal. Only playable if you have more momentum than your opponent. Disembowel SC01 SC01-043 3 Attack +2L 2M 3 [ALL] [FIRE] [LIFE] Weapon 2 C SC01-043 E Discard 1 card: This attack gets +3 speed and -1 damage. Heavenly Prayer SC01 SC01-044 5 Attack 3M 6 [ALL] [FIRE] [LIFE] Weapon - Powerful: 3 1 R SC01-044 E Discard X momentum: This attack gets +X speed. You may not discard more momentum than you have cards in your card pool. Hem Stitch SC01 SC01-045 4 Attack +3L 3L 3 [ALL] [EARTH] [FIRE] Kick 3 C SC01-045 E: If this attack is blocked, the next [FIRE] attack you play this turn gets +2 damage. Splitting Gold SC01 SC01-046 3 Attack 2M 2 [ALL] [FIRE] [GOOD] Weapon - Reversal 2 U SC01-046 Mitsurugi E Discard 2 momentum: This attack gets +2 damage. Stone Wall Thrust SC01 SC01-047 5 Attack +3M 3M 8 [ALL] [FIRE] [GOOD] Weapon - Reversal 2 R SC01-047 E Discard 1 momentum: This attack gets +1 speed. Swift Edge SC01 SC01-048 5 Attack 3H 4 [ALL] [FIRE] [VOID] Weapon 2 C SC01-048 E Destroy 1 foundation you control: Your opponent loses 1 vitality. Twin Splitters SC01 SC01-049 4 Attack +3M 3H 3 [ALL] [FIRE] [WATER] Weapon - Reversal 2 C SC01-049 E Lose 3 vitality: Your opponent loses 2 vitality. Wheel Kick SC01 SC01-050 4 Attack 3M 4 [AIR] [ALL] [FIRE] Kick 2 U SC01-050 E: Your opponent loses 1 vitality. Only playable if you have more momentum than your opponent. Wind Hole Vortex SC01 SC01-051 2 Attack 1M 3 [ALL] [FIRE] [LIFE] Weapon 2 R SC01-051 E: This attack gets +X speed. X equals the number of cards in your opponent's card pool. Masterful Duelist SC01 SC01-052 3 Foundation [ALL] [EARTH] [FIRE] 5 C SC01-052 E Commit: Your [FIRE] attack gets +2 damage or +2 speed. Tenpu-Kosai-Ryu Kai SC01 SC01-053 1 Foundation [ALL] [EARTH] [FIRE] 5 U SC01-053 E Commit: Your [FIRE] attack gets +2 damage. Veteran of 1000 Battles SC01 SC01-054 3 Foundation [ALL] [EARTH] [FIRE] 4 R SC01-054 R Commit: After an attack you played as a Reversal is blocked, your opponent loses 3 vitality. | Mitsurugi R Commit, commit 1 other foundation: After your attack is blocked, your opponent loses 3 vitality. Nightmare * SC01 SC01-055 6 Character +0M 5 24 [ALL] [DEATH] [EVIL] 6 G: M, Ht: 5'6'', Wt: 209, BT: ? SR SC01-055 R Commit, commit 2 foundations: After your opponent plays a card to their card pool, negate the effects of that card and discard it from their card pool. Nightmare ** SC01 SC01-056 6 Character +0M 6 25 [DEATH] [EARTH] [EVIL] 6 G: M, Ht: 5'6'', Wt: 209, BT: ? DX SC01-056 R Commit 1 foundation: After your opponent plays a non-attack card, they discard 1 card. Power of the Edge SC01 SC01-057 2 Action +4M [DEATH] [EVIL] [VOID] 4 R SC01-057 R Discard 2 momentum: After your opponent plays an attack or action card, negate the effects of that card and discard it from their card pool. Soul Edge SC01 SC01-058 5 Asset +2M [DEATH] [EVIL] [VOID] Nightmare Only - Weapon - Unique 2 SR SC01-058 R Commit, commit 1 foundation: After a response or enhance ability or card is played, negate its effects and discard it from their card pool. Dark High Kick SC01 SC01-059 3 Attack +3L 2H 2 [DEATH] [EVIL] [FIRE] Kick - Powerful: 1 2 U SC01-059 E Commit 1 foundation: If this attack is completely blocked, your opponent loses 3 vitality. Drop Kick SC01 SC01-060 4 Attack +2H 3H 3 [DEATH] [EVIL] [FIRE] Kick - Stun: 2 3 U SC01-060 E Commit 1 foundation: Change the attack zone of this attack to mid or low. Earth Divide SC01 SC01-061 7 Attack +5H 3H 14 [CHAOS] [DEATH] [EVIL] Weapon 2 R SC01-061 You may only play this card if you have at least 2 other attacks in your card pool. | E If this card is added to your momentum, add it face up. | R Discard 1 momentum: After your opponent plays an effect printed on a character card, negate the effects of that ability and commit their character. Only playable while this card is face up in your momentum. Evil Eye SC01 SC01-062 4 Attack +2L 3H 3 [DEATH] [EVIL] [FIRE] Weapon 3 C SC01-062 E Commit 1 foundation: Change the attack zone of this attack to mid. | Nightmare E: Change the attack zone of this attack to mid or low. Gauntlet Bust SC01 SC01-063 3 Attack +4M 2M 1 [DEATH] [EVIL] [LIFE] Weapon - Punch - Stun: 1 2 U SC01-063 R Discard this card from your card pool: After your opponent plays a block, negate the effects of that block. Your opponent may attempt to block again. Helm Divider SC01 SC01-064 4 Attack +1H 3M 3 [DEATH] [EVIL] [FIRE] Weapon 3 C SC01-064 E Commit 1 foundation: This attack may only be blocked by mid blocks. | Nightmare E: If this attack deals damage your opponent discards 1 card. Right Slasher SC01 SC01-065 5 Attack +2H 3H 5 [DEATH] [EVIL] [FIRE] Weapon 2 C SC01-065 E Discard a card: Switch this attack's speed and damage values. | Nightmare E Commit 1 foundation: This attack is unblockable and gets -2 damage. Shoulder Rush SC01 SC01-066 4 Attack 3M 7 [DEATH] [EARTH] [EVIL] 3 R SC01-066 You may only play this card if you have at least 1 other attack in your card pool. | E If this card is added to your momentum, add it face up. | R Discard X momentum: After your opponent plays an attack, discard it from their card pool if X is greater than its speed. Only playable while this card is face up in your momentum. Spin Kick Slash Cross SC01 SC01-067 4 Attack +2H 2H 5 [CHAOS] [DEATH] [EVIL] Weapon 2 DX SC01-067 You may only play this card if you have at least 1 other attack in your card pool. | E If this card is added to your momentum, add it face up. | R Discard this card from your momentum: After your opponent plays an ability printed on a foundation, negate the effects of that ability. Only playable while this card is face up in your momentum. Sword Buster SC01 SC01-068 4 Attack +2H 4M 3 [DEATH] [EVIL] [FIRE] Weapon 3 C SC01-068 E If this card is added to your momentum, add it face up. | E Discard this card from your momentum: Your attack gets a speed bonus equal to your remaining momentum. Only playable while this card is face up in your momentum. Thrust Throw SC01 SC01-069 6 Attack 3M 4 [DEATH] [EVIL] [FIRE] Throw 2 R SC01-069 If this attack is completely blocked, it still deals half damage (rounded up). | R Commit 1 foundation: After your opponent completely blocks this attack, if the damage this attack would have dealt was at least twice its speed, then your opponent loses vitality equal to half the damage of this attack (rounded up). Cross Style Mastery SC01 SC01-070 3 Foundation [DEATH] [EVIL] [FIRE] 4 U SC01-070 E Commit, discard 1 momentum: Your attack gets +X damage. X equals your attack's printed speed. Lost Memories SC01 SC01-071 2 Foundation +4M [DEATH] [EVIL] [VOID] 4 C SC01-071 R Destroy this foundation: After your opponent plays an ability printed on a foundation, negate the ability and destroy the foundation. [ERRATA 02.01.2007] Relic's Thrall SC01 SC01-072 3 Foundation +3H [DEATH] [EVIL] [FIRE] 4 DX SC01-072 E Commit: If your attack is blocked, your opponent loses 2 vitality. Taki * SC01 SC01-073 6 Character +0M 6 25 [AIR] [ALL] [DEATH] 6 G: F, Ht: 5'7'', Wt: 117, BT: A SR SC01-073 R Commit 1 foundation: After your opponent blocks, they discard 1 card. | F Commit: Discard any number of cards. Choose 1 card in your hand with a difficulty less than or equal to the total difficulty of the discarded cards and play that card as normal (no control check needed). [ERRATA 02.01.2007] Taki ** SC01 SC01-074 6 Character +0M 6 22 [AIR] [ALL] [LIFE] 6 G: F, Ht: 5'7'', Wt: 117, BT: A DX SC01-074 R: After you play a card into your card pool, you gain 1 vitality. Only playable if there is at least 1 card in your card pool and only if it is your turn. | R Commit: Before you make a control check for an [AIR] attack, the [AIR] attacks already in your card pool do not count towards the attack's difficulty. Shadow Healing SC01 SC01-075 4 Action [AIR] [ALL] [LIFE] 3 DX SC01-075 F: You gain X vitality. X equals your momentum. Rekki-Maru & Mekki-Maru SC01 SC01-076 2 Asset +2M [AIR] [ALL] [WATER] Taki Only - Weapon - Unique 3 SR SC01-076 E: Your [AIR] attack gets +1 speed. | F Commit: Ready up to 2 foundations you control. Bamboo Cutter SC01 SC01-077 4 Attack +2H 3H 1 [AIR] [ALL] [WATER] Weapon 2 C SC01-077 While in your card pool, this card does not add to the difficulty of attacks you play. If you are playing Taki, this card does not add to the difficulty of any cards you play. Blood Scroll SC01 SC01-078 4 Attack 3H 2 [AIR] [ALL] [LIFE] Weapon 2 R SC01-078 E: If this attack deals damage, you gain 1 vitality. | Taki E: If this attack deals damage, you gain 1 vitality. Dark Destroyer SC01 SC01-079 4 Attack +3M 2M 5 [AIR] [ALL] [WATER] Weapon 2 U SC01-079 R Discard 1 momentum: Before you make this attack's control check, other [AIR] attacks in your card pool don't count towards its difficulty. Demon Fangs SC01 SC01-080 4 Attack +3M 3M 3 [AIR] [ALL] [WATER] 3 U SC01-080 E: Discard all other attacks in your card pool that did not deal damage. Earth Scroll SC01 SC01-081 3 Attack 2L 2 [AIR] [ALL] [LIFE] Weapon 2 C SC01-081 E Discard 1 momentum: If this attack deals damage, make a control check. You gain an amount of vitality equal to the control check. Heavy Shadow SC01 SC01-082 4 Attack +2H 2M 5 [AIR] [ALL] [DEATH] Weapon 2 R SC01-082 E: Name a card. If this attack deals damage, your opponent reveals their hand and discards all copies of the named card in their hand. Lightning Strike SC01 SC01-083 3 Attack +2M 4M 2 [AIR] [ALL] [VOID] Weapon 2 U SC01-083 E Discard 1 card: Your opponent discards 1 card. Shadow Banishment SC01 SC01-084 7 Attack 3H 9 [AIR] [ALL] [VOID] Weapon 3 R SC01-084 E: Look at your opponent's hand and choose 1 card. Your opponent discards the chosen card. Shadow Ripper SC01 SC01-085 4 Attack +3M 3H 3 [AIR] [ALL] [DEATH] Weapon 2 C SC01-085 E: Choose an [AIR] card in your card pool and discard it. If that card is a foundation or asset card you may place it in your staging area instead. Shadow Rush SC01 SC01-086 6 Attack 3M 5 [AIR] [ALL] [VOID] Weapon - Multiple: 1 3 U SC01-086 E: If this attack deals damage, your opponent discards 2 cards. Shadow Split SC01 SC01-087 4 Attack +2M 2M 3 [AIR] [ALL] [WATER] Weapon 2 C SC01-087 E: If this attack deals damage, make a control check. If the control check is higher than the damage this attack dealt, discard this card from your card pool. Fu-Ma Training SC01 SC01-088 3 Foundation [AIR] [ALL] [EVIL] 5 DX SC01-088 R Remove this foundation from the game: After you fail a control check, that check gets +3. If the new total would be high enough to pass the check, you pass the check. Persistence [SC01] SC01 SC01-089 3 Foundation [AIR] [ALL] [LIFE] 5 C SC01-089 R Commit: After you ready this foundation, you gain 1 vitality. | Taki R Discard 1 momentum: After you ready this foundation, you gain 1 vitality. The Power of the Gale SC01 SC01-090 2 Foundation [AIR] [ALL] [WATER] 5 U SC01-090 F Commit, discard 1 momentum: Discard 2 cards from your card pool. Voldo * SC01 SC01-091 6 Character +0M 6 25 [ALL] [CHAOS] [VOID] 6 G: M, Ht: 6', Wt: 185, BT: A SR SC01-091 R: After you block an attack, draw 1 card. | R Discard 1 momentum: After you partially block an attack, you take no damage from that attack. Voldo ** SC01 SC01-092 6 Character +0M 6 25 [AIR] [ALL] [CHAOS] 6 G: M, Ht: 6', Wt: 185, BT: A DX SC01-092 F Commit, discard 1 card without a block on it: Draw 1 card. | E Commit 1 foundation: Draw 1 card. Only playable during your opponent's turn. Sonic Perception SC01 SC01-093 2 Action +2M [ALL] [AIR] [VOID] 5 R SC01-093 R Discard 1 momentum: After an attack deals damage, add 1 card from your discard pile to your momentum. Manas & Ayas SC01 SC01-094 4 Asset +2M [AIR] [ALL] [VOID] Voldo Only - Weapon - Unique 3 SR SC01-094 R: After you add an attack card to your momentum, add the top card of your discard pile to your momentum. | F Discard 1 momentum: Your opponent discards 2 momentum. Asylum Dance SC01 SC01-095 5 Attack +2H 3M 6 [ALL] [CHAOS] [VOID] Weapon 2 R SC01-095 R: After you have played this card as a block, take 3 cards from your discard pile and put them on the bottom of your deck in any order. Blade Nail SC01 SC01-096 4 Attack 4M 3 [ALL] [CHAOS] [VOID] Weapon - Multiple: 2 2 C SC01-096 E: If this attack (or any copies of this attack generated by its Multiple ability) deals damage, add 1 card from your discard pile to your momentum. Blind Dive SC01 SC01-097 6 Attack 4H 7 [ALL] [CHAOS] [VOID] Weapon 2 R SC01-097 E: If this attack deals damage, your opponent's control checks get -1 as long as this card is in your card pool. Blind Drop SC01 SC01-098 3 Attack 3M 3 [ALL] [CHAOS] [VOID] Kick 2 C SC01-098 E: Each player reveals 1 random card from their hand. The player with the highest control draws 1 card. Bloody Drill SC01 SC01-099 3 Attack 2M 5 [ALL] [CHAOS] [VOID] Weapon 1 U SC01-099 E: If this attack deals damage, each player draws a number of cards equal to their momentum. Dark Shredder SC01 SC01-100 5 Attack +3M 4M 4 [ALL] [CHAOS] [VOID] Weapon 3 U SC01-100 E Commit 1 foundation: Draw 1 card. | Voldo E Commit 1 foundation: Draw 2 cards. Demon Elbow SC01 SC01-101 5 Attack 4M 5 [ALL] [CHAOS] [VOID] Weapon 2 U SC01-101 E: Your opponent discards 1 momentum and you add 1 card from your discard pile to your momentum. Despair SC01 SC01-102 3 Attack +3M 3M 2 [ALL] [CHAOS] [VOID] Weapon 2 C SC01-102 E: If this attack deals damage, both players commit X foundations. X equals the speed of this attack. | Voldo E Discard X cards: Add X cards from your discard pile to your momentum. Running with Scissors SC01 SC01-103 5 Attack 3M 7 [ALL] [CHAOS] [VOID] Weapon 2 DX SC01-103 R: After this attack is blocked, you draw 2 cards and your opponent draws 1 card. Scissor Claw SC01 SC01-104 3 Attack 2H 3 [ALL] [CHAOS] [VOID] Weapon 2 C SC01-104 E Discard 1 card: Draw 1 card. | Voldo E: Add 1 card from your hand or discard pile to your momentum. Scorpion Tail SC01 SC01-105 3 Attack 3M 2 [ALL] [CHAOS] [VOID] Weapon 2 U SC01-105 E: Pick a number. Your opponent makes a control check. If the chosen number matches the control check, your opponent discards the top card of their deck. Devotion SC01 SC01-106 2 Foundation +2H [ALL] [CHAOS] [VOID] 5 C SC01-106 E: Take 1 card in your discard and place it on the bottom of your deck. Only playable if you have an [ALL] card in your card pool. Ridiculously Flexible SC01 SC01-107 2 Foundation [ALL] [CHAOS] [EARTH] 5 DX SC01-107 R Discard 1 momentum: After you play a block, you completely block the attack. Unorthodox Style SC01 SC01-108 2 Foundation [ALL] [CHAOS] [VOID] 5 U SC01-108 F Commit, discard 1 momentum: Take 1 card in your discard pile and add it to your hand. Back Flip SC01 SC01-109 3 Action [EARTH] [GOOD] [VOID] 4 R SC01-109 R: When you are taking 5 or less damage, reduce that damage to 0. [ERRATA 02.01.2007] Critical Timing SC01 SC01-110 4 Action [EARTH] [FIRE] [GOOD] 4 SR SC01-110 R Discard 1 momentum: After you choose not to block an attack, instead of being dealt damage normally, you take half of the damage (rounded down) and your opponent takes half of the damage (rounded up). Replenishment SC01 SC01-111 6 Action [ALL] [EARTH] [LIFE] 3 R SC01-111 F: Both players are returned to their character's printed vitality. Sidestep SC01 SC01-112 3 Action +1M [AIR] [LIFE] [VOID] 4 R SC01-112 F: Discard 1 card. If the discarded card's control is equal to or greater than the number of foundations you have in your staging area, your opponent either reveals their hand or discards 1 card (your choice). | R: After you block with this card, discard it from your card pool. Soul Reprisal SC01 SC01-113 4 Action +4L [AIR] [CHAOS] [FIRE] 2 R SC01-113 F: Both players discard all cards in their momentum and lose 1 vitality for each card discarded this way. Start Over SC01 SC01-114 6 Action [DEATH] [EVIL] [ORDER] 4 SR SC01-114 F: Destroy all foundations. Vicious Assault SC01 SC01-115 3 Action [EARTH] [EVIL] [VOID] 4 U SC01-115 F: Discard 1 card. | While this card is in your card pool your [EARTH] attacks get +1 damage and after your opponent successfully blocks an attack, they must discard the top card of their deck. We'll Do It My Way SC01 SC01-116 3 Action [CHAOS] [EVIL] [VOID] 4 U SC01-116 F: For the rest of the turn, you may discard a card from your hand when making a control check instead of discarding the top card of your deck. You Will Not Escape SC01 SC01-117 2 Action [DEATH] [ORDER] [VOID] 3 C SC01-117 R: After your opponent plays a non-attack card, for their next form they must either play an attack or pass. Close to the Edge SC01 SC01-118 4 Asset [ALL] [ORDER] [VOID] 3 SR SC01-118 F Commit 6 foundations: Destroy this card. Your opponent may play this ability. | R: After one of your attacks deals 6 or more damage with 1 attack, if you have at least 1 other copy of this card in your staging area, you score a "Ring Out" and win the game. Only playable during your turn. Enigmatic Maneuvers SC01 SC01-119 5 Asset [CHAOS] [EVIL] [VOID] 3 R SC01-119 R Commit, discard 1 momentum: After your opponent plays an attack, choose a number from 2 to 5. Your opponent then makes a control check. If the check is equal to the number you chose, the attack's damage is doubled. If the check is not equal to the number you chose, the attack is blocked completely. Enlightenment SC01 SC01-120 5 Asset [EARTH] [ORDER] [VOID] Unique - Stance 1 SR SC01-120 While this card is ready in your staging area, any damage you take is reduced to 0. Do not ready this card as normal at the beginning of your turn. | F Discard your hand or commit all ready cards in your staging area: Ready or commit this card. Any player may play this ability. [BANNED 02.01.2007] Inhuman Fortitude SC01 SC01-121 5 Asset [DEATH] [EARTH] [GOOD] 2 R SC01-121 While this card is ready in your staging area, when you are taking damage from any source, reduce that damage by 1 (to a minimum of 1). [ERRATA 02.01.2007] Guarded Stance SC01 SC01-122 3 Asset [CHAOS] [EVIL] [WATER] Stance 3 R SC01-122 E: If this attack is blocked, your next attack gets -1 difficulty. Earth Shatter SC01 SC01-123 5 Attack 3H 5 [EARTH] [ORDER] [VOID] Weapon - Stun: 2 2 U SC01-123 E: If this attack deals damage, your opponent commits their character card and discards 1 card. Only playable if you have more cards in your card pool than your opponent has in their card pool. Feint SC01 SC01-124 3 Attack +3M 2M 2 [AIR] [CHAOS] [WATER] Weapon 2 C SC01-124 E Commit 1 foundation: Your opponent's blocks get +1 difficulty for the rest of the turn. Great Cleave SC01 SC01-125 4 Attack 3M 4 [ALL] [CHAOS] [EARTH] Weapon - Powerful: 2 2 U SC01-125 E Commit 1 foundation: Add 1 random face down card from your momentum to your hand. Only playable if you have already played the Powerful ability of this card. High Slash SC01 SC01-126 4 Attack +2H 3H 3 [DEATH] [EARTH] [EVIL] Weapon 2 C SC01-126 E: If this attack is blocked, your opponent must either commit 1 foundation or lose 1 vitality. High Thrust SC01 SC01-127 4 Attack +3H 3H 2 [DEATH] [ORDER] [VOID] Weapon 2 U SC01-127 E: If this attack is blocked, your opponent must either commit 1 foundation or discard 1 card. Low Slash SC01 SC01-128 4 Attack +2L 3L 3 [EARTH] [FIRE] [WATER] Weapon 2 U SC01-128 E Commit 1 foundation: This attack gets "Powerful: 1". Low Thrust SC01 SC01-129 3 Attack +4L 3L 2 [DEATH] [ORDER] [VOID] Weapon 2 C SC01-129 E: If this attack deals damage, commit any 1 asset or character card. Rising Ripper SC01 SC01-130 3 Attack +4H 3H 3 [DEATH] [ORDER] [VOID] Weapon 1 U SC01-130 E: If your opponent blocks this attack with a high zone block, they discard 1 card. Slash SC01 SC01-131 3 Attack +2M 3M 3 [AIR] [EARTH] [FIRE] Weapon 1 C SC01-131 E Commit 1 foundation: This attack gets +1 damage. Spinning Cross Slash SC01 SC01-132 5 Attack +2M 3M 4 [EARTH] [ORDER] [VOID] Weapon 3 R SC01-132 If your opponent blocks this attack with a non-matching zone, it counts as completely blocked. If they block with a matching zone, it counts as partially blocked. Thrust SC01 SC01-133 3 Attack +3M 3M 2 [AIR] [CHAOS] [DEATH] Weapon 2 U SC01-133 E Discard 1 momentum: This attack gets "Stun: 1". Belligerent Aggression SC01 SC01-134 2 Foundation [DEATH] [EARTH] [FIRE] 5 C SC01-134 While this card is ready in your staging area you may only play attacks to your card pool. | E Commit: Your attack gets +3 damage. Circle of Steel SC01 SC01-135 3 Foundation [CHAOS] [EVIL] [VOID] Weapon 5 C SC01-135 R Commit: Before you make a control check for a block, that block gets -2 difficulty. Only playable if you have a weapon card in your card pool. Shake It Off SC01 SC01-136 3 Foundation [DEATH] [EARTH] [GOOD] 5 C SC01-136 E Commit, discard 1 momentum, commit 1 foundation: Powerful abilities can't be played and your opponent may not play attacks as Reversals for the rest of this turn. Focus the Soul [SC01] SC01 SC01-137 3 Foundation +4H [ALL] [EARTH] [FIRE] 5 U SC01-137 E Commit, discard 3 momentum: Your weapon attack gets +X damage. X equals your character's hand size. Footwork SC01 SC01-138 2 Foundation [FIRE] [VOID] [WATER] 5 U SC01-138 R Commit: After you block an attack, discard 1 card from any card pool. Only playable if you have more total speed in your card pool than your opponent has in their card pool. Knows No Fear SC01 SC01-139 2 Foundation [DEATH] [EVIL] [ORDER] 5 C SC01-139 E Commit, discard 1 momentum, commit 1 foundation: Multiple and Stun abilities can't be played until the end of the turn. Material Advantage SC01 SC01-140 3 Foundation +2L [AIR] [CHAOS] [WATER] 4 U SC01-140 F Commit: Choose 1 random face down card in your momentum and reveal it. If the revealed card is an attack or action card you could normally play, play it (no control check necessary). Sublime Contemplation SC01 SC01-141 1 Foundation +2H [ALL] [ORDER] [VOID] 5 C SC01-141 While this card is ready in your staging area you may not play attacks to your card pool. | F Commit, discard 1 momentum: Either draw 1 card or your opponent discards 1 card. The Soul Still Burns SC01 SC01-142 3 Foundation [CHAOS] [FIRE] [LIFE] Weapon 4 R SC01-142 E Commit, discard X momentum: Your attack is unblockable. X equals the difficulty of the attack. Weapon Training [SC01] SC01 SC01-143 2 Foundation +2M [DEATH] [EARTH] [FIRE] Weapon 5 U SC01-143 E Commit: Your weapon attack gets +2 damage. Ivy *** SC01 SC01-P01 6 Character +0M 5 27 [DEATH] [EVIL] [WATER] 6 G: F, Ht: 5'10'', Wt: 128, BT: ? P SC01-P01 R Commit: When your opponent attempts to play a card as a block, that block gets +2 difficulty. Kilik *** SC01 SC01-P02 6 Character +0M 6 23 [ALL] [LIFE] [WATER] 6 G: M, Ht: 5'6'', Wt: 139, BT: A P SC01-P02 E: Your [ALL] attack gets +1 damage. | E Commit, discard 1 momentum: Discard 1 attack from your opponent's card pool. Raphael *** SC01 SC01-P03 6 Character +0M 6 26 [AIR] [ALL] [LIFE] 6 G: M, Ht: 5'10'', Wt: 159, BT: A P SC01-P03 E: Your attack gets +1 speed. | F: Commit: Discard 1 card from your card pool. Setsuka *** SC01 SC01-P04 6 Character +0M 6 25 [ALL] [FIRE] [ORDER] 6 G: F, Ht: 5'6'', Wt: 114, BT: A P SC01-P04 E Commit: Discard 1 momentum from any player's momentum. | R: After a card is discarded from a player's momentum, that player loses 1 vitality. Tira *** SC01 SC01-P05 6 Character +0M 7 20 [AIR] [DEATH] [EVIL] 6 G: F, Ht: 5'3'', Wt: 94, BT: AB P SC01-P05 E Commit 1 foundation: Change the zone of your attack to any other zone. | R Ready: After a block is played, change its block zone to any other zone. You may play this ability while this card in commited. Zasalamel *** SC01 SC01-P06 6 Character +0M 6 23 [AIR] [CHAOS] [VOID] 6 G: M, Ht: 5'11'', Wt: 170, BT: B P SC01-P06 F: Draw 1 card. You may take a non-character card from your staging area and add it to the top of your deck face down. If you do not add a card to the top of your deck, discard 2 cards. [BANNED 02.01.2007] Battle 1... Fight! SC01 SC01-P07 3 Action [DEATH] [EVIL] [VOID] 5 P SC01-P07 F: Your opponent discards 3 cards. Only playable if this is the first turn of the game. | F: Your opponent discards 1 card. Battle 2... Fight! SC01 SC01-P08 3 Action [DEATH] [EARTH] [EVIL] 4 P SC01-P08 F: If you deal damage to your opponent while this card is in your card pool, your opponent may not play weapon cards during their next turn. Final Battle... Fight! SC01 SC01-P09 2 Action [ALL] [LIFE] [ORDER] 4 P SC01-P09 F: Draw 1 card. Your next attack this turn gets +1 speed for each card in your card pool. Unrestricted Movement SC01 SC01-P10 2 Action [FIRE] [LIFE] [ORDER] 4 P SC01-P10 R: After a card is played, change any 1 zone on a card in play to any other zone. Soulcalibur SC01 SC01-P11 5 Asset [AIR] [ALL] [EARTH] Weapon - Unique 3 P SC01-P11 E: Your [EARTH] or [FIRE] attack gets +1 damage. | E: Your [AIR] or [LIFE] attack gets +1 speed. | E Commit, discard 5 momentum: Your attack gets +10 damage. If this attack deals damage, draw 1 card and then discard 1 card. One with the sword SC01 SC01-P12 4 Foundation [EARTH] [FIRE] [LIFE] 4 P SC01-P12 E Commit, discard 1 momentum: Your weapon attack gets +2 speed or +4 damage. Balrog * SF02 SF02-001 6 Character +0M 5 25 [ALL] [EARTH] [EVIL] 6 G: M, Ht: 6'6'', Wt: 250, BT: A SR SF02-001 E: Your punch attack gets +1 damage for each punch card in your card pool. Balrog ** SF02 SF02-002 6 Character +0M 5 25 [ALL] [EVIL] [FIRE] 6 G: M, Ht: 6'6'', Wt: 250, BT: A R SF02-002 R: Before you block, if the card you are blocking with is a punch, that block gets -1 difficulty. | F Commit: Search your discard pile for a punch attack with a block and add it to your hand. Below the Belt SF02 SF02-003 4 Action [ALL] [EVIL] [FIRE] 5 C SF02-003 F: Your next punch attack this turn gets +6 damage if that attack has a printed damage of 4 or more. Bob and Weave SF02 SF02-004 2 Action [ALL] [CHAOS] [EVIL] 4 U SF02-004 F: Your opponent's control checks get -1 for the rest of this turn. Combination of Blows SF02 SF02-005 1 Action [ALL] [CHAOS] [EVIL] 4 C SF02-005 F: Until the end of the turn, punch attacks do not add to the difficulty of other cards. Buffalo Headbutt SF02 SF02-006 5 Attack +3M 4M 5 [ALL] [EARTH] [EVIL] Powerful: 2 3 C SF02-006 E: Your control checks for the rest of the turn get +1. Crazy Buffalo SF02 SF02-007 6 Attack 3M 6 [ALL] [EARTH] [EVIL] Balrog Only - Powerful: 4 - Punch - Reversal 2 SR SF02-007 E: If this attack is blocked your opponent takes 4 damage. Dash Uppercut SF02 SF02-008 6 Attack +1M 3H 6 [ALL] [EVIL] [FIRE] Punch - Reversal 2 R SF02-008 R: After this card is played as a block, your opponent takes 2 damage. Haymaker SF02 SF02-009 4 Attack +2M 3M 4 [ALL] [EARTH] [EVIL] Punch 2 R SF02-009 E Discard 1 momentum: This attack gets +4 damage. Kidney Blow SF02 SF02-010 3 Attack 3M 2 [ALL] [EVIL] [FIRE] Punch 2 U SF02-010 E Commit 1 foundation: This attack gets + 2 speed. Low Dash SF02 SF02-011 5 Attack +2H 3L 5 [ALL] [CHAOS] [EVIL] Punch 3 U SF02-011 E: Your next mid punch attack this turn gets -2 difficulty. | Balrog E Discard 1 momentum: This attack gets "Powerful: 2". Multiple Headbutts SF02 SF02-012 5 Attack +3M 4H 3 [ALL] [EARTH] [EVIL] Powerful: 1 - Throw 3 R SF02-012 If this attack is completely blocked, it still deals half damage (rounded up). | E Discard 2 momentum: This attack gets +3 damage. Straight Dash SF02 SF02-013 4 Attack +2M 3M 3 [ALL] [EVIL] [FIRE] Punch 3 U SF02-013 E: If you have 4 or more cards in your hand, this attack gets +1 speed. | Balrog E Discard 1 momentum: This attack gets +2 damage. Turn Punch SF02 SF02-014 4 Attack +2M 4M 4 [ALL] [EARTH] [EVIL] Punch 3 C SF02-014 E: If this attack deals damage, your next punch attack this turn gets +2 damage. Uppercut SF02 SF02-015 6 Attack 3H 6 [ALL] [EVIL] [FIRE] Punch 2 C SF02-015 E Discard 1 momentum: This attack gets +2 damage. | Balrog E Discard X momentum: This attack gets +X damage. Fists of Iron SF02 SF02-016 2 Foundation [ALL] [EARTH] [EVIL] 5 C SF02-016 E Commit, Discard 1 momentum: Your punch attack gets +4 damage. Float like a butterfly SF02 SF02-017 3 Foundation [ALL] [CHAOS] [EVIL] 5 C SF02-017 F Commit: Your control checks get +1 for the rest of this turn. Prize Fighter SF02 SF02-018 1 Foundation [ALL] [CHAOS] [EVIL] 4 U SF02-018 R Commit, discard 1 momentum: Before a control check is made, that check gets +1. Blanka * SF02 SF02-019 6 Character +0M 6 25 [CHAOS] [EARTH] [FIRE] 6 G: M, Ht: 6'4'', Wt: 262, BT: B SR SF02-019 E: If this attack deals damage, Take 1 card from your hand and add it to your momentum. | E Commit, discard 1 card: Your [FIRE] attack gets +3 damage. Blanka ** SF02 SF02-020 6 Character +0M 5 25 [CHAOS] [FIRE] [LIFE] 6 G: M, Ht: 6'4'', Wt: 262, BT: B R SF02-020 F: Discard all of your momentum. Take X cards from your discard pile and add them to your momentum. X equals the number of cards in your opponent's momentum. Only playable once per turn. | E Commit: Your attack gets +3 speed. Hop SF02 SF02-021 2 Action +1M [AIR] [CHAOS] [FIRE] 3 C SF02-021 R: After your opponent plays a non-attack card, add the top 2 cards of your deck to your momentum. Seeing You in Action is a Joke SF02 SF02-022 2 Action [AIR] [CHAOS] [FIRE] 4 U SF02-022 You may play this card's ability any number of times per turn. | F Discard 1 momentum: Ready your character card. This ability is playable while this card is in your card pool. Slide SF02 SF02-023 1 Action [CHAOS] [FIRE] [LIFE] 4 U SF02-023 R: After you block an attack, play any attack as a reversal as normal. That attack gets +3 speed. Backflip Roundhouse SF02 SF02-024 5 Attack 2H 6 [CHAOS] [EARTH] [FIRE] Kick 2 C SF02-024 E Discard all of your momentum: This attack gets +4 speed. Only playable if you have at least 1 card in your momentum. Backstep Rolling Attack SF02 SF02-025 4 Attack +2M 4M 2 [CHAOS] [FIRE] [LIFE] Kick 3 R SF02-025 R: After this attack is blocked, add it to your momentum. | E: If this attack deals damage your next attack this turn gets +1 speed. Electric Thunder SF02 SF02-026 5 Attack +2H 5L 3 [CHAOS] [DEATH] [FIRE] Blanka Only 3 R SF02-026 E Discard 2 cards: This attack gets +3 damage. Ground Shave Rolling SF02 SF02-027 7 Attack 3L 6 [CHAOS] [FIRE] [LIFE] Blanka Only - Multiple: 2 - Ranged 2 SR SF02-027 E Discard 1 momentum: This attack gets +2 speed. Headbutt SF02 SF02-028 5 Attack 5M 4 [CHAOS] [EARTH] [FIRE] 3 C SF02-028 E: If you have a punch in your card pool, this attack gets +1 speed. | Blanka E: If this attack isn't blocked it gets +1 damage. Overhand Claw SF02 SF02-029 5 Attack 5H 4 [CHAOS] [EARTH] [FIRE] Punch 3 C SF02-029 E Discard 1 card: This attack gets +2 damage. Rake SF02 SF02-030 4 Attack +3M 5M 2 [AIR] [CHAOS] [FIRE] Punch 2 C SF02-030 E: If this attack deals damage, your opponent discards 1 momentum. | Blanka E: Your opponent discards 1 momentum. Rolling Attack SF02 SF02-031 4 Attack 3M 3 [CHAOS] [EARTH] [FIRE] Ranged 3 R SF02-031 You may only play this attack if you have no other attacks in your card pool. | E Discard 1 card: This attack gets +2 damage. Vertical Rolling Attack SF02 SF02-032 4 Attack 3H 3 [CHAOS] [FIRE] [LIFE] Ranged 3 R SF02-032 You may only play this attack if you have no other attacks in your card pool. | E Discard 1 momentum: This attack gets +1 speed. | Blanka E: Take 2 cards from the top of your deck and add them to your momentum. Bestial Fury SF02 SF02-033 3 Foundation [AIR] [CHAOS] [FIRE] 5 C SF02-033 E Commit: Your [FIRE] attack gets +2 damage. | Blanka F Commit: Take 1 card from your hand and add it to your momentum. Dirty Fighter SF02 SF02-034 1 Foundation [CHAOS] [EARTH] [FIRE] 5 C SF02-034 E Commit, discard 3 momentum: Your attack gets +2 speed and +2 damage. Man Beast SF02 SF02-035 3 Foundation [CHAOS] [EARTH] [FIRE] Blanka Only 4 U SF02-035 E Commit: Your attack gets +4 damage. Only playable if that attack has a printed difficulty of 4 or more. Unorthodox Fighting Style SF02 SF02-036 2 Foundation [AIR] [CHAOS] [FIRE] 4 C SF02-036 E Commit: Your opponent must discard 1 momentum to block your attack. E. Honda * SF02 SF02-037 6 Character +0M 5 30 [EARTH] [GOOD] [WATER] 6 G: M, Ht: 6'1'', Wt: 353, BT: A SR SF02-037 E Commit 1 foundation: If your attack is not blocked, it gets +2 damage. | E Commit: Any Reversal gets +1 damage or -1 damage. E. Honda ** SF02 SF02-038 6 Character +0M 5 28 [EARTH] [EVIL] [WATER] 6 G: M, Ht: 6'1'', Wt: 353, BT: A R SF02-038 E Commit 1 foundation: Your [WATER] attack gets +2 damage. | E Discard 1 momentum: Any attack gets -2 damage (to a minimum of 1). Can't You Do Better than That? SF02 SF02-039 X Action +1M [EARTH] [GOOD] [WATER] 4 C SF02-039 R: After an attack is played, that attack gets -X damage (to a minimum of 1). X equals the number of cards in your momentum. Grounded Stance SF02 SF02-040 1 Action [EARTH] [GOOD] [WATER] 3 R SF02-040 R: After an attack is played, that attack gets +1 damage or -1 damage. Sumo Stance SF02 SF02-041 4 Action [EARTH] [GOOD] [WATER] 3 U SF02-041 R: After your opponent plays an attack, that attack gets -2 damage. | E. Honda R: After your opponent plays an attack, that attack gets -4 damage. Bear Hug SF02 SF02-042 6 Attack 3M 3 [EARTH] [EVIL] [WATER] Throw 3 U SF02-042 If this attack is completely blocked, it still deals half damage (rounded up). | E: Your opponent may not play Reversals for the rest of this turn. | E. Honda E Commit 1 foundation: This attack gets +1 damage for each attack in your card pool. Double Sumo Headbutt SF02 SF02-043 6 Attack 4M 8 [EARTH] [FIRE] [WATER] E. Honda Only - Multiple: 1 - Ranged 2 R SF02-043 You may only play this attack if you have no other attacks in your card pool. | E Commit 5 foundations: This attack gets +7 damage. Hundred Hand Slap SF02 SF02-044 4 Attack 2M 2 [EARTH] [FIRE] [WATER] E. Honda Only - Multiple: 4 - Punch - Reversal 3 SR SF02-044 You may not play the Multiple and Reversal ability on this card during the same form. | E Commit 1 foundation: This attack gets +1 damage. You may play this ability once for each Multiple copy of this attack as well. Ohicho Throw SF02 SF02-045 6 Attack 4M 6 [EARTH] [GOOD] [WATER] Reversal - Throw 3 R SF02-045 If this attack is completely blocked, it still deals half damage (rounded up). | E Commit 2 foundations: This attack gets +1 damage. Over the Shoulder Throw SF02 SF02-046 4 Attack 3M 4 [EARTH] [FIRE] [WATER] Throw 2 U SF02-046 If this attack is completely blocked, it still deals half damage (rounded up). Sumo Headbutt SF02 SF02-047 4 Attack 4M 4 [EARTH] [FIRE] [WATER] Ranged 2 R SF02-047 You may only play this attack if you have no other attacks in your card pool. | E: If this attack deals damage, the next attack you play this turn gets +1 damage. Sumo Knee to Face SF02 SF02-048 6 Attack 4M 4 [EARTH] [FIRE] [WATER] Throw 2 U SF02-048 If this attack is completely blocked, it still deals half damage (rounded up). | E: If you have 1 or more action cards in your card pool, this attack gets +4 damage. Sumo Smash SF02 SF02-049 6 Attack +3H 3H 7 [EARTH] [GOOD] [WATER] Powerful: 1 2 U SF02-049 If your character is E. Honda, this card gets Reversal. | E Commit 1 foundation: Replace this attack's "Powerful: 1" with "Powerful: 2" until the end of the turn. Sumo Splash SF02 SF02-050 6 Attack 4H 6 [EARTH] [FIRE] [WATER] Powerful: 1 - Ranged 3 U SF02-050 You may only play this attack if you have no other attacks in your card pool. | E Commit 2 foundations: If this attack deals damage the next [EARTH] attack you play this turn gets +3 damage. Sweep SF02 SF02-051 6 Attack +3L 3L 7 [EARTH] [GOOD] [WATER] Kick - Reversal 2 U SF02-051 E: This attack gets +2 damage. Only playable if this attack was played as a Reversal. All Muscle SF02 SF02-052 5 Foundation [EARTH] [GOOD] [WATER] 4 C SF02-052 E Discard 1 momentum: Any attack gets -2 damage (to a minimum of 1). | E. Honda E: Your attack of difficulty 4 or higher gets +1 damage. Low Center of Gravity SF02 SF02-053 5 Foundation [EARTH] [GOOD] [WATER] 5 C SF02-053 E Discard 2 momentum: Any attack gets -3 damage (to a minimum of 1). Yokozuna SF02 SF02-054 2 Foundation [EARTH] [FIRE] [WATER] 4 U SF02-054 E Commit: Any attack gets +1 damage or -1 damage. Guile * SF02 SF02-055 6 Character +0M 6 25 [AIR] [GOOD] [ORDER] 6 G: M, Ht: 6'2'', Wt: 218, BT: O SR SF02-055 R Discard 1 momentum: Before you play a block, that block gets -1 difficulty. | F Commit, discard 1 momentum: Take 1 Reversal card from your discard pile and add it to your hand. Guile ** SF02 SF02-056 6 Character +0M 6 25 [AIR] [LIFE] [ORDER] 6 G: M, Ht: 6'2'', Wt: 218, BT: O R SF02-056 E Commit 1 foundation: Your attack gets +1 speed. | F Commit, destroy 1 foundation, discard 2 momentum: Destroy any foundation. Calculated Strike of Fury SF02 SF02-057 3 Action [AIR] [LIFE] [ORDER] 4 C SF02-057 F: Your next attack this turn gets +2 speed. | Guile F: Your next attack this turn gets +3 speed and +1 damage. Man on a Mission SF02 SF02-058 5 Action [AIR] [ORDER] [VOID] 3 R SF02-058 F: You and your opponent each discard 2 cards and then draw 2 cards. | Guile/Charlie F: Discard the last card in your card pool. Reveal the top card of your deck. Until the end of the turn you may play the revealed card as though it were in your hand. Dog Tags SF02 SF02-059 2 Asset [AIR] [LIFE] [ORDER] Guile Only 4 SR SF02-059 R Remove this card from the game: After an attack is played, reduce that attack's damage to 0. Commando Forward Kick SF02 SF02-060 5 Attack +1M 3M 3 [AIR] [GOOD] [ORDER] Kick - Reversal 3 C SF02-060 R: After you block with this card, discard 1 card in either card pool that was played as a block this turn. Double Somersault Kick SF02 SF02-061 7 Attack 4H 5 [AIR] [ORDER] [VOID] Guile Only - Kick - Multiple: 2 - Reversal 2 R SF02-061 E: If this attack (not 1 of its Multiples) deals damage, take up to 2 block cards from your discard pile and add them to your hand. Extended Roundhouse Sweep SF02 SF02-062 5 Attack +3H 3L 3 [AIR] [DEATH] [ORDER] Kick 2 U SF02-062 E: Take the previous card in your card pool and add it to the top of your deck face down. | Guile E: Your opponent takes the last card in their card pool and adds it to the top of their deck face down. German Suplex SF02 SF02-063 6 Attack +4M 5M 4 [AIR] [LIFE] [ORDER] Throw 3 U SF02-063 If this attack is completely blocked, it still deals half damage (rounded up). | E Commit 1 foundation: If this card deals damage, you may reduce the damage to 0. If you do, the next attack you play this turn gets +5 speed. Knee Bazooka SF02 SF02-064 4 Attack 4M 3 [AIR] [ORDER] [VOID] Kick 3 R SF02-064 E Commit 1 foundation: If this attack deals damage, your opponent reveals their hand. You discard any number of cards from your hand. For each card you discard this way, choose 1 of your opponent's cards with the same type and discard it. Leaping Commando Kick SF02 SF02-065 5 Attack 4M 4 [AIR] [ORDER] [VOID] Kick 3 C SF02-065 E Discard your hand: Your opponent discards their hand. Only playable if you have at least 1 card in your hand. Mid Air German Suplex SF02 SF02-066 6 Attack 4H 5 [AIR] [GOOD] [ORDER] Reversal - Throw 2 U SF02-066 If this attack is completely blocked, it still deals half damage (rounded up). | E Commit 1 foundation: Your opponent commits 1 foundation. Reverse Spin Kick SF02 SF02-067 4 Attack +4L 3H 3 [AIR] [LIFE] [ORDER] Kick 2 C SF02-067 E: If your opponent attempts to block, they must choose 3 cards from their hand, you then choose 1 of these cards randomly. The chosen card is the card they must use if they attempt to block. If this card is not a block then they may not block. Somersault Kick SF02 SF02-068 5 Attack 4H 4 [AIR] [GOOD] [ORDER] Kick - Reversal 3 R SF02-068 E Discard 1 momentum: If this card was played as a Reversal, take 2 block cards from your discard pile and add them to your hand. Sonic Boom SF02 SF02-069 4 Attack 4M 3 [AIR] [LIFE] [ORDER] Ranged 3 R SF02-069 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: This attack gets +2 speed. Only playable if the previous card in your card pool is not an attack. Disciplined SF02 SF02-070 2 Foundation [AIR] [GOOD] [ORDER] 4 C SF02-070 E Commit: Your [ORDER] attack gets +2 speed. | Guile E Commit: Your [ORDER] Reversal gets +2 speed and +1 damage. Methodical SF02 SF02-071 3 Foundation [AIR] [ORDER] [VOID] 5 C SF02-071 E Commit, discard 1 momentum: Your opponent discards 1 momentum. Army Training SF02 SF02-072 3 Foundation [AIR] [LIFE] [ORDER] 4 U SF02-072 E Commit 2 foundations: Your attack gets +5 speed. | Charlie E Destroy this card: Your [ORDER] attack with a difficulty of 4 or greater gets +2 speed and +2 damage. M. Bison * SF02 SF02-073 6 Character +0M 7 23 [EVIL] [ORDER] [WATER] 6 G: M, Ht: 6'2'', Wt: 256, BT: A SR SF02-073 R Commit: After your opponent places an attack into their card pool, but before they make a control check, return that attack to their hand and choose 1 random card from their hand. Your opponent must attempt to play that card into their card pool, if possible. If the card is impossible to play it is discarded and your opponent's combat phase ends if it is their turn. M. Bison ** SF02 SF02-074 6 Character +0M 5 25 [DEATH] [EVIL] [ORDER] 6 G: M, Ht: 6'2'', Wt: 256, BT: A R SF02-074 R Commit 1 foundation: Before a control check is made, that check gets +2 or -1. | R Commit, discard 2 momentum: After your opponent successfully plays a card into their card pool, discard that card with no effect. Get Lost… SF02 SF02-075 1 Action [ALL] [EVIL] [ORDER] 5 C SF02-075 R Discard 1 momentum: After you block an attack, draw 2 cards. Psycho Focus SF02 SF02-076 4 Action [CHAOS] [EVIL] [ORDER] 4 SR SF02-076 F: Your control checks get +2 for the rest of the turn. ...You Can't Compare SF02 SF02-077 4 Action [DEATH] [EVIL] [ORDER] 3 C SF02-077 R: After your opponent plays a non-attack card, their control checks get -1 for the rest of this turn. Devil Reverse SF02 SF02-078 4 Attack 4M 2 [DEATH] [EVIL] [ORDER] Punch - Reversal 1 R SF02-078 E This attack gets -2 damage: Your opponent must discard 1 card and destroy 1 foundation. If they cannot, your opponent may not add any foundations to their card pool or staging area during their next turn. Head Press SF02 SF02-079 6 Attack 4H 2 [ALL] [EVIL] [ORDER] Kick - Stun: 1 2 U SF02-079 E: Take a face-up card from your momentum and add it to your hand. | M. Bison E: If this attack deals damage, your opponent destroys 1 foundation. You may play this card's stun ability or this ability. Head Press Somersault Skull Diver SF02 SF02-080 5 Attack +2L 5H 2 [EARTH] [EVIL] [ORDER] Kick 2 R SF02-080 R: After you block an attack with this card, that attack gets -2 damage. Jumping Strong Punch SF02 SF02-081 4 Attack 3H 3 [DEATH] [EVIL] [ORDER] Powerful: 2 - Punch 2 C SF02-081 E: This attack may not be blocked by mid blocks. Knee Press Nightmare SF02 SF02-082 7 Attack 4M 4 [DEATH] [EVIL] [ORDER] M. Bison Only - Kick - Multiple: 2 - Reversal - Stun: 2 2 SR SF02-082 E: If this attack (not 1 of its Multiples) deals damage, your opponent reveals their hand and discards all block cards revealed this way. Psycho Crusher SF02 SF02-083 5 Attack 4M 5 [ALL] [EVIL] [ORDER] M. Bison Only - Ranged 2 SR SF02-083 You may only play this attack if you have no other attacks in your card pool. | E: If this attack deals damage, your opponent reveals their hand. Draw 1 card for each block card revealed this way. Psycho Double Knee Press SF02 SF02-084 4 Attack +2L 3H 4 [DEATH] [EVIL] [ORDER] Kick - Stun: 1 2 R SF02-084 E: This attack gets -3 damage and "Stun: 3" instead of "Stun: 1". Psycho Power Punch SF02 SF02-085 5 Attack 3M 4 [DEATH] [EVIL] [ORDER] Punch 3 C SF02-085 E: If your opponent does not block this attack, they may not play high blocks for the rest of this turn. | M. Bison E: If your opponent does not block this attack, they may not play mid blocks for the rest of this turn. Slide Tackle SF02 SF02-086 4 Attack +3H 3L 3 [ALL] [EVIL] [ORDER] Kick 3 C SF02-086 E Discard 1 momentum: If this attack deals damage, draw 1 card. Spinning Throw SF02 SF02-087 6 Attack 3M 5 [ALL] [EVIL] [ORDER] Throw 2 U SF02-087 If this attack is completely blocked, it still deals half damage (rounded up). | E: Discard all face-up cards in your opponent's momentum. | M. Bison E: If this attack deals damage, draw 1 card. Demon Eyes [SF02] SF02 SF02-088 3 Foundation [ALL] [EVIL] [ORDER] 5 U SF02-088 E Commit: If your attack deals damage, draw 1 card. Megalomania [SF02] SF02 SF02-089 1 Foundation [DEATH] [EVIL] [ORDER] 5 U SF02-089 R Commit: After you play a card into your card pool that matches 2 or more of your character's symbols, commit 1 of your opponent's foundations or assets. Psycho Power SF02 SF02-090 5 Foundation [CHAOS] [EVIL] [ORDER] 5 U SF02-090 R Commit, discard 1 momentum: Before a control check is made, that check gets -2. Vega * SF02 SF02-091 6 Character +0M 7 22 [AIR] [CHAOS] [EVIL] 6 G: M, Ht: 6'2'', Wt: 178, BT: O SR SF02-091 E Commit 1 foundation: Your opponent discards 1 momentum. Take 1 card from your discard pile and add it to your momentum. | R Discard 2 momentum: Before a control check is made, that check gets -1. Vega ** SF02 SF02-092 6 Character +0M 8 23 [AIR] [CHAOS] [LIFE] 6 G: M, Ht: 6'2'', Wt: 178, BT: O R SF02-092 E Commit: Take 2 cards from the top of your deck and add them to your momentum. | E Discard 3 momentum: Your attack gets +4 speed. Vega's Back Flip SF02 SF02-093 4 Action +2M [AIR] [CHAOS] [LIFE] 3 U SF02-093 R: After you block an attack, add the top card of your opponent's deck to their card pool face down. | Vega R: After you play an attack, the next [CHAOS] attack you play this turn gets +2 speed. Handsome Fighters Never Lose SF02 SF02-094 4 Action [AIR] [CHAOS] [FIRE] 3 C SF02-094 F: Your opponent discards 1 random face down card from their momentum. Your opponent takes damage equal to the control of the discarded card. Not the Face SF02 SF02-095 2 Action [AIR] [CHAOS] [FIRE] 5 C SF02-095 R Discard 1 momentum: Before your opponent makes a control check for an attack, that control check gets -2. Only playable if the attack's printed damage is 5 or more. Vega's Claw SF02 SF02-096 3 Asset [AIR] [CHAOS] [LIFE] Vega Only - Weapon - Unique 4 R SF02-096 E: Your [CHAOS] attack gets +1 speed. | F Destroy this card: Take 2 cards from your discard pile and add them to your momentum. Vega's Mask SF02 SF02-097 3 Asset [AIR] [CHAOS] [EVIL] Vega Only - Item - Unique 2 SR SF02-097 R Discard 1 momentum: Before a control check is made, that check gets -1. This response may be played any number of times per trigger. Pit Arena SF02 SF02-098 5 Asset [AIR] [CHAOS] [FIRE] Terrain 4 U SF02-098 R: After your opponent plays an attack with a total difficulty of 4 or more, they take 1 damage. Either player may play this ability. | Vega F: Destroy this card. Airborne Izuna Drop SF02 SF02-099 5 Attack 5H 3 [AIR] [CHAOS] [LIFE] Throw 2 U SF02-099 If this attack is completely blocked, it still deals half damage (rounded up). | E: This attack gets +2 speed. Only playable if you have more momentum than your opponent. Flip Kick SF02 SF02-100 4 Attack +1M 3H 2 [AIR] [CHAOS] [EVIL] Kick 2 C SF02-100 E: If this attack deals damage, your opponent discards 1 momentum. Flying Barcelona Attack SF02 SF02-101 4 Attack 3H 3 [AIR] [CHAOS] [LIFE] Vega Only - Punch 2 R SF02-101 E Discard 2 momentum: This attack gets +X speed. X equals the number of attacks in your card pool. Izuna Drop SF02 SF02-102 6 Attack 4M 3 [AIR] [CHAOS] [EVIL] Throw 3 U SF02-102 If this attack is completely blocked, it still deals half damage (rounded up). | E Discard 1 momentum: If this attack deals damage, the control check to play your next attack this turn gets +1. Rolling Crystal Flash SF02 SF02-103 4 Attack 3L 2 [AIR] [CHAOS] [LIFE] Punch - Reversal 2 R SF02-103 E: Add this attack to your momentum. | Vega E: This attack gets +1 speed. Rolling Izuna Drop SF02 SF02-104 7 Attack 4H 6 [AIR] [CHAOS] [DEATH] Vega Only - Reversal - Throw 2 R SF02-104 If this attack is completely blocked, it still deals half damage (rounded up). | E: This attack is unblockable. Only playable if you have more momentum than your opponent. Sky High Claw SF02 SF02-105 4 Attack +2M 4M 3 [AIR] [CHAOS] [EARTH] Weapon 3 R SF02-105 E Take 1 card from your hand and add it to your momentum: This attack gets +1 damage. For the Ladies SF02 SF02-106 4 Foundation [AIR] [CHAOS] [VOID] 5 C SF02-106 F Commit, discard 1 momentum: Your opponent discards 2 momentum. Pit Fighter SF02 SF02-107 2 Foundation [AIR] [CHAOS] [EVIL] 5 C SF02-107 R Commit, discard 1 momentum: Before you make a control check, that check gets +1. Vicious SF02 SF02-108 3 Foundation [AIR] [CHAOS] [EVIL] 5 U SF02-108 R Commit, discard 1 momentum: Before a control check is made, that check gets -1. Only playable if your opponent's vitality is under half of its printed value. Exertion SF02 SF02-109 2 Action +2H [CHAOS] [EVIL] [VOID] 5 U SF02-109 F: Until the beginning of your next Ready Phase, your character gets the ability "R Discard the top card of your deck: After you make a control check, that control check gets +1." Knock Down, Drag Out… SF02 SF02-110 2 Action +2L [FIRE] [GOOD] [WATER] 5 C SF02-110 F: Until the beginning of your next Ready Phase, all attacks get the Reversal keyword. Methodical Fighter SF02 SF02-111 2 Action +2H [DEATH] [ORDER] [VOID] 5 SR SF02-111 F: Until the beginning of your next Ready Phase, cards are not placed into either player's staging area, discard pile, or momentum during the End Phase. They remain in their respective card pool. To the Bone SF02 SF02-112 2 Action +2L [AIR] [CHAOS] [EARTH] 5 C SF02-112 F: Until the beginning of your next Ready Phase, after an attack deals damage, immediately add it to the momentum of the player who played it. Boxing Ring SF02 SF02-113 3 Asset [ALL] [EVIL] [VOID] Terrain 3 U SF02-113 R: After you pass a control check, place 1 Smash token on this card. | F Commit, Remove 1 Smash token from this card: Ready any other card. City Square SF02 SF02-114 3 Asset [ALL] [ORDER] [VOID] Terrain 3 R SF02-114 F Commit: Place a number of smash tokens on this card equal to the number of cards in your hand. Only playable while there are 0 smash tokens on this card. | R Commit: After you make a control check for a block, you may remove Smash tokens from this card as if you were committing foundations to pay for the block. Only playable if you have more cards in your hand than your opponent. Sports Car SF02 SF02-115 4 Asset [ALL] [LIFE] [ORDER] Terrain 2 U SF02-115 F Commit, discard X momentum: Place X Smash tokens on this card. Only playable if this card has 0 Smash tokens on it. | E Remove 1 Smash token from this card: If your attack deals damage, gain 1 vitality. Reverse Heel Kick SF02 SF02-116 4 Attack +3M 3M 2 [GOOD] [ORDER] [WATER] Kick - Reversal 3 U SF02-116 E: This attack gets +3 damage. Only playable if you have another [ORDER] attack in your card pool. Stunning Blow SF02 SF02-117 4 Attack +2M 3M 3 [DEATH] [ORDER] [VOID] Kick - Stun: 1 2 C SF02-117 E: If your opponent committed a foundation for the Stun of this attack they discard 1 card. Chicanery SF02 SF02-118 2 Foundation [DEATH] [EARTH] [FIRE] 5 U SF02-118 E Commit: Replace any card in your card pool with a card from your hand that you could normally play of equal or lesser difficulty. Expanded Options SF02 SF02-119 2 Foundation [ALL] [DEATH] [ORDER] 5 C SF02-119 F Commit: Look at the top card of your deck and then replace it face down. Loving Devotion SF02 SF02-120 0 Foundation [ALL] [FIRE] [LIFE] 6 C SF02-120 E Commit: Your attack gets +1 speed. Lower Body Strength SF02 SF02-121 2 Foundation [FIRE] [LIFE] [ORDER] 5 C SF02-121 E Commit: Your kick attack gets +2 speed. Seeking Answers SF02 SF02-122 1 Foundation +3H [ALL] [LIFE] [ORDER] 3 U SF02-122 E Commit: If your attack deals damage, draw 1 card. Street Brawling SF02 SF02-123 1 Foundation [EARTH] [FIRE] [LIFE] 5 U SF02-123 E Commit: Your Street Fighter Card gets +1 speed or +1 damage. Someone In Your Corner SF02 SF02-124 1 Foundation +2M [DEATH] [ORDER] [VOID] 4 U SF02-124 E Commit: If your attack deals damage, your opponent discards 1 card. Unstoppable SF02 SF02-125 5 Foundation +3M [DEATH] [EVIL] [FIRE] 2 U SF02-125 F Commit, discard 4 momentum: Your next attack this turn is unblockable. Wandering Master SF02 SF02-126 1 Foundation [ORDER] [VOID] [WATER] 5 U SF02-126 R Commit: Before you make a control check for a block, that block gets -2 difficulty. Fighter's Fury SF02 SF02-P01 3 Attack +3M 3M 3 [DEATH] [EARTH] [FIRE] Ranged 2 P SF02-P01 E Destroy 1 foundation: This attack gets +2 damage. If this attack deals damage your opponent plays with their hand revealed for the rest of the turn. World Warriors SF02 SF02-P02 2 Foundation +3M [AIR] [VOID] [WATER] 5 P SF02-P02 E Commit: If your attack deals damage, ready or commit any character card. Ivy * SC02 SC02-001 6 Character +0M 6 23 [ALL] [GOOD] [LIFE] 6 G: F, Ht: 5'10'', Wt: 128, BT: ? SR SC02-001 F Commit: Gain 2 vitality. Only playable if your opponent dealt damage to you last turn. | F Destroy 1 of your assets: Discard 2 cards from your card pool. Ivy ** SC02 SC02-002 6 Character +0M 6 25 [ALL] [LIFE] [WATER] 6 G: F, Ht: 5'10'', Wt: 128, BT: ? R SC02-002 F Commit, discard 3 cards: Gain 3 vitality. | F Commit, discard 2 momentum: Your attacks get +2 speed for the rest of this turn. Kiss From Your Valentine SC02 SC02-003 2 Action +2H [ALL] [LIFE] [ORDER] 5 U SC02-003 F: Gain 2 vitality. Valentine SC02 SC02-004 4 Asset +2M [ALL] [EARTH] [LIFE] Ivy Only - Weapon - Unique 5 SR SC02-004 E: Your weapon attack gets +1 damage. | R Commit: Before you play an [ALL] card as a block, it gets -2 difficulty. Ancient Wheel SC02 SC02-005 4 Attack +2L 3L 4 [ALL] [LIFE] [WATER] Weapon 2 U SC02-005 R: After you completely block an attack with this card, discard it from your card pool. | Ivy E: If this attack deals damage, gain 1 vitality. Calamity Symphony SC02 SC02-006 8 Attack +3L 5M 10 [ALL] [LIFE] [WATER] Weapon 2 R SC02-006 E Discard 3 cards: Gain 7 vitality. Diving Raven SC02 SC02-007 4 Attack +1H 3M 2 [ALL] [LIFE] [VOID] Weapon 3 U SC02-007 R: After this attack deals damage, you discard X cards and gain X vitality. X equals the damage dealt by this attack. Embrace of Lust SC02 SC02-008 4 Attack +2M 4M 3 [AIR] [ALL] [LIFE] Weapon - Multiple: 1 2 R SC02-008 R Discard X momentum: After this attack deals damage, gain X vitality. X equals the damage dealt by this attack. Ivy Sweep SC02 SC02-009 3 Attack +4L 2L 2 [ALL] [GOOD] [LIFE] Kick 2 C SC02-009 R Discard X momentum: After you play this card as a block, reduce the damage dealt by the blocked attack by X. X equals the total difficulty of this block. Menace SC02 SC02-010 3 Attack +4M 2M 2 [ALL] [GOOD] [LIFE] Weapon 2 C SC02-010 E Discard 1 momentum: This attack gets +1 speed. Poison Ivy SC02 SC02-011 3 Attack 2L 3 [ALL] [LIFE] [WATER] Weapon 2 C SC02-011 E: If this attack is blocked, discard any other card from your card pool. Raven Catcher SC02 SC02-012 3 Attack +1M 2H 3 [ALL] [FIRE] [LIFE] Kick 2 C SC02-012 If you completely block an attack with this card, your opponent may discard the blocked attack from their card pool. | E Discard 1 momentum: This attack gets +1 speed. Shameless SC02 SC02-013 3 Attack +1M 2M 2 [ALL] [LIFE] [WATER] Weapon - Reversal 2 C SC02-013 R: Before you add this card to your momentum, you may discard 1 card from your hand and add this card to your hand instead. Spiral Dominance SC02 SC02-014 7 Attack +4H 3M 11 [AIR] [DEATH] [LIFE] Weapon - Stun: 4 1 R SC02-014 E Discard X momentum: This attack gets +X speed and -X damage. | Ivy E Discard 2 momentum: If this attack deals damage, gain vitality equal to its Stun. Spiral Punishment SC02 SC02-015 6 Attack +5M 3M 8 [ALL] [LIFE] [WATER] Weapon 2 U SC02-015 R: After this attack deals damage, discard it from your card pool. Only playable if you have more momentum than your opponent. Troubled Orphan [SC02] SC02 SC02-016 2 Foundation [ALL] [LIFE] [VOID] 5 C SC02-016 E Commit: Your opponent may not block this attack with a card that shares any resource symbols with your attack. Unrelated Link SC02 SC02-017 3 Foundation +3M [AIR] [ALL] [LIFE] 5 U SC02-017 E Discard 1 momentum: Your [ALL] attack gets +2 speed. | Ivy E: Your [ALL] attack gets +1 speed. You're Not My Father [SC02] SC02 SC02-018 2 Foundation +4H [ALL] [LIFE] [WATER] 5 U SC02-018 F Commit, discard 1 momentum: Play the top card of your deck face down into your card pool as a normal mid attack with difficulty, speed, and damage of 3. This attack cannot be added to your momentum. Kilik * SC02 SC02-019 6 Character +0M 5 25 [AIR] [ORDER] [WATER] 6 G: M, Ht: 5'6'', Wt: 139, BT: A SR SC02-019 F Commit 1 foundation: Reveal the top card of your deck. You may play that card as if it were in your hand or discard it. Only playable if the last card in your card pool is an attack that dealt damage. Kilik ** SC02 SC02-020 6 Character +0M 6 20 [AIR] [ALL] [WATER] 6 G: M, Ht: 5'6'', Wt: 139, BT: A R SC02-020 E Commit 1 foundation: Any attack gets -1 damage. You may play this ability any number of times per attack. | E Commit: Reduce any attack's damage to 0. Your opponent may draw 1 card. Punishing Defense SC02 SC02-021 3 Action +2H [AIR] [GOOD] [WATER] Weapon 3 R SC02-021 While this card is in your card pool you may play any attack with a printed difficulty of 3 or less as a Reversal. | F: Take 1 Reversal card from your discard pile and add it to your hand. Kali-Yuga SC02 SC02-022 4 Asset +2M [AIR] [ALL] [GOOD] Kilik Only - Weapon - Unique 4 SR SC02-022 R: Before you play a Reversal, it gets -1 difficulty. | E Commit: Any attack's damage and speed values are returned to their printed values. Bo Rush SC02 SC02-023 5 Attack +2L 2H 3 [AIR] [VOID] [WATER] Weapon - Multiple: 3 3 C SC02-023 E: If this attack deals damage, draw X cards.Then your opponent draws X cards. X may be any number of your choosing that is not greater than the number of foundations you have in play. Bo Smack Down SC02 SC02-024 3 Attack +4M 3M 3 [AIR] [VOID] [WATER] Weapon 2 R SC02-024 R: After you've blocked an attack with this card, discard it from your card pool. Festival of the Damned SC02 SC02-025 5 Attack 5H 5 [AIR] [ALL] [WATER] Kilik Only - Weapon 1 R SC02-025 E Commit X foundations: If this attack deals damage, play 1 attack card with a difficulty of X or less from your discard pile; no control check necessary (following all restrictions). Ling Su Upper SC02 SC02-026 4 Attack +3M 4M 3 [AIR] [CHAOS] [WATER] Weapon 2 C SC02-026 E Commit X foundations: The next attack you play this turn gets -X difficulty. Phoenix Flare SC02 SC02-027 3 Attack +2H 2M 2 [AIR] [FIRE] [WATER] Weapon - Multiple: 2 2 R SC02-027 E: This attack gets +2 speed. Only playable if you control a ready weapon asset. Phoenix Roar SC02 SC02-028 3 Attack 2M 4 [AIR] [LIFE] [WATER] Weapon 2 R SC02-028 E Discard 2 momentum: Choose 1 attack, which you could normally play, with speed equal to or less than this attack's speed in your discard pile and switch it with this attack. Play continues as if you had just played that attack. Phoenix Tail SC02 SC02-029 4 Attack 4L 3 [AIR] [CHAOS] [WATER] Weapon 2 C SC02-029 E: If this attack is blocked, your next card this turn gets -2 difficulty. Raging Phoenix Soul SC02 SC02-030 4 Attack +2M 4H 3 [AIR] [ALL] [WATER] Weapon 3 U SC02-030 R: After your opponent blocks this attack, play 1 attack card with a printed difficulty of 3 or less from your discard pile, following all restrictions and paying all costs. Reverse Sheng Su Low Kick SC02 SC02-031 3 Attack 3L 3 [AIR] [VOID] [WATER] Kick 2 U SC02-031 E: If this attack deals damage, each player discards 1 card. | Kilik E: If this attack deals damage, each player discard 2 cards. Reverse Waterfall SC02 SC02-032 4 Attack 3M 4 [AIR] [GOOD] [WATER] Weapon - Reversal 2 C SC02-032 E Commit 1 foundation: If this attack deals damage, return this attack to your hand. Sunrise Kick SC02 SC02-033 4 Attack 3M 4 [AIR] [ALL] [WATER] Kick 3 R SC02-033 You may only play this card if there is another attack in your card pool. | E: If this attack deals damage, play 1 low attack card with a damage of 3 or less from your discard pile; no control check necessary (following all restrictions). Atoning for Ancient Sins SC02 SC02-034 3 Foundation [AIR] [LIFE] [WATER] 5 U SC02-034 R Commit: Before you make a control check for a [WATER] attack, that attack gets -2 difficulty, +2 speed, and -2 damage. Secret Art of Ling-Sheng Su Style SC02 SC02-035 3 Foundation [AIR] [GOOD] [WATER] 5 C SC02-035 E: Your Reversal gets +1 damage. | Kilik E Commit: Discard 1 Reversal from your card pool. Strength of Purpose SC02 SC02-036 3 Foundation +2M [AIR] [VOID] [WATER] 4 U SC02-036 F Commit: You and your opponent each ready 2 foundations. Players may not ready any copies of this card with this ability. | Kilik R Destroy this card: After you fail a control check that would end your Combat Phase, your Combat Phase does not end. [BANNED 02.01.2007] Raphael * SC02 SC02-037 6 Character +0M 6 25 [AIR] [FIRE] [GOOD] 6 G: M, Ht: 5'10'', Wt: 159, BT: A SR SC02-037 F Commit, discard 2 momentum: Attacks in your card pool do not add to the difficulty of any attacks you play for the rest of this turn. | E: Your attack gets +1 speed. Raphael ** SC02 SC02-038 6 Character +0M 6 25 [AIR] [GOOD] [VOID] 6 G: M, Ht: 5'10'', Wt: 159, BT: A R SC02-038 E Discard 1 momentum: Discard 1 [AIR] card from your card pool. | R: Before you play an attack as a Reversal, it gets -1 difficulty. Penetrating Lunge SC02 SC02-039 2 Action +2M [AIR] [FIRE] [GOOD] Weapon 5 R SC02-039 R: After your opponent blocks 1 of your attacks, they take damage equal to half of that attack's damage (rounded up). Flambert SC02 SC02-040 4 Asset +3M [AIR] [FIRE] [GOOD] Raphael Only - Weapon - Unique 4 SR SC02-040 E: Your [AIR] attack gets +1 speed. | E Commit: Your [AIR] attack gets +2 damage. Assalto Montante SC02 SC02-041 4 Attack +3M 4M 3 [AIR] [GOOD] [WATER] Weapon 3 R SC02-041 R: After you play this card as a block, play 1 attack card from your hand as a Reversal, following all restrictions and paying all costs. Assalto Montante Crescendo SC02 SC02-042 5 Attack +3M 3M 8 [AIR] [DEATH] [GOOD] Raphael Only - Weapon 1 SR SC02-042 E Commit 6 foundations: This attack is unblockable. Attack Au Fer SC02 SC02-043 3 Attack +3H 3H 2 [AIR] [GOOD] [WATER] Weapon 2 C SC02-043 R Commit 2 foundations: After this attack is blocked, return it to your hand. Fendante SC02 SC02-044 2 Attack +2M 2M 1 [AIR] [FIRE] [GOOD] Weapon 3 C SC02-044 E: If this attack is blocked, the next attack you play this turn gets +3 speed. Lunging Press SC02 SC02-045 3 Attack +2H 3H 2 [AIR] [FIRE] [GOOD] Weapon 2 U SC02-045 E: This attack gets +1 speed. Only playable if you have more cards in your hand than your opponent has in their hand. Moulinet SC02 SC02-046 3 Attack +2H 3H 2 [AIR] [ALL] [GOOD] Weapon 2 C SC02-046 R: Before you add this card to your momentum, discard it instead. Draw 1 card and discard 1 card. Only playable if you have played 2 or more attacks this turn. Piroutte Sweep SC02 SC02-047 3 Attack +2L 3L 2 [AIR] [FIRE] [GOOD] Kick - Reversal 2 C SC02-047 E Discard 1 momentum: The next attack you play this turn gets +2 speed. Stocatta Rampage Crescendo SC02 SC02-048 5 Attack +2H 4M 6 [AIR] [FIRE] [GOOD] Weapon 2 U SC02-048 E Commit 1 foundation: Change the attack zone of this attack to high or low. Sweep Kick SC02 SC02-049 2 Attack 2L 2 [AIR] [FIRE] [GOOD] Kick 2 C SC02-049 E Commit 1 foundation: This attack gets +1 speed. Tondo Reversi SC02 SC02-050 3 Attack +2H 3H 2 [AIR] [FIRE] [GOOD] Weapon - Reversal 2 U SC02-050 E: This attack gets +2 speed. Only playable if you have played a Reversal this turn. Violent Blood SC02 SC02-051 3 Attack +2M 3M 3 [AIR] [GOOD] [WATER] Weapon - Reversal 2 U SC02-051 E: This attack gets +2 damage. Only playable if this attack was played as a Reversal. Cold Blooded Demeanor SC02 SC02-052 3 Foundation +4M [AIR] [FIRE] [GOOD] 5 U SC02-052 E Commit: Your attack played as a Reversal gets +2 speed, and you may change its zone to any other. Les Rapier Des Sorel SC02 SC02-053 2 Foundation +3H [AIR] [FIRE] [GOOD] 4 U SC02-053 E Destroy this card: Your attack is unblockable. Only playable if you have 3 or more attacks in your card pool. | Raphael E Commit, Discard 5 momentum: Your attack is unblockable. New Found Purpose SC02 SC02-054 2 Foundation +5M [AIR] [FIRE] [GOOD] 5 C SC02-054 E Commit: Your [AIR] attack gets +3 speed. | Raphael E Commit: Discard 1 card from your card pool. Only playable if this attack's speed is twice its damage or more. Setsuka * SC02 SC02-055 6 Character +0M 6 22 [FIRE] [LIFE] [WATER] 6 G: F, Ht: 5'6'', Wt: 114, BT: A SR SC02-055 R Commit 1 foundation: After your opponent plays a block, take 1 Reversal from your discard pile and add it to your hand. | E Commit, discard 1 momentum: Your attack gets +2 speed. Setsuka ** SC02 SC02-056 6 Character +0M 6 22 [DEATH] [FIRE] [WATER] 6 G: F, Ht: 5'6'', Wt: 114, BT: A R SC02-056 F Commit 2 foundations: Discard 1 attack from your card pool. | R: After your opponent's attack deals damage, play 1 Reversal from your hand, following all restrictions and paying all costs. That Reversal gets +2 difficulty. Payback SC02 SC02-057 2 Action +2M [FIRE] [GOOD] [WATER] 4 U SC02-057 R: After you fail to block an attack, you may play any attack card from your hand as a Reversal, following all restrictions and paying all costs. Ugetsu Kageuchi SC02 SC02-058 4 Asset +2M [AIR] [FIRE] [WATER] Setsuka Only - Weapon - Unique 5 SR SC02-058 While this card is in your staging area you get +1 hand size. | R: Before you play a [FIRE] attack, that attack gets -1 difficulty. Only playable if you have already played an attack this turn. Blossom Slicer SC02 SC02-059 4 Attack +2H 5H 4 [FIRE] [GOOD] [WATER] Weapon 2 C SC02-059 R Discard 2 momentum: After completely blocking with this card, you may play it as a Reversal. Crimson Death SC02 SC02-060 5 Attack +4M 4M 5 [AIR] [FIRE] [WATER] Weapon 2 U SC02-060 R: After this attack deals damage, you may immediately take 1 foundation with difficulty 3 or less from your hand and add it to your staging area. Oiran Rising Heel SC02 SC02-061 3 Attack +1M 4L 3 [FIRE] [GOOD] [WATER] Kick - Reversal 2 C SC02-061 This card may only be played as a block or as a reversal. | Setsuka E: This attack gets +1 speed. Only playable if you have played another attack this turn. Sakura Air Combo SC02 SC02-062 5 Attack +4M 5M 4 [FIRE] [GOOD] [WATER] Weapon 3 R SC02-062 R: Before you play this card as a block, it gets +2 difficulty and Reversals you play get +2 damage for the rest of this turn. Sakura Twister SC02 SC02-063 5 Attack +4M 5M 4 [FIRE] [ORDER] [WATER] Weapon 2 U SC02-063 If your character card is Setsuka, this card may be used as a high block. | E Discard 1 momentum: This attack gets +1 speed. Shade Dancer SC02 SC02-064 3 Attack +1H 3H 2 [AIR] [FIRE] [WATER] Weapon 2 C SC02-064 R: Before you add this card to your momentum, discard it instead. You and your opponent each lose 1 vitality. Shade Roundhouse SC02 SC02-065 4 Attack +2H 3H 3 [AIR] [FIRE] [WATER] Kick - Reversal 2 R SC02-065 E Discard the top 4 cards of your deck: This attack gets +2 speed. | Setsuka E Discard the top 2 cards of your deck this attack gets +2 speed you may not play the first ability of this car. Only playable if you haven't played the first ability of this card. Shade Thrust SC02 SC02-066 4 Attack +1M 4M 3 [AIR] [FIRE] [WATER] Weapon - Reversal 1 U SC02-066 E: This attack gets +2 speed. Only playable if you have played another attack this turn. Shadow Hunter SC02 SC02-067 6 Attack +2H 5M 4 [AIR] [FIRE] [WATER] Weapon - Multiple: 3 - Reversal 2 R SC02-067 As an additional cost to play this attack, discard 2 momentum. | E: This attack gets +1 speed. Only playable if you have fewer foundations in your staging area than your opponent. Winter Funeral SC02 SC02-068 3 Attack +1M 3M 1 [AIR] [FIRE] [WATER] Weapon - Reversal 3 C SC02-068 R: Before you add this card to your momentum, discard it and add the top 2 cards of your deck to your momentum instead. Deceptive Maneuvering SC02 SC02-069 2 Foundation +2H [ALL] [VOID] [WATER] 4 C SC02-069 E Destroy this card: Reveal your hand. Your attack gets +1 speed for each Reversal revealed this way. Lightning Reflexes SC02 SC02-070 3 Foundation +2H [FIRE] [LIFE] [WATER] 5 U SC02-070 E Commit: Your [FIRE] attack gets +1 speed. | Setsuka E Commit: Your [FIRE] Reversal gets +2 speed and +2 damage. Shinden Tsushima-ryu Battoujutsu SC02 SC02-071 3 Foundation +4M [CHAOS] [FIRE] [WATER] 5 U SC02-071 F Discard 1 momentum, commit 1 foundation: Play a [WATER] attack card with a printed difficulty of 4 or less from your hand, following all restrictions and paying all costs (no control check necessary). Only playable if you have more momentum than your opponent. Underhanded SC02 SC02-072 2 Foundation [FIRE] [GOOD] [WATER] 5 C SC02-072 R Commit: After your opponent fails a control check that ends their Combat Phase, you may play an attack from your hand, following all restrictions and paying all costs. Tira * SC02 SC02-073 6 Character +0M 6 25 [AIR] [DEATH] [WATER] 6 G: F, Ht: 5'3'', Wt: 94, BT: AB SR SC02-073 F Commit: Play 1 attack with a difficulty of 3 or less from your hand, following all restrictions and paying all costs (no control check necessary). | E: Discard 1 Reversal card from your card pool. Only playable during your opponent's turn. Tira ** SC02 SC02-074 6 Character +0M 6 23 [AIR] [FIRE] [WATER] 6 G: F, Ht: 5'3'', Wt: 94, BT: AB R SC02-074 F Lose X vitality: Play 1 foundation with a difficulty of X or less from your hand, following all restrictions and paying all costs (no control check necessary). | E Commit 1 foundation: Your attack gets +1 speed. Ring Barrage SC02 SC02-075 1 Action +3M [AIR] [LIFE] [WATER] 4 R SC02-075 F Discard 1 momentum: Play 1 foundation card with difficulty X or less from your hand, following all restrictions and paying all costs (no control check necessary). X equals the number of your committed foundations. Aisel Nedrossel SC02 SC02-076 3 Asset +2M [AIR] [DEATH] [WATER] Tira Only - Weapon - Unique 5 SR SC02-076 While this card is committed your [AIR] attacks get -1 speed and +1 damage. | E: Your [AIR] attack gets +1 speed. | F: Commit this card. Agrement Double Claw SC02 SC02-077 4 Attack +1H 3H 2 [AIR] [FIRE] [WATER] Weapon - Stun: 1 3 U SC02-077 E: This attack gets +2 speed. Only playable if your opponent has no ready foundations. Beak Break Toss SC02 SC02-078 3 Attack +4M 3M 3 [AIR] [LIFE] [WATER] Weapon 2 C SC02-078 E: If this attack is blocked, your next attack this turn gets +1 speed. Blazing Cadenza SC02 SC02-079 5 Attack 5M 4 [AIR] [EVIL] [WATER] Weapon - Stun: 4 1 R SC02-079 E: If this attack deals damage, the next card you play this turn gets -4 difficulty. Bloody Tale SC02 SC02-080 7 Attack +4M 5M 6 [AIR] [DEATH] [WATER] Reversal - Throw 3 R SC02-080 If this attack is completely blocked, it still deals half damage (rounded up). | E: Draw 1 card and then discard 1 card. Only playable if this attack's speed is greater than its damage. Cadence Side Kick SC02 SC02-081 3 Attack +2H 2H 2 [AIR] [LIFE] [WATER] Kick 2 U SC02-081 E Commit 1 foundation: This attack gets +2 speed. | Tira E: If the next attack you play this turn has a "Tira" ability, it gets -2 difficulty. Chattering Mandible SC02 SC02-082 5 Attack +2M 4M 8 [AIR] [LIFE] [WATER] Weapon 2 U SC02-082 E: This attack gets +2 speed and -6 damage. | Tira E: This attack gets +1 speed. Diving Wing Flap SC02 SC02-083 3 Attack +4M 3M 3 [AIR] [LIFE] [WATER] Weapon - Reversal 2 C SC02-083 E: This attack gets -3 speed and +1 damage. Glass Slippers SC02 SC02-084 5 Attack +4M 2M 7 [AIR] [FIRE] [WATER] Reversal - Throw 2 R SC02-084 If this attack is completely blocked, it still deals half damage (rounded up). | E: This attack gets +1 speed and -2 damage. Swing Kick SC02 SC02-085 5 Attack +4M 4M 3 [AIR] [FIRE] [WATER] Kick 2 U SC02-085 R: After this attack is blocked, add it to your momentum. Only playable if this attack's speed is higher than the blocking card's speed. Undertone Rectrix SC02 SC02-086 4 Attack +2H 4L 3 [AIR] [FIRE] [WATER] Weapon 2 C SC02-086 E: This attack gets +2 speed. Only playable if 3 or more attacks are in your card pool. Warbling Pinion SC02 SC02-087 4 Attack +4H 4H 2 [AIR] [LIFE] [WATER] Weapon 2 C SC02-087 E: This attack gets +1 speed. Only playable if you have more total speed in your card pool than your opponent has in their card pool. Constant Motion SC02 SC02-088 2 Foundation +3M [AIR] [EVIL] [WATER] 4 C SC02-088 R Lose 2 vitality: After your opponent blocks an attack, discard 1 card from your card pool. Dance of Death SC02 SC02-089 2 Foundation +2M [AIR] [FIRE] [WATER] 4 U SC02-089 E Commit, discard 1 momentum: Your attack gets +X speed. X equals the number of cards in your card pool. | Tira R Commit: When you are losing vitality to pay for an ability you control, lose 1 less. Trickster SC02 SC02-090 2 Foundation +2L [AIR] [VOID] [WATER] 5 C SC02-090 R: After an attack you played as a Reversal deals damage, discard 1 card. Zasalamel * SC02 SC02-091 6 Character +0M 5 28 [DEATH] [EARTH] [ORDER] 6 G: M, Ht: 5'11'', Wt: 170, BT: B SR SC02-091 R: After your opponent would discard cards, but has no cards to discard, they lose 2 vitality for each card they would have discarded. | E Commit, discard 1 momentum: If this attack deals damage, neither you nor your opponent may draw any cards during your next respective Ready Phases. Zasalamel ** SC02 SC02-092 6 Character +0M 6 25 [DEATH] [EARTH] [VOID] 6 G: M, Ht: 5'11'', Wt: 170, BT: B R SC02-092 E Discard 2 momentum: If your attack deals damage, your opponent discards X cards. X equals the number of cards remaining in your momentum. | E Commit: Your [DEATH] attack gets +2 damage. Diminishing Returns SC02 SC02-093 2 Action +3L [DEATH] [EARTH] [VOID] 4 R SC02-093 F Commit X foundations: Commit up to X of your opponent's ready foundations. Hibernation SC02 SC02-094 2 Action [DEATH] [EARTH] [VOID] 2 R SC02-094 F: Commit all character cards and foundations in play. | Zasalamel F: Commit all foundations in play and your opponent's character card. Mobius Strip SC02 SC02-095 2 Action +2M [DEATH] [EARTH] [VOID] 4 R SC02-095 F: All of your attacks get: "E Discard 1 momentum: If this attack deals damage, your opponent discards 1 card." for the rest of this turn. Kafziel SC02 SC02-096 6 Asset +0L [DEATH] [EARTH] [VOID] Zasalamel Only - Weapon - Unique 3 SR SC02-096 While this card is ready in your staging area, each player may only ready 1 foundation during their Ready Phase. Adoration of Giglamesh SC02 SC02-097 5 Attack +1M 2M 4 [DEATH] [EARTH] [FIRE] Weapon - Powerful: X 3 C SC02-097 X equals the total Powerful rating of all the Powerful attacks in your card pool. Belitsheri's Spear SC02 SC02-098 5 Attack +2L 3H 6 [DEATH] [EARTH] [VOID] Weapon - Powerful: 1 2 U SC02-098 E Discard 2 momentum: Your opponent discards 3 cards. Enlil's Punishment SC02 SC02-099 4 Attack +3M 2M 4 [DEATH] [EARTH] [WATER] Weapon - Powerful: 1 2 R SC02-099 E: This attack gets +X damage. X equals the printed damage of the attack immediately preceding this attack in your card pool. Marduk's Thunder SC02 SC02-100 4 Attack +1M 5M 3 [DEATH] [EARTH] [WATER] Weapon 2 U SC02-100 E: This attack gets +X damage. X equals the printed speed of the most recent attack played into your card pool this turn besides this one. Namtar's Claw SC02 SC02-101 4 Attack +2H 3L 4 [DEATH] [EARTH] [VOID] Weapon - Reversal 2 R SC02-101 E: If this attack deals damage, your opponent discards 2 cards. Nergal's Poison Sting SC02 SC02-102 3 Attack +0H 2M 3 [DEATH] [EARTH] [EVIL] Weapon 3 C SC02-102 E Discard 1 momentum: Your opponent discards 1 cards. | Zasalamel E: If this attack deals damage your opponent discards 1 card. Offering to Kishar SC02 SC02-103 4 Attack +0L 4H 3 [DEATH] [EARTH] [VOID] Weapon - Powerful: 1 - Reversal 2 C SC02-103 E Discard X cards: Your opponent commits X foundations. Shamesh the Just SC02 SC02-104 4 Attack +0H 3L 4 [DEATH] [EARTH] [ORDER] Weapon 2 C SC02-104 E: Each player must commit 2 of their foundations. Tiamat's Rampage SC02 SC02-105 6 Attack 3M 12 [DEATH] [EARTH] [VOID] Weapon - Powerful: 4 - Stun: 3 3 R SC02-105 You may only play this attack if you have at least 2 other attacks in your card pool. | E Discard 3 momentum: If this attack deals damage, your opponent discards X cards. X equals the number of your opponent's committed foundations. Ancient Insight SC02 SC02-106 2 Foundation +2H [DEATH] [EARTH] [VOID] 5 C SC02-106 R Commit: After 1 of your cards or abilities makes your opponent discard cards, your opponent must discard 1 additional card. | Zasalamel F Commit: Look at the top 2 cards of your deck then either put them back on the top of your deck in any order or discard them. Original Style SC02 SC02-107 4 Foundation +3M [DEATH] [EARTH] [FIRE] 6 U SC02-107 E Commit: If your Powerful attack deals damage, your opponent loses vitality equal to its Powerful rating. Unkown Force SC02 SC02-108 1 Foundation +3M [DEATH] [EARTH] [EVIL] 5 U SC02-108 R Take the top card from your deck and add it to your card pool face down: After you either deal damage with an attack or block an attack, commit any 1 foundation or asset. Dominance SC02 SC02-109 9 Action [CHAOS] [VOID] [WATER] 1 SR SC02-109 F: During your End Phase, after you and your opponent have cleared the cards from your card pools, choose a non-character card in your opponent's staging area and remove it from the game. This card becomes an exact copy of that card until the end of the game or this card is discarded or removed from the game. Second Wind SC02 SC02-110 0 Action [AIR] [CHAOS] [WATER] 4 U SC02-110 R: After you discard momentum to pay for an ability, ready your character card. Steel's Bane SC02 SC02-111 3 Action +3H [FIRE] [GOOD] [ORDER] 4 U SC02-111 F Remove this card from the game: Destroy 1 asset in any staging area. Turn Loss to Gain SC02 SC02-112 1 Action [EARTH] [GOOD] [WATER] 3 U SC02-112 R: After 1 of your foundations is destroyed, take 1 foundation from your hand and add it to your staging area. Legendary Blade SC02 SC02-113 3 Asset +4L [CHAOS] [DEATH] [EVIL] Weapon - Unique 4 R SC02-113 R: After this card is added to your staging area, gain 2 vitality. | E: Your attack gets +1 damage and +1 speed. | R Commit: After 1 of your attacks is blocked, your opponent loses 2 vitality. Murderous Intent SC02 SC02-114 1 Asset +2M [ALL] [CHAOS] [DEATH] 5 C SC02-114 E Commit: Your [CHAOS] attack gets +2 damage. Temperance SC02 SC02-115 4 Asset +3M [AIR] [CHAOS] [WATER] 4 R SC02-115 F Commit: Rearrange your card pool, placing the cards into any order. | R Commit: After one of your attack deals more than 4 damage, place 1 card from your hand into your momentum and return the attack to your hand. Touch of the Edge SC02 SC02-116 1 Asset +2M [DEATH] [EVIL] [VOID] 5 C SC02-116 E Commit: Your [EVIL] attack gets +2 damage. Bell Ringer SC02 SC02-117 5 Attack 5M 5 [DEATH] [EVIL] [VOID] Weapon 3 U SC02-117 E: If this attack deals damage, your opponent takes the top 2 cards of their deck and adds them to their discard pile. High Kick SC02 SC02-118 3 Attack +2L 2H 2 [EARTH] [FIRE] [LIFE] Kick 3 C SC02-118 E Commit 1 foundation: This attack gets +1 speed and +1 damage. Straight Throw SC02 SC02-119 4 Attack +2M 2M 3 [DEATH] [ORDER] [VOID] Throw 2 C SC02-119 If this attack is completely blocked, it still deals half damage (rounded up). | E: Your opponent commits their character card. Burning Soul SC02 SC02-120 3 Foundation +1L [AIR] [CHAOS] [WATER] 3 U SC02-120 R Commit, commit 1 other foundation: After you fail a control check that would end your Combat Phase, your Combat Phase does not end. Controlled Rage [SC02] SC02 SC02-121 1 Foundation +2M [EARTH] [ORDER] [VOID] 4 U SC02-121 F Destroy this card: Choose 5 cards from your removed from the game pile and add them to the bottom of your deck in any order. Glimpse of Fate SC02 SC02-122 3 Foundation +2L [CHAOS] [DEATH] [EVIL] 4 C SC02-122 F Commit: Look at the top 6 cards of your deck and replace them in any order. Preparation SC02 SC02-123 2 Foundation +4M [ALL] [DEATH] [VOID] 5 U SC02-123 F Commit: Draw 2 cards then discard 3 cards. Reckless SC02 SC02-124 2 Foundation [DEATH] [EARTH] [FIRE] 4 U SC02-124 E Destroy this card: Your attack gets +5 damage. Only playable if the attack has a printed damage of 5 or more. The Legend Will Never Die SC02 SC02-125 1 Foundation [ALL] [EARTH] [FIRE] 5 U SC02-125 E Commit: Your Soulcalibur card gets +1 damage. Victorious [SC02] SC02 SC02-126 2 Foundation +4M [EARTH] [FIRE] [ORDER] 5 C SC02-126 R Commit: After you block an attack, your opponent loses 1 vitality. Shattering Force SC02 SC02-P01 3 Attack +3M [ALL] [DEATH] [EARTH] Weapon 2 P SC02-P01 E Commit 1 foundation: If this attack deals damage, destroy an asset controlled by your opponent. A Tale of Swords & Souls SC02 SC02-P02 2 Foundation +3M [EARTH] [FIRE] [LIFE] 5 P SC02-P02 E Commit: Your weapon attack gets +2 damage or +1 speed. Akuma * SF03 SF03-001 6 Character +0M 6 25 [DEATH] [EVIL] [VOID] 6 G: M, Ht: 5'10'', Wt: 270, BT: ? SR SF03-001 R Commit: After a control check is made, that check gets -1. | E Commit, discard 1 momentum: Your opponent takes the top card of their deck and adds it to their card pool face down. Akuma ** SF03 SF03-002 6 Character +0M 6 25 [CHAOS] [EVIL] [VOID] 6 G: M, Ht: 5'10'', Wt: 270, BT: ? R SF03-002 R Commit: Before a control check is made, that check gets +2. | R Commit: After your opponent adds a card to their momentum, take the top card of your deck and add it to your momentum. Ashura Senku SF03 SF03-003 2 Action +3L [DEATH] [EVIL] [VOID] 4 R SF03-003 R: After your opponent deals 2 or less damage, they take 1 card from their discard pile and add it to their card pool face down. Hyakki Shu SF03 SF03-004 3 Action +3H [CHAOS] [EVIL] [VOID] 5 U SF03-004 F Discard 2 momentum: Take 1 card from the top of your deck and add it to your momentum. Your opponent discards 1 random face down momentum. Only the Strong Survive SF03 SF03-005 5 Action [CHAOS] [EVIL] [VOID] 3 R SF03-005 F: Take all the attacks in your card pool and add them to your momentum. Goken's Beads SF03 SF03-006 3 Asset [CHAOS] [EVIL] [VOID] Akuma Only - Unique 4 SR SF03-006 F Commit: Take 1 card from your hand and add it to your momentum. | E Discard 2 momentum: Destroy any asset. Akuma's Close Jab SF03 SF03-007 1 Attack +3L 3M 1 [EVIL] [ORDER] [VOID] Punch 2 C SF03-007 E: If this attack deals damage, your opponent takes the top card of their deck and adds it to their card pool face down. Akuma's Close Strong Punch SF03 SF03-008 2 Attack 2M 2 [CHAOS] [EVIL] [VOID] Punch 2 C SF03-008 E: Your opponent's next control check this turn gets -1. Akuma's Tomoe Nage SF03 SF03-009 4 Attack 2L 6 [CHAOS] [EVIL] [VOID] Throw 2 U SF03-009 If this attack is completely blocked, it still deals half damage (rounded up). | E: If this attack is blocked, it gets -6 damage. Your opponent discards all of their momentum. Gohadoken SF03 SF03-010 5 Attack +3M 3M 4 [DEATH] [EVIL] [VOID] Ranged 3 SR SF03-010 E: If this attack deals damage, your opponent may not play responses for the rest of this turn. Messatsu-Gohado SF03 SF03-011 6 Attack +2M 4H 8 [CHAOS] [EVIL] [VOID] Powerful: 1 - Ranged 2 SR SF03-011 E Discard X momentum: If your opponent attempts to block this attack, the control check for that block gets -X. Tatsumaki Zanku Kyaku SF03 SF03-012 5 Attack 4M 5 [CHAOS] [EVIL] [VOID] Kick - Multiple: 1 2 U SF03-012 E: For the rest of this attack's enhance step, any control checks you make while playing responses get +1. Tenma Kujin Kyaku SF03 SF03-013 4 Attack +2L 4H 3 [CHAOS] [EVIL] [VOID] Kick 3 C SF03-013 E: If your opponent attempts to block this attack, the control check for that block gets -1. Take the top card of your deck and add it to your card pool face down. Zugai Hasatsu SF03 SF03-014 3 Attack +3M 3M 3 [EVIL] [FIRE] [VOID] Punch 3 U SF03-014 E Discard 2 momentum: This attack gets +X damage. If you have more momentum than your opponent, X equals the difference in momentum. If you don't have more momentum, X equals 0. Dark Hado [SF03] SF03 SF03-015 3 Foundation [CHAOS] [EVIL] [VOID] 4 U SF03-015 R Commit: After a control check is made, that check gets either +1 or -1. [CLARIFICATION: Dark Hado SF03**15/90 and Dark Hado SF04*070/144 obviously these cards have the same names. They are to be played as two distinct cards. You may have 4 copies of each in your deck - for 8 Dark Hados total; however should a card ask you to reference a card's name (i.e. E.S.P.) you must clarify of which Dark Hado you are referencing. This may be done by referencing the set in which it was released (SF03 vs. SF04, or The Next Level, vs. The Dark Path), the ability printed on the card (control check vs. Damage Bonus), the control values (4 vs. 5), the difficulty (2 vs. 3), the symbols (Earth/ Fire vs. Chaos/Evil) or even the art (one which features Akuma vs. one which features Ryu). Heck you can even reference the copyright year (2006 vs. 2007). Any one of those would be an acceptable way of differentiating between the two Dark Hados. ERRATA 02.01.2007] Power and Skill SF03 SF03-016 3 Foundation [DEATH] [EVIL] [VOID] 4 C SF03-016 E Commit, discard 1 momentum: If any attack deals damage, your opponent may not add cards to their momentum during this turn's End Phase. Unbridled Rage SF03 SF03-017 2 Foundation [CHAOS] [EVIL] [VOID] 5 U SF03-017 E Commit: All control checks get -1 for the rest of this turn. Unparalleled Skill SF03 SF03-018 1 Foundation [CHAOS] [EVIL] [VOID] 5 C SF03-018 E Commit: Control checks may not be modified by card abilities for the rest of this turn. Cammy * SF03 SF03-019 6 Character +0M 6 22 [CHAOS] [LIFE] [VOID] 6 G: F, Ht: 5'5'', Wt: 102, BT: B SR SF03-019 R: Before you make a control check, discard the top card of your opponent's deck. Use the discarded card's control instead of discarding the top card of your deck. Only playable during your opponent's turn. | F Commit: Your opponent reveals their hand and discards all asset and action cards revealed this way. Cammy ** SF03 SF03-020 6 Character +0M 6 23 [CHAOS] [VOID] [WATER] 6 G: F, Ht: 5'5'', Wt: 102, BT: B R SF03-020 R Commit: After you discard cards from your hand due to a card effect, your opponent discards 2 cards. | E: Your attack played as a Reversal gets +1 speed and +1 damage. Demolition SF03 SF03-021 3 Action [CHAOS] [DEATH] [VOID] 3 U SF03-021 F Commit 2 foundations: Destroy any asset. Forward Spin Flip SF03 SF03-022 3 Action [CHAOS] [DEATH] [VOID] 4 C SF03-022 F: Your opponent discards 2 cards. Muscle Memory SF03 SF03-023 2 Action [CHAOS] [EVIL] [VOID] 4 U SF03-023 R: After a control check is made, that check gets +2. If this makes it greater than or equal to the difficulty of the check then it is now successful. Combat Gauntlets SF03 SF03-024 2 Asset [CHAOS] [VOID] [WATER] Cammy Only - Weapon 4 SR SF03-024 R Discard 1 momentum: Before a control check is made, that check gets +1. | E: Change the attack zone of your attack played as a Reversal to high or low. Cammy's Forward Kick SF03 SF03-025 1 Attack 1M 2 [CHAOS] [DEATH] [VOID] Kick 3 C SF03-025 E Discard 1 momentum: This attack gets +2 damage unless your opponent discards 1 card. Cammy's Jab SF03 SF03-026 0 Attack +3M 1M 1 [CHAOS] [DEATH] [VOID] Punch 2 C SF03-026 E Discard 2 momentum: Your opponent discards 1 card. Cammy's Jumping Forward Kick SF03 SF03-027 2 Attack 1H 2 [CHAOS] [DEATH] [VOID] Kick 2 C SF03-027 E: This attack gets +1 speed unless your opponent discards 1 card. Cannon Drill SF03 SF03-028 4 Attack 5M 3 [CHAOS] [EVIL] [VOID] Kick - Reversal 3 C SF03-028 E: If this attack deals damage, your next attack this turn gets -1 difficulty. Cannon Spike SF03 SF03-029 4 Attack 3M 4 [CHAOS] [GOOD] [VOID] Kick - Reversal 2 C SF03-029 E: If this attack deals damage and was played as a Reversal, you and your opponent each discard 1 card. Hooligan Throw SF03 SF03-030 2 Attack 3M 3 [CHAOS] [VOID] [WATER] Reversal - Throw 2 U SF03-030 If your opponent attempts to block this attack, the control check for that block gets +1. | E: Commit 1 foundation: Take an attack played as a Reversal from your card pool and add it to your hand. Spin Drive Smasher SF03 SF03-031 5 Attack +2H 4L 6 [CHAOS] [DEATH] [VOID] Kick - Stun: 2 2 SR SF03-031 E: This attack gets +1 damage for each card your opponent has discarded this turn. Spin Knuckle SF03 SF03-032 3 Attack +2M 2M 4 [CHAOS] [DEATH] [VOID] Punch 3 C SF03-032 E Discard 3 cards: Your opponent discards 2 cards. Brainwashed SF03 SF03-033 1 Foundation [CHAOS] [DEATH] [VOID] 5 R SF03-033 E Commit, discard 1 momentum: Your opponent discards 1 card. Only playable if the attack just played has higher damage than speed. One Track Mind SF03 SF03-034 4 Foundation [CHAOS] [DEATH] [VOID] 3 U SF03-034 R Commit: After your opponent discards cards from their hand, they discard 1 card. Only playable after they have discarded cards due to one of your card effects. Perfect Posture SF03 SF03-035 2 Foundation [CHAOS] [DEATH] [VOID] 5 C SF03-035 E: If your attack deals damage, you and your opponent each discard 1 card. Retribution SF03 SF03-036 2 Foundation [CHAOS] [VOID] [WATER] 5 C SF03-036 E Commit: Your attack played as a Reversal gets +1 damage. Dudley * SF03 SF03-037 6 Character +0M 6 25 [ALL] [EARTH] [GOOD] 6 G: M, Ht: ??, Wt: ??, BT: ? SR SF03-037 E Commit: Your Punch attack gets +X damage. X equals your current vitality divided by 5 (rounded down). | E: Your attack played as a Reversal gets +2 damage. Dudley ** SF03 SF03-038 6 Character +0M 5 25 [AIR] [ALL] [EARTH] 6 G: M, Ht: ??, Wt: ??, BT: ? R SF03-038 E Commit, discard 4 momentum: Your attack with difficulty 5 or more gets +4 damage. | F: Take 1 card from your hand and add it to your momentum. Only playable once per turn. Spun Around SF03 SF03-039 2 Action [ALL] [CHAOS] [EARTH] 4 R SF03-039 R: After you deal 3 or more damage with 1 attack, your opponent discards all face up cards in their momentum. Internal Bleeding SF03 SF03-040 4 Action [ALL] [CHAOS] [EARTH] 4 SR SF03-040 R: After your attack played as a Reversal deals damage, your opponent loses vitality equal to the number of cards in their momentum. Pugilisitic Punishment SF03 SF03-041 0 Action [ALL] [EARTH] [FIRE] 4 C SF03-041 R: After your attack deals damage, the next attack you play this turn gets +2 damage. Boxing Gloves SF03 SF03-042 3 Asset [AIR] [ALL] [EARTH] 4 R SF03-042 E Discard 1 momentum: If your attack deals damage, your next attack this turn gets +3 damage. | F Commit: Take 1 card from your hand and add it to your momentum. Dart Shot SF03 SF03-043 2 Attack 1M 3 [ALL] [EARTH] [FIRE] Punch 2 C SF03-043 E Commit 1 foundation: Your next punch attack this turn gets +3 damage. Dudley's Low Fierce Punch SF03 SF03-044 3 Attack +2M 3M 3 [ALL] [CHAOS] [EARTH] Punch 2 R SF03-044 E Commit 1 foundation: If you have less momentum than your opponent, take cards from your discard pile and add them to your momentum until you have the same amount as your opponent. Jet Upper SF03 SF03-045 4 Attack +3L 2H 4 [AIR] [ALL] [EARTH] Punch - Reversal 2 U SF03-045 E Destroy 1 foundation you control: This attack gets +X damage. X equals the number of cards in your hand divided by 2 (rounded down). Liver Blow SF03 SF03-046 3 Attack 2M 2 [ALL] [EARTH] [FIRE] Punch 2 U SF03-046 E: Your next punch attack this turn gets +4 damage. Machine Gun Blow SF03 SF03-047 4 Attack +3M 3M 5 [AIR] [ALL] [EARTH] Punch 2 U SF03-047 E: This attack gets +X damage. X equals the difference between you and your opponent's momentum. Only playable if your opponent has more momentum than you. Rocket Uppercut SF03 SF03-048 5 Attack +3H 4M 6 [AIR] [ALL] [EARTH] Multiple: 1 - Punch 1 U SF03-048 E: If the card before this one in your card pool is a punch attack, change the attack zone of this attack to high. Slipping Jab SF03 SF03-049 0 Attack +1L 2M 1 [ALL] [EARTH] [FIRE] Punch 2 C SF03-049 E Discard 1 momentum: The next punch attack you play this turn gets +3 damage. Stomach Blow SF03 SF03-050 2 Attack 2M 2 [ALL] [EARTH] [FIRE] Punch 2 U SF03-050 E: If this attack deals damage, your next punch attack this turn gets +2 damage. Exhaust the Opposition SF03 SF03-051 3 Foundation +3M [AIR] [ALL] [EARTH] 4 C SF03-051 E Discard 1 momentum: Your opponent takes the top card of their deck and adds it to their momentum. Honor and Glory SF03 SF03-052 2 Foundation [ALL] [EARTH] [FIRE] 5 C SF03-052 E Commit: If your attack deals damage, your next punch attack this turn gets +3 damage. Punching Machine SF03 SF03-053 2 Foundation [ALL] [EARTH] [LIFE] 5 C SF03-053 E Commit: If your attack deals damage, your next attack this turn gets +2 speed. Years of Tradition SF03 SF03-054 1 Foundation [ALL] [EARTH] [FIRE] 5 C SF03-054 E Commit, discard 1 momentum: Your punch attack gets +2 damage. Fei Long * SF03 SF03-055 6 Character +0M 6 25 [AIR] [GOOD] [LIFE] 6 G: M, Ht: 5'6'', Wt: 132, BT: O SR SF03-055 F Commit: Reveal the top card of your deck. If the revealed card has a difficulty of 1 or less, play it following all restrictions and paying all costs (no control check necessary). | E Discard 1 momentum: Your attack gets +2 speed. Fei Long ** SF03 SF03-056 6 Character +0M 7 22 [AIR] [EARTH] [LIFE] 6 G: M, Ht: 5'6'', Wt: 132, BT: O R SF03-056 R Discard 2 momentum: After you play a card into your card pool, discard the card before it in your card pool. | R: After you successfully block an attack, you may play a Reversal from your hand that does not share a resource symbol with all of the other cards in your card pool and your character card. Brooding Dragon SF03 SF03-057 1 Action [AIR] [LIFE] [WATER] 5 U SF03-057 R: After you take damage from an attack, discard 2 cards from your card pool. Press Your Advantage SF03 SF03-058 4 Action +3M [AIR] [LIFE] [WATER] 3 U SF03-058 F: Reveal the top 3 cards of your deck. Your opponent chooses 1 that you could play, following all restrictions and paying all costs. Play that card (no control check necessary). Waterfall's Momentum SF03 SF03-059 0 Action [AIR] [LIFE] [WATER] 5 C SF03-059 R: After you have played your fourth card in a turn, take 1 [WATER] card from your discard pile and add it to your hand. Nunchaku SF03 SF03-060 3 Asset [AIR] [GOOD] [LIFE] Weapon 4 U SF03-060 E Commit: Any attack gets -1 speed. | R Commit: After you play a card with 0 difficulty, take any Reversal card from your discard pile and add it to your hand. Dragon Arc Kick SF03 SF03-061 5 Attack 4M 4 [AIR] [LIFE] [WATER] Kick - Stun: 3 2 SR SF03-061 E: If this attack deals damage, play any card from your hand following all restrictions and paying all costs, progressive difficulty does not apply to playing this card. Fei Long's Close Strong Punch SF03 SF03-062 2 Attack 2M 3 [AIR] [FIRE] [LIFE] Punch 2 R SF03-062 E: This attack gets +X speed. X equals the number of cards you have preceding this card in your card pool. Fei Long's Jab SF03 SF03-063 0 Attack +3L 2M 1 [AIR] [LIFE] [WATER] Punch 2 C SF03-063 E Commit 1 foundation: This card does not add to the difficulty of attacks that you play for the rest of this turn. Fei Long's Short Kick SF03 SF03-064 0 Attack +2M 0M 2 [AIR] [FIRE] [LIFE] Kick 3 C SF03-064 E Discard 1 momentum: This attack gets +1 speed. You may play this enhance twice per enhance Step. Fei Long's Strong Punch SF03 SF03-065 1 Attack +2H 1L 1 [AIR] [FIRE] [LIFE] Punch - Reversal 3 U SF03-065 R: After you block with this card, the next attack you play this turn gets +2 speed. Rekka Ken SF03 SF03-066 3 Attack 2M 3 [AIR] [GOOD] [LIFE] Punch - Reversal 2 SR SF03-066 E Discard 2 momentum: If this attack deals damage, reveal a random face-down card from your momentum and play it following all restrictions and paying all costs (no control check necessary). Rising Dragon Kick SF03 SF03-067 3 Attack 3M 3 [AIR] [LIFE] [WATER] Kick - Multiple: 1 2 U SF03-067 E: If this attack deals damage, then all attacks get +1 speed for the rest of this turn. Roundhouse Hop SF03 SF03-068 2 Attack 3H 2 [AIR] [FIRE] [LIFE] Kick 1 U SF03-068 E: If you have more cards in your card pool than your opponent has in their card pool, this attack gets +3 speed. Business Associate SF03 SF03-069 1 Foundation [AIR] [LIFE] [WATER] 6 C SF03-069 E Discard 1 momentum: Discard 1 [LIFE] card from your card pool. Kung Fu Stance SF03 SF03-070 2 Foundation [AIR] [CHAOS] [LIFE] 5 U SF03-070 R Commit: Before you play an attack as a Reversal, that attack gets -2 difficulty. Silent Movement SF03 SF03-071 2 Foundation [AIR] [FIRE] [LIFE] 5 R SF03-071 E Destroy 1 foundation: Your attack gets +3 speed. Take You All On SF03 SF03-072 3 Foundation [AIR] [FIRE] [LIFE] 5 C SF03-072 E Commit: Your attack gets +2 speed. Knocked Out SF03 SF03-073 10 Action [DEATH] [FIRE] 1 SR SF03-073 R Discard 4 momentum: After your opponent takes damage from an attack equal to or greater than half that player's current vitality rounded up, that player loses the rest of their vitality. Someone Has Your Back SF03 SF03-074 3 Action [EARTH] [ORDER] [VOID] 4 R SF03-074 R Discard 1 character card: After you fail an attempt to block an attack, reduce that attack's damage to 0. Sound Advice SF03 SF03-075 3 Asset [ALL] [GOOD] [ORDER] 3 U SF03-075 F Commit: Look at the top 6 cards of your deck and choose any number of these. Return the chosen cards to the top of your deck in any order. Take any remaining cards and discard them. Symbol of Authority SF03 SF03-076 4 Asset [EVIL] [ORDER] [VOID] 5 R SF03-076 E Commit, discard 1 momentum: For the rest of the turn, after your opponent draws a card due to their card effect, they discard 1 card. Big Punch SF03 SF03-077 5 Attack +4M 3M 6 [EARTH] [FIRE] [LIFE] Punch 2 R SF03-077 E Destroy 2 foundations: This attack gets +4 damage. Binding Attack SF03 SF03-078 4 Attack 3L 1 [CHAOS] [FIRE] [WATER] 3 SR SF03-078 E Discard 3 momentum: This attack gets +X damage. X equals the total number of resource symbols on the cards before this card in your card pool. Improvised Weapon Attack SF03 SF03-079 3 Attack 2M 3 [CHAOS] [EVIL] [VOID] Weapon - Stun: 2 2 U SF03-079 E: If this attack deals damage, your opponent takes 2 non-character cards from their staging area and adds them to their hand. Only playable if your opponent committed foundations due to this attack's Stun ability. Shard Attack SF03 SF03-080 5 Attack +3H 5M 3 [ALL] [CHAOS] [FIRE] [LIFE] 2 SR SF03-080 E: If your next attack this turn is an [AIR], [EARTH], [FIRE], or [WATER] attack, every number on that card are either increased by 2 or decreased by 2 (your choice). Shotokan Fireball SF03 SF03-081 2 Attack 2M 2 [EARTH] [FIRE] [VOID] Ranged 2 U SF03-081 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: This attack gets "Powerful: 1". Only playable if you have dealt damage to your opponent this turn. Solid Punch SF03 SF03-082 4 Attack +2M 4M 4 [EARTH] [FIRE] [WATER] Punch 3 C SF03-082 E: If this attack is not blocked, it gets +1 damage. Barbaric SF03 SF03-083 2 Foundation [CHAOS] [DEATH] [EVIL] [VOID] 5 C SF03-083 E: If your attack deals damage, ready 1 foundation. You may not ready any more foundations this turn. Do-Gooder SF03 SF03-084 2 Foundation +2L [FIRE] [GOOD] [ORDER] 5 C SF03-084 E Commit: Your attack gets +1 speed and +1 damage. You may not play any more enhances this enhance step. Elementalist SF03 SF03-085 1 Foundation [AIR] [EARTH] [FIRE] [WATER] 4 U SF03-085 R Commit: After you play a [AIR], [EARTH], [FIRE], [VOID] or [WATER] card, either discard 1 card from your card pool or discard 1 of your opponent's momentum. Envy SF03 SF03-086 1 Foundation +3H [AIR] [CHAOS] [WATER] 5 U SF03-086 F Commit, discard 1 momentum, discard 1 card: Take 1 foundation card from your discard pile and add it to your staging area ready. Only playable if you have fewer cards in your staging area than your opponent has in their staging area. Friends and Rivals SF03 SF03-087 2 Foundation +2M [DEATH] [FIRE] [LIFE] 5 U SF03-087 E Commit, reveal your hand to your opponent: Either this attack gets +2 damage and you may change its zone to any other zone or your opponent reveals their hand and must commit 2 of their foundations. Grief SF03 SF03-088 1 Foundation +4M [ALL] [WATER] 6 C SF03-088 R: Before you clear this card from your card pool, if it was played as a block, you may add it to your staging area instead of discarding it. Lover SF03 SF03-089 1 Foundation [ALL] [GOOD] [LIFE] [ORDER] 4 U SF03-089 R: After you commit this foundation, you may ready 1 other foundation. You may not ready any more foundations this turn. You may play this ability while committed. Televised Coverage SF03 SF03-090 1 Foundation [CHAOS] [DEATH] [EVIL] 5 U SF03-090 E Commit: If your attack deals damage, your opponent discards 1 card, discards 1 momentum, and destroys one of their assets. Only playable if you have more momentum then your opponent and more cards in your hand than your opponent has in their hand. Adon *** SF03 SF03-P01 6 Character +0M 8 22 [DEATH] [EARTH] [FIRE] 6 G: M, Ht: 6', Wt: 161, BT: B P SF03-P01 R: After an attack gets a speed or damage bonus or penalty, that bonus or penalty gets +1 (for example, a +2 bonus would become a +3 bonus, while a -2 penalty would become a -1 penalty). Akuma *** SF03 SF03-P02 6 Character +0M 6 25 [ALL] [EVIL] [VOID] 6 G: M, Ht: 5'10'', Wt: 270, BT: ? P SF03-P02 R Commit, discard 1 momentum: After you play a card into your card pool, neither player may play response cards or response abilities for the rest of this turn. E Commit 1 foundation: Draw 1 card. Only playable if you have an [all] card in your card pool. Cammy *** SF03 SF03-P03 6 Character +0M 7 21 [CHAOS] [DEATH] [VOID] 6 G: F, Ht: 5'5'', Wt: 102, BT: B P SF03-P03 E Discard 1 card: Your opponent discards 1 card. F Commit, destroy 1 foundation: Destroy one asset. Charlie *** SF03 SF03-P04 6 Character +0M 6 24 [AIR] [DEATH] [ORDER] 6 G: M, Ht: 6'1'', Wt: 185, BT: AB P SF03-P04 R: After you completely block an attack, add the card you blocked with to your momentum. R Commit, discard 1 momentum: After your opponent plays a non-attack card,they must discard 1 momentum as an additional cost or the card is negated and discarded. Chun-Li *** SF03 SF03-P05 6 Character +0M 7 21 [AIR] [CHAOS] [EARTH] 6 G: F, Ht: 5'8'', Wt: ??, BT: A P SF03-P05 R: After your attack deals damage, play 1 foundation from your hand, following all restrictions and paying all costs. If that foundation is played successfully move it immediately to your staging area commited. R Commit 1 foundation (not your character): When you are taking damage, reduce that damage by X (to a minimum of 1). X is the difficulty of the commited foundation. Cody *** SF03 SF03-P06 3 Character +0M 7 24 [DEATH] [EVIL] [FIRE] 6 G: M, Ht: 6', Wt: 176, BT: O P SF03-P06 F: Your opponent discards 1 card for each character card you have in play. R Commit: discard 1 character from play (your starting character cannot be discarded to pay this cost): After your opponent plays an action card or attack card into their card pool, negate its effects. If that card is an attack, discard it from the card pool. Dee Jay *** SF03 SF03-P07 6 Character +0M 6 26 [ALL] [CHAOS] [FIRE] 6 G: M, Ht: 6'3'', Wt: 207, BT: AB P SF03-P07 E Discard 1 momentum: If your attack deals damage, either you gain X vitality or your opponent loses X vitality. X equals the number of cards in your opponent's card pool. Dhalsim *** SF03 SF03-P08 6 Character +0M 8 20 [ALL] [LIFE] [VOID] 6 G: M, Ht: 5'10'', Wt: 107, BT: O P SF03-P08 R: Before you draw cards during your Ready Phase, each player's character gets -1 hand size until the start of your next Ready Phase. R Commit: After your opponent plays a foundation into their card pool, gain X vitality. X equals the number of foundations that player has in play. Dudley *** SF03 SF03-P09 6 Character +0M 6 26 [ALL] [CHAOS] [EARTH] 6 G: M, Ht: ??, Wt: ??, BT: ? P SF03-P09 R Discard 1 momentum: After your punch attack deals damage, take 1 punch attack in your card pool and add it to your momentum. E Commit: If this attack deals damage, your next punch attack this turn gets +4 damage. Fei Long *** SF03 SF03-P10 6 Character +0M 7 22 [AIR] [FIRE] [LIFE] 6 G: M, Ht: 5'6'', Wt: 132, BT: O P SF03-P10 E: Your attack gets +X speed. X is the number of cards preceeding this card in your card pool. F Discard 2 momentum: Discard 1 [life] card from your card pool. Hugo *** SF03 SF03-P11 6 Character +0M 3 40 [ALL] [EARTH] [LIFE] 6 G: M, Ht: ??, Wt: ??, BT: ? P SF03-P11 R: Before drawing cards during the Draw Step of your Ready Phase, remove up to 1 card in your hand from the game, then search your deck for X foundations, reveal them, and add them to your hand. X equals the number of cards you would have drawn during your Draw Step. F Discard 1 momentum: Take X random cards from your removed from game pile and add them to your hand. X equals your character's hand size. Only playable once per turn. Ibuki *** SF03 SF03-P12 6 Character +0M 7 19 [ALL] [EVIL] [LIFE] 6 G: F, Ht: ??, Wt: ??, BT: ? P SF03-P12 R Commit, discard 3 momentum: After taking damage from an opponent's attack, gain X vitality. X equals the difference between your current vitality and your maximum. Only playable once per turn. E Commit 1 foundation: Change this attack's speed to X. X equals the control of the card immediately before this attack in the card pool. Ken *** SF03 SF03-P13 6 Character +0M 7 21 [GOOD] [VOID] [WATER] 6 G: M, Ht: 5'11'', Wt: 180, BT: B P SF03-P13 All of your attacks with difficulty X or less get the Reversal keyword. X equals your momentum. E Commit: If this attack deals damage your opponent discards 2 cards. R. Mika *** SF03 SF03-P14 6 Character +0M 6 23 [CHAOS] [GOOD] [VOID] 6 G: F, Ht: 5'6'', Wt: 137, BT: O P SF03-P14 R Commit: After you fail the control check to block an attack, that attack deals half of its damage (rounded down). R: After you block an attack, but before you choose to play a Reversal, you may play 1 form card or ability, following all restrictions and paying all costs instead. Rose *** SF03 SF03-P15 6 Character +0M 6 24 [CHAOS] [DEATH] [LIFE] 6 G: F, Ht: 5'1'', Wt: 119, BT: ? P SF03-P15 R: Before a player makes a control check, that player reveals the 2 cards from the top of their deck. You choose which card is used for the check. The chosen card is discarded and the remaining card is returned to the top of the owner's deck. Ryu *** SF03 SF03-P16 6 Character +0M 6 23 [CHAOS] [ORDER] [VOID] 6 G: M, Ht: 5'10'', Wt: 175, BT: O P SF03-P16 R Commit: Before you clear your card pool in either player's End Phase, take all of the face up cards in your card pool and add them to your hand. F Commit: Make a control check with a difficulty equal to your opponent's momentum. If the control check is successful, your opponent discards 1 momentum. Sagat *** SF03 SF03-P17 6 Character +0M 5 25 [AIR] [EARTH] [EVIL] 6 G: M, Ht: 7'5'', Wt: 303, BT: B P SF03-P17 F Commit: For the rest of this turn, any time a player commits a foundation, that player may choose to have that foundation count as 2 foundations. You may not ready any foundations until your end phase. F Commit: For the rest of this turn, any time a player discards momentum as a cost, that player may choose to have that momentum count as 2 momentum. You may not add any cards to your momentum until your end phase. Sakura *** SF03 SF03-P18 6 Character +0M 7 21 [ORDER] [VOID] [WATER] 6 G: F, Ht: 5'2'', Wt: 93, BT: A P SF03-P18 While this character is ready, all of your block modifiers get -2 (to a minimum of +0). After you block an attack and play a Reversal, you may play another Reversal. F Reveal 1 attack in your hand: All copies of that attack get the Reversal keyword until the beginning of your next Ready Phase. T. Hawk *** SF03 SF03-P19 6 Character +0M 6 29 [DEATH] [FIRE] [VOID] 6 G: M, Ht: 7', Wt: 357, BT: O P SF03-P19 R Discard 4 momentum: Before your Ready Phase, move the Review Step and Draw Step to the end of the End Phase until your next turn. Twelve *** SF03 SF03-P20 6 Character +0M 6 26 [ALL] [EVIL] [WATER] 6 G: ?, Ht: ??, Wt: ??, BT: ? P SF03-P20 R: After you block an attack, play any card from your hand face down into your card pool as a mid-zone attack with difficulty 2, speed 2, damage 2, and the Reversal keyword as normal. Only playable once per turn. E Commit: If your Reversal attack deals damage, draw 2 cards. Zangief *** SF03 SF03-P21 6 Character +0M 6 27 [EARTH] [EVIL] [LIFE] 6 G: M, Ht: 7', Wt: 380, BT: A P SF03-P21 F Commit, discard the last card in your card pool: Your opponent loses 3 vitality. Only playable if the last card in your card pool is a throw. E: If your attack deals 6 or more damage, either destroy 1 asset or discard 1 momentum from either player's momentum. Acrobatic Kick SF03 SF03-P22 3 Attack +4M 3M 3 [EARTH] [VOID] [WATER] Kick 2 P SF03-P22 E Commit your character card: If this attack deals damage, look at the top 3 cards of either your deck or your opponent's deck, and then replace them in any order. The Next Level SF03 SF03-P23 2 Foundation +2H [AIR] [CHAOS] [WATER] 4 P SF03-P23 R Commit: After you ready a foundation, add the top card of your deck to your momentum. Alba * SNK01 SNK01-001 6 Character +0M 6 22 [DEATH] [ORDER] [WATER] 6 G: M, Ht: 5'8'', Wt: 146, BT: O R SNK01-001 R Commit: Before you play an attack as a Reversal, you may play any attack in your hand as a Reversal. | E: If this attack played as a Reversal deals damage, look at your opponent's hand and choose 1 card. Your opponent discards the chosen card. Photographic Memory SNK01 SNK01-002 2 Action [DEATH] [VOID] [WATER] 4 R SNK01-002 R: After your opponent plays a card, they play with their hand revealed for the rest of the turn. | E Discard 1 momentum: If you block this attack, you may ready X foundations. X equals your momentum. Captive Serpent Jab SNK01 SNK01-003 3 Attack +2M 3M 3 [DEATH] [GOOD] [WATER] Punch - Reversal 2 R SNK01-003 E: If this attack played as a Reversal deals damage, look at your opponent's hand and choose 1 card. Your opponent discards the chosen card. | Alba E: If this attack deals damage, look at your opponent's hand and choose 2 cards. Your opponent discards the chosen cards. Luminescent Lash SNK01 SNK01-004 2 Attack +1H 2M 2 [DEATH] [VOID] [WATER] Punch - Reversal 2 U SNK01-004 E: Look at X random cards in your opponent's hand and choose 1 card. Your opponent discards the chosen card. X equals your momentum. Seizing the Dragon SNK01 SNK01-005 4 Attack 5M 3 [DEATH] [VOID] [WATER] Punch 3 C SNK01-005 E Discard X cards: This attack gets -X speed. Your opponent may play this ability. Surreptitious Punch of the Thundergod SNK01 SNK01-006 7 Attack +1M 4M 9 [DEATH] [GOOD] [WATER] Alba Only - Punch - Reversal 2 SR SNK01-006 E Discard X momentum: Look at your opponent's hand and choose X cards. Your opponent discards the chosen cards. Your opponent may destroy any number of foundations or assets they control. For each foundation or asset destroyed this way they may prevent 1 card of their choice from being discarded. Winds of Pain SNK01 SNK01-007 5 Attack +2L 4M 4 [DEATH] [VOID] [WATER] Punch - Reversal 2 U SNK01-007 E Discard 1 momentum: Make a control check. Look at X random cards in your opponent's hand and choose 1 card. Your opponent discards the chosen card. X equals the control check. Self Made Man SNK01 SNK01-008 2 Foundation +1H [DEATH] [GOOD] [WATER] 5 C SNK01-008 R: After you completely block an attack, ready this foundation. You may play this ability while committed. The Devil of Daybreak SNK01 SNK01-009 2 Foundation +2L [DEATH] [VOID] [WATER] Breaker: 1 5 U SNK01-009 E Commit: If you block this attack, ready 2 foundations. You may not ready copies of this card. Athena * SNK01 SNK01-010 6 Character +0M 6 18 [GOOD] [LIFE] [ORDER] 6 G: F, Ht: 5'3'', Wt: 110, BT: B R SNK01-010 E Commit: You have no maximum vitality for the rest of this turn. Gain 2 vitality. During this turn's End Phase, if your vitality is higher than your maximum vitality, reduce your vitality to your maximum vitality. Only playable during your opponent's turn. | F Commit: Reveal the top card of your deck. If the revealed card is an attack, gain vitality equal to its control. Draw the revealed card. Psychic Teleport SNK01 SNK01-011 1 Action [ALL] [LIFE] [ORDER] 4 U SNK01-011 R: After you completely block an attack, reveal the top card of your deck and gain vitality equal to its control. Draw the revealed card. Phoenix Arrow SNK01 SNK01-012 4 Attack 3H 3 [ALL] [LIFE] [ORDER] Kick - Multiple: 1 2 U SNK01-012 E: If this attack (or any of its Multiple copies) is blocked, reveal the top card of your deck. Draw the revealed card. Psycho Ball Attack SNK01 SNK01-013 3 Attack 2M 3 [ALL] [LIFE] [ORDER] Ranged 2 C SNK01-013 E: If this attack is blocked, reveal the top card of your deck. Draw the revealed card. Psycho Reflector SNK01 SNK01-014 3 Attack +2M 4M 2 [ALL] [LIFE] [ORDER] Ranged - Breaker: 1 2 U SNK01-014 E: Reveal the top card of your deck. If the revealed card is an attack, gain vitality equal to its control. | Athena R: After this card is played as a block, reveal the top card of your deck. If the revealed card is an attack, gain vitality equal to its control. Psycho Sword SNK01 SNK01-015 5 Attack 4H 5 [ALL] [LIFE] [ORDER] Punch - Reversal 3 U SNK01-015 E: If this attack deals damage, reveal the top card of your deck. If the revealed card is an attack, gain vitality equal to its control. Only playable if you have drawn cards during your Combat Phase this turn. Shining Crystal Bit SNK01 SNK01-016 5 Attack 4M 8 [ALL] [LIFE] [ORDER] Athena Only - Ranged - Desperation: 3 2 SR SNK01-016 E: If this attack deals damage, for the rest of this turn, each time you would gain vitality you may draw 1 card instead. E.S.P. SNK01 SNK01-017 1 Foundation +2M [ALL] [LIFE] [ORDER] 5 C SNK01-017 F Commit: Name a card and reveal the top card of your deck. If the revealed card is a copy of the named card, draw it. The Eternal Psychic Idol SNK01 SNK01-018 3 Foundation +3L [ALL] [LIFE] [ORDER] 4 C SNK01-018 E Commit: Reveal the top card of your deck. If the revealed card is an attack, gain vitality equal to its control. Charlotte * SNK01 SNK01-019 6 Character +0M 6 22 [DEATH] [LIFE] [WATER] 6 G: F, Ht: 6', Wt: 110, BT: B R SNK01-019 E Commit: If your Stun attack deals damage, cards and abilities you play may not be canceled or negated for the rest of this turn. | E: If this mid attack deals damage, gain 1 vitality. La Roche SNK01 SNK01-020 3 Asset +2M [DEATH] [EVIL] [LIFE] Charlotte Only - Weapon - Unique 4 SR SNK01-020 E Commit: If your stun attack deals damage, your opponent may not play response cards or abilities for the rest of this turn. | F Commit: Gain 1 vitality. Crystal Rose SNK01 SNK01-021 6 Attack +3M 4M 5 [ALL] [DEATH] [LIFE] Charlotte Only - Weapon - Multiple: 2 - Desperation: 4 2 R SNK01-021 E Commit X foundations: Gain X vitality unless your opponent commits X foundations. Lance de Lion SNK01 SNK01-022 4 Attack 4M 3 [DEATH] [EVIL] [LIFE] Throw 3 C SNK01-022 If this attack is completely blocked, it still deals half damage (rounded up). | E Commit 1 foundation: If this attack deals damage, your opponent commits 3 cards in their staging area. Splash Fount SNK01 SNK01-023 4 Attack 3M 4 [DEATH] [EVIL] [LIFE] Weapon - Stun: 2 3 R SNK01-023 E Commit 1 foundation: If your opponent committed foundations due to this attack's Stun ability, cards and abilities you play may not be cancelled or negated for the rest of this Enhance step. This ability may not be cancelled or negated. Tri-Slash SNK01 SNK01-024 5 Attack +3M 4M 5 [ALL] [DEATH] [LIFE] Weapon - Ranged 3 C SNK01-024 E: If this attack deals damage, gain X vitality. X equals your momentum. Violette Lunge SNK01 SNK01-025 4 Attack 3M 5 [ALL] [DEATH] [LIFE] Weapon 3 U SNK01-025 E Discard 1 momentum: For the rest of this Enhance Step, after your opponent plays an enhance card or ability, negate its effects and your opponent gains 2 vitality. Master Fencer SNK01 SNK01-026 3 Foundation +2M [DEATH] [EVIL] [LIFE] 5 U SNK01-026 E Commit: If your Stun attack deals damage, your opponent must commit 1 foundation as an additional cost to play any enhance for the rest of this turn. Wander Lust SNK01 SNK01-027 2 Foundation [ALL] [DEATH] [LIFE] 5 C SNK01-027 F Commit, discard X momentum: Gain X vitality. Galford * SNK01 SNK01-028 6 Character +0M 6 22 [GOOD] [ORDER] [WATER] 6 G: M, Ht: 5'8'', Wt: 138, BT: O R SNK01-028 E: If your attack deals damage, ready any 1 foundation. | R Commit: After your opponent plays an attack as a Reversal, change the zone of that attack to low. Justice Blade SNK01 SNK01-029 3 Asset +2M [AIR] [GOOD] [WATER] Galford Only - Weapon - Unique 4 SR SNK01-029 E Commit, commit 1 foundation: If your attack deals damage, ready 2 foundations in your staging area. | E Discard 1 Reversal: Change the zone of this attack to low. Double Megastrike Heads SNK01 SNK01-030 6 Attack +3M 5M 5 [AIR] [GOOD] [WATER] Galford Only - Reversal - Throw 2 R SNK01-030 If this attack is completely blocked, it still deals half damage (rounded up). | E: If this attack deals damage, ready X foundations in your staging area that haven't been readied this combat phase. X equals the amount of damage this attack dealt. Plasma Blade SNK01 SNK01-031 3 Attack 2M 3 [AIR] [GOOD] [WATER] Ranged 3 C SNK01-031 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: If this attack deals damage, ready 1 foundation in your staging area that hasn't been readied this Combat Phase. Replica Attack SNK01 SNK01-032 4 Attack 4H 3 [AIR] [GOOD] [WATER] Weapon - Reversal 3 U SNK01-032 E Discard 1 momentum: Change the zone of this attack to low. Only playable if this attack was played as a Reversal. Rush Dog SNK01 SNK01-033 4 Attack +2L 3L 3 [AIR] [GOOD] [WATER] Galford Only - Ally 3 R SNK01-033 R: Before this card is added to your momentum, place it in your staging area instead. | F Commit 1 foundation: Take this card from your staging area and play it as though it were in your hand, following all restrictions and paying all costs (no control check necessary). Only playable from your staging area. Strike Heads SNK01 SNK01-034 4 Attack +2M 3M 5 [AIR] [GOOD] [WATER] Reversal - Throw 3 U SNK01-034 If this attack is completely blocked, it still deals half damage (rounded up). | E Discard 1 momentum: Change the zone of this attack to low. Only playable if this attack was played as a Reversal. Mission of Peace SNK01 SNK01-035 1 Foundation [AIR] [GOOD] [WATER] 5 C SNK01-035 R Commit: After your attack deals damage, ready 1 other foundation in your staging area. You may not ready copies of this card. Ninja of Justice SNK01 SNK01-036 2 Foundation +4H [AIR] [GOOD] [WATER] 4 C SNK01-036 E Commit: Change the zone of your attack played as a reversal to low. Gaira * SNK01 SNK01-037 6 Character +0M 4 35 [EARTH] [ORDER] [WATER] 6 G: M, Ht: 7'1'', Wt: 258, BT: O R SNK01-037 E Lose 3 vitality: Place 1 Caffeine token on this card. | E Commit: Your attack gets +X damage. X equals the number of Caffeine tokens on this card. | R Commit: After you block an attack, choose 1 foundation in your discard pile. Make a control check with a difficulty equal to the chosen foundation's difficulty +2. If successful, add the chosen foundation to your staging area. Namu Abi Dabi SNK01 SNK01-038 4 Asset [EARTH] [FIRE] [WATER] Gaira Only - Weapon - Unique 3 SR SNK01-038 After this card enters your staging area, place 2 Caffeine tokens on your character card. | E Commit, remove 1 Caffeine token from your character card: Your attack gets +X damage. X equals the number of Caffeine tokens on your character card. Ceiling Slam Grabber SNK01 SNK01-039 6 Attack +3M 4H 6 [EARTH] [FIRE] [WATER] Reversal - Throw - Breaker: 2 2 R SNK01-039 If this attack is completely blocked, it still deals half damage (rounded up). | R: After you block with this attack, take 1 foundation that shares at least 2 resource symbols with your character card from your discard pile and add it to your hand. Earthquake Assault SNK01 SNK01-040 4 Attack +3M 2M 4 [EARTH] [GOOD] [WATER] Punch - Stun: 1 2 C SNK01-040 R Commit 1 foundation: After you play this card as a block, take 1 foundation card from your discard pile and add it to your hand. Exploding Euthanasia SNK01 SNK01-041 7 Attack +4M 2M 10 [EARTH] [FIRE] [WATER] Gaira Only - Reversal - Desperation: 5 1 R SNK01-041 E: Discard 1 momentum: This attack gets +X damage. X equals either the number of tokens on your character card or the number of other attacks in your card pool. | R Commit 1 foundation: After you play this card as a block, take 1 foundation from your discard pile and add it to your staging area. Hard Head Grabber SNK01 SNK01-042 5 Attack 3H 4 [EARTH] [FIRE] [WATER] Throw 2 U SNK01-042 If this attack is completely blocked, it still deals half damage (rounded up). | E Discard 1 momentum: If this attack is blocked, your next attack this turn gets +2 damage. Shout! SNK01 SNK01-043 4 Attack 2M 5 [EARTH] [GOOD] [WATER] Ranged 2 R SNK01-043 E Discard 1 momentum: If this attack is blocked, your next attack this turn gets +X damage. X equals either the number of tokens on your character card or the number of resource symbols shared by that attack and your character card. Lacks Virtue SNK01 SNK01-044 4 Foundation [EARTH] [FIRE] [WATER] 4 U SNK01-044 F Commit: Place X Caffeine tokens on this card. X equals your hand size. Only playable while there are 0 Caffeine tokens on this card. | E Commit, remove X Caffeine tokens from this card: Your Reversal gets +X damage. Wandering Monk SNK01 SNK01-045 4 Foundation [DEATH] [EARTH] [WATER] 5 U SNK01-045 R Commit, commit 2 other foundations: After you completely block an attack, choose 1 foundation in your discard pile. Take all copies of the chosen foundation from your discard pile and add them to your staging area. Hanzo * SNK01 SNK01-046 6 Character +0M 8 20 [AIR] [EVIL] [WATER] 6 G: M, Ht: 5'9'', Wt: 132, BT: A R SNK01-046 F Commit, discard 1 random momentum: Reveal your momentum. Your opponent chooses 1 card. Play the chosen card as normal (no control check necessary). Unnamed Ninja Sword SNK01 SNK01-047 4 Asset +2M [DEATH] [EVIL] [WATER] Hanzo Only - Weapon - Unique 4 SR SNK01-047 E Commit, discard 1 momentum: If this attack deals damage, your opponent discards 2 momentum. | E Commit: If your attack deals damage, add it to your momentum. Flying Cicada Dance SNK01 SNK01-048 4 Attack +1M 3H 4 [AIR] [EVIL] [WATER] Weapon - Reversal 2 R SNK01-048 E: If this card is added to your momentum add it face up. | F Discard 2 momentum: You may play this card as if it were in your hand, following all restrictions and paying all costs. Only playable while face up in your momentum. Ninja Exploding Dragon Blast SNK01 SNK01-049 4 Attack 3L 4 [DEATH] [EVIL] [WATER] Ranged - Stun: 1 3 R SNK01-049 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | Hanzo E: Reveal your momentum. Your opponent discards X momentum. X equals the lowest control revealed this way. Ninja Shrike Dash SNK01 SNK01-050 4 Attack 3M 4 [AIR] [EVIL] [WATER] Throw 2 U SNK01-050 If this attack is completely blocked, it still deals half damage (rounded up). | E Discard 1 card: If this attack deals damage, add it to your momentum. Ninja Windsplitter SNK01 SNK01-051 3 Attack +2L 3H 3 [DEATH] [EVIL] [WATER] Weapon - Ranged - Desperation: 1 2 U SNK01-051 This card may be played as a block against a ranged attack as if it had a mid block of +0. | E Discard 1 card: Name 1 card. Reveal your momentum. If you reveal the named card this way, take 1 card from the top of your deck and add it to your momentum. True Shrike Dash SNK01 SNK01-052 7 Attack 3M 6 [DEATH] [EVIL] [WATER] Multiple: 1 - Throw 2 U SNK01-052 If this attack is completely blocked, it still deals half damage (rounded up). | E Discard 2 momentum: Name 1 card. Your opponent reveals their momentum and discards all copies of the named card revealed this way. Duty Calls SNK01 SNK01-053 1 Foundation [DEATH] [EVIL] [WATER] 5 U SNK01-053 R Commit: After your opponent plays an ability on a face up card in their momentum, negate that ability and your opponent discards that card from their momentum. Iga Master SNK01 SNK01-054 4 Foundation [AIR] [EVIL] [WATER] 5 U SNK01-054 F Commit: Reveal 1 random card from your momentum. If the revealed card is a foundation or asset, add it to your staging area committed. If it is an attack, you may attempt to play it as though it were in your hand (following all restrictions and paying all costs). If it is an action, a character, or an attack you do not wish to play, discard the revealed card. Haohmaru * SNK01 SNK01-055 6 Character +0M 6 21 [FIRE] [LIFE] [ORDER] 6 G: M, Ht: 5'7'', Wt: 141, BT: A DX SNK01-055 E Lose X Vitality: Make a control check with a difficulty of X. If you pass, your attack gets +X damage. | E Commit, gain X vitality: Your attack gets -X damage. X may not be greater than the printed damage of the attack. Fugudoku SNK01 SNK01-056 3 Asset [ALL] [FIRE] [LIFE] Haohmaru Only - Weapon - Unique 5 SR SNK01-056 E Commit: Your attack gets +3 damage. Only playable if you have gained vitality this turn. | R Commit: discard 1 momentum: After you lose 4 or more vitality, gain 3 vitality. Crescent Moon Slash SNK01 SNK01-057 3 Attack 3M 2 [ALL] [FIRE] [LIFE] Weapon - Powerful: 1 - Reversal - Desperation: 0 3 U SNK01-057 E: If this attack deals damage, gain X vitality. X equals the damage dealt. Cyclone Slash SNK01 SNK01-058 3 Attack +1M 3M 3 [EARTH] [FIRE] [LIFE] Ranged 2 C SNK01-058 E: If this attack does damage, your next attack this turn gets +2 damage. Earthquake Slice SNK01 SNK01-059 4 Attack 2H 5 [ALL] [FIRE] [LIFE] Weapon - Powerful: 2 2 DX SNK01-059 R Discard 2 momentum: After you use this attack's Powerful ability, gain X vitality. X equals the number of momentum discarded for this attack's Powerful ability. Judgement Blast Slash SNK01 SNK01-060 8 Attack 3M 14 [EARTH] [FIRE] [LIFE] Haohmaru Only - Weapon - Powerful: 2 2 R SNK01-060 R: After you lose vitality, this attack gets +X damage. X equals the vitality you lost. Sake Slash SNK01 SNK01-061 4 Attack +2M 3M 3 [EARTH] [FIRE] [LIFE] 2 R SNK01-061 E: If you add this card to your momentum, add it face up and place 2 Sake tokens on it. | R Remove 1 Sake token: After your opponent's character readies, commit it. Only playable if this card is face up in your momentum. Fierce Competitor SNK01 SNK01-062 2 Foundation [EARTH] [FIRE] [LIFE] 4 DX SNK01-062 E Discard 1 momentum, destroy 1 foundation: Your attack gets +X damage. X equals the control of the destroyed foundation. Strive for Excellence SNK01 SNK01-063 2 Foundation [ALL] [FIRE] [LIFE] 4 U SNK01-063 F Discard 1 momentum, destroy 1 foundation: Gain X vitality. X equals the control of the destroyed foundation. Iori * SNK01 SNK01-064 6 Character +0M 7 18 [EVIL] [FIRE] [WATER] 6 G: M, Ht: 6', Wt: 168, BT: O R SNK01-064 E Commit: After you play a [FIRE] card, discard up to 2 [FIRE] cards from your card pool. | E Commit: Your attack gets +3 damage. Only playable if your attack has a damage of 4 or more. Mow the Men Down SNK01 SNK01-065 1 Action [EARTH] [FIRE] [WATER] 4 U SNK01-065 E Discard 2 momentum: Your [FIRE] attack with a printed damage of 4 or more gets +8 damage. Crescent Moon Crunch SNK01 SNK01-066 4 Attack 4M 3 [EARTH] [FIRE] [WATER] Punch 2 C SNK01-066 E Discard 2 momentum: If the next card you play this turn is a [FIRE] attack, discard this card from your card pool. Exorcism SNK01 SNK01-067 3 Attack +3H 3L 3 [EARTH] [FIRE] [WATER] Ranged 2 R SNK01-067 E: Discard 1 momentum: This attack gets +4 damage. This attack may not get any other damage bonuses this turn. Only playable if this attack has not receieved any other damage bonuses this turn. Iori's Fire Ball SNK01 SNK01-068 4 Attack +3H 3H 5 [AIR] [FIRE] [WATER] Punch 2 U SNK01-068 R: After you play this card, discard 1 [FIRE] attack from your card pool. | Iori E: Your next attack this turn with a printed damage of 4 or more gets +5 damage. Rage of the 8 Maidens SNK01 SNK01-069 6 Attack +2M 5M 8 [EARTH] [FIRE] [WATER] Iori Only - Punch - Desperation: 4 2 SR SNK01-069 E Discard 3 momentum: This attack gets +8 damage. This attack may not get any other damage bonuses this turn. Only playable if this attack has not received any other damage bonuses this turn. Winds of Waste SNK01 SNK01-070 5 Attack +3M 4M 6 [EARTH] [FIRE] [WATER] Ranged 3 R SNK01-070 E Discard 3 momentum: This attack gets +6 damage. This attack may not get any other damage bonuses this turn. Only playable if this attack has not received any other damage bonuses this turn. | Iori E Commit 2 foundations: Discard all other [FIRE] attacks in your card pool. Ancient Arts of Yagami SNK01 SNK01-071 3 Foundation +1L [AIR] [FIRE] [WATER] 5 C SNK01-071 F Commit: Discard 1 [FIRE] attack from your card pool. The Flame of Finality SNK01 SNK01-072 1 Foundation [EARTH] [FIRE] [WATER] 4 C SNK01-072 E Commit, discard 1 momentum: Your [FIRE] attack of printed damage 4 or more gets +4 damage. Kyo * SNK01 SNK01-073 6 Character +0M 6 26 [CHAOS] [GOOD] [WATER] 6 G: M, Ht: 5'9'', Wt: 165, BT: B R SNK01-073 R Discard 1 momentum: After you make a control check, that check is equal to your momentum. | R Discard 1 momentum: Before you make a control check to play an attack as a Reversal, discard 1 card from your hand. Use the discarded card's control for the check (no control check necessary). Beautiful Purple Flame SNK01 SNK01-074 0 Action +2M [CHAOS] [EVIL] [WATER] 4 R SNK01-074 R: After you make a control check, that check is equal to your momentum. 427 Torment Trigger SNK01 SNK01-075 3 Attack +2M 4M 2 [CHAOS] [GOOD] [WATER] Punch - Reversal 3 R SNK01-075 E Discard 1 card: The control check for the next card you play this turn equals the discarded card's control (no control check necessary). Only playable if this attack was played as a Reversal. Kyo's Fire Ball SNK01 SNK01-076 5 Attack +3H 4H 4 [CHAOS] [EVIL] [WATER] Punch - Reversal 2 C SNK01-076 R Discard 1 momentum: Before you make a control check to play an attack, that check is equal to your momentum (no control check necessary). Poison Bite 105 SNK01 SNK01-077 4 Attack +2M 3M 4 [CHAOS] [GOOD] [WATER] Punch - Reversal 2 R SNK01-077 R: After you block with this card, for the rest of the turn before you make a control check to play an attack as a Reversal, you may discard 1 card from your hand. Use the discarded card's control for the check (no control check necessary). Serpent Wave SNK01 SNK01-078 6 Attack +2M 4M 8 [CHAOS] [GOOD] [WATER] Kyo Only - Punch - Reversal - Desperation: 4 2 SR SNK01-078 E Discard 1 momentum: If this attack deals damage, the next control check you make this turn is equal to your momentum (no control check necessary). Yano Sabi SNK01 SNK01-079 3 Attack 3M 3 [CHAOS] [EVIL] [WATER] Punch 2 C SNK01-079 R: Before you make a control check, that check gets +X. X equals the number of face up cards in your momentum. Ancient Arts of Kusanagi SNK01 SNK01-080 1 Foundation [CHAOS] [GOOD] [WATER] 5 C SNK01-080 R Commit: Before you make a control check to play a Reversal, discard 1 card from your hand. Use the discarded card's control for the check (no control check necessary). The Purifying Flame SNK01 SNK01-081 2 Foundation +3M [CHAOS] [EVIL] [WATER] 5 C SNK01-081 R Commit, discard 1 momentum: Before you make a control check, the check is equal to your momentum (no control check necessary). Lien * SNK01 SNK01-082 6 Character +0M 6 20 [CHAOS] [LIFE] [WATER] 6 G: F, Ht: 5'7'', Wt: 121, BT: A R SNK01-082 E Discard 1 reversal: Discard any unblockable attack from any card pool. | E: Your [LIFE] or [WATER] attack gets +1 speed. Lovely Reaper SNK01 SNK01-083 0 Action [GOOD] [LIFE] [WATER] 4 C SNK01-083 R: After you play an attack as a Reversal, change its zone to any other zone. Assault Type [beta]: AI Tarf SNK01 SNK01-084 7 Attack 4M 12 [GOOD] [LIFE] [WATER] Lien Only - Punch - Reversal - Desperation: 5 3 R SNK01-084 E Discard 2 momentum: This attack may not be blocked by attack cards. Assault Type [epsilon]: Atropos SNK01 SNK01-085 3 Attack +2L 2H 2 [FIRE] [LIFE] [WATER] Punch - Reversal 2 C SNK01-085 E: Change the zone of this attack to mid. This attack gets +1 speed. Assault Type [epsilon]: Psdterior SNK01 SNK01-086 4 Attack +3L 3M 2 [GOOD] [LIFE] [WATER] Reversal - Throw 3 U SNK01-086 If this attack is completely blocked, it still deals half damage (rounded up). | R: After this card is played as a block, change its block zone to mid. Assault Type [lambda]: Shaula SNK01 SNK01-087 4 Attack 3M 3 [FIRE] [LIFE] [WATER] Kick - Multiple: 2 - Reversal 2 U SNK01-087 E Commit 1 foundation: Change the zone of this attack (and each of its Multiple copies) to high. Assault Type [iota]: Syrma SNK01 SNK01-088 3 Attack 3M 4 [FIRE] [LIFE] [WATER] Punch 2 C SNK01-088 E Commit 2 foundations: Change the zone of this attack to high or low. Homocidal Karate SNK01 SNK01-089 2 Foundation [FIRE] [LIFE] [WATER] 5 C SNK01-089 E Commit: Change the zone of this attack to mid. This attack gets +2 speed. Only playable if this attack's zone is high or low. The Sexy Avenger of the Shadows SNK01 SNK01-090 2 Foundation +3H [GOOD] [LIFE] [WATER] 4 U SNK01-090 E Discard 1 momentum: If you attempt to block this attack, change the zone of your block to match the zone of the attack. Mai * SNK01 SNK01-091 6 Character +0M 6 25 [AIR] [EVIL] [LIFE] 6 G: F, Ht: 5'4'', Wt: 110, BT: B DX SNK01-091 E: Your attack gets +X speed. X equals the number of resources the attack shares with your character card. | R Commit: After you fail a control check to play a card, you may discard any number of momentum. When committing foundations to make the control check successful, each momentum you discarded this way counts as 1 committed foundation. Ninja Arts SNK01 SNK01-092 2 Action [AIR] [FIRE] [LIFE] 4 U SNK01-092 R Discard 1 momentum: After you play an attack, it gets +X speed. X equals the number of resource symbols on the attack that are not shared by your opponent's character card. Deadly Ninja Bees SNK01 SNK01-093 4 Attack +3M 3L 4 [AIR] [FIRE] [LIFE] Multiple: 1 - Punch 2 DX SNK01-093 E Discard 1 momentum: This attack gets +X speed. X equals the number of [AIR] cards in your card pool. Dragon Flame Romp SNK01 SNK01-094 3 Attack 2M 4 [AIR] [FIRE] [LIFE] Punch 2 U SNK01-094 E Discard 1 momentum: This attack may only be blocked by cards that share at least 1 resource symbol with it. Folding Fan Fandago SNK01 SNK01-095 3 Attack 3M 3 [AIR] [LIFE] [WATER] Ranged 2 C SNK01-095 E: If this attack deals damage, the next time you commit foundations to make a control check successful this turn, each foundation committed counts as 2 foundations. Nocturnal Plover SNK01 SNK01-096 4 Attack +3L 3M 3 [AIR] [LIFE] [WATER] Ranged 2 U SNK01-096 After you fail the control check to play this card, you may discard any number of momentum. When committing foundations to make this control check successful, each momentum you discarded this way counts as 1 committed foundation. Super Deadly Ninja Bees SNK01 SNK01-097 6 Attack 4L 6 [AIR] [LIFE] [WATER] Mai Only - Multiple: 1 - Punch - Desperation: 4 3 SR SNK01-097 E Discard 1 momentum: This attack gets +1 speed for each card in your card pool that shares at least 1 resource symbol with it. Shiranui Ninja Arts SNK01 SNK01-098 2 Foundation +4M [AIR] [FIRE] [LIFE] 5 C SNK01-098 E Discard 1 momentum: This attack may only be blocked by cards that share at least 1 resource symbol with it. The Enchanting Ninja Maiden SNK01 SNK01-099 1 Foundation [AIR] [LIFE] [WATER] 5 DX SNK01-099 F Commit: If you fail the control check for the next card you play this turn, you may discard any number of momentum. When committing foundations to make the control check successful, each momentum you discarded this way counts as 1 committed foundation. Nagase * SNK01 SNK01-100 6 Character +0M 6 22 [GOOD] [LIFE] [WATER] 6 G: F, Ht: 5'3'', Wt: 174, BT: AB R SNK01-100 F Commit: Name 1 card and reveal your hand. Gain 2 vitality for each copy of the named card revealed this way. | E Commit: Name 1 card and reveal your hand. Your opponent's attack gets -X damage. X equals the number of copies of the named card revealed this way. Nagase's Blog SNK01 SNK01-101 0 Action [EARTH] [GOOD] [LIFE] 3 U SNK01-101 R: After your opponent plays an attack, name 1 card and reveal your hand. If the named card was revealed this way, your opponent's attack gets -X damage. X equals the difficulty of the named card. Nagase Spiral SNK01 SNK01-102 3 Attack +3M 2M 4 [EARTH] [GOOD] [LIFE] Throw 2 R SNK01-102 As an additional cost to play this card, discard 1 card from your hand or discard 1 momentum. | If this attack is completely blocked, it still deals half damage (rounded up).> | While this attack is in your card pool, any damage you are dealt gets -X. X equals the highest control in your opponent's card pool. Nagase's Shooting Star SNK01 SNK01-103 4 Attack 3M 2 [GOOD] [LIFE] [WATER] Kick - Multiple: 2 2 U SNK01-103 E Commit 1 foundation: If this attack deals damage (not its Multiple copies), reveal 1 asset card from your hand. Gain X vitality. X equals the control of the card revealed this way. Punishment Mode TYPE: Maximum Spiral SNK01 SNK01-104 3 Attack 3L 3 [ALL] [GOOD] [LIFE] Kick 3 C SNK01-104 E Commit 1 foundation: Reveal your hand. Gain 2 vitality for each action card revealed this way. Punishment Mode TYPE: Mega Slash SNK01 SNK01-105 7 Attack +4M 5M 10 [ALL] [GOOD] [LIFE] Nagase Only - Kick - Stun: 3 - Desperation: 4 2 SR SNK01-105 E Commit 2 foundations: Reveal 1 card from your hand. Gain X vitality. X equals the control of the card revealed this way. Unrelenting Fire SNK01 SNK01-106 3 Attack 2M 3 [ALL] [GOOD] [LIFE] Ranged - Stun: 1 3 R SNK01-106 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E Commit 1 foundation: Reveal an attack card from your hand. Gain X vitality. X equals the control of the card revealed this way. Battle Disc System SNK01 SNK01-107 2 Foundation [GOOD] [LIFE] [WATER] 6 U SNK01-107 E Commit: Reveal 1 attack card from your hand. Any attack gets -X damage. X equals the control of the card revealed this way. The Ninja Computer Geek SNK01 SNK01-108 1 Foundation [ALL] [GOOD] [LIFE] 5 U SNK01-108 E Commit: Reveal 1 attack card from your hand. Gain X vitality. X equals the control of the card revealed this way. Only playable if you have taken damage this turn. Nakoruru * SNK01 SNK01-109 6 Character +0M 6 23 [CHAOS] [GOOD] [LIFE] 6 G: F, Ht: 5'1'', Wt: ??, BT: AB R SNK01-109 E Discard 1 card: Switch this attack's speed and damage values. | F Commit: Each player reveals their momentum. Your opponent chooses 1 of your momentum and discards it. Choose 1 of your opponent's momentum and discard it. The remaining cards are returned to their owner's momentum face down. ChiChiushi SNK01 SNK01-110 3 Asset [CHAOS] [FIRE] [LIFE] Nakoruru Only - Weapon - Unique 5 SR SNK01-110 E Commit: Choose 1 attack in your card pool. Change this attack's speed to the speed of the chosen attack. | F Commit: Each player discards 3 momentum. Each opponent loses 1 vitality for each non-attack card discarded this way. Ambe Yataro SNK01 SNK01-111 4 Attack 4H 3 [AIR] [CHAOS] [LIFE] Nakoruru Only - Ally 2 R SNK01-111 R: Before this card is added to your momentum, place it in your staging area instead. | F Discard 1 momentum: Take this card from your staging area and play it as though it were in your hand, following all restrictions and paying all costs (no control check necessary). Only playable from your staging area. Elelyu Kamui Risse SNK01 SNK01-112 5 Attack 2H 2 [AIR] [CHAOS] [LIFE] Weapon - Multiple: 4 3 R SNK01-112 E Commit 2 foundations: Remove any number of your momentum cards from the game. This attack (and each of its Multiple copies) gets +X speed. X equals the number of momentum cards removed this way. Kamui Mutsube SNK01 SNK01-113 6 Attack +2L 4H 7 [CHAOS] [FIRE] [LIFE] Weapon 2 C SNK01-113 E Discard 2 momentum: Switch this attack's speed and damage values. Kamui Risse SNK01 SNK01-114 3 Attack 3M 2 [AIR] [CHAOS] [LIFE] Weapon - Multiple: 1 3 C SNK01-114 E: If this attack deals damage, each player discards all their face up momentum cards. Lela Mutsube SNK01 SNK01-115 4 Attack +2M 3L 5 [CHAOS] [FIRE] [LIFE] Weapon - Powerful: 2 - Desperation: 2 2 U SNK01-115 E: The speed of your next mid attack this turn is equal to this attack's speed. Idyllic Kamui Kotan SNK01 SNK01-116 2 Foundation [CHAOS] [FIRE] [LIFE] 6 U SNK01-116 E Commit: Switch this attack's speed and damage values. If you are playing Nakoruru, this attack also gets +3 speed or +2 damage. Only playable if this attack has a higher damage than speed. Nature's Defender SNK01 SNK01-117 2 Foundation [AIR] [CHAOS] [LIFE] 4 C SNK01-117 F Commit 2 foundations, discard X momentum: Take X cards from your discard and add them to your momentum. [ERRATA 02.01.2007] Terry * SNK01 SNK01-118 6 Character +0M 6 25 [ALL] [CHAOS] [WATER] 6 G: M, Ht: 6', Wt: 170, BT: O DX SNK01-118 E Commit 1 foundation: Take 1 card from your momentum and add it to your hand. | R Commit, discard X momentum: When you are taking damage from your opponent's attack, reduce that damage by X. Your opponent takes X damage. X cannot be more than half the attack's damage (rounded down). [ERRATA 02.01.2007] Martial Arts SNK01 SNK01-119 1 Action [ALL] [ORDER] [WATER] 4 U SNK01-119 F Commit 1 foundation: For the rest of the turn, after your attack deals damage, you may commit a foundation to take 1 card from your momentum and add it to your hand. Burning Knuckle SNK01 SNK01-120 3 Attack +2M 3M 3 [ALL] [ORDER] [WATER] Punch - Breaker: 1 3 R SNK01-120 R: After this card is played as a block, your opponent takes X damage. X equals the control of the blocked attack. Buster Wolf SNK01 SNK01-121 7 Attack 4M 7 [ALL] [ORDER] [WATER] Terry Only - Powerful: 4 - Punch - Desperation: 5 3 DX SNK01-121 E Commit 1 foundation: Take 3 random face down cards from your momentum and add them to your hand. Power Charge SNK01 SNK01-122 3 Attack +3M 2M 4 [ALL] [ORDER] [WATER] Powerful: 2 - Punch 2 C SNK01-122 E Commit 2 foundations: Take 2 random face down cards from your momentum and add them to your hand. Power Dunk SNK01 SNK01-123 4 Attack 3M 4 [ALL] [GOOD] [WATER] Punch - Reversal 3 C SNK01-123 E Commit 1 foundation: For the rest of this turn, after your opponent's attack deals damage, your opponent takes 2 damage. Power Wave SNK01 SNK01-124 4 Attack +4M 3M 5 [ALL] [GOOD] [WATER] Ranged - Reversal 2 C SNK01-124 E: If this attack deals damage, take 1 random face down card from your momentum and add it to your hand. Only playable if this attack was played as a Reversal. Deadly Rage SNK01 SNK01-125 2 Foundation +3M [ALL] [GOOD] [WATER] 5 DX SNK01-125 E Commit: Your opponent takes 3 damage. Only playable if your opponent has given a damage bonus to an attack this Combat Phase. The Hero of Southtown SNK01 SNK01-126 2 Foundation +4M [ALL] [ORDER] [WATER] 5 C SNK01-126 F Commit: Take 1 card from your momentum and add it to your hand. Ukyo * SNK01 SNK01-127 6 Character +0M 7 18 [LIFE] [VOID] [WATER] 6 G: M, Ht: 5'8'', Wt: 91, BT: AB DX SNK01-127 E: Your attack with greater speed than damage gets "Multiple: 1". | F Destroy 1 ready foundation: Cards in your card pool do not count toward progressive difficulty for the next [WATER] card you play this turn. Ukyo's Sword of No Name SNK01 SNK01-128 3 Asset +2M [AIR] [LIFE] [WATER] Ukyo Only - Weapon - Unique 4 SR SNK01-128 E Discard 1 momentum: Your weapon attack gets +2 speed. | E Commit: Discard 1 [WATER] attack from your card pool. 6 Swallow Flash SNK01 SNK01-129 7 Attack 4H 5 [AIR] [LIFE] [WATER] Ukyo Only - Weapon - Multiple: 3 2 R SNK01-129 E Discard 1 card: Discard 1 [WATER] card from your card pool. Concealed Sabre Snowfall Slash SNK01 SNK01-130 3 Attack +2M 4M 2 [FIRE] [LIFE] [WATER] Weapon - Multiple: 2 2 C SNK01-130 E Discard X cards: This attack (and its Multiple copies) gets +X speed. X cannot be more than the number of Multiple copies in your card pool. Concealed Sabre Swallow Swipe SNK01 SNK01-131 4 Attack +2H 3H 4 [FIRE] [LIFE] [WATER] Weapon 3 DX SNK01-131 E Discard 2 cards: This attack gets +X speed. X equals the number of Multiple copies in your card pool. Ghostly Dashing Slice SNK01 SNK01-132 4 Attack +3L 3M 4 [FIRE] [LIFE] [WATER] Weapon - Multiple: 1 - Breaker: 1 2 C SNK01-132 E: This attack gets +1 speed for every other multiple attack in your card pool. Strong Slash Attack SNK01 SNK01-133 4 Attack 3M 3 [AIR] [LIFE] [WATER] Weapon 3 C SNK01-133 E Commit 1 foundation: For the rest of the turn, this card does not add to the progressive difficulty of your [WATER] cards. Deathly Ill SNK01 SNK01-134 2 Foundation [AIR] [LIFE] [WATER] 5 DX SNK01-134 F Lose 3 vitality: Discard 1 [WATER] card from your card pool. Only playable if you have a [WATER] card in your card pool. Iaido Sword Style SNK01 SNK01-135 2 Foundation +2M [FIRE] [LIFE] [WATER] 5 C SNK01-135 E Commit: Your [WATER] attack gets +2 speed for each Multiple attack in your card pool. Yoshitora * SNK01 SNK01-136 6 Character +0M 7 23 [EVIL] [GOOD] [WATER] 6 G: M, Ht: 5'8'', Wt: 141, BT: B R SNK01-136 R Discard 1 card: After your opponent plays an attack, you do not need to block before playing a Reversal. | E Commit: Commit 1 card in your opponent's staging area with an enhance ability printed on it. Nadeshiko SNK01 SNK01-137 4 Asset +2M [EVIL] [GOOD] [WATER] Yoshitora Only - Weapon - Unique 5 SR SNK01-137 R Discard 1 momentum, discard 1 Reversal: Before you would block, your opponent's attack is partially blocked. You may play a Reversal as normal. | F Commit: Destroy 1 non-character card in your opponent's staging area with a response ability printed on it. Camellias SNK01 SNK01-138 5 Attack +1M 4M 2 [DEATH] [EVIL] [WATER] Weapon - Multiple: 2 2 R SNK01-138 R: After you play the Multiple ability of this card, your opponent may commit any number of foundations. Discard 1 Multiple copy of this attack from your card pool for each foundation your opponent committed. Hollyhocks SNK01 SNK01-139 6 Attack 4H 8 [EVIL] [GOOD] [WATER] Weapon - Reversal 2 U SNK01-139 E Discard 3 momentum: Destroy 1 card in your opponent's staging area with a form ability printed on it. Morning Glories SNK01 SNK01-140 4 Attack +2M 2M 2 [DEATH] [EVIL] [WATER] Weapon - Reversal 2 U SNK01-140 E Discard X momentum: This attack gets "Multiple: X". | Yoshitora R: After this attack (or any of its Multiple copies) deal damage, commit 1 card in your opponent's staging area with a response ability printed on it. Pink Blossoms SNK01 SNK01-141 4 Attack +3L 3M 3 [DEATH] [EVIL] [WATER] Weapon - Reversal 2 C SNK01-141 E: If this attack deals damage, your opponent commits X foundations. X equals the damage dealt. White Lilies SNK01 SNK01-142 4 Attack +2H 3L 5 [EVIL] [GOOD] [WATER] Weapon - Reversal - Desperation: 2 2 U SNK01-142 R Discard 1 momentum: After you successfully block with this card, you may immediately play this card as a Reversal, following all restrictions and paying all costs. Your opponent may commit 2 foundations to negate this ability. Carouser SNK01 SNK01-143 3 Foundation +2L [EVIL] [GOOD] [WATER] 4 C SNK01-143 R Discard 1 momentum, commit: After you take damage from an unblocked attack, play a Reversal from your hand, paying all costs. Impetuous SNK01 SNK01-144 4 Foundation +3M [DEATH] [EVIL] [WATER] 5 U SNK01-144 R Destroy 1 foundation: After your opponent plays an ability printed on a non-character card in their staging area, destroy that card. Alba ** SNK01 SNK01-P01 6 Character +0M 7 23 [CHAOS] [ORDER] [WATER] 6 G: M, Ht: 5'8'', Wt: 146, BT: O P SNK01-P01 Before either player's Ready Phase, starting with the player whose turn it is, each player may discard up to 1 card in the Review Step and draw cards up to their character's hand size in the Draw Step as though it was their turn. All attacks get the Reversal keyword. Athena ** SNK01 SNK01-P02 6 Character +0M 7 23 [EVIL] [FIRE] [ORDER] 6 G: F, Ht: 5'3'', Wt: 110, BT: B P SNK01-P02 F Commit: Draw X cards. X equals the difference between the number of cards in your hand and your character's hand size. Only playable if you have fewer cards in your hand than your character's hand size. You may not play any more forms this turn. Charlotte ** SNK01 SNK01-P03 6 Character +0M 6 24 [DEATH] [FIRE] [LIFE] 6 G: F, Ht: 6', Wt: 110, BT: B P SNK01-P03 R: After you ready this character, gain 2 vitality. E Commit 1 foundation: Your mid attack gets +1 speed, -1 damage, and you may change its zone to high or low. Gaira ** SNK01 SNK01-P04 6 Character +0M 5 31 [CHAOS] [EARTH] [ORDER] 6 G: M, Ht: 7'1'', Wt: 258, BT: O P SNK01-P04 E Discard 1 card: If the control of the discarded card matches the control of this attack, this attack gets +X or -X damage. X equals the control of this attack. Galford ** SNK01 SNK01-P05 6 Character +0M 5 22 [ALL] [GOOD] [ORDER] 6 G: M, Ht: 5'8'', Wt: 138, BT: O P SNK01-P05 While this card is committed, your character has +4 hand size. During your Ready Phase you may choose to leave this card committed. R Commit: Once per turn, after you block an attack, ready X foundations. X equals the control of the attack. Hanzo ** SNK01 SNK01-P06 6 Character +0M 6 26 [AIR] [EVIL] [ORDER] 6 G: M, Ht: 5'9'', Wt: 132, BT: A P SNK01-P06 R Destroy 1 ready foundation: After you make a control check, that check gets +3. Haohmaru ** SNK01 SNK01-P07 6 Character +0M 6 25 [CHAOS] [FIRE] [ORDER] 6 G: M, Ht: 5'7'', Wt: 141, BT: A P SNK01-P07 F Commit, remove 1 card in your discard pile from the game: Search your deck for a copy of the removed card, reveal it, and add it to your hand. Shuffle your deck. If you do not or cannot reveal the card, you lose the game. E Commit: This attack gets +X damage. X equals its control. Iori ** SNK01 SNK01-P08 6 Character +0M 6 24 [EVIL] [FIRE] [ORDER] 6 G: M, Ht: 6', Wt: 168, BT: O P SNK01-P08 E Discard 1 momentum: This attack cannot be blocked by cards with a lower control rating. E: If this attack is not blocked, it gets +X damage. If this attack is blocked, you lose X Vitality. X equals the control rating of the card immediately before the attack in your card pool. Kyo ** SNK01 SNK01-P09 6 Character +0M 6 26 [CHAOS] [GOOD] [ORDER] 6 G: M, Ht: 5'9'', Wt: 165, BT: B(Rh-) P SNK01-P09 R Commit: After you make a control check, add the checked card to your momentum and make another control check. This check replaces the original one. Lien ** SNK01 SNK01-P10 6 Character +0M 7 23 [CHAOS] [LIFE] [ORDER] 6 G: F, Ht: 5'7'', Wt: 121, BT: A P SNK01-P10 While this character is ready, after each player plays an attack, that player discards 1 card. E: This attack is unblockable. This ability may not be negated or canceled. Only playable once per game. Mai ** SNK01 SNK01-P11 6 Character +0M 7 22 [EVIL] [FIRE] [LIFE] 6 G: F, Ht: 5'4'', Wt: 110, BT: B P SNK01-P11 All control checks get +X. X equals the number of characters in your staging area (not including your starting character). All attacks get "Stun: 2". Nagase ** SNK01 SNK01-P12 6 Character +0M 7 21 [ALL] [GOOD] [WATER] 6 G: F, Ht: 5'3'', Wt: 174, BT: AB P SNK01-P12 E Commit, lose X vitality: Your attack gets +X damage. X cannot be more than the printed damage of this attack. F Commit: Gain X vitality. X equals the number of cards in your opponent's hand. Nakoruru ** SNK01 SNK01-P13 6 Character +0M 8 19 [DEATH] [GOOD] [LIFE] 6 G: F, Ht: 5'1'', Wt: ??, BT: AB P SNK01-P13 R Commit: After your opponent readies 1 or more non-character cards, commit 1 card in your opponent's staging area. E: Commit 1 foundation of your choice. Only playable if this is your attack. Terry ** SNK01 SNK01-P14 6 Character +0M 6 24 [ALL] [CHAOS] [ORDER] 6 G: M, Ht: 6', Wt: 170, BT: O P SNK01-P14 R Commit: a foundation: After you block an attack, draw 2 cards. R Discard 1 momentum: Before you make a control check to play an attack, that check gets +1. Ukyo ** SNK01 SNK01-P15 6 Character +0M 7 21 [EVIL] [VOID] [ORDER] 6 G: M, Ht: 5'8'', Wt: 91, BT: AB P SNK01-P15 F Permanently reduce your character's hand size by 1: Once per turn, draw X cards and then discard down to your character's hand size. X equals your character's hand size. E Discard 1 card: Your opponent discards 1 card. Yoshitora ** SNK01 SNK01-P16 6 Character +0M 5 25 [EVIL] [GOOD] [LIFE] 6 G: M, Ht: 5'8'', Wt: 141, BT: B P SNK01-P16 Your assets count as foundations. E: Take 2 cards from the top of your opponent's deck and add them to their card pool face down. Only playable if this is your attack. R Commit 1 foundation: After you take 4 or less damage from an attack, play a Reversal from your hand as if you had blocked the attack. SAMURAI SHODOWN SNK01 SNK01-P17 3 Foundation [FIRE] [LIFE] [WATER] 4 P SNK01-P17 R Commit: Before your opponent gains vitality, they lose X vitality instead. X equals the amount of vitality they would have gained. E Commit: Change the zone of any SAMURAI SHODOWN attack played as a Reversal to any zone. THE KING OF FIGHTERS SNK01 SNK01-P18 2 Foundation [EARTH] [LIFE] [WATER] 5 P SNK01-P18 E Commit: Your THE KING OF FIGHTERS attack gets +1 speed. E: Your attack played as a reversal with difficulty of 4 or higher or the weapon keyword gets either "Multiple: 2" or "Powerful: 2". Siegfried * SCBB SCBB-001 6 Character +0M 6 25 [EARTH] [LIFE] [ORDER] 6 G: M, Ht: 5'6'', Wt: 132, BT: A R SCBB-001 F Commit: Remove 2 cards in your hand from the game. Return any 1 card removed from the game to your hand. | R Commit: After you have lost vitality from an opponent's card effect or attack, add 1 Siegfried token to this character and then gain an amount of vitality equal to the number of Siegfried tokens on this card. Siegfried ** SCBB SCBB-002 6 Character +0M 6 25 [EARTH] [GOOD] [LIFE] 6 G: M, Ht: 5'6'', Wt: 132, BT: A R SCBB-002 R Commit, destroy 1 ready foundation: After you have lost vitality from an opponent's attack that you have blocked, you gain vitality equal to the control of the destroyed foundation and if you play a reversal that deals damage, your opponent loses vitality equal to the difficulty of the destroyed foundation. Chief Hold SCBB SCBB-003 4 Action [EARTH] [GOOD] [LIFE] 4 R SCBB-003 R: After you lose vitality from one of your opponent's card effects or attacks, you gain vitality equal to the amount of vitality lost. Shoulder Charge SCBB SCBB-004 0 Action +1H [EARTH] [GOOD] [LIFE] 5 C SCBB-004 R: After you block an attack but before you play a reversal, reveal your hand. If you have no reversals in your hand, add 1 reversal removed from the game to your hand. If that reversal deals damage to your opponent this turn, add this action card from your card pool to your hand. Side Hold SCBB SCBB-005 0 Action [EARTH] [GOOD] [LIFE] 4 R SCBB-005 R Commit X foundations: After you deal damage with an attack, remove X cards in your discard pile from the game. All cards must be of the same type. Place this card in your discard pile. | R Commit X foundations: After you block an attack or deal damage with an attack, add X cards of the same type removed from the game to your hand. Discard this card from your card pool. Requiem SCBB SCBB-006 5 Asset +2M [EARTH] [LIFE] [ORDER] Siegfried Only - Weapon - Unique 4 R SCBB-006 E Commit: If you block this attack, add 1 of your attack cards removed from the game to your hand. | R Commit: After your opponent passes on playing a form during their Combat Phase, they lose an amount of vitality equal to your momentum. Armor Breaker SCBB SCBB-007 3 Attack 2M 4 [EARTH] [LIFE] [ORDER] Weapon - Reversal 2 U SCBB-007 E: Discard 1 momentum: If this attack deals damage, add 1 card removed from the game to your hand. Backspin Slash SCBB SCBB-008 2 Attack +3H 2H 3 [EARTH] [GOOD] [LIFE] Weapon - Siegfried Reversal 2 C SCBB-008 E Discard 1 momentum: If this card is being played as a reversal, your opponent loses vitality equal to the number of reversals in your card pool. Blaze Storm SCBB SCBB-009 3 Attack +2M 2M 3 [EARTH] [GOOD] [LIFE] Weapon - Reversal 3 U SCBB-009 While this card is in your card pool, after you play a block, your opponent loses 1 vitality. Maelstrom SCBB SCBB-010 4 Attack +3H 3L 5 [EARTH] [LIFE] [ORDER] Weapon 2 C SCBB-010 E Remove X cards in your hand from the game: If this attack deals damage, draw X cards. Nightmare Killer SCBB SCBB-011 4 Attack 2M 3 [EARTH] [LIFE] [ORDER] Throw 2 R SCBB-011 If this attack is completely blocked, it still deals half damage (rounded up). | E: If this card is added to your momentum, add it face up. | R Remove this card from the game: After your opponent's attack deals damage to you, your opponent loses vitality equal to half your remaining momentum (rounded up). Only playable while this card is face up in your momentum. Slash Impact SCBB SCBB-012 3 Attack 2M 4 [EARTH] [LIFE] [ORDER] Weapon - Siegfried Reversal 2 C SCBB-012 E: If this attack deals damage, remove up to X cards from the top of your deck from the game or add up to X cards removed from the game to your hand. X equals your total momentum. Spinning Phantom Combo SCBB SCBB-013 5 Attack +2H 4L 6 [EARTH] [LIFE] [ORDER] Weapon 2 R SCBB-013 E Remove 1 momentum from the game: If this attack deals damage, add up to 3 attacks removed from the game to your hand. Witch Hunt SCBB SCBB-014 5 Attack +1H 3M 5 [EARTH] [GOOD] [LIFE] Throw 3 R SCBB-014 If this attack is completely blocked, it still deals half damage (rounded up). | After this card is played as a block, add 1 foundation removed from the game to your hand. Armored Defense SCBB SCBB-015 3 Foundation +2L [EARTH] [LIFE] [ORDER] 5 U SCBB-015 R Commit, remove the top card of your deck from the game: After you take damage from an opponent's attack, gain 2 vitality. | F Commit: Until the beginning of your next turn players may not draw cards or add cards to their hand during a Combat Phase. Only playable if you have not drawn or added cards to your hand this Combat Phase. Controlled Rage SCBB SCBB-016 1 Foundation +2M [EARTH] [ORDER] [VOID] 4 R SCBB-016 F Destroy this card: Choose 5 cards from your removed from the game pile and add them to the bottom of your deck in any order. Focus the Soul SCBB SCBB-017 3 Foundation +4H [ALL] [EARTH] [FIRE] 5 R SCBB-017 E Commit, discard 3 momentum: Your weapon attack gets +X damage. X equals your character's hand size. Heavy Metal SCBB SCBB-018 3 Foundation +2H [EARTH] [LIFE] [ORDER] 5 U SCBB-018 R Commit, remove the top card of your deck from the game: After you lose vitality from an opponent's attack, your opponent loses 1 vitality. This may not reduce your opponent's vitality below 1. Memory Regained SCBB SCBB-019 2 Foundation +3M [EARTH] [LIFE] [ORDER] 4 C SCBB-019 F Commit, discard 3 momentum, remove your hand from the game: Name a card type. Add all cards of that card type that are in your removed from the game pile to your hand. Two-Handed Style SCBB SCBB-020 2 Foundation [EARTH] [LIFE] 5 C SCBB-020 R Commit, remove 1 card in your discard pile from the game: After you lose vitality from one of your opponent's attacks you may play a reversal as if you blocked the attack. Victorious SCBB SCBB-021 2 Foundation +4M [EARTH] [FIRE] [ORDER] 5 R SCBB-021 R Commit: After you block an attack, your opponent loses 1 vitality. Weapon Training SCBB SCBB-022 2 Foundation +2M [DEATH] [EARTH] [FIRE] Weapon 5 R SCBB-022 E Commit: Your weapon attack gets +2 damage. Sophitia * SCBB SCBB-023 6 Character +0M 6 25 [LIFE] [ORDER] [VOID] 6 G: F, Ht: 5'6'', Wt: ??, BT: B R SCBB-023 E Discard 1 card: If you block this attack, place 2 Defense tokens on this character. | E Remove X Defense tokens from this character: Both you and your opponent must discard up to X random cards or up to X random momentum (your choice). Sophitia ** SCBB SCBB-024 6 Character +0M 6 25 [ALL] [LIFE] [ORDER] 6 G: F, Ht: 5'6'', Wt: ??, BT: B R SCBB-024 E Discard 1 momentum: Your opponent discards 1 random momentum. | E: Your opponent discards X random cards. If this attack deals damage, your opponent may draw X cards. X equals your momentum. Angelic Grace SCBB SCBB-025 0 Action +2M [FIRE] [LIFE] [ORDER] 5 C SCBB-025 R: After your opponent discards 1 or more cards from their hand as a result of one of your card effects, your opponent must discard an additional random card. Discard this card from your card pool. Divine Champion SCBB SCBB-026 0 Action +3M [LIFE] [ORDER] [VOID] 3 U SCBB-026 R Discard 1 momentum: Before your opponent performs a form during their turn, they must discard 1 random momentum and 1 random card from their hand. Shield Bash SCBB SCBB-027 1 Action +1M [LIFE] [ORDER] [VOID] 4 U SCBB-027 F: Your opponent takes 1 damage and discards 1 random card. Omega Sword and Elk Shield SCBB SCBB-028 3 Asset +2M [LIFE] [ORDER] [VOID] Sophitia Only - Weapon - Unique 4 R SCBB-028 E Remove 1 Defense token from your character: If this attack deals damage or is blocked, your opponent discards 1 random card. | R Commit: After your opponent passes on playing a form, add 1 Defense token to your character card. Angel Punisher SCBB SCBB-029 1 Attack +2L 1M 2 [LIFE] [ORDER] [VOID] Weapon 2 U SCBB-029 E: If this attack deals damage, your opponent discards 1 random card. | E Discard 1 momentum: If this attack deals damage, your next attack has the ability: "E: If this attack deals damage, your opponent discards 1 random card." Angel's Flow SCBB SCBB-030 3 Attack +2H 3M 3 [LIFE] [ORDER] [VOID] Weapon 2 C SCBB-030 E Discard 2 momentum: Your opponent discards 2 random cards. Ascend Splash SCBB SCBB-031 3 Attack +2L 2M 4 [LIFE] [ORDER] [VOID] Weapon 2 U SCBB-031 E Discard 1 momentum: If this attack deals damage, your opponent discards 1 random momentum. Iron Butterfly SCBB SCBB-032 4 Attack +1M 3M 3 [FIRE] [LIFE] [ORDER] Weapon 2 U SCBB-032 E: Your opponent may discard 1 random card. If they do not this attack is unblockable. Nasty Impale SCBB SCBB-033 3 Attack +2L 4L 2 [LIFE] [ORDER] [VOID] Weapon 2 U SCBB-033 E Discard 2 cards: Your opponent discards 2 random cards. Sophitia's Guardian's Judgement SCBB SCBB-034 6 Attack +2H 4M 8 [FIRE] [LIFE] [ORDER] Weapon - Powerful: 2 2 R SCBB-034 E Discard 3 momentum: If this attack deals damage, your opponent must discard 3 random momentum. Spinning Hilt SCBB SCBB-035 1 Attack +2H 1H 2 [LIFE] [ORDER] [VOID] Weapon 2 C SCBB-035 E Discard 2 cards: Your opponent discards 1 random card. Widow Maker SCBB SCBB-036 4 Attack +2M 3M 3 [FIRE] [LIFE] [ORDER] Throw 3 R SCBB-036 If this attack is completely blocked, it still deals half damage (rounded up). | E: Choose either high, low, or mid. Your opponent then reveals their hand and if they have any cards with blocks of the chosen zone, they discard 1 of those cards randomly. Angelic Protection SCBB SCBB-037 3 Foundation [LIFE] [ORDER] [VOID] 6 R SCBB-037 R Commit: After you fail to block an attack, you may play another block. Athenian Style SCBB SCBB-038 3 Foundation [FIRE] [LIFE] [ORDER] 5 C SCBB-038 E Commit: Your opponent discards 1 random card. If this attack deals damage, your opponent may draw 1 card. Only playable if this is your [ORDER] attack. Baker's Daughter SCBB SCBB-039 2 Foundation [LIFE] [ORDER] [VOID] 5 U SCBB-039 E Commit, place 1 Defense token on this foundation: You and your opponent discard a number of cards equal to the number of tokens on this card. If this attack deals damage, you and your opponent draw a number of cards equal to the number of tokens on this card. If this attack does not deal damage, remove all tokens from this card. Close Fighter SCBB SCBB-040 3 Foundation [LIFE] [ORDER] [VOID] 4 R SCBB-040 R Commit: After you block an attack, your opponent discards 1 random card. Inspired SCBB SCBB-041 2 Foundation [LIFE] [ORDER] [VOID] 5 U SCBB-041 E Commit: Both you and your opponent must discard up to 1 random card, discard up to 1 random momentum, and remove up to 1 token from each card in your staging areas. Persistence SCBB SCBB-042 3 Foundation [AIR] [ALL] [LIFE] 5 C SCBB-042 R Commit: After you ready this foundation, you gain 1 vitality. | Taki R Discard 1 momentum: After you ready this foundation, you gain 1 vitality. Troubled Orphan SCBB SCBB-043 2 Foundation [ALL] [LIFE] [VOID] 5 R SCBB-043 F Commit: Your opponent may not block this attack with a card that shares any resource symbols with your attack. You're Not My Father SCBB SCBB-044 2 Foundation +4H [ALL] [LIFE] [WATER] 5 R SCBB-044 F Commit, discard 1 momentum: Play the top card of your deck face down into your card pool as a normal mid attack with difficulty, speed, and damage of 3. This attack cannot be added to your momentum. Adon * SF04 SF04-001 6 Character +0M 7 22 [AIR] [EARTH] [FIRE] 6 G: M, Ht: 6', Wt: 161, BT: B SR SF04-001 R Commit: Before drawing cards at the beginning of your turn, do not draw any. While committed, any of your attacks get +2 damage and any of your attacks that deal damage is immediately placed into your momentum. Adon ** SF04 SF04-002 6 Character +0M 6 23 [AIR] [FIRE] [VOID] 6 G: M, Ht: 6', Wt: 161, BT: B R SF04-002 F Commit, discard X momentum: Discard X cards from your card pool. | E: Your [VOID] attack gets +1 damage. Challenge the Master SF04 SF04-003 6 Action [AIR] [CHAOS] [FIRE] Desperation: 4 3 R SF04-003 F: While this card is in your card pool, your control checks get +2 and your attacks get +2 damage. Only playable if this is the first Form you play this turn. Seeking Out SF04 SF04-004 1 {5} Action {Attack} {1M} {1} [AIR] [ALL] [FIRE] 4 C SF04-004 R: After you discard a card from your card pool during your Combat Phase, your next attack this turn gets +1 damage. {SPLIT - E: If this attack deals damage, remove 3 cards from your card pool.} Jackknife Kick SF04 SF04-005 1 Attack +2L 1M 1 [AIR] [CHAOS] [FIRE] Kick - Multiple: 3 3 R SF04-005 Jaguar Assault SF04 SF04-006 6 Attack 1M 4 [AIR] [EARTH] [FIRE] Multiple: 5 - Punch 2 SR SF04-006 If all copies of this card deal damage, discard this card and all copies of it from your card pool. Jaguar Kick SF04 SF04-007 5 Attack 3M 3 [AIR] [FIRE] [VOID] Kick 2 C SF04-007 E: Do not clear this card during your End Phase. This card remains in your card pool until your next End Phase. While this card is in your card pool, your attacks get +1 damage and your opponent may not play ranged attacks. Jaguar Revolver SF04 SF04-008 X Attack XM X [AIR] [CHAOS] [FIRE] Kick - Reversal 3 U SF04-008 X equals the number of cards in your momentum. Jaguar Tooth SF04 SF04-009 4 Attack +4M 3M 2 [AIR] [CHAOS] [FIRE] Kick 2 R SF04-009 After you completely block with this attack, do not clear this card during the End Phase. While this card is in your card pool, your attacks get +1 damage and any attack that deals damage is immediately added to your momentum. Kickboxer Fury SF04 SF04-010 5 Attack 3M 3 [AIR] [FIRE] Punch 2 U SF04-010 E: For the rest of this turn, your kick attacks get +1 damage. Knee Toss SF04 SF04-011 5 Attack +2H 5L 2 [AIR] [EARTH] [FIRE] Throw 3 C SF04-011 If this attack is completely blocked, it still deals half damage (rounded up). | EDiscard 2 momentum: Switch this card's speed and damage. Low Elbow SF04 SF04-012 5 Attack 1L 5 [AIR] [FIRE] [WATER] Punch 2 U SF04-012 E: If this attack deals damage, discard 1 non-attack card from your card pool. Rising Jaguar SF04 SF04-013 3 Attack +2L 2L 2 [AIR] [CHAOS] [FIRE] Kick - Breaker: 1 2 U SF04-013 This card may only block ranged attacks. | After you block with this card, leave this card in your card pool until your next End Phase. While this card is in your card pool, your control checks get +1. Slice and Dice SF04 SF04-014 3 Attack 3M 2 [AIR] [CHAOS] [FIRE] Kick 2 C SF04-014 E Discard X momentum: This attack gets "Multiple: X". Acrobatic Techniques SF04 SF04-015 3 Foundation [AIR] [FIRE] 5 U SF04-015 E Commit: Your attack with "Multiple: 2" or higher gets +2 damage. Cocky SF04 SF04-016 2 Foundation +2M [AIR] [FIRE] 5 C SF04-016 R Commit: After you add an attack to your momentum, take 1 card from the top of your deck and add it to your momentum. God of Muay Thai SF04 SF04-017 2 {4} Foundation {Attack} {1H} {3} [AIR] [CHAOS] [FIRE] 4 U SF04-017 F Commit: Your next control check this turn gets +2. Only playable if you've dealt damage to your opponent this turn. {SPLIT - E: If your opponent attempts to block this attack with a high block, the check gets -2.} Wai Khru SF04 SF04-018 3 Foundation +2H [AIR] [CHAOS] [FIRE] 5 C SF04-018 E Commit 2 foundations, discard 1 momentum: Your attack gets +X damage. X equals the difficulty of the discarded card. Charlie * SF04 SF04-019 6 Character +0M 6 25 [AIR] [DEATH] [GOOD] 6 G: M, Ht: 6'1'', Wt: 185, BT: AB SR SF04-019 E Discard 1 momentum: If you block this attack, play any ranged attack in your hand as a reversal as normal. | R Commit: After you add a card to or discard a card from any player's momentum, that player commits 1 foundation. Charlie ** SF04 SF04-020 6 Character +0M 6 23 [AIR] [EARTH] [GOOD] 6 G: M, Ht: 6'1'', Wt: 185, BT: AB R SF04-020 R Discard 1 momentum: Before you play a card's stun ability, that card gets +1 to its stun rating. | R: When your opponent would commit foundations for a stun effect and cannot, they lose 1 vitality for each foundation they would have committed. One-Armed Manuevers SF04 SF04-021 3 Action [AIR] [GOOD] 4 R SF04-021 F: Make a control check. Add X cards from the top of any players deck to their momentum or discard X cards from any players momentum. X equals the control check. Reversal Kata SF04 SF04-022 2 Action [AIR] [GOOD] [WATER] 5 U SF04-022 R: After failing to play an attack as a reversal, you may attempt to play another reversal from your hand. Air Backbreaker SF04 SF04-023 5 Attack +3H 3M 5 [AIR] [EARTH] [GOOD] Throw 3 U SF04-023 If this attack is completely blocked, it still deals half damage (rounded up). | You may not play this card if there is a ranged attack in your card pool. | Charlie E: If this attack deals damage, your opponent discards all cards in their momentum. Charlie's Knee Bazooka SF04 SF04-024 3 Attack 3M 3 [AIR] [DEATH] [GOOD] 2 R SF04-024 E Discard X momentum: This attack gets "Stun: X". Charlie's Somersault Shell SF04 SF04-025 3 Attack +2M 2M 3 [AIR] [DEATH] [GOOD] Kick 2 R SF04-025 E Discard 1 momentum: If this attack deals damage, destroy any committed asset. Charlie's Sonic Boom SF04 SF04-026 4 Attack 4H 4 [AIR] [CHAOS] [GOOD] Ranged 2 R SF04-026 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: If you add this card to your momentum, add 1 card from the top of your deck to your momentum. Crossfire Barrage SF04 SF04-027 6 Attack 2M 4 [AIR] [CHAOS] [GOOD] Kick - Multiple: 3 2 R SF04-027 E: If this card is added to your momentum, add it face up. | E: Your attack played as a reversal gets "Stun: 1". Only playable while this card is face up in your momentum. Overhead Hop Kick SF04 SF04-028 2 Attack 1H 4 [AIR] [ORDER] [VOID] Kick 3 C SF04-028 If this attack is blocked, you must pass as your next form this turn. Sonic Blade SF04 SF04-029 8 Attack 2M 3 [AIR] [EARTH] [GOOD] Charlie Only - Multiple: X - Ranged - Desperation: 6 2 SR SF04-029 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | X equals your momentum | E: Your opponent discards 1 momentum for each copy of this card that deals damage. Sonic Blitz SF04 SF04-030 6 Attack 4M 5 [AIR] [FIRE] [GOOD] Ranged 2 R SF04-030 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: This attack gets "Stun: X". X equals the number of [AIR] cards in your card pool. Sonic Break SF04 SF04-031 7 Attack 5M 7 [AIR] [CHAOS] [GOOD] Ranged - Reversal 3 R SF04-031 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | You must discard 5 momentum as an additional cost to play this card as a reversal. If you do, this card gets -4 difficulty. Spinning Back Knuckle SF04 SF04-032 4 Attack +3L 3H 4 [AIR] [DEATH] [GOOD] Punch - Reversal 2 SR SF04-032 After you block with this card, your opponent may not play powerful abilities for the rest of the turn. Investigations SF04 SF04-033 2 Foundation +3M [AIR] [GOOD] [ORDER] Breaker: 1 5 R SF04-033 R Commit: Before you clear your card pool, take 1 reversal from your card pool and add it to your hand. M.I.A. SF04 SF04-034 2 Foundation [AIR] [CHAOS] [GOOD] 5 R SF04-034 F Destroy this foundation: Take 2 cards from your discard pile and add them to your momentum and take 3 cards from your opponent's discard pile and add them to your opponent's momentum. Martial Arts Champ SF04 SF04-035 2 {6} Foundation {Attack} {3M} {4} [AIR] [EARTH] [GOOD] 5 C SF04-035 E Commit: Any attack gets +2 or -2 damage. Only playable while both players have no cards in their momentum. {SPLIT - E: Place the top card of your deck in your momentum. Your opponent may play this ability.} Special Forces Training SF04 SF04-036 3 {6} Foundation {Attack} {4L} {4} [AIR] [GOOD] [EARTH] 4 U SF04-036 E Commit: Any attack gets +X damage. X equals your momentum. | Charlie E: Any attack gets -X damage. X equals your opponent's momentum. {SPLIT - E Remove 5 cards in your momentum from the game: Your opponent discards their hand.} Chun-Li **** SF04 SF04-037 6 Character +0M 7 20 [AIR] [CHAOS] [WATER] 6 G: F, Ht: 5'8'', Wt: ??, BT: A SR SF04-037 R Discard 1 momentum: After you successfully block an attack, you may play up to 2 reversals instead of 1. | >R Commit: After your attack played as reversal deals damage, discard any 1 card from your card pool. Chun-Li ***** SF04 SF04-038 6 Character +0M 7 20 [AIR] [EARTH] [WATER] 6 G: F, Ht: 5'8'', Wt: ??, BT: A DX SF04-038 E Discard 1 momentum: Your kick attack gets "Multiple: 1". | E Commit, commit X foundations: Your attack with multiple and its multiple copies get +X damage. X equals the multiple value of the attack. The Fight is Never Over SF04 SF04-039 3 Action +2M [AIR] [VOID] [WATER] Breaker: 1 3 R SF04-039 R: Before you lose vitality due to an attack and that vitality loss would reduce you to 0 vitality or less, play a reversal. Resolve that reversal before losing the vitality. You've Wasted Enough of My Time SF04 SF04-040 2 Action [AIR] [WATER] 4 DX SF04-040 F: Your next kick attack this turn is unblockable. Only playable if your opponent's vitality is greater than yours and your last attack this turn was blocked. Spiked Bracelets SF04 SF04-041 4 Asset +4H [AIR] [CHAOS] [WATER] Chun-Li Only 3 DX SF04-041 E Commit: Switch the speed and damage of your attack. Only playable if your attack has a damage of 2 or less. | E Destroy this card: Your attack gets +X damage. X equals the printed speed of the attack. Chun-Li's Forward Kick SF04 SF04-042 3 Attack 2M 2 [AIR] [FIRE] [WATER] Kick - Reversal 2 R SF04-042 E Discard 1 momentum: Discard all multiple attacks and their copies from your card pool. Chun-Li's Roundhouse Kick SF04 SF04-043 3 Attack +2L 3M 2 [AIR] [FIRE] [WATER] Kick 2 U SF04-043 R Commit 1 foundation: After this attack deals damage, discard 1 card with multiple from your card pool. Double Palm Strike SF04 SF04-044 3 Attack 3M 3 [AIR] [EARTH] [WATER] Punch 2 U SF04-044 E Discard 1 momentum: If your next kick attack this turn is completely blocked, it still deals half damage. Hazan Shu SF04 SF04-045 3 Attack +2M 3H 3 [AIR] [WATER] Reversal 2 C SF04-045 R Discard 1 momentum: After you successfully block with this card, take 1 card from your momentum and add it to your card pool face down. The face down card is a copy of this card, played as a reversal following all restrictions and paying all costs. Kaku Kyaku Raku SF04 SF04-046 4 Attack 4H 2 [AIR] [FIRE] [WATER] Kick 3 C SF04-046 E: Your next kick attack this turn gets "Multiple: 1" and -1 damage. Kiko-Sho SF04 SF04-047 5 Attack +2H 5M 3 [AIR] [EARTH] [WATER] Powerful: 1 - Ranged - Reversal 2 C SF04-047 If this attack is completely blocked, it still deals half damage (rounded up). Kikoken SF04 SF04-048 2 Attack 3M 1 [AIR] [ORDER] [WATER] Ranged 2 C SF04-048 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: This attack gets -1 speed and +1 damage. This ability may be played twice per enhance step. Ryusei Raku SF04 SF04-049 4 Attack 4H 4 [AIR] [DEATH] [WATER] Kick 2 C SF04-049 E Discard 1 reversal card or multiple attack: This attack gets +2 damage and -2 speed. Sen'en Shu SF04 SF04-050 4 Attack +1M 3M 2 [AIR] [LIFE] [WATER] Kick 2 U SF04-050 E: While this card is in your card pool, your multiple attacks and their copies get +1 speed. Legendary Legs SF04 SF04-051 2 {5} Foundation {Attack} {3H} {3} [AIR] [VOID] [WATER] 5 U SF04-051 E Commit, discard 1 card: Take 1 kick card from your discard pile and add it to your momentum. {SPLIT - E Discard 1 card: This attack gets +1 damage.} Out for Revenge SF04 SF04-052 2 Foundation +3M [AIR] [WATER] 4 C SF04-052 R Commit: After you lose at least 4 vitality due to an opponent's attack, you may play a reversal at +2 difficulty. Serious Fighter SF04 SF04-053 2 {6} Foundation {Attack} {5H} {3} [AIR] [EARTH] [WATER] {Multiple: 1} 5 U SF04-053 R Commit, discard 1 momentum: After you completely block an attack, play any card with multiple as a reversal. {SPLIT - Multiple: 1} Strength and Beauty SF04 SF04-054 1 Foundation [AIR] [EARTH] [WATER] 6 C SF04-054 F Commit: Reveal any number of reversal cards in your hand. Your next kick attack gets +X damage. If the attack deals less than X damage, discard X cards from your hand. X equals the number of cards you revealed. Ryu **** SF04 SF04-055 6 Character +0M 6 25 [FIRE] [LIFE] [VOID] 6 G: M, Ht: 5'10'', Wt: 175, BT: O SR SF04-055 E Discard 1 momentum: Your attack gets +2 speed and +2 damage. | R Commit, discard 2 cards: Once per turn, after you lose vitality due to an attack, draw cards equal to the printed damage of that attack. Ryu ***** SF04 SF04-056 6 Character +0M 6 25 [EVIL] [FIRE] [VOID] 6 G: M, Ht: 5'10'', Wt: 175, BT: O DX SF04-056 E Discard 1 card: This attack gets +X damage. X equals the number of cards in your hand. | F Commit: Each player readies 1 of their foundations. Ryu's Ashura Senku SF04 SF04-057 3 Action [EARTH] [FIRE] [VOID] Ryu Only 4 SR SF04-057 F: For the rest of the turn, your opponent loses 1 vitality for every card you draw and you lose 1 vitality for every card your opponent draws. [ERRATA 02.01.2007] Consumed SF04 SF04-058 4 Action +3H [ALL] [FIRE] [VOID] 5 DX SF04-058 When this card is cleared from your card pool during the End Phase, both players lose X vitality. X equals the number of cards in their hand in excess of their hand size. | R Discard 2 momentum: When you would normally block, both players draw cards equal to the damage of the attack then reduce that attack's damage to zero. Denjin Hadoken SF04 SF04-059 4 Attack 3M 3 [ALL] [FIRE] [VOID] Ranged 3 U SF04-059 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: If this attack deals damage, each player commits 1 foundation. Dive Kick SF04 SF04-060 6 Attack +2L 3H 7 [EARTH] [FIRE] [VOID] Kick 1 C SF04-060 E Discard 1 card: If this attack is blocked, each player loses vitality equal to the number of cards in their hand. | Ryu E Discard 1 card: This attack gets +2 damage. Hado no Kamae SF04 SF04-061 4 Attack 4M 3 [FIRE] [LIFE] [VOID] Ranged 2 C SF04-061 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: Switch the speed and damage of this attack. | Ryu E Discard 1 card: This attack gets +2 speed. Kuchu Seoi Nage SF04 SF04-062 4 Attack 2M 4 [ALL] [FIRE] [VOID] Throw 2 C SF04-062 If this attack is completely blocked, it still deals half damage (rounded up). | E: This attack gets -1 speed and -3 damage. If this attack deals damage, you draw 1 card. | Ryu E Discard 2 cards: If this attack is blocked, your next attack this turn gets +4 speed. Messatsu Go Shoryu SF04 SF04-063 4 Attack 2H 4 [FIRE] [LIFE] [VOID] Punch 2 U SF04-063 E: This attack gets +2 damage. Only playable if your opponent has taken at least 4 damage this turn. | Ryu E Discard 2 cards: This attack gets +2 speed. Satsui no Hado SF04 SF04-064 4 Attack +2H 3L 3 [FIRE] [LIFE] [VOID] Kick - Stun: 1 - Breaker: 1 2 C SF04-064 E Discard 2 cards: This attack gets +2 damage and +2 speed. Seichu Nidan Tsuki SF04 SF04-065 5 Attack 4M 6 [ALL] [FIRE] [VOID] Multiple: 2 - Punch 2 U SF04-065 Ryu E Discard 1 card: If you play this attack's Multiple ability, you may discard cards from your hand as well as your momentum to pay its cost. Senpu Kyaku SF04 SF04-066 3 Attack 2M 3 [FIRE] [LIFE] [VOID] Kick 2 C SF04-066 E Commit 1 foundation: This attack gets +1 speed for each card in your hand. Shin Shoryuken SF04 SF04-067 5 Attack 3M 3 [FIRE] [ORDER] [VOID] Powerful: 2 - Punch 2 DX SF04-067 E Discard 1 card: This attack gets +2 speed. | Ryu R Discard 1 card: When this attack would get a damage bonus, draw 1 card instead. Shun Goku Satsu SF04 SF04-068 4 Attack 2M 4 [ALL] [FIRE] [VOID] Punch 2 U SF04-068 E Discard 1 card: Reveal your hand. This attack gets +1 damage for every attack card in your hand. | Ryu E Discard 1 card: Reveal your hand. This attack gets +1 speed for every non-attack card in your hand. Merciless SF04 SF04-069 2 Foundation +2M [EARTH] [FIRE] [VOID] 6 C SF04-069 R Commit: After your opponent chooses not to block an attack, that attack gets +1 damage. Dark Hado SF04 SF04-070 2 Foundation [EARTH] [FIRE] [VOID] 5 C SF04-070 E Discard X cards: Your attack gets +X damage. [CLARIFICATION: Dark Hado SF03**15/90 and Dark Hado SF04*070/144 obviously these cards have the same names. They are to be played as two distinct cards. You may have 4 copies of each in your deck - for 8 Dark Hados total; however should a card ask you to reference a card's name (i.e. E.S.P.) you must clarify of which Dark Hado you are referencing. This may be done by referencing the set in which it was released (SF03 vs. SF04, or The Next Level, vs. The Dark Path), the ability printed on the card (control check vs. Damage Bonus), the control values (4 vs. 5), the difficulty (2 vs. 3), the symbols (Earth/ Fire vs. Chaos/Evil) or even the art (one which features Akuma vs. one which features Ryu). Heck you can even reference the copyright year (2006 vs. 2007). Any one of those would be an acceptable way of differentiating between the two Dark Hados. ERRATA 02.01.2007] Unbound Rage SF04 SF04-071 1 {4} Foundation {Attack} {2M} {2} [EVIL] [FIRE] [VOID] 4 U SF04-071 R Commit: After an attack deals damage, both players discard 1 card and then draw 1 card. {SPLIT - R Discard 1 card: After this attack deals damage, both players draw 1 card.} Untapped Potential SF04 SF04-072 1 {4} Foundation {Attack} {2L} {2} [EARTH] [FIRE] [VOID] 4 U SF04-072 E Commit: Your [EVIL] attack gets +1 damage. | Ryu R Commit: After you draw a card during your opponent's turn, each player readies 1 foundation their opponent controls. {SPLIT - E: This attack gets +1 damage for each [evil] attack in your card pool. You may not play any more cards after this attack.} Rose * SF04 SF04-073 6 Character +0M 6 23 [CHAOS] [DEATH] [ORDER] 6 G: F, Ht: 5'1'', Wt: 119, BT: ? SR SF04-073 F: Take 1 card from your hand and add it to your momentum. Only playable once per turn. | R Commit: Before your opponent makes a control check to block an attack, that check gets -1. If the check is still successful, ready this card. Rose ** SF04 SF04-074 6 Character +0M 6 23 [CHAOS] [DEATH] [WATER] 6 G: F, Ht: 5'1'', Wt: 119, BT: ? R SF04-074 R: Before you make a control check for an attack played as a reversal, that check gets +1. | E: If your ranged attack deals damage, add the top card of your deck to your momentum. Reading the Cards SF04 SF04-075 0 Action +1M [CHAOS] [DEATH] [EVIL] 6 R SF04-075 R: After your opponent plays an ability that modifies a control check, negate its effects. Crystal Ball SF04 SF04-076 5 {2} Asset {Attack} {2M} {2} [CHAOS] [DEATH] [EVIL] Rose Only - Unique 2 SR SF04-076 F Commit: Reveal the top card of any player's deck. That player's next control check this turn gets +X or -X. X equals the number of cards in that player's staging area. {SPLIT - E Discard 1 momentum: Your next control check this turn gets +1.} Aura Soul Spark SF04 SF04-077 4 Attack +1H 2M 3 [CHAOS] [DEATH] Ranged 2 R SF04-077 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: Your next control check gets +1 for each ranged attack in your card pool. Mega Soul Spark SF04 SF04-078 5 Attack +3M 2M 3 [CHAOS] [DEATH] [VOID] Ranged - Breaker: 1 3 R SF04-078 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: This attack gets "Stun: X". X equals the number of other ranged cards in your card pool. Mind Blast SF04 SF04-079 5 Attack +3L 3H 3 [CHAOS] [DEATH] [EVIL] Ranged - Stun: 3 2 R SF04-079 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: Your control checks to play foundations get +2 for the rest of this turn. Soul Catch SF04 SF04-080 5 Attack 2M 4 [CHAOS] [DEATH] [EVIL] Ranged - Reversal - Stun: 1 2 R SF04-080 E: If this attack deals damage, your opponent's next control check this turn gets -1. Soul Illusion SF04 SF04-081 2 Attack 3M 0 [CHAOS] [DEATH] [EARTH] Ranged 3 C SF04-081 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: If this attack is not completely blocked, your next ranged attack this turn gets "Stun: 2". Soul Images SF04 SF04-082 4 Attack 2M 2 [CHAOS] [DEATH] [EARTH] Ranged 1 U SF04-082 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E: If this attack deals damage, search your momentum for 1 attack card and play it into your card pool, following all restrictions and paying all costs. That attack gets "Stun: 2". Soul Reflect SF04 SF04-083 4 Attack +2H 2H 3 [CHAOS] [DEATH] [FIRE] Ranged 2 R SF04-083 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | R: After using this card to block a ranged attack, your opponent commits a number of foundations equal to half of the damage of the attack rounded up. Soul Slide SF04 SF04-084 4 Attack 2L 3 [CHAOS] [DEATH] [EVIL] Kick 2 R SF04-084 E Commit 1 foundation: Your opponent may not block this card with low blocks. Soul Spark SF04 SF04-085 2 Attack +4H 1M 1 [CHAOS] [DEATH] [FIRE] Ranged 4 U SF04-085 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | After blocking an attack with this card, place it in your momentum face up. | F Discard X face up copies of Soul Spark from your momentum: Commit X times X of your opponent's cards in their staging area. Super Soul Catch SF04 SF04-086 6 Attack 3H 5 [CHAOS] [DEATH] [EVIL] Ranged - Stun: 2 - Desperation: 5 2 R SF04-086 E: Your next control check for a ranged attack this turn gets +X. X equals the number of foundations committed when you played the stun ability of this card. Control the Present SF04 SF04-087 2 Foundation [CHAOS] [DEATH] [EVIL] 5 R SF04-087 E Commit: No more abilities may be played this Enhance Phase. Fortune Teller SF04 SF04-088 2 Foundation [CHAOS] [DEATH] [ORDER] 4 R SF04-088 F Commit: Take 2 cards from either player's discard pile and add them to the top of that player's deck in any order you choose. Soul Power SF04 SF04-089 1 {4} Foundation {Attack} {2M} {2} [AIR] [CHAOS] [DEATH] 4 R SF04-089 F Commit: Choose a resource symbol. Your opponent may not block your next attack this turn with a card that shares a resource symbol with the chosen one. {SPLIT - E: Your next ranged attack this turn gets +1 speed.} Terrible Discovery SF04 SF04-090 3 Foundation [ALL] [CHAOS] [DEATH] 4 R SF04-090 R Commit: After playing an ability that commits or destroys one of your opponent's foundations, commit your opponent's character card. Sakura * SF04 SF04-091 6 Character +0M 6 24 [FIRE] [VOID] [WATER] 6 G: F, Ht: 5'2'', Wt: 93, BT: A SR SF04-091 E Destroy 1 foundation: Any [FIRE] attack gets "Powerful: 1". | R Commit: When an attack card is being placed into your discard pile, add it to your hand instead. Sakura ** SF04 SF04-092 6 Character +0M 6 23 [ORDER] [VOID] [WATER] 6 G: F, Ht: 5'2'', Wt: 93, BT: A R SF04-092 E Discard 1 momentum: Choose a keyword. The next attack you play this turn gets -1 difficulty for each card with that keyword in your card pool. | F Commit, discard 1 momentum: Draw 1 card for each attack in your card pool. Justice Always Prevails SF04 SF04-093 3 {4} Action {Attack} +1L {3M} {3} [FIRE] [VOID] [WATER] 3 U SF04-093 F Discard 1 card: For the rest of this turn, all attacks get +1 damage. {SPLIT - E: Discard 1 action card: This attack gets +1 damage and +1 speed.} That Was Cool. Do it Again! SF04 SF04-094 X Action +0H [FIRE] [VOID] [WATER] 1 SR SF04-094 X equals the difficulty of the last attack in your card pool. | F: This card becomes a copy of the last attack card in your card pool with the same printed difficulty, speed, zone, damage, and abilities. Only playable if there is an attack in your card pool. Agohani Geri SF04 SF04-095 3 Attack 3M 4 [ORDER] [VOID] [WATER] Kick 2 U SF04-095 E Commit 1 foundation: After this card is placed into your discard pile from your card pool, add this card to your hand. Batobi Punch SF04 SF04-096 4 Attack 3H 4 [FIRE] [VOID] [WATER] Punch 2 C SF04-096 E: This attack gets +2 damage. Only playable while there are 3 or more attacks in your card pool. | Sakura E:: Your next attack this turn gets -X difficulty. X equals the number of attacks in your card pool. Furiko Upper SF04 SF04-097 4 Attack 3H 4 [FIRE] [VOID] [WATER] Powerful: 2 - Punch 2 U SF04-097 E: Your next attack this turn gets -1 difficulty for each punch in your card pool. | Sakura E Commit 2 foundations: This attack gets +1 damage for each punch in your card pool. Genkotsu Stamp SF04 SF04-098 3 Attack +2L 2H 4 [FIRE] [VOID] [WATER] Kick - Reversal 2 C SF04-098 E: Destroy 1 foundation: This card gets +X damage. X equals the number of cards you have drawn since the beginning of your Combat Phase. Jumping Shotei SF04 SF04-099 2 Attack +1H 2H 2 [FIRE] [VOID] [WATER] Punch 3 C SF04-099 E: This attack gets +1 damage for each copy of it in the card pool. Midare Zakura SF04 SF04-100 3 Attack +4M 3M 4 [FIRE] [VOID] [WATER] Punch - Breaker: 1 2 U SF04-100 E Discard 1 momentum: If this attack deals damage, ready all foundations, assets and character cards in play. Sakura's Hadoken SF04 SF04-101 3 Attack 3M 3 [FIRE] [VOID] [WATER] Ranged - Reversal 2 R SF04-101 This card may be played as a block against any ranged attack as if this card had a mid block of +0. | E Discard 1 momentum: This attack gets +1 damage for every attack card in your and your opponent's card pool. Shagami Jab SF04 SF04-102 2 Attack 4L 1 [ORDER] [VOID] [WATER] Punch - Desperation: 0 2 U SF04-102 E: Draw X cards. X equals the number of copies of this card in your card pool. Sho-Oh-Ken SF04 SF04-103 5 Attack 2M 1 [FIRE] [VOID] [WATER] Powerful:2 - Punch 1 C SF04-103 E Discard 3 momentum: This card gets "Powerful: X". X equals the number of cards in your card pool. Shunpu Kyaku SF04 SF04-104 4 Attack 3L 2 [FIRE] [VOID] [WATER] Kick 1 R SF04-104 E Destroy all foundations in your staging area: This attack gets "Multiple: 5". | Sakura E: When you play this card's multiple ability, each of this attack's multiple copies gets +2 damage for every copy before it in your card pool. Shotokan SF04 SF04-105 3 Foundation [FIRE] [ORDER] [VOID] [WATER] 4 C SF04-105 E Commit 1 foundation: Your attack gets +1 damage or you draw 1 card. Getting an Education SF04 SF04-106 3 Foundation [FIRE] [VOID] [WATER] 5 C SF04-106 R Commit 1 foundation, discard 1 momentum: After an attack deals damage, add it to its owner's hand. Repeat Techniques SF04 SF04-107 2 Foundation [FIRE] [VOID] [WATER] 4 C SF04-107 E: Your [FIRE] attack gets +1 damage for every other non-attack card in your card pool. | Sakura E: Your attack gets +1 damage for every other copy of it in your card pool. Well-Travelled SF04 SF04-108 3 {5} Foundation {Attack} {2M} {5} [FIRE] [VOID] [WATER] 5 R SF04-108 R Discard 1 card: When you would play a block, the attack gets +2 damage and you make a control check. If the control check is equal to or greater than the damage of the attack, you completely block the attack. {SPLIT - After your opponent plays an attack as a reversal, discard this attack from your card pool to completely block that attack.} T. Hawk * SF04 SF04-109 6 Character +0M 6 25 [FIRE] [GOOD] [VOID] 6 G: M, Ht: 7', Wt: 357, BT: O SR SF04-109 R: After you play an attack as a reversal, draw 1 card. | E Commit: Your attack played as a reversal gets +X damage. X equals the total number of preceding attack cards in each player's card pool. T. Hawk ** SF04 SF04-110 6 Character +0M 5 27 [FIRE] [ORDER] [VOID] 6 G: M, Ht: 7', Wt: 357, BT: O DX SF04-110 E: Your attack gets -X damage and your opponent discards X cards. X may not be greater than the damage of your attack. Your opponent may commit 2 foundations to negate this effect. Condor Spirit SF04 SF04-111 3 Action [EARTH] [FIRE] [VOID] Desperation: 5 2 U SF04-111 F: For the rest of this turn, your [FIRE] attacks get "Multiple: 1" [BANNED 02.01.2007] Reclaim the Land SF04 SF04-112 1 Action [FIRE] [ORDER] [VOID] 4 R SF04-112 R: After one of your attacks played as a reversal deals damage, look at your opponent's hand and choose 1 card. Your opponent discards that card. Native Heritage SF04 SF04-113 4 Asset [EARTH] [FIRE] [VOID] 2 U SF04-113 E Commit: Your [VOID] attack gets +1 damage for each [VOID] card in your card pool Condor Splash SF04 SF04-114 6 Attack 4M 5 [EARTH] [FIRE] [VOID] Stun: 1 3 U SF04-114 E: Your next attack this turn gets +2 damage. Double Typhoon SF04 SF04-115 7 Attack +1M 5M 7 [FIRE] [VOID] [WATER] T. Hawk Only - Throw 3 R SF04-115 If this attack is completely blocked, it still deals half damage (rounded up). | R: After blocking a reversal with this card, your opponent discards 2 cards. Elbow Smasher SF04 SF04-116 4 Attack +3H 2M 2 [CHAOS] [FIRE] [VOID] Punch 3 U SF04-116 E: Discard X cards: This attack gets "Multiple: X". Heavy Body Press SF04 SF04-117 6 Attack 3M 3 [AIR] [FIRE] [VOID] Ranged 3 R SF04-117 You may only play this attack if you have no other attacks in your card pool. | E Discard 1 card: If this attack deals damage, your attacks gets +1 damage for the rest of this turn. Neck Choke SF04 SF04-118 3 Attack 1H 1 [FIRE] [GOOD] [VOID] Reversal - Throw 3 C SF04-118 If this attack is completely blocked, it still deals half damage (rounded up). | E: If this attack deals damage, your opponent discards 1 card. Overhead Throw SF04 SF04-119 3 Attack 2H 3 [EARTH] [FIRE] [VOID] Throw 2 C SF04-119 If this attack is completely blocked, it still deals half damage (rounded up). | E: Your opponent discards 1 card. Storm Hammer SF04 SF04-120 4 Attack 3M 3 [FIRE] [GOOD] [VOID] Throw 2 U SF04-120 If this attack is completely blocked, it still deals half damage (rounded up). | E Discard a reversal from your hand: This attack gets +2 damage. The Hawk SF04 SF04-121 3 Attack +4M 2L 4 [DEATH] [FIRE] [VOID] Punch - Breaker: 1 2 U SF04-121 After blocking a ranged attack with this card, if you are playing T. Hawk, you may remove this card from the game and force your opponent to discard their hand. Thunderstrike SF04 SF04-122 7 Attack 3H 10 [FIRE] [GOOD] [VOID] Punch - Reversal 2 DX SF04-122 When you are playing this card as a reversal after completely blocking a high attack, it gets +2 damage. | After you have taken damage from an unblocked stun attack, you may play this card as a reversal. Condor Power SF04 SF04-123 2 {4} Foundation {Attack} {3M} {2} [EARTH] [FIRE] [VOID] 4 C SF04-123 E Commit: Your attack with a speed of 3 or more gets +2 damage. {SPLIT - E: If this attack is completely blocked, place the foundation side of this card in your staging area.} Reversal Totem SF04 SF04-124 2 {4} Foundation {Attack} {2H} {2} [FIRE] [GOOD] [VOID] {Reversal} 4 C SF04-124 E Discard 1 card: Your attack played as a reversal gets +2 damage. {SPLIT - Reversal} Son of Arroyo SF04 SF04-125 4 Foundation +2M [FIRE] [GOOD] [VOID] 3 DX SF04-125 F Commit, take 1 card from the top of your deck and add it to your card pool face down: For the rest of the turn, after you successfully play a card, your opponent discards 1 card. | T. Hawk R Commit, add the top card of your deck to your card pool face down: After your opponent plays an attack, for the rest of the turn you do not need to block before playing a reversal and you may play any attack as a reversal. Thunderfoot SF04 SF04-126 3 Foundation [DEATH] [FIRE] [VOID] 4 C SF04-126 F Commit: Your opponent discards 1 card. Twelve * SF04 SF04-127 6 Character +0M 7 20 [EARTH] [LIFE] [WATER] 6 G: ?, Ht: ??, Wt: ??, BT: ? SR SF04-127 R: After a reversal gets a damage bonus, it gets +1 damage. | R: Once per turn, any time an ability on one of your opponent's cards could be played, you may play that ability as though it were printed on your character card. Twelve ** SF04 SF04-128 6 Character +0M 7 20 [CHAOS] [EARTH] [WATER] 6 G: ?, Ht: ??, Wt: ??, BT: ? DX SF04-128 R Commit: Before your opponent makes a control check to block an attack, if the attack will deal more damage than its printed damage, the control check for that block gets -1. | E: Any attack that shares a resource symbol with your character gets +1 damage for each symbol it shares with your character. Kabe Haritsuki SF04 SF04-129 3 Action +1H [CHAOS] [EARTH] [WATER] Breaker: 1 3 U SF04-129 R: Before your opponent attempts a control check for an attack with a printed difficulty 4 or less, that check gets -2. Kokku SF04 SF04-130 3 {6} Action {Attack} {2H} {7} [EARTH] [FIRE] [WATER] 3 C SF04-130 F: Your high attacks gets +2 damage for the rest of this turn. Let's Go SF04 SF04-131 2 Action [EARTH] [VOID] [WATER] 4 C SF04-131 F: Search your deck for an [EARTH] action card with a printed difficulty of 6, reveal it and place it in your hand. Shuffle your deck. Perfect SF04 SF04-132 6 Action [EARTH] [VOID] [WATER] 2 U SF04-132 F Discard 4 momentum: Take all cards that have been removed from the game and add them to their owner's discard pile. X.C.O.P.Y. SF04 SF04-133 6 Action +0M [EARTH] [WATER] Twelve Only 3 DX SF04-133 F: Attach this card to your character card. While attached, your character becomes an exact copy of your opponent's character, including all vital statistics, current hand size, current maximum vitality, resource symbols, and abilities. Your character retains all resource symbols on your character card(s). At the end of every Ready Phase, you must discard 1 momentum or remove this card from the game. A.X.E. SF04 SF04-134 4 Attack 2M 3 [EARTH] [FIRE] [WATER] Multiple: 3 - Ranged 2 R SF04-134 E Commit 1 foundation: If this attack deals damage, your opponent gets -1 to their control checks while this card is in your card pool. B.M.K. SF04 SF04-135 3 Attack 2H 2 [EARTH] [FIRE] [WATER] Kick 2 U SF04-135 E: If your next attack this turn has a multiple ability, it gets +1 damage. D.R.A. SF04 SF04-136 4 Attack 4L 2 [EARTH] [FIRE] [WATER] Ranged 3 C SF04-136 E: This attack gets +2 damage and -2 speed. N.D.L. SF04 SF04-137 4 Attack 3L 3 [EARTH] [FIRE] [WATER] Ranged 3 U SF04-137 E: If this attack is unblocked, your next attack this turn gets +1 damage. X.F.L.A.T. SF04 SF04-138 6 Attack 3H 4 [AIR] [EARTH] [WATER] Twelve Only - Ranged - Reversal 2 R SF04-138 R: After this card is successfully played as a reversal against a ranged attack, it gets "Multiple: 2". X.N.D.L. SF04 SF04-139 4 Attack 3M 6 [CHAOS] [EARTH] [WATER] Twelve Only - Ranged 3 DX SF04-139 E: If this attack deals damage, you may play another copy of this attack from your hand into your card pool, following all restrictions and paying all costs (no control check necessary). The copy gets -1 damage and -1 speed. 101011010000101000 SF04 SF04-140 1 Foundation [AIR] [EARTH] [WATER] 5 U SF04-140 F Commit: Choose one attack in your opponent's discard pile. Place one card from your hand into your card pool face down. The card in your card pool becomes an exact copy of the chosen card. Play that card as normal. 101101111 SF04 SF04-141 2 Foundation [AIR] [EARTH] [WATER] 5 C SF04-141 R Commit: Before you play a reversal, search your opponent's discard pile for a reversal and play it instead. When you clear your card pool, that card goes to your opponent's discard pile. Clones SF04 SF04-142 2 {3} Foundation {Attack} {3M} {5} [EARTH] [FIRE] [WATER] 5 C SF04-142 E: Your attack that shares three or more symbols with your character card gets +1 damage. {SPLIT - E: Choose one resource symbol. This attack gains that resource symbol.} Dopplegang SF04 SF04-143 1 Foundation [AIR] [EARTH] [WATER] 5 U SF04-143 F Commit: Choose one action in your opponent's discard pile. Place one card from your hand into your card pool face down. The card in your card pool becomes an exact copy of the chosen card. Play that card as normal. Impervious SF04 SF04-144 3 Foundation [AIR] [EARTH] [WATER] 3 U SF04-144 E Discard 1 reversal: Your opponent's next control check this turn gets -1. Championship Caliber SF04 SF04-P01 4 {4} Foundation {Attack} +1M {3M} {3} [EARTH] [FIRE] [LIFE] 6 P SF04-P01 E: Your Street Fighter attack gets +1 damage. The Dark Path SF04 SF04-P02 2 Foundation [DEATH] [EARTH] [FIRE] 6 P SF04-P02 E Commit: Your Stun attack gets +X damage. X equals the stun rating of the attack. You may not play the stun ability of the attack. Only playable if you have not played the stun ability of the attack. Abyss * SC03 SC03-001 6 Character +0M 6 28 [AIR] [CHAOS] [GOOD] 6 G: ?, Ht: ??, Wt: ??, BT: ? R SC03-001 R Commit: After you play an attack as a reversal, add 1 card from any player's card pool to that player's momentum. | E Discard 2 momentum: If you block this attack, you may play any attack in your hand as a reversal. Abyss ** SC03 SC03-002 6 Character +0M 6 24 [CHAOS] [EARTH] [GOOD] 6 G: ?, Ht: ??, Wt: ??, BT: ? DX SC03-002 F: Commit, discard your hand: Your opponent loses 5 vitality. Only playable on your first turn. | R: After a control check is made, lose X vitality. That control check gets +X or -X. Only playable once per turn and only playable on your turn. [ERRATA 02.01.2007] Echoing Roar SC03 SC03-003 2 {5} Action {Attack} {2H} {4} [CHAOS] [GOOD] [WATER] {Weapon} 5 U SC03-003 R: After you block an attack, add one reversal from your card pool or discard pile to your hand. {SPLIT - Weapon} Twisting Hearts of Men SC03 SC03-004 4 Action [CHAOS] [EARTH] [GOOD] Desperation: 1 5 C SC03-004 R: After you have played your second attack as a reversal this turn, your opponent loses 3 vitality. Irkalla SC03 SC03-005 4 Asset [CHAOS] [EARTH] [GOOD] Abyss Only - Weapon - Unique 2 SR SC03-005 E: Any attack played as a reversal gets +1 damage. | R Discard 1 card: After a control check is made, that check gets -1. Abyss's Nergal's Poison Sting SC03 SC03-006 4 Attack 2H 4 [CHAOS] [EARTH] [GOOD] Weapon 2 C SC03-006 E Add the top 2 cards of your opponent's deck to their momentum: Your opponent loses 1 vitality. Apsu's Fury SC03 SC03-007 4 Attack 4L 4 [AIR] [CHAOS] [GOOD] Weapon 2 C SC03-007 E Discard 2 momentum: Your next control check this turn gets +1. Cosmic Embryo SC03 SC03-008 3 Attack +2H 2H 3 [CHAOS] [EARTH] [GOOD] Weapon 2 U SC03-008 E: If this attack deals damage, your next control check gets +1. Not playable if this is the first attack you have played this turn. Enkidu's Grief SC03 SC03-009 3 Attack 3M 3 [CHAOS] [EARTH] [GOOD] Kick 2 C SC03-009 E This attack gets -2 damage: Your next control check this turn gets +1. Fatal Gravity SC03 SC03-010 6 Attack 3M 8 [CHAOS] [FIRE] [GOOD] Abyss Only - Reversal - Throw 2 DX SC03-010 If this attack is completely blocked, it still deals half damage (rounded up).E: This attack gets "Powerful: 2". Only playable if you have a weapon asset in play. Lilitu's Needle SC03 SC03-011 3 Attack 2L 1 [CHAOS] [GOOD] [WATER] Weapon - Reversal 3 C SC03-011 Abyss E: If this attack deals damage, add one card from your hand to your momentum. Lunatic Sin SC03 SC03-012 3 Attack +2L 2L 3 [CHAOS] [FIRE] [GOOD] Weapon - Breaker: 2 1 R SC03-012 E: If your next attack this turn is a low attack, the control check to play it gets +1. Nova's Combo SC03 SC03-013 5 Attack 3M 5 [CHAOS] [GOOD] [WATER] Weapon - Multiple: 3 - Reversal 1 U SC03-013 Each multiple copy of this attack gets -1 damage. Void Nova SC03 SC03-014 4 Attack 1M 1 [CHAOS] [GOOD] [WATER] Weapon - Multiple: X 2 C SC03-014 X equals your momentum. Achieving Your Goals SC03 SC03-015 2 {3} Foundation {Attack} {2L} {2} [AIR] [CHAOS] [GOOD] 4 U SC03-015 E Commit: Each player adds 1 card from their discard pile to their momentum. {SPLIT - E: Each player discards 1 card from their momentum. Only playable if each player has at least 1 momentum.} Eternity of Lifetimes SC03 SC03-016 2 Foundation +3M [CHAOS] [EARTH] [GOOD] 5 C SC03-016 R Commit: After your opponent pays momentum to increase the damage of an attack, their next control check this turn gets -1. Inhuman Power SC03 SC03-017 3 Foundation +2H [AIR] [CHAOS] [GOOD] Breaker: 2 5 DX SC03-017 R: After you have played an attack as a reversal that could not normally have been played as a reversal, add 1 card from the top of any player's deck to their momemtum or discard 1 momentum from any player's momentum. True Death SC03 SC03-018 4 Foundation [CHAOS] [EARTH] [GOOD] 3 U SC03-018 E Commit, discard 1 momentum: Any attack gets -3 damage (to a minimum of 1). | Abyss E: Discard 1 momentum: Any attack gets +2 damage. Cervantes * SC03 SC03-019 6 Character +0M 6 25 [CHAOS] [EVIL] [WATER] 6 G: M, Ht: 5'10'', Wt: 176, BT: ? R SC03-019 R: After your [CHAOS] attack is blocked, remove it from the game. Take 1 card from the top of your deck and add it to your momentum. | R Commit, discard 1 momentum: Before making a control check, that check is equal to the control of the discarded card (no control check necessary). Cervantes ** SC03 SC03-020 6 Character +0M 6 25 [CHAOS] [EVIL] [GOOD] 6 G: M, Ht: 5'10'', Wt: 176, BT: ? DX SC03-020 E Discard 1 momentum: Your [CHAOS] attack gets "Powerful: 1". | E Commit: Your opponent's attack gets +X speed and -X damage (minimum 1). X equals your momentum. Immortality SC03 SC03-021 3 Action +2H [CHAOS] [DEATH] [EVIL] Desperation: 1 3 U SC03-021 R Discard 1 momentum: Before a control check is made, that check gets +X. X equals the printed difficulty of the discarded card. | Cervantes R Discard 1 momentum: Before a control check is made, it gets -X. X equals the printed difficulty of the discarded card. Pirate Raid SC03 SC03-022 4 Action [CHAOS] [DEATH] [EVIL] 2 U SC03-022 F: While this card is in your card pool, you may not gain vitality. When paying a cost that requires you to discard at least 1 momentum, you may discard the top card of your deck instead of the first required momentum. | Cervantes R Lose 2 vitality: When you would clear this card from your card pool, it stays there instead. Playable while in your card pool. Soul Edge and Nirvana SC03 SC03-023 4 Asset +2M [CHAOS] [DEATH] [EVIL] Cervantes Only - Weapon - Unique 3 SR SC03-023 E Discard 1 momentum: Any weapon attack gets -X damage. X equals your momentum. | R Destroy this asset: After a control check is made, that check gets +X or -X. X equals your momentum. Dread Slash SC03 SC03-024 6 Attack 4M 4 [CHAOS] [EVIL] [WATER] Cervantes Only - Weapon - Powerful: 3 - Reversal 2 DX SC03-024 E: Take 1 card from your discard pile and add it to your momentum. Replace this attack's Powerful ability with "Multiple: 1". Only playable if you have not played this card's Powerful ability this turn. Eternal Curse SC03 SC03-025 3 Attack +1M 2M 3 [CHAOS] [DEATH] [EVIL] Weapon 2 U SC03-025 E Discard 1 momentum: Your next high attack this turn gets "Powerful: 1". Flying Dutchman SC03 SC03-026 4 Attack 3H 3 [CHAOS] [EVIL] [WATER] Weapon - Reversal 2 C SC03-026 E Discard 1 momentum: This attack gets "Multiple: 1". | Cervantes E Discard 2 momentum: This attack gets "Powerful: 2". Galleon Sinker SC03 SC03-027 5 Attack +3L 4M 4 [CHAOS] [EVIL] [WATER] Weapon - Breaker: 1 1 U SC03-027 E: If this attack deals damage, while this card is in your card pool, after 1 of your other attacks deals damage, you may lose 3 vitality and place that attack in your momentum. Jolly Roger Hoist SC03 SC03-028 5 Attack 4M 3 [CHAOS] [EVIL] [WATER] Weapon - Reversal 2 C SC03-028 E Discard all your momentum: During the End Phase, each player adds every card in their card pool to their momentum. Night Raid SC03 SC03-029 4 Attack 2H 3 [CHAOS] [EVIL] [WATER] Weapon - Reversal 2 C SC03-029 While this card is in your card pool, all control checks get -1. Phantasm Fleet SC03 SC03-030 5 Attack 4L 4 [CHAOS] [DEATH] [EVIL] Throw 2 C SC03-030 If this attack is completely blocked, it still deals half damage (rounded up). | E Discard 1 momentum: Your opponent's next control check this turn gets -1. Surprise Wave SC03 SC03-031 4 Attack +2M 4H 3 [CHAOS] [EVIL] [WATER] Weapon - Reversal 2 U SC03-031 After you successfully block an attack with this card, discard 1 momentum to make a control check. If the control check is equal to or greater than this attack's difficulty, take 1 card from your momentum and add it to your card pool face down as a copy of this attack. Play this copy as a Reversal as normal. Tornado Swell SC03 SC03-032 4 Attack 4H 2 [CHAOS] [DEATH] [EVIL] Weapon - Multiple: 2 2 U SC03-032 E: If this attack (or one of its multiple copies) deals damage, your next attack this turn gets -2 difficulty. Dread Charge SC03 SC03-033 3 Foundation [CHAOS] [DEATH] [EVIL] 4 C SC03-033 R Commit: Before you make a control check, discard 1 random face down card from your momentum. The control check is equal to the discarded card's difficulty. No Quarter SC03 SC03-034 3 Foundation [CHAOS] [DEATH] [EVIL] 4 DX SC03-034 R Commit: Before you make a control check, switch the difficulty and the control of the card used for the check. | R Destroy this foundation: Before a control check is made, that check gets -2. Soul of Cervantes SC03 SC03-035 1 {2} Foundation {Attack} +2H {2M} {1} [CHAOS] [EVIL] [WATER] Cervantes Only {Reversal} 5 C SC03-035 R Commit: After you play a Reversal, take 1 card from your hand and add it to your momentum. {SPLIT - Reversal\nThis attack may only be played as a reversal.} The Merchant's Message SC03 SC03-036 2 {4} Foundation {Attack} +4L {1M} {0} [CHAOS] [DEATH] [EVIL] 4 C SC03-036 E Commit: Take the top card of your discard pile and add it to your momentum. {SPLIT - E Discard 1 momentum: Your next control check for an attack this turn gets +X. X equals the number of attack cards in your discard pile.} Lizardman * SC03 SC03-037 6 Character +0M 7 20 [DEATH] [VOID] [WATER] 6 G: M, Ht: 5'11'', Wt: 190, BT: ? SR SC03-037 E Commit: Your attack played as a reversal is unblockable. Your opponent may discard 2 cards to negate this effect. | E: Your attack gets +1 speed and +1 damage. Your opponent may discard 1 card to negate this effect. Lizardman ** SC03 SC03-038 6 Character +0M 6 25 [GOOD] [VOID] [WATER] 6 G: M, Ht: 5'11'', Wt: 190, BT: ? DX SC03-038 R Reveal your hand: When you take damage from an opponent's attack, you take 1 less damage for each reversal in your hand to a minimum of 1. | E Commit, discard 1 card: Any attack gets -3 damage. If this ability reduces that attack's damage to 0 or less, your opponent may take 1 card from their hand and add it to their momentum. Experiments SC03 SC03-039 4 Action [DEATH] [VOID] [WATER] 4 U SC03-039 R: After you lose vitality due to an attack, your opponent discards 1 card. You may play a reversal as if you had blocked that attack. Punishing Onslaught SC03 SC03-040 1 Action +1H [EARTH] [VOID] [WATER] Desperation: 3 4 C SC03-040 R Discard 1 momentum: After one of your attacks played as a reversal deals damage, you may immediately play another reversal. Grudge Ax & Aya Shield SC03 SC03-041 4 Asset +2L [EARTH] [VOID] [WATER] Lizardman Only - Weapon - Unique 3 SR SC03-041 R: After you play a reversal, your opponent discards 1 card. | R Commit: After you fail to block an attack, that attack gets -2 damage. Killing Bite SC03 SC03-042 5 Attack 2M 3 [EVIL] [VOID] [WATER] Kick - Stun: 2 3 U SC03-042 R: After playing the stun ability of this card, you may choose to have your opponent discard 2 cards instead of committing foundations. Mezentius Desert Threat SC03 SC03-043 8 Attack 3M 7 [DEATH] [VOID] [WATER] Lizardman Only - Weapon - Stun: 4 3 DX SC03-043 E: If your opponent cannot commit 4 foundations for the stun of this attack, then your opponent must discard cards equal to the difference. If they cannot make up the difference they still discard and this attack becomes unblockable. Mezentius Head Butt SC03 SC03-044 4 Attack +2H 3M 3 [GOOD] [VOID] [WATER] Weapon - Reversal 2 C SC03-044 E: Your opponent discards X cards. X equals the total breaker rating in your card pool. Mezentius Sand Revenger SC03 SC03-045 7 Attack 2L 9 [EARTH] [VOID] [WATER] Weapon 2 R SC03-045 E: This attack is unblockable. Only playable if your opponent has no cards in their hand. Mezentius Shield Cannon SC03 SC03-046 3 Attack +3M 2M 4 [DEATH] [VOID] [WATER] Weapon - Breaker: 1 2 U SC03-046 While this card is in your card pool after being played as a block, any time your opponent passes a control check, they discard 1 card. Mezentius Style Reptile Rumble SC03 SC03-047 5 Attack 4M 6 [DEATH] [VOID] [WATER] Throw 2 C SC03-047 If this attack is completely blocked, it still deals half damage (rounded up). | Lizardman E: If this attack deals damage, your opponent discards 1 card. Sandland Predator SC03 SC03-048 5 Attack 4H 4 [EARTH] [VOID] [WATER] Reversal - Throw 2 C SC03-048 If this attack is completely blocked, it still deals half damage (rounded up). | E Discard 1 card: Your opponent discards 1 card. This attack gets +2 damage. Turnus Dune Comet SC03 SC03-049 4 Attack 3M 4 [GOOD] [VOID] [WATER] Weapon 3 C SC03-049 E: Your opponent discards 1 card. Only playable if you have a reversal in your card pool. Turnus Nether Blast SC03 SC03-050 6 Attack 2M 2 [EARTH] [VOID] [WATER] Weapon - Multiple: 4 2 DX SC03-050 E Discard 1 momentum: Your opponent discards 1 card after any multiple copy of this card deals damage. Awakening SC03 SC03-051 2 Foundation +2M [EARTH] [VOID] [WATER] 5 U SC03-051 E Commit, commit 1 other foundation: Your opponent discards 1 card. This attack gets -X damage (to a minimum of 1). X equals the discarded card's control. Forsaken SC03 SC03-052 1 {4} Foundation {Attack} {3H} {4} [GOOD] [VOID] [WATER] {Reversal} 4 U SC03-052 R Commit, discard 1 momentum: After you block an attack, reveal the top card of your deck. If it is a reversal, you may play it as normal. {SPLIT - Reversal} Raise the Shield SC03 SC03-053 3 Foundation [EARTH] [VOID] [WATER] 4 C SC03-053 E Commit: Your opponent's attack gets -2 damage (to a minimum of 1) and is unblockable. | Lizardman R: After you take damage from an unblockable attack, play any attack from your hand as a reversal. Soldier of Sparta SC03 SC03-054 2 {4} Foundation {Attack} +3M {3M} {4} [EARTH] [VOID] [WATER] 4 C SC03-054 E Commit: Any non-reversal attack gets -1 damage. {SPLIT - E: Draw 1 card. If this attack is completely blocked, you must discard 2 cards.} Mitsurugi **** SC03 SC03-055 6 Character +0M 6 26 [ALL] [EARTH] [FIRE] 6 G: M, Ht: 5'7'', Wt: 142, BT: AB SR SC03-055 E: Discard 1 momentum: Your [ALL] attack gets +3 damage. | R Commit: After one of your [FIRE] attacks deals damage, draw 2 cards. Mitsurugi ***** SC03 SC03-056 6 Character +0M 6 24 [ALL] [FIRE] [LIFE] 6 G: M, Ht: 5'7'', Wt: 142, BT: AB R SC03-056 R: After you play an ability that changes the zone of an attack, that attack gets +2 speed. | R Commit: After you give an attack a speed bonus, draw X cards at the end of your turn. X equals the speed bonus. Quest to Defeat the Rifle SC03 SC03-057 0 {4} Action {Attack} {2M} {2} [ALL] [EARTH] [FIRE] 5 R SC03-057 E: Your attack gets +1 damage. Only playable if you drew a card this Enhance Step. Discard this card from your card pool. {SPLIT - E: If this attack deals damage, destroy 1 Asset.} Shogyusha SC03 SC03-058 3 Action +2M [ALL] [FIRE] [LIFE] 4 R SC03-058 F: All your attacks get +1 damage for the rest of this turn. | Mitsurugi F: For the rest of this turn, your next X attacks get +1 damage and if they deal damage you may draw 1 card. X equals your momentum. Damascus Sword SC03 SC03-059 4 Asset +1M [ALL] [DEATH] [FIRE] Mitsurugi Only - Weapon - Unique 2 SR SC03-059 R Commit: After you block a mid attack, your opponent loses 2 vitality. | R Commit: After you play the last card in your hand during your turn, draw 3 cards, end your combat phase and move to your end phase. 8th Bill of Punishment SC03 SC03-060 5 Attack 3H 5 [ALL] [FIRE] [VOID] Throw 3 U SC03-060 If this attack is completely blocked, it still deals half damage (rounded up). | When you play this card, if it would be the 8th card in your card pool you automatically pass the control check (no control check necessary), this attack gets +5 damage, and this attack is unblockable. Cannon Divide SC03 SC03-061 7 Attack 3M 7 [ALL] [FIRE] [ORDER] Weapon 2 R SC03-061 E: This attack is unblockable. You may not play any more attacks or abilities this turn. Only playable if this is the first card you played this turn and you have not played any other Enhance abilities. Double Reaver SC03 SC03-062 4 Attack 2H 2 [ALL] [FIRE] [LIFE] Weapon - Multiple: 1 3 R SC03-062 E If a multiple copy of this attack deals damage, draw 1 card. Hell Flash SC03 SC03-063 4 Attack 4M 4 [ALL] [FIRE] [ORDER] Weapon 3 R SC03-063 E Commit 1 foundation: Draw 1 card Lantern Divide SC03 SC03-064 4 Attack 2M 3 [ALL] [EARTH] [FIRE] Weapon - Multiple: 2 2 R SC03-064 E: If this attack and its first multiple copy deal damage to your opponent, the second multiple copy of this card gets +3 damage. Mitsurugi's Phoenix Tail SC03 SC03-065 6 Attack 3M 6 [ALL] [FIRE] [LIFE] Weapon - Mitsurugi Powerful: 4 2 R SC03-065 E Discard 1 momentum: If this attack deals damage, your next attack this turn gets +2 speed. Rising Knee SC03 SC03-066 3 Attack +1L 3M 3 [ALL] [FIRE] [ORDER] Kick - Breaker: 1 2 R SC03-066 E Discard 1 card: Change the zone of this attack to high or low. Star Fall Eve SC03 SC03-067 4 Attack 2H 3 [ALL] [FIRE] [LIFE] Weapon 2 R SC03-067 E: The next card you play this turn gets +1 difficulty. Draw 1 card. Upper Arch SC03 SC03-068 4 Attack +3H 3L 4 [ALL] [FIRE] [ORDER] Weapon - Stun: 2 2 R SC03-068 E: If your opponent has no ready foundations, draw 1 card. Calm But Deadly SC03 SC03-069 2 Foundation +2H [ALL] [FIRE] [LIFE] 5 R SC03-069 R Commit: After you play an action card, draw 1 card. Mist SC03 SC03-070 3 {5} Foundation {Attack} {3M} {3} [ALL] [FIRE] [VOID] 4 U SC03-070 R Commit: Before making a control check for an attack card or any card being played as a block with a difficulty of 5 or more to play, change the attack zone or the block zone of that card to any zone. {SPLIT - E: Your next attack gets +1 speed. If this attack deals damage, you may change the zone of your next attack this turn to any other.} Silent Step SC03 SC03-071 3 Foundation [ALL] [FIRE] [ORDER] 3 R SC03-071 R: After you play a foundation with a difficulty (including progressive difficulty) of 4 or more, draw 1 card. Son of a Farmer SC03 SC03-072 4 Foundation +2M [ALL] [FIRE] [ORDER] 4 R SC03-072 R Commit: After your End Phase, draw 1 card. Rock * SC03 SC03-073 6 Character +0M 5 27 [EARTH] [LIFE] [VOID] 6 G: M, Ht: 5'9'', Wt: 187, BT: ? SR SC03-073 F Commit, discard 2 non-attack cards: Each player draws 2 cards. | E: Your [EARTH], [LIFE] or [VOID] attack gets +1 damage. Only playable while committed. Rock ** SC03 SC03-074 6 Character +0M 6 26 [ALL] [EARTH] [VOID] 6 G: M, Ht: 5'9'', Wt: 187, BT: ? R SC03-074 E Commit: Any attack gets -2 damage. | F Discard 1 face up card from your momentum: Each player commits 2 of their opponent's foundations. Hesitation SC03 SC03-075 0 Action [AIR] [EARTH] [VOID] 5 C SC03-075 F: Each player discards their hand and draws a number of cards equal to the number of cards they discarded. Add this card to your momentum. Your turn ends. Remember the Past SC03 SC03-076 3 Action [CHAOS] [EARTH] [VOID] 4 U SC03-076 R: After one of your attacks deals damage, both players may add one card from their discard pile to their hand. Onslaught SC03 SC03-077 5 Asset +4M [EARTH] [LIFE] [VOID] Rock Only - Weapon - Unique 2 SR SC03-077 E Commit: Your attack gets "Multiple: 1". Atomic Drop Maximum SC03 SC03-078 7 Attack 4M 8 [EARTH] [FIRE] [VOID] Rock Only - Throw 2 R SC03-078 If this attack is completely blocked, it still deals half damage (rounded up). | E: This attack may only be blocked by cards that share a resource symbol with this attack. Avalanche Press SC03 SC03-079 4 Attack 3M 3 [EARTH] [FIRE] [VOID] Weapon 2 U SC03-079 E: If this card is added to your momentum, add it face up. | F Discard this card from your momentum, commit 1 foundation: Your throws get +1 damage for the rest of this turn. Only playable while this card is face up in your momentum. Crack Divider SC03 SC03-080 5 Attack 3L 4 [ALL] [EARTH] [VOID] Throw 2 C SC03-080 If this attack is completely blocked, it still deals half damage (rounded up). Earth Lifter SC03 SC03-081 4 Attack 2M 4 [EARTH] [FIRE] [VOID] Weapon - Powerful: 1 - Desperation: 2 2 C SC03-081 E: Your next attack this turn gets +1 damage. Hyper Dynamic Slam SC03 SC03-082 4 Attack +2H 2L 3 [EARTH] [FIRE] [VOID] Throw 2 C SC03-082 If this attack is completely blocked, it still deals half damage (rounded up). | E: This attack gets +3 damage and is unblockable. Only playable if you have at least 2 attacks in your card pool that deal damage this turn. Jumping Tomahawk SC03 SC03-083 3 Attack +2M 2H 3 [EARTH] [VOID] [WATER] Weapon 2 C SC03-083 After you block a high attack with this card, that attack gets -1 damage. Rock Knuckle SC03 SC03-084 4 Attack +3M 2H 4 [EARTH] [FIRE] [VOID] Weapon - Breaker: 1 2 U SC03-084 E: This attack gets +1 damage. If this attack deals damage, take 1 foundation from your discard pile and add it to your hand. Rock Stomp Kick SC03 SC03-085 4 Attack 2M 3 [ALL] [EARTH] [VOID] Kick 3 C SC03-085 E: Each player draws 1 card and discards 2 cards. Ultimate Volcano SC03 SC03-086 7 Attack 2M 10 [EARTH] [EVIL] [VOID] Rock Only - Weapon 3 R SC03-086 You may only play this card if there is at least 1 other card in your card pool. | E Destroy 3 of your ready foundations: This attack is unblockable. Father Figure SC03 SC03-087 2 Foundation [EARTH] [ORDER] [VOID] 4 C SC03-087 F Commit, discard 1 card: Each player draws 1 card. Immense Strength SC03 SC03-088 2 {5} Foundation {Attack} {2M} {4} [EARTH] [VOID] 4 U SC03-088 E Destroy this foundation: Your attack with a printed damage of 5 or more gets +2 damage. Playable while committed. {SPLIT - E: If this attack deals damage, both players place one foundation from their discard pile into their staging area committed.} Proven Manhood SC03 SC03-089 2 {3} Foundation {Attack} {2M} {2} [EARTH] [VOID] 4 U SC03-089 R Commit: After one of your attacks deals damage, each player draws 1 card. {SPLIT - E: If this attack deals damage, both players draw 1 card.} Taking the Bait SC03 SC03-090 3 Foundation [EARTH] [FIRE] [VOID] 4 U SC03-090 F Add this card to your card pool: Your attacks this turn get -1 difficulty and +2 damage. Your opponent's cards do not count towards progressive difficulty for the rest of this turn. When you clear your card pool, discard this card. | Rock R: Before you clear this card from your card pool, add it to your staging area ready. [CLARIFICATION: This card has an uncommon version printed in the starters that is unique and a version printed with the booster packs that is non-unique. This card should be played as written. Obviously the version printed for the packs that is non-unique is the preferable version. If you have two non-unique versions and bring a unique version into play, you must choose either the unique or the other versions to be destroyed. ERRATA 02.01.2007] Taki **** SC03 SC03-091 6 Character +0M 6 23 [AIR] [ALL] [ORDER] 6 G: F, Ht: 5'7'', Wt: 117, BT: A SR SC03-091 F Commit: Add 2 cards from your momentum to your hand. | F Discard 2 momentum: Ready this card. Only playable while this card is committed. Taki ***** SC03 SC03-092 6 Character +0M 6 22 [AIR] [ALL] [EVIL] 6 G: F, Ht: 5'7'', Wt: 117, BT: A R SC03-092 Before the game begins, add the top 2 cards of your deck to your momentum. Your opponent adds 1 card from the top of their deck to their momentum. | R: After your opponent discards 2 or more momentum, add 1 card from your momentum to your hand. Melding SC03 SC03-093 2 Action [AIR] [ALL] [CHAOS] 4 U SC03-093 R: After you add a card to your momentum, add 1 card from your removed from the game pile to your momentum. Wind Roll SC03 SC03-094 0 Action +0L [AIR] [ALL] [ORDER] 4 R SC03-094 R: After you add a card to your momentum, gain 1 vitality. Fuma Kugi SC03 SC03-095 4 Asset [AIR] [ALL] [EARTH] Taki Only - Weapon - Unique 3 SR SC03-095 E Commit, discard 1 momentum: If your opponent's attack deals damage after being blocked, gain vitality equal to the amount of damage dealt.. Dragon Wheel SC03 SC03-096 3 Attack 3M 3 [AIR] [ALL] [LIFE] Weapon 2 R SC03-096 E: When this card goes to your momentum, gain 2 vitality and remove it from the game instead. Executioner's Curse SC03 SC03-097 3 Attack 2M 2 [AIR] [ALL] [ORDER] Kick - Multiple: 1 2 R SC03-097 E: If this attack deals damage, draw 1 card. Jute Burial SC03 SC03-098 6 Attack 4M 6 [AIR] [ALL] [LIFE] Throw 2 R SC03-098 If this attack is completely blocked, it still deals half damage (rounded up). | E Discard 2 momentum: If this attack deals damage, it deals 0 damage instead. Gain an amount of vitality equal to the amount this attack would have dealt. Ninja Cannon SC03 SC03-099 3 Attack 2L 2 [AIR] [ALL] [CHAOS] Weapon 2 U SC03-099 E: If this attack deals damage, either add 1 card from the top of any player's deck to their momentum or discard 1 card from any player's momentum. Seal of the Fire Dragon SC03 SC03-100 6 Attack 4M 6 [AIR] [ALL] [CHAOS] Taki Only - Weapon - Desperation: 4 1 R SC03-100 E: Your opponent gains 3 vitality. Add three cards from your discard pile to your momentum. Shadow Cannon SC03 SC03-101 5 Attack 2H 3 [AIR] [ALL] [WATER] Weapon - Multiple: 2 2 R SC03-101 The first multiple copy of this card is a mid attack. | The second multiple copy of this card is a low attack. Stalker Drop SC03 SC03-102 4 Attack 3M 4 [AIR] [ALL] [EARTH] Throw 2 R SC03-102 If this attack is completely blocked, it still deals half damage (rounded up). Weaving Blades SC03 SC03-103 3 Attack 2L 1 [AIR] [ALL] [EVIL] 3 R SC03-103 E: Switch the damage and speed of this attack. Change the zone of this attack to high. Windfall SC03 SC03-104 3 Attack +3H 2M 2 [AIR] [ALL] [LIFE] Weapon - Breaker: 1 3 R SC03-104 R: After successfully blocking with this card, gain 1 vitality or draw 1 card. Demon Hunting SC03 SC03-105 1 {4} Foundation {Attack} +3M {2M} {4} [AIR] [ALL] [ORDER] 4 R SC03-105 R Commit: After you draw a card, remove the top card of your deck from the game. Draw 1 card. {SPLIT - E: If this attack deals damage, draw 1 card.} Intuitive Observation SC03 SC03-106 3 Foundation [AIR] [ALL] [ORDER] 5 R SC03-106 Taki R: After one of your unblocked attacks deals damage, gain 2 vitality. Leave at Dawn SC03 SC03-107 2 Foundation [AIR] [ALL] [CHAOS] 5 U SC03-107 E Commit: Your opponent discards 1 momentum. | R: When you discard 1 or more cards due to your opponent's card effect, those cards are added to your momentum instead and you may add X cards from your discard pile to your hand. X equals the number of cards added to your momentum from this effect. [CLARIFICATION: This card has an uncommon version printed on the starters that has only one ability and a version printed with the packs that has an additional ability. This card should be played as written. Obviously the version printed for the packs with the additional ability is the preferable version. ERRATA 02.01.2007] Skilled Ninja SC03 SC03-108 2 {5} Foundation {Attack} {3L} {3} [AIR] [ALL] [ORDER] 4 R SC03-108 F Commit, discard X momentum. Draw X cards. {SPLIT - E Discard X cards: If this attack deals damage, take X cards from your momentum and add them to your hand.} Talim * SC03 SC03-109 6 Character +0M 6 23 [FIRE] [GOOD] [WATER] 6 G: F, Ht: 4'8'', Wt: 93, BT: ? SR SC03-109 R: When paying the cost of a multiple, use the top cards of your deck instead of your momentum (you may not use more than your current momentum). During the End Phase, instead of being discarded, any multiple copies created this way are removed from the game. | E Commit: If this attack deals damage, discard all face down cards from your card pool. [ERRATA 02.01.2007] Talim ** SC03 SC03-110 6 Character +0M 7 20 [FIRE] [GOOD] [LIFE] 6 G: F, Ht: 4'8'', Wt: 93, BT: ? R SC03-110 R: After your attack deals damage, place a Talim token on this card. | E Commit: Your attack with a difficulty X or less gets "Multiple: 2". X equals the number of Talim tokens on this card. Unparalleled Potential SC03 SC03-111 6 Action [AIR] [FIRE] [GOOD] Desperation: 4 2 U SC03-111 F: All your attacks this turn get +2 speed and +2 damage. Virtue of the Small SC03 SC03-112 4 Action [FIRE] [GOOD] [LIFE] 3 U SC03-112 R: After your opponent loses vitality from an attack and the lost vitality was less than the printed damage of the attack, your opponent takes damage equal to the printed damage of the attack. Only playable if your character's height and weight are less than that of your opponent. Syi Salika & Loka Luha SC03 SC03-113 4 Asset [FIRE] [GOOD] [WATER] Talim Only - Weapon - Unique 3 SR SC03-113 E Commit: This attack with a multiple ability has its multiple rating increased by 1. | R: When your multiple attack (not a multiple copy) deals damage, ready this card. Playable while committed. Blue Sky SC03 SC03-114 5 Attack 2M 6 [ALL] [FIRE] [GOOD] Weapon 2 U SC03-114 E: If this attack deals damage, add a card from your discard pile to your hand. For the rest of this turn copies of that card get -2 difficulty. Flowing Gale Hook SC03 SC03-115 4 Attack +2H 3H 3 [FIRE] [GOOD] [WATER] Weapon 3 U SC03-115 E: If this attack deals damage, make a control check against a difficulty of 5. If you succeed, you may play two attacks of printed difficulty 4 or less from your hand (no control check necessary). Icewind Combo SC03 SC03-116 4 Attack +3H 3M 2 [AIR] [FIRE] [GOOD] Weapon - Multiple: 1 - Reversal 2 C SC03-116 E: If this attack is blocked, discard it from your card pool. Monsoon Season SC03 SC03-117 6 Attack +2L 4M 4 [FIRE] [GOOD] [WATER] Multiple: 1 - Throw 2 C SC03-117 If this attack or any of its multiple copies are completely blocked, they still deal half damage (rounded up). Parabolic Sipa SC03 SC03-118 4 Attack +2M 4M 3 [FIRE] [GOOD] [WATER] Kick - Reversal - Talim Desperation: 0 2 R SC03-118 This card may only be played as a reversal after you completely block an attack. | E: If this attack deals damage, discard it from your card pool. Piggyback Tulison SC03 SC03-119 4 Attack +2M 4M 3 [FIRE] [GOOD] [ORDER] Throw 3 C SC03-119 If this attack is completely blocked, it still deals half damage (rounded up). Rolling Storm SC03 SC03-120 3 Attack +2H 4M 1 [FIRE] [GOOD] [WATER] Weapon - Multiple: 5 2 U SC03-120 E: Reduce this attack's speed (and the speed of its multiple copies) by X. Increase its damage (and the damage of its copies) by X. X may not be greater than the printed speed of the attack. Turning Kali Strikes SC03 SC03-121 4 Attack 3H 3 [EARTH] [FIRE] [GOOD] Weapon 3 C SC03-121 E: This attack gets +X damage. X equals the number of other cards with either [FIRE] or [GOOD] in your card pool. Witik Stomp SC03 SC03-122 4 Attack +1L 5H 2 [AIR] [FIRE] [GOOD] Weapon - Breaker: 1 2 C SC03-122 E: This attack may only be blocked by high blocks. Deceptive Look SC03 SC03-123 3 Foundation [FIRE] [GOOD] [LIFE] 4 U SC03-123 E Commit, discard 1 momentum: This attack gets +X damage. X equals the speed of this attack. | Talim E Commit, discard 1 momentum: Your attack gets +X speed and +X damage. X equals the number of other cards in your card pool. Not the Strongest SC03 SC03-124 2 {4} Foundation {Attack} {1M} {1} [FIRE] [GOOD] [ORDER] {Stun:3} 4 C SC03-124 E Commit: Your attack gets +3 speed and -3 damage (minimum 1). | Talim E: Your attack gets +1 speed. {SPLIT - Stun: 3} Searching for Fragments SC03 SC03-125 3 Foundation +3L [ALL] [FIRE] [GOOD] 4 U SC03-125 E Commit, discard 1 momentum: Play an enhance ability printed on any asset in your opponent's staging area that grants a damage or speed boost (paying no costs). Shaman Training SC03 SC03-126 3 {4} Foundation {Attack} {3M} {3} [FIRE] [GOOD] [VOID] 4 U SC03-126 E Commit: If this attack deals damage, take 1 multiple copy in your card pool and add it to your hand. {SPLIT - E: If this attack deals damage, your next attack this turn gets "Multiple: 1".} Yoshimitsu * SC03 SC03-127 6 Character +0M 7 22 [EVIL] [ORDER] [VOID] 6 G: M, Ht: ??, Wt: ??, BT: ? R SC03-127 R Commit, discard X cards: Instead of blocking an attack, the attack's damage is reduced to 0. X equals the damage of the attack. | E Discard 1 momentum: Ready this card. This ability may be played while committed. Yoshimitsu ** SC03 SC03-128 6 Character +0M 6 25 [DEATH] [ORDER] [VOID] 6 G: M, Ht: ??, Wt: ??, BT: ? DX SC03-128 F Commit, lose X times 2 Vitality: Choose one - Draw X cards or your opponent discards X cards. X equals the number of cards in your hand. | F Commit, discard 1 momentum: For the rest of the turn when you are losing vitality to pay the cost of a card or ability, reduce that cost by 2 (minimum 1). Infiltrating SC03 SC03-129 6 {4} Action {Attack} +3H {3M} {4} [EVIL] [ORDER] [VOID] 3 SR SC03-129 F Remove all foundations and assets in your staging area from the game: Destroy all foundations and assets in your opponent's staging area {SPLIT - E: If this attack deals damage, draw 1 card.} Manji Ninjitsu SC03 SC03-130 3 Action +2M [DEATH] [ORDER] [VOID] 1 DX SC03-130 After this card is cleared from your card pool, remove all cards in your discard pile from the game. | F: You may play cards from your discard pile as though they were in your hand for the rest of this turn. Until the end of the turn any card that would go to your discard pile from your card pool is removed from the game instead. [ERRATA 02.01.2007] Yoshimitsu SC03 SC03-131 5 Asset +4H [EVIL] [ORDER] [VOID] Yoshimitsu Only - Weapon - Unique 2 SR SC03-131 E Commit: Both players commit X foundations or discard X cards. Firmiana Solor Kick SC03 SC03-132 4 Attack +2H 4M 4 [EARTH] [ORDER] [VOID] Kick 2 C SC03-132 E: This attack gets -X damage (to a minimum of 1). If this attack deals damage, draw X cards. Jaw Smash SC03 SC03-133 4 Attack +3M 4M 3 [DEATH] [ORDER] [VOID] Throw 3 U SC03-133 If this attack is completely blocked, it still deals half damage (rounded up). | E: Your opponent discards cards from the top of their deck equal to the damage of this attack. If this attack is blocked, discard cards from the top of your deck equal to the damage of this attack. Moon Sault Slayer SC03 SC03-134 4 Attack 2H 4 [EARTH] [ORDER] [VOID] Weapon - Multiple: 2 2 C SC03-134 E Lose 3 vitality: Look at your opponent's hand and choose 1 card. Your opponent discards the chosen card. Rainbow Drop SC03 SC03-135 4 Attack +2L 3L 2 [CHAOS] [ORDER] [VOID] Throw 2 C SC03-135 If this attack is completely blocked, it still deals half damage (rounded up). | E Discard X momentum: Each player commits X of their foundations. Soul Harvest SC03 SC03-136 5 Action +2H [EVIL] [ORDER] [VOID] 2 R SC03-136 F Lose 5 vitality: Select 1 random face-down card in your opponent's momentum and remove it from the game. Search your opponent's deck, discard pile, and hand and remove all cards with the same name from the game. If more than 2 cards are removed this way, remove this card from the game. Spinning Fall Pogo SC03 SC03-137 5 Attack 3M 5 [CHAOS] [ORDER] [VOID] Weapon - Multiple: 2 2 U SC03-137 E Commit 1 foundation: If this attack deals damage, your opponent takes 2 cards from their hand and adds them to their momentum. Spinning Sword SC03 SC03-138 4 Attack 3M 2 [DEATH] [ORDER] [VOID] Weapon 2 C SC03-138 E: If this card is added to your momentum, add it face up. | E: Any attack gets -2 speed (to a minimum of 1). Only playable while this card is face up in your momentum. Playable by your opponent. Steel Wind SC03 SC03-139 4 Attack 4M 4 [DEATH] [ORDER] [VOID] Weapon 2 C SC03-139 E: Choose one of the following - All players draw 1 card and then discard 2 cards or all players commit 1 foundation and then ready 1 foundation. Turning Suicide SC03 SC03-140 5 Attack 4M 5 [EARTH] [ORDER] [VOID] Yoshimitsu Only - Weapon 2 DX SC03-140 E Lose 7 vitality: Double this attack's damage. If this attack is blocked, your opponent discards their hand. Chivalrous Thievery SC03 SC03-141 3 Foundation [DEATH] [ORDER] [VOID] 4 C SC03-141 E Destroy this foundation: Your opponent destroys 1 of their foundations or discards 2 cards (their choice). Hidden Base SC03 SC03-142 2 {2} Foundation {Attack} +1H {1M} {3} [EVIL] [ORDER] [VOID] 3 U SC03-142 R Commit: When your opponent would normally draw cards, they draw the bottom X cards of their deck instead. X equals the number of cards they would normally draw. {SPLIT - E: Your opponent discards 1 card.} Dragonfly SC03 SC03-143 2 Foundation +1L [EVIL] [ORDER] [VOID] Breaker: 1 5 U SC03-143 F Discard 4 momentum, remove this foundation from the game: Until the start of your next Ready Phase, no attack cards may be played. Only playable if there are no cards in your card pool and you have not played an attack this turn. Sole Survivor SC03 SC03-144 1 Foundation [DEATH] [ORDER] [VOID] 4 U SC03-144 While this card is committed, it does not ready as normal and your opponent's hand size is reduced by 1. Lose 1 vitality when it would normally ready. | F Discard your hand: Destroy all copies of this card in play. Only playable by your opponent. Playable while committed. | F: Commit this card. Abyss *** SC03 SC03-P01 6 Character +0M 6 30 [ALL] [CHAOS] [GOOD] 6 G: ?, Ht: ??, Wt: ??, BT: ? P SC03-P01 F Commit, remove 1 momentum from the game: Take 1 card from your removed from game pile and add it to your hand. F Commit, remove 1 card in your hand from the game: Take 1 card from your removed from game pile and add it to your momentum. Astaroth *** SC03 SC03-P02 6 Character +0M 6 28 [EARTH] [EVIL] [ORDER] 6 G: M, Ht: 6'4'', Wt: 287, BT: ? P SC03-P02 R: After your attack deals damage, reveal the top card of your deck. If the revealed card's control is less than the damage dealt, you may either add the revealed card to your hand or discard it. If you discard it, your opponent loses X vitality. X equals half of the revealed card's control rounded down. Cassandra *** SC03 SC03-P03 6 Character +0M 7 21 [DEATH] [LIFE] [VOID] 6 G: F, Ht: 5'5'', Wt: ?, BT: B P SC03-P03 E Discard 1 card: Your opponent discards 1 card. This attack gets +X speed. X equals the control of your opponent's card discarded this way. Cervantes *** SC03 SC03-P04 6 Character +0M 6 23 [ALL] [CHAOS] [EVIL] 6 G: M, Ht: 5'10'', Wt: 176, BT: ? P SC03-P04 F Commit: Until the beginning of your next turn all checks get +X or -X difficulty (your choice made when this ability is played). X equals the number of resource symbols the card shares with the character card. Only playable as your first form of a turn. Lizardman *** SC03 SC03-P05 6 Character +0M 7 22 [DEATH] [GOOD] [WATER] 6 G: M, Ht: 5'11'', Wt: 190, BT: ? P SC03-P05 R: After you play an attack as a Reversal, play another attack from your hand, paying all costs. Discard this second attack from your card pool after it resolves. R: Instead of playing a block, you may play a foundation from your hand as if it had a high or low block of +X. X equals the foundation's difficulty. Maxi *** SC03 SC03-P06 6 Character +0M 6 24 [AIR] [ALL] [GOOD] 6 G: M, Ht: 5'8'', Wt: 126, BT: O P SC03-P06 E: Your weapon attack with printed difficulty 3 or less gets +1 speed. E: Your attack gets +1 damage. Only playable if you have 2 or more attacks in your card pool. Mitsurugi *** SC03 SC03-P07 6 Character +0M 7 21 [DEATH] [FIRE] [GOOD] 6 G: M, Ht: 5'7'', Wt: 142, BT: AB P SC03-P07 R Commit, discard 4 momentum: After you completely block an attack, your opponent's Combat Phase ends. R Commit: After you play a [good] Weapon attack, that attack gets +4 damage. You may not play any other attacks this turn. Only playable if there are no other attacks in your card pool. Nightmare *** SC03 SC03-P08 6 Character +0M 6 24 [DEATH] [EVIL] [LIFE] 6 G: M, Ht: 5'6'', Wt: 209, BT: ? P SC03-P08 R Commit: After you fail the control check to play an attack, that control check is successful. That attack gets -X damage. X equals the amount the control check failed by. E Discard 1 momentum: Enhance abilities may not be played for the rest of this Enhance Step. Response abilities may not be played until after this attack resolves. Rock *** SC03 SC03-P09 6 Character +0M 6 26 [EARTH] [GOOD] [VOID] 6 G: M, Ht: 5'9'', Wt: 187, BT: ? P SC03-P09 R: Before your opponent makes a control check for a non-attack card, that card gets +X difficulty. X equals the number of cards in your card pool. Playable when committed. R Reveal 1 random card from your hand and add it to your card pool face down: When you are taking damage from an attack, reduce that damage by X. X equals the control of the revealed card added to your card pool this way. Siegfried *** SC03 SC03-P10 6 Character +0M 6 25 [EARTH] [FIRE] [LIFE] 6 G: M, Ht: 5'6'', Wt: 132, BT: A P SC03-P10 R Commit: After an attack's has its damage reduced, your opponent loses 1 vitality. E Discard 1 momentum: If your attack deals damage, ready any asset. Sophitia *** SC03 SC03-P11 6 Character +0M 6 23 [LIFE] [ORDER] [WATER] 6 G: F, Ht: 5'6'', Wt: ??, BT: B P SC03-P11 R Remove 1 Defense token from this card: Before you take damage, reduce the damage by 2 (to a minimum of 1). E: If this attack deals damage, place 1 Defense token on this card. Taki *** SC03 SC03-P12 6 Character +0M 6 22 [AIR] [EVIL] [ORDER] 6 G: F, Ht: 5'7'', Wt: 117, BT: A P SC03-P12 F Commit, discard 1 card, discard 1 momentum: Before you make the control check for your next card this turn, that check gets -1 difficulty for each card in your card pool instead of +1 difficulty. Talim *** SC03 SC03-P13 6 Character +0M 8 19 [CHAOS] [FIRE] [GOOD] 6 G: F, Ht: 4'8'', Wt: 93, BT: ? P SC03-P13 Any Multiple copies created by a Multiple attack do not add to either player's progressive difficulty. E Commit 1 foundation: Your attack gets +X speed. X equals the number of attacks preceding this card in your card pool. Voldo *** SC03 SC03-P14 6 Character +0M 7 20 [ALL] [CHAOS] [LIFE] 6 G: M, Ht: 6', Wt: 185, BT: A P SC03-P14 After your opponent cycles their deck, they do not remove any cards from the game. F Commit, discard 2 momentum: Switch either player's deck with their discard pile (the discard pile is shuffled and placed face down as their deck and the deck is placed face up as their discard pile). R Commit: After your opponent's turn is over, gain X vitality. X equals the number of cards in your hand. Xianghua *** SC03 SC03-P15 6 Character +0M 7 20 [AIR] [DEATH] [LIFE] 6 G: F, Ht: 5', Wt: 101, BT: B P SC03-P15 R: After you play a non-attack card, ready 1 of your foundations that hasn't been readied this Combat Phase. E: Your [life] attack gets +2 damage. You may not ready foundations for the rest of this turn. Yoshimitsu *** SC03 SC03-P16 6 Character +0M 7 24 [GOOD] [ORDER] [VOID] 6 G: M, Ht: ??, Wt: ??, BT: ? P SC03-P16 R: After your opponent fails a control check, their Combat Phase does not end. Play 1 attack from your hand, following all restrictions and paying all costs. After this attack resolves, your oppponent's turn continues. Playable while committed. Cody * SF05 SF05-001 6 Character +0M 6 [AIR] [EVIL] [FIRE] 6 G: M, Ht: 6', Wt: 176, BT: O SR SF05-001 E Discard 1 momentum: If your attack deals damage, take 3 cards from the top of your deck and add them to your momentum.R Commit: After a control check is made, that check gets +X. X equals your momentum. Cody ** SF05 SF05-002 6 Character +0M 5 [AIR] [DEATH] [FIRE] 6 G: M, Ht: 6', Wt: 176, BT: O R SF05-002 E Commit 1 foundation: Your attack gets "Stun: 1".R Commit, discard 1 momentum: After your attack deals damage, your opponent commits X foundations. X equals your momentum. I'll Take You On SF05 SF05-003 3 Action [AIR] [FIRE] [LIFE] 5 U SF05-003 F: While this card is in your card pool, your Stun attacks get -2 difficulty and +1 speed. So Much Work Ahead of Me SF05 SF05-004 5 Action [AIR] [EARTH] [FIRE] 2 U SF05-004 F: While your opponent has no ready foundations, your Stun attacks gets "Powerful: X" for the rest of this turn. X equals their Stun value. Manacles SF05 SF05-005 4 Asset {Action} [AIR] [EARTH] [FIRE] 5 SR SF05-005 R Commit, discard 2 momentum: After a control check is made, that check gets -X. X equals half your momentum, rounded down.E Commit, discard 2 cards: Your attack gets "Stun: 2". Bad Spray SF05 SF05-006 4 Attack [AIR] [DEATH] [FIRE] 2 R SF05-006 Cody R Discard 1 momentum: After you block with this card, your opponent commits X foundations in their staging area. X equals your opponent's momentum. Bad Stone SF05 SF05-007 4 Attack [AIR] [DEATH] [FIRE] 3 U SF05-007 This card may be played as a block against any ranged attack as if this card had a mid block of +0.E Discard 1 momentum: This attack gets "Stun: 2". If this attack is completely blocked, your opponent may take 1 card from the top of their deck and add it to their momentum. Chain Throw SF05 SF05-008 5 Attack [AIR] [EVIL] [FIRE] 3 U SF05-008 If this attack is completely blocked, it still deals half damage (rounded up).E: If this attack deals damage, each player takes 1 card from their momentum and adds it to their hand and your opponent commits 1 of their foundations. Cody's Stomach Blow SF05 SF05-009 4 Attack [AIR] [EARTH] [FIRE] 2 C SF05-009 E Discard 1 momentum: Each player takes 1 random card from their hand and adds it to their momentum. Crack Kick SF05 SF05-010 4 Attack [AIR] [FIRE] [WATER] 2 C SF05-010 E Commit 1 foundation: The control check for the next attack you attempt to play this turn gets +2. Criminal Uppercut SF05 SF05-011 6 Attack [AIR] [EARTH] [FIRE] 2 R SF05-011 E: Each player may take X cards from the top of their deck and add them to their momentum. X equals the number of this attack's Multiple copies in your card pool. Final Destruction SF05 SF05-012 8 Attack [AIR] [DEATH] [FIRE] 2 SR SF05-012 E Discard 3 momentum: If this attack deals damage, destroy 4 committed foundations. Knife Throw SF05 SF05-013 5 Attack [AIR] [DEATH] [FIRE] 3 C SF05-013 This card may be played as a block against any ranged attack as if this card had a mid block of +0.E Discard 1 momentum: If this attack deals damage, your opponent discards X of their momentum. X equals the damage of this attack. Ruffian Kick SF05 SF05-014 5 Attack [AIR] [EARTH] [FIRE] 2 U SF05-014 R Discard 1 momentum, discard this card from your card pool: After a control check is made, that check gets +1.Cody E Discard 1 momentum: Your opponent discards 1 of their momentum. If this attack deals damage and if your opponent discarded 1 momentum due to this card's ability, add this attack to your momentum. Don't Let me Down SF05 SF05-015 3 Foundation [AIR] [EVIL] [FIRE] 4 U SF05-015 R Commit: After you play a Stun attack, take X cards from your discard pile and add them to your momentum. X equals the attack's Stun rating. You may not play the attack's Stun ability this turn. Heart of Gold SF05 SF05-016 3 Foundation [AIR] [ALL] [FIRE] 6 C SF05-016 E Commit: If your opponent blocks this attack, they discard X cards from their momentum. X equals the attack's Stun rating.R: When you would discard 1 or more cards due to your opponent's card effect, you may discard those cards from the top of your deck instead. Fighting Frenzy SF05 SF05-017 1 Foundation {Attack} [AIR] [EARTH] [FIRE] 3 C SF05-017 E Discard 1 momentum: Your attack gets +1 damage and "Stun: 1". Short Fuse SF05 SF05-018 1 Foundation {Attack} [AIR] [EARTH] [FIRE] 3 U SF05-018 F Commit, discard 1 momentum: Your opponent may not add cards to their momentum for the rest of this turn. Dee Jay * SF05 SF05-019 6 Character +0M 7 [EARTH] [FIRE] [WATER] 6 G: M, Ht: 6'3'', Wt: 207, BT: AB SR SF05-019 E Commit: Your attack gets +X damage. X equals your momentum.F Commit, discard 1 momentum: Take up to 2 kick attacks from your card pool and add then to your momentum. Dee Jay ** SF05 SF05-020 6 Character +0M 6 [CHAOS] [FIRE] [WATER] 6 G: M, Ht: 6'3'', Wt: 207, BT: AB R SF05-020 E Discard X momentum: Your kick attack gets +X damage.F Commit, discard 1 momentum: Discard up to 2 punch attacks from your card pool. Close Quarters SF05 SF05-021 1 Action [EARTH] [FIRE] [WATER] 4 U SF05-021 F Commit 1 foundation: Your next punch attack this turn gets +2 damage for each other card in your card pool. Flying Feet SF05 SF05-022 1 Action [EARTH] [FIRE] [WATER] 4 C SF05-022 F Commit 1 foundation: You next kick attack this turn gets +4 damage. Turn any face up momentum card face down. MAXIMUM Wear SF05 SF05-023 2 Asset [FIRE] [LIFE] [WATER] 3 SR SF05-023 E Commit: Your punch attack gets +2 damage.E Commit: Your kick attack gets +1 damage for each other card in your card pool. Dee Jay's Crouching Roundhouse SF05 SF05-024 4 Attack [EARTH] [FIRE] [WATER] 3 U SF05-024 E Commit 1 foundation: This attack gets +3 damage. Only playable if you have discarded a card from your card pool this Combat Phase. Dee Jay's Fierce Punch SF05 SF05-025 3 Attack [FIRE] [LIFE] [WATER] 2 C SF05-025 E: This attack gets +2 damage. Only playable if your opponent has not played a card as a block this turn. Dee Jay's Jab SF05 SF05-026 3 Attack [EARTH] [FIRE] [WATER] 3 C SF05-026 E Commit 1 foundation: This attack gets +1 damage. Double Dread Kick SF05 SF05-027 5 Attack [FIRE] [LIFE] [WATER] 2 U SF05-027 E: This attack gets +1 damage for each punch attack in your card pool. Dread Carnival SF05 SF05-028 8 Attack [FIRE] [LIFE] [WATER] 2 SR SF05-028 E Destroy X foundations: This attack gets +X damage and +X speed. Hyper Fist SF05 SF05-029 5 Attack [EARTH] [FIRE] [WATER] 2 R SF05-029 E Commit 2 foundations: This attack gets +X damage. X equals the total amount of damage you have dealt this turn. Knee Shot SF05 SF05-030 3 Attack [AIR] [FIRE] [WATER] 3 C SF05-030 E Discard 1 momentum: If this attack deals damage, discard 1 other [fire] and [water] card from your card pool. Max Out SF05 SF05-031 4 Attack [EARTH] [FIRE] [WATER] 3 U SF05-031 E Commit 1 foundation: This attack gets +2 damage. Only playable if you have dealt damage to your opponent this turn and you have at least 1 other attack in your card pool. Maximum Jacknife SF05 SF05-032 5 Attack [EARTH] [FIRE] [WATER] 2 C SF05-032 E Commit X foundations: If this attack deals damage, your opponent loses X vitality. Familiar Moves SF05 SF05-033 2 Foundation [AIR] [FIRE] [WATER] 4 C SF05-033 R Commit: After you discard a card from your card pool during your Combat Phase, your next attack this turn gets +1 damage. Kickboxing Discipline SF05 SF05-034 2 Foundation {Attack} [EARTH] [FIRE] [WATER] 3 U SF05-034 E: Your opponent may discard any number of cards from their momentum. Your attack gets +X damage. X equals your opponent's momentum. Move to the Rhythm SF05 SF05-035 2 Foundation {Attack} [FIRE] [LIFE] [WATER] 3 C SF05-035 E Commit, discard 1 momentum: Your kick or punch attack gets +3 damage.R Commit 1 foundation: After you fail a control check where the printed control was equal to or greater than the printed plus progressive difficulty, the check is successful. Practice Makes Perfect SF05 SF05-036 2 Foundation {Action} [AIR] [FIRE] [WATER] 4 U SF05-036 F Discard 1 momentum: Discard a card with [fire] and [water] from your card pool.F Commit: Difficulties and control values may not be modified this turn. Ibuki * SF05 SF05-037 6 Character +0M 7 [EVIL] [LIFE] [WATER] 6 G: F, Ht: ??, Wt: ??, BT: ? SR SF05-037 F Discard 1 momentum: Take 1 of your foundations or assets from your card pool and add it to your staging area.E Commit, commit 1 card in your staging area: Your attack gets +X speed. X equals the difficulty of the committed card. Ibuki ** SF05 SF05-038 6 Character +0M 7 [EVIL] [LIFE] [VOID] 6 G: F, Ht: ??, Wt: ??, BT: ? R SF05-038 F Destroy X foundations: Commit or ready X foundations. Only playable once per turn.R: After your opponent plays a card or ability that readies or commits a foundation, ready or commit any foundation. Kasumi Gaki SF05 SF05-039 2 Action [EVIL] [LIFE] [WATER] 3 R SF05-039 While this card is in your card pool, after any attack deals damage, ready 1 foundation.F: Take 1 foundation from your hand and add it to your staging area. Tsuji Goe SF05 SF05-040 4 Action {Attack} [CHAOS] [EVIL] [LIFE] 2 U SF05-040 F: Each player readies all of their foundations. Your next attack this turn gets +1 speed for each of your foundations readied this way. Ibuki's Kunai SF05 SF05-041 4 Asset [DEATH] [EVIL] [LIFE] 4 SR SF05-041 R Commit 1 foundation: Before your foundation is destroyed by a card or ability, negate the effects of that card or ability. Bonso Geri SF05 SF05-042 5 Attack [EVIL] [LIFE] [VOID] 2 C SF05-042 E Ready up to 2 of your opponent's foundations: Your opponent discards 2 cards from the top of their deck for each foundation readied by this abilities cost. Hien SF05 SF05-043 4 Attack [EVIL] [LIFE] [WATER] 3 U SF05-043 While this card is in your card pool, your opponent's control checks gets +1.Ibuki E: If this attack deals damage, add it to your momentum. Kasumi-Suzaku SF05 SF05-044 10 Attack [EVIL] [LIFE] [WATER] 3 SR SF05-044 This card may be played as a block against any ranged attack as if this card had a mid block of +0.Before you play this card as an attack, it gets -1 difficulty for each card in your card pool instead of +1 difficulty.E: The next copy of this attack you play this turn gets +3 speed. Kazekiri SF05 SF05-045 6 Attack [AIR] [EVIL] [LIFE] 3 U SF05-045 E: If this attack is blocked, add it to your staging area with X Strike tokens on it. X equals this attack's speed.E Remove 1 Strike token from this card: Your attack gets +1 speed. Only playable while this card is in your staging area. When this card has no tokens on it, remove it from your staging area. Kubi Ori SF05 SF05-046 4 Attack {Action} [EVIL] [LIFE] [WATER] 3 C SF05-046 E Discard 1 card: If this attack deals damage, add it to your hand.Ibuki E: Ready any foundation Kunai SF05 SF05-047 3 Attack [EVIL] [LIFE] [WATER] 3 C SF05-047 This card may be played as a block against any ranged attacks as if this card had a mid block of +0.E Add this card to your momentum: Take 1 card from your hand or card pool and add it to your momentum. Maki Geri SF05 SF05-048 4 Attack [EARTH] [EVIL] [LIFE] 3 U SF05-048 If this attack is completely blocked, it still deals half damage (rounded up).E Ready X of your opponent's foundations: This attack gets +X speed. Raida SF05 SF05-049 4 Attack [EVIL] [LIFE] [WATER] 2 R SF05-049 You may ready your opponent's foundations as if you were committing your own foundations if you fail the control check to play this card. Tsumuji SF05 SF05-050 5 Attack [EVIL] [LIFE] [WATER] 2 U SF05-050 E Commit X foundations, ready X of your opponent's foundations: This attack gets "Multiple: X".Ibuki E: If this attack (or any of its Multiple copies) deals damage, commit any one card. Ninjitsu SF05 SF05-051 1 Foundation {Attack} [EVIL] [LIFE] [WATER] 3 C SF05-051 E Destroy this foundation: Ready or commit any foundation.F Destroy this foundation: Until the end of the turn, your enhances, responses or forms (choose one) may not be negated or cancelled. Shadow Art SF05 SF05-052 4 Foundation [EVIL] [FIRE] [LIFE] 5 R SF05-052 R: After you commit or ready a foundation, your attack gets +1 damage. Shinobi Tradition SF05 SF05-053 2 Foundation [EVIL] [LIFE] [WATER] 5 C SF05-053 R: After you play a card, ready this card. You may play this ability while this card is committed. Waste Not SF05 SF05-054 2 Foundation [ALL] [EVIL] [LIFE] 5 U SF05-054 F Destroy this card: For the rest of this turn, after you ready a foundation, gain 1 vitality.Ibuki F Commit: Until your next Ready Phase, after you fail a control check to play a card, you may commit assets as though they were foundations to make a control check successful. Ken **** SF05 SF05-055 6 Character +0M 7 [EARTH] [FIRE] [VOID] 6 G: M, Ht: 5'11'', Wt: 180, BT: B SR SF05-055 E Discard X momentum: Your attack gets X speed.R Commit, discard 3 cards: After you fail to play a card, draw X cards. X equals the failed card's control. Ken ***** SF05 SF05-056 6 Character +0M 6 [CHAOS] [FIRE] [VOID] 6 G: M, Ht: 5'11'', Wt: 180, BT: B R SF05-056 R Discard 2 cards: After you draw a card, you may take any number of cards from your hand and add them to your momentum.F Commit, commit X foundations: Your opponent commits X of their foundations. Each player draws X cards. I Wish You Good Luck SF05 SF05-057 1 Action {Attack} [CHAOS] [FIRE] [VOID] 3 R SF05-057 R Discard 1 momentum: After your opponent draws 1 or more cards as a result of one of their card effects, look at your opponent's hand and discard any number of cards of your choice. Your opponent then draws a number of cards equal to those discarded. Shotokan Knowledge SF05 SF05-058 3 Action [CHAOS] [FIRE] [VOID] 4 U SF05-058 F Discard 1 character only card from your hand: Draw 4 cards and then discard 4 cards. Red Gi SF05 SF05-059 3 Asset [EARTH] [FIRE] [VOID] 4 R SF05-059 E Commit: Look at your opponent's hand and choose 1 card. Your opponent may not play or block with that card until the end of the turn.E Commit: Your attack gets +3 speed. Your opponent may draw 2 cards. Ken's Close Fierce Punch SF05 SF05-060 5 Attack [FIRE] [LIFE] [VOID] 2 C SF05-060 E: This attack gets +2 speed. Your opponent may draw 1 card. Ken's Close Strong Punch SF05 SF05-061 4 Attack [DEATH] [FIRE] [VOID] 2 C SF05-061 R Commit 1 foundation: After your opponent commits a foundation due to this attack's Stun ability, your opponent removes 2 cards of your choice in their discard pile from the game. Ken's Hadoken EXTRA SF05 SF05-062 5 Attack [EARTH] [FIRE] [VOID] 2 SR SF05-062 This card may be played as a block against any ranged attacks as if this card had a mid block of +0.E Discard X momentum: This card gets "Powerful: X". Ken's Jab SF05 SF05-063 3 Attack [ALL] [FIRE] [VOID] 3 C SF05-063 E Discard 1 momentum: Either each player draws 1 card or each player removes 1 card of their opponent's choice in their discard pile from the game. Ken's Low Roundhouse SF05 SF05-064 4 Attack [CHAOS] [FIRE] [VOID] 3 C SF05-064 E Discard 1 momentum: If this attack deals damage, your next attack this turn get +3 speed. Ken's Shoryuken SF05 SF05-065 5 Attack [FIRE] [LIFE] [VOID] 2 R SF05-065 E: Commit any 2 foundations: Each player may draw 2 cards.Ken E Discard 1 momentum: This attack gets +1 speed. Change the zone of this attack to high. Ken's Tatsumaki Senpu Kyaku EXTRA SF05 SF05-066 6 Attack [ALL] [FIRE] [VOID] 2 U SF05-066 E Discard 2 momentum: This attack (and its Multiple copies) gets +2 speed. If this attack (or any of its Multiple copies) deals damage, your opponent may draw 1 card. Ken's Shiden Kakato Otoshi SF05 SF05-067 4 Attack [FIRE] [LIFE] [VOID] 2 C SF05-067 E: Your next mid attack this turn gets +2 speed. Shinryu-Ken SF05 SF05-068 7 Attack [FIRE] [LIFE] [VOID] 2 U SF05-068 E Discard X cards: This attack gets +X speed. If this attack deals damage, your opponent may draw cards equal to the damage dealt. Art of Shotokan SF05 SF05-069 3 Foundation {Attack} [EARTH] [FIRE] [VOID] 3 U SF05-069 E Commit: Your attack gets +2 damage. Only playable if your attack's speed is currently higher than its printed speed. Martial Arts Champion SF05 SF05-070 2 Foundation [DEATH] [FIRE] [VOID] 4 C SF05-070 R Commit: After a player plays a card or ability that will draw cards or add cards to their hand, negate the effects of that card or ability.Ken R Commit: After you draw cards, any attack gets +2 speed. Show-Off SF05 SF05-071 2 Foundation [EARTH] [FIRE] [VOID] 5 C SF05-071 R Commit: After your opponent draws cards, your attack gets +X damage. X equals the number of cards your opponent drew. Vast Resources SF05 SF05-072 3 Foundation {Action} [ALL] [FIRE] [VOID] 5 U SF05-072 F Commit 1 foundation: Each player draws 1 card.R: Before your opponent's End Phase begins, you may play 1 foundation into your card pool. R. Mika * SF05 SF05-073 6 Character +0M 5 [AIR] [EARTH] [VOID] 6 G: F, Ht: 5'6'', Wt: 137, BT: O SR SF05-073 R Ready 1 of your opponent's foundations: When you are taking damage from an attack, reduce that damage by X (minimum 1). X equals the difficulty of the readied foundation.E: If your attack deals damage, place 1 Lock token on this card.E: Remove X (minimum 1) Lock tokens from this card: Your attack gets +X damage. If your attack is a throw, this ability may not be cancelled or negated. R. Mika ** SF05 SF05-074 6 Character +0M 6 [CHAOS] [EARTH] [VOID] 6 G: F, Ht: 5'6'', Wt: 137, BT: O R SF05-074 E Ready 2 of your opponent's foundations: Any attack gets -3 damage.R: After your throw attack deals damage, place 1 Lock token on this card.E Remove X (minimum 1) Lock tokens from this card: Add up to X cards from the top of your deck and/or your hand to your momentum in any combination. Evasion Technique SF05 SF05-075 1 Action {Attack} [EARTH] [GOOD] [VOID] 3 R SF05-075 R Ready 1 of your opponent's foundations: When you are taking damage from an attack, reduce that damage by 2 (to a minimum of 1). Piling It On SF05 SF05-076 2 Action [EARTH] [FIRE] [VOID] 4 SR SF05-076 R Ready 2 of your opponent's foundations: After an attack is played, that attack gets -2 damage (to a minimum of 1).R. Mika E: Take 1 card from the top of your deck and add it to your momentum. Your opponent takes 1 card from their hand and adds it to their momentum. Squared Circle SF05 SF05-077 3 Asset [EARTH] [FIRE] [VOID] 4 SR SF05-077 E: Discard 2 momentum or remove 1 Lock token from your character card: If this attack is blocked, it deals no damage. Only playable if this attack is a throw attack. Body Splash SF05 SF05-078 4 Attack [EARTH] [FIRE] [VOID] 2 C SF05-078 E: This attack gets -2 damage. Your opponent takes 2 cards from their hand and adds them to their momentum. Brain Buster SF05 SF05-079 6 Attack [EARTH] [GOOD] [VOID] 2 C SF05-079 If this attack is completely blocked, it still deals half damage (rounded up)After this attack gets a damage bonus, that bonus is reduced to 0 unless you ready 1 of your opponent's committed foundations. Daydream Headlock SF05 SF05-080 5 Attack [EARTH] [FIRE] [VOID] 2 C SF05-080 If this attack is completely blocked, it still deals half damage (rounded up)E Commit 2 foundations: Your opponent discards 3 momentum. Flying Peach SF05 SF05-081 4 Attack [EARTH] [FIRE] [VOID] 3 C SF05-081 E: If this attack deals damage, your opponent discards 3 of their momentum. Your opponent's next attack this turn gets -2 damage. Heavenly Dynamite SF05 SF05-082 7 Attack [EARTH] [FIRE] [VOID] 2 SR SF05-082 If this attack is completely blocked, it still deals half damage (rounded up)E: Ready X of your opponent's foundations: Your opponent discards 2 cards from the top of their deck for every foundation readied for this effect's cost. Neck Breaker SF05 SF05-083 5 Attack [DEATH] [EARTH] [VOID] 2 U SF05-083 If this attack is completely blocked, it still deals half damage (rounded up)R. Mika E: Remove 1 Lock Toekn from your character card: Your opponent discards 2 momentum. Paradise Hold SF05 SF05-084 6 Attack [EARTH] [FIRE] [VOID] 2 U SF05-084 If this attack is completely blocked, it still deals half damage (rounded up)E Commit 1 foundation: This attack gets -2 damage. Take 2 cards from your momentum and add them to your hand. Take 2 cards from your hand and add them to your momentum. Rainbow Hip Rush SF05 SF05-085 5 Attack [EARTH] [FIRE] [VOID] 2 U SF05-085 E Commit 1 foundation: For the rest of this turn, after your opponent discards a card from their momentum, take 1 card from the top of your deck and add it to your momentum. Shooting Peach SF05 SF05-086 4 Attack [AIR] [EARTH] [VOID] 3 U SF05-086 E: This attack gets -1 damage. If this attack deals damage, your opponent discard 1 random card, then draws 1 card. Intestinal Fortitude SF05 SF05-087 2 Foundation {Attack} [EARTH] [FIRE] [VOID] 3 U SF05-087 E Commit: Your throw attack gets +1 damage.R. Mika E Commit: Your throw attack gets +3 damage. Roll With the Fall SF05 SF05-088 2 Foundation [EARTH] [FIRE] [VOID] 5 C SF05-088 E Commit, ready 1 of your opponent's foundations: Your opponent's attack gets +1 speed and -1 damage. Star of the Ring SF05 SF05-089 4 Foundation {Action} [EARTH] [FIRE] [VOID] 4 U SF05-089 E Commit: Your mid attack gets the throw keyword and if this attack is completely blocked, it still deals half damage (rounded up). Tendon Strength SF05 SF05-090 3 Foundation [EARTH] [GOOD] [VOID] 4 C SF05-090 E Ready 1 of your opponents foundations: Any attack gets -2 damage.R: When you would discard 1 or more cards due to your opponent's card effect, place 1 token on this card instead. During the End Phase, remove all tokens from this card and discard X cards. X equals the number of tokens on this card. Playable while committed. Extreme Rivals SF05 SF05-P01 2 Foundation [DEATH] [FIRE] [LIFE] 4 P SF05-P01 R: After any player readies or commits a card in your staging area using a card effect or ability, that player loses 1 vitality. E Commit: Your attack gets +1 speed. Maxi * SC04 SC04-001 6 Character +0M 5 [AIR] [GOOD] [WATER] 6 G: M, Ht: 5'8'', Wt: 120, BT: O SR SC04-001 E Discard 1 momentum: Your attack gets "Multiple: 1." Not playable on an attack that is a Multiple copy.R Commit: Before you discard momentum to pay a cost, reduce the amount of momentum you need to discard for the cost by 1. Maxi ** SC04 SC04-002 6 Character +0M 6 [AIR] [EVIL] [GOOD] 6 G: M, Ht: 5'8'', Wt: 120, BT: O R SC04-002 E: If your opponent attempts to play a block against your attack, that block's difficulty gets +X. X equals the number of attacks in your card pool. Flashy Display SC04 SC04-003 0 Action {Attack} [AIR] [GOOD] [WATER] 3 U SC04-003 F: Your [good] attack this turn gets -2 difficulty. All of your attacks get +2 damage for each card you discarded as a result of your opponent's card effects this turn. Maxi's Taunt SC04 SC04-004 3 Action [AIR] [FIRE] [GOOD] 4 C SC04-004 F: Take 1 card from your hand and add it to your momentum. Discard 1 card from your card pool. The next attack you play this turn gets +1 damage. Only playable if you have dealt 3 or more damage to your opponent this turn. Pure Soul Loop SC04 SC04-005 2 Action [AIR] [GOOD] [WATER] 6 C SC04-005 R: After you play a second copy of a card you have already played this turn, play a third copy of that card from your hand following all restrictions and paying all costs (no control check necessary). Soryuju SC04 SC04-006 3 Asset [AIR] [FIRE] [GOOD] 4 SR SC04-006 R: After you discard momentum to pay the cost of a card or ability, take 1 of the cards discarded this way and add it to the top of your deck.E Commit: If your attack is not blocked, your next attack this turn gets +1 damage and -2 difficulty. Dragon Destroyer SC04 SC04-007 4 Attack [AIR] [FIRE] [GOOD] 2 R SC04-007 If this attack is completely blocked, it still deals half damage (rounded up).E: This attack gets +2 damage. Only playable if all the cards in your card pool share the [good] symbol. Fury SC04 SC04-008 6 Attack [AIR] [FIRE] [GOOD] 2 SR SC04-008 E Commit 2 foundations: Take the top 2 cards of your deck and add them to your momentum.E Discard 3 momentum: This attack gets +4 damage. Illusion Kick SC04 SC04-009 4 Attack [AIR] [GOOD] [WATER] 2 C SC04-009 If this card blocks an attack with Multiple, all of that card's Multiple copies are discarded.E: If this attack deals damage, the next [good] attack you play this turn gets -2 difficulty. Lunging Snake SC04 SC04-010 0 Attack [AIR] [GOOD] [WATER] 3 C SC04-010 If this card blocks an attack with Multiple, all of that card's Multiple copies are discarded.E Discard 1 momentum: Discard 1 card from your card pool. Mark of the Beast SC04 SC04-011 5 Attack [AIR] [FIRE] [GOOD] 3 U SC04-011 If this card blocks an attack with Multiple, all of that card's Multiple copies are discarded.E Discard 1 momentum: This attack gets +4 damage. Mark of the Dragon SC04 SC04-012 4 Attack [AIR] [FIRE] [GOOD] 2 R SC04-012 E Discard X momentum: Your opponent discards X of their momentum. For every momentum that your opponent cannot discard for this ability, this attack gets +1 damage. Snake's Tale SC04 SC04-013 2 Attack [AIR] [GOOD] [WATER] 3 C SC04-013 E: Take 1 card from your hand and add it to your momentum. Only playable if you have less momentum than your opponent. Steel Dragon SC04 SC04-014 3 Attack [AIR] [GOOD] [WATER] 2 R SC04-014 E Commit 1 foundation: If this attack deals damage, the next [good] attack you play this turn gets -3 difficulty. Amnesia SC04 SC04-015 2 Foundation [AIR] [GOOD] [WATER] 5 U SC04-015 R: After you discard a card from your card pool, take 1 card from your hand and add it to your momentum. Not playable during the End Phase. Nothing to Lose SC04 SC04-016 1 Foundation [AIR] [GOOD] [WATER] 5 C SC04-016 R Commit, commit 1 foundation: Before you play a [good] card, that card gets -X difficulty. X equals your hand size or your opponent's hand sizse (your choice) minus the number of cards in your hand.R: After you commit or destroy 1 or more foundations due to your opponent's card effect, if you have no foundations ready, ready all of your foundations. Playable while committed. Pirate from Ryukyu SC04 SC04-017 2 Foundation {Action} [AIR] [FIRE] [GOOD] 5 C SC04-017 R Commit: After you discard 1 or more cards due to your opponent's card effect, your opponent loses X vitality. X equals the number of cards discarded.E Commit: Your [good] attack gets +2 damage.Maxi E: Your [good] attack gets +1 damage. Shissen Karihadi SC04 SC04-018 2 Foundation [AIR] [GOOD] [WATER] 6 U SC04-018 E Commit, discard 1 momentum: Take 1 card from your momentum and add it to your hand.Maxi E Commit: Take 1 card from your momentum and add it to your hand. Nightmare **** SC04 SC04-019 6 Character +0M 6 [CHAOS] [EVIL] [FIRE] 6 G: M, Ht: 5'6'', Wt: 209, BT: ? R SC04-019 R Discard 1 momentum: After you play an attack's Stun ability, that attack gets +2 damage.E Commit: Any attack gets "Stun: 1". Soul Wave SC04 SC04-020 6 Action [DEATH] [EVIL] [FIRE] 4 SR SC04-020 F: Destroy all assets. The Ancient SC04 SC04-021 4 Asset [CHAOS] [EVIL] [FIRE] 4 SR SC04-021 R: When you could play an ability printed on one of your foundations as if it were ready, play it as though it were printed on this card.E Destroy 1 committed foundation: Your attack gets +1 speed and +3 damage. Double Snap Kick SC04 SC04-022 4 Attack [EARTH] [EVIL] [FIRE] 2 C SC04-022 E: This attack gets +X damage. X equals the number of committed cards in your opponent's staging area. Grim Roundhouse SC04 SC04-023 5 Attack [DEATH] [EVIL] [FIRE] 2 C SC04-023 E: If this attack deals damage, destroy 1 ready foundation. Hell Slayer SC04 SC04-024 4 Attack [DEATH] [EVIL] [FIRE] 2 U SC04-024 While this card is in your card pool, your opponent may not play form abilities on cards in their staging area.E: If this attack deals damage, you may discard 1 momentum to have it remain in your card pool at the end of your turn. Jade Crusher SC04 SC04-025 5 Attack [DEATH] [EVIL] [FIRE] 2 SR SC04-025 If this attack is completely blocked, it still deals half damage (rounded up).E Commit X foundations: Choose X cards in your opponent's staging area. Your opponent may not play abilities on those cards for the rest of this turn. This attack gets -X damage. Grim Stride SC04 SC04-026 2 Foundation [DEATH] [EVIL] [FIRE] 5 U SC04-026 R Destroy this foundation: After your opponent plays an ability printed on 1 of their assets, destroy the asset and negate its effects.Nightmare R Commit: After your opponent plays a form ability printed on a card in their staging area, negate its effects. The negated ability may not be played for the rest of this turn. Night Side Stance SC04 SC04-027 2 Foundation {Attack} [EARTH] [EVIL] [FIRE] 3 C SC04-027 E: Take 1 card from the top of your deck and add it to your card pool face down.E Commit: Your attack gets +1 damage for each face down card in your card pool. Tira **** SC04 SC04-028 6 Character +0M 7 [AIR] [CHAOS] [DEATH] 6 G: F, Ht: 5'3'', Wt: 94, BT: AB R SC04-028 F Commit, lose X vitality: Discard X cards from your card pool. X may not be greater than the number of cards in your card pool.R Commit, lose X vitality: Before your opponent makes a control check for a block, that check gets -X. Vimana SC04 SC04-029 3 Asset [AIR] [DEATH] [EVIL] 3 SR SC04-029 E Lose X vitality: During the Block Step, this attack is completely blocked and deals no damage. X equals the attack's speed. Canary Waltz C Minor SC04 SC04-030 6 Attack [AIR] [DEATH] [WATER] 2 SR SC04-030 E Lose X vitality: This attack gets "Multiple: X". X may not be greater than half of your vitality (rounded down). Con Il Legno SC04 SC04-031 4 Attack [AIR] [DEATH] [WATER] 1 U SC04-031 E: If this attack deals damage, your next attack this turn is successful (no control check necessary). Only playable if you have lost more vitality this turn than your opponent. Fleeting Scratcher SC04 SC04-032 4 Attack [AIR] [CHAOS] [DEATH] 3 C SC04-032 E: If this attack deals damage, your opponent's next control check this turn gets -X. X equals the amount of damage dealt by this attack. Groove Disc SC04 SC04-033 5 Attack [AIR] [CHAOS] [DEATH] 2 C SC04-033 E: If your opponent attempts to block this attack, the control check for that block gets -X. X equals the number of attacks in your card pool. Harmonic Wing SC04 SC04-034 3 Attack [AIR] [DEATH] [WATER] 3 R SC04-034 E: If this attack deals damage, lose X vitality. Your next attack this turn gets -X difficulty. Ibis Minuet SC04 SC04-035 2 Foundation [AIR] [DEATH] [WATER] 5 C SC04-035 R Lose 2 vitality: After you play a card and resolve its effects, discard it from your card pool. Only playable while committed. Rumbling Robin SC04 SC04-036 2 Foundation {Attack} [AIR] [CHAOS] [DEATH] 3 U SC04-036 E Commit: If your opponent attempts to block this attack, the control check for that block gets -X. X equals the number of cards played as blocks in your opponent's card pool. Yun-Seong * SC04 SC04-037 6 Character +0M 6 [AIR] [CHAOS] [ORDER] 6 G: M, Ht: 5'9'', Wt: 150, BT: O R SC04-037 R: When you fail the control check to play a card, you may commit cards in your momentum as well as foundations to make your check successful. Yun-Seong ** SC04 SC04-038 6 Character +0M 6 [AIR] [EARTH] [ORDER] 6 G: M, Ht: 5'9'', Wt: 150, BT: O SR SC04-038 R: After you fail the control check to play a card, you may discard any number of momentum. Each card discarded this way counts as committing a foundation to make your check successful.F Commit, discard 1 momentum, discard 1 card: Add 3 cards from your momentum to your hand. Crane Swoop SC04 SC04-039 2 Action [AIR] [ALL] [ORDER] 4 C SC04-039 R: After you play an attack, add the top card of your deck to your momentum.F Discard 2 momentum: Add 2 cards from your momentum to your hand. Land Walk SC04 SC04-040 2 Action [AIR] [ORDER] [WATER] 4 U SC04-040 F Discard 1 momentum: Add 1 card from your momentum to your hand. If the momentum discarded to pay this card's cost was an attack you may add that attack to your hand as well. White Storm SC04 SC04-041 3 Asset [AIR] [CHAOS] [ORDER] 4 SR SC04-041 R Commit: After you play an attack, take 1 card from the top of your deck and add it to your momentum.E Commit 2 momentum, discard 1 card: Take 1 card from your momentum and add it to your hand. Avenging Claws SC04 SC04-042 4 Attack [AIR] [CHAOS] [ORDER] 3 U SC04-042 E: If this attack deals damage, add the top card of your deck to your momentum. Only playable if you have 3 or more momentum. Bird of Prey SC04 SC04-043 6 Attack [AIR] [ALL] [ORDER] 2 SR SC04-043 You may only play this card if you have at least 1 other card in your card pool.E Discard any number of non-attack cards: If this attack deals damage, for each card discarded for this ability either add a card from your momentum to your hand or add the top card of your deck to your momentum. Branding Blade SC04 SC04-044 4 Attack [AIR] [CHAOS] [ORDER] 2 U SC04-044 E Discard 1 card: If this attack deals damage, add X cards from the top of your deck to your momentum. X equals the amount of damage this attack dealt. Burning Sky SC04 SC04-045 3 Attack [AIR] [CHAOS] [ORDER] 2 U SC04-045 E: If this attack is blocked with an attack card, add the top 2 cards of your deck to your momentum. Circling Wing SC04 SC04-046 4 Attack [AIR] [ORDER] [WATER] 3 U SC04-046 E Discard 1 momentum: If this attack deals damage, for the rest of this turn when you commit or discard momentum to make a control check successful, each card committed or discarded counts as 2 foundations. Heaven's Path SC04 SC04-047 5 Attack [AIR] [ALL] [ORDER] 3 C SC04-047 E Commit 2 momentum, discard 1 card: If this attack deals damage, add 1 card from your momentum to your hand. Meteor Throw SC04 SC04-048 6 Attack [AIR] [ALL] [ORDER] 3 U SC04-048 If this attack is completely blocked, it still deals half damage (rounded up)E Discard 1 momentum, discard 1 card: Add 3 cards from your momentum to your hand. This attack will no longer deal half damage if completely blocked. Ragged Fangs SC04 SC04-049 4 Attack [AIR] [ALL] [ORDER] 3 C SC04-049 E Discard 1 non-attack card, discard 2 momentum: Add 2 cards from your momentum to your hand. Twisting Coils SC04 SC04-050 2 Attack [AIR] [ALL] [ORDER] 3 C SC04-050 E Discard 1 card, discard 1 momentum: Add 1 card from your momentum to your hand. Natural Footwork SC04 SC04-051 2 Foundation [AIR] [ORDER] [WATER] 5 U SC04-051 R: After you fail the control check to play an attack, you may discard 1 momentum. When committing foundations to make the control check successful, the momentum you discarded this way counts as 1 committed foundation.Yun-Seong R: After you add the top card of your deck to your momentum, take 1 of your momentum cards and place it on the top of your deck. Purity of Innocence SC04 SC04-052 2 Foundation {Attack} [AIR] [ALL] [ORDER] 3 C SC04-052 E Commit, discard 1 card, discard 1 momentum: Add 2 cards from your momentum to your hand.R Commit: After you discard cards due to your opponent's card effect, add an equal number of cards from your removed from game pile to your hand. Seong Style Longsword SC04 SC04-053 2 Foundation [AIR] [ORDER] [WATER] 4 U SC04-053 R: After you fail the control check to play an attack, you may commit 1 momentum. When committing foundations to make the control check successful, the momentum you committed this way counts as 1 committed foundation.Yun-Seong R Commit: After you commit 1 or more cards in your momentum, add the top card of your deck to your momentum. Whereabouts Unknown SC04 SC04-054 1 Foundation [AIR] [CHAOS] [ORDER] 5 C SC04-054 E Destroy a foundation: Add the top 3 cards of your deck to your momentum. Playable while committed. Either player may play this ability once per Enhance Step. Xianghua * SC04 SC04-055 6 Character +0M 7 [AIR] [ALL] [FIRE] 6 G: F, Ht: 5', Wt: 101, BT: B SR SC04-055 E: Your attack gets +1 damage for each attack in your card pool before it.F Commit: Ready 1 of your foundations. Xianghua ** SC04 SC04-056 6 Character +0M 7 [ALL] [DEATH] [FIRE] 6 G: F, Ht: 5', Wt: 101, BT: B R SC04-056 After your opponent completely blocks 1 of your attacks, commit this card.R: After you play a [death] and [fire] card, draw 1 card. Chinese Sword Style SC04 SC04-057 2 Action [AIR] [ALL] [FIRE] 5 C SC04-057 If you discard this card due to your opponent's card effect, your opponent discards their hand or all of the cards in their card pool (your choice).R: After you play an attack that has a higher speed than damage, that attack gets +2 damage. Pure of Heart SC04 SC04-058 0 Action [AIR] [ALL] [FIRE] 4 C SC04-058 If you discard this card due to your opponent's card effect, your opponent loses vitality equal to their hand size.R: After your opponent plays a [chaos] or [evil] card, draw 1 card. Dodge Step SC04 SC04-059 1 Action [AIR] [ALL] [FIRE] 4 U SC04-059 If you discard this card due to your opponent' s card effect, commit X cards in your opponent's staging area. X equals your opponent's hand size.R: After you partially block an attack, that attack deals no damage and you draw 1 card. Xianghua's Sword of No Name SC04 SC04-060 3 Asset [AIR] [ALL] [FIRE] 4 SR SC04-060 E Commit: Your weapon attack gets +2 damage.F Commit, discard 1 momentum: Ready 1 foundation that you have not readied this Combat Phase. Beautiful Rhythm SC04 SC04-061 3 Attack [AIR] [ALL] [FIRE] 2 U SC04-061 E Discard 1 momentum: Ready 1 of your foundations. Chicken Kick SC04 SC04-062 1 Attack [AIR] [ALL] [FIRE] 2 C SC04-062 E Commit 1 foundation: Draw 1 card. Ready 1 of your opponent's foundations. Circle Breaker Feint Divide SC04 SC04-063 6 Attack [AIR] [ALL] [FIRE] 2 SR SC04-063 E Discard 2 momentum: This attack gets +3 damage. You may not play this attack's Multiple ability. Only playable if you have not played the Multiple ability of this attack.E Commit 1 foundation: Draw 1 card. Crescent Flow SC04 SC04-064 2 Attack [AIR] [ALL] [FIRE] 2 C SC04-064 E: For the rest of this turn, after you ready a foundation, take the top card of your deck and add it to your momentum. Pointing Thrust SC04 SC04-065 4 Attack [AIR] [ALL] [FIRE] 2 U SC04-065 E: If your opponent doesn't block this attack, it gets +2 damage. Quake Step SC04 SC04-066 3 Attack [AIR] [ALL] [FIRE] 2 C SC04-066 E Discard 3 momentum: Ready 2 foundations. Rhythm Break SC04 SC04-067 1 Attack [AIR] [ALL] [FIRE] 2 U SC04-067 E Discard 1 [fire] card: Take 1 [air] attack in your card pool and add it to your hand. Yng Dyi Yann SC04 SC04-068 4 Attack [AIR] [ALL] [FIRE] 2 U SC04-068 If this attack is completely blocked, it still deals half damage (rounded up).E: If this attack deals damage, draw 1 card. Only playable if there is another [all] card in your card pool. Child Prodigy SC04 SC04-069 2 Foundation [AIR] [ALL] [FIRE] 5 C SC04-069 If you discard this card due to an opponent's card effect, place this foundation in your staging area ready instead.F Commit: Draw 1 card and then discard 1 card. Only playable if you have readied a foundation during your Combat Phase this turn. Circuitous Prancing SC04 SC04-070 1 Foundation {Attack} [AIR] [ALL] [FIRE] 3 U SC04-070 R: Before the block step of your opponent's attack if you have no cards in your hand, reveal the top 3 cards of your deck. Add 1 card to your hand and remove the other 2 revealed cards from the game. Playable while committed.R Commit: After you partially block an attack, during your next turn the first attack you play gets +2 damage. Defender of the Empire SC04 SC04-071 2 Foundation [AIR] [ALL] [FIRE] 5 U SC04-071 E Commit: If you completely block this attack, draw 1 card.R: After your opponent plays a card or ability and if you have no cards in your hand, draw cards up to your opponent's hand size. Playable while committed. Flashy Blade Work SC04 SC04-072 1 Foundation {Action} [AIR] [ALL] [FIRE] 4 C SC04-072 E Commit: Your [fire] attack gets +2 damage. Only playable if the immediately preceding attack in your card pool dealt damage. Hypnotic Misdirection SC04 SC04-073 2 Action [DEATH] [EVIL] [VOID] 5 U SC04-073 F: Your opponent's block modifiers get +1 for the rest of this turn. Masterful Form SC04 SC04-074 1 Action [AIR] [VOID] [WATER] 4 C SC04-074 R: After you commit a foundation to successfully play a card, ready 1 foundation Heisheng Jian SC04 SC04-075 2 Asset {Attack} [ALL] [EARTH] [ORDER] 3 SR SC04-075 E Commit: Your weapon attack gets +1 damage. Look at the top 5 cards of your deck and replace them in any order.R: After your opponent destroys one of your foundations, take a foundation from your discard pile and add it to your staging area ready. Claymore SC04 SC04-076 3 Asset [DEATH] [EARTH] [FIRE] 4 R SC04-076 E Commit: Your attack gets "Stun: 2."E Commit, discard 2 momentum: Your attack with difficulty 5 or more gets +5 damage. Descending Slash SC04 SC04-077 4 Attack [DEATH] [EARTH] [FIRE] 3 R SC04-077 R Discard 2 momentum: After this attack is completely blocked, destroy 1 weapon asset in your opponent's staging area and your opponent loses 1 vitality. Foot Spear SC04 SC04-078 1 Attack [AIR] [CHAOS] [VOID] 2 C SC04-078 E Discard 1 momentum: Your opponent may discard 1 low attack card. If they do not, remove 1 card in your opponent's discard pile from the game and your opponent discards 1 momentum. Run Through SC04 SC04-079 4 Attack [EARTH] [FIRE] [WATER] 3 R SC04-079 E Discard X momentum: If this attack deals damage, your opponent loses X vitality. X cannot be greater than half the damage of this attack rounded down. Only playable if this attack's damage is higher than its printed damage. Sweeping Slash SC04 SC04-080 3 Attack [EARTH] [GOOD] [ORDER] 2 R SC04-080 E: During your opponent's next turn, their first attack gets -2 damage. Only playable if the preceding card in your card pool is a low attack. Upper Slash SC04 SC04-081 3 Attack [DEATH] [EVIL] [ORDER] 2 U SC04-081 E Commit 2 foundations: Your opponent may not play enhance abilities for the rest of this attack. Winding Blow SC04 SC04-082 4 Attack [DEATH] [ORDER] [VOID] 2 U SC04-082 E: If your opponent commits foundations as a result of this attack's Stun ability, commit your opponent's character card. Only playable if this attack's Stun ability has not been played. Beautiful Friendship SC04 SC04-083 2 Foundation [LIFE] [ORDER] [VOID] 5 C SC04-083 E Commit: If this attack with Multiple is blocked, all of its Multiple copies are discarded.E Commit: If your opponent's character shares 2 or more resource symbols with your character, all attacks get +1 difficulty for the rest of the turn. Gather the Soul SC04 SC04-084 4 Foundation [AIR] [CHAOS] [LIFE] 5 U SC04-084 E Commit, commit X foundations: Take X cards from your discard pile and add them to your momentum. Inner Demons SC04 SC04-085 1 Foundation [CHAOS] [DEATH] [EVIL] 4 C SC04-085 R Commit your character card: Before you play an [evil] card, that card gets -2 difficulty. Regal Bearing SC04 SC04-086 3 Foundation [ALL] [DEATH] [WATER] 5 U SC04-086 R: After you play a card, if it has the same difficulty as the 2 cards preceding it in your card pool, you either draw 1 card or your opponent discards 1 card. Reminiscent SC04 SC04-087 2 Foundation [LIFE] [ORDER] [VOID] 5 U SC04-087 E Discard 1 card: Take any 3 cards from your discard pile and add them to the bottom of your deck in any order. The Best Defense *** SC04 SC04-088 2 Foundation [EARTH] [FIRE] [ORDER] 5 R SC04-088 E Commit: Your attack gets +3 damage. Only playable if your opponent played an attack that was not blocked last turn. The Curse Broken SC04 SC04-089 1 Foundation [ALL] [EARTH] [ORDER] 6 U SC04-089 R Commit: After a weapon asset is destroyed, discard any number of cards, then draw an equal number of cards.R: After one of your E or R abilities is negated or canceled, commit any 1 card in your opponent's staging area. Playable while committed. Unpredictable SC04 SC04-090 2 Foundation [CHAOS] [EARTH] [FIRE] 4 R SC04-090 E Remove this card from the game: Your attack gets +X damage. X equals double your attack's printed difficulty. Only playable if you have an action, asset, and foundation card in your card pool. Soul Arena SC04 SC04-P01 4 Asset +1M [EARTH] [FIRE] [ORDER] Breaker: 1 - Terrain 2 P SC04-P01 During each player's end phase, if that player did not attempt to play an attack, that player loses 1 vitality Laying the Smack Down SC04 SC04-P02 2 Foundation [CHAOS] [EARTH] [FIRE] 6 P SC04-P02 E Commit: Your multiple attack gets +X damage. X equals the multiple rating of the attack. You may not play the multiple ability of the attack. Only playable if you have not played the multiple ability of the attack. Akuma **** SFBP SFBP-001 6 Character +0M 33 [EVIL] [ORDER] [VOID] 6 G: M, Ht: 5'10'', Wt: 270, BT: ? R SFBP-001 R Commit: After you check a 1, 2, or 3, re-check (only one re-check per control check). R Discard 1 momentum: After your opponent makes a control check, add the card used for the control check to their hand. Your opponent re-checks (only one re-check per control check). If the re-check is successful, draw 1 card. Akuma ***** SFBP SFBP-002 6 Character +0M 28 [AIR] [EVIL] [VOID] 6 G: M, Ht: 5'10'', Wt: 270, BT: ? R SFBP-002 R Commit: After you check a 1, add the card used for the control check to your hand and re-check (only one re-check per control check). R Commit: After you make a control check that fails by 2 or less, that control check is successful. Instant Hell Murder SFBP SFBP-003 1 Action +3L [AIR] [DEATH] [EVIL] [VOID] 3 C SFBP-003 R: After you check a 1, add all control 1 cards in your discard pile to your hand. F: Commit any asset or foundation. You may commit 2 of your foundations to remove this card from your card pool. Unleashed Demons SFBP SFBP-004 1 Action +3H [AIR] [EVIL] [VOID] 4 U SFBP-004 R: Before you pay the cost of an ability that requires you to discard momentum, you may discard any number of cards with a control of 1 from your hand. Each card discarded this way counts as 1 discarded momentum. Onigami Isle SFBP SFBP-005 2 Asset +2M [CHAOS] [EVIL] [VOID] Unique - Terrain 4 R SFBP-005 While this card is ready, after any player checks a 1, that player draws 1 card and then may discard 1 card from their card pool. Akuma/Ryu F Commit, discard 2 momentum: Your opponent discards 1 card. Either player may play this ability. Akuma's Low Forward Kick SFBP SFBP-006 3 Attack +2H 3L 2 [CHAOS] [EVIL] [VOID] Kick 2 U SFBP-006 E: If this attack deals damage, for the rest of this turn, after your opponent checks a 6, they add the checked card to their hand and re-check (only one re-check per control check). Forward Kick SFBP SFBP-007 3 Attack +3M 2M 3 [DEATH] [EVIL] [FIRE] Kick 3 U SFBP-007 E Choose a resource symbol. If your opponent attempts to block this attack, foundations with the chosen symbol may not be committed to modify your opponent's control check. Go Shoryuken SFBP SFBP-008 5 Attack +2M 3M 9 [EVIL] [ORDER] [VOID] Powerful: 2 - Punch 1 U SFBP-008 E Discard 1 momentum: If this attack deals damage, reveal X cards from your hand with a control of 2 or less. Draw X cards. Akuma E: If this attack deals damage and you check a 1 for the control check to play your next card this turn, re-check (only one re-check per control check). Hyakki Go Sen SFBP SFBP-009 4 Attack +2M 3M 4 [EVIL] [ORDER] [VOID] Kick 3 R SFBP-009 E: If this attack deals damage and the control of the next attack you play this turn is 1, draw 2 cards after you play it. Hyakki Go Tsui SFBP SFBP-010 4 Attack +2M 2M 3 [AIR] [EVIL] [VOID] Throw 3 U SFBP-010 If this attack is completely blocked, it still deals half damage (rounded up). E: If this attack deals damage and you checked a 1 to play this attack, if your next control check to play an attack fails by 3 or less, that control check is successful instead. Kongoko-Kuretsuzan SFBP SFBP-011 6 Attack +3H 5L 10 [CHAOS] [EVIL] [VOID] Punch 1 R SFBP-011 Discard 2 momentum as an additional cost to play this attack. E: If your opponent attempts to block this attack and if they check a 5 for the control check to play their block, they re-check (only one re-check per control check). Messatusu-Gorasen SFBP SFBP-012 5 Attack +2L 4H 5 [CHAOS] [EVIL] [VOID] Kick - Multiple: 2 1 U SFBP-012 E: If this attack (or any of its Multiple copies) deals damage, until the end of your opponent's next turn, after your opponent checks a 6, they re-check (only one re-check per control check). Tenma Go Zanku SFBP SFBP-013 5 Attack +3M 4M 5 [AIR] [EVIL] [VOID] Punch 3 U SFBP-013 E: If this attack deals damage, remove all the cards in your discard pile with a control of 2 or less from the game. Constant Training SFBP SFBP-014 2 Foundation +2H [EVIL] [ORDER] [VOID] 5 C SFBP-014 R Commit: After you check a 2 or less, add the checked card to your hand. R Commit: After your opponent plays an ability that adds 1 or more attacks to their card pool without a control check, cancel its effects. Demon Eyes SFBP SFBP-015 3 Foundation [ALL] [EVIL] [ORDER] 5 U SFBP-015 E Commit: If your attack deals damage, draw 1 card. Done no Wrong SFBP SFBP-016 1 Foundation +4M [AIR] [EVIL] [VOID] 4 U SFBP-016 F Commit: Until the beginning of your next turn, after any player fails a control check by 1, that check is successful instead. Akuma/Ryu R Commit: After you check a 1, discard 1 card from your card pool. Float like a Butterfly… SFBP SFBP-017 3 Foundation [ALL] [CHAOS] [EVIL] 5 U SFBP-017 F Commit: Your control check gets +1 for the rest of this turn. Full Power SFBP SFBP-018 0 Foundation +3H [CHAOS] [EVIL] [VOID] 4 U SFBP-018 F Commit: Choose either 1, 2, or 3. For the rest of this turn, after a player checks the chosen number, they re-check (only one re-check per control check). Akuma/Ryu R Commit: After you check a 2 or less, that check gets +2. Live for the Fight SFBP SFBP-019 2 Foundation +1M [CHAOS] [EVIL] [VOID] 5 C SFBP-019 F Commit, discard 1 momentum: Until the beginning of your next turn, after your opponent checks a 5 or higher, they re-check (only one re-check per control check). After your opponent plays an attack, this effect ends. Akuma/Ryu R Commit: After you check a 1, draw 2 cards. Megalomania SFBP SFBP-020 1 Foundation [DEATH] [EVIL] [ORDER] 5 U SFBP-020 R Commit: After you play a card into your card pool that matches 2 or more of your character's symbols, commit 1 of your opponent's foundations or assets. The Raging Demon SFBP SFBP-021 2 Foundation +2M [AIR] [EVIL] [VOID] 4 U SFBP-021 R Commit, discard 1 momentum: After you fail a control check by 3 or less, that check is successful instead. Twisted Moral Code SFBP SFBP-022 1 Foundation +2L [EVIL] [ORDER] [VOID] 5 U SFBP-022 E Commit 1 foundation, reveal a control 1 card in your hand: Each player draws 1 card. Each player may play this ability once per Enhance Step. Playable while committed. Ryu ****** SFBP SFBP-023 6 Character +0M 27 [ALL] [CHAOS] [VOID] 6 G: M, Ht: 5'10'', Wt: 175, BT: O R SFBP-023 R Commit: After your Draw Step, draw 1 card. Than, you may add 1 card from your hand to your momentum. Ryu ******* SFBP SFBP-024 6 Character +0M 28 [ALL] [EARTH] [VOID] 6 G: M, Ht: 5'10'', Wt: 175, BT: O R SFBP-024 R Commit: After your opponent's Draw Step, draw 1 card. E: This attack gets -X damage. X equals the number of cards in your hand minus the number of cards in your opponent's hand (minimum zero). Block SFBP SFBP-025 2 Action +1M [ALL] [VOID] [WATER] 4 C SFBP-025 F Reveal the top card of your deck: You may play the revealed card as though it were in your hand until the end of this turn. R Commit 1 foundation: Before you block with this card, change this card's block zone to high or low. Rejecting the Demons SFBP SFBP-026 1 Action +2H [ALL] [EARTH] [VOID] 3 U SFBP-026 E Discard X momentum: If this attack deals no damage, draw X cards. R: After your opponent plays an ability that destroys a card in your staging area, if you have fewer cards in your staging area than they do, destroy 1 card in their staging area. Shotokan Style SFBP SFBP-027 0 Action +1L [ALL] [EARTH] [VOID] 4 C SFBP-027 E Discard X cards: This attack has its damage reduced by X+1. Remove this card from the game. Furinkazan SFBP SFBP-028 6 Asset +2H [ALL] [EARTH] [VOID] Ryu Only - Unique 4 R SFBP-028 F: If you have at least 10 cards in your hand or 10 momentum, place 10 Balance tokens on this card. Only playable if there are 0 Balance tokens on this card. E Remove X Balance tokens from this card: Reduce this attack's damage by X (minimum 1). Either draw X cards or add X cards from the top of your deck to your momentum (your choice). X may not be greater than half of this attack's printed damage (rounded down). Only playable during your opponent's attack. Kuchu Tatsumaki Senpukyaku EXTRA SFBP SFBP-029 6 Attack +3M 3M 7 [ALL] [ORDER] [VOID] Ryu Only - Kick 1 R SFBP-029 Before your Draw Step, if this card is in your hand you may add it to your card pool. You may not draw any cards this turn and you must discard down to your character's hand size. You may only play one copy of this attack in this way per turn. After your Ready Phase, play this attack as your first form (no control check necessary) Hatobi Kudaki SFBP SFBP-030 5 Attack +2H 2L 5 [ALL] [EARTH] [VOID] Punch 3 U SFBP-030 E: If this attack deals damage, before your End Phase begins, add it to your staging area with X Balance tokens on it. X equals the number of cards in your hand. E Remove X Balance tokens from this card: If this attack deals damage, the next attack this turn gets -X damage. If this card has 0 Balance tokens on it, destroy this card. Only playable from your staging area. Ryu's Hadoken EXTRA SFBP SFBP-031 7 Attack +3M 2M 9 [ALL] [CHAOS] [VOID] Ranged 2 R SFBP-031 You may place this card in your card pool to completely block any ranged attack (no control check necessary). E: If this attack deals damage, during the next Ready Phase, add the top card of your deck to your momentum. Ryu's Shoryuken EXTRA SFBP SFBP-032 7 Attack +2L 3H 7 [ALL] [ORDER] [VOID] Punch 3 R SFBP-032 E: Draw 2 cards. E: If this attack deals damage, destroy any one asset. Ryu's Low Roundhouse SFBP SFBP-033 5 Attack +1M 2L 4 [ALL] [EARTH] [VOID] Kick - Reversal 2 U SFBP-033 E: If this attack deals damage, your opponent's next attack this turn gets -3 damage (to a minimum of 1). Shinku Tatsumaki Senpukyaku SFBP SFBP-034 5 Attack +2L 3M 3 [ALL] [CHAOS] [VOID] Kick - Powerful: 1 3 U SFBP-034 E: If this card is added to your momentum from your card pool this turn, add it face up. While this card is face up in your momentum, draw 1 card after your Draw Step. Tatsumaki Senpukyaku SFBP SFBP-035 6 Attack +2H 3M 8 [ALL] [ORDER] [VOID] Kick 2 R SFBP-035 E: If this attack deals damage, before your End Phase begins add it to your staging area with 2 Balance tokens on it. F Remove X Balance tokens from this card: Draw X cards. If this card has 0 Balance tokens on it, remove it from the game. Only playable from your staging area. Beefy SFBP SFBP-036 4 Foundation [ALL] [ORDER] [VOID] 5 C SFBP-036 While this card is commited your character gets +1 hand size. During your Ready Phase you may choose to leave this card committed. Tricky SFBP SFBP-037 2 Foundation [ALL] [DEATH] [VOID] 5 C SFBP-037 R Commit: Before you draw a card, discard 2 cards. Evil Shunned SFBP SFBP-038 2 Foundation +2M [ALL] [EARTH] [VOID] 5 C SFBP-038 E Destroy this foundation: Any attack gets -3 damage. If this reduces the damage of the attack to less than 1, draw 1 card. Grieving for the Master SFBP SFBP-039 1 Foundation +1L [ALL] [EARTH] [VOID] 5 C SFBP-039 E Commit: If your opponent's next form this turn is an attack, it gets -4 damage. Only playable if you have more momentum than your opponent. Inner Mastery SFBP SFBP-040 3 Foundation +0L [ALL] [ORDER] [VOID] 3 U SFBP-040 R Commit: After you draw 1 or more cards, if you have more cards in your hand than your opponent, draw 1 card. R Commit: After you gain 1 or more momentum, if you have more momentum than your opponent, add the top card of your deck to your momentum. Mortal Strike SFBP SFBP-041 3 Foundation +2M [ALL] [EARTH] [VOID] 5 C SFBP-041 E Commit: Draw 1 card. If you have more momentum than your opponent, this attack gets -3 damage. R Commit: After your opponent's Ready Phase, until the beginning of your opponent's next turn, players may not add cards to their momentum during their Combat Phase. Proven SFBP SFBP-042 2 Foundation +1M [ALL] [CHAOS] [VOID] 4 U SFBP-042 F Commit: During your End Phase, add 1 card from the top of your deck to your momentum for each attack that dealt damage this turn. Shotokan Training SFBP SFBP-043 1 Foundation [ALL] [EARTH] [VOID] 5 C SFBP-043 E Commit, discard 1 card: Any attack gets -1 damage. The Strongest Fighter SFBP SFBP-044 2 Foundation +3H [ALL] [EARTH] [VOID] 5 C SFBP-044 If you have more cards in your hand and more momentum than your opponent, reduce all damage you take by 1 (to a minimum of 1). Billy ** SNK02 SNK02-001 6 Character +0M 26 [AIR] [GOOD] [WATER] 6 G: M, Ht: 5'9'', Wt: 172, BT: B R SNK02-001 R Commit: After your End Phase, ready X of your foundations. X equals your momentum. R: After you block an attack, take 1 ready foundation from your staging area and play it face down as a 2 difficulty, 4 speed, 4 damage, mid zone, [air], [good], [water] Reversal attack. Come to the Aid SNK02 SNK02-002 4 Action +1H [AIR] [GOOD] [WATER] 3 R SNK02-002 R: After you take damage from an opponent's attack, take 1 card from your hand and play it face down as an exact copy of the attack that dealt damage. That card gains the [air], [good], [water] symbols. Billy's Staff SNK02 SNK02-003 3 Asset +2M [AIR] [GOOD] [WATER] Weapon - Billy Only - Unique 3 SR SNK02-003 E Commit, discard X momentum: Ready X foundations. Only playable during your opponent's turn. Club Cruncher SNK02 SNK02-004 5 Attack +2L 3M 5 [AIR] [GOOD] [WATER] Weapon - Desperation: 3 3 C SNK02-004 When you add this card to your momentum, ready 1 foundation. Mighty Whirlwind SNK02 SNK02-005 5 Attack +3L 3M 2 [AIR] [GOOD] [WATER] Weapon - Multiple: 3 2 R SNK02-005 E Discard X momentum: Ready up to X foundations. Reduce this attack's Multiple rating by X. X may not be more than this attack's Multiple rating. Only playable if you have not played this attack's Multiple ability this turn. Soaring Crackdown Cane SNK02 SNK02-006 4 Attack +4M 3H 3 [AIR] [GOOD] [WATER] Kick 3 U SNK02-006 After you completely block an attack with this card, your opponent chooses 1 of your foundations. Play that foundation face down to your card pool as a copy of this card and resolve it. Challenged SNK02 SNK02-007 1 Foundation +1L [AIR] [GOOD] [WATER] 5 C SNK02-007 E Commit: Each player readies 1 foundation. R Commit: After your opponent plays an attack as a reversal, if that attack does not have the Reversal keyword printed on it, cancel its effects and discard it from your opponent's card pool. Rebellion SNK02 SNK02-008 3 Foundation +1M [AIR] [GOOD] [WATER] 3 C SNK02-008 R Destroy this foundation: At the end of your turn if you have no other ready foundations, ready all foundations in play. During your opponent's next turn, all of your Reversals get +2 damage. The Don's Right Hand Man SNK02 SNK02-009 2 Foundation +1M [AIR] [GOOD] [WATER] 5 C SNK02-009 R Commit, add 1 cards from your hand to your card pool face down: After 1 of your attacks deals damage, add it to your hand. Genjuro ** SNK02 SNK02-010 6 Character +0M 26 [CHAOS] [EVIL] [FIRE] 6 G: M, Ht: 6', Wt: 182, BT: AB R SNK02-010 R Destroy a foundation: After you check a card with a printed control of 1, that check becomes X. X equals the control of the destroyed foundation. E: Reveal the top card of your deck. This attack gets -X to its Powerful rating. X equals your momentum minus the control of the revealed card (minimum 0). Uncontrollable Rage SNK02 SNK02-011 2 Action +2M [CHAOS] [EVIL] [FIRE] 3 U SNK02-011 R: After paying the momentum cost of a Powerful ability, return the discarded cards to your momentum and you lose X vitality. X equals the number of cards returned to your momentum. Baio-doku SNK02 SNK02-012 3 Asset +2M [CHAOS] [EVIL] [FIRE] Weapon - Genjuro Only - Unique 5 SR SNK02-012 R Commit: After you play an attack, that attack gets +X damage. X equals the total bonuses given to the control check to play that attack. R Commit: After you make a control check, that check is equal to 6 minus the printed control of the checked card (minimum 0). Five Flash Rip SNK02 SNK02-013 4 Attack +3M 3M 5 [CHAOS] [EVIL] [FIRE] Weapon 3 C SNK02-013 E: This attack gets +X damage. X equals the number of Powerful attacks in your card pool. Slash of a Hundred Demons SNK02 SNK02-014 5 Attack +2L 2H 4 [CHAOS] [EVIL] [FIRE] Weapon - Powerful: 2 2 U SNK02-014 E: While this card is in your card pool, after your opponent checks a control 6 card, that check becomes a 3. Triple Death Hack SNK02 SNK02-015 4 Attack +4M 3M 3 [CHAOS] [EVIL] [FIRE] Weapon 3 C SNK02-015 E: This attack gets +X damage. X equals the number of control 1 cards in your discard pile. A Skill for Killing People SNK02 SNK02-016 1 Foundation +2M [CHAOS] [EVIL] [FIRE] 5 C SNK02-016 E Commit, discard 1 momentum: Your Powerful attack gets +1 Powerful. Genjuro E Commit, discard 1 momentum: Your Powerful attack gets +2 Powerful. Nice Guys Finish Last SNK02 SNK02-017 3 Foundation +2L [CHAOS] [EVIL] [FIRE] 4 U SNK02-017 F Commit: Until the end of this turn, every time you check a card with a printed control of 1 or 2, that check is modified to 5. Only playable if you took no damage from your opponent during their last turn. The Sword Arts of the Ancient Shadow SNK02 SNK02-018 2 Foundation +3M [CHAOS] [EVIL] [FIRE] 4 C SNK02-018 R Commit: After you make a control check, that check is equal to 4 minus the printed control of the checked card. Genjuro R Commit: After you make a control check, that check is equal to 6 minus the printed control of the checked card. Jubei ** SNK02 SNK02-019 6 Character +0M 26 [ALL] [CHAOS] [FIRE] 6 G: M, Ht: 6'1'', Wt: 158, BT: O R SNK02-019 E: If this attack deals damage, you may add 1 card from your hand to your momentum. E Commit, discard 2 momentum: This attack gets "Powerful: X". X equals your momentum. Perfect Form SNK02 SNK02-020 0 Action +2M [AIR] [CHAOS] [FIRE] 3 R SNK02-020 E: If your Powerful attack deals damage, add X cards from your hand to your momentum. X equals the Powerful rating of the attack. Steel Tiger and Sukenhiro SNK02 SNK02-021 2 Asset +2M [CHAOS] [EARTH] [FIRE] 4 SR SNK02-021 E: If this attack deals damage, add 1 card from your discard pile to your momentum. R Commit: After you pay the cost for the Powerful ability of your attack, you count as having paid 1 additional momentum. Geyser Thrust SNK02 SNK02-022 3 Attack +1L 3M 2 [AIR] [CHAOS] [FIRE] Weapon - Powerful: 1 2 U SNK02-022 E Discard 1 momentum: For the rest of this Enhance Step, you may discard cards from your opponent's momentum as though it was your momentum. Moonbeam Slicer SNK02 SNK02-023 6 Attack +2H 3M 8 [AIR] [CHAOS] [FIRE] Weapon - Powerful: 3 3 SR SNK02-023 E: If you play the Powerful ability of this attack and this attack deals damage, you may add X cards from your hand to your momentum. X equals the amount of momentum you paid for this attack's Powerful ability. Tsunami Sabre SNK02 SNK02-024 4 Attack +2M 3M 4 [AIR] [CHAOS] [FIRE] Weapon - Powerful: 2 2 C SNK02-024 E: This attack gets +X to its Powerful rating. X equals your momentum minus your opponent's momentum (minimum 0). Meaning in Mastery SNK02 SNK02-025 3 Foundation +1M [ALL] [CHAOS] [FIRE] 5 C SNK02-025 E Commit: If this attack deals damage, add all of the cards in your hand to your momentum. Jubei E Commit: If this attack deals damage, switch your hand with your momentum. Modified Shadow Style of Yagyu SNK02 SNK02-026 2 Foundation +3M [AIR] [CHAOS] [FIRE] 5 U SNK02-026 E: If your attack deals damage, add 1 card from your hand to your momentum. Jubei E Destroy this card, discard 1 momentum: Your attack either gets "Powerful: 2" or +X damage. X equals double the Powerful rating of this attack. Rough and Tumble SNK02 SNK02-027 2 Foundation +2H [CHAOS] [EARTH] [FIRE] 5 C SNK02-027 E Commit: If this Powerful attack deals damage, your opponent commits X of their foundations. X equals the Powerful rating of this attack. K' ** SNK02 SNK02-028 6 Character +0M 20 [AIR] [CHAOS] [FIRE] 6 G: M, Ht: 6'0'', Wt: 143, BT: ? R SNK02-028 R Commit, discard 1 momentum: After a control check is made to play an attack, that check gets -2. E Discard 1 momentum: Your attack with damage 2 or less gets +3 damage. The Better K' SNK02 SNK02-029 1 Action +3M [CHAOS] [EARTH] [FIRE] 4 SR SNK02-029 F: For the rest of the turn, all of your attacks with printed damage 2 or less have their damage increased to 3. R Discard 1 momentum: After a control check is made to play a non-foundation card, that check gets -2. Power Stabilization Glove SNK02 SNK02-030 1 Asset +2M [CHAOS] [EARTH] [EVIL] [FIRE] Unique 5 SR SNK02-030 E Commit: Your attack with damage 3 or less gets +2 damage. R Commit: Before your opponent makes a control check for an attack, that check gets -2. Only playable if you have attempted to play a card as a block this turn. Crimson Starload SNK02 SNK02-031 5 Attack +0L 4M 6 [AIR] [CHAOS] [FIRE] K' Only - Kick 3 R SNK02-031 E Discard 3 momentum: If this attack deals damage, your opponent gets -1 to any control check to play an attack until the beginning of your next turn. K's Knee Strike SNK02 SNK02-032 3 Attack +2M 3M 2 [CHAOS] [EARTH] [FIRE] Throw 2 U SNK02-032 If this attack is completely blocked, it still deals half damage (rounded up). E Commit 1 foundation: This attack gets +2 damage (maximum 4). The Trigger SNK02 SNK02-033 3 Attack +2M 3M 2 [CHAOS] [EVIL] [FIRE] K' Only - Reversal 3 U SNK02-033 E Commit 1 foundation: This attack gets +1 damage (maximum 4). If this attack deals damage, your opponent gets -1 to all of their control checks for the rest of this turn. Cold and Haughty SNK02 SNK02-034 2 Foundation +1H [CHAOS] [FIRE] 5 C SNK02-034 E: Your attack with damage 3 or less gets +1 damage. K' R Commit, discard 2 momentum: After your opponent makes a control check for an attack, that check gets -2. Mysterious Past SNK02 SNK02-035 2 Foundation +1L [CHAOS] [FIRE] 5 C SNK02-035 E Your attack with damage 2 or less gets +2 damage. Only playable if you have 2 or more attacks in your card pool. K' R Commit: Before your opponent makes a control check to play an attack with damage greater than its difficulty, that check gets -1. Pure Violence SNK02 SNK02-036 1 Foundation +2M [AIR] [CHAOS] [EVIL] [FIRE] 5 U SNK02-036 E Commit: Your attack with damage 2 or less gets +X damage. X equals the number of other attacks in your card pool with damage 2 or less. Luise ** SNK02 SNK02-037 6 Character +0M 20 [AIR] [LIFE] [WATER] 6 G: F, Ht: 5'7'', Wt: 128, BT: O R SNK02-037 R Commit, discard 1 card from your card pool: Before you make a control check, that check gets +X. X equals the control of the discarded card. E Commit 1 foundation, discard any other attack from your card pool: This attack gets +X speed. X equals the speed of the discarded attack. Appreciate the Finer Things in Life SNK02 SNK02-038 2 Action +2H [AIR] [LIFE] [WATER] 5 U SNK02-038 R: After you discard a card from your card pool as wither the cost or effect of one of your cards or abilities, look at the top 5 cards of your deck and replace them in any order. Antique Music Box SNK02 SNK02-039 2 Asset +2L [AIR] [FIRE] [WATER] Luise Only 4 SR SNK02-039 R Commit: After you discard a card from your card pool, discard another card from your card pool. E Destroy this asset: Your attack gets +X speed. X equals the total speed of all attacks preceding this one in your card pool. Quartet of Oblivion SNK02 SNK02-040 5 Attack +1H 4L 4 [AIR] [LIFE] [WATER] Punch 3 U SNK02-040 E: If this attack deals damage, discard up to 2 cards from your card pool. Only playable if you have given this attack a speed bonus. Requiem for a Moth SNK02 SNK02-041 3 Attack +2M 2M 3 [AIR] [CHAOS] [WATER] 3 SR SNK02-041 E: If this attack deals damage, discard it from your card pool. Only playable if the control check to play this attack was modified by a card or ability. Treacherous Ballade SNK02 SNK02-042 6 Attack +2L 5H 8 [AIR] [LIFE] [WATER] Punch 2 U SNK02-042 E: This attack gets +X speed. X equals the number of cards discarded from your card pool this Combat Phase plus the number of cards in your opponent's hand. Linguistics SNK02 SNK02-043 2 Foundation +1M [AIR] [LIFE] [WATER] 5 C SNK02-043 E: If this attack deals damage, discard 1 non-attack card from your card pool. Luise E Commit: Your attack gets +X speed. X equals the number of cards discarded from your card pool this Combat Phase. Schmettering Fighting Performance Arts. SNK02 SNK02-044 2 Foundation +3L [AIR] [LIFE] [WATER] 5 C SNK02-044 E Commit, discard 1 card from your card pool: Your attack gets +X speed. X equals the difficulty of the card discarded for this ability. The Dancing Butterfly in a Starry Sky SNK02 SNK02-045 1 Foundation +1H [AIR] [LIFE] [WATER] 4 C SNK02-045 E: If your attack deals damage, add it to the top of your deck. Only playable if your attack has a higher speed than damage. Mai *** SNK02 SNK02-046 6 Character +0M 21 [EVIL] [LIFE] [ORDER] 6 G: F, Ht: 5'4'', Wt: 110, BT: B R SNK02-046 All cards without Breaker get "Breaker: 1" after being played as a block. E: Your attack gets +X speed. X equals the last block modifier in your opponent's card pool. Shiranui Flames SNK02 SNK02-047 2 Action +2M [EVIL] [LIFE] [ORDER] 5 U SNK02-047 E: Your attack gets +X speed. X equals your attack's block modifier. Mai E: If this attack deals damage, your opponent must either play a non-attack card or pass for their next form this turn. Combat Fan SNK02 SNK02-048 3 Asset +2L [EVIL] [LIFE] [ORDER] Weapon - Mai Only - Unique 5 SR SNK02-048 R Commit: After you play a Breaker ability, each player commits 1 card in their staging area. E Commit: Your attack gets +X speed. X equals your attack's block modifier. Blossom Storm SNK02 SNK02-049 4 Attack +2M 3M 4 [EVIL] [FIRE] [LIFE] Punch 3 C SNK02-049 E: This attack gets +X speed. X equals the highest block modifier in your opponent's card pool. Phoenix Dance SNK02 SNK02-050 7 Attack +1H 5M 8 [EVIL] [FIRE] [LIFE] Punch - Desperation: 5 - Mai Breaker: 1 2 SR SNK02-050 E: This attack gets +X speed. X equals double the number of +0 mid blocks in your opponent's discard pile. Rising Dragon Flamefest SNK02 SNK02-051 4 Attack +1L 2M 5 [EVIL] [LIFE] [ORDER] Kick 2 U SNK02-051 E Reveal a Breaker card in your hand: Each player takes the top card of their deck and adds it to their card pool face down. Japan's Best! SNK02 SNK02-052 4 Foundation +2L [EVIL] [LIFE] [ORDER] 3 C SNK02-052 F Commit: Until the beginning of your next turn, any of your "Breaker: 1" cards gets +1 Breaker. Mai F Commit: Until the beginning of your next turn, all of your Breaker cards get +1 Breaker. Unrequited Love SNK02 SNK02-053 1 Foundation +3M [EVIL] [FIRE] [LIFE] 5 U SNK02-053 E Commit: Your attack gets +X speed. X equals double your attack's block modifier. Won't Settle for Second Best SNK02 SNK02-054 1 Foundation +1H [EVIL] [LIFE] [ORDER] 5 C SNK02-054 E Commit: If this attack is blocked, each player adds the top card of their deck to their card pool face down. Nightmare Geese * SNK02 SNK02-055 6 Character +0M 30 [CHAOS] [EVIL] [ORDER] 6 G: M, Ht: 6', Wt: 181, BT: B R SNK02-055 F Discard 2 momentum: Once per turn until the beginning of your next turn, every printed control check of 2 or less gets +3 and every printed check of 4 or more gets -3. Resolution Through Force SNK02 SNK02-056 1 Action +1L [AIR] [CHAOS] [EVIL] 4 SR SNK02-056 R: After a card with a printed control of 6 is checked by your opponent, play any attack from your hand. Eminence SNK02 SNK02-057 4 Asset +2M [CHAOS] [EVIL] [ORDER] 3 SR SNK02-057 F Commit: Until the end of the turn, while you have more vitality than your opponent, all control values are changed to 5 and you lose 1 vitality after each control check. Deadly Rave SNK02 SNK02-058 4 Attack +3L 2M 4 [CHAOS] [EVIL] [ORDER] Punch 1 R SNK02-058 E: If this attack deals damage, add it to your momentum face up. R Discard 1 momentum: Before a control check is made, choose a number. If the printed control of the card checked is equal to the chosen number, each player loses that much vitality. Only playable while this card is face up in your momentum. Homicidal Slam SNK02 SNK02-059 4 Attack +1H 3H 4 [CHAOS] [EVIL] [ORDER] Punch 3 U SNK02-059 E: If this attack deals damage, the next control check made this turn is a 3 (no control check necessary). Shrieking Lightning Shockwave SNK02 SNK02-060 6 Attack +2H 4M 6 [CHAOS] [EVIL] [ORDER] Punch - Desperation: 5 2 R SNK02-060 E: If this attack deals damage, your next control check this turn is X (no control check necessary). X equals the number of your ready foundations. Ancient Arts of Combat SNK02 SNK02-061 1 Foundation +1L [CHAOS] [EVIL] [ORDER] 5 U SNK02-061 F Commit: Make a control check. Your next control check this turn is equal to that control check (no control check necessary). Ruler of Southtown SNK02 SNK02-062 4 Foundation +2M [CHAOS] [EVIL] [ORDER] 4 U SNK02-062 R Commit: After a successful control check, place X Howard tokens on this card if there are 0 Howard tokens on this card. X equals the control of the check. First F Commit, remove all Howard tokens from this card: Until the beginning of your next turn, all control values are changed to X. X equals the number of Howard tokens removed from this card. The Recurring Nightmare SNK02 SNK02-063 4 Foundation +2M [CHAOS] [EVIL] [ORDER] Breaker: 1 3 C SNK02-063 R Destroy this and 1 other ready foundation: Before a control check is made, that check may not be modified and your opponent may not commit foundations to make that check successful. Failing this control check will not end the turn. Sankuro * SNK02 SNK02-064 6 Character +0M 32 [EARTH] [EVIL] [FIRE] 6 G: M, Ht: 6', Wt: 206, BT: B R SNK02-064 R: After your attack deals 4 or more damage, your opponent's character gets 1 Dazed token. R Remove X Dazed tokens from your opponent's character. Before a player attempts to play an attack, that attack gets +X difficulty or +X damage. Absurd Strength SNK02 SNK02-065 1 Action +1M [EARTH] [EVIL] [FIRE] 5 C SNK02-065 E: Your attack with printed damage 4 or more gets +X damage. X equals your opponent's hand size. R: After your opponent gains 1 or more momentum during the combat phase due to one of their card effects, that player loses X vitality and discards X of their momentum. X equals their momentum. The Unbeatable SNK02 SNK02-066 3 Asset +2M [EARTH] [EVIL] [FIRE] Weapon - Sankuro Only - Unique 5 SR SNK02-066 E: If this attack deals damage, place 1 Dazed token on your opponent's character. R Commit, remove X Dazed tokens from your opponent's character. Before you play a card from your hand, reduce the total difficulty of that card to 0. X equals the printed difficulty of the card. Goshichi SNK02 SNK02-067 3 Attack +3H 3M 3 [EARTH] [EVIL] [FIRE] [INFINITY] Ally 3 C SNK02-067 E Commit 1 foundatoin or remove 1 Dazed token from your opponent's character: This attack gets +2 damage. Ippachi SNK02 SNK02-068 5 Attack +4M 4M 5 [EARTH] [EVIL] [FIRE] Ally 2 U SNK02-068 While this attack is in your card pool during your turn, your opponent's control check gets -1. My Tanegashima SNK02 SNK02-069 5 Attack +2L 3M 6 [EARTH] [EVIL] [FIRE] Sankuro Only - Ranged - Desperation: 3 2 SR SNK02-069 E Commit X foundations or remove X Dazed tokens from your opponent's character card: Double this attack's damage. X equals this attack's damage. Overconfident SNK02 SNK02-070 2 Foundation +2M [EARTH] [EVIL] [FIRE] 5 C SNK02-070 E Commit: If this attack deals damage, your next attack this turn gets +X damage. X equals either the number of Dazed tokens on your opponent's character or 9 minus your character's hand size. The Way of the Mightiest SNK02 SNK02-071 3 Foundation +1L [EARTH] [EVIL] [FIRE] 5 C SNK02-071 E Commit: Your attack with printed damage 4 or more gets +X damage. X equals your opponent's character's hand size minus 2 (minimum 0). Vanity SNK02 SNK02-072 2 Foundation +3L [EARTH] [EVIL] [FIRE] 5 U SNK02-072 While this card is ready, control checks made by players with at least 1 Dazed token on their character get -1. E Commit 1 foundation: Place 1 Dazed token on or remove 1 Dazed token from any character. Playable while committed. Both players may play this ability once per Enhance Step. Seth * SNK02 SNK02-073 6 Character +0M 26 [DEATH] [EARTH] [GOOD] 6 G: M, Ht: 6'2'', Wt: 238, BT: B R SNK02-073 E: Your opponent reveals their hand. This attack gets -x damage (minimum of 1). X equals the number of revealed cards that do not share at least 2 resource symbols with your opponent's character. R Commit, discard 1 momentum: After your opponent plays a card that does not share at least 2 resource symbols with their character, negate that card's effects and discard it from their card pool. Growing Up in the Ghetto SNK02 SNK02-074 3 Action +2M [DEATH] [EARTH] [GOOD] Seth Desperation: 1 3 R SNK02-074 R: After your opponent plays a card from their hand that does not share at least 2 resource symbols with their character card, they reveal their hand. Choose 2 cards in their hand. Copies of the chosen cards may not be played as your opponent's next form. Profitable Opportunity SNK02 SNK02-075 3 Action +2M [DEATH] [EARTH] [GOOD] 4 U SNK02-075 F Commit X foundations: Commit X cards in your opponent's staging area that do not share at least 2 resource symbols with their character card. Cascading Moon SNK02 SNK02-076 5 Attack +2H 3M 2 [DEATH] [EARTH] [GOOD] Kick - Multiple: 2 2 U SNK02-076 E: If this card is added to your momentum, add it face up. E Discard 1 momentum: Any attack gets -X damage. X equals the number of resource symbols your opponent's character card has. Only playable while this card is face up in your momentum. Drifting Moon SNK02 SNK02-077 5 Attack +1L 3M 4 [DEATH] [EARTH] [GOOD] Kick 3 R SNK02-077 E: If this attack deals damage, destroy 1 card in your opponent's staging area that shares 1 or less resource symbols with your opponent's character. Two-Fisted Rising Sun SNK02 SNK02-078 5 Attack +2L 3L 5 [DEATH] [EARTH] [GOOD] Punch 2 U SNK02-078 This attack may only be blocked by cards that share at least 2 resource symbols with your opponent's character. Rigourous Training SNK02 SNK02-079 0 Foundation +3L [DEATH] [EARTH] [GOOD] Breaker: 1 4 U SNK02-079 R Discard 2 cards: After your opponent plays a card or ability that negates or cancels 1 of your cards or abilities, if your opponent's card does not share at least 2 resource symbols with your opponent's character, destroy/discard that card and negate its effects. The Art of Self-Defense SNK02 SNK02-080 2 Foundation +4M [DEATH] [EARTH] [GOOD] 4 C SNK02-080 E Commit: This attack gets -X damage. X equals the total number of different resource symbols in your opponent's card pool that are not on your opponent's character. The Proud Agent SNK02 SNK02-081 3 Foundation +3M [DEATH] [EARTH] [GOOD] 4 C SNK02-081 F Commit: Choose 1 resource symbol. For the rest of this turn, your opponent may not play an action card with the chosen resource symbol unless that card shares at least 2 resource symbols with their character. Tam Tam * SNK02 SNK02-082 6 Character +0M 28 [AIR] [CHAOS] [GOOD] 6 G: M, Ht: 9'4'', Wt: 121, BT: A R SNK02-082 While this card is committed, during the End Phase, any blocks you played this turn may be added to your momentum instead of discarded. R: After your opponent adds a card to their momentum during the End Phase, they lose 1 vitality. Rage Gauge SNK02 SNK02-083 6 Action +3L [AIR] [CHAOS] [GOOD] 3 SR SNK02-083 F: Each player adds cards from the top of their deck to their momentum until they have double their current momentum. Each player then looks at their opponent's momentum and discards X cards from that player's momentum. X equals half that player's momentum (rounded up) Henge Hange Zange SNK02 SNK02-084 4 Asset +3H [AIR] [CHAOS] [GOOD] Weapon - Tam Tam Only - Unique - Breaker: 2 4 SR SNK02-084 R Discard 2 cards: Before you discard momentum to pay a cost of an ability, every momentum you discard for that cost counts as 2 momentum. Ahaooh Gaboora SNK02 SNK02-085 7 Attack +3M 3M 5 [AIR] [CHAOS] [GOOD] Kick - Reversal - Desperation: 2 2 U SNK02-085 E: If this attack was played as a Reversal, no cards may be added to either player's momentum this turn. Pagona Dios SNK02 SNK02-086 7 Attack +2L 2M 6 [AIR] [CHAOS] [GOOD] Kick 3 SR SNK02-086 E: If this attack deals damage, until the end of your opponent's next turn, if any effect requires a player to randomly use momentum (ie choose, reveal, discard, etc), that player may look at and choose the momentum to be used instead. Paguna Paguna SNK02 SNK02-087 5 Attack +1H 4L 4 [AIR] [CHAOS] [GOOD] Weapon 3 U SNK02-087 E: If this card would be added to your momentum, take 1 difficulty X card from your discard pile and add it to your momentum. Discard this card. X cannot be more than this card's difficulty. Feral Fury SNK02 SNK02-088 X Foundation +XM [AIR] [CHAOS] [GOOD] Breaker: X X U SNK02-088 X equals your momentum. When you add this card to your staging area from your card pool, place X Feral tokens on it. R Commit: After your opponent discards momentum as a cost, they take damage equal to the number of Feral tokens on this card. The Sword That Protects SNK02 SNK02-089 1 Foundation +1M [AIR] [CHAOS] [GOOD] 4 C SNK02-089 R Commit: Before your opponent adds a card to their momentum, take that card and add it to their hand instead. Your opponent then reveals their hand. Add 1 card from their hand to their momentum. The Way of the Maya SNK02 SNK02-090 3 Foundation +2H [AIR] [CHAOS] [GOOD] 3 U SNK02-090 R Discard 1 momentum: After 1 of your opponent's Multiple attacks (or its copies) deals damage, make a control check as though that attack was being played into your card pool. If you are successful, your opponent takes X damage. X equals the damage dealt. Ukyo *** SNK02 SNK02-091 6 Character +0M 22 [FIRE] [LIFE] [WATER] 6 G: M, Ht: 5'8'', Wt: 91, BT: AB R SNK02-091 R: After your Powerful or Multiple attack deals damage, play a foundation with a difficulty of X, following all restrictions and paying all costs (no control check necessary). X may not be more than the speed of the attack. E Destroy 1 foundation: Your attack gets +X damage. X equals the difficulty of the destroyed foundation. Control the Flow SNK02 SNK02-092 3 Action +3M [AIR] [LIFE] [WATER] 3 SR SNK02-092 F: Move all foundations in your card pool to your staging area. Ukyo's Apple SNK02 SNK02-093 2 Asset +3M [FIRE] [LIFE] [WATER] Ukyo Only - Unique 4 SR SNK02-093 E Commit: If this attack deals damage, play a foundation with a difficulty of X or less from your hand, following all restrictions and paying all costs (no control check necessary). X cannot be more than the speed of this attack. E Destroy this card: Your attack gets +X damage. X equals the number of foundations in your card pool. Concealed Shallow Swipe SNK02 SNK02-094 4 Attack +2L 3H 5 [FIRE] [LIFE] [WATER] Weapon 2 U SNK02-094 E Destroy any number of foundations: This attack gets +X damage. X equals the total difficulty of the foundations destroyed for this ability. Swordless Sabre Snowfall Slash SNK02 SNK02-095 3 Attack +3M 4M 1 [FIRE] [LIFE] [WATER] Weapon 3 C SNK02-095 E: This attack gets +X damage. X equals the number of non-attack cards with a control 3 or less in your discard pile. Ukyo's Short Slash Attack SNK02 SNK02-096 3 Attack +3M 3M 2 [FIRE] [LIFE] [WATER] Weapon 3 R SNK02-096 E Destroy 1 foundation: This attack gets +X damage. X equals double the destroyed foundation's difficulty. Misdirection SNK02 SNK02-097 2 Foundation +1L [FIRE] [LIFE] [WATER] 4 C SNK02-097 E Commit: Your attack gets +X damage. X equals the difficulty of the last non-attack card in your card pool. If this attack deals damage, discard that non-attack card from your card pool. If that non-attack card is a foundation, move it to your staging area instead. Romantic Yearnings SNK02 SNK02-098 3 Foundation +2H [AIR] [LIFE] [WATER] 4 U SNK02-098 R Commit: After you remove a card from your card pool during your Combat Phase, reveal the top card of your deck. If the revealed card is a [life] foundation with difficulty X or less, play it (no control check necessary). X equals the removed card's difficulty. The Sword is One Scary Beast SNK02 SNK02-099 2 Foundation +2M [FIRE] [LIFE] [WATER] 5 C SNK02-099 E Commit, discard 1 foundation from your card pool: Your attack gets +X damage. X equals the number of resource symbols that foundation shares with your character card. B. Jenet * SNK02 SNK02-P01 6 Character +0M 17 [CHAOS] [DEATH] [GOOD] 6 G: F, Ht: 5'5'', Wt: 108, BT: AB P SNK02-P01 R Commit: Before you make a control check to block your opponent's attack, that control check gets +3. If you attempt to play an attack as a Reversal after this block, the control check for that Reversal gets +3. Billy * SNK02 SNK02-P02 6 Character +0M 23 [ALL] [CHAOS] [DEATH] 6 G: M, Ht: 5'9'', Wt: 172, BT: B P SNK02-P02 R Discard 1 momentum: After you take damage from an unblocked attack, gain X vitality. X equals the speed of the unblocked attack. E Commit 1 foundation: If your attack deals damage, your opponent discards 1 card. If they discard a non-attack card, gain X vitality. X equals the discarded card's control. Duke * SNK02 SNK02-P03 6 Character +0M 30 [CHAOS] [EVIL] [ORDER] 6 P SNK02-P03 F Commit: Until the end of your opponent's next turn, after either player commits foundations to make a control check successful, they must commit 1 extra or the check fails. R Discard 1 momentum: After your opponent fails to play a card, draw 1 card. Playable while committed. Genjuro * SNK02 SNK02-P04 6 Character +0M 24 [ALL] [EVIL] [GOOD] 6 G: M, Ht: 6', Wt: 182, BT: AB P SNK02-P04 E: If your attack deals damage, reveal the top card of your opponent's deck and gain X vitality. X equals the revealed card's difficulty. R Discard 1 momentum: After you gain vitality, reveal 1 card from your hand. If the control of the revealed card is equal to the amount of vitality you gained, draw 1 card. Jubei * SNK02 SNK02-P05 6 Character +0M 23 [EARTH] [FIRE] [ORDER] 6 G: M, Ht: 6'1'', Wt: 158, BT: O P SNK02-P05 E Commit: Your weapon attack gets +6 speed. F Commit, choose 1 resource symbol on your character: Until the end of your next turn, cards with the chosen resource symbol get +1 difficulty. K' * SNK02 SNK02-P06 6 Character +0M 24 [CHAOS] [DEATH] [FIRE] 6 G: M, Ht: 6', Wt: 143, BT: ? P SNK02-P06 R Commit, discard 1 momentum: After your opponent makes a control check to play a card, that check gets -3. E Discard 1 momentum: Your attack with difficulty 4 or greater gets +2 damage. Kazuki * SNK02 SNK02-P07 6 Character +0M 25 [DEATH] [FIRE] [ORDER] 6 G: M, Ht: 5'7'', Wt: 149, BT: AB P SNK02-P07 R: After you play a [fire] attack, that attack gets +2 damage. E: If your [fire] attack deals damage, reveal the top card of your deck. If it is a [death] or [order] card, draw it. If not, discard it. Only playable if your attack's current damage is more than its printed damage. Kula * SNK02 SNK02-P08 6 Character +0M 19 [CHAOS] [EARTH] [LIFE] 6 G: F, Ht: 5'5'', Wt: 104, BT: ? P SNK02-P08 E Discard 1 momentum: Your attack's speed becomes equal to the speed of any attack in either player's card pool. R Commit: After an attack's speed is modified, add a card from your discard pile to your momentum. Kyoshiro * SNK02 SNK02-P09 6 Character +0M 18 [CHAOS] [DEATH] [EARTH] 6 G: M, Ht: 5'4'', Wt: 132, BT: B P SNK02-P09 E Discard 1 momentum: Your attack gets +X damage. X equals the difficulty of the discarded momentum. E Commit: If this attack deals damage, discard your entire momentum. Take X cards from the top of your deck and add them to your momentum. X equals the number of momentum cards discarded. Leona * SNK02 SNK02-P10 6 Character +0M 26 [EARTH] [EVIL] [GOOD] 6 G: F, Ht: 5'8'', Wt: 146, BT: B P SNK02-P10 R Discard 1 momentum: After your opponent plays an ability printed on their character card, negate its effects. E Commit: Your [good] attack gets +3 damage. Luise * SNK02 SNK02-P11 6 Character +0M 21 [DEATH] [GOOD] [VOID] 6 G: F, Ht: 5'7'', Wt: 128, BT: O P SNK02-P11 F Commit: Until the End Phase of your next turn, all attacks get -2 damage (to a minimum of 1) and each player discards 1 card after every attack is resolved. Mina * SNK02 SNK02-P12 6 Character +0M 18 [AIR] [EARTH] [GOOD] 6 G: F, Ht: 5'2'', Wt: ??, BT: AB P SNK02-P12 R: After you play a ranged attack, discard 1 card from your card pool. R Discard 1 momentum: After you resolve an action card during your opponent's turn, repeat its effect (paying all costs and making a control check again for the card as normal). Mr. Karate * SNK02 SNK02-P13 6 Character +0M 28 [ALL] [DEATH] [EARTH] 6 G: M, Ht: 5'9'', Wt: 165, BT: O P SNK02-P13 E: Your attack gets +X damage. X equals your opponent's character's hand size minus 3. Only playable if your attack shares at least 2 symbols with your character. R: Before you draw cards during your Draw Step, look at and take up to X cards from your momentum and add them to your hand. X equals your hand size minus the number of cards you have in your hand. Sogetsu * SNK02 SNK02-P14 6 Character +0M 25 [DEATH] [ORDER] [WATER] 6 G: M, Ht: 5'7'', Wt: 134, BT: B P SNK02-P14 E Commit: Draw 1 card. Only playable if you have a [water] card in your card pool. E Discard 1 momentum, discard a [death] card from your card pool: Reveal the top card of your deck. If it is an [order] card, draw it. If not, discard it. Yumeji * SNK02 SNK02-P15 6 Character +0M 26 [CHAOS] [EVIL] [LIFE] 6 G: F, Ht: 5'7'', Wt: 91, BT: AB P SNK02-P15 E Discard 1 momentum: Your opponent discard 1 momentum. Gain X vitality. X equals the difficulty of your opponent's discarded momentum. Mamahaha SNK02 SNK02-P16 2 Asset +2H [CHAOS] [LIFE] Unique - Ally 4 P SNK02-P16 E Commit: Add 1 card from the top of your deck to your momentum. E: Your high attack gets +2 speed. Poppy SNK02 SNK02-P17 3 Asset +2L [FIRE] [GOOD] [WATER] Unique - Ally 4 P SNK02-P17 E Commit: Change any attack zone to low. E: Your low attack gets +1 damage. F Commit: Choose 1 foundation in your staging area that hasn't been readied this Combat Phase and ready it. Astaroth **** SC05 SC05-001 6 Character +0M 6 31 [ALL] [EARTH] [EVIL] 6 G: M, Ht: 6'4'', Wt: 287, BT: ? R SC05-001 E Commit: If this attack deals damage, gain X vitality. X equals this attack's damage minus its printed damage (minimum 0). E Commit: Your attack gets +X damage. X equals the control of the preceding card in your card pool. Astaroth ***** SC05 SC05-002 6 Character +0M 5 35 [EARTH] [EVIL] [WATER] 6 G: M, Ht: 6'4'', Wt: 287, BT: ? SR SC05-002 E Commit: Your attack gets +X damage. X equals the block modifier of the preceding card in your card pool. If this attack was played during your opponent's turn and deals 10 or more damage to your opponent, your opponent's Combat Phase ends immediately. Irresistible Force SC05 SC05-003 2 Action +1M [EARTH] [EVIL] [FIRE] 4 R SC05-003 E: If your opponent's hand size is greater than yours, your attack gets +X damage. X equals 3 times the difference between your opponent's and your hand size. If your opponent has at least twice as many cards in their hand than you do, your attack is unblockable. Terror Moon SC05 SC05-004 3 Asset +2M [ALL] [EARTH] [EVIL] Weapon - Astaroth Only - Unique 5 SR SC05-004 E Commit: If your attack deals damage, gain X vitality. X equals your attack's damage minus its printed damage (minimum 0). E Discard 1 momentum: Your attack gets +X damage. X equals 5 minus the control of the attack that precedes this attack in your card pool. Only playable if you have another attack in your ard pool (minimum 0). Ares Spiral Rage SC05 SC05-005 3 Attack +3L 1M 4 [ALL] [EARTH] [EVIL] Weapon 2 U SC05-005 E Commit 2 foundations: Gain 5 vitality. If this would take you over your maximum vitality, this attack has its damage increased by the excess. Ax Volcano SC05 SC05-006 3 Attack +2M 2M 3 [ALL] [EARTH] [EVIL] Weapon 3 C SC05-006 E: If this attack deals damage, gain X vitality. X equals this attack's damage minus its speed (minimum 0). Bear Tamer SC05 SC05-007 4 Attack +2M 2M 4 [EARTH] [EVIL] [WATER] 3 U SC05-007 E: This attack gets +X damage. X equals 4 minus the lowest control printed on an attack in your card pool (minimum 0). Bludgeoning Crush SC05 SC05-008 4 Attack +2H 2L 5 [EARTH] [EVIL] [WATER] Throw 2 U SC05-008 If this attack is completely blocked, it still deals half damage (rounded up). E Discard 2 momentum: If this attack deals at least three times its printed damage, your opponent may only play attacks during their next turn. Bull Low Kick SC05 SC05-009 2 Attack +1H 2L 2 [ALL] [EARTH] [EVIL] Kick 2 C SC05-009 E: If this attack and the next attack you play this turn deals damage, gain X vitality. X equals 5 minus the lowest control printed on a card in your card pool. Canyon Creation SC05 SC05-010 4 Attack +2M 3M 5 [EARTH] [EVIL] [WATER] 2 SR SC05-010 E: Commit 1 foundation: This attack gets +1 damage and you gain 1 vitality. Astaroth E Discard 2 momentum: If this attack deals damage, your opponent's Combat Phase ends after this attack resolves. Discus Breaker SC05 SC05-011 4 Attack +2H 2L 5 [ALL] [EARTH] [EVIL] Weapon 2 U SC05-011 E: If this attack deals damage, your next weapon attack this turn gets +2 damage. Only playable if you have gained vitality this Combat Phase. Hades Cannon SC05 SC05-012 4 Attack +3M 3M 4 [ALL] [EARTH] [EVIL] Weapon 3 R SC05-012 E: When you would gain vitality, for the rest of this Enhance Step, this attack gets +X damage instead. X equals the amount of vitality you would have gained. Scourge of Zeus SC05 SC05-013 4 Attack +1L 1H 5 [EARTH] [EVIL] [FIRE] Throw 2 SR SC05-013 If this attack is completely blocked, it still deals half damage (rounded up). E: This attack gets -2 damage. Until the end of your turn, every attack you play gets +2 damage. Disciple of War SC05 SC05-014 6 Foundation +3H [EARTH] [EVIL] [WATER] 1 R SC05-014 F Commit, discard 12 momentum, remove this card from the game: Take another turn after this one. Glory of Ares SC05 SC05-015 2 Foundation +3M [ALL] [EARTH] [EVIL] 5 C SC05-015 E Commit: If the first card in your card pool is an attack, this attack gets +X damage. X equals the control of the first card in your card pool. E Commit: If this attack deals damage, gain X vitality. X equals the highest control in your card pool minus this attack's control (minimum 0). Inhuman Strength SC05 SC05-016 3 Foundation +2M [EARTH] [EVIL] [FIRE] 5 C SC05-016 E Commit, discard 1 momentum: This attack gets +X damage. X equals the total control printed on all attacks preceding this attack in your card pool. Leverage SC05 SC05-017 3 Foundation +2H [ALL] [EARTH] [EVIL] 5 C SC05-017 E Commit: If this attack deals damage, your next weapon attack gets +2 damage. If your character is taller than your opponent's character, your next weapon attack gets +4 damage instead. Astaroth E: If your attack deals damage, gain 2 vitality. Long Reach SC05 SC05-018 1 Foundation +1M [ALL] [EARTH] [EVIL] 3 U SC05-018 E Commit: If you gain vitality as a result of your attack dealing damage, during your next attack this turn your opponent's block modifiers get +X. X equals the amount of vitality you gained. Cassandra **** SC05 SC05-019 6 Character +0M 6 26 [ALL] [GOOD] [LIFE] 6 G: F, Ht: 5'5'', Wt: ??, BT: B SR SC05-019 E: Reveal the top card of your deck. Your attack gets +X speed. X equals the revealed card's block modifier. R: After your opponent attempts to block your attack, reveal the top card of your deck. If the revealed card's control is higher than the block modifier of the block, draw it. Cassandra ***** SC05 SC05-020 6 Character +0M 7 20 [CHAOS] [GOOD] [LIFE] 6 G: F, Ht: 5'5'', Wt: ??, BT: B R SC05-020 E: Commit 1 foundation: Choose a number. Reveal 1 random face down card in your opponent's momentum. If the revealed card's difficulty or control matches your chosen number, this attack gets +X speed. X equals the chosen number. Discard the revealed card. Temporal Ascension SC05 SC05-021 2 Action +3M [ALL] [GOOD] [LIFE] 4 R SC05-021 F: Reveal the top card of your deck. The next attack you play this turn gets +X speed. X equals double the revealed card's block modifier. If the revealed card is not a block, draw it. E: Draw X cards. X equals your opponent's character's hand size minus the number of cards in your hand (minimum 0) Dark Blade SC05 SC05-022 3 Asset +2M [ALL] [GOOD] [LIFE] Weapon - Cassandra Only - Unique 5 SR SC05-022 R Commit: After your opponent attempts to block 1 of your attacks and fails, draw X cards. X equals the block modifier of your attack. E Commit: If this attack deals damage, your next attack this turn gets +X speed. X equals the total of all printed block modifiers in your card pool. Angel Side Kick SC05 SC05-023 2 Attack +3M 2M 2 [ALL] [GOOD] [LIFE] Kick 3 U SC05-023 E: If this attack deals damage, reveal the top card of your deck. If the revealed card's attack zone matches this attack's zone, draw it. Artemis Dart SC05 SC05-024 4 Attack +1H 3H 4 [FIRE] [GOOD] [LIFE] Weapon 3 SR SC05-024 E: If the block zone of the last card played as a block by your opponent matches an attack zone in your card pool, this attack gets +X speed. X equals the last block modifier in your opponent's card pool. Cutlass Serendipity SC05 SC05-025 3 Attack +2H 3H 3 [FIRE] [GOOD] [LIFE] Weapon 3 C SC05-025 E: If this attack deals damage, your next attack this turn gets +X speed. X equals your next attack's block modifier. Heaven Lift SC05 SC05-026 4 Attack +1M 3M 4 [CHAOS] [GOOD] [LIFE] Weapon 3 R SC05-026 E Discard 1 momentum: If this attack deals damage, your opponent looks at their momentum and discards 2 cards from their momentum. Holy Sweeper SC05 SC05-027 5 Attack +3M 4M 6 [ALL] [GOOD] [LIFE] Weapon 3 C SC05-027 E: If this attack deals damage, your next attack this turn gets +2 speed. If that attack deals damage, reveal the top card of your deck. If the revealed card has a block modifier that matches any block modifier in your staging area, draw it. Meteor Shower SC05 SC05-028 5 Attack +2M 4M 6 [ALL] [GOOD] [LIFE] Throw 2 C SC05-028 If this attack is completely blocked, it still deals half damage (rounded up). E Discard X momentum: Draw X cards. Your opponent may take up to X cards played as blocks from their card pool and add them to their momentum. X may not be more than the number of cards in your opponent's card pool played as blocks. Tornado Feint SC05 SC05-029 4 Attack +2M 3M 5 [ALL] [GOOD] [LIFE] Weapon 2 U SC05-029 E: For the rest of this turn, play with the top card of your deck revealed. For the rest of this turn, if your attack's block modifier matches the current revealed card's block modifier, your attack gets +X speed. X equals the current revealed card's block modifier Undertow SC05 SC05-030 3 Attack +3M 3L 3 [FIRE] [GOOD] [LIFE] Weapon 3 SR SC05-030 E: If your opponent attempts to block this attack, this attack gets +X speed. X equals your opponent's block modifier. Zephyros Wheel SC05 SC05-031 4 Attack +4M 3M 3 [CHAOS] [GOOD] [LIFE] Weapon 3 R SC05-031 E: Before your opponent attempts to block this attack, they reveal the top 3 cards of their deck. If any of the revealed cards could block this attack, you may choose 1 card that your opponent could block with. Your opponent must block with the chosen card. If non of the revealed cards were chosen, your opponent may block as normal. Familty Values SC05 SC05-032 2 Foundation +3H [FIRE] [GOOD] [LIFE] 5 C SC05-032 E Commit: Your attack with a block modifier that matches a block modifier printed on a card in your staging area gets +X speed. X equals the highest block modifier in your staging area. Intuition SC05 SC05-033 2 Foundation +1M [ALL] [GOOD] [LIFE] 3 U SC05-033 F Commit: Choose a number. Reveal the top card of your deck. If the revealed card's block modifier matches your chosen number, draw it. Positional Exploitation SC05 SC05-034 3 Foundation +5M [ALL] [GOOD] [LIFE] 5 U SC05-034 R Commit: Before you attempt to block an attack, reveal the top 3 cards of your deck. If any of the revealed cards' block zones match the attack's zone, you may attempt to block with that card as though it were in your hand. If not, you may attempt to block as normal. Take any revealed cards you did not block with and add them to the bottom of your deck in any order. Steel Cage SC05 SC05-035 2 Foundation +2M [CHAOS] [GOOD] [LIFE] 5 C SC05-035 E Discard 3 momentum: If this attack deals damage, your opponent discards their entire momentum and your next attack this turn gets +X speed. X equals the amount of momentum your opponent discarded this way. Tradition of Battle SC05 SC05-036 1 Foundation +0L [CHAOS] [GOOD] [LIFE] 5 U SC05-036 E Commit: Each player reveals 1 card in their momentum: If your revealed card has a higher block modifier than your opponent's, your attack gets +X speed. If your revealed card has a lower block modifier than your opponent's, your opponent discards their revealed card.. X equals your revealed card's block modifier. Cervantes **** SC05 SC05-037 6 Character +0M 6 28 [CHAOS] [DEATH] [EVIL] 6 G: M, Ht: 5'10'', Wt: 176, BT: ? R SC05-037 F Commit, add 1 asset from your staging area to your momentum face up: Your opponent discards X momentum. X equals the asset's difficulty. F Commit, discard 1 face-up card in your momentum: For the rest of this turn, each player may only play 1 enhance per attack. Cervantes ***** SC05 SC05-038 6 Character +0M 6 26 [CHAOS] [EVIL] [ORDER] 6 G: M, Ht: 5'10'', Wt: 176, BT: ? SR SC05-038 First F: Add 1 ready foundation from your staging area to your momentum. If you do, you may add 1 of your opponent's foundations to their momentum. Kiss the Gunner's Daughter SC05 SC05-039 2 Action +2M [CHAOS] [DEATH] [EVIL] 4 C SC05-039 R Discard 1 face up card from your momentum: After an attack is played, choose 1 enhance ability printed on 1 of your opponent's cards. That ability may not be played this Enhance Step. Styx SC05 SC05-040 3 Asset +2H [AIR] [CHAOS] [EVIL] Weapon - Cervantes Only - Unique 3 SR SC05-040 E Commit: If you block this attack, your opponent discards 1 of their momentum. R Commit: After one of your abilities causes your opponent to discard cards from their momentum, they discard 1 additional momentum. The Adrian SC05 SC05-041 2 Asset +2M [AIR] [CHAOS] [EVIL] Terrain 3 R SC05-041 F Commit: Your opponent discards 2 of their momentum. You may play this ability if this card is face up in your momentum. Figurehead Break SC05 SC05-042 7 Attack +2M 4M 6 [CHAOS] [DEATH] [EVIL] Throw 2 U SC05-042 If this attack is completely blocked, it still deals half damage (rounded up). E: If your opponent has played an ability printed on their character card during this Enhance Step, commit that character card. Your opponent may not ready their character card until after your next Ready Phase. Genocidal Culverin SC05 SC05-043 5 Attack +1H 4H 5 [CHAOS] [DEATH] [EVIL] Weapon 2 C SC05-043 E Discard 1 momentum: Neither player may play enhances during this attack's Enhance Step. Gibbering Torpedo SC05 SC05-044 6 Attack +3M 2L 4 [CHAOS] [EARTH] [EVIL] Weapon - Powerful: 2 2 U SC05-044 E: If you have 2 or fewer cards in your hand, this attack gets "Multiple: 1". Any Multiple copies of this card get "Powerful: 2". Iceberg Circular SC05 SC05-045 3 Attack +1M 2M 4 [CHAOS] [EVIL] [ORDER] Weapon 2 R SC05-045 E: Each player adds 1 of the foundations in their opponent's staging area to its owner's momentum. Killer X SC05 SC05-046 4 Attack +2H 3M 3 [AIR] [CHAOS] [EVIL] Weapon 3 R SC05-046 E: If this attack deals damage, add 1 asset from your staging area to your momentum face up. Add 1 asset from your hand that you could normally play to your staging area. Pirate's Cross SC05 SC05-047 5 Attack +2H 1H 2 [CHAOS] [EVIL] [ORDER] Weapon 3 U SC05-047 E Discard 1 momentum: If this attack deals damage, your next mid attack this turn gets +3 damage and "E Destroy 2 foundations: Add 2 of your opponent's foundations in their staging areas to their momentum." Pirate's Tactics SC05 SC05-048 6 Attack +2L 3M 7 [AIR] [CHAOS] [EVIL] Weapon - Reversal - Desperation: 7 3 SR SC05-048 After you block with this attack, you may discard 1 face up card from your momentum to play this card as a Reversal. E: If this attack played as a Reversal deals damage, choose 1 enhance ability printed on your opponent's character. That ability may not be played until the beginning of your next turn. Pressure Astern SC05 SC05-049 4 Attack +2H 2M 3 [CHAOS] [EVIL] [ORDER] 2 C SC05-049 This card may be played as a block against any throws as if this card had a mid block of +X. X equals the speed of the throw. E Add 1 foundation from your card pool to your momentum: If this attack played as a Reversal deals damage, add 1 foundation from your opponent's card pool to their momentum. Soul Swing SC05 SC05-050 4 Attack +2M 2H 3 [CHAOS] [EVIL] [ORDER] Weapon - Multiple: 1 2 SR SC05-050 E: If this attack is blocked, your next attack this turn gets "E Add 1 foundation from your staging area to your momentum: Your opponent adds 1 of their committed foundations to their momentum." Avarice SC05 SC05-051 2 Foundation +3M [CHAOS] [DEATH] [EVIL] 5 U SC05-051 R: After you add an asset to your momentum, commit 1 foundation that has an enhance ability in your opponent's staging area. Bretheren of the Coast SC05 SC05-052 2 Foundation +1L [AIR] [CHAOS] [EVIL] 5 C SC05-052 E commit: Your opponent may not play enhance abilities printed on foundations this Enhance Step. E Commit: If your opponent's attack deals damage, take this foundation and add it to your momentum. Dead Men Tell No Tales SC05 SC05-053 1 Foundation +1L [CHAOS] [EVIL] [ORDER] Breaker: 2 3 U SC05-053 E Commit: If your attack's current damage would reduce your opponent to 0 vitality, each player adds 1 foundation in their staging area to their momentum. Pieces of Eight SC05 SC05-054 4 Foundation +2H [CHAOS] [DEATH] [EVIL] 4 C SC05-054 F Discard 1 momentum: If you have more cards in your staging area than your opponent, your opponent may not play enhance cards or enhance abilities this turn. R Commit: After your opponent plays an enhance card or ability, cancel its effects. Cagemaster SC05 SC05-055 6 Attack +4H 3M 4 [ALL] [LIFE] [WATER] Weapon - Multiple: 2 2 C SC05-055 E: When this attack or any of its Multiple copies deal damage, discard that attack from your card pool and gain X vitality. X equals the damage dealt. False Pretenses SC05 SC05-056 2 Foundation +4M [ALL] [EVIL] [LIFE] 5 C SC05-056 E Commit: All of your opponent's control checks get +2 this turn. Until the end of this turn, after your opponent successfully makes a control check, gain 2 vitality. First F: Destroy this foundation. All control checks get -3 this turn. If this card is committed, your opponent may play this ability. Ivy **** SC05 SC05-057 6 Character +0M 6 28 [ALL] [DEATH] [LIFE] 6 G: F, Ht: 5'10'', Wt: 128, BT: ? R SC05-057 First F: Gain X vitality. X equals your momentum. E Discard 2 momentum: If your attack deals damage, permanently reduce your opponent's character's hand size by 1. Only playable if your attack is an [all], [death], and [life] attack and your opponent's current hand size is 5 or more. Ivy ***** SC05 SC05-058 6 Character +0M 6 25 [ALL] [EVIL] [LIFE] 6 G: F, Ht: 5'10'', Wt: 128, BT: ? SR SC05-058 F Commit: Add 1 random face down card from your momentum to your card pool face up. This card is not cleared during your next End Phase. While this card is in your card pool, all control values get +X and all vitality gains are increased by X. X equals the card's printed control or difficulty, whichever is lower. Whipcracker SC05 SC05-059 3 Action +1M [ALL] [DEATH] [LIFE] 3 R SC05-059 F Commit 1 weapon asset: Attach this card to the asset. While this card is attached, the asset gets "While this card is committed, your opponent's character's hand size is reduced by 1 (to a minimum of 5)." F Discard 1 momentum: Gain 3 vitality. Viper Edge SC05 SC05-060 4 Asset +2M [ALL] [EVIL] [LIFE] Weapon - Ivy Only - Unique 4 SR SC05-060 R commit: After you gain vitality, place X Whip tokens on this card. X equals the amount of vitality gained. F Commit, remove X Whip tokens from this card: Your Combat Phase ends. Until the end of your next turn, all control checks get +X. Cursed Mark SC05 SC05-061 5 Attack +4M 5L 6 [ALL] [EVIL] [LIFE] Weapon 1 R SC05-061 E: If this attack is completely blocked, add it to your staging area and place 3 Whip tokens on it. F Remove 1 Whip token from this card and discard 1 momentum: Once per turn, gain X vitality or all control checks this turn get +X. X equals the number of Whip tokens on this card. Playable from your staging area. If this card has no whip tokens on it, destroy it. Drowning Madness SC05 SC05-062 4 Attack +2H 2M 2 [ALL] [EVIL] [LIFE] Weapon 2 C SC05-062 E: If this attack deals damage, all control checks for the rest of this turn get +1. Your opponent may discard 2 cards to make the modifier -1 instead. God Whisper SC05 SC05-063 5 Attack +3H 3M 3 [ALL] [EVIL] [LIFE] Weapon - Multiple: 1 2 C SC05-063 E: If this attack and all of its Multiple copies deal damage, the control check for your next attack this turn gets +2. Only playable if there is at least 1 Multiple copy of this card in your card pool. Lost Pledge SC05 SC05-064 3 Attack +2H 5M 2 [ALL] [DEATH] [LIFE] Weapon 2 C SC05-064 E Discard 1 momentum: If this attack deals damage and if your opponent has fewer cards in their hand than you have in your hand, gain 2 vitality. Metal Dancer SC05 SC05-065 4 Attack +3L 2M 2 [ALL] [DEATH] [LIFE] Weapon - Multiple: 2 2 U SC05-065 E: If this attack deals damage, add it to your momentum face up. While this card is face up in your momentum, your opponent's character's hand size gets -1 for each weapon asset they have in play. Your opponent may destroy 1 of their weapon assets during their Ready Phase to discard this card from your momentum. Pride SC05 SC05-066 3 Attack +1L 3M 2 [ALL] [DEATH] [EVIL] Weapon - Desperation: 1 3 U SC05-066 E Discard 1 momentum: Gain X vitality. X equals 4 minus the control of the momentum discarded for this ability (minimum 0). Raven's Egg SC05 SC05-067 4 Attack +3H 2H 6 [ALL] [DEATH] [LIFE] Weapon 2 SR SC05-067 E: Before this attack deals 1 or more damage, reduce that damage to 0 instead. During your End Phase, add this card to your momentum face up. While this card is face up in your momentum, you may choose 1 card in your opponent's discard pile and add it to their hand immediately before their Draw Step. Stinging Souls SC05 SC05-068 4 Attack +2M 2M 3 [ALL] [EVIL] [LIFE] Weapon 3 U SC05-068 E: If this attack deals damage, all control checks get -1 for the rest of this turn. Asylum SC05 SC05-069 2 Foundation +2M [ALL] [CHAOS] [LIFE] 5 U SC05-069 R Commit: After you play the Powerful ability on your attack, you may gain vitality equal to the damage bonus instead of adding the damage to your attack. Driven Madness SC05 SC05-070 5 Foundation +1L [ALL] [EVIL] [LIFE] 2 U SC05-070 F Commit: Make a control check. Place X Whip tokens on this card. X equals 6 minus the control check (minimum 0). Only playable if there are 0 Whip tokens on this card. F Commit, remove all Whip tokens from this card: All control checks get +X until your opponent's next End Phase. X equals the number of Whip tokens removed from this card. Serpent's Embrace SC05 SC05-071 3 Foundation +3H [ALL] [CHAOS] [LIFE] 3 U SC05-071 E Discard 1 momentum: If this attack deals damage, gain X vitality. X equals the control of the momentum discarded for this ability. Soul of Ivy SC05 SC05-072 1 Foundation +2M [ALL] [DEATH] [LIFE] Breaker: 2 4 C SC05-072 R Discard 1 momentum: Before your opponent's Draw Step, reveal your opponent's momentum and choose 1 card. Add that card to your opponent's hand. Seong Mi-na ** SC05 SC05-073 6 Character +0M 6 27 [GOOD] [ORDER] [WATER] 6 G: F, Ht: 5'4'', Wt: 106, BT: A R SC05-073 R Discard 1 card: After either player plays a card or ability, remove 1 card in that player's discard pile from the game. F Discard X momentum, commit X foundations: Once per turn, draw X cards. Run Away SC05 SC05-074 4 Action +3M [GOOD] [ORDER] [WATER] Desperation: 1 4 U SC05-074 R Discard 1 momentum: After your opponent discards a card from their card pool due to one of their card effects during their Combat Phase, their Combat Phase ends. Scarlet Thunder SC05 SC05-075 4 Asset +2H [GOOD] [ORDER] [WATER] Weapon - Seong Mi-Na Only - Unique 4 SR SC05-075 R Commit: After your opponent adds any number of cards to their card pool from somewhere other than their hand, discard all cards they added to their card pool this way. Heavy Willow Divide SC05 SC05-076 6 Attack +3L 2H 7 [GOOD] [ORDER] [WATER] 2 C SC05-076 E Discard 1 momentum: If you have less momentum than your opponent, draw X cards. X equals your opponent's momentum. Seong Mi-na E Commit 1 foundation: Add the top card of your deck to your momentum. Mi-na Frankensteiner SC05 SC05-077 5 Attack +3L 2M 6 [GOOD] [ORDER] [WATER] Seong Mi-Na Only - Reversal - Throw 3 R SC05-077 If this attack is completely blocked, it deals half damage (rounded up). E Discard 1 momentum: If this attack deals damage, draw 2 cards. Twin Fang Thrust SC05 SC05-078 4 Attack +1L 2L 3 [ALL] [ORDER] [WATER] Weapon - Multiple: 1 2 U SC05-078 E: If this attack's first Multiple copy deals damage, draw 1 card. Eavesdropping SC05 SC05-079 3 Foundation +2M [GOOD] [ORDER] [WATER] 4 U SC05-079 R Discard 2 momentum: After your opponent discards any number of cards from their card pool during their Combat Phase, take X cards from the top of their deck and add them face down to their card pool. X equals the number of cards they discarded. Ling Sheng Su Style Rod SC05 SC05-080 2 Foundation +2L [GOOD] [ORDER] [WATER] 5 C SC05-080 R Commit, discard 1 momentum: After your opponent adds a card to their hand during their Combat Phase, draw 1 card. Quick to Anger SC05 SC05-081 2 Foundation +1H [GOOD] [INFINITY] [ORDER] [WATER] 4 C SC05-081 E Commit, discard 1 momentum: If your opponent's attack deals damage, draw 1 card. Voldo **** SC05 SC05-082 6 Character +0M 6 29 [ALL] [EVIL] [VOID] 6 G: M, Ht: 6', Wt: 185, BT: A R SC05-082 R: After your opponent adds cards to their hand during the Combat Phase, you may either draw X cards, or your opponent discards the top X cards of their deck. X equals the amount of cards added to your opponent's hand. F Commit: If your opponent has more cards in hand than you do, add cards from your momentum to your hand until you both have the same number of cards. Voldo ***** SC05 SC05-083 6 Character +0M 6 25 [ALL] [GOOD] [VOID] 6 G: M, Ht: 6', Wt: 185, BT: A SR SC05-083 R Discard 1 momentum: Before you take damage from an attack, you may either add the momentum discarded for this ability to your hand or reduce the damage of the attack by the difficulty of the momentum discarded for this ability (to a minimum of 1). Super Freak Lunge SC05 SC05-084 4 Action +1M [ALL] [GOOD] [VOID] 4 C SC05-084 R: Before your opponent makes a control check to play an attack, that check is automatically successful (no control check necessary). Search your deck for any card with a block, reveal it, and add it to your hand. Shuffle your deck. If your opponent's attack is not blocked, its damage is doubled. Guillotine SC05 SC05-085 3 Asset +3M [ALL] [EVIL] [VOID] Weapon - Voldo Only - Unique 4 SR SC05-085 R Destroy this asset: After your opponent draws any number of cards, they discard an equal number of cards from the top of their deck. Blind Slap Spin SC05 SC05-086 5 Attack +3H 2H 2 [ALL] [ORDER] [VOID] Weapon - Multiple: 2 3 U SC05-086 E: When this attack (or any of its Multiple copies) deals damage, each player draws 1 card after each attack deals damage. Demon Pheromone SC05 SC05-087 5 Attack +1L 3M 5 [ALL] [GOOD] [VOID] Weapon 2 R SC05-087 E: If this attack is not blocked, add this card to your momentum face up. While this card is face up in your momentum, any damage you take from an attack is reduced by that attack's control (to a minimum of 1). Ecstasy SC05 SC05-088 3 Attack +4L 3M 3 [ALL] [FIRE] [VOID] 2 C SC05-088 If this attack is played as a Reversal after you completely block an attack, this attack gets "Powerful: 3" and "E: If this attack deals damage, draw 2 cards." Freak Roll SC05 SC05-089 3 Attack +2M 2M 2 [ALL] [ORDER] [VOID] Weapon 2 C SC05-089 E Commit 1 foundation: Each player draws 1 card. Gate Prier SC05 SC05-090 4 Attack +3M 3M 4 [ALL] [GOOD] [VOID] Weapon 2 U SC05-090 E: If this attack is not blocked, add this card to your momentum face up. E Discard this card from your momentum: This attack gets -3 damage. Only playable while face up in your momentum. Guillotine Scissors SC05 SC05-091 5 Attack +1H 3M 3 [ALL] [ORDER] [VOID] Weapon 2 U SC05-091 E: Draw 3 cards. Only playable if your opponent has drawn cards this Combat Phase. Insanity Trap SC05 SC05-092 6 Attack +2M 4M 6 [ALL] [EVIL] [VOID] Weapon - Breaker: 1 2 R SC05-092 After playing this card as a block, your opponent may not draw any cards for the remainder of this Combat Phase. If your opponent has drawn any cards this Combat Phase, they discard the top 3 cards of their deck. Jolly Ripper SC05 SC05-093 4 Attack +2M 2H 3 [ALL] [EVIL] [VOID] 3 C SC05-093 E: If your opponent has drawn any cards this Combat Phase, they discard the top 2 cards of their deck. Life Sucker SC05 SC05-094 6 Attack +2L 3M 7 [ALL] [EVIL] [VOID] Throw 2 SR SC05-094 If this attack is completely blocked, it still deals half damage (rounded up). E: If this attack deals damage and if your opponent has drawn any cards this Combat Phase, they discard X cards from the top of their deck. X equals the damage dealt by this attack. Blind Stance SC05 SC05-095 4 Foundation +3M [ALL] [ORDER] [VOID] 2 C SC05-095 F Destroy this foundation: Each player draws a number of cards equal to their character's hand size and then removes cards in their hand from the game until the number of cards in their hand is equal to their character's hand size. Caliostro Rush SC05 SC05-096 2 Foundation +4L [ALL] [GOOD] [VOID] 3 U SC05-096 R Discard 1 momentum: Before you take damage, if you have more vitality than your opponent, reduce the damage by the control of the momentum discarded for this ability. Mantis Crawl SC05 SC05-097 4 Foundation +2H [ALL] [GOOD] [VOID] 4 U SC05-097 While this card is committed and if you have more momentum than your opponent, any damage dealt to you is reduced by 1. You may choose to leave this card committed during your Ready Phase. Rat Chaser SC05 SC05-098 1 Foundation +0H [ALL] [ORDER] [VOID] 5 C SC05-098 R Commit: After your opponent draws 1 or more cards due to a card effect, draw X cards. X equals twice the number of cards drawn by your opponent. You may not ready this card during your next Ready Phase. Sealed Away SC05 SC05-099 3 Foundation +2H [ALL] [GOOD] [VOID] 5 U SC05-099 E Destroy this foundation, discard 2 momentum: Before this attack deals damage, reduce that damage by 1. Soul Radiance SC05 SC05-P01 3 Attack +4M 2 [CHAOS] [EARTH] [FIRE] Weapon 2 P SC05-P01 E: If this attack deals damage, the next attack you play this turn gets +X damage. X equals the amount of momentum you have when that attack is played. Blades of Fury SC05 SC05-P02 1 Foundation +3L [DEATH] [EVIL] [VOID] 5 P SC05-P02 R Discard 4 momentum: After you make a control check successful by committing foundations, destroy any non-character card in your opponent's staging area. Only playable while this card is committed. Alex * SF06 SF06-001 6 Character +0M 29 [ALL] [EARTH] [FIRE] 6 R SF06-001 E Discard 1 momentum: If this attack deals more damage than its printed damage, draw 2 cards from the bottom of your deck. E Commit: Reveal 1 attack in your hand. If your attack's zone matches the revealed attack's zone, it gets +X damage. X equals the block modifier of the revealed attack. Alex ** SF06 SF06-002 6 Character +0M 29 [ALL] [FIRE] [GOOD] 6 SR SF06-002 R Commit: After you completely block an attack, draw 3 cards from the bottom of your deck. Discard 1 card. E: You may play any block from your hand against this attack, even if it would normally be illegal. Deadly Grapple SF06 SF06-003 4 Action +2L [ALL] [FIRE] [GOOD] 4 U SF06-003 If your character is Alex, after blocking a throw attack with this card, you can discard 1 momentum to have that attack deal no damage. E: Your Throw attack gets +3 damage. Only playable if you have drawn cards from your deck this Combat Phase. You Can't Escape SF06 SF06-004 4 Action +2L [ALL] [EARTH] [FIRE] 4 C SF06-004 E: Your attack gets +2 damage for each preceding attack in your card pool with an attack zone that matches your attack's zone. Grappling Gloves SF06 SF06-005 4 Asset [ALL] [EARTH] [FIRE] 4 U SF06-005 E Commit, discard 1 attack: Your attack gets +X damage. X equals the block modifier of the discarded attack. N.Y. Subway Station SF06 SF06-006 4 Asset +1M [ALL] [EARTH] [FIRE] Unique - Terrain 4 R SF06-006 E Commit, commit 1 foundation: Draw 1 card from the bottom of your deck. E Reveal 1 attack from your hand: If the revealed card's attack zone matches the attack zone of your attack, your attack gets +2 damage. Either player may play this ability. Playable while committed. Flash Chop SF06 SF06-007 3 Attack +3M 2M 4 [ALL] [FIRE] [ORDER] Punch 3 R SF06-007 E Commit 1 foundation: If the preceding attack in your card pool shares an attack zone with this attack, this attack gets +2 damage. Flying Cross Chop SF06 SF06-008 3 Attack +2L 3H 3 [ALL] [EARTH] [FIRE] Punch 3 C SF06-008 E: This attack gets +2 damage. Only playable if this attack's zone matches a block zone in your staging area. Hyper Bomb SF06 SF06-009 3 Attack +1L 3M 8 [ALL] [FIRE] [ORDER] Alex Only - Powerful: 2 - Throw 3 SR SF06-009 If this attack is completely blocked, it still deals half damage (rounded up). E: If this attack deals damage, draw X cards from the bottom of your deck. X equals the number of momentum you discarded to pay for this attack's Powerful ability. Power Bomb SF06 SF06-010 2 Attack +3H 1M 6 [ALL] [EARTH] [FIRE] Throw 2 SR SF06-010 If this attack is completely blocked, it still deals half damage (rounded up). E: If the zone of the next attack you play this turn matches this attack's zone, that attack gets +2 damage. Slash Elbow SF06 SF06-011 3 Attack +3M 3M 4 [ALL] [EARTH] [FIRE] Punch 3 U SF06-011 E: If this attack deals more than its printed damage, draw 1 card from the bottom of your deck. Spiral D.D.T. SF06 SF06-012 2 Attack +2M 3H 6 [ALL] [FIRE] [GOOD] Throw 2 U SF06-012 If this attack is completely blocked, it still deals half damage (rounded up). If this card is in your card pool after being played as a block, any mid zone blocks you attempt have their block modifier reduced to +0. Come into Your Own SF06 SF06-013 5 Foundation [ALL] [FIRE] [ORDER] 5 U SF06-013 E Commit: If this attack deals more than its printed damage, draw 2 cards from the bottom of your deck. Alex E Commit: Your attack gets +2 damage. Only playable if your attack's zone matches the attack zone of another attack in your card pool. Headstrong SF06 SF06-014 5 Foundation +2L [ALL] [FIRE] [GOOD] 5 C SF06-014 R Commit, discard 1 momentum: Before you attempt to block your opponent's attack, you may play any block card against this attack, even if it would normally be illegal. Impressive Physique SF06 SF06-015 5 Foundation +2M [ALL] [EARTH] [FIRE] 5 C SF06-015 E Commit: Your high or low attack gets +3 damage if you have a high or low block zone in your staging area. Physical Fighter SF06 SF06-016 4 Foundation [ALL] [EARTH] [FIRE] 4 C SF06-016 E: If this attack's zone matches a block zone in your opponent's card pool, it gets +1 damage. Alex E Commit, remove 1 attack in your discard pile from the game: If the removed card's attack zone matches the zone of this attack, this attack gets +X damage. X equals the removed card's speed. Stay Down SF06 SF06-017 5 Foundation [ALL] [FIRE] [ORDER] 5 U SF06-017 E Commit: If your attack deals more than its printed damage, draw X cards from the bottom of your deck. X equals half the difference between the damage dealt and the attack's printed damage (rounded down). Undefeated SF06 SF06-018 5 Foundation [ALL] [EARTH] [FIRE] 5 C SF06-018 E Commit: This attack gets +3 damage. Only playable if you have another attack in your card pool and if this attack's zone does not match the attack zone of any attack in your card pool. Cammy ***** SF06 SF06-019 6 Character +0M 28 [CHAOS] [LIFE] [WATER] 6 R SF06-019 While this card is ready, after an attack is added to momentum from a card pool during an End Phase, remove the top card of your deck from the game. E Remove 1 card in your hand from the game: This attack gets +2 speed. Cammy ****** SF06 SF06-020 6 Character +0M 27 [CHAOS] [LIFE] [ORDER] 6 SR SF06-020 E Commit, discard 1 momentum: During the Block Step, this attack is completely blocked and deals 0 damage. After the Block Step for this attack, add this attack to its owner's momentum. F Commit, remove the top 3 cards of your deck from the game: Discard 1 card from your card pool. Break Free SF06 SF06-021 3 Action +2L [CHAOS] [LIFE] [ORDER] 3 SR SF06-021 F Remove the top X cards of your deck from the game: Draw X cards. At the end of this turn, remove X cards in your hand from the game. X may not be more than the number of cards in your staging area. Scarred SF06 SF06-022 3 Action [CHAOS] [LIFE] [ORDER] 3 SR SF06-022 R: Before your opponent begins their End Phase, add all the cards in their card pool to their momentum. Only playable if there is an attack in your opponent's card pool. Combat Boots SF06 SF06-023 4 Asset +2H [CHAOS] [FIRE] [LIFE] Breaker: 1 4 R SF06-023 E Commit, discard 1 attack: Your attack gets +X speed. X equals the block modifier of the discarded attack. Delta Red Insignia SF06 SF06-024 3 Asset [CHAOS] [LIFE] [WATER] Cammy Only - Item - Unique 3 SR SF06-024 First F Destroy this card, remove your hand from the game: Add X cards from your removed from the game pile to your hand. X equals your character's printed hand size. Cammy's Low Punch SF06 SF06-025 3 Attack +2L 2L 4 [CHAOS] [FIRE] [LIFE] Punch - Desperation: 2 3 C SF06-025 E: If this attack deals damage and you have more cards removed from the game than your opponent, the next attack you play this turn gets +2 speed. Cammy's Roundhouse SF06 SF06-026 3 Attack +3H 4L 4 [AIR] [CHAOS] [LIFE] Kick 3 SR SF06-026 E: If this attack deals damage, remove it from the game. Cannonball Jump SF06 SF06-027 2 Attack 3H 6 [CHAOS] [FIRE] [LIFE] Kick 2 U SF06-027 E Remove 1 foundation in your staging area from the game: This attack gets +X speed. X equals the foundation's difficulty. Hooligan Combo SF06 SF06-028 2 Attack 3M 4 [AIR] [CHAOS] [LIFE] Throw 2 U SF06-028 If this attack is completely blocked, it still deals half damage (rounded up). E: If this attack is not blocked, remove it from the game. Add 1 card from your removed from the game pile to your momentum. Spin Drive Smasher ** SF06 SF06-029 3 Attack 1M 6 [CHAOS] [FIRE] [LIFE] Cammy Only - Kick 3 R SF06-029 E Remove the top card of your deck from the game: If the removed card's control is equal to or greater than this attack's speed, this attack gets +X speed and you may play this ability again. X equals the removed card's control. Thrust Kick SF06 SF06-030 3 Attack 2M 3 [AIR] [CHAOS] [LIFE] Kick 3 U SF06-030 E Remove 1 card in your hand from the game: If this attack deals damage, add it to your momentum. Assassin SF06 SF06-031 5 Foundation +2M [AIR] [CHAOS] [LIFE] 5 C SF06-031 E Commit, remove the top card of your deck from the game: If this attack deals damage, remove it from the game. Confrontation SF06 SF06-032 3 Foundation [AIR] [CHAOS] [LIFE] 3 U SF06-032 F Commit: Add 1 card from any player's card pool to their momentum. Forgotten Memories SF06 SF06-033 4 Foundation +3H [AIR] [CHAOS] [LIFE] 4 U SF06-033 F Commit, discard 1 momentum: Choose 1 random card in your removed from the game pile. If you could play the chosen card, play it (no control check necessary). Killer Bee SF06 SF06-034 4 Foundation [CHAOS] [FIRE] [LIFE] 4 C SF06-034 E Commit: If you have more cards removed from the game than your opponent, this attack gets +2 speed. Realizations SF06 SF06-035 5 Foundation +2H [AIR] [CHAOS] [LIFE] 5 C SF06-035 R: Before your opponent's End Phase, add 1 card from their card pool to their momentum. Only playable if you took damage from your opponent this turn. Undercover SF06 SF06-036 4 Foundation [CHAOS] [DEATH] [LIFE] 4 C SF06-036 R Commit: After a player adds a card to their momentum, remove the top 2 cards of their deck from the game. Chun-Li ******* SF06 SF06-037 6 Character +0M 20 [AIR] [EVIL] [WATER] 6 R SF06-037 R Commit: Before you attempt to play an attack on your turn, cards with a control of 1 or 2 in your card pool do not count towards your attack's progressive difficulty. Desperation E Commit: Gain X vitality. X equals your opponent's hand size. Chun-Li ******** SF06 SF06-038 6 Character +0M 19 [AIR] [ALL] [WATER] 6 SR SF06-038 R Discard 1 momentum: After you make a control check to play a card, that check gets +X. X equals the number of other attacks in your card pool. Desperation E Commit: Gain 9 vitality. Only playable during your turn Aerial Assault SF06 SF06-039 4 Action +1H [AIR] [EVIL] [WATER] 4 R SF06-039 First F Discard 3 momentum: Until the end of your turn, before you make a control check to play an attack, that check gets +X. X equals the number of attacks already in your card pool. Amazing Acrobatics SF06 SF06-040 5 Action +2M [AIR] [ALL] [WATER] 5 SR SF06-040 E: If this attack deals damage and if the next card you play this turn is a high kick attack, cards with a control of 1 or 2 in your card pool do not count towards that attack's progressive difficulty and if that attack deals damage you gain 3 vitality. Chun-Li Desperation F: Gain X vitality. X equals twice the number of attacks in your card pool. Interpol Badge SF06 SF06-041 4 Asset +1L [AIR] [ALL] [WATER] Unique 4 SR SF06-041 R Commit: After you make a control check to play an attack, that check gets +X. X equals the number of other [Air] or [Water] attacks in your card pool. Desperation E Commit: Gain 5 vitality. Light-footed Stance SF06 SF06-042 3 Asset [AIR] [EVIL] [WATER] 3 R SF06-042 E Commit: If this control 1 or 2 attack deals damage, this attack does not count towards progressive difficulty for the rest of this turn. E Commit: If your Kick attack deals damage, the control check for your next attack this turn gets +2. Kakashi Ken SF06 SF06-043 2 Attack +3M 3M 3 [AIR] [EVIL] [WATER] Punch 2 C SF06-043 E: If this attack deals damage, you get +1 to the control checks to play your attacks for the rest of the turn. Koho Kaiten Kyaku SF06 SF06-044 3 Attack +1L 4L 3 [AIR] [ALL] [WATER] Kick 3 U SF06-044 E: If this attack deals damage, discard a control 1 card from your card pool. Ryusei Raku ** SF06 SF06-045 2 Attack +1L 5H 3 [AIR] [ALL] [WATER] Punch 2 U SF06-045 Desperation E: If this attack deals damage, gain X vitality. X equals double the amount of damage this attack dealt. Spinning Bird Kick EXTRA SF06 SF06-046 2 Attack +1M 5M 3 [AIR] [ALL] [WATER] Kick - Multiple: 2 2 R SF06-046 E Discard 1 momentum: If this attack deals damage, it does not count towards progressive difficulty. If any of this attack's Multiple copies deal damage, that copy does not count towards progressive difficulty. Chun-Li E: If this attack deals damage, gain X vitality. X equals one half of your character's printed vitality (rounded up) minus your current vitality. Tensei-Ranka SF06 SF06-047 3 Attack +1L 6H 8 [AIR] [EVIL] [WATER] Chun-Li Only - Kick - Powerful: 1 3 SR SF06-047 As an additional cost to play this attack, discard 1 momentum. E: If this attack deals damage, it does not count towards progressive difficulty for the rest of this turn. Yoso Kyaku SF06 SF06-048 2 Attack 4H 3 [AIR] [EVIL] [WATER] Kick 2 C SF06-048 E: If this attack deals damage and if the next attack you play this turn is a high Kick attack, that attack's control check gets +X. X equals the number of other Kick attacks in your card pool. Ancestor's Strength SF06 SF06-049 5 Foundation +2M [AIR] [ALL] [WATER] 5 U SF06-049 When committing foundations to make a control check successful, if the card being played has a control of 1, this foundation counts as 2 foundations. Chun-Li Desperation F Commit: Discard up to 3 attacks with a control of 1 or 2 from your card pool. Gain X vitality. X equals double the number of cards discarded from your card pool for this ability. Death from Above SF06 SF06-050 5 Foundation [AIR] [EVIL] [WATER] 5 C SF06-050 E Commit: If this attack deals damage, the control check for your next high attack this turn gets +X. X equals the number of other high attacks in your card pool. Harness Your Chi SF06 SF06-051 3 Foundation [AIR] [CHAOS] [WATER] 3 U SF06-051 R Commit: Before you make a control check, that check gets +X. X equals double the number of high Kick attacks in your card pool. Peace and Harmony SF06 SF06-052 4 Foundation [AIR] [ALL] [WATER] 4 U SF06-052 E Commit: If your Kick attack deals damage, your control checks for attacks get +1 for the rest of the turn. Chun-Li Desperation E Commit: Gain X vitality. X equals the number of attacks in your card pool. Strike to Maim SF06 SF06-053 4 Foundation [AIR] [EVIL] [WATER] 4 C SF06-053 E Commit: If your attack deals damage, reveal your hand and discard all control 1 cards revealed this way and discard all control 1 or 2 cards from your card pool. Traditional Style SF06 SF06-054 4 Foundation +1M [AIR] [EVIL] [WATER] 4 C SF06-054 E Commit, discard 1 momentum: For the rest of this turn, control 2 cards in your card pool do not count toward progressive difficulty and each control 1 card in your card pool reduces your total progressive difficulty by 1 instead of adding 1. Dhalsim ***** SF06 SF06-055 6 Character +0M 27 [DEATH] [GOOD] [VOID] 6 R SF06-055 R Destroy 1 ready foundation: During your opponent's turn, before an attack deals damage, return all of its numbers to their printed values. Progressive difficulty is ignored for the rest of this turn. R Discard 1 momentum: Once per turn, after you completely block an attack, remove that attack from the game. Lead a Simple Life SF06 SF06-056 3 Action +3H [DEATH] [GOOD] [VOID] 3 R SF06-056 After this card completely blocks an attack, destroy X of your foundations to remove X cards in any discard pile from the game. Dhalsim R: After your opponent's Ready Step, until the end of their turn, your opponent cannot play copies of cards they already have in play. Dhalsim's Turban SF06 SF06-057 4 Asset +2L [DEATH] [GOOD] [VOID] Dhalsim Only - Unique 4 U SF06-057 R Discard 1 momentum: After your opponent plays an enhance ability that increases an attack's speed or damage, cancel its effects. Yoga Catch SF06 SF06-058 2 Attack +1M 2M 4 [DEATH] [GOOD] [VOID] Reversal - Breaker: 1 2 C SF06-058 E: If this attack played as a Reversal deals damage, reveal your opponent's momentum. If there are multiple copies of any card, choose 1 card and discard all copies of that card from their momentum. Yoga Drill Kick SF06 SF06-059 2 Attack 4M 4 [DEATH] [GOOD] [VOID] Kick 2 U SF06-059 E Discard 1 momentum: If this attack deals damage, your opponent reveals their hand. If any of the cards in their hand are copies of cards in either players staging area, commit all copies of those cards. Yoga Legend SF06 SF06-060 3 Attack +4L 5H 11 [DEATH] [GOOD] [VOID] Dhalsim Only - Kick 3 SR SF06-060 E Destroy 4 ready foundations: If this attack deals damage, destroy all cards with more than 1 copy in play. Journey to Enlightenment SF06 SF06-061 2 Foundation +1L [DEATH] [GOOD] [VOID] 2 U SF06-061 F Commit: Choose 1 card in your opponent's removed from the game pile. If there are at least 2 copies of the chosen card in their removed from the game pile, search their deck for all copies of that card and remove them from the game. Roam the World SF06 SF06-062 4 Foundation [DEATH] [GOOD] [VOID] 4 C SF06-062 F Commit: Commit all copies of 1 card. Spiritual Center SF06 SF06-063 5 Foundation +2H [DEATH] [GOOD] [VOID] 5 C SF06-063 R Commit: When an attack is getting a speed or damage bonus, if that bonus is equal to or greater than your opponent's momentum, reduce that bonus to 0. Gen ** SF06 SF06-064 6 Character +0M 27 [AIR] [GOOD] [WATER] 6 R SF06-064 First F: Until the end of your turn, whenever you add an attack to your momentum from your card pool, take 1 card from the bottom of your deck and add it to your momentum. R Commit, discard 3 momentum: When your opponent's unblocked attack would deal damage, reduce that damage to 0. Tiger Style SF06 SF06-065 3 Action [AIR] [EARTH] [GOOD] 3 U SF06-065 E Discard 2 momentum: If this attack is unblocked, it deals no damage. During the End Phase, this attack may be added to its controller's momentum. Genhanten SF06 SF06-066 4 Asset [AIR] [GOOD] [WATER] 4 SR SF06-066 E Commit, commit 2 foundations: Add up to X cards from the bottom of your deck to your momentum. X equals the number of attacks in your card pool. E Commit, discard any number of momentum: If your opponent's attack is unblocked it gets -X damage. X equals double the number of momentum discarded for this ability. Gekiro SF06 SF06-067 2 Attack 4H 6 [AIR] [EARTH] [GOOD] Kick 2 U SF06-067 E Discard 3 momentum: If this attack deals damage, when it would be added to your momentum from your card pool this turn add it face up. While this card is face up in your momentum, your opponent's attacks get -X damage (to a minimum of 1). X equals your opponent's attack's control. Hyakurenko SF06 SF06-068 3 Attack 4M 2 [AIR] [CHAOS] [GOOD] Multiple: 2 - Punch 3 C SF06-068 E: If this attack deals damage, add 1 card from the bottom of your deck to your momentum. Shitenshu SF06 SF06-069 3 Attack 4M 6 [AIR] [GOOD] [WATER] Gen Only - Powerful: 2 - Punch 3 R SF06-069 E Commit 1 foundation: During your End Phase this attack may be added to your momentum even if it did not deal damage. A Worthy Death SF06 SF06-070 5 Foundation [AIR] [EARTH] [GOOD] 5 C SF06-070 E Commit, discard 1 momentum: If this attack is unblocked, it gets -4 damage (minimum 1). Gen E Commit, discard 1 momentum: This attack gets -X damage (minimum 1). X equals the difficulty of the momentum discarded for this ability. Failing Health SF06 SF06-071 4 Foundation [AIR] [CHAOS] [GOOD] 4 U SF06-071 R Commit: After you add an attack from your card pool to your momentum during your End Phase, add 1 card from the bottom of your deck to your momentum. Gen E Commit, lose 2 vitality, look at your momentum and discard 1 attack from it: This attack gets -X damage. X equals the discarded attack's damage. Kung Fu Master SF06 SF06-072 5 Foundation [AIR] [EARTH] [GOOD] 5 C SF06-072 E Look at your momentum and discard 1 attack from it: This attack gets -X damage. X equals the discarded attack's control. Gill ** SF06 SF06-073 6 Character +0M 27 [DEATH] [LIFE] [ORDER] 6 R SF06-073 The first attack each player attempts to play during a turn gets +1 difficulty. R Commit: After your opponent plays an attack with a higher damage than difficulty, they must either commit X foundations or discard that attack from their card pool and cancel its effects. X equals the difference between the attack's damage and difficulty. Resurrection SF06 SF06-074 2 Action +2M [DEATH] [LIFE] [ORDER] 2 SR SF06-074 R Discard X momentum: Before you take damage, if that damage would reduce you to 0 or less vitality, gain an amount of vitality equal to 4 times X. The Illuminati SF06 SF06-075 3 Asset [DEATH] [EVIL] [ORDER] 3 C SF06-075 R Commit, discard 4 momentum: After your opponent plays an attack with a higher damage than difficulty, discard that attack from their card pool and cancel its effects. R Commit: After your opponent's Ready Phase, until the beginning of your opponent's next turn, players may not ready cards during the Combat Phase. Cryokenesis SF06 SF06-076 3 Attack +2H 2H 4 [DEATH] [EVIL] [ORDER] Ranged - Reversal 3 C SF06-076 This card may be played as a block against any ranged attack as if this card had a mid block of +0. E Discard 3 momentum: If this attack deals damage, the next time your opponent plays an attack with a higher printed damage than difficulty this turn, discard that attack from their card pool and cancel its effects. Impact Claw SF06 SF06-077 2 Attack +2M 4M 5 [DEATH] [EVIL] [ORDER] Reversal - Throw 2 C SF06-077 If this attack is completely blocked, it still deals half damage (rounded up). E Discard 2 momentum: If this attack deals damage, for the rest of this turn after your opponent plays an attack with a higher printed damage than difficulty, they commit 1 of their foundations. Seraphic Wing SF06 SF06-078 3 Attack +2L 3H 10 [DEATH] [EVIL] [ORDER] Gill Only - Stun: 3 3 R SF06-078 While this card is in your card pool, all attacks get +1 difficulty. E Discard 3 momentum: During your next End Phase, this attack is not cleared from your card pool. Illuminati Messiah SF06 SF06-079 5 Foundation +1L [DEATH] [EVIL] [ORDER] 5 U SF06-079 While this card is ready, after each player plays their first attack in a turn their opponent chooses whether they commit 1 of their foundations or discard 1 of their momentum. Overwhelming Power SF06 SF06-080 4 Foundation +1H [DEATH] [LIFE] [ORDER] 4 U SF06-080 E Commit, destroy 1 foundation: Discard any 2 cards in your opponent's card pool that precede this attack. Only playable if your opponent has an attack in their card pool with a higher printed damage than difficulty. F Commit: Your next attack this turn cannot have its printed difficulty or the control check to play it modified. Prophesied Leader SF06 SF06-081 5 Foundation [DEATH] [LIFE] [ORDER] 5 U SF06-081 R Commit, discard X momentum: After your opponent plays an attack with a higher damage than speed, discard that attack from their card pool and cancel its effects. X equals double that attack's speed. Guile ***** SF06 SF06-082 6 Character +0M 26 [AIR] [CHAOS] [ORDER] 6 R SF06-082 First F Commit, discard 1 card: Until the beginning of your next turn, after a player plays a card, they discard 1 card. If the control of their discarded card does not match the control of their played card, they discard 1 additional card. E Commit, discard 1 card: Add a block from your discard pile to your hand. Guile ****** SF06 SF06-083 6 Character +0M 28 [AIR] [EARTH] [ORDER] 6 SR SF06-083 R Commit: After a player resolves a form, make a control check. The control of the next card played this turn cannot match the check. R Commit: Before you make a control check to block an attack or to play an attack as a Reversal, that control check gets +X. If blocking, X equals the block modifier. If playing an attack as a Reversal, X equals the Reversal's printed difficulty. Brilliant Escape SF06 SF06-084 2 Action +2M [AIR] [ORDER] [VOID] 2 R SF06-084 R Discard 2 momentum: After you completely block an attack, choose a number. Players cannot play cards with controls that match the chosen number for the rest of this turn. Setting Explosives SF06 SF06-085 1 Action +1L [AIR] [DEATH] [ORDER] 1 SR SF06-085 E: Until the end of the turn, after your opponent plays a card into their card pool, make a control check. If your check matches the printed control of your opponent's card, discard that card from their card pool and cancel its effects. Only playable during your opponent's turn. Fatigues SF06 SF06-086 3 Asset [AIR] [ALL] [ORDER] 3 R SF06-086 E Destroy this asset: Add 1 block from your discard pile to your hand. Safu SF06 SF06-087 3 Asset +2M [AIR] [ALL] [ORDER] Guile Only - Ally 3 R SF06-087 After you play this card as a block, move it to your staging area committed. R Commit: Before blocking an attack, reveal your hand. If you have no blocks in your hand, add this card to your hand and play it as a block. Flash Kick SF06 SF06-088 2 Attack +1L 2H 4 [AIR] [ORDER] [VOID] Kick 2 U SF06-088 E: If this attack deals damage, your opponent must choose to either let each player draw 2 cards or let you choose a card type. If you choose a card type, that card type cannot be played for the rest of this turn. Guile's Backfist SF06 SF06-089 2 Attack 3H 2 [AIR] [ORDER] [WATER] Punch - Reversal 2 C SF06-089 E: If this attack played as a Reversal deals damage, for the rest of this turn whenever you attempt to play an attack as a Reversal, progressive difficulty is not counted. Reverse Spin Kick ** SF06 SF06-090 2 Attack +1M 4M 4 [AIR] [CHAOS] [ORDER] Kick - Reversal 2 C SF06-090 E: If this attack deals damage, your next control check to play a block this turn gets +X. X equals the damage dealt by this attack. Somersault Kick ** SF06 SF06-091 2 Attack 2L 7 [AIR] [CHAOS] [ORDER] Kick - Reversal 2 U SF06-091 E: Change the zone of this attack to high. Not playable if this attack was played as a Reversal. Guile E: If this attack played as a Reversal deals damage, your control checks get +2 for the rest of this turn. Sonic Boom Typhoon SF06 SF06-092 2 Attack +3M 3M 2 [AIR] [EARTH] [ORDER] Ranged 2 SR SF06-092 This card may be played as a block against any ranged attack as if this card had a mid block of +0. E: If this attack deals damage, cards with less than X control cannot block your attacks for the rest of this turn. X equals the damage this attack dealt. Standing Roundhouse SF06 SF06-093 2 Attack +2M 1H 5 [AIR] [ORDER] [VOID] Kick 2 SR SF06-093 E: If this attack deals damage, choose a number. Discard all cards in all card pools. Players cannot play cards with controls that match the chosen number for the rest of this turn. Daily Routine SF06 SF06-094 4 Foundation [AIR] [ORDER] [VOID] 4 U SF06-094 R Commit: After a card is played, discard 1 card. Players may not play non-attack cards with a control that matches the discarded card's control for the rest of this turn. Family Ties SF06 SF06-095 4 Foundation +1H [AIR] [CHAOS] [ORDER] 4 C SF06-095 E Commit: If you block this attack with a card that either shares a resource symbol with this attack or has the same control as this attack, the control check for your next Reversal this turn gets +2. Friendship SF06 SF06-096 5 Foundation +1M [AIR] [ALL] [ORDER] Charlie/Guile Breaker: 2 5 C SF06-096 R Commit: After your attack played as a Reversal deals damage, add up to 2 character cards from your discard pile to your hand. Man Enough SF06 SF06-097 3 Foundation [AIR] [CHAOS] [ORDER] 3 U SF06-097 R Commit: After you block an attack, you may either add the card you blocked with to your hand or the control check for your next Reversal this turn gets +2. Military Rank SF06 SF06-098 5 Foundation [AIR] [ALL] [ORDER] 5 C SF06-098 R Commit: After a player plays a card with a control that matches the control of a card already in their card pool, add 1 block from your discard pile to your hand. Patriot SF06 SF06-099 3 Foundation +2L [AIR] [EARTH] [ORDER] 3 U SF06-099 R Commit: After your opponent plays a card with a control that matches the control of the preceding card in their card pool, each player reveals their hand. Each player discards cards until all the cards in their hand have a different control from each other. Dan * SF06 SF06-P01 6 Character +0M 24 [ALL] [DEATH] [GOOD] 6 G: M, Ht: 5'10'', Wt: 163, BT: O P SF06-P01 E: This attack gets -3 damage. Only playable if you have more cards in your hand than your opponent. F Commit: Draw 5 cards. Only playable if you have 3 or fewer cards in your hand. Elena * SF06 SF06-P02 6 Character +0M 23 [DEATH] [FIRE] [GOOD] 6 G: F, Ht: ??, Wt: ??, BT: ? P SF06-P02 R: After your opponent plays a non-attack card, you may play 1 foundation and move it to your staging area during their End Phase. E Commit: Your attack gets +1 damage for each card in your hand. Juli * SF06 SF06-P03 6 Character +0M 22 [ALL] [EVIL] [ORDER] 6 G: F, Ht: 5'5'', Wt: 108, BT: ? P SF06-P03 E: Each player commits 1 of their foundations. F Commit, discard 1 card from your opponent's card pool: Draw 3 cards. Juni * SF06 SF06-P04 6 Character +0M 20 [ALL] [DEATH] [ORDER] 6 G: F, Ht: 5'4'', Wt: 101, BT: ? P SF06-P04 F Commit: Once per turn, draw X cards. X equals the number of committed foundations in your staging area. F: Gain 3 vitality. Your Combat Phase ends. Necro * SF06 SF06-P05 6 Character +0M 24 [EVIL] [GOOD] [VOID] 6 G: M, Ht: ??, Wt: ??, BT: ? P SF06-P05 F Commit: Until the beginning of your next turn, neither player may play assets. F Commit: Look at your opponent's hand. Choose any non-attack card in their hand and discard it. Yang * SF06 SF06-P06 6 Character +0M 25 [ALL] [DEATH] [LIFE] 6 G: M, Ht: 5'8'', Wt: 162, BT: B P SF06-P06 E Commit: Gain 2 vitality. If your opponent has gained any vitality this turn, you gain 5 vitality instead. E Discard 1 momentum: If you have more momentum than your opponent, your opponent may not play enhance abilities or cards for the rest of the turn. Yun * SF06 SF06-P07 6 Character +0M 26 [DEATH] [EARTH] [LIFE] 6 G: M, Ht: 5'8'', Wt: 136, BT: B P SF06-P07 E Commit: Your attack gets +X speed. X equals the number of your opponent's committed foundations. E Commit 1 foundation: Until the end of this attack, the damage of this attack may not be reduced. Shadaloo Doll Attack SF06 SF06-P08 4 Attack +1M 5M 3 [ALL] [ORDER] 3 P SF06-P08 E Commit 1 foundation: Add the bottom card of your deck to your hand. Juni E: Gain 2 vitality. Juli E: Each player gains 3 vitality. Shadaloo Dolls SF06 SF06-P09 1 Foundation [ALL] [ORDER] 6 P SF06-P09 F Commit: Each player gains 1 vitality. Juni F Commit: Both players draw 1 card. Juli F Commit: Draw 1 card and discard 1 card. B.B. Hood * DS01 DS01-001 6 Character +0M 25 [ALL] [EVIL] [GOOD] 6 R DS01-001 R Commit: After your opponent plays a non-foundation card, add 1 card of the same type from your discard pile to your hand. E Discard 1 card: If the discarded card either shares at least 2 resource symbols with your opponent's attack or matches at least 1 keyword with your opponent's attack, that attack gets -X damage. X equals 6 minus the discarded card's control. Dark Heart DS01 DS01-002 4 Action [ALL] [GOOD] [ORDER] 4 R DS01-002 R: Before your opponent would draw or add any number of cards to their hand during the Combat Phase, they do not draw or add any cards to their hand. Add X attacks from your discard pile to your hand. X equals the number of cards your opponent would have drawn or added. Basket of Tricks DS01 DS01-003 4 Asset +2M [ALL] [GOOD] [ORDER] 4 R DS01-003 F Commit: Add 1 attack with a control of 2 or less from your discard pile to your hand. E Commit: Your opponent's split attack gets -X damage. X equals the printed damage of the attack. Cheer and Fire DS01 DS01-004 2 Attack +2M 4M 3 [ALL] [EARTH] [GOOD] Ranged 2 SR DS01-004 E Commit 2 foundations: Until the end of the turn, while this card is in your card pool, after your opponent plays an attack as a Reversal, that attack's damage is reduced to 0. B.B. Hood E Commit 2 foundations: Until the end of the turn, while this card is in your card pool, after your opponent plays any attack, that attack's damage is reduced to 0. Cool Hunting DS01 DS01-005 3 Attack +2M 3M 4 [ALL] [GOOD] [ORDER] B.B. Hood Only - Multiple: 2 - Ranged 3 SR DS01-005 E Discard 1 momentum: Whenever this attack or one of its Multiple copies deals damage, you may Add 1 non-foundation card from your discard pile to your hand. Tricky Basket DS01 DS01-006 3 Attack +2H 2L 3 [ALL] [GOOD] [ORDER] Reversal 3 C DS01-006 E Discard 1 momentum: If this attack deals damage, choose 1 card type in your opponent's card pool. Add 1 card of the chosen type from your discard pile to your hand. Born to Hunt DS01 DS01-007 5 Foundation [ALL] [EVIL] [GOOD] 5 U DS01-007 R Commit, discard 1 momentum: After your opponent plays a non-foundation card, add 1 card of the same type from your discard pile to your hand. If your character is B.B. Hood, add 2 cards of the same type to your hand instead. Cute and Innocent DS01 DS01-008 4 Foundation +0L [ALL] [EARTH] [GOOD] 4 U DS01-008 E Commit: Your opponent's attack gets -2 damage (minimum 1). If your opponent's character is the opposite gender of your character, their attack gets -4 damage (minimum 1) instead. Only playable if your staging area has at least 1 of each card type that your opponent has in their staging area. Mercenary DS01 DS01-009 5 Foundation +1H [ALL] [GOOD] [ORDER] 5 C DS01-009 E Commit: Choose 1 keyword on your opponent's attack. Add 1 attack card with a matching keyword from your discard pile to your hand. Only playable during your opponent's attack. Bishamon * DS01 DS01-010 6 Character +0M 33 [ALL] [DEATH] [EVIL] 6 R DS01-010 F Commit: Once per turn, discard the top 5 cards of your opponent's deck. E Discard 1 momentum: If your opponent plays any enhance abilities during this Enhance Step, the control check to play your next card this turn is successful (no control check necessary). If you have already resolved this ability this turn, commit this card. Roppodo DS01 DS01-011 5 Action +2M [CHAOS] [DEATH] [EVIL] Desperation: 3 5 U DS01-011 E: If your opponent does not play any enhance abilities during this Enhance Step, any control checks made to block this attack get -3. Hannya and Kien DS01 DS01-012 4 Asset +2H [DEATH] [EVIL] [VOID] Bishamon Only - Unique 4 SR DS01-012 R Commit 1 foundation: After your opponent plays an enhance ability, attach the top card of your deck to this card face down. F Commit, discard all cards attached to this card: Either your next control check gets +X or you discard the top X cards of your opponent's deck. X equals the number of cards discarded for the cost of this ability. Gedan Kassobaki DS01 DS01-013 3 Attack 2H 3 [DEATH] [EVIL] [VOID] Weapon 3 C DS01-013 E: Discard the top X cards of your opponent's deck. This attack gets -X damage. X may not be more than this attack's damage. Hane Ha DS01 DS01-014 2 Attack 3M 6 [DEATH] [EVIL] [VOID] Weapon 2 C DS01-014 E: If this attack deals damage, discard the top 4 cards of your opponent's deck. If they played any enhance abilities during this Enhance Step, discard the top 8 cards instead. Kirisute Gomen DS01 DS01-015 3 Attack +2L 2M 6 [CHAOS] [DEATH] [EVIL] 3 U DS01-015 E: If this attack deals damage, your next control check this turn gets +X. X equals the number of enhances your opponent played during this attack. A Moment Too Late DS01 DS01-016 5 Foundation +2L [DEATH] [EVIL] [VOID] Breaker: 1 5 C DS01-016 R Commit: After your opponent fails a control check, discard the top 2 cards of their deck. Contemplation DS01 DS01-017 5 Foundation [DEATH] [EVIL] [VOID] 5 C DS01-017 F Commit: Reveal the top card of your opponent's deck. If the revealed card is an attack, add it to your opponent's hand. If the revealed card is not an attack, discard it and you may ready this foundation. Countless Days of Killing DS01 DS01-018 4 Foundation [CHAOS] [DEATH] [EVIL] 4 U DS01-018 R Commit: After an attack deals damage and if your opponent played at least 1 enhance during the Enhance Step, your control checks get +2 for the rest of this turn. Demitri * DS01 DS01-019 6 Character +0M 30 [DEATH] [EARTH] [LIFE] 6 R DS01-019 E Commit: If this attack deals damage, gain X vitality. X equals the amount of damage dealt. If your opponent's character has "BT: AB", gain 3 additional vitality. E Commit, discard X momentum: If this attack deals damage, your opponent loses X vitality and you may ready 1 of your foundations that you have not readied this Combat Phase. Midnight Bliss DS01 DS01-020 3 Action +0H [DEATH] [EARTH] [LIFE] 3 SR DS01-020 E Discard 1 momentum: Your opponent's character becomes "G: F" for the rest of this turn. Your opponent loses 2 vitality and you gain 3 vitality. Zeltzereich Castle DS01 DS01-021 3 Asset +3M [DEATH] [EARTH] [LIFE] Unique - Terrain 3 SR DS01-021 During your Ready Phase, your opponent loses 1 vitality. R Commit: After your opponent loses vitality due to one of your attacks or card effects, gain X vitality. X equals the amount of vitality they lost. Bat Spin DS01 DS01-022 3 Attack +2L 3H 4 [DEATH] [EARTH] [LIFE] Kick 3 U DS01-022 E Discard 1 momentum: If this attack deals damage, your opponent loses 2 vitality and you gain 2 vitality. Demitri E: If this attack deals damage, your opponent loses 2 vitality and you gain 3 vitality. Only playable if your opponent's character is "G: F". Chaos Fire DS01 DS01-023 2 Attack +1M 3M 3 [DEATH] [EARTH] [LIFE] Ranged 2 C DS01-023 This card may be played as a block against any ranged attack as if this card had a mid block of +0. E Lose X vitality: If this attack deals damage, the next attack you play this turn gets +X damage. Demon Blast DS01 DS01-024 3 Attack +3H 4M 9 [DEATH] [EARTH] [LIFE] Demitri Only - Ranged 3 SR DS01-024 E Commit 2 foundations: If this attack deals damage, gain X vitality. X equals the amount of vitality your opponent has lost this turn. Blood of the Innocent DS01 DS01-025 5 Foundation +2M [DEATH] [EARTH] [LIFE] 5 C DS01-025 E Commit: If this attack deals damage, your opponent loses 1 vitality. If your opponent's character is "G: F", you also gain 2 vitality. No Weakness DS01 DS01-026 4 Foundation [DEATH] [EARTH] [LIFE] 4 U DS01-026 R Destroy this card: Before you take damage from your opponent's attack, gain X vitality. X equals double your momentum. E Commit: Gain 2 vitality. Only playable if your opponent's character is "G: F". Power Hungry DS01 DS01-027 3 Foundation [DEATH] [EARTH] [LIFE] 3 U DS01-027 E Commit, discard 2 momentum: If your attack is not blocked, your opponent loses 3 vitality and you gain 2 vitality. Donovan * DS01 DS01-028 6 Character +0M 29 [DEATH] [GOOD] [ORDER] 6 R DS01-028 R Discard 1 card: When an opponent's ability would make you lose vitality, cancel that ability's effects. R Commit 1 foundation: After a player plays their second foundation of the turn, they may not play any more foundations this turn. Either player may play this ability. Playable while committed. Into the Iron Maiden DS01 DS01-029 4 Action +3M [DEATH] [GOOD] [ORDER] 4 U DS01-029 First F: Until the beginning of your next turn, all foundations are added to their owner's staging area from their card pool committed. Dhylec DS01 DS01-030 3 Asset +2H [DEATH] [GOOD] [ORDER] Weapon - Donovan Only - Unique 3 SR DS01-030 When you are losing vitality that is not due to an attack's damage, reduce that loss by 2. During a player's End Phase, if that player did not attempt to play a foundation this turn, commit all of that player's foundations. Ifreet Sword DS01 DS01-031 2 Attack 3L 6 [DEATH] [GOOD] [ORDER] Weapon - Ranged - Desperation: 5 2 U DS01-031 E: If this attack is added to your momentum from your card pool this turn, add it face up. First F Discard this card from your momentum: Until the beginning of your next turn, players may not play more than X foundations per turn. X equals your momentum. Katana O Rakurai DS01 DS01-032 2 Attack +2M 2H 4 [DEATH] [GOOD] [ORDER] Weapon 2 U DS01-032 While this card is in your card pool, your opponent may not play abilities that make you lose vitality. Press of Death DS01 DS01-033 1 Attack 3M 3 [DEATH] [GOOD] [ORDER] Ranged 1 U DS01-033 E: If this attack deals damage, add it to your staging area and place 3 Ice tokens on it. Remove 1 Ice token from this card at the beginning of each turn. If this card has 0 Ice tokens on it, discard it from your staging area. While this card is in your staging area, players may not play abilities printed on foundations. Buddhist Devotion DS01 DS01-034 5 Foundation +2H [DEATH] [GOOD] [ORDER] Breaker: 1 5 C DS01-034 First F Destroy this foundation: Each player may add up to 2 foundations they could normally play from their hand to their staging area. Containing the Power DS01 DS01-035 4 Foundation [DEATH] [GOOD] [ORDER] 4 U DS01-035 R Commit: After you lose vitality due to one of your opponent's card effects, draw X cards. X equals the vitality you lost. Cursed Blood DS01 DS01-036 4 Foundation +3L [DEATH] [GOOD] [ORDER] 4 C DS01-036 R Commit: After your opponent plays a foundation, discard the top card of your deck. If the discarded card is a foundation, add it to your staging area committed. If not, discard 1 foundation from your opponent's card pool and destroy this foundation. Felicia * DS01 DS01-037 6 Character +0M 21 [AIR] [GOOD] [LIFE] 6 R DS01-037 R: Before you play your fourth card this turn, if you have a run of ascending sequential control values 3 cards long (such as 1,2,3 or 3,4,5) in your card pool, the control check for that card is successful (no control check necessary). E Discard 1 momentum: Play 1 enhance printed on a card in any staging area as though it were printed on this character. Please Help Me DS01 DS01-038 5 Action +0L [AIR] [GOOD] [WATER] 5 R DS01-038 F Discard 1 character: For the rest of the turn when you attempt to play a card that will create an ascending or descending sequential run in the control values of cards in your card pool that is at least 3 cards long, you do not need to check to play that card. Ball of Yarn DS01 DS01-039 3 Asset [AIR] [GOOD] [WATER] Felicia Only 3 SR DS01-039 F Discard 1 momentum: Once per turn, choose a form printed on a card in your opponent's staging area. Play that form as though it where printed on this card. Hellcat DS01 DS01-040 1 Attack +2M 4M 8 [AIR] [GOOD] [LIFE] Felicia Only - Multiple: 1 - Throw 1 R DS01-040 If this attack is completely blocked, it still deals half damage (rounded up). If the last 4 cards in your card pool have a descending sequential run of control values from 5 to 2, the control check for this card is successful (no control check necessary). Rolling Buckler DS01 DS01-041 2 Attack +3H 4L 3 [AIR] [GOOD] [LIFE] Powerful: 2 - Punch 2 R DS01-041 E Discard 1 momentum: Play 1 enhance printed on a foundation in your opponent's staging area as though it where printed on this card, paying no costs. Sand Splash DS01 DS01-042 3 Attack +2M 4M 3 [AIR] [GOOD] [WATER] Ranged - Stun: 1 3 C DS01-042 Before you play this card, if it would create a run of ascending or descending sequential control values at least 3 cards long (such as 1,2,3 or 6,5,4,3) in your card pool, the control check for this card is successful (no control check necessary). A Singing and Dancing Musical Sister DS01 DS01-043 3 Foundation +1M [AIR] [GOOD] [WATER] 3 U DS01-043 E Discard 3 momentum: Choose a staging area. For the rest of this turn, you may play any abilities printed on any card in that staging area as though they were printed on this card. Purity DS01 DS01-044 3 Foundation [AIR] [GOOD] [WATER] 3 U DS01-044 E: If you have a run of ascending or descending sequential control values at least 3 cards long (such as 1,2,3 or 5,4,3,2) in your card pool, discard the first or last card of the run from your card pool. Star Power DS01 DS01-045 5 Foundation [AIR] [GOOD] [LIFE] 5 C DS01-045 R Discard 2 momentum: When a response printed on a card in any staging area could be triggered, play that response as though it was printed on this foundation. J. Talbain * DS01 DS01-046 6 Character +0M 28 [ALL] [CHAOS] [GOOD] 6 R DS01-046 At the beginning of your Combat Phase remove all Moon tokens on this character, if you did not remove any tokens add 1 Moon token to this character. While this character has at least 1 Moon token on it, your maximum vitality is 33 and when you are taking damage, reduce that damage by 2 (minimum 1). E Discard 1 momentum: If your attack deals damage, gain 5 vitality. Only playable while this character has a moon token on it. Full Moon DS01 DS01-047 4 Action +2M [ALL] [GOOD] [LIFE] 4 U DS01-047 E: If this attack deals damage, gain 3 vitality. If you have at least 1 Moon token on your character, gain 5 vitality instead. J. Talbain R Discard 1 momentum: Before you remove a Moon token from your character, leave it on your character instead. Phases of the Moon DS01 DS01-048 4 Asset [ALL] [EARTH] [GOOD] Unique 4 SR DS01-048 While you have at least 1 Moon token on your character, when you take damage, reduce that damage by 2 (minimum 1). E Commit: Your opponent's non-weapon attack gets -2 damage. Chijo Beast Rush DS01 DS01-049 2 Attack +2M 3M 4 [ALL] [GOOD] [LIFE] Punch 2 C DS01-049 First E: If this attack deals damage, gain 3 vitality. If there is at least 1 Moon token on your character, gain 6 vitality instead. Dragon Cannon DS01 DS01-050 3 Attack +1L 6M 10 [ALL] [CHAOS] [GOOD] J. Talbain Only - Ranged 3 SR DS01-050 E: If this attack deals damage, gain X vitality. X equals your character's hand size minus the number of cards in your hand (to a minimum 0). Moment Slice DS01 DS01-051 2 Attack +3M 2M 4 [ALL] [GOOD] [LIFE] Throw 2 U DS01-051 If this attack is completely blocked, it still deals half damage (rounded up). E: If this attack is not blocked, gain 2 vitality. Loner DS01 DS01-052 5 Foundation +1M [ALL] [EARTH] [GOOD] 5 C DS01-052 If you have at least 1 Moon token on your character, your opponent's attacks get -1 damage (minimum 1). E Commit: This attack gets -1 damage. Nobility and Pride DS01 DS01-053 3 Foundation [ALL] [GOOD] [LIFE] 3 U DS01-053 F Commit: Gain 3 vitality. If you have at least 1 Moon token on your character, gain X vitality instead. X equals your character's hand size minus the number of cards in your hand (to a minimum of 0). The Beast Within DS01 DS01-054 4 Foundation [ALL] [EARTH] [GOOD] 4 U DS01-054 If you have at least 1 Moon token on your character, after your opponent plays an attack you gain 2 vitality. E Commit: This attack gets -2 damage. Lilith * DS01 DS01-055 6 Character 19 [CHAOS] [DEATH] [GOOD] 6 R DS01-055 R: After your opponent plays an ability printed on their character card, discard the top 3 cards of their deck. E Commit: Add 2 cards from your discard pile to your hand. Only playable during your opponent's turn. Lure the Enemy DS01 DS01-056 4 Action +2M [DEATH] [GOOD] [VOID] 4 U DS01-056 R: After your opponent plays an ability printed on their character, discard the top X cards of their deck. X equals double your opponent's hand size. Primitive Instinct DS01 DS01-057 3 Asset +2L [DEATH] [GOOD] [WATER] 3 U DS01-057 R Commit: Before blocking an attack, choose 1 block in your discard pile and play it as though it were in your hand. Remove that block from the game at the end of this Combat Phase. Luminous Illusion DS01 DS01-058 2 Attack +3L 2L 3 [DEATH] [GOOD] [WATER] Reversal - Breaker: 1 2 C DS01-058 E: If this attack played as a Reversal deals damage, discard the top 5 cards of your opponent's deck. If any copies of the attack you played this attack as a Reversal to are discarded, discard an additional 5 cards from the top of their deck. Mystic Arrow DS01 DS01-059 2 Attack 4M 4 [DEATH] [GOOD] [WATER] Ranged - Reversal 2 C DS01-059 E: If this attack deals damage, discard the top 2 cards of your opponent's deck. Lilith/Morrigan E: If this attack played as a Reversal deals damage, add any cards you played as blocks this turn from your card pool to your hand. Shining Blade DS01 DS01-060 2 Attack 4L 7 [DEATH] [GOOD] [ORDER] Lilith/Morrigan Only - Desperation: 7 2 SR DS01-060 E: If this attack deals damage, discard X cards from the top of your opponent's deck. If your opponent's character is "G: M", discard cards from the top of their deck equal to 2 times X instead. X equals your opponent's character's hand size. Cheerful DS01 DS01-061 6 Foundation +1L [DEATH] [GOOD] [WATER] 6 C DS01-061 E Commit: Discard the top card of your opponent's deck. If the discarded card is a character, this attack is completely blocked during the Block Step. Free Will DS01 DS01-062 5 Foundation [DEATH] [GOOD] [WATER] 5 C DS01-062 E Destroy this card: Add 1 card from your discard pile to your hand. Only playable during your opponent's turn. Self Aware DS01 DS01-063 4 Foundation +1M [DEATH] [GOOD] [WATER] 4 C DS01-063 R Commit: After your opponent cycles their deck, ready any 1 other card. Lilith R Destroy this card: After your opponent cycles their deck, ready all of your cards. Lord Raptor * DS01 DS01-064 6 Character +0M 20 [CHAOS] [DEATH] [EARTH] 6 R DS01-064 While this character is ready, after a player plays a form ability, they commit 1 of their foundations. R Commit, commit 3 foundations: Before your Draw Step, switch your hand with your momentum. Final Performance DS01 DS01-065 3 Action +0L [AIR] [CHAOS] [DEATH] 3 SR DS01-065 F: Discard all of your momentum. Add X cards from your discard pile to your momentum. X equals your opponent's momentum. A Chapter of Tolgaido DS01 DS01-066 3 Asset +2H [AIR] [CHAOS] [DEATH] 3 U DS01-066 F Commit: Discard a player's entire momentum, then add X cards from that player's discard pile to their momentum. X equals the number of momentum discarded by this ability. Death Phrase DS01 DS01-067 2 Attack 4M 4 [CHAOS] [DEATH] [EVIL] Ranged 2 U DS01-067 This card may be played as a block against any ranged attack as if this card had a mid block of +0. E: If this attack deals damage, your opponent may not play any form abilities printed on foundations or assets during their next turn. Evil Scream DS01 DS01-068 2 Attack 3H 5 [CHAOS] [DEATH] [FIRE] Ranged 2 C DS01-068 E: If this card is added to your momentum from your card pool this turn, add it face up. R Discard 1 momentum: After your opponent plays a form ability, they lose X vitality. X equals their momentum. Only playable while this card is face up in your momentum. Ultimate Undead DS01 DS01-069 3 Attack 4L 8 [AIR] [CHAOS] [DEATH] Weapon - Lord Raptor Only 3 SR DS01-069 E: If this attack deals damage, add all cards in your momentum to your hand. God of Metal DS01 DS01-070 4 Foundation +1M [AIR] [CHAOS] [DEATH] Breaker: 1 4 C DS01-070 E Commit: Each player adds 2 cards from their momentum to their hand and then adds 2 cards from their hand to their momentum. Instant Success DS01 DS01-071 4 Foundation [CHAOS] [DEATH] [EVIL] 4 C DS01-071 R Commit: After your opponent plays a form ability on a card in their staging area, destroy that card. Oral Dead DS01 DS01-072 5 Foundation +1L [CHAOS] [DEATH] [EVIL] 5 C DS01-072 R Commit: After a form ability printed on a foundation or asset is played, cancel that ability's effects. Morrigan * DS01 DS01-073 6 Character +0M 27 [DEATH] [GOOD] [LIFE] 6 R DS01-073 E Commit X foundations: If this attack deals damage, you gain X vitality. For each point this would take you above your maximum vitality, your opponent loses 1 vitality. Only playable if you have less than your maximum vitality. R Discard 1 card: When your opponent is gaining vitality, reduce that gain to 0. Look into Dreams DS01 DS01-074 3 Action [DEATH] [GOOD] [LIFE] 3 SR DS01-074 F: Reveal 1 random card in your opponent's hand. You gain X vitality. X equals the revealed card's control. For each vitality this would take you above your maximum vitality, your opponent loses 1 vitality. Only playable if you have less than your maximum vitality. Seductive Beauty DS01 DS01-075 4 Asset +2L [DEATH] [GOOD] [VOID] Morrigan Only 4 R DS01-075 R Commit: When your opponent would gain vitality, cancel that vitality gain. Cryptic Needle DS01 DS01-076 2 Attack +0L 4M 4 [CHAOS] [DEATH] [GOOD] [LIFE] Weapon 2 U DS01-076 E Commit 1 foundation: Your opponent may not gain vitality during this Enhance Step. Lilith/Morrigan E: If this attack deals damage, destroy 1 [All] or 1 [Life] foundation. This ability may not be canceled. Valkyrie Turn DS01 DS01-077 2 Attack 2M 6 [DEATH] [GOOD] [LIFE] Kick 2 U DS01-077 E: This attack gets -X damage. You gain X vitality and this Enhance Step ends. X equals the amount of damage reduced by this ability. For each vitality this would take you above your maximum vitality, your opponent loses 1 vitality. X may not be greater than 6. Vector Drain DS01 DS01-078 2 Attack +2H 2L 7 [DEATH] [GOOD] [LIFE] Throw - Desperation: 4 2 U DS01-078 If this attack is completely blocked, it still deals half damage (rounded up). E Commit X foundations: Gain X vitality. For each point this would take you above your maximum vitality, this attack gets +1 damage. X cannot be greater than 7. Powers Torn DS01 DS01-079 5 Foundation [CHAOS] [DEATH] [GOOD] [LIFE] 5 U DS01-079 R Destroy this foundation: After your opponent gains vitality due to one of their card effects, destroy/discard that card. If your character is Lilith, discard X cards from the top of your opponent's deck. If your character is Morrigan, your opponent loses X vitality. X equals their card's control. S Class Noble DS01 DS01-080 6 Foundation [DEATH] [EVIL] [GOOD] 6 C DS01-080 R Commit: When your opponent would gain vitality, if they have more vitality than you, cancel that vitality gain. Successor to the Throne DS01 DS01-081 5 Foundation +2M [DEATH] [EVIL] [GOOD] Breaker: 1 5 C DS01-081 R Commit: After your opponent plays an ability to gain vitality that is printed on a card in their staging area, commit all copies of that card. Pyron * DS01 DS01-082 6 Character +0M 26 [DEATH] [EVIL] [FIRE] 6 R DS01-082 R Commit: After you successfully make a control check to play a [Fire] card, your opponent discards X cards. X equals the difference between the check and the [Fire] card's control. Only playable if you have less vitality than your opponent. E: Your attack gets +1 damage for every 5 cards in your removed from the game pile. Lying in Wait DS01 DS01-083 4 Action +1H [DEATH] [EARTH] [FIRE] Breaker: 1 4 U DS01-083 F: For the rest of this turn, your attacks get +3 damage for every 10 cards in all of the removed from the game piles (count the total combined number of cards). Army of Huitzil DS01 DS01-084 4 Asset +1L [DEATH] [EARTH] [FIRE] Pyron Only 4 R DS01-084 F Commit: Place 1 Time token on this card. F Commit: For the rest of this turn, your attacks get +X damage. X equals the number of Time tokens on this card. Kuchu Soul Smasher DS01 DS01-085 3 Attack +2M 3M 3 [DEATH] [EARTH] [FIRE] Ranged 3 C DS01-085 E Remove 1 card in your discard pile from the game: This attack gets +X damage. X equals either the removed card's difficulty or control (whichever is lower). Orbital Blaze DS01 DS01-086 1 Attack +1H 6M 12 [DEATH] [FIRE] [ORDER] Pyron Only - Ranged 1 SR DS01-086 E: If this attack deals damage, destroy all foundations. Zodiac Fire DS01 DS01-087 3 Attack +2H 3L 4 [DEATH] [EARTH] [FIRE] 3 C DS01-087 E: If you have more cards removed from the game than your opponent, this attack gets +2 damage. Consumer of Planets DS01 DS01-088 4 Foundation [DEATH] [EARTH] [FIRE] 4 C DS01-088 E Commit: Your [Earth] or [Fire] attack gets +4 damage. If this attack is blocked, destroy this foundation. Cosmic Being DS01 DS01-089 3 Foundation [DEATH] [EVIL] [FIRE] 3 U DS01-089 R Commit: After you successfully make a control check to play a [Fire] card, discard the top 2 cards of your opponent's deck. If you have less vitality than your opponent, you may destroy this foundation to discard the top 8 cards of their deck instead. Pillar of Flame DS01 DS01-090 5 Foundation [DEATH] [EVIL] [FIRE] 5 C DS01-090 F Destroy this foundation: For the rest of this turn, after you play a [Fire] card, discard the top 2 cards of your opponent's deck. If your character is Pyron, discard the top 4 cards instead. Only playable if you have less vitality than your opponent. Q-Bee * DS01 DS01-091 6 Character +0M 20 [AIR] [DEATH] [ORDER] 6 R DS01-091 E Commit: Place 1 Soul token on this card. E Commit: If your character has X or more Soul tokens on it, discard 2 cards from the top of your opponent's deck for each Soul token on this card. X equals your opponent's vitality. Remove all soul tokens on this card. R: After your opponent cycles their deck, place 1 Soul token on this card. Playable while committed. Deadly Swarm DS01 DS01-092 4 Action +1M [AIR] [DEATH] [VOID] 4 SR DS01-092 R: After you add any number of cards to your momentum, add this card to your momentum. If your character is Q-bee, place 1 Soul token on your character. Q-Bee E Remove X Soul tokens from your character: Your opponent cycles their deck. X equals the number of cards in your opponent's removed from the game pile (minimum 5). Soul Hive DS01 DS01-093 4 Asset [AIR] [CHAOS] [DEATH] 4 SR DS01-093 F Commit: Add 1 card from your hand to your momentum. E Commit: If this attack deals damage and you have another copy of this card in your staging area and X or more Soul tokens on your character, you win the game. X equals double your opponent's vitality. Only playable during your turn. Q-bee E Commit: If this attack deals damage and there are no Soul tokens on this card, place 3 Soul tokens on this card. If there are 1 or more Soul tokens on this card, then move 1 Soul token to your character instead. +B DS01 DS01-094 2 Attack +2M 4M 8 [AIR] [CHAOS] [DEATH] Q-Bee Only - Ranged 2 R DS01-094 E: If this attack deals damage, you may add any number of cards from your hand to your momentum. Discard any number of momentum. For each momentum discarded this way, place 1 Soul token on your character. C R DS01 DS01-095 3 Attack +2L 3M 3 [AIR] [DEATH] [ORDER] 3 C DS01-095 E Discard 1 momentum: If this attack deals damage, each player discards the top 3 cards of their deck. Delta A DS01 DS01-096 3 Attack +2H 3H 5 [AIR] [DEATH] [ORDER] 3 U DS01-096 If this attack is added to your momentum from your card pool, you may remove it from the game instead. If you do, discard the top 3 cards of your opponent's deck. E Discard 2 momentum: If this attack deals damage, discard the top 4 cards of your opponent's deck. Predator's Instincts DS01 DS01-097 5 Foundation [AIR] [CHAOS] [DEATH] 5 U DS01-097 R Commit: After your opponent adds any number of cards to their momentum, add up to 2 cards from your hand to your momentum. Queen of the Hive DS01 DS01-098 5 Foundation +1M [AIR] [DEATH] [VOID] 5 C DS01-098 F Commit, discard 2 momentum: Discard the top 3 cards of your opponent's deck. Sustained by Souls DS01 DS01-099 4 Foundation [AIR] [CHAOS] [DEATH] 4 C DS01-099 E Commit: If this attack deals damage, either add 1 card from your hand to your momentum or place 1 Soul token on your character. Rikuo * DS01 DS01-100 6 Character +0M 29 [FIRE] [GOOD] [WATER] 6 R DS01-100 E Commit 1 foundation: If your attack's zone matches the attack zone of one of your face up momentum cards, your attack gets +3 speed. E Commit: Change the zone of your attack to any other zone. E Discard 2 momentum: Your opponent's unblockable attack is no longer unblockable. Playable while committed. Pull of the Tides DS01 DS01-101 4 Action +2M [FIRE] [GOOD] [INFINITY] [WATER] 4 C DS01-101 E Commit 1 foundation, discard 1 momentum: Your opponent's unblockable attack is no longer unblockable. R: After your opponent plays the same ability for the third time this turn, their Combat Phase ends. Egg Clutch DS01 DS01-102 4 Asset [FIRE] [LIFE] [WATER] Unique 4 R DS01-102 E Commit, reveal 1 card from your hand: If your attack's zone matches the revealed card's attack zone, your attack gets +X speed. X equals the revealed card's speed. E Discard 1 face up momentum: Change the zone of your opponent's attack to any other zone. Killer Vortex DS01 DS01-103 3 Attack +1L 3H 3 [FIRE] [LIFE] [WATER] Kick 3 C DS01-103 E: If this attack is added to your momentum from your card pool this turn, add it face up. E: Your high zone attack gets +2 speed. Only playable while face up in your momentum. Sea Rage DS01 DS01-104 3 Attack +2M 4M 7 [FIRE] [GOOD] [WATER] Rikuo Only - Reversal 3 SR DS01-104 E Discard 1 face up momentum: If this attack deals damage, your opponent's attacks cannot become unblockable until the beginning of your next turn. Sonic Wave DS01 DS01-105 2 Attack +2M 3M 4 [FIRE] [LIFE] [WATER] Ranged - Stun: 2 2 U DS01-105 When you block with this card, you may commit 1 foundation and change this card's block zone to any other zone. E Discard 1 face up momentum: If this attack's zone matches the attack zone of the discarded momentum card, this attack gets +3 speed. Bounty of the Sea DS01 DS01-106 5 Foundation +3M [FIRE] [GOOD] [WATER] 5 U DS01-106 E Commit: If your attack's zone matches the attack zone of one of your face up momentum, your attack gets +3 speed. E Commit: If this attack is added to your momentum from your card pool this turn, add it face up. Empire's Ruin DS01 DS01-107 5 Foundation +2M [FIRE] [GOOD] [WATER] 5 C DS01-107 E Commit 1 foundation: Your attack gets +2 speed. E Commit, commit 2 foundations: Your opponent's unblockable attack is no longer unblockable. King of the Sea DS01 DS01-108 5 Foundation [FIRE] [GOOD] [WATER] 5 C DS01-108 E Commit: If you play a block this Block Step, you may change your block's zone to any other zone. Sasquatch * DS01 DS01-109 6 Character +0M 35 [EARTH] [GOOD] [WATER] 6 R DS01-109 R Commit 1 foundation: When an ability would increase the damage of an attack by 2 or more, cancel that ability's effects. R Commit: After you take damage from an attack that dealt more than double its printed damage, play any attack from your hand (no control check necessary). Jumping In DS01 DS01-110 5 Action [EARTH] [GOOD] [WATER] 5 R DS01-110 R Commit your character card: After one of your opponent's attacks deals 6 or more damage, choose an attack in your discard pile and play it. If that attack deals damage, your opponent may not play abilities that grant damage bonuses for the rest of this turn. Stone Mail DS01 DS01-111 4 Asset +2M [EARTH] [GOOD] [WATER] Breaker: 1 4 C DS01-111 R Discard 1 card: After your opponent plays an enhance ability that grants a damage bonus, negate that ability's effects. Big Cyclone DS01 DS01-112 2 Attack +1H 4M 10 [EARTH] [GOOD] [WATER] Ranged 2 U DS01-112 If this card is discarded due to your opponent's card effect, play this attack(no control check necessary). While this card is in your card pool, your opponent may not play abilities that grant damage bonuses. Big Gulp DS01 DS01-113 2 Attack 4M 4 [EARTH] [GOOD] [WATER] Ranged - Reversal 2 U DS01-113 If this attack dealt damage this turn, after your opponent plays an attack, you may discard this attack from your card pool to discard their attack from their card pool and cancel its effects. ES Super Whirlwind Kick DS01 DS01-114 3 Attack +1M 4H 6 [EARTH] [FIRE] [GOOD] Sasquatch Only - Kick - Reversal 3 SR DS01-114 Only playable during your opponent's turn. E: You may play damage bonus enhances printed on any of your opponent's ready or committed cards, paying no costs. Bigfoot Tribe DS01 DS01-115 3 Foundation [EARTH] [GOOD] [WATER] 3 U DS01-115 F Commit: Take 1 attack from your hand and attach it to this card face up. R Commit: After an opponent's attack deals more than it's printed damage, play 1 attack attached to this card as a Reversal. Bunches of Bananas DS01 DS01-116 5 Foundation +1L [EARTH] [FIRE] [GOOD] 5 U DS01-116 E: If your opponent has given their attack a damage bonus this Enhance Etep, take the top card of your deck and attach it to this card face up. E Commit, discard 1 card attached to this card: Your attack gets +X damage. X equals the discarded card's control. Signs of Friendship DS01 DS01-117 4 Foundation +3H [EARTH] [GOOD] [WATER] 4 U DS01-117 F Commit: Attach 1 card from your discard pile and to this card face up. R: After your opponent plays an enhance ability that grants a damage bonus, discard 1 random card attached to this card. If the discarded card's control is less than the attack's control, negate that damage bonus. Victor * DS01 DS01-118 6 Character +0M 34 [DEATH] [EARTH] [ORDER] 6 R DS01-118 F: Once per turn, until the end of your next turn, after a player plays a non-attack card they choose to either commit 1 card in their staging area or discard 1 card from their hand. E: Each player discards the top 4 cards of their deck. Dense Mass DS01 DS01-119 3 Action +1M [DEATH] [ORDER] [VOID] 3 SR DS01-119 F: Until the end of your next turn, after a player resolves a form they commit 1 of their foundations. Gerdenheim's Research Notes DS01 DS01-120 4 Asset +4H [DEATH] [EARTH] [ORDER] Unique 4 R DS01-120 F Commit: Each player discards the top 4 cards of their deck. Victor E: Each player may add up to 5 cards from their hand to the top of their deck. Each player discards the top 5 cards of their deck. Gravitation Knuckle DS01 DS01-121 2 Attack +2M 3M 4 [DEATH] [ORDER] [VOID] Throw 2 C DS01-121 If this attack is completely blocked, it still deals half damage (rounded up). E: If this attack is not blocked, each player discards the top 3 cards of their deck. Gyro Crush DS01 DS01-122 2 Attack +2M 2M 4 [DEATH] [ORDER] [VOID] Multiple: 1 - Punch 2 C DS01-122 E: If this attack deals damage, until the end of your next turn, players commit 1 of their foundations after playing a card from their hand. Thunder Break DS01 DS01-123 3 Attack +0H 6M 8 [DEATH] [EARTH] [ORDER] Victor Only - Ranged 3 SR DS01-123 E: If this attack deals damage, each player discards the top 6 cards of their deck and until the beginning of your next turn, your opponent commits 1 of their foundations after they play a non-attack card. Mockery of Life DS01 DS01-124 5 Foundation [DEATH] [ORDER] [VOID] 5 U DS01-124 E Commit: If your attack deals damage, each player discards the top 2 cards of their deck. Victor First E: If this attack deals damage, for the rest of this turn, when committing foundations to make a control check successful, players must commit 1 additional foundation or the check fails. Search for Acceptance DS01 DS01-125 4 Foundation +1M [DEATH] [ORDER] [VOID] 4 C DS01-125 R Commit: After an ability causes each player to discard any number of cards from the top of their decks, you discard 1 additional card from the top of your deck and your opponent discards 2 additional cards from the top of their deck. Stitched Together DS01 DS01-126 4 Foundation [DEATH] [ORDER] [VOID] 4 U DS01-126 First F Commit, discard 2 momentum: Until the beginning of your next turn, after a player resolves a form they either commit 1 card in their staging area, or reveal their hand and discard 1 card (their choice). Darkstalkers DS01 DS01-P01 2 Foundation +1H [AIR] [DEATH] [GOOD] 5 P DS01-P01 R Destroy this foundation: Before you lose vitality due to one of your opponent's abilities, cancel that ability's effects. Playable while committed. | F Destroy this foundation: The control check for your next Darkstalkers card this turn gets +3. The Makai Realm DS01 DS01-P02 3 Foundation +1M [ALL] [EVIL] [GOOD] [ORDER] 4 P DS01-P02 After you fail the control check to play a Darkstalkers card as a block or a Darkstalkers attack as a Reversal, when committing foundations to make the control check successful, if you commit this card it counts as committing 3 foundations.F Commit: Reveal the top card of your deck. If the revealed card is a Darkstalkers card, draw it. World of Shadows DS01 DS01-P03 1 Foundation +1L [EARTH] [FIRE] [VOID] 1 P DS01-P03 E Commit: Your attack gets +2 speed and +2 damage. | Darkstalkers F Destroy this card: Until the end of your next turn, players must make 2 successful control checks to play a card. B. Jenet ** SNK03 SNK03-001 6 Character +0M 6 27 [CHAOS] [DEATH] [ORDER] 6 R SNK03-001 R: After you block an attack, add 1 card from your hand to your momentum. Your opponent discards 1 card.F Commit, discard X cards: Add X random cards from your momentum to your hand. X may not be more than your momentum. Treasure Hunt SNK03 SNK03-002 4 Action +1M [CHAOS] [DEATH] [ORDER] Desperation: 2 5 R SNK03-002 First F: Name 1 card. Reveal 1 random card from your momentum. If the revealed card is the same as the named card, play it (no control check necessary). Only playable if you have at least 2 momentum. Pirate Ship SNK03 SNK03-003 3 Asset +2M [CHAOS] [DEATH] [ORDER] 4 U SNK03-003 F Destroy this card, commit any number of your foundations: Add X random cards from your momentum to your hand. X equals half of the number of foundations committed for this ability (rounded down). Crazy Ivan SNK03 SNK03-004 7 Attack +2M 4L 4 [CHAOS] [DEATH] [ORDER] Ranged 2 SR SNK03-004 E: If this attack deals damage, you may remove your hand from the game. If you do, add all of the cards in your momentum to your hand. At the end of this turn, discard your hand and add X cards from your removed from the game pile to your hand. X equals your hand size. Harrier Bee SNK03 SNK03-005 5 Attack 3M 5 [CHAOS] [DEATH] [ORDER] Kick 2 C SNK03-005 E: If this card is added to your momentum from your card pool this turn, add it face up.E: Reveal 1 copy of this card in your hand. Add the revealed card to your momentum. Your opponent discards 2 cards. Only playable while this card is face up in your momentum. Spiraling Neck Lock SNK03 SNK03-006 5 Attack 3M 6 [CHAOS] [DEATH] [ORDER] Kick - Reversal 2 C SNK03-006 While this card is in your card pool, after your opponent plays an attack, you may add 1 card from your hand to your momentum. If you do, your opponent discards 1 card. Lillien Knights SNK03 SNK03-007 2 {0} Foundation {Action} +1H [CHAOS] [DEATH] [ORDER] 4 C SNK03-007 E Commit, discard 1 momentum: Your opponent discards 1 card. Only playable during your opponent's turn. {SPLIT - E: If this attack deals damage, add 1 random card from your momentum to your hand.} LK Arts SNK03 SNK03-008 3 Foundation +1M [CHAOS] [DEATH] [ORDER] Breaker: 1 5 U SNK03-008 R Commit: After you play a foundation or asset, add 1 card from your hand to your momentum. The Corsair Under the Skull and Crossbones SNK03 SNK03-009 3 Foundation +1L [CHAOS] [DEATH] [ORDER] 4 U SNK03-009 F Destroy this card, discard 1 momentum: Your opponent discards 2 cards. If your character is B. Jenet, add 1 card from your hand to your momentum. Galford *** SNK03 SNK03-010 6 Character +0M 6 28 [EVIL] [GOOD] [WATER] 6 R SNK03-010 F Commit: Until the end of this turn, your control checks cannot be reduced.E: If your attack played as a Reversal deals damage, add it to your momentum. One-sided Crush SNK03 SNK03-011 1 Action [EVIL] [GOOD] [WATER] 4 U SNK03-011 E: If your attack deals damage, add it to your momentum.Galford R: After a control check is modified, return that check to its starting value. Ayame's Scarf SNK03 SNK03-012 3 {3} Asset {Action} +2M [EVIL] [GOOD] [WATER] Item - Unique 5 SR SNK03-012 While this card is ready in your staging area, control values may not be reduced below their printed value.F Destroy this card: Take X cards from your card pool and add them to your momentum. X equals the number of non-attack cards you have played this turn. {SPLIT - E: If you block this attack with a Reversal, you may then attempt to play that attack as a Reversal as though it were in your hand.} Machine Gun Dog SNK03 SNK03-013 5 Attack +1L 3L 4 [EVIL] [GOOD] [WATER] Galford Only - Reversal - Ally 2 SR SNK03-013 If this attack would be added to your momentum from your card pool this turn, add it to your staging area face up instead.F: Commit 1 foundation: Play this attack as though it were in your hand. Only playable while this card is face up in your staging area. Overhead Crash SNK03 SNK03-014 4 Attack +3M 4M 2 [EVIL] [GOOD] [WATER] Ranged - Reversal 3 U SNK03-014 This card may be played as a block against any ranged attack as if this card had a mid block of +0.While this card is in your card pool, when your opponent modifies a control check, if that modifier is a penalty, change it to a bonus instead. Stardust Drop SNK03 SNK03-015 6 Attack +2L 3H 5 [EVIL] [GOOD] [WATER] Reversal - Throw 3 C SNK03-015 If this attack is completely blocked, it still deals half damage (rounded up). Koga Ninja Arts SNK03 SNK03-016 3 Foundation +2M [EVIL] [GOOD] [WATER] 4 U SNK03-016 R Commit: Before you fail a control check that was modified by your opponent, that check is successful instead. Seeking a Challenge SNK03 SNK03-017 1 Foundation [EVIL] [GOOD] [WATER] 5 C SNK03-017 E Discard X momentum: Add X cards from your card pool to your momentum. X cannot be higher than the number of Reversals in your card pool. Upholding Justice SNK03 SNK03-018 1 Foundation +2M [EVIL] [GOOD] [WATER] 5 U SNK03-018 E: If this Reversal deals damage, destroy 1 card in your opponent's staging area with a printed ability that reduces control checks. Haohmaru *** SNK03 SNK03-019 6 Character +0M 6 26 [FIRE] [ORDER] [VOID] 6 R SNK03-019 R Commit 1 foundation: After you block an attack, discard the block from your card pool.E Commit: Your [Order] or [Void] attack gets +4 damage. Offer a Duel SNK03 SNK03-020 1 Action +1M [EARTH] [FIRE] [ORDER] 6 R SNK03-020 F Commit 1 foundation: Each player chooses 1 card from their hand and places it face down in front of them. Each player reveals the chosen card. The player who reveals the card with the lowest control gets +5 damage to their next attack played this game. The Blowfish Blade SNK03 SNK03-021 3 Asset +2M [EARTH] [FIRE] [ORDER] Weapon - Unique 5 SR SNK03-021 E Commit: Your [Order] attacl gets +3 damage.R Commit: After you block with an attack card, add the card you blocked with to your hand. Hiogi SNK03 SNK03-022 4 Attack +3H 3L 3 [EARTH] [FIRE] [ORDER] Weapon 3 C SNK03-022 E: If this attack deals damage, the next [Order] or [Void] attack you play this turn gets +2 damage. Tenha Fujin Zan SNK03 SNK03-023 4 Attack +1M 3M 4 [FIRE] [ORDER] [VOID] Weapon 3 U SNK03-023 After you block with this card, discard it from your card pool.Haohmaru E Commit 1 foundation: This attack gets +X damage. X equals the number of other [Order] or [Void] attacks in your card pool. Zankosen SNK03 SNK03-024 4 Attack 2M 3 [EARTH] [FIRE] [ORDER] Weapon 2 C SNK03-024 E: Reveal your hand. This attack gets +X damage. X equals the number of blocks revealed in your hand. A Samurai's Life SNK03 SNK03-025 2 Foundation [FIRE] [ORDER] [VOID] 5 C SNK03-025 E Commit: If you block this attack, add the card you blocked with to your hand. Building a Country SNK03 SNK03-026 2 Foundation [FIRE] [ORDER] [VOID] 5 C SNK03-026 E Commit: If this attack deals damage, discard all cards played as blocks from your card pool. Personal Style SNK03 SNK03-027 1 {3} Foundation {Action} +2M [EARTH] [FIRE] [ORDER] 5 R SNK03-027 E Commit 1 foundation: Your [Order] or [Void] attack gets +X damage. X equals the number of blocks in your card pool. {SPLIT - E: Discard this card and all cards played as blocks from your card pool.} Iori *** SNK03 SNK03-028 6 Character +0M 7 19 [EARTH] [EVIL] [FIRE] 6 R SNK03-028 R Commit, discard 1 momentum: After your attack gets a damage bonus, that attack gets an additional +3 damage.R Discard 1 momentum: After a control check is made that check gets -2. Failing this control check will not end the Combat Phase. Ostracized SNK03 SNK03-029 3 {5} Action {Attack} +2M {2M} {3} [CHAOS] [EVIL] [FIRE] 3 SR SNK03-029 R Commit 1 foundation, discard 1 momentum: Before a control check is made, that check gets -2. {SPLIT - E: If this attack deals damage, your next attack this turn gets +X damage. X equals your next attack's control.} Yasakani no Magatama SNK03 SNK03-030 3 Asset +0L [EARTH] [EVIL] [FIRE] Unique 4 SR SNK03-030 While this card is ready your control checks get -1 and your attacks get +1 damage.E Commit, destroy 1 asset: Destroy 1 of your opponent's assets. Cleansing Nirvana SNK03 SNK03-031 7 Attack +1M 4M 9 [CHAOS] [EVIL] [FIRE] Punch - Breaker:2 2 U SNK03-031 After you play the breaker ability on this card, discard it from your card pool. Gaishiki Lunar Rebellion SNK03 SNK03-032 4 Attack 2M 5 [EARTH] [EVIL] [FIRE] Punch 2 C SNK03-032 E: Destroy 1 of your opponent's assets. This attack gets +X damage. X equals the destroyed asset's control. Reverse Flayer SNK03 SNK03-033 5 Attack +3L 3M 5 [EARTH] [EVIL] [FIRE] Ranged 2 R SNK03-033 This card may be played as a block against any ranged attack as if this card had a mid block of +0.E: If this attack deals damage, the next attack you play this turn gets +X damage. X equals your next attack's damage. Maniac SNK03 SNK03-034 3 Foundation +3L [CHAOS] [EVIL] [FIRE] 3 C SNK03-034 R Destroy this card, discard 1 momentum: Before a control check is made, that check get -2. Strenuous Training SNK03 SNK03-035 1 Foundation +1M [EARTH] [EVIL] [FIRE] 4 C SNK03-035 E Commit: Your [Earth] and [Fire] attack gets +4 damage. If your attack is blocked it gets -4 damage. The Street Life SNK03 SNK03-036 4 Foundation +4L [EARTH] [EVIL] [FIRE] 5 C SNK03-036 E Commit: Your attack gets +X damage. X equals half of the difference between this attack's current damage and its printed damage (rounded up). Kula ** SNK03 SNK03-037 6 Character +0M 7 20 [CHAOS] [EVIL] [LIFE] 6 R SNK03-037 E Destroy 1 foundation: Your attack gets +X speed. X equals the destroyed foundation's difficulty.R Destroy 1 foundation: Before a control check is made, that control check gets +X. X equals the destroyed foundation's difficulty. Purpose SNK03 SNK03-038 2 Action +2L [CHAOS] [EVIL] [LIFE] 5 U SNK03-038 E: If this attack deals damage, discard this card from your card pool. Before the control check for your next attack this turn, either your control check to play that attack gets +X or if that attack is played it gets Stun: X (your choice). X equals the number of cards in your card pool. Lollipop SNK03 SNK03-039 4 Asset [CHAOS] [EVIL] [LIFE] Kula Only 4 SR SNK03-039 First F Destroy this asset: Either your control checks to play attacks this turn get +2 or your Stun attacks this turn get +2 speed (your choice). Critical Cold SNK03 SNK03-040 5 Attack +2L 3M 5 [CHAOS] [EVIL] [LIFE] Ranged - Stun: 1 2 U SNK03-040 This card may be played as a block against any ranged attack as if this card had a mid block of +0.Kula E: Change the attack zone of this attack to any other zone. Only playable if your opponent committed a foundation due to this attack's Stun ability. Freezing Execution SNK03 SNK03-041 8 Attack 4H 6 [CHAOS] [EVIL] [LIFE] Ranged - Kula Stun: 3 2 R SNK03-041 E Commit 1 foundation: If your character is ready and this attack deals damage, any foundations your opponent commits due to any of your attacks' Stun abilities this turn cannot be readied during your opponent's next Ready Step. Ice Coffin SNK03 SNK03-042 6 Attack 3M 4 [CHAOS] [EVIL] [LIFE] Ranged - Stun: 4 - Desperation: 4 2 R SNK03-042 After you play the Stun ability of this card, if your opponent cannot commit all 4 foundations, your next attack this turn gets +X to its control check. X equals the number of foundations your opponent should have committed but did not. Feelings of Friendship SNK03 SNK03-043 2 Foundation +2L [CHAOS] [EVIL] [LIFE] 4 U SNK03-043 F: Add this card from your staging area to your card pool. Until the end of the turn as long as this card is in your card pool all your attacks get -1 difficulty and any attacks you play this turn get +2 speed. When you clear your card pool, discard this card. The Anti K' SNK03 SNK03-044 1 {4} Foundation {Action} +3M [CHAOS] [EVIL] [LIFE] 5 U SNK03-044 R Commit, destroy 2 foundations: Before a control check is made, that check gets -X. X equals the lowest difficulty printed on the foundations destroyed to pay this ability's cost. Failing this control check will not end the Combat Phase. {SPLIT - R Add 1 card from your hand to your card pool face down: After a control check is made, that check gets -1.} The Icicle Doll SNK03 SNK03-045 2 Foundation +1H [CHAOS] [EVIL] [LIFE] Breaker: 1 4 C SNK03-045 E Commit: If your Stun attack deals damage and your opponent has no ready foundations, the next attack you play this turn gets +2 speed. Kyo **** SNK03 SNK03-046 6 Character +0M 6 28 [CHAOS] [EVIL] [GOOD] 6 R SNK03-046 R Commit: After a player makes a control check, during your turn, that check is equal to your momentum (minimum 2).R: After your opponent plays a card or ability that affects 1 of your cards in play, take 1 random card from your hand and add it to your momentum. Instinctual Rivalry SNK03 SNK03-047 0 {4} Action {Attack} +2L {3M} {2} [CHAOS] [EVIL] [GOOD] {Powerful: 1} 3 R SNK03-047 R Discard X momentum: After you fail a control check, that check is successful. X equals the amount the control check failed by. {SPLIT - Powerful: 1} Leather Jacket SNK03 SNK03-048 3 Asset +2M [CHAOS] [EVIL] [GOOD] Unique 5 SR SNK03-048 R Commit, discard 1 momentum: After you make a control check that is less than your momemtum, that check gets +X. X equals the difference between your momentum and that check (minimum 0). 125 Rapids of Rage SNK03 SNK03-049 6 Attack +2M 3L 6 [CHAOS] [EVIL] [GOOD] Kick - Powerful: 2 2 R SNK03-049 The control check to play this card is equal to your momentum (no control check necessary). Steel Slammer SNK03 SNK03-050 4 Attack +2M 4M 4 [CHAOS] [EVIL] [GOOD] Punch 3 C SNK03-050 E: If this attack deals damage, the next control check you make this turn is equal to your momentum (no control check necessary). Wicked Chew SNK03 SNK03-051 5 Attack 2M 3 [CHAOS] [EVIL] [GOOD] Multiple: 1 - Ranged 3 R SNK03-051 This card may be played as a block against any ranged attack as if this card had a mid block of +0.This attack cannot be made unblockable.E: If this attack deals damage, until the end of this turn your control checks get +X. X equals your momentum. Kenpo SNK03 SNK03-052 3 Foundation +3M [CHAOS] [EVIL] [GOOD] 4 U SNK03-052 R Commit, discard 1 momentum: After you make a control check which is less than the total difficulty needed for that check, before you commit foundations to make that check successful, your check is modified to be equal to your momentum. Pyrokinetics SNK03 SNK03-053 3 Foundation [CHAOS] [EVIL] [GOOD] 4 U SNK03-053 E: If your attack is blocked and deals no damage, add that attack to your momentum. The next control check you make this turn gets +X. X equals your momentum. After your next form this turn, your Combat Phase ends Only playable on your turn. The Red Lotus of the Sun SNK03 SNK03-054 2 Foundation +3L [CHAOS] [EVIL] [GOOD] 5 U SNK03-054 R Commit: After your opponent plays an ability that commits, destroys, or removes a card fromy our staging area, cancel that ability's effects. If your character is Kyo, you may discard 1 momentum to play this ability instead of committing this card. Kyoshiro ** SNK03 SNK03-055 6 Character +0M 7 20 [CHAOS] [EARTH] [ORDER] 6 R SNK03-055 R: After momentum is discarded to pay the cost of an ability that grants a damage bonus, add the top card of your deck to your momentum.F Commit: Draw 5 cards. Only playable once per game. Graceful Kabuki SNK03 SNK03-056 3 Action +1M [AIR] [CHAOS] [ORDER] 4 U SNK03-056 If this card blocks an attack with Multiple, all of that card's Multiple copies are discarded.F: For the rest of the turn, while this card is in your card pool, after one of your attacks deals damage, add the top card of your deck to your momentum. Kyoshiro's Naginata SNK03 SNK03-057 4 Asset +1L [CHAOS] [EARTH] [ORDER] Weapon - Unique 3 SR SNK03-057 F Commit: Each player adds 1 card from their discard pile to their momentum.F Destroy this card: Draw 2 cards. Chikemuri Kuruwa SNK03 SNK03-058 4 Attack +2M 3H 4 [ALL] [CHAOS] [ORDER] Weapon - Breaker: 1 3 SR SNK03-058 Not playable if a copy of this card has been played this turn.E: If this attack deals damage, you may destroy any number of your foundations. If you do, draw X cards. X equals the number of foundations you destroyed for this ability. Gama Jigoku SNK03 SNK03-059 5 Attack 2L 4 [CHAOS] [EARTH] [ORDER] Weapon - Stun: 2 2 U SNK03-059 When the Stun ability of this card is played, instead of your opponent commiting foundations, you may have your opponent choose to either let you draw 2 cards or to deck to your momentum. Kaen Kyokubu SNK03 SNK03-060 4 Attack 2M 5 [AIR] [CHAOS] [ORDER] Weapon - Desperation: 1 2 U SNK03-060 E Commit X foundations: If this attack is completely blocked, add X cards from the top of your deck to your momentum. A Mysterious Figther SNK03 SNK03-061 2 Foundation [CHAOS] [EARTH] [ORDER] 5 U SNK03-061 E Commit: Each player may discard 1 momentum to draw 1 card.Kyoshiro R Discard 1 momentum: After you play an ability that would allow you to draw cards, draw no cards instead. Your next attack this turn gets +X damage. X equals the discarded momentum's difficulty. Dancing Battle Kabuki SNK03 SNK03-062 0 {0} Foundation {Action} +1L [CHAOS] [EARTH] [ORDER] Breaker: 2 4 U SNK03-062 F: Add 2 cards from the top of your deck to your momentum. Only playable if you have no momentum. {SPLIT - F: Add 2 cards from the top of your deck to your momentum. Only playable if you have no momentum.} Kabuki Artist SNK03 SNK03-063 2 Foundation [AIR] [CHAOS] [ORDER] 4 C SNK03-063 E Commit: Reveal your momentum. Your opponent discards 1 momentum revealed this way. Add 1 card from your discard pile to your hand. The added card may not be the same card type as the discarded momentum. Mai ***** SNK03 SNK03-064 6 Character +0M 6 26 [EVIL] [LIFE] [WATER] 6 R SNK03-064 R: After you play a card, gain 2 vitality. Only playable if you have at least 2 cards in your card pool.E Commit 1 foundation: If you have at least 1 momentum and if your attack deals damage, add 1 card from your discard pile to your hand. Rejection SNK03 SNK03-065 3 Action +1L [EVIL] [LIFE] [WATER] Breaker: 2 5 R SNK03-065 E: Gain 3 vitality. Reduce this attack's damage to 1. If it is your turn, discard this card from your card pool. Fan Blade SNK03 SNK03-066 4 Asset +3H [EVIL] [LIFE] [WATER] Weapon - Unique 4 SR SNK03-066 First F Destroy this card: Choose a number. For the rest of the turn, after you play a card with a printed difficulty equal to the number, gain 2 vitality.E Discard 2 momentum: If this attack deals damage, add 1 card from your discard pile to your hand. Dream Blossoms SNK03 SNK03-067 6 {4} Attack {Action} 4M 4 [EVIL] [LIFE] [WATER] Throw 2 R SNK03-067 If this attack is completely blocked, it still deals half damage (rounded up). {SPLIT - R: After you play a card, gain X vitality. X equals double the played card's difficulty.} Solar Flash Dance SNK03 SNK03-068 5 Attack 2M 4 [EVIL] [LIFE] [WATER] Ranged 2 SR SNK03-068 Desperation E: This attack gets Multiple: 3. After a Multiple copy of this attack deals damage, gain 3 vitality. Windmill Waster SNK03 SNK03-069 4 Attack +3H 2H 4 [EVIL] [LIFE] [WATER] Throw 2 U SNK03-069 If this attack is completely blocked, it still deals half damage (rounded up).E Discard 2 momentum: If this attack is not blocked, add 1 copy of this card from your discard pile to your hand. Ninja Skills SNK03 SNK03-070 1 Foundation +1M [EVIL] [LIFE] [WATER] 4 C SNK03-070 E Commit, commit 1 foundation: If your attack with higher speed than damage deals damage, gain X vitality. X equals the damage dealt. Shiranui-Ryu Ninjutsu SNK03 SNK03-071 2 Foundation +2L 2L [EVIL] [LIFE] [WATER] 5 U SNK03-071 E Commit, remove the top card of your deck from the game: Gain 1 vitality. After gainaing this vitality, if you have less than half of your character's printed vitality (rounded down), you may add the card removed from the game to your hand. The Gorgeous Team SNK03 SNK03-072 3 Foundation +3H [EVIL] [LIFE] [WATER] 4 R SNK03-072 E Commit: Add 1 foundation from your discard pile to your hand."G: F" E Commit: Add 1 non-attack card from your discard pile to your hand. Nagase *** SNK03 SNK03-073 6 Character +0M 7 22 [CHAOS] [GOOD] [ORDER] 6 R SNK03-073 E: Reveal 1 of your momentum. This attack gets -X damage (minimum 1). X equals the revealed momentum's control. Add the revealed momentum to your card pool face down.F Commit: Add 1 card from your hand to your momentum. Your opponent may choose to add 1 card from their hand to their momentum. If your opponent does not, ready this card. Only playable if your opponent has at least 1 card in their hand. Collecting Data SNK03 SNK03-074 6 Action +2M [DEATH] [GOOD] [ORDER] 3 R SNK03-074 F: Name 1 card. Search your opponent's deck. Add all copies of the named card from your opponent's deck to their momentum. Take X cards from your hand and add them to your momentum. X equals the number of cards added to your opponent's momentum. Your Combat Phase ends. Assassination Arts SNK03 SNK03-075 3 Asset +2H [EARTH] [GOOD] [ORDER] Unique 5 SR SNK03-075 R Destroy this card: After your opponent's End Phase begins, commit their character. Playable while committed.E Commit: IF your opponent's character is committed, reduce this attack's damage to 0. If your opponent's character is not committed, reduce this attack's damage to half of its printed damage (rounded up). Nagase Stomp SNK03 SNK03-076 4 Attack 3H 3 [EARTH] [GOOD] [ORDER] Kick - Reversal 2 C SNK03-076 E: If this attack deals damage, the next attack your opponent plays this turn gets -X damage. X equals the damage this attack deals. Nagase's Unrelenting Fire SNK03 SNK03-077 4 Attack +0L 4M 4 [EARTH] [GOOD] [ORDER] Ranged 2 R SNK03-077 This card may be played as a block against any ranged attack as if this card had a mid block of +0.If this card was played as a block, while this card is in your card pool, all damage dealt to you is reduced by X (minimum 1). X equals your momentum. Punishment Mode-Type: Energy Vacuum SNK03 SNK03-078 7 Attack +2L 4H 6 [EARTH] [GOOD] [ORDER] Nagase Only - Throw - Breaker: 2 2 SR SNK03-078 If this attack is completely blocked, it still deals half damage (rounded up).E: If this attack is not blocked, each player adds X cards from their discard pile to their momentum. X equals the number of cards in your hand. Arrogant and Insolent SNK03 SNK03-079 2 Foundation +1M [CHAOS] [GOOD] [ORDER] 5 U SNK03-079 R Commit, discard 1 card: After you reduce the damage of an attack, ready your character.Nagase R: After you reduce the damage of an attack, add this card to your momentum. More Machine than Woman SNK03 SNK03-080 2 {1} Foundation {Action} +2H [EARTH] [GOOD] [ORDER] 5 U SNK03-080 E Commit, discard 1 momentum: This attack gets -3 damage. If this attack's damage is now less than 1, you may commit 1 of your foundations. If you do, commit 1 of your opponent's foundations. {SPLIT - E: This attack gets -X damage (minimum 1). X equals the total of all block modifiers printed on cards in your card pool.} N-type Human SNK03 SNK03-081 1 Foundation +2H [CHAOS] [GOOD] [ORDER] 5 C SNK03-081 F Commit: If each player has at least 1 momentum, each player adds 1 card from their hand to their momentum. Ninon * SNK03 SNK03-082 6 Character +0M 6 26 [AIR] [EVIL] [FIRE] 6 R SNK03-082 E: If you discard 1 or more of your momentum, discard 1 of your opponent's momentum.E Discard X momentum: Your attack gets +X speed. Puppetry SNK03 SNK03-083 1 Action +3L [AIR] [EVIL] [FIRE] Desperation: X 5 U SNK03-083 X equals your momentum.R: Before your opponent makes a control check to play an attack, they discard X of their momentum. Doll from Grandma SNK03 SNK03-084 4 Asset +2M [AIR] [EVIL] [FIRE] Unique 4 SR SNK03-084 E Commit: Choose a card in your hand and place it face down in front of you. Then your opponent chooses a number. Then reveal your chosen card. If the printed control or difficulty of the card is equal to the chosen number, then your attack's damage is reduced to 0, if not your attack gets +5 speed. Glory of Sephiroth SNK03 SNK03-085 4 Attack +2L 4H 4 [AIR] [EVIL] [FIRE] Kick 2 C SNK03-085 E: If this attack is added to your momentum from your card pool this turn, add it face up.E: If your opponent has 0 momentum your attack gets +1 speed. Only playable while this card is face up in your momentum. Hammer of Demiurges SNK03 SNK03-086 5 Attack +3M 3M 3 [AIR] [EVIL] [FIRE] Ranged - Breaker: 1 2 U SNK03-086 E: For the rest of this Enhance Step, after this attack gets a speed bonus your opponent discards 1 of their momentum. Melancholic Mercurius SNK03 SNK03-087 4 Attack +2H 2L 4 [AIR] [EVIL] [FIRE] Multiple: 2 - Ranged 2 C SNK03-087 All other copies of this card in your card pool (including Multiple copies) get +2 speed. Black Magic SNK03 SNK03-088 2 Foundation [AIR] [EVIL] [FIRE] 6 C SNK03-088 E Discard X momentum: This attack gets -X speed. Your opponent may play this ability. Superior Witch SNK03 SNK03-089 2 {2} Foundation {Action} +1L [AIR] [EVIL] [FIRE] 4 U SNK03-089 R Commit: Before a player attempts to block an attack, return that attack to its printed speed. {SPLIT - E Discard 1 momentum: Your opponent discards 2 of their momentum.} The Girl Dancing with the Devil SNK03 SNK03-090 3 Foundation [AIR] [EVIL] [FIRE] 4 U SNK03-090 R: After your Ready Phase, you may choose to either add 1 card from the top of your deck to your momentum or discard 1 of your opponent's momentum. Only playable if at least 1 player has 0 momentum. Rera ** SNK03 SNK03-091 6 Character +0M 6 27 [ALL] [DEATH] [ORDER] 6 R SNK03-091 E Commit 1 foundation: If your attack deals damage, draw 1 card.R Commit: After your attack is blocked, commit 2 cards that share a resource symbol with your attack. Fight to Protect SNK03 SNK03-092 6 Action +1L [ALL] [DEATH] [ORDER] 3 U SNK03-092 First F: If you reduce your opponent to less than half of their current vitality (rounded down) this turn, draw X cards. X equals your character's printed hand size. Dark Chichiushi SNK03 SNK03-093 3 Asset +2L [DEATH] [EVIL] [ORDER] Unique - Breaker: 1 5 SR SNK03-093 R (5+): After your attack is blocked, add the top card of your deck to your card pool face down. Commit 1 of your opponent's foundations. That foundation may not ready during your opponent's next Ready Step. Imeru Shikite SNK03 SNK03-094 4 Attack 3L 4 [DEATH] [EVIL] [ORDER] Weapon - Reversal 2 R SNK03-094 E: If this attack played as a Reversal is blocked, commit X of your opponent's foundations. X equals the block modifier of the card your opponent blocked with. Okami Ni Noru SNK03 SNK03-095 6 Attack +2M 3M 6 [ALL] [DEATH] [ORDER] Ally 2 R SNK03-095 E: If this deals damage, draw X cards. X equals the highest difficulty printed on a foundation or asset in your opponent's staging area. Rera Kishima Tek SNK03 SNK03-096 7 Attack +1M 4M 6 [ALL] [DEATH] [ORDER] Throw - Desperation: 3 2 R SNK03-096 If this attack is completely blocked, it still deals half damage (rounded up). Exist Within SNK03 SNK03-097 2 {4} Foundation {Action} [DEATH] [EVIL] [ORDER] 5 U SNK03-097 E Commit 1 foundation: If this attack is blocked, name 1 card. Your opponent reveals their hand. If your oppponent reveals any copies of the named card, commit 1 copy of that card in their staging area. {SPLIT - E Discard 2 non-attack cards: Draw 3 cards.} Polar Opposite SNK03 SNK03-098 0 Foundation +0H [ALL] [DEATH] [ORDER] 4 U SNK03-098 First F Commit (6+): Add 1 card from the top of your deck to your card pool. If your opponent's character does not share a resource symbol with your character, discard any number of cards from your hand.